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	<title>O3DE - DIGITAL PRODUCTION</title>
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		<title>Open-Source Engine O3DE Hits Version 25.10</title>
		<link>https://digitalproduction.com/2025/10/22/open-source-engine-o3de-hits-version-25-10/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 22 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Game Engine]]></category>
		<category><![CDATA[O3DE]]></category>
		<category><![CDATA[Open 3D Engine update]]></category>
		<category><![CDATA[real-time 3D engine open-source]]></category>
		<category><![CDATA[simulation engine]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=215132</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Screenshot-2025-10-21-153230.png?fit=1200%2C667&quality=72&ssl=1" width="1200" height="667" title="" alt="A colorful illustration of a cartoon robot against a blue background, promoting the release of O3DE version 25.10.0. The robot features a round body with a large eye, red and yellow details, and mechanical limbs." /></div><div><p>O3DE 25.10 trims installers, builds faster, supports C++20, and upgrades robotics Gems — a solid, practical update for technical artists.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/22/open-source-engine-o3de-hits-version-25-10/">Open-Source Engine O3DE Hits Version 25.10</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Screenshot-2025-10-21-153230.png?fit=1200%2C667&quality=72&ssl=1" width="1200" height="667" title="" alt="A colorful illustration of a cartoon robot against a blue background, promoting the release of O3DE version 25.10.0. The robot features a round body with a large eye, red and yellow details, and mechanical limbs." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:508,&quot;href&quot;:&quot;https:\/\/www.docs.o3de.org\/docs\/release-notes\/2510-0-release-notes&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251214050712\/https:\/\/www.docs.o3de.org\/docs\/release-notes\/2510-0-release-notes\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:24:09&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2025-12-31 13:21:28&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-07 20:06:12&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-13 15:41:51&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-13 15:41:51&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The Open 3D Foundation has released version <a href="https://www.docs.o3de.org/docs/release-notes/2510-0-release-notes/" title="">25.10.0</a> of its open-source 3D engine, <a href="https://digitalproduction.com/tag/o3de-release/" title="O3DE release">O3DE</a>. This October 2025 update focuses on engineering stability, build performance, and developer quality-of-life rather than visual feature expansion. The release signals a steady maturation of the engine’s toolchain, with many improvements hidden beneath the surface but significant in day-to-day use.</p>



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</div></figure>



<h3 id="whats-new-in-25-10" class="wp-block-heading">What’s New in 25.10</h3>



<p class="wp-block-paragraph">O3DE 25.10 introduces a re-engineered installation and build process. The installers have been reduced in size, roughly 26 percent smaller on Windows and about 40 percent smaller on Linux. Dependency handling and installer feedback have been streamlined, making fresh installations and version upgrades less painful. Debug and iteration performance has also improved; the foundation reports faster build times and reduced editor memory consumption, with internal testing showing up to a 50 percent cut in memory use during editing sessions.</p>



<p class="wp-block-paragraph">The release officially adopts the C++20 language standard, allowing cleaner, modernised engine extensions and plug-in development. While this is mostly relevant for technical directors and engine programmers, it marks an important step toward modern C++ compliance across the toolchain.</p>



<p class="wp-block-paragraph">Simulation and robotics workflows have also been refined. The ROS2 Gem, central to robotics and simulation integration, has been refactored to improve modularity and separate non-core components. This makes it easier for teams building simulation or automation pipelines to manage dependencies without compiling unnecessary subsystems.</p>



<p class="wp-block-paragraph">Platform support continues to expand, with improved Vulkan handling and stronger Linux compatibility. Masked occlusion culling now works correctly under Linux, and the OpenXR Gem has been re-enabled, restoring virtual-reality and mixed-reality capabilities on that platform.</p>



<p class="wp-block-paragraph">Behind the scenes, the build system has undergone a notable overhaul. O3DE’s automated review workflows have migrated from Jenkins to GitHub Actions, providing faster continuous-integration cycles and simplified caching. Build-target management has been restructured to improve consistency across Windows, Linux and macOS.</p>



<p class="wp-block-paragraph">The modular improvements to simulation components and the ROS2 Gem will be useful for developers, as they simplify integration with external systems and reduce build complexity. Vulkan and Linux fixes strengthen O3DE’s cross-platform credentials, making it more viable for studios using Linux workstations or cloud build servers.</p>



<p class="wp-block-paragraph">No new rendering systems or visual-effects features have been added in this release, however. The focus remains on stability, build-system efficiency and maintainability: vital for production, but less visible to artists.</p>



<h3 id="cautions-before-production-use" class="wp-block-heading">Cautions Before Production Use</h3>



