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	<title>real-time animation - DIGITAL PRODUCTION</title>
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		<title>Video Mocap: Reallusion’s AI Gets Moving</title>
		<link>https://digitalproduction.com/2025/11/03/video-mocap-reallusions-ai-gets-moving/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 03 Nov 2025 10:34:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reallusion]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI motion capture]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[character rigging]]></category>
		<category><![CDATA[iclone]]></category>
		<category><![CDATA[mocap service]]></category>
		<category><![CDATA[pay-per-use]]></category>
		<category><![CDATA[QuickMagic]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[reallusion]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[video-based motion capture]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=219412</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/6G3FbbQ7Uw-00-00-07-iClone-Video-Mocap_-AI-Mocap-and-Motion-Editing-in-One-Streamlined-Workflow-_-iClone.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A split-screen preview of a digital animation software displaying two animated female figures. One figure is in grey, wearing a fitted top and pants, and the other is in a white top and grey pants, positioned in front of an orange curtain background." /></div><div><p>Reallusion adds online AI motion capture to iClone: Video Mocap turns footage into editable animation for $2.50 per clip.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/03/video-mocap-reallusions-ai-gets-moving/">Video Mocap: Reallusion’s AI Gets Moving</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><a href="https://www.reallusion.com">Reallusion</a> has released <a href="https://www.reallusion.com/iclone/video-mocap" title="">Video Mocap</a>, an online AI motion-capture service integrated into <a href="https://www.reallusion.com/iclone/">iClone</a>. The feature was developed with AI mocap firm <a href="https://quickmagic.ai/">QuickMagic</a> and arrives alongside iClone 8.63, a minor update focusing on plugin support and FBX export fixes. Video Mocap extracts actor movement from uploaded footage and generates editable animation directly inside iClone. Unlike standalone online services that export FBX data, the new plugin connects the AI pipeline to iClone’s animation system, allowing users to clean up artefacts such as foot slippage using iClone’s native tools.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-6G3FbbQ7Uw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="capture-options-and-limitations" class="wp-block-heading">Capture options and limitations</h3>



<p class="wp-block-paragraph">The service offers full-body or upper-body capture, including finger tracking. Facial motion capture is not supported and remains a separate paid add-on in the iClone ecosystem.  Each motion-generation task processes up to 60 seconds of video for a single character and costs 250 DA Points, equivalent to $2.50. DA Points are Reallusion’s digital currency, sold with a minimum purchase of $10. Video processing takes place entirely online, and users can submit multiple clips in a batch. Up to ten motion files can be generated per batch if a video contains several performers.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/6G3FbbQ7Uw-00-01-01-iClone-Video-Mocap_-AI-Mocap-and-Motion-Editing-in-One-Streamlined-Workflow-_-iClone.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Three stylized figures in a dark room simulate a baseball pitching and catching scenario. A smaller inset image shows a real baseball player in a red jersey crouching behind the plate, ready for the pitch."  class="wp-image-219419" ></figure>



<h3 id="compatibility-and-pricing" class="wp-block-heading">Compatibility and pricing</h3>



<p class="wp-block-paragraph">The Video Mocap plugin is available as a free download for iClone 8.63 and Windows 10+. iClone itself remains a paid application with a $599 perpetual licence. Video Mocap operates on a pay-per-use model. Each clip must be trimmed to a maximum of 60 seconds, though source videos up to 15 minutes can be uploaded. Supported formats include .mp4, .mov, .avi, .mkv, and ten others. Reallusion recommends a minimum resolution of 720p, while 4K and 8K files may reduce performance.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/6G3FbbQ7Uw-00-01-33-iClone-Video-Mocap_-AI-Mocap-and-Motion-Editing-in-One-Streamlined-Workflow-_-iClone.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A close-up of a female tennis player&#039;s hand gripping a red tennis racket, with an interface showing a character model and animation tools on the right. The background features another player preparing to hit the ball on a tennis court."  class="wp-image-219418" ></figure>



