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		<title>Odyssey: Toons on the Unreal Engine Timeline</title>
		<link>https://digitalproduction.com/2025/06/13/odyssey-toons-on-the-unreal-engine-timeline/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 13 Jun 2025 07:52:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[hybrid 2D 3D animation]]></category>
		<category><![CDATA[Odyssey plugin]]></category>
		<category><![CDATA[Praxinos animation tool]]></category>
		<category><![CDATA[Rendering]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/e298cb75-936d-497b-b5c1-d1912f452f6b.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="An animation software interface displaying a serene landscape scene with mountains, trees, and a river. A bear is visible near the water, while layers and timeline features are shown in the application. The color palette is visible at the bottom right." /></div><div><p>Odyssey is now free on Fab: 2D storyboarding and vector animation, baked right into Unreal Engine 5.6.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/13/odyssey-toons-on-the-unreal-engine-timeline/">Odyssey: Toons on the Unreal Engine Timeline</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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07:44:03&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-15 22:52:50&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-27 07:32:04&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-15 21:42:39&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-22 16:33:14&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-22 16:33:14&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The plugin <em>Odyssey</em> from <a class="" href="https://www.praxinos.com">Praxinos</a> is now available for free on <a href="https://www.unrealengine.com/en-US/news/odyssey-2d-animation-plugin-is-now-free-on-fab" title="">Fab</a>, Unreal’s asset marketplace. The plugin allows 2D animators to drop their artwork into 3D scenes – directly inside <a class="" href="https://www.unrealengine.com">Unreal Engine 5.6</a>. No extra tools, no complicated pipeline glue – and no rigging either.</p>



<p class="wp-block-paragraph"><a href="https://praxinos.coop/Documentation/Odyssey/v3.0.56/" title="">>> Go straigt to the Odyssey Documentation</a></p>



<p class="wp-block-paragraph">Odyssey integrates 2D artwork, camera, lighting and timeline functions into the Unreal viewport. Artists can manipulate 2D layers in 3D space, key transforms, and animate content directly inside the engine. No need to export to sequencer later: animated assets play back inside Unreal’s Sequencer. Compositing hybrid shots is part of the setup – not a workaround.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Wucyf51Uk-k?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="flip-trace-inbetween-all-the-good-stuff" class="wp-block-heading">Flip, Trace, Inbetween – All the Good Stuff</h3>



<p class="wp-block-paragraph">For traditional workflows, Odyssey ships with a full set of classical animation tools: light table (onion skin), shift-and-trace, flipping, cell marking. Inbetweening is handled via vector interpolation and doesn’t require rigging – meaning cut-out animation can happen without building puppet structures. Vector paths interpolate across frames and can be adjusted manually.</p>



<h3 id="258-brushes-walk-into-a-plugin" class="wp-block-heading">258 Brushes Walk into a Plugin</h3>



<p class="wp-block-paragraph">The plugin includes 258 brush presets, ranging from bitmap types like crayon, grease pencil, watercolor, and speedlines, to vector brushes with indexed palettes. Artists can draw in bitmap or vector modes, mix both inside a scene, and work with vector warp grids and line thickness control. A smart eraser is included for vector work, with blending modes and transparency support in bitmap mode. Odyssey works with stylus input, supporting pressure sensitivity.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/e8a89ba3-1bc2-4459-940a-88ddf67c5f50.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A digital art workspace displaying a vibrant animated scene with a woman in a red dress at a water well. The background features quaint houses and trees under a blue sky. Sketches are visible in a panel, showing character designs."  class="wp-image-186788" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="shot-planning-inside-the-engine" class="wp-block-heading">Shot Planning Inside the Engine</h3>



<p class="wp-block-paragraph">Storyboard artists can use Odyssey’s canvas system directly in the <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal </a>viewport. The board includes a timeline, markup layers, and draw-over tools. Users can draw frame-by-frame, place notes, and structure sequences before creating levels. Importing image sequences is supported, and sequences can be turned into Unreal Level Sequences.</p>



<p class="wp-block-paragraph">Takes, timing edits, transforms, and audio tracks can all be added directly within Odyssey. The plugin allows placement of 2D boards in 3D space, and includes export options for video and PDF – meaning clients get something to circle with red markers.</p>



<h3 id="production-ready-as-long-as-you-read-the-specs" class="wp-block-heading">Production-Ready, as Long as You Read the Specs</h3>



<p class="wp-block-paragraph">Odyssey requires <a href="https://digitalproduction.com/2025/05/14/unreal-engine-5-6-preview-now-with-60hz-open-worlds-and-in-engine-metahumans/" target="_blank" rel="noopener" title="Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans">Unreal Engine 5.6 </a>and works on Windows and macOS. Minimum spec for 2D-only work is 16 GB RAM and a Quadro P1000-class GPU. For hybrid 2D/3D projects, the plugin recommends 32 GB RAM and an RTX 1080-class GPU. The plugin is compatible with source-control tools like Git and Perforce.</p>



<p class="wp-block-paragraph">Odyssey is modular: it includes an API for developers to build new brushes, create custom UI panels, or extend rendering tools. All assets are compatible with Unreal Engine runtime and marketplace migration.</p>



<h3 id="about-that-price-tag" class="wp-block-heading">About that Price Tag</h3>



<p class="wp-block-paragraph">As of June 2025, Odyssey is completely free. Previously, it was available either as a perpetual license (€1200) or subscription (€50/month or €500/year). Now it’s in the Fab store for zero euros – but that doesn’t mean it’s zero effort. As with any tool new to Unreal’s ecosystem, artists should test the plugin thoroughly before deploying it in production.</p>



<p class="wp-block-paragraph"><a href="https://www.fab.com/listings/c2a71aa9-998c-4286-9d5b-df91d9cc4034" title="">Download Odyssey on Fab</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/13/odyssey-toons-on-the-unreal-engine-timeline/">Odyssey: Toons on the Unreal Engine Timeline</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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