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		<title>Infinity Hotel: Endless Rooms, Endless Renders</title>
		<link>https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 07:00:00 +0000</pubDate>
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		<category><![CDATA[Dolby Atmos]]></category>
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		<category><![CDATA[Infinity Hotel]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_06.jpg?fit=1200%2C512&quality=80&ssl=1" width="1200" height="512" title="" alt="An expansive, dimly lit room with high ceilings, adorned with chandeliers. A large, bulbous object is positioned in the center, while a figure stands before it, surrounded by ornate decor and flowing curtains." /></div><div><p>HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
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09:45:54&quot;,&quot;http_code&quot;:202}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-10 09:45:54&quot;,&quot;http_code&quot;:202},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>The <a href="https://www.hff-muenchen.de/" title="">Hochschule für Fernsehen und Film München</a> (HFF Munich) is one of Germany’s leading film schools, offering specialised programmes in directing, production, cinematography, screenwriting, and visual effects. Infinity Hotel is a surrealist short film produced by the school’s VFX students, <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu</a>, <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>, <a href="https://emilpogolski.artstation.com/" title="">Emil Pogolski</a>, <a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, and <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, in collaboration with the departments of Screenwriting and Production. Directed by Professor <a href="https://www.velvet.de/category/velvet-directors/matthias-zentner/" title="">Matthias Zentner</a>, and supported by <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/" title="">Prof. Jürgen Schopper</a>, <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a> and <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, the project combines live-action cinematography, 3D scanning, and digital environments.</em></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="505"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?resize=1200%2C505&#038;quality=80&#038;ssl=1"  alt="A disheveled man in a light-colored shirt and tie stands with his head down, while a young hotel staff member in a red and black uniform watches him silently. The background features rich red patterned wallpaper."  class="wp-image-245426" ></a></figure>



<h3 id="a-production-report-by-the-students" class="wp-block-heading">A production report by the Students</h3>



<p class="has-text-align-right wp-block-paragraph"><em>Written by <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>,<br /><a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, <a href="https://www.linkedin.com/in/emil-pogolski-914b33269/?originalSubdomain=de" title="">Emil Pogolski</a> and <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu.</a></em></p>



<p class="wp-block-paragraph">After completing our first animated short films as visual effects students at the University of Television and Film Munich, we selected our next joint film project. The basic idea of INFINITY HOTEL, written by students Michael Schwärzler and Jakob Smolinski, immediately suggested weaving reality and surrealism together. Themes such as inner fears and memories accompany our protagonist, Clarence, an insurance salesman travelling from hotel to hotel. He enters a strange hotel room and quickly realises that something about this Infinity Hotel cannot be right. He not only wanders through twisting corridors and distorted staircases, but also through fragments of his own memories, confronting them.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1693"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?resize=1200%2C1693&#038;quality=80&#038;ssl=1"  alt="A stylized poster of &#039;Infinity Hotel&#039; featuring an abstract figure with a spiral design for a head, set against a dark background. The title is displayed prominently at the bottom, accompanied by smaller text providing details about the film."  class="wp-image-247717" ></a></figure>
</div>


<p class="wp-block-paragraph">INFINITY HOTEL is a collaborative film project between the VFX students and the screenwriting and production departments at HFF Munich. Directed by Professor Matthias Zentner, the film gave us the opportunity to contribute to many parts of the production process and to realise a story that would hardly exist without visual effects. </p>



<p class="wp-block-paragraph">Our experiences from the animated short films <a href="https://digitalproduction.com/tag/woodland-vfx/" title="Woodland VFX">WOODLAND </a>and <a href="https://digitalproduction.com/2024/11/28/hffs-little-star/" title="Hff’s Little Star">LITTLE STAR</a>, created in the first year of study, helped us build on existing knowledge while acquiring new expertise. Unlike full CGI animated short films, the main challenge this time was producing photorealistic assets and shots for a live-action film. The following article reflects on our experiences during production and outlines how the visual effects of INFINITY HOTEL were created.</p>



<figure class="wp-block-gallery has-nested-images columns-4 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="754"  height="1080"  data-id="245366"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?resize=754%2C1080&#038;quality=80&#038;ssl=1"  alt="A person standing in an art gallery, gazing at a painting of a woman seated with a child offering her a gift. The scene is rendered in soft, muted tones, creating a thoughtful and reflective atmosphere."  class="wp-image-245366"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245364"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A dramatic black and white illustration of a man extending his hand outward with a distressed expression, set in a dimly lit corridor. The atmosphere conveys urgency and emotion, with shadows enhancing the tension in the scene."  class="wp-image-245364"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="838"  data-id="245365"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?resize=1200%2C838&#038;quality=80&#038;ssl=1"  alt="A young man in formal attire crouches in a dimly lit corridor, peering cautiously around a corner. The hallway features several closed doors and overhead lights, creating a tense atmosphere."  class="wp-image-245365"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245367"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A stylized black and white illustration of a man in a suit reaching towards a large, dark, abstract figure. The man&#039;s expression is focused and determined, while the figure looms closely, suggesting an intense moment of interaction."  class="wp-image-245367"  style="aspect-ratio:1" ></a></figure>
</figure>



<h3 id="concept-painting" class="wp-block-heading">Concept &amp; Painting! </h3>



<p class="wp-block-paragraph">In the early stages of script development, we explored the visual identity of the mysterious Infinity Hotel. The VFX students designed the protagonist’s childhood living room, the hotel corridors and colour palettes, and created initial storyboard elements for planned VFX sequences. A concept art seminar with <a href="https://www.linkedin.com/in/luis-guggenberger-01507644/" title="">Luis Guggenberger </a>encouraged us to give free rein to our imagination and broaden our creative horizons.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="862"  height="1080"  data-id="245371"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&#038;quality=80&#038;ssl=1"  alt="A young child with brown hair stands in a dimly lit room, holding an orange toy. The child looks down, with their back facing a wooden chair near a window draped with dark curtains."  class="wp-image-245371" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="862"  height="1080"  data-id="245370"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&#038;quality=80&#038;ssl=1"  alt="A boy extending his hands toward a woman seated in a chair, who holds a red toy in her lap. The scene is set by a window with a small plant, surrounded by soft lighting and a cozy atmosphere."  class="wp-image-245370" ></a></figure>
</figure>



