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	<title>software release - DIGITAL PRODUCTION</title>
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		<title>Howler 2026 lands: AI inpainting, Confetti particles and four-track audio for under $33</title>
		<link>https://digitalproduction.com/2025/08/26/howler-2026-lands-ai-inpainting-confetti-particles-and-four-track-audio-for-under-33/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 26 Aug 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI image editor]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[audio editing tools]]></category>
		<category><![CDATA[Confetti tool]]></category>
		<category><![CDATA[Dan Ritchie]]></category>
		<category><![CDATA[digital painting]]></category>
		<category><![CDATA[digital painting software]]></category>
		<category><![CDATA[Howler]]></category>
		<category><![CDATA[natural media painting]]></category>
		<category><![CDATA[Project Dogwaffle]]></category>
		<category><![CDATA[software release]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=200709</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/3-introducing-watercolor-FX-update-and-standalone-editions-YouTube-0-2-51.jpeg?fit=1200%2C645&quality=80&ssl=1" width="1200" height="645" title="" alt="A close-up view of a digital painting featuring a dragon's head with detailed scales and prominent horns. The background has purple hues, and artist tools are visible on the interface, indicating the design process." /></div><div><p>Howler 2026 reinvents the quirky painting app with AI image tools, particle effects and multitrack audio—and it’s still just $32.99.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/26/howler-2026-lands-ai-inpainting-confetti-particles-and-four-track-audio-for-under-33/">Howler 2026 lands: AI inpainting, Confetti particles and four-track audio for under $33</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/3-introducing-watercolor-FX-update-and-standalone-editions-YouTube-0-2-51.jpeg?fit=1200%2C645&quality=80&ssl=1" width="1200" height="645" title="" alt="A close-up view of a digital painting featuring a dragon's head with detailed scales and prominent horns. The background has purple hues, and artist tools are visible on the interface, indicating the design process." /></div><div><p class="wp-block-paragraph">Dan Ritchie has released <strong><a>Howler 2026</a></strong>, an updated version of the unconventional and low-cost painting, animation and video-processing tool originally known as Project Dogwaffle. The application remains a sub-$100 offering, now pricing full licences at US $32.99 for Windows only. Notably, the developer had planned to cease work and make version 2025 free, but instead has resumed active development and shipped this new update .</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/HJ_03u5McZ8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGOkj_UItK3QAwOTA5MjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="new-ai-based-image-editing" class="wp-block-heading">New AI-Based Image Editing</h3>



<p class="wp-block-paragraph">A key addition is an <strong>experimental AI-based image editor</strong>. Users can now perform inpainting, colorising and upscaling by entering text descriptions of the edits they want. This expands Howler’s traditional natural-media painting roots into generative, AI-guided image editing.</p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/AtiNICsdHPg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGSGzsnGHH0h4wOTA5MjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="confetti-particle-tool" class="wp-block-heading">Confetti Particle Tool</h3>



<p class="wp-block-paragraph">Howler 2026 also introduces the <strong>Confetti tool</strong>, designed for creating organic particle effects. The interface exposes controls over emitter shape, particle geometry, and parameters such as count, size and lifespan, enabling expressive, painterly FX directly within the app.</p>



<h3 id="new-audio-recording-and-editing-tools" class="wp-block-heading">New Audio Recording and Editing Tools</h3>



<p class="wp-block-paragraph">Audio capabilities have been expanded as well. The software now includes <strong>audio recording</strong> functionality and a <strong>four-track audio editor</strong>, which supports multitrack editing, a feature that complements Howler’s existing animation and timeline tools.</p>



<h3 id="legacy-features-remain" class="wp-block-heading">Legacy Features Remain</h3>



<p class="wp-block-paragraph">Howler continues to support its established strengths in natural-media painting. It also retains basic 3D rendering (primarily for landscapes and foliage), timeline-based animation with onion-skinning, frame repair, retiming, and an exposure-sheet for lip-sync animation, ensuring that the core feature set remains intact.</p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/OgZwMdx83uQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=TLGGuP0YUq-ON-UwOTA5MjAyNQ" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="worth-testing-in-production" class="wp-block-heading">Worth Testing in Production?</h3>



<p class="wp-block-paragraph">Howler 2026 delivers a quirky but cost-effective package of AI-powered image tools, particle effects and multitrack audio at just US $32.99 for Windows. Its experimental AI engine and new Confetti FX may interest concept artists, indie animators or production tool-devs seeking low-cost alternatives. As with any update, productions should test these new features thoroughly before integrating them into critical workflows.</p>