<h3 id="recording-recommendations" class="wp-block-heading">Recording recommendations</h3>



<p class="wp-block-paragraph">Reallusion advises recording footage with a static, eye-level camera, ensuring the performer’s full body or upper body remains visible, depending on the capture type. AI tracking may fail if the subject leaves the frame, wears clothing similar to the background, or performs rapid or occluded motions such as flips or combat. The firm also recommends removing empty video sections before upload to improve motion-tracking accuracy. These and other technical notes are detailed in the <a>iClone Video Mocap Online Manual</a>.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/6G3FbbQ7Uw-00-01-42-iClone-Video-Mocap_-AI-Mocap-and-Motion-Editing-in-One-Streamlined-Workflow-_-iClone.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Three character models standing side by side in a 3D design software interface. The first model is a stylized female figure, followed by a young girl wearing casual clothes, and a cartoonish penguin character on the right. The software&#039;s timeline and settings panel are visible at the bottom."  class="wp-image-219417" ></figure>



<h3 id="context-ai-mocap-enters-production-tools" class="wp-block-heading">Context: AI mocap enters production tools</h3>



<p class="wp-block-paragraph">Video Mocap joins a growing field of AI-based motion capture systems that interpret human movement from standard video footage. Reallusion’s implementation distinguishes itself by integrating this functionality directly into a production-ready 3D animation platform, avoiding intermediate export steps.</p>



<p class="wp-block-paragraph">As with any AI-driven system, actual performance and accuracy will depend on recording conditions, motion complexity, and camera quality. Artists should test the service with their own material before integrating it into production pipelines.</p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/03/video-mocap-reallusions-ai-gets-moving/">Video Mocap: Reallusion’s AI Gets Moving</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">219412</post-id>	</item>
		<item>
		<title>Chaos Envision 1.1: Now with Smarter Traffic and Door Sensors—What Could Go Wrong?</title>
		<link>https://digitalproduction.com/2025/07/24/chaos-envision-1-1-now-with-smarter-traffic-and-door-sensors-what-could-go-wrong/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 24 Jul 2025 12:15:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anima engine]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Chaos Cosmos]]></category>
		<category><![CDATA[Chaos Enscape]]></category>
		<category><![CDATA[Chaos Envision]]></category>
		<category><![CDATA[proximity sensors]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[rendering queue]]></category>
		<category><![CDATA[traffic simulation]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=190369</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-11-38.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="A woman and a child walking along a pathway in a modern urban environment, flanked by greenery and contemporary architecture in the background. The scene is being edited on video editing software, showing timelines and tools on the interface." alt="A woman and a child walking along a pathway in a modern urban environment, flanked by greenery and contemporary architecture in the background. The scene is being edited on video editing software, showing timelines and tools on the interface." /></div><div><p>Chaos Envision 1.1 adds traffic simulation, proximity sensors, batch rendering, and new material tools for streamlined architectural animation.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/24/chaos-envision-1-1-now-with-smarter-traffic-and-door-sensors-what-could-go-wrong/">Chaos Envision 1.1: Now with Smarter Traffic and Door Sensors—What Could Go Wrong?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-11-38.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="A woman and a child walking along a pathway in a modern urban environment, flanked by greenery and contemporary architecture in the background. The scene is being edited on video editing software, showing timelines and tools on the interface." alt="A woman and a child walking along a pathway in a modern urban environment, flanked by greenery and contemporary architecture in the background. The scene is being edited on video editing software, showing timelines and tools on the interface." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1198,&quot;href&quot;:&quot;https:\/\/docs.chaos.com\/display\/ENVISION\/1.1.0?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/documentation.chaos.com\/space\/ENVISION\/124747825\/1.1.0?utm_source=chatgpt.com&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1199,&quot;href&quot;:&quot;https:\/\/docs.chaos.com\/display\/ENVISION\/1.1.0&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250724122306\/https:\/\/docs.chaos.com\/display\/ENVISION\/1.1.0&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 18:04:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 11:45:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 11:33:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 17:35:05&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-02-17 17:35:05&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-1-08.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An aerial view of a modern city street featuring a tram line running between tree-lined sidewalks. Buildings with varied architecture are visible on either side, with greenery enhancing the urban landscape."  class="wp-image-190376" ><figcaption class="wp-element-caption">An aerial view of a modern city street featuring a tram line running between tree-lined sidewalks. Buildings with varied architecture are visible on either side, with greenery enhancing the urban landscape.</figcaption></figure>



