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	<title>volumetric noise - DIGITAL PRODUCTION</title>
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	<title>volumetric noise - DIGITAL PRODUCTION</title>
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		<title>No More 2D Smoke and Mirrors: Volumetric Noise for Nuke</title>
		<link>https://digitalproduction.com/2026/01/20/no-more-2d-smoke-and-mirrors-volumetric-noise-for-nuke/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 20 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-00-44-30-finally-the-volumetric-tool-nuke-has-always-needed.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="The word "OCCLUSIONS" appears in bold, three-dimensional letters, partially obscured by a smoky mist, against a plain black background." /></div><div><p>Compositing Academy releases Volumetric Noise for Nuke, a raymarched plugin generating true 3D volumetrics with lighting and occlusion.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/20/no-more-2d-smoke-and-mirrors-volumetric-noise-for-nuke/">No More 2D Smoke and Mirrors: Volumetric Noise for Nuke</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-00-44-30-finally-the-volumetric-tool-nuke-has-always-needed.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="The word "OCCLUSIONS" appears in bold, three-dimensional letters, partially obscured by a smoky mist, against a plain black background." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know: <a href="https://www.compositingacademy.com/" title="">Compositing Academy</a> (Alex Hanneman</em> – <a href="https://www.linkedin.com/in/alex-hanneman-1231107b/?originalSubdomain=ca" title="">LinkedIn </a>| <a href="https://www.imdb.com/de/name/nm8025910/" title="">IMDB</a><em>) is a training and <a href="https://www.compositingacademy.com/vfxassets" title="">development </a>hub created by professional compositors for compositors. The studio produces practical tools and VFX courses focused on real production use rather than theory. </em></p>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/8f2w7JxRaq4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<h3 id="a-true-volume-not-a-trick" class="wp-block-heading">A True Volume, Not a Trick</h3>



<p class="wp-block-paragraph">Compositing Academy has released <a href="https://www.compositingacademy.com/volumetric-noise" title="">Volumetric Noise</a>, a fully three-dimensional procedural noise engine for <a href="https://digitalproduction.com/tag/nuke/" title="Nuke">Nuke</a>. The plugin raymarches genuine 3D volumes in Nuke’s viewer, eliminating the need for 2D cheats to fake atmosphere, fog, or cloud layers. It runs on Windows and supports Nuke 16.0v6 through 17, with limited fallback for 15 if the Vectorise CPU option is disabled in the Blink node.</p>



<p class="wp-block-paragraph">Raymarching is a rendering technique that steps a virtual camera through a 3D field to calculate light, density, and colour at each point, supposedly allowing realistic fog, smoke, and cloud depth. </p>



<p class="wp-block-paragraph">Unlike card-based noise projections, Volumetric Noise works as a native volumetric renderer. It allows full control over shapes, erosion, and motion, functioning like a simplified 3D render engine embedded in Nuke. The plugin is aimed at compositors who want realistic parallax, light scattering, and shadowing without round-tripping to Houdini or another 3D package.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-03-11-30-finally-the-volumetric-tool-nuke-has-always-needed.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-03-11-30-finally-the-volumetric-tool-nuke-has-always-needed.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital editing workspace showing a scenic cliffside view shrouded in mist. The interface includes various nodes and a color grading timeline, emphasizing a landscape project in progress."  class="wp-image-247144" ></a></figure>



<h3 id="real-depth-real-shadows" class="wp-block-heading">Real Depth, Real Shadows</h3>



<p class="wp-block-paragraph">The plugin supports one directional light source, providing reactive lighting, shading, and shadow steps for density control. Shadows can be biased and jittered for fine-tuning. Lighting intensity and scattering parameters emulate volumetric fall off, enabling backlit frog and soft illumination effects.</p>



<p class="wp-block-paragraph">Density, gain, and gamma settings define softness and depth, while erosion and distortion layers introduce non-repetitive structure. These features enable art-directing density variation, wispy edges, and natural cloud breakup, effects usually reserved for full 3D simulations.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-00-44-30-finally-the-volumetric-tool-nuke-has-always-needed.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-00-44-30-finally-the-volumetric-tool-nuke-has-always-needed.png?resize=1200%2C675&quality=72&ssl=1"  alt="The word &quot;OCCLUSIONS&quot; appears in bold, three-dimensional letters, partially obscured by a smoky mist, against a plain black background."  class="wp-image-247135" ></a></figure>



<h3 id="occlusion-and-parallax-in-comp" class="wp-block-heading">Occlusion and Parallax in Comp</h3>



<p class="wp-block-paragraph">Volumetric Noise supports Z-depth and P-pass occlusion. Volumes can be masked against 3D geometry or plate-derived depth data, enabling integration with live-action environments. Although the tool does not support deep compositing, it provides bias and contour softness controls to reduce aliasing in Z or P data.</p>



<p class="wp-block-paragraph">Alex states that this approach covers around 60 to 70 per cent of typical atmospheric compositing tasks. Deep compositing remains necessary for complex holdouts, heavy motion blur, or fine geometry such as vegetation. Camera parallax and real 3D movement are fully supported. Artists can fly through volumes and preview them as point clouds in Nuke’s 3D viewer, which aids precise placement and occlusion alignment.</p>



<h3 id="lightweight-and-fast" class="wp-block-heading">Lightweight and Fast</h3>



<p class="wp-block-paragraph">The developer reports near-real-time playback and rendering speeds of about 1 second per frame, depending on sampling and scene density. Built-in optimisation features include slicing, space skipping, and a heatmap visualiser showing where calculations occur in the volume. Empty space is automatically skipped, improving render efficiency. Motion blur is achieved by exporting motion vectors that combine camera and noise movement for use with Nuke’s VectorBlur node. Internal defocus is not supported; instead, users can split volumes and defocus externally.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-14-59-30-finally-the-volumetric-tool-nuke-has-always-needed.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/8f2w7jxraq4-00-14-59-30-finally-the-volumetric-tool-nuke-has-always-needed.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital workspace showing a colorful graphic output blended with various nodes, including an &#039;Inject 2D Mask&#039; node in the center, set against a dark interface background. The display features bright stripes of blue, green, yellow, and pink."  class="wp-image-247147" ></a></figure>



<h3 id="designed-by-a-compositor" class="wp-block-heading">Designed by a Compositor</h3>



<p class="wp-block-paragraph">Alex positions the plugin as an artist-friendly tool, just the controls you need, nothing more. Presets include base clouds, ground fog, backlit fog, wispy volumes, and world-space scalable cloudscapes. The developer emphasises that Volumetric Noise is procedural, not a pre-baked VDB loader, and aims to offer infinite variety for shot-specific art direction.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h3>



<p class="wp-block-paragraph">Volumetric Noise is available now from <a href="https://www.compositingacademy.com/volumetric-noise" title="">Compositing Academy</a> for USD 99. A free watermarked version is offered for testing, labelled as BETA. The plugin requires Nuke Indie or Nuke Commercial and is compatible with Windows systems. Future minor compatibility fixes are planned. A potential version 2 update may involve an upgrade fee. As with all new tools, users are advised to test the plugin in their own production environments before deployment.</p><p>The post <a href="https://digitalproduction.com/2026/01/20/no-more-2d-smoke-and-mirrors-volumetric-noise-for-nuke/">No More 2D Smoke and Mirrors: Volumetric Noise for Nuke</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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