<p class="wp-block-paragraph">Paintings play a central role in the film. Early in production, we gained valuable insight into the work of the production design department through collaboration with <a href="https://www.crew-united.com/de/Eva-Maria-Stiebler_49100.html" title="">Eva Maria Stiebler</a>, who printed our digitally designed paintings onto canvas and brought them to life. Vanessa Ramovic, Vanessa Chu and Emil Pogolski created the paintings that Clarence observes before entering the ominous hotel room.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="491"  data-id="245375"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?resize=1200%2C491&#038;quality=80&#038;ssl=1"  alt="A man sitting on a chair in a cozy, softly lit living room, playing guitar. The scene features vintage decor, including a patterned couch, a wooden coffee table, and warm curtains, creating a nostalgic atmosphere."  class="wp-image-245375" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="498"  data-id="245376"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?resize=1200%2C498&#038;quality=80&#038;ssl=1"  alt="A young man wearing a tie sits in a room, gazing thoughtfully at an old television set displaying a glowing figure. The background features a wooden dresser and soft sunlight filtering through curtains."  class="wp-image-245376" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="488"  data-id="245377"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?resize=1200%2C488&#038;quality=80&#038;ssl=1"  alt="A man in a light-colored suit stands contemplatively near two paintings in a dimly lit gallery. One painting depicts a woman in a pink dress, while the other features abstract figures. A shadowy figure is partially visible in the background."  class="wp-image-245377" ></a></figure>
</figure>



<p class="wp-block-paragraph">Each painting exists in two versions, each representing a fragmented glimpse into his memories or dreams. One version might show young Clarence playing with a toy rocket or receiving his stuffed snail from his mother. The second versions depict distorted pasts and desires, such as the boy as a real astronaut, abstracted with a snail shell instead of a head, or alone and silent in his childhood living room without his mother. The paintings act as clues to the character’s past.  Four works were digitally painted in Procreate and printed on large canvases by Eva Maria Stiebler, framed in wood for the set. Two additional paintings were created as charcoal drawings on paper. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  data-id="245374"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?resize=763%2C1080&#038;quality=80&#038;ssl=1"  alt="A colorful retro-style advertisement promoting a contest to win a trip to NASA Headquarters. The text emphasizes fun and easy participation, featuring playful graphics, including a UFO, a dog, and drawings of a cosmic knight."  class="wp-image-245374" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245372"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A young man sitting in a vintage armchair, engrossed in a magazine. He wears a white shirt, with the room featuring warm brown curtains and retro decor, a wooden table with magazines and a cozy atmosphere."  class="wp-image-245372" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  data-id="245373"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?resize=763%2C1080&#038;quality=80&#038;ssl=1"  alt="A comic book cover featuring a space hero in a red and white suit, punching a green alien. Bold text reads &#039;COSMIC KNIGHT&#039; at the top, with dialogue below stating, &#039;A small step for him and a heroic deed for the Earth!&#039; The background depicts a colorful alien landscape."  class="wp-image-245373" ></a></figure>
</figure>



<h3 id="comics" class="wp-block-heading">Comics! </h3>



<p class="wp-block-paragraph">The comic books lying on the hotel room table were illustrated by Vanessa Ramovic and depict the adventurous &#8220;Cosmic Knight&#8221;  Clarence’s childhood hero and career role model. Sonja Latussek animated the Cosmic cartoon shown on the small CRT television behind Clarence using the drawing and animation software <a href="https://digitalproduction.com/tag/krita/" title="Krita">Krita</a>. She aligned the hero’s origin story with the comic books and portrayed his journey into space. Each frame was drawn individually, giving the cartoon its distinctive two-dimensional charm. In collaboration with production design, the animation was played back on the television on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="509"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?resize=1200%2C509&#038;quality=80&#038;ssl=1"  alt="A person with curly hair dressed in a light-colored outfit descends a spiral staircase. The staircase features wooden steps and is illuminated by soft lighting along the walls, creating a warm atmosphere."  class="wp-image-245378" ></a></figure>



<h3 id="the-endless-spiral" class="wp-block-heading">The Endless Spiral </h3>



<p class="wp-block-paragraph">From the start of pre-production, we aimed to visualise Clarence’s inner emotional state. The red spiral staircase at our second Munich location provided an ideal opportunity to depict his descent into memory. Since the physical set could not accommodate infinite depth, Vanessa and Jim digitally extended the staircase. They captured a 360-degree FARO LiDAR scan of the stairwell, converting the spatial data into a 3D environment. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245380"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="Two individuals working together in a narrow space, one adjusting equipment while the other supports the effort. The person in front wears a black t-shirt with text, while the background features a decorative railing and a wall with an arch."  class="wp-image-245380" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245379"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="Two individuals on a staircase, one adjusting a camera placed on a tripod while the other is standing close by, helping. The scene is softly lit by wall-mounted light fixtures, creating a warm ambiance."  class="wp-image-245379" ></a></figure>
</figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245437"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A close-up view of a spiral staircase with rich red carpet and a simple metal handrail. The perspective is from above, showing the steps curving downward against a plain white wall."  class="wp-image-245437" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245438"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A winding staircase with a rich red carpet, leading downward. The walls are plain white with metal handrails curving alongside the steps, creating a warm and inviting atmosphere."  class="wp-image-245438" ></a></figure>
</figure>



<p class="wp-block-paragraph">It was striking to see how precisely the point clouds generated by Faro Scene replicated the physical world. The resulting model was adjusted and extracted in <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, where Vanessa and Jim animated the structure. The deformation of the staircase was particularly complex and was achieved using a geometry node system in Blender. Vanessa recreated the staircase texture in <a href="https://digitalproduction.com/tag/substance-painter/" title="Substance Painter">Substance Painter</a>, based on reference photos taken on location by the entire VFX team.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="640"  data-id="250021"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?resize=1200%2C640&#038;quality=72&#038;ssl=1"  alt="A 3D model of a spiral staircase with wide, flat steps arranged in a circular pattern against a dark grid background, showcasing a modern design with an intricate, twisting form."  class="wp-image-250021" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="593"  data-id="250020"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?resize=1200%2C593&#038;quality=72&#038;ssl=1"  alt="A 3D model of a twisting staircase made of rectangular steps, ascending in a spiral fashion against a dark gray background with a grid pattern."  class="wp-image-250020" ></a></figure>
</figure>