<h3 id="real-traffic-minus-the-honking" class="wp-block-heading">Real Traffic—Minus the Honking</h3>



<p class="wp-block-paragraph">Chaos <a>Envision</a> 1.1 rolls out with a real-time traffic simulation system powered by the Anima engine. According to Chaos and Toolfarm, artists can now drop animated vehicles straight from the <a>Chaos Cosmos</a> library and have them automatically follow terrain, avoid pedestrians, and generally behave better than most commuters. This is not a mere visual trick: vehicles react dynamically to both environment and actors, enabling believable street scenes with minimal setup and no third-party motion plugins.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/fZhGP106IF0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="doors-that-sense-your-approaach" class="wp-block-heading">Doors That Sense Your Approaach</h3>



<p class="wp-block-paragraph">Envision 1.1 introduces proximity sensor triggers—scene logic that responds to nearby cameras or objects. That means doors, elevators, and other props can spring to life when someone (or something) approaches. Toolfarm describes this as “interactive object animations triggered by movement,” which brings Envision closer to genuine real-time narrative design, all without custom scripting. Set a proximity radius, assign an action, and let the tool handle the rest—if only all building systems were so cooperative.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-1-21.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A digital workspace showing a software interface with a 3D view of a street scene. Prominent car models are displayed in a grid below, and tools on the left and settings on the right allow interaction with the scene."  class="wp-image-190373" ><figcaption class="wp-element-caption">A digital workspace showing a software interface with a 3D view of a street scene. Prominent car models are displayed in a grid below, and tools on the left and settings on the right allow interaction with the scene.</figcaption></figure>



<h3 id="rendering-queue-for-the-procrastinator-in-all-of-us" class="wp-block-heading">Rendering Queue: For the Procrastinator in All of Us</h3>



<p class="wp-block-paragraph">Gone is the single-job rendering bottleneck. The updated render settings dialog and new batch rendering queue allow artists to stack multiple stills, sequences, and views for unattended export. The rendering queue supports Chaos Cloud Collaboration, AI-powered enhancements, and user-defined scene states, freeing up time for the artist’s favorite production pastime: waiting. All render management takes place in a simplified UI—no more toggling between tabs, windows, or cryptic command lines.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-8-17.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A software interface displaying a dark workspace with various images in a list format on the left side. Options for selecting and editing images are visible, along with a preview of a contemporary architectural scene in the background."  class="wp-image-190377" ><figcaption class="wp-element-caption">A software interface displaying a dark workspace with various images in a list format on the left side. Options for selecting and editing images are visible, along with a preview of a contemporary architectural scene in the background.</figcaption></figure>



<h3 id="material-editor-now-with-less-guesswork" class="wp-block-heading">Material Editor: Now with Less Guesswork</h3>



<p class="wp-block-paragraph">Material realism gets a small but welcome upgrade. Artists can now choose between grayscale and normal bump mapping, and apply a basic transparency mode for simulating semi-transparent surfaces like curtains or glass. According to Chaos’s own documentation, this enables more accurate previews without laborious node setups. These changes may not win any beauty contests, but they do help eliminate time-wasting material troubleshooting.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-10-42.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A woman and a child walking hand in hand on a pathway lined with greenery, in front of a contemporary building with large windows and a pink exterior. The woman wears a casual outfit and the child sports a t-shirt that says &#039;LOVE YOU.&#039;"  class="wp-image-190374" ><figcaption class="wp-element-caption">A woman and a child walking hand in hand on a pathway lined with greenery, in front of a contemporary building with large windows and a pink exterior. The woman wears a casual outfit and the child sports a t-shirt that says &#8216;LOVE YOU.&#8217;</figcaption></figure>



