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		<title>Hive adds joint facial rigs to Maya</title>
		<link>https://digitalproduction.com/2026/02/23/hive-adds-joint-facial-rigs-to-maya/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[auto rigger]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Create 3D Characters]]></category>
		<category><![CDATA[game ready rigs]]></category>
		<category><![CDATA[Hive Auto Rigger]]></category>
		<category><![CDATA[joint based facial rig]]></category>
		<category><![CDATA[Maya rigging]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Zoo Tools Pro]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-14-7-maya-hive-auto-rigger-massive-update.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="Close-up of a rhino's head with digital modeling lines and control points overlaid, indicating customization options for animation or design, on a dark background." /></div><div><p>Hive Auto Rigger now builds full joint based facial rigs in Maya, priced at 40 dollars for the first month.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/23/hive-adds-joint-facial-rigs-to-maya/">Hive adds joint facial rigs to Maya</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don’t know the tool: Hive Auto Rigger from <a href="https://create3dcharacters.com" title="">Create 3D Characters</a> is bundled with <a href="https://create3dcharacters.com/zoo2/" title="">Zoo Tools Pro</a> for <a href="https://digitalproduction.com/tag/maya/" title="Maya">Autodesk Maya</a>. It builds modular character rigs that do not require Zoo Tools on the animator’s machine and targets animation and game export workflows.</em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/fANl2frWCj4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="a-face-to-match-the-body" class="wp-block-heading">A face to match the body</h3>



<p class="wp-block-paragraph">Hive Auto Rigger can now generate full joint based facial rigs inside Maya. The update adds production ready components for eyes, brows, cheeks and mouth, completing the facial set within the existing modular framework. The mouth module, previously labelled beta, is now described as “production-ready”. Create 3D Characters states that the system supports both human and creature characters, including snouted designs.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-12-7-maya-hive-auto-rigger-massive-update.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-12-7-maya-hive-auto-rigger-massive-update.png?resize=1200%2C675&quality=72&ssl=1"  alt="A stylized 3D character model with a bob haircut, displaying a new mouth feature. The model has expressive green eyes and various facial control points visible. Text at the bottom reads &#039;NEW MOUTH&#039; in bold, pink letters."  class="wp-image-255049" ></a></figure>



<p class="wp-block-paragraph">The facial setup is joint-based rather than purely blendshape-driven. In practice, deformation is controlled by skeletal joints and skin weights. This approach is commonly favoured in real-time pipelines where predictable evaluation and engine export matter more than sculpt heavy setups.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-13-7-maya-hive-auto-rigger-massive-update.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-13-7-maya-hive-auto-rigger-massive-update.png?resize=1200%2C675&quality=72&ssl=1"  alt="A stylized 3D creature design featuring intricate details and contours. Surrounding the creature are colorful geometric patterns and shapes, with a bold &#039;CUSTOMIZE&#039; text at the bottom. The background is dark, emphasizing the creature&#039;s features."  class="wp-image-255050" ></a></figure>



<h3 id="built-for-real-time-on-paper" class="wp-block-heading">Built for real time, on paper</h3>



<p class="wp-block-paragraph">According to the official product page, the facial modules are engineered for real time performance in Unreal Engine and Unity. The facial components follow the same modular logic as Hive’s body rigs. Users position modules in Maya, generate the rig, and export through standard workflows such as FBX. Hive also supports auto skin workflows and corrective blendshapes. An API is available for technical customisation, although the public documentation does not detail its scope.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-17-7-maya-hive-auto-rigger-massive-update1.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fanl2frwcj4-00-00-17-7-maya-hive-auto-rigger-massive-update1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D humanoid model named &#039;Manny&#039; displayed on a dark background, featuring a stylized design with visible joints and markers, labeled &#039;UE5 TEMPLATES&#039; in bold blue text at the bottom."  class="wp-image-255051" ></a></figure>



<h3 id="compatibility-and-cost" class="wp-block-heading">Compatibility and cost</h3>



<p class="wp-block-paragraph">Hive Auto Rigger supports Maya 2020 and later on Windows, macOS and Linux, and works with Commercial, Indie and Educational licences. Zoo Tools Pro, including Hive, is sold via subscription. The first month costs 40 dollars and includes access to the full toolset, training and assets. Subsequent months are 10 dollars per month.</p>



<p class="wp-block-paragraph">Create 3D Characters states that after the first month, users may continue to use the acquired version commercially even if they cancel.  For teams already using Hive for body rigs, the addition of full facial modules removes the need for a separate face system. Whether the joint based approach meets your deformation standards is something you will need to test on real production assets.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">// Official product information and pricing<br />// <a href="https://create3dcharacters.com/maya-hive-autorigger/?utm_source=chatgpt.com">https://create3dcharacters.com/maya-hive-autorigger/</a></p>



<p class="wp-block-paragraph">// Company homepage<br />// <a href="https://create3dcharacters.com/">https://create3dcharacters.com/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/23/hive-adds-joint-facial-rigs-to-maya/">Hive adds joint facial rigs to Maya</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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