<p class="wp-block-paragraph">The final compositing step involved integrating the digital staircase into the original footage. With guidance from lecturer <a href="https://www.linkedin.com/in/martin-tallosy/" title="">Martin Tallosy</a>, Vanessa learned how to use rotoscoping in Nuke to create nearly invisible transitions between plate and CG elements. Martin supported the integration of CG footage into all VFX shots and helped with initial colour adjustments. Lecturer <a href="https://www.linkedin.com/in/andoavila/" title="">Ando Avila</a> taught us to track handheld camera movement using 3D Equalizer, enabling Vanessa and Jim to transfer the motion to the digital 3D model. Working closely with our instructors allowed us to explore new tools and combine traditional sets with digital visual effects.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="621"  data-id="250023"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?resize=1200%2C621&#038;quality=72&#038;ssl=1"  alt="A 3D model of a structure resembling a staircase with zigzag patterns, extending downward. The top displays a rounded, architectural element, while the base features stairs in a series of linear steps, set against a dark, grid-patterned background."  class="wp-image-250023" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="785"  data-id="250022"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?resize=1200%2C785&#038;quality=72&#038;ssl=1"  alt="A digital 3D model showcasing various abstract staircase designs in a wireframe format, set against a dark gray grid background. The models include curved and spiral shapes, with geometric bases and varying heights, emphasizing their intricate structures."  class="wp-image-250022" ></a></figure>
</figure>



<p class="wp-block-paragraph">The particular challenge with the spiral staircase was that the real staircase on set did not have a perfect circular shape. This required us to develop a believable transition from the set staircase into our circular CG spiral staircase that extends into depth. It was also meant to feel less steep and cramped than the real-world reference. Another challenge lay in the angles of the steps. On the real staircase, the steps were not perpendicular to the circle’s tangent at their respective positions, but instead met the circular form at a slightly offset angle. For the set extension, however, we wanted an aesthetic solution that would integrate more harmoniously into the staircase. Our goal was therefore to build a transition in which the skewed angles of the set staircase would gradually evolve into the perfect roundness of the digital staircase. We opted for a smooth progression: the closer one gets to the real staircase, the more angled the steps become, while further down they eventually align perfectly perpendicular to the respective circle tangent. This created a flowing transition between the physical and the digital staircase.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="770"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?resize=1200%2C770&#038;quality=72&#038;ssl=1"  alt="An interface from a 3D modeling software showing a long, textured object at the top and a complex node setup at the bottom. The nodes are connected with colorful lines, representing various parameters and functions."  class="wp-image-250024" ></a></figure>



<p class="wp-block-paragraph">Vanessa Chu found it particularly challenging to implement the staircase in perspective in a way that felt believable while simultaneously conveying an endless depth. Normally, depth is not perceived very clearly in spiral staircases. However, in order to tell the story that this staircase extends infinitely, we had to work with tilted CG spiral staircases. Vanessa Chu and Jim Obmann therefore searched for a method to display the 3D model at an angle and stretch it in depth without introducing errors in the geometry.</p>



<p class="wp-block-paragraph">By the time the iterations and feedback from Jürgen and Matthias were incorporated, the basic animation workflow had already been established. The professors’ feedback therefore focused primarily on lighting conditions and the intensity of the animation. Jim developed a workaround using a geometry node system and found a solution that allowed the staircase to be stretched in depth. Physically, this staircase is not correct, but for our visual storytelling this approach worked very well. At this point, physics was deliberately bent a little in order to convey the desired impression of infinite depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?resize=1200%2C824&#038;quality=80&#038;ssl=1"  alt="A close-up, aerial view of a structure with glowing lights, surrounded by dark space. The design features vertical supports and a warm, inviting illumination emanating from the edges, contrasting against the deep shadows."  class="wp-image-245390" ></a></figure>



<h3 id="an-elevator-ride-into-the-psyche" class="wp-block-heading">An Elevator Ride into the Psyche</h3>



<p class="wp-block-paragraph">The elevator was symbolically conceived in the script as a vehicle transporting Clarence through different layers of memory. In winter 2024, Emil previsualised the first elevator scenes, experimenting with lighting and composition to send the elevator into a threatening depth populated by oversized snails.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245392"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A man in a beige suit stands in a partially enclosed studio space, with a patterned backdrop and filming equipment nearby. A person in shorts is adjusting the setup behind him."  class="wp-image-245392" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="945"  data-id="245393"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?resize=1200%2C945&#038;quality=80&#038;ssl=1"  alt="Concept design of a vintage elevator showcasing front, side, and back views. The elevator features ornate details, decorative carvings, and a domed top. Below are smaller images of interior designs and a person examining the elevator."  class="wp-image-245393" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  data-id="245391"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?resize=1200%2C824&#038;quality=80&#038;ssl=1"  alt="A dimly lit scene featuring large, textured snail shells scattered across the foreground. A faint light illuminates one shell, creating an atmosphere of mystery and depth in the shadowy environment."  class="wp-image-245391" ></a></figure>
</figure>



<p class="wp-block-paragraph">After Vanessa developed the elevator design through multiple concept drawings, collaboration with production designer Eva Maria Stiebler became essential. While the elevator appeared as a 3D object in full CG shots, it was also built physically in the HFF film studio. Digital concepts and real-world patination informed each other, as Vanessa’s designs guided the construction, which in turn defined the dimensions for Emil’s 3D model.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="323"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?resize=1200%2C323&#038;quality=80&#038;ssl=1"  alt="A split screen image showing a software interface on the left with various nodes and color palettes, and an artistic scene on the right featuring soft lighting that illuminates a blurred figure and a lamp casting a warm glow."  class="wp-image-245389" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="360"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?resize=1200%2C360&#038;quality=72&#038;ssl=1"  alt="A detailed flowchart displayed on a dark background, featuring various interconnected blocks and nodes. Key labels indicate &#039;Max Export&#039; and &#039;Final Export&#039;, with a range of color-coded elements and arrows showing the progression of data or processes."  class="wp-image-245434" ></a></figure>



<p class="wp-block-paragraph">Sonja Latussek supported the team with detailed textures, giving the elevator a realistic appearance. She also carefully textured small debris objects placed on the elevator roof. Once models were finalised, Emil and Vanessa developed the layout for three full CG shots, stacking snail shells in front of a dark background. Elevator chain swings and dangerous pendulum movements were animated by Vanessa. In consultation with director Matthias Zentner and Professor Jürgen Schopper, Emil built the lighting setup, handled compositing, and fine-tuned lighting digitally.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="679"  data-id="250025"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?resize=1200%2C679&#038;quality=72&#038;ssl=1"  alt="A view looking down into a dimly lit shaft, showcasing a wooden platform at the bottom with several metal cables extending upwards along the walls, surrounded by rough-textured surfaces."  class="wp-image-250025" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="873"  data-id="250026"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?resize=1200%2C873&#038;quality=72&#038;ssl=1"  alt="Two lifelike mannequins stand inside a dimly lit elevator, surrounded by metal grilles. The elevator has warm lighting with an atmospheric backdrop, enhancing the mysterious ambiance."  class="wp-image-250026" ></a></figure>
</figure>