<h3 id="ui-and-stability-minor-annoyances-eliminated" class="wp-block-heading">UI and Stability: Minor Annoyances Eliminated</h3>



<p class="wp-block-paragraph">Chaos has not ignored usability. The full-screen mode is now less likely to crash during animation playback, variation iteration, or view switching. The pivot, align, and distribute tools now provide feedback if an operation isn’t viable—an obvious win for those who like to know why nothing happens. Spline editing now enforces a minimum of two points, making accidental shape creation less frequent. If you enjoy wrestling with unwritable output files or cryptic memory errors, you’ll have to look elsewhere: these bugs have been addressed.</p>



<h3 id="bug-fixes-no-news-is-good-news" class="wp-block-heading">Bug Fixes: No News Is Good News</h3>



<p class="wp-block-paragraph">According to the official <a class="" href="https://docs.chaos.com/display/ENVISION/1.1.0?utm_source=chatgpt.com">release notes</a>, Envision 1.1 resolves a host of reliability issues. These include crashes during output file writing, errors with preview variation editing, problems with audio device muting, persistent EXR tone-mapping, and camera import memory leaks. Non-standard material assignments are now handled more gracefully. In short, fewer opportunities for the “unexpected quit” screen.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/07/Whats-new-in-Chaos-Envision-11-YouTube-0-1-21-1.jpeg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A digital rendering showing a 3D modeling software interface. The view highlights a street scene alongside buildings and a car selection panel, with various car models displayed at the bottom. The workspace is well-organized and modern."  class="wp-image-190375" ><figcaption class="wp-element-caption">A digital rendering showing a 3D modeling software interface. The view highlights a street scene alongside buildings and a car selection panel, with various car models displayed at the bottom. The workspace is well-organized and modern.</figcaption></figure>



<h3 id="what-it-means-for-artists" class="wp-block-heading">What It Means for Artists</h3>



<p class="wp-block-paragraph">For architectural visualization, Envision 1.1 removes some long-standing workflow headaches. Animated traffic, proximity-triggered scene logic, and a batch render queue bring the tool closer to a real-time, production-ready pipeline. Artists can expect greater control and fewer interruptions—though, as always, the wise will test everything in non-critical environments before letting clients anywhere near an “improved” workflow.</p>



<h3 id="always-test-before-you-trust" class="wp-block-heading">Always Test Before You Trust</h3>



<p class="wp-block-paragraph">Innovations are nice, but nothing beats a real-world shakedown. Test every new feature of Envision 1.1 in your own pipeline before betting the next client deadline on it. Production safety first—novelty second.</p>



