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		<title>HiPhyEngine wants clean sims in Blender</title>
		<link>https://digitalproduction.com/2026/04/22/hiphyengine-wants-clean-sims-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 04:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AVX2]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cloth]]></category>
		<category><![CDATA[FEM]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[HiPhyEngine]]></category>
		<category><![CDATA[MPM]]></category>
		<category><![CDATA[oneMKL]]></category>
		<category><![CDATA[PyBind11]]></category>
		<category><![CDATA[SeExpr2]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=271986</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image_processing20260305-2-ywmsre.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="Abstract four-panel collage: top-left shows teal lattice with scattered pills, top-right a red twisted ribbon, bottom-left two hands nearly touching fingertips, bottom-right a blue cube with white material on top." /></div><div><p>HiPhyEngine lands in Blender with unified rigid, cloth, hair, and soft body sims, plus snow and sand. Windows and Linux only.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/22/hiphyengine-wants-clean-sims-in-blender/">HiPhyEngine wants clean sims in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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06:50:05&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14142,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/hiphyengine?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14143,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/hiphyengine&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://hiphyengine.github.io/">HiPhyEngine LLC</a> plugs into <a href="https://www.blender.org/">Blender</a> as a Python addon, then runs sims through its own solver and returns results to the timeline. Think character sim prep, cloth, Rigid Body, sand, snow, mud, Hair, shotwork, and less collider drama.</em></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1209853/image/xlarge-2c3c09ba060d4ec5ff6ee5ad9440ca12.gif?w=1200&#038;ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1209853/image/xlarge-2c3c09ba060d4ec5ff6ee5ad9440ca12.gif" ></figure>



<h3 id="what-shipped-and-what-it-tries-to-solve" class="wp-block-heading">What shipped and what it tries to solve</h3>



<p class="wp-block-paragraph"><a href="https://hiphyengine.github.io/">HiPhyEngine</a> presents itself as a fully coupled, high fidelity physics engine aimed at character simulation inside Blender. The core pitch is a unified solver that can handle rigid body, hair, cloth, and soft body together, with an intersection free guarantee.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1209856/image/xlarge-f71d3223cf1de224bf4e73b83dc1769e.gif?w=1200&#038;ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1209856/image/xlarge-f71d3223cf1de224bf4e73b83dc1769e.gif" ></figure>



<p class="wp-block-paragraph">Alongside the Lagrangian style setups for meshes, HiPhyEngine also includes an MPM solver for snow and sand style simulations. The documentation frames this as bringing those effects into Blender workflows without relying on separate, subscription based tools. Those statements are product claims.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1209854/image/xlarge-711822fc1bb7351861a11eae02abec76.gif?w=1200&#038;ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1209854/image/xlarge-711822fc1bb7351861a11eae02abec76.gif" ></figure>



<p class="wp-block-paragraph">The developer, <a href="https://www.linkedin.com/in/haixiang-liu-a8432646/" title="">Haixiang Liu</a>, has a Mathematics and Computer Sciences bachelor degree from <a href="https://hkust.edu.hk/">HKUST</a>, and doctoral work on simulation and high-performance computing at <a href="https://www.wisc.edu/">UW Madison</a>. He also worked for six years at <a href="https://www.disneyanimation.com/">Walt Disney Animation Studios</a> on character simulation and grooming tools.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/LLaVVdIs9J0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="how-it-fits-into-blender-without-breaking-your-scene" class="wp-block-heading">How it fits into Blender without breaking your scene</h3>



<p class="wp-block-paragraph">HiPhyEngine is implemented as a standard Blender Python addon that reads and writes scene data through the Blender Python API, which forces you into a few workflow rules.</p>



<p class="wp-block-paragraph">First, clean geometry matters. The intersection free guarantee assumes the starting and input geometry is intersection free (D&#8217;uh). HiPhyEngine also offers controls to disable collisions on selected vertices if you do not need them participating.</p>



<p class="wp-block-paragraph">Second, sim kickoff happens across the timeline. When a sim runs, the solver exports relevant scene objects frame by frame, using the final evaluated state from the editor. If a modifier is not visible in the editor, it does not make the trip.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/hiphyengine.github.io/images/quick-start/create-affine-bodies.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://hiphyengine.github.io/images/quick-start/create-affine-bodies.png" ></figure>



<p class="wp-block-paragraph">Third, modifier stack placement is not magic. Because of Blender Python API limits, the sim deformation applies at the start of the modifier chain. Any modifier that changes position or topology after that can cause issues. Triangulate is acceptable, and using a second object if you need a heavy modifier stack after the sim result is also OK.</p>