<p class="wp-block-paragraph">A central task was the transfer of Vanessa Ramovic’s concept drawings into a precise 3D model. A key aspect of this work was creating a coherent connection between the set construction and the digital elevator. To ensure this, particular attention was paid to a dimensionally accurate approach. In retrospect, Emil Pogolski and Vanessa Ramovic would primarily invest more time in texturing and look development. They would also carry out tests under the actual lighting conditions of the shots at an earlier stage, in order to better align materiality and mood.<br /></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="682"  data-id="250027"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?resize=1200%2C682&#038;quality=72&#038;ssl=1"  alt="A dimly lit scene featuring a single light bulb suspended from a wire, surrounded by large, spiraling shells in shadow. The dark background emphasizes the mysterious atmosphere."  class="wp-image-250027" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  data-id="250028"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?resize=1200%2C649&#038;quality=72&#038;ssl=1"  alt="A dark, abstract image featuring large spiral shapes in varying shades of red. A faint glow emanates from a central point, enhancing the shadowy, mysterious atmosphere of the artwork."  class="wp-image-250028" ></a></figure>
</figure>



<p class="wp-block-paragraph">To integrate the realistic elevator into the surreal environment, Jim inserted real footage of the actors inside the physical elevator into the digital model opening. Emil added digital dust particles to intensify the ominous abyss and blend live-action and CGI seamlessly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="498"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?resize=1200%2C498&#038;quality=80&#038;ssl=1"  alt="A long, dimly lit tunnel with a smooth floor and arching architecture, illuminated by soft lights along the walls, creating a sense of depth and perspective."  class="wp-image-245394" ></a></figure>



<h3 id="the-distoring-corridor" class="wp-block-heading">The Distoring Corridor</h3>



<p class="wp-block-paragraph">Another highlight was the hotel corridor that begins to warp and distort. After Vanessa Chu and Elena Rid created initial concepts, Jim modelled the corridor based on a long basement room at the location, captured via FARO LiDAR scanning and photogrammetry. Since the corridor needed to deform dynamically, Jim tested various geometry node systems to allow distortion at arbitrary points.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245395"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A blurred image of a person running through a dimly lit tunnel, with a focused expression. The motion creates a sense of urgency, highlighting the elongated walls and low light fixtures within the tunnel."  class="wp-image-245395" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245397"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A man in a disheveled shirt and tie appears to be running down a spiral staircase in a dimly lit corridor, with a distressed expression on his face and his hair tousled."  class="wp-image-245397" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245398"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A man dressed in a light-colored suit runs through a dimly lit, curved tunnel with textured walls. The scene captures a sense of urgency and motion, with the figure slightly blurred as he speeds past."  class="wp-image-245398" ></a></figure>
</figure>



<p class="wp-block-paragraph">Simulating an infinite corridor directly would overwhelm most computers, so Jim devised a trick by scaling the corridor into depth. Viewed through Blender’s camera, the corridor appears endless. He developed a setup allowing control over both roll axis and depth movement. This resulted in a 50-metre corridor segment that, when scaled, created the illusion of infinity. Within this segment, movement allowed the corridor to emerge and disappear into depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="136"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?resize=1200%2C136&#038;quality=72&#038;ssl=1"  alt="A long, metallic spike or drill bit extends across a dark corridor, flanked by textured walls. The wooden floor stretches ahead, illuminated by soft overhead lighting, creating a contrasting shadow effect."  class="wp-image-245433" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A dimly lit corridor with arched ceilings, showing a group of people. One person is positioned at the far end, illuminated by soft lighting, while another person holds a camera on a tripod. Portraits adorn the walls."  class="wp-image-245399" ></a></figure>



<p class="wp-block-paragraph">Each light element within the segment could be controlled individually, enabling transitions from white light to threatening red flames that visually pursued Clarence. It was essential to integrate these light sources with the original plate. </p>



<p class="wp-block-paragraph">Lighting movement on set had to be transferred to the 3D world and synchronised with the treadmill speed on which the protagonist ran. Once physical conditions were translated into Blender, the composite could function correctly. Jim also handled greenscreen keying and camera tracking, removing the original background and inserting Clarence into the rendered 3D corridor.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="502"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?resize=1200%2C502&#038;quality=80&#038;ssl=1"  alt="A person reaching out toward a large, textured sculpture resembling a creature, set against a softly lit interior with patterned curtains. The scene conveys a sense of wonder and curiosity."  class="wp-image-245401" ></a></figure>



<h3 id="the-snail-and-why-it-should-be-feared" class="wp-block-heading">The Snail and why it should be feared</h3>



<p class="wp-block-paragraph">The gigantic snail shell threatening to pull Clarence into his dark past was a central element of the film. Elena Rid began sketching snail concepts before the story was fully defined. Inspired by horror films such as <a href="https://www.imdb.com/de/title/tt15574270/" title="">I Saw the TV Glow</a>, the snail was designed to feel out of place, like a relic from another world. It represented a mutated version of Clarence’s childhood plush snail, distorted by grief.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-13 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="791"  data-id="250029"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?resize=1200%2C791&#038;quality=72&#038;ssl=1"  alt="A 3D model of a spiral seashell rendered in a light gray color, showcasing a smooth, rounded surface with detailed contours and ridges, set against a dark gray background."  class="wp-image-250029" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="853"  data-id="250030"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?resize=1200%2C853&#038;quality=72&#038;ssl=1"  alt="A close-up view of a large, light brown fossilized snail shell with a distinct spiral shape, displaying a textured surface and slight imperfections."  class="wp-image-250030" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1090"  data-id="250031"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?resize=1200%2C1090&#038;quality=72&#038;ssl=1"  alt="A detailed 3D rendering of a smooth, round object with textured surface features. The light highlights the contours, emphasizing its shape, on a dark gray background. The perspective shows it from an elevated angle, suggesting depth."  class="wp-image-250031" ></a></figure>
</figure>



<p class="wp-block-paragraph">At the beginning, a more classic texture was planned for the snail. As the planning progressed, however, the idea emerged to give it a subtle resemblance to a skull. Elena Rid then stretched the 3D model of the snail so that the spiral at its center would recall the hairstyle of Clarence’s mother. During sculpting, the student worked in fine cracks. Elena mainly used the cloth brush to add further small, swirling details and folds to the surface. Small indentations and a pore-covered structure were also incorporated into the sculpt. Elena primarily based this work on the previously created concept art and additional reference photos of old bones.</p>