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<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/08/26/howler-2026-lands-ai-inpainting-confetti-particles-and-four-track-audio-for-under-33/">Howler 2026 lands: AI inpainting, Confetti particles and four-track audio for under $33</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A close-up view of a digital painting featuring a dragon's head with detailed scales and prominent horns. The background has purple hues, and artist tools are visible on the interface, indicating the design process.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">200709</post-id>	</item>
		<item>
		<title>Substance 3D Modeler released! v1.15: New VR Feature</title>
		<link>https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 23 Oct 2024 07:32:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D modeling software]]></category>
		<category><![CDATA[Adobe Substance]]></category>
		<category><![CDATA[CGI generation]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[software release]]></category>
		<category><![CDATA[Substance 3D Modeler]]></category>
		<category><![CDATA[VFX pipeline]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=150844</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ronda_diorama-00311.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>Adobe’s Substance 3D Modeler v1.15 brings VR sculpting enhancements and improved stability for 3D artists.</p>
<p>The post <a href="https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/">Substance 3D Modeler released! v1.15: New VR Feature</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ronda_diorama-00311.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p class="wp-block-paragraph">Adobe’s latest update to Substance 3D Modeler, version 1.15, drops with a clear focus on user needs—particularly in virtual reality (VR) modeling and workflow stability. </p>
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<p class="wp-block-paragraph"><strong>VR Sculpting Gets an Upgrade</strong></p>



<p class="wp-block-paragraph">The headline feature here is the enhancement of VR-based modeling. Artists who prefer working in a VR environment will appreciate the tweaks made to brush behavior and navigation. According to Adobe, these improvements aim to give artists greater precision while working in immersive spaces, bridging the gap between traditional desktop modeling and VR experiences. Whether you’re sculpting fine details or handling larger structures, the new brushes have been tuned to respond more intuitively to user input, making them feel like an extension of your hand—or headset.</p>



<p class="wp-block-paragraph"><strong>Primitives </strong><br><br>With the release of Substance 3D Modeler v1.15, primitives are now available in the retail version, offering a powerful, non-destructive workflow for creating complex geometry. Using basic shapes and combining them through boolean and blending operations, artists can now build intricate designs with more control. While primitives were previously available in the Public Beta, Adobe has added six new Combine modes—Inset, Extrude, Groove, Tongue, Repel, and Avoid—each offering unique parameters for fine-tuning how shapes interact. Additionally, a new blending type selector allows users to choose between smooth or chamfered edges, giving them flexibility in how shapes merge. The workflow has also been streamlined: object properties now appear directly in the Select tool panel, removing the need for a separate properties panel and simplifying the overall modeling process.</p>



<figure class="wp-block-image size-full"><img  fetchpriority="high"  decoding="async"  width="1920"  height="958"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms.avif"  alt=""  class="wp-image-150850"  srcset="https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms.avif 1920w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-768x383.avif 768w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1536x766.avif 1536w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1200x599.avif 1200w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-380x190.avif 380w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-550x274.avif 550w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-800x399.avif 800w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1160x579.avif 1160w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-80x40.avif 80w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-760x379.avif 760w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1100x549.avif 1100w, https://digitalproduction.com/wp-content/uploads/2024/10/UpresAlgorithms-1600x798.avif 1600w" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>Shape detection</strong></p>



<p class="wp-block-paragraph">Substance 3D Modeler v1.15 introduces a new “Shape Detection” mode for resolution increase. This algorithm identifies edges and shapes in a model, providing more accurate results when upscaling. Users can easily switch between algorithms by right-clicking the resolution increase button, allowing for customized control over the process.</p>



<p class="wp-block-paragraph">The  update brings a range of quality-of-life improvements for artists working in both desktop and VR environments. Export mode now supports changing the clay layer resolution, allowing for finer control over the final output. Additionally, the resolution increase button no longer closes the Actions menu, making workflows more fluid. In Render mode, aspect ratios are now sorted from square (1:1) to the widest (32:9), and the Steadicam’s pitch has been adjusted 15 degrees downward to prevent cutting off the bottom of the view.</p>



<p class="wp-block-paragraph">In the VR environment, a new notification for Color Picker mode helps clarify the app’s current state. The update also improves usability across the board: local assets are now prioritized in the Assets panel, and in Gizmo placement, the Warp tool can be applied while moving the Gizmo, fixing a previous bug. Artists will appreciate the consistency in material roughness, now set at 61%, and the accuracy improvements for clay visualization. Plus, rotation angles now correctly display positive or negative values, and long operation cancellations in VR are more reliable.</p>



<p class="wp-block-paragraph"><strong>Documentation</strong></p>



<p class="wp-block-paragraph">As always, it’s essential to consult the <a href="https://helpx.adobe.com/substance-3d-modeler/release-notes/v1-15-release-notes.html">official documentation</a> before implementing the new features in your production environment. You can also check the <a href="https://www.adobe.com/products/substance3d-modeler.html">Adobe website</a> for up-to-date information.</p>



<p class="wp-block-paragraph">Before adopting any new release into your workflow, we recommend a thorough test. Not all new features may be fully optimized for every project setup, so be sure to evaluate them against your current needs and requirements. It’s one thing to read about stability improvements—testing them in a real-world scenario is what truly counts.</p><p>The post <a href="https://digitalproduction.com/2024/10/23/substance-3d-modeler-released-v1-15-new-vr-feature/">Substance 3D Modeler released! v1.15: New VR Feature</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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