<h3 id="citations" class="wp-block-heading">Citations</h3>



<p class="wp-block-paragraph"><br /> <a href="https://docs.chaos.com/display/ENVISION/1.1.0" title="">Chaos Envision 1.1 Release Notes</a><br /></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/24/chaos-envision-1-1-now-with-smarter-traffic-and-door-sensors-what-could-go-wrong/">Chaos Envision 1.1: Now with Smarter Traffic and Door Sensors—What Could Go Wrong?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">190369</post-id>	</item>
		<item>
		<title>MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register</title>
		<link>https://digitalproduction.com/2025/06/05/metahumans-graduate-ready-for-unity-godot-and-the-fab-cash-register/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 05 Jun 2025 16:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[body parameter system]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[Fab marketplace]]></category>
		<category><![CDATA[MetaHuman Creator]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=185862</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/cmb9ls1x60on207o35pmrdbts.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="A close-up of a female digital character model being edited in a 3D graphics software. The character has braids on one side of her head and a smooth, realistic skin texture. The interface shows various editing tools and options on the left side." /></div><div><p>MetaHuman is out of early access, baked into UE 5.6, licensable for Unity &#038; Godot, and finally up for sale on Fab?</p>
<p>The post <a href="https://digitalproduction.com/2025/06/05/metahumans-graduate-ready-for-unity-godot-and-the-fab-cash-register/">MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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23:05:05&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1526,&quot;href&quot;:&quot;https:\/\/www.metahuman.com\/en-US\/news\/metahuman-leaves-early-access-with-a-feature-packed-new-release&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251129061205\/https:\/\/www.metahuman.com\/en-US\/news\/metahuman-leaves-early-access-with-a-feature-packed-new-release&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:49:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 21:38:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 10:11:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 02:22:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 10:41:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 08:53:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 06:32:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 08:31:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 17:39:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 10:50:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 15:45:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 11:21:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 10:12:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-01 19:24:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 00:36:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 06:17:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-17 07:23:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 07:49:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 10:51:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 15:56:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 18:35:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 15:28:36&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-08 15:28:36&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">After four years in the waiting room, Epic’s MetaHuman framework has dropped the “early access” tag and now ships directly inside Unreal Engine 5.6. Creator, Animator and Mesh to MetaHuman sit side by side in the engine, share one asset library, and even expose C++ source for studios that enjoy tinkering under the hood. Cloud services still shoulder autorigging and texture synthesis, so a decent broadband line remains your silent teammate.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VGxrkqRbd4k?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="licensing-freeish-love-but-read-the-small-print" class="wp-block-heading">Licensing – Free(ish) Love, But Read the Small Print</h3>



<p class="wp-block-paragraph">The toolkit now obeys the standard Unreal Engine EULA: under-$1 million outfits keep every cent, bigger studios need an $1,850 per-seat annual licence, and no 5 % revenue cut applies when you export characters to other engines. You may animate characters with AI, but feeding MetaHumans back into training data is off-limits – the digital doubles like their privacy.</p>



<h3 id="unity-and-godot-get-a-piece-of-the-pie" class="wp-block-heading">Unity and Godot Get a Piece of the Pie</h3>



<p class="wp-block-paragraph">Thanks to the new licence, finished characters count as “non-engine products”, so they slip into Unity or Godot builds without Epic’s tollbooth ever noticing. For teams juggling multiple engines, that ends the engine-lock headache.</p>



<h3 id="bodies-by-numbers-from-ankles-to-ape-index" class="wp-block-heading">Bodies by Numbers – From Ankles to Ape-Index</h3>



<p class="wp-block-paragraph">Face sliders were yesterday’s party trick. A fresh parametric body system now unlocks height, chest, waist and leg length controls, driven by real-world scan data. Tailoring keeps pace: the new Outfit Asset fuses garments and accessories into one file and auto-resizes them to whichever superhero physique you dial in. Mesh-based clothes built in external DCCs slot straight in, turning wardrobe malfunctions into ancient history.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/cdn.80.lv/api/upload/content/a8/684011097b5dd.gif?w=1200&#038;ssl=1"  alt="https://cdn.80.lv/api/upload/content/a8/684011097b5dd.gif" ></figure>



<h3 id="animator-swaps-helmet-cams-for-webcams-and-even-hears-you" class="wp-block-heading">Animator Swaps Helmet-Cams for Webcams – And Even Hears You</h3>