<p class="wp-block-paragraph">To achieve the prehistoric, fossil-like look, Elena engaged intensively with the main character. The snail thus served as a symbol for a very old, deeply buried trauma of Clarence. As references, the student mainly used an ammonite fossil from a museum.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-14 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245411"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A person dressed in a beige outfit gestures while holding a sword in a spacious, brightly lit room with large windows and red walls. Another individual is seen holding a camera to the left."  class="wp-image-245411" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="822"  data-id="245410"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?resize=1200%2C822&#038;quality=80&#038;ssl=1"  alt="A 3D rendering of a brain overlaying a scene of a person reaching out towards a window in a softly lit room, with sheer curtains and a portrait hanging on the wall."  class="wp-image-245410" ></a></figure>
</figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A dark, atmospheric corridor with a round, shadowy form floating at the center, illuminated by two overhead lights. The surroundings are textured, suggesting a sense of depth and mystery."  class="wp-image-245402" ></a></figure>



<p class="wp-block-paragraph">Elena later modelled and textured the snail during the VFX phase. It was not intended as a static prop, but as a manifestation of Clarence’s fears and inner conflict, visually referencing the stuffed snail in his hand. Elena sculpted the primary snail in Blender. Additional snails with varied surfaces and shapes were created with Vanessa Chu. Texturing in Substance Painter, supported by lecturer <a href="https://www.imdb.com/de/name/nm16005347/?ref_=fn_t_1" title="">Birgit Hämmerle</a>, resulted in a photorealistic surface with a fossilised yet &#8220;moist&#8221; quality.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-15 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="499"  data-id="245404"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?resize=1200%2C499&#038;quality=80&#038;ssl=1"  alt="A close-up view of a textured, dark shell resembling a nautilus shell, positioned against a checkered gray and black background. The shell features intricate patterns and a hollow opening, highlighting its natural curves and form."  class="wp-image-245404" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="499"  data-id="245408"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?resize=1200%2C499&#038;quality=80&#038;ssl=1"  alt="A person seated at a desk, focused on a computer screen displaying intricate 3D modeling software. Various tools and a glass of water are placed on the desk beside a keyboard."  class="wp-image-245408" ></a></figure>
</figure>



<p class="wp-block-paragraph">Elena adjusted lighting intensity and temperature, rendered the snail shell, tracked scenes with Ando Avila in <a href="https://digitalproduction.com/tag/3d-equalizer/" title="3D Equalizer">3D Equalizer</a>, and refined them in a complex Nuke setup. </p>



<p class="wp-block-paragraph">In several iterations, the exact shape of the “eye” was defined: how strongly it should protrude, in which direction the folds should run, and how the desired effect could best be achieved. In addition to a fold that functioned like the snail’s eye, the inner hole of the snail was also intended to resemble a screaming mouth in a face. In this area, Elena Rid and Jim Obmann worked together on the interior of the snail. Jim created a soft mask in Blender that fades toward the edge of the hole. External light sources were not supposed to influence the interior. In the end, it was meant to appear like a black hole that almost sucks Clarence in.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="756"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?resize=1200%2C756&#038;quality=72&#038;ssl=1"  alt="A 3D modeling workspace in Blender displaying a cylindrical object textured to resemble a cave. A humanoid figure stands beside it, highlighting the scale. Various node interface elements and settings are visible on the screen."  class="wp-image-250032" ></a></figure>



<p class="wp-block-paragraph">Texturing in Substance Painter was Elena Rid’s first experience with the software, which initially made it a challenge. We wanted to achieve a moldy look, which the student built up using many layers of moss brushes in different whitish and greenish tones on the base texture. Most of the fine grooves in the snail texture were therefore created in Substance Painter, as the details would otherwise have become too small during modeling. The focus was placed more strongly on a bony, fossilized surface.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?resize=1200%2C824&#038;quality=80&#038;ssl=1"  alt="Interior of a dimly lit room featuring intricate wood paneling and soft lighting. A figure walks across the wooden floor, creating a sense of depth as contrasting yellow lines overlay the scene, emphasizing geometric shapes."  class="wp-image-245442" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Since no greenscreen was used, Martin Tallosy assisted with rotoscoping. Colours, contrasts, and brightness were adjusted to integrate the snail seamlessly into live-action footage. Vanessa Chu, Vanessa Ramovic, and Sonja Latussek assisted with camera tracking. Accurate match moves were essential for positioning the digital camera correctly within the large hall.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A person holds a creatively designed snail figurine made of textured materials, with flames rising from its shell. In the background, camera equipment and crew members are partially visible in a dimly lit setting."  class="wp-image-245421" ></a></figure>



<h3 id="learnigns-from-set-supervision" class="wp-block-heading">Learnigns from Set Supervision</h3>



<p class="wp-block-paragraph">After working on animated films in the first year, we eagerly anticipated shooting on a real film set. Preparation involved understanding the responsibilities of VFX supervision on set, ensuring VFX shots were filmed and documented correctly to avoid post-production issues. Asynchronous supervision courses at <a href="https://caveacademy.com/" title="">CAVE Academy </a>helped us learn LiDAR scanning, photogrammetry, and reference photography.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-16 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245412"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A man with long hair wearing a pink shirt and glasses stands beside a woman in an orange hoodie, both appearing engaged in conversation. Behind them, a small group of people is present in a softly lit room with camera equipment."  class="wp-image-245412" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245413"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A group of six people is gathered on stage in a theater, discussing among themselves. The stage features a wooden floor and ornate backdrop, while a musician can be seen in the background preparing equipment."  class="wp-image-245413" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245416"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="Two individuals discuss a camera setup in a dimly lit room. One person, wearing a black jacket, stands beside a camera on a tripod, while the other, dressed in a green hoodie, attentively listens."  class="wp-image-245416" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245415"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A group of four people, including a man and three youths, engage in conversation while holding a camera in a large room with wooden flooring and tall windows dressed in white curtains."  class="wp-image-245415" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245420"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A group of filmmakers gathered around a monitor in a dimly lit room, reviewing footage. A person stands focused on the monitor, while others sit attentively, showcasing a creative environment."  class="wp-image-245420" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245419"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A film set featuring a green screen backdrop, with a crew preparing for shooting. A man in a light-colored suit stands on a treadmill, while crew members adjust equipment and cameras, creating a busy production environment."  class="wp-image-245419" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245418"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A group of filmmakers and crew members working in a stately room with marble flooring and classical architecture. One person is gesturing while others observe, surrounded by lighting equipment and a vintage lamp."  class="wp-image-245418" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245414"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="Three individuals gathered around a laptop in a dimly lit space, smiling and engaged. A pair of bananas is placed on the table alongside technical equipment, creating a casual atmosphere during their collaboration."  class="wp-image-245414" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245417"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A film set inside a lavish room featuring high ceilings, ornate details, and a chandelier. Crew members prepare around a green screen, with decorative plants and furniture in view, as cameras are positioned for filming."  class="wp-image-245417" ></a></figure>
</figure>