<p class="wp-block-paragraph">While O3DE 25.10 is a milestone release, it remains primarily an engineering update. Teams planning migration should note that earlier 25.05 release notes already flagged breaking changes in material-shader APIs and ray-tracing descriptors, now implemented in 25.10. Existing pipelines may require adjustments to remain compatible. As always with open-source engines under active development, studios are advised to test new builds extensively before deployment in production environments.</p><p>The post <a href="https://digitalproduction.com/2025/10/22/open-source-engine-o3de-hits-version-25-10/">Open-Source Engine O3DE Hits Version 25.10</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A colorful illustration of a cartoon robot against a blue background, promoting the release of O3DE version 25.10.0. The robot features a round body with a large eye, red and yellow details, and mechanical limbs.]]></media:description>
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		<item>
		<title>O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more</title>
		<link>https://digitalproduction.com/2025/06/24/o3de-25-05-delivers-deep-technical-refinements-atom-ros-2-xr-mgpu-and-more/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 24 Jun 2025 06:45:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Android SDK]]></category>
		<category><![CDATA[Apache 2.0]]></category>
		<category><![CDATA[Atom renderer]]></category>
		<category><![CDATA[AWS]]></category>
		<category><![CDATA[Huawei]]></category>
		<category><![CDATA[Hugo API docs]]></category>
		<category><![CDATA[mobile shaders]]></category>
		<category><![CDATA[multi‑GPU support]]></category>
		<category><![CDATA[O3DE]]></category>
		<category><![CDATA[Open 3D Foundation]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[ROS 2 SimulationInterfaces Gem]]></category>
		<category><![CDATA[Script Canvas]]></category>
		<category><![CDATA[TrackView rewrite]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Vulkan]]></category>
		<category><![CDATA[Windows]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=187673</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Screenshot-2025-06-24-084344.png?fit=1170%2C850&quality=72&ssl=1" width="1170" height="850" title="" alt="A cartoon-style robotic character with a round, red body, centered eye, and mechanical arms and legs. The background is a deep blue, enhancing the robot's colorful design. The robot has a vintage aesthetic with exposed gears on its body." /></div><div><p>O3DE 25.05 expands Atom renderer, multi‑GPU, ROS 2 SimInterfaces Gem, TrackView, Android/Script Canvas fixes and Hugo‑module docs.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/24/o3de-25-05-delivers-deep-technical-refinements-atom-ros-2-xr-mgpu-and-more/">O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Screenshot-2025-06-24-084344.png?fit=1170%2C850&quality=72&ssl=1" width="1170" height="850" title="" alt="A cartoon-style robotic character with a round, red body, centered eye, and mechanical arms and legs. The background is a deep blue, enhancing the robot's colorful design. The robot has a vintage aesthetic with exposed gears on its body." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1409,&quot;href&quot;:&quot;https:\/\/www.docs.o3de.org\/docs\/release-notes\/2505-release-notes&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250716183729\/https:\/\/www.docs.o3de.org\/docs\/release-notes\/2505-release-notes\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:16:33&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-02 14:17:58&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-02 14:17:58&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Open 3D Foundation has published O3DE 25.05.0 (June 17 2025), a release loaded with technical fixes, renderer overhauls, and infrastructure updates tailored for production-ready pipelines.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/rfUdYW_5Woo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="1-atom-renderer-multi-gpu-overhaul" class="wp-block-heading">1. Atom renderer &amp; multi‑GPU overhaul</h3>



<p class="wp-block-paragraph">Atom receives a major upgrade. Vulkan and Metal pipelines now use sub‑passes, cutting bandwidth by around 40 percent, while specialization constants reduce shader variant bloat. Multi‑GPU support graduates to “mature” status: the refactored RHI multi‑device objects now allow mask handling, CopyPass, and timestamp calibration across devices. A new GeometryView class optimizes memory by de‑duplicating draw packets and items. Vertex‑color support has been added to BasePBR, StandardPBR, and EnhancedPBR materials. Under-the-hood improvements span Vulkan memory allocator, HDR RHI via CVAR, improved DX12/descriptors, and deferred removal of static Atom libraries.</p>



<h3 id="2-trackview-rewritten-script-canvas-stability" class="wp-block-heading">2. TrackView rewritten &amp; Script Canvas stability</h3>



<p class="wp-block-paragraph">TrackView underwent a full rewrite led by Tech‑Round. Now described as &#8220;fully operational,&#8221; key fixes include corrected example Python scripts and smoother editing.</p>



<p class="wp-block-paragraph">Script Canvas sees dozens of stability patches: editor‑close crashes, variable‑rename sync, slot updates, graph deactivation fixes, promotions, and invalid‑file load issues.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/o3de.org/wp-content/uploads/2023/12/Bistro-Example-Part-2-Image.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://o3de.org/wp-content/uploads/2023/12/Bistro-Example-Part-2-Image.png" ></figure>