<p class="wp-block-paragraph">MetaHuman Animator no longer insists on stereo HMC footage or iPhones. A humble webcam or Android handset plugged through LiveLink delivers real-time facial capture, while an audio-only option lipsyncs from a WAV and guesses emotional nuance in one pass. Manual keyframes stay available when the algorithm puts a grin on a funeral speech.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<span class="xPeBt01YNEGfSo39TlXVDZamWqb6rgRw2LhjvyUdCJiI"><div class="embed-twitter"><blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">Live from space… Blu is Cory? Cory is Blu? MetaHuman Animator makes it all possible…in real time! But whatever you do &#8211; don’t let Blu do his standup.<br><br>Want to know what else is out of this world? MetaHumans are being added to the Unreal Engine License. You can use MetaHumans… <a href="https://t.co/T7Rc0UB4nl">pic.twitter.com/T7Rc0UB4nl</a></p>&mdash; Unreal Engine (@UnrealEngine) <a href="https://twitter.com/UnrealEngine/status/1929902783831978462?ref_src=twsrc%5Etfw">June 3, 2025</a></blockquote><script type="wphb-delay-type" async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div></span>
</div></figure>



<h3 id="maya-houdini-plug-ins-grooming-without-the-grass-fire" class="wp-block-heading">Maya &amp; Houdini Plug-Ins – Grooming Without the Grass-Fire</h3>



<p class="wp-block-paragraph">The free MetaHuman for Maya and MetaHuman for Houdini plug-ins expose meshes to native sculpt tools, let artists grow <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-C0470142-600B-4615-8110-EC779934DF5F" title="">XGen</a> or Houdini grooms, and export them as Alembic – sample starter kits included for quick follicle testing. Compatibility: Maya 2022-2025 and Houdini 20.5 with SideFX Labs.</p>



<p class="wp-block-paragraph"></p>



<h3 id="retail-therapy-fab-marketplace-opens-its-doors" class="wp-block-heading">Retail Therapy – Fab Marketplace Opens Its Doors</h3>



<p class="wp-block-paragraph">Characters, clothing and animations now qualify as saleable goods on Fab – Epic’s merged asset store – letting creators monetise every eyebrow and bootlace. Revenue share remains an asset-friendly 88 %, and the licence explicitly allows commercial <a href="https://cms-assets.unrealengine.com/cm6ts095h04fm07oh6wxhfjst/cmbeyp0jvbhav07ohozyb11my" title="">resale</a>.</p>



<h3 id="system-specs-and-reality-checks" class="wp-block-heading">System Specs and Reality Checks</h3>



<p class="wp-block-paragraph">The Unreal Editor runs on Windows 10+, macOS 14 and Rocky Linux 8, while Animator’s mono-camera route values frame-rate over exotic hardware. Before dropping MetaHumans into a live show, production artists should test local-cloud latency, verify seat-licence thresholds, and confirm Unity or Godot export paths in their current pipeline – stability beats novelty every day.</p>



<h3 id="final-frame-digital-extras-with-a-side-hustle" class="wp-block-heading">Final Frame – Digital Extras With a Side Hustle</h3>



<p class="wp-block-paragraph">MetaHuman’s graduation delivers one-stop character authoring, cross-engine freedom, and a built-in revenue plan. Tools remain free for indies, licensable for the big dogs, and cautious for AI. Whether you plan to dress a sci-fi epic or sell space-pirate beards on Fab, remember: verify latency, check version compatibility, and only trust new tech after a blunt in-house shakedown. Your digital actors – and your schedule – will thank you.</p>