<p class="wp-block-paragraph">Once preparations and pre-produced props were complete, the four-day shoot began. Supervisory duties rotated among the team, giving everyone insight into all aspects of the role. Tasks included logging VFX shots, recording focal lengths and camera data, capturing shadows using grey balls, and placing tracking points on greenscreens. Colour checkers ensured colour accuracy and white balance. Two shoot days took place at the Munich location for corridors and reception scenes. The remaining days were spent at the HFF film studio for elevator and living room scenes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A close-up shot of a woman with a distressed expression, captured on a film monitor. She is wearing a light-colored coat and appears to be mid-sentence, set against a backdrop of dimly lit curtains."  class="wp-image-245422" ></a></figure>



<p class="wp-block-paragraph">Mentor <a href="https://www.linkedin.com/in/janvfx/" title="">Jan Stolz</a> provided invaluable support as set supervisor. Cinematographer <a href="https://www.linkedin.com/in/torsten-lippstock-a563a096/" title="">Torsten Lippstock</a> shot the film on an ARRI Alexa 35. <a href="https://www.linkedin.com/in/simon-burger-dop/" title="">Simon Burger</a> introduced us to the role of the Digital Imaging Technician. <a href="https://www.linkedin.com/in/mdervenski/" title="">Mihail Dervenski</a> guided data management and later edited the film, aligning technical expertise with the director’s vision.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A dramatic scene featuring a woman in a white and blue dress leaning against a door frame, smoking. Two other women appear engaged in conversation nearby, while a man is partially visible in the background. The scene is lit with moody, soft lighting, creating an atmospheric vibe."  class="wp-image-245386" ></a></figure>



<h3 id="sound-mixing-and-grading" class="wp-block-heading">Sound Mixing and Grading</h3>



<p class="wp-block-paragraph">Creating a dark atmosphere was essential. Composer Lukas Stipar, previously involved in WOODLAND, delivered a soundtrack that added weight and intensified tension. <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de" title="">Dr. Rodolfo Anes Silveira </a>supervised post-production sound, enhancing clarity and authenticity. A Dolby Atmos mix was created at <a href="https://digitalproduction.com/2022/02/28/die-arri-media-heisst-jetzt-pharos-the-post-group/" title="Arri Media is now called Pharos – The Post Group">PHAROS </a>Studio 1, where <a href="https://www.crew-united.com/de/Tschangis-Charokh_13211.html" title="">Tschangis Charokh</a> demonstrated object-based audio placement. <a href="https://www.imdb.com/de/name/nm1221135/" title="">Andreas Lautil</a> handled colour grading, giving the film a consistent dark-warm palette.</p>



<figure class="wp-block-gallery has-nested-images columns-3 is-cropped wp-block-gallery-17 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245381"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A sound mixing studio displaying various digital audio equipment and mixing consoles, with a film scene shown on a large screen in the background featuring a man in a hat, sitting and looking at something."  class="wp-image-245381" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245384"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A modern sound studio showcasing an intricate mixing console with numerous dials and screens displaying audio waveforms. In the background, a large screen features a scene from a film, highlighting the creative environment."  class="wp-image-245384" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245383"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A close-up view of a sound mixing console with various colorful faders and buttons, accompanied by a computer screen displaying audio software. In the background, two men appear on a large screen, engaged in a serious conversation."  class="wp-image-245383" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245382"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt="A sound engineer adjusting audio settings at a mixing console in a dark studio. In the background, a large screen displays an atmospheric scene of a dimly lit hallway with ornate chandeliers and a large spherical object."  class="wp-image-245382" ></a></figure>
</figure>



<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">In retrospect, INFINITY HOTEL was an exciting project for us, from which we drew important personal and professional insights.</p>



<p class="wp-block-paragraph">For Sonja Latussek, it became clear above all that it is important to define clear areas of responsibility at an early stage. In hindsight, she feels she should have paid closer attention from the outset to the fixed tasks that remained under her responsibility and were primarily related to the film&#8217;s visual look, such as the textures of the snail or the elevator. An unexpected challenge for her was greenscreen compositing in Nuke, which proved significantly more complex in some scenes than initially anticipated. Camera tracking, on the other hand, went very well. Sonja learned how tracking works in principle, which points in space are suitable for tracking, when they do not work, and at what point a track becomes truly precise. Although she found all areas of on-set production particularly exciting, she would like to focus more strongly on 2D work in the future. She found the 2D animation of COSMIC KNIGHT very pleasant, as it integrated coherently with the CRT television.</p>



<p class="wp-block-paragraph">Vanessa Chu mainly emphasises the importance of critically questioning technical statements and not blindly relying on hypothetical possibilities. It became apparent that an ISO setting that was too high on the Alexa camera led to heavy image noise, which meant that tracking points in <a href="https://digitalproduction.com/tag/3dequalizer/" title="3DEqualizer">3D Equalizer</a> had to be painstakingly corrected by hand. She therefore advocates handling technical parameters such as ISO more sensitively in the future. She also emphasizes the importance of collecting as much data as possible on set and communicating early to the production that time must be scheduled between VFX shots to gather data such as references, measurements, and scans.</p>



<p class="wp-block-paragraph">Emil Pogolski summarizes his conclusion with a simple but fitting guiding principle: “Make it good, kid.” From his perspective, the production of INFINITY HOTEL proceeded overall without major complications. Planned ideas could be implemented, and post-production was structured, even if it took longer than originally planned.</p>



<p class="wp-block-paragraph">For Elena Rid, it became particularly clear in retrospect how valuable an even longer and freer concept phase would have been. Elena would have liked to work with more concepts and, above all, to experiment more with the snail. Due to time constraints, this was only possible to a limited extent within the project scope. For future work, the student wants to consciously allow more room for experimentation. At the same time, Elena looks back very positively on the rest of the production process. The team made it through the intensive phase well, and in her view, the scheduling in particular proved to be a major strength of the project.</p>