<p class="wp-block-paragraph">Finally, cache handling is deliberately manual. The solver does not automatically save caches when a Blender file saves, to avoid slowdowns and disk I/O spikes on large sims. You trigger save and load operations via the solver controls, and the docs point out that this leaves room for custom cache versioning scripts.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1214753/image/xlarge-b3d3f3f0cf5e32a021fd9efa8e9229a3.gif?w=1200&#038;ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1214753/image/xlarge-b3d3f3f0cf5e32a021fd9efa8e9229a3.gif" ></figure>



<h3 id="simulation-setup-details-that-matter-in-production" class="wp-block-heading">Simulation setup details that matter in production</h3>



<p class="wp-block-paragraph">The quick start walks through a first sim using an affine body setup, a collider, and a solver node. Affine bodies are presented as very stiff objects that can be treated like rigid bodies for setup purposes.</p>



<p class="wp-block-paragraph">Mesh requirements are strict: sim meshes must be triangle meshes. HiPhyEngine does not perform internal triangulation, so what you see in the scene is what the solver gets. Coordinate systems and units also show up early. The quick start notes that the engine is generally coordinate system agnostic except for gravity, and it sets expectations about unit scale by stating the internal length unit is centimeters. </p>



<p class="wp-block-paragraph">A solver scale parameter can convert between scene and solver units, with follow on adjustments needed for parameters like collision radius that stay tied to model units.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1209857/image/xlarge-383c849f125f6bd19110c874ea677ba0.gif?w=1200&#038;ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1209857/image/xlarge-383c849f125f6bd19110c874ea677ba0.gif" ></figure>



<p class="wp-block-paragraph">The sim run itself is asynchronous. The UI reports progress, and the timeline updates meshes as frames become available. This is a simualtion workflow that matches how many artists already think about baking, just with a different backend.</p>



<h3 id="platform-reality-check-before-you-get-excited" class="wp-block-heading">Platform reality check before you get excited</h3>



<p class="wp-block-paragraph">HiPhyEngine supports Windows and Linux, and requires an x64 CPU with AVX2 support. The docs say any Intel or AMD CPU from the last decade should be enough. On the host side, the addon targets Blender 4.5 and later. The docs call out that the Steam build of Blender might run into permission issues during dependency installation.</p>



<p class="wp-block-paragraph">HiPhyEngine installs dependencies into Blender’s Python environment on first load, using pip or wheels. The docs name <a href="https://www.intel.com/content/www/us/en/developer/tools/oneapi/onemkl.html">Intel oneAPI Math Kernel Library</a> and <a href="https://pybind11.readthedocs.io/">pybind11</a> as dependencies, and warn that first load can take from seconds to minutes depending on network speed. The quick start also states compliance with the VFX Reference Platform VFX2025 and VFX2026 standards from the <a href="https://vfxplatform.com/">VFX Reference Platform</a> site, and ties that to Python 3.11 and Python 3.13 support as used by Blender 4.5 and later.</p>



<h3 id="features-licensing-and-the-fine-print-that-comes-with-them" class="wp-block-heading">Features, licensing, and the fine print that comes with them</h3>


<div class="wp-block-image">
<figure class="alignleft is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/hiphyengine.github.io/images/quick-start/hiphy-panel.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://hiphyengine.github.io/images/quick-start/hiphy-panel.png"  style="width:244px;height:auto" ></figure>
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<p class="wp-block-paragraph">HiPhyEngine has five different material models and a fully coupled approach that handles interactions between them without extra setup. It also describes features like animated collider de-intersection and a soft collider feature intended to clean up incoming animation meshes before simulation. These are product claims.</p>



<p class="wp-block-paragraph">HiPhyEngine also has parameter mapping and animation for many sim properties, such as using Blender attributes and geometry nodes for parameter maps, plus integration with the SeExpr2 expression language via <a href="https://wdas.github.io/SeExpr/">SeExpr</a> to build attributes and force fields.</p>



<p class="wp-block-paragraph">Pricing on <a href="https://superhivemarket.com/products/hiphyengine?utm_source=chatgpt.com">Superhive</a> is split by seat count. The Individual License is listed at $119 for an individual commercial license, the Small Studio License is listed at $599 for a 6 seat license, and the Studio License is listed at $999 for a 15 seat studio license.</p>



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<p class="wp-block-paragraph"><br /><a href="https://hiphyengine.github.io/">https://hiphyengine.github.io/</a><br /><br /><br /><a href="https://superhivemarket.com/products/hiphyengine">https://superhivemarket.com/products/hiphyengine</a><br /></p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/22/hiphyengine-wants-clean-sims-in-blender/">HiPhyEngine wants clean sims in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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