<p class="wp-block-paragraph"><a href="https://www.metahuman.com/en-US/news/metahuman-leaves-early-access-with-a-feature-packed-new-release" title="">Get Meta Human here</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/05/metahumans-graduate-ready-for-unity-godot-and-the-fab-cash-register/">MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>Ready, Set, Animate: 120+ Game Animations Up for Grabs</title>
		<link>https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 15:04:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[animation pack]]></category>
		<category><![CDATA[Asset]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[game animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mixamo alternative]]></category>
		<category><![CDATA[Motion Capture]]></category>
		<category><![CDATA[real-time animation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=162085</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Universal-Animation-Library-3D-Asset-Pack-YouTube-0-1-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two yellow humanoid figures demonstrating swimming poses on a grid background. One figure is in a horizontal position, arms extended forward, while the other stands upright, both casting shadows on the surface. Text below reads 'SWIMMING'." /></div><div><p>120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/">Ready, Set, Animate: 120+ Game Animations Up for Grabs</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Universal-Animation-Library-3D-Asset-Pack-YouTube-0-1-29.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Two yellow humanoid figures demonstrating swimming poses on a grid background. One figure is in a horizontal position, arms extended forward, while the other stands upright, both casting shadows on the surface. Text below reads 'SWIMMING'." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1966,&quot;href&quot;:&quot;https:\/\/quaternius.itch.io&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251115013713\/https:\/\/quaternius.itch.io\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:19:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 21:46:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 06:41:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 15:58:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 07:27:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 07:56:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 17:00:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 12:51:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 22:39:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-28 05:54:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-04 11:24:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 19:09:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 16:34:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 14:55:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 20:33:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 13:52:52&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-11 13:52:52&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1967,&quot;href&quot;:&quot;https:\/\/quaternius.itch.io\/universal-animation-library&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251116100427\/https:\/\/quaternius.itch.io\/universal-animation-library&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:19:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 21:46:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 06:41:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 15:58:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 07:27:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 07:56:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 17:00:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 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12:04:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-13 15:58:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-23 07:27:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-06 07:56:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 16:15:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 22:39:29&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-28 05:54:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-04 11:24:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-09 19:09:57&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-16 16:34:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 14:55:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 20:33:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 01:02:32&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 01:02:32&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://quaternius.itch.io/">Quaternius</a> is offering over 120 ready-to-use game animations—free to download and available now via <a href="https://quaternius.itch.io/universal-animation-library">Itch.io</a>. Designed for developers and artists working in real-time engines like Unreal Engine and Unity, this animation pack could serve as a fresh alternative to the often overused Mixamo motion library. The animation pack is offered for free on <a href="https://www.artstation.com/marketplace/p/yAxd9/120-game-animation-pack-unity-unreal-engine">ArtStation</a>. No subscription, no licensing hassle—just click, download, and integrate into your project.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-VXFlXhvD6A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<h2 id="mixamo-fatigue-try-this" class="wp-block-heading">Mixamo Fatigue? Try This.</h2>



<p class="wp-block-paragraph">The Mixamo library, while useful, has become somewhat of a default fallback for many real-time projects, leading to a certain uniformity in animation across indie games and prototypes. Studio Recode seems to be addressing that fatigue directly, positioning its pack as a plug-and-play solution for developers seeking more variety without sacrificing ease of use.</p>



<figure class="wp-block-image"><a href="https://i0.wp.com/img.itch.zone/aW1nLzIwMzQwODM2LnBuZw%3D%3D/original/Hjl7T2.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/img.itch.zone/aW1nLzIwMzQwODM2LnBuZw%3D%3D/original/Hjl7T2.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://img.itch.zone/aW1nLzIwMzQwODM2LnBuZw==/original/Hjl7T2.png" ></a></figure>



<h2 id="check-before-you-leap" class="wp-block-heading">Check Before You Leap</h2>



<p class="wp-block-paragraph">As always: While these animations are advertised as ready-to-use, they should be tested in your specific production pipeline before deployment. Stability and usability remain key, and integration can vary depending on project specifics.</p>



<h2 id="links-and-downloads" class="wp-block-heading">Links and Downloads</h2>



<p class="wp-block-paragraph">Download the animation pack: <a href="https://quaternius.itch.io/universal-animation-library">Itch.io</a><br />More about Quaternius: <a href="https://quaternius.itch.io/">Quaternius@itch.io</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/21/headerready-set-animate-120-game-animations-up-for-grabs/">Ready, Set, Animate: 120+ Game Animations Up for Grabs</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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