<p class="wp-block-paragraph">Vanessa Ramovic believes that most aspects of the production worked very well. Towards the end, she and Emil invested a great deal of time in post-production because the elevator compositing iterations required significant effort. She would also like to develop more concepts in the future and test different lighting moods more intensively. Her personal conclusion is less about technology and more about personal attitude: not losing the joy of the work. For her, making films means expressing something and perhaps even putting a smile on someone’s face. This inner light should not be allowed to fade.</p>



<h3 id="acknowledgements" class="wp-block-heading">Acknowledgements</h3>



<p class="wp-block-paragraph">What was special about our second year of studies at the University of Television and Film Munich was that our entire cohort worked together on a single project. Without question, this was a true team effort in which all six students contributed their existing knowledge to the film while continuing to develop their skills.</p>



<p class="wp-block-paragraph">Our special thanks go to our professor <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/">Jürgen Schopper</a>, who provided us with strong support in VFX supervision. His vision and creative input helped us, during the weekly classes known as “weeklies”, to push the VFX shots to their final form. <a href="https://www.linkedin.com/in/sinjegebauer/">Prof. Sinje Gebauer</a>, <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, <a href="https://www.imdb.com/de/name/nm3523808/" title="">Berter Orpak</a>, <a href="https://www.linkedin.com/in/jonas-kluger-b0013964/?originalSubdomain=de" title="">Jonas Kluger</a>, <a href="https://www.linkedin.com/in/martin-tallosy/?originalSubdomain=de" title="">Martin Tallosy </a>and <a href="https://www.linkedin.com/in/petra-hereth-88533bb6/?originalSubdomain=de">Petra Hereth</a>, who together with Professor Schopper form the chair of the VFX degree programme, supported us throughout the entire year with their expertise across various areas of the VFX pipeline.</p>



<p class="wp-block-paragraph">Together with <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a>, we ensured that all assets and shots were realised and integrated into the overall flow. INFINITY HOTEL introduced us to working with new VFX tools and to closer collaboration with the screenwriting and production departments at the university. Our screenwriters <a href="https://www.crew-united.com/de/Michael-Schwaerzler_845766.html" title="">Michael Schwärzler</a> and <a href="https://www.instagram.com/j.smolle/" title="">Jakob Smolinski</a> inspired us early on with precise story ideas, which we were already able to incorporate creatively into our concept drawings in November 2024. Nevertheless, the further development of the material was a collective exchange, in which we, along with our director and professor Matthias Zentner, contributed ideas and gained insight into the authors’ working processes.</p>



<p class="wp-block-paragraph">Our producers <a href="https://www.linkedin.com/in/sonja-hopf-8903351b6/?original_referer=https%3A%2F%2Fwww%2Egoogle%2Ecom%2F&amp;originalSubdomain=de" title="">Sonja Hopf</a> and <a href="https://www.linkedin.com/in/konstantin-holzner-46b8542b4/?originalSubdomain=de" title="">Konstantin Holzner</a> supported us from the very beginning and guided the production with their extensive expertise. While we, as VFX students, largely operated like a small VFX studio during post-production, we were involved in the film from the outset and gained deep insights into various departments, such as production design and casting.</p>



<p class="wp-block-paragraph">We would also like to thank our actors <a href="https://www.filmmakers.eu/de/actors/till-raskopf">Till Raskopf</a>, <a href="https://www.crew-united.com/de/Jonathan-Tittel_540006.html">Jonathan Tittel</a>, <a href="http://www.nickwoodland.de/">Nick Woodland</a>, and <a href="https://www.imdb.com/de/name/nm3360278/" title="">Sophie Melbinger</a>, as well as the entire film team, for bringing the fictional characters to life and for creating a strong short film together. After the successful completion of the hotel, we were finally able to present the film to a broad audience and guests from the VFX industry at our premiere as part of the VFX Reels 2025 on 27 November 2025 at the HFF. The film premiered at the VFX-Reels 2025 on 27 November 2025 at HFF Munich.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A group of students stands on stage during a visual effects showcase event. They are smiling and applauding in front of a large screen displaying event details. The background has a dark setting with bright lighting directed at the stage."  class="wp-image-245369" ></a></figure>



<h3 id="the-producers-view" class="wp-block-heading">The Producers&#8217; view</h3>



<p class="has-text-align-right wp-block-paragraph"><em>WRITTEN BY SONJA HOPF AND KONSTANTIN HOLZNER</em></p>



<p class="wp-block-paragraph">As student producers, our task was to realise a live-action narrative film with a high proportion of visual effects, from development through to festival distribution. Working closely with the VFX and screenwriting students, we entered an entirely new production terrain. One of our key learnings was the necessity of considering VFX shots and technical requirements from the very beginning.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A musician wearing sunglasses and a black hat, seated on a red velvet chair, playing an acoustic guitar in a warmly lit room. Several people are visible in the background, engaged in various activities."  class="wp-image-245424" ></a></figure>



<p class="wp-block-paragraph">We developed a solid understanding of how previs is created and how it functions, as well as what is required on the production side to make a set truly “VFX-ready”. This included scheduling time buffers for tracking markers and scans and actively coordinating between creative departments and the VFX supervisor. It became clear early on that every shot requires detailed, early planning. Learning to realistically assess how many shots can be achieved in a shooting day, and how VFX-heavy shoot days must be calculated and structured, proved to be a particularly valuable challenge.</p>