<h3 id="3-ros-2-sim-interfaces-gem-robotics-assets" class="wp-block-heading">3. ROS 2 Sim Interfaces Gem &amp; robotics assets</h3>



<p class="wp-block-paragraph">O3DE adds a SimulationInterfaces Gem conforming to ROS 2 simulation standards via Open Robotics, Nvidia, and Robotec.ai. Enhancements include LiDAR segmentation, PID controller revamp, spawner notifications, clock and joint fixes, and restructured asset Gems. For example, WarehouseAssets optimized meshes; legacy ProteusRobot, RosRobotSample, and WarehouseSample were folded into ROS2RobotSamples.</p>



<p class="wp-block-paragraph">A new Georeferencing Gem and simplified templates ship with updated Panda Franka assets.</p>



<h3 id="4-platform-specific-fixes-android-improvements" class="wp-block-heading">4. Platform-specific fixes &amp; Android improvements</h3>



<p class="wp-block-paragraph">Linux receives Python fixes for Shader Management Console and ROS 2 Python conflicts, plus a patch addressing editor hangs when loading levels. Android builds drop APK compression to avoid PAK softlocks, fix AWS SDK 1.11.288 symbols, update build scripts to use Gradle and Android SDK, and address iOS AWS Core non‑public API usage. A fix for mismatched PAL platform names addresses Linux CMake generation errors.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/82AXfgvY188?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="5-ar-vr-xr-pipeline-improvements" class="wp-block-heading">5. AR/VR/XR pipeline improvements</h3>



<p class="wp-block-paragraph">OpenXR integration now uses automated 3rd‑party packaging—no manual Meta Quest SDK install needed. OpenXRVk Gem moves to OpenXR 1.1.41 from 1.0.22. Mobile shaders deliver a 40 percent boost in performance.</p>



<h3 id="6-documentation-hub-moves-to-hugo-modules" class="wp-block-heading">6. Documentation hub moves to Hugo modules</h3>



<p class="wp-block-paragraph">O3DE’s API docs now use Hugo’s module system, enabling lightweight contribution workflows. SIG‑docs updated to reflect this change.</p>



<h3 id="7-core-networking-asset-pass-validation-refinements" class="wp-block-heading">7. Core, Networking, Asset, Pass, Validation refinements</h3>



<p class="wp-block-paragraph">Asset Processor now analyzes new and updated assets and dependencies. Mesh visibility flags are restored after level load. Legacy asset tables have been removed to reduce RAM.<br />Networking sees fixes for player spawn on client-refresh during server load, AWS cloud service Gems moved to a separate repo, multiplayer component autogen compile errors addressed, and improved IP validation.<br />MovieSystem has been refactored to allow extraction into a Gem.<br />Multiple fixes span RHI, Vulkan, DX12, pass tree UI, occlusion, light culling, ray tracing, JSON serialization, and PipelineStateCache threading.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/o3de.org/wp-content/uploads/2023/06/Laptop.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://o3de.org/wp-content/uploads/2023/06/Laptop.png" ></figure>



<h3 id="8-known-issues-upcoming-changes" class="wp-block-heading">8. Known issues &amp; upcoming changes</h3>



<p class="wp-block-paragraph">Current known issues include incompatibility with Clang 19 and higher (use Clang 18 on Linux), or revert via CMake config. Lua Editor breakpoints only work when the script tab is focused, and newly created projects may emit console warnings.</p>



<p class="wp-block-paragraph">Major upcoming breaking changes are expected in 25.10 (October 2025). Material-shader functions will include a new MaterialParameters struct, affecting custom shader code. Ray‑tracing RHI descriptors will migrate to declarative style.</p>



<p class="wp-block-paragraph"><strong>Production advice:</strong> O3DE 25.05 offers deep technical improvements across rendering, automation, robotics, mobile, and documentation. However, these changes are extensive—real‑world pipelines should undergo targeted QA. Known issues (Clang, Lua, project templates) should be validated during integration. Map upcoming shader and RHI changes to your roadmap accordingly.</p>



<h4 id="sources" class="wp-block-heading">Sources</h4>



<p class="wp-block-paragraph">Release date &amp; binaries // <a>O3DE Release Notes overview</a><br />Deep changelog with technical breakdowns // <a class="" href="https://www.docs.o3de.org/docs/release-notes/2505-release-notes/">O3DE 25.05.0 Release Notes</a><br /><br /><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/24/o3de-25-05-delivers-deep-technical-refinements-atom-ros-2-xr-mgpu-and-more/">O3DE 25.05 delivers deep technical refinements: Atom, ROS 2, XR, MGPU and more</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cartoon-style robotic character with a round, red body, centered eye, and mechanical arms and legs. The background is a deep blue, enhancing the robot's colorful design. The robot has a vintage aesthetic with exposed gears on its body.]]></media:description>
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