<p class="wp-block-paragraph">The project could only succeed as a collective effort. Coming together early in development allowed us to contribute as creative producers and gain a deeper understanding of both the material and the production challenges. Continuous communication across departments was essential, especially as locations changed, the set expanded, and creative ambitions had to be balanced against available resources. Working with professional heads of department set a high bar and challenged us to meet professional standards, a goal we ultimately achieved, resulting in work we are proud of.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt="A large group of diverse individuals gathered together in a dimly lit studio, smiling and posing for a photo, with soft lighting from above highlighting their faces. The atmosphere is informal and joyful."  class="wp-image-245423" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Hff&#8217;s Little Star</title>
		<link>https://digitalproduction.com/2024/11/28/hffs-little-star/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Thu, 28 Nov 2024 17:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[HFF Munich VFX]]></category>
		<category><![CDATA[mixed-media short film]]></category>
		<category><![CDATA[observatory setting]]></category>
		<category><![CDATA[story development]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[traditional 2D animation]]></category>
		<category><![CDATA[VFX production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=150954</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Little_Star_Poster_No_Text.png?fit=764%2C1080&quality=72&ssl=1" width="764" height="1080" title="" alt="Two animated characters standing on rocky ground, reaching towards a glowing light that emerges from their hands. The background is filled with stars and abstract blue light streaks, creating a mystical atmosphere." /></div><div><p>Every year, the VFX programme at HFF Munich produces various projects that break new creative ground. These include the animated mixed-media short film "Little Star", which brings a touching encounter to life through a combination of traditional hand-drawn 2D animation and 3D computer animation. But how exactly was the film made?</p>
<p>The post <a href="https://digitalproduction.com/2024/11/28/hffs-little-star/">Hff’s Little Star</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Little_Star_Poster_No_Text.png?fit=764%2C1080&quality=72&ssl=1" width="764" height="1080" title="" alt="Two animated characters standing on rocky ground, reaching towards a glowing light that emerges from their hands. The background is filled with stars and abstract blue light streaks, creating a mystical atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2385,&quot;href&quot;:&quot;https:\/\/blendermarket.com\/products\/auto-rig-pro&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250330095920\/https:\/\/blendermarket.com\/products\/auto-rig-pro&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 01:44:43&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-15 18:55:55&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-19 13:51:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-28 10:18:50&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-01-28 10:18:50&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">We developed the story with our professor Jürgen Schopper back in October 2023. Dr Rodolfo Anes Silveira, Jonas Kluger, Berter Orpak and our team assistant Petra Hereth enriched and strongly supported this intensive process. During the weekly meetings, we were able to discuss our concept ideas and aesthetic approaches with each other. Our shared love for 2D animation also brought our film team together, consisting of Vanessa Ramovic, Sonja Latussek and Elena Rid. We wanted to work together on a story that would make everyone&#8217;s &#8220;inner child&#8221; shine again.</p>



<p class="has-text-align-right wp-block-paragraph"><em>by Vanessa Ramovic, Sonja Latussek and Elena Rid</em></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-18 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="150982"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnung_der_Wueste_von_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150982" ><figcaption class="wp-element-caption">Concept Art of the Desert by Elena Rid</figcaption></figure>
</figure>



<p class="wp-block-paragraph">At an internal meeting, we came up with the idea of using the stars as a medium for a look into our own past. The film should not only be family-friendly, but also appeal to an emotion that touches older audiences. &#8220;Little Star&#8221; revolves around astronomer Mina, who rediscovers her lost passion for the stars through a magical encounter with her younger self. The encounter &#8211; an emotional climax to the story &#8211; also reflects our journey while working on the film. We also went back to our roots in animation and used that to create something new. To better understand the depth of our character and further elaborate the story, we received great support from psychologist Dr. Walter Stehling, who led a seminar on the hero&#8217;s journey and character motivation.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/dfs.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150983" ><figcaption class="wp-element-caption">The final &#8220;Office Space&#8221;, where the main character works. </figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="concept-art-night-time-desertadventures" class="wp-block-heading">Concept Art: Night-Time Desertadventures</h2>



<p class="wp-block-paragraph">We decided to choose a solitary setting in an observatory that was deserted except for one workstation,  to better represent the extent of Mina&#8217;s overtime impact on her daily life. All the lights except for her PC screen should be off while Mina sits alone at her desk and works away. Our producer Pearl Fröhlich organised for us  to spend a day together with some students and research assistants from the Munich University Observatory in Bogenhausen. Field trip! </p>



<figure class="wp-block-gallery has-nested-images columns-7 wp-block-gallery-19 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150959"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/20240523_104124-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150959" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150960"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/20240523_110043-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150960" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150964"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_1-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150964" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150962"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_2-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150962" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150963"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_3-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150963" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150961"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_4-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150961" ></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="150965"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_5-150x150.jpg?resize=150%2C150&#038;ssl=1"  alt=""  class="wp-image-150965" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Field Trip to the University Observatory in Bogenhausen. </figcaption></figure>



<p class="wp-block-paragraph">They gave us great first-hand information about the daily routine and everyday life in an observatory. We designed thick tube monitors for an authentic depiction of the 80s in our film, a desk littered with instant noodle cups and paper litter and &#8211; naturally for an observatory &#8211; a gigantic telescope in the middle of the room. There were also piles of boxes filled with documents, star analyses and star observations. Posters and a diploma at Mina&#8217;s workplace are intended to tell part of our character&#8217;s story visually. The observatory was to stand alone in a desert landscape. For the interior and the desert colours, we looked for references week after week, which we used as a template for our drawings until we were completely satisfied with the look of the film.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-20 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150979"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sternchen_Expressions_01_von_Elena_Rid.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150979" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150977"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sternchen_Expressions_02_von_Elena_Rid.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150977" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150978"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sternchen_poses_von_Elena_Rid.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150978" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150976"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sternchen_Turnaround_von_Elena_Rid.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150976" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Concept drawings and turnaround of Mina&#8217;s younger self</figcaption></figure>



<h2 id="two-character-designs-for-one-character" class="wp-block-heading">Two character designs for one character </h2>



<p class="wp-block-paragraph">In the character design of Mina, as an overworked workaholic, we specifically wanted to visually emphasise the influence of her monotonous everyday life on her life. Character development also played a major role here: How much importance does she attach to a well-groomed appearance? What does she eat during her breaks? Does she take breaks at all? It was important for us to be able to read her basic behaviour from her appearance. </p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-21 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150971"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnungen_von_Mina_von_Elena_Rid_1.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150971" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150970"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnungen_von_Mina_von_Elena_Rid_2.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150970" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150972"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnungen_von_Sternchen_von_Elena_Rid_1.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150972" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Early sketches of Mina and Little Star</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">While Mina is exhausted and overworked, her younger self, whom we have affectionately christened &#8220;little star&#8221; to keep her apart, is a playful child who doesn&#8217;t shy away from big adventures in nature. In the earliest concept drawings, Mina still had long blonde hair and a white coat &#8211; Little Star, on the other hand, wore glasses, braces and a bright red superhero cape. After a few variations, we came up with a warm, everyday outfit for Mina instead and a hairstyle that doesn&#8217;t require too much styling in the morning. For the little one, we chose a wide and airy jumpsuit that she can jump around in.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="726"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Sternchen_Farbe_Konzept_1_von_Vanessa_Ramovic.jpg?resize=726%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150973" ><figcaption class="wp-element-caption">Alternative design with other hair colours and items of clothing by Vanessa Ramovic</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">To emphasise the visual similarity between the two characters, we gave Mina a small scar on her cheek, which she once got on her childhood adventures. Little Star, on the other hand, has a plaster in the same place. After many different concepts, we gradually found the right designs for Mina and Little Star that successfully reflect their character traits.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Sternchen_interaction_Konzept_von_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150975" ><figcaption class="wp-element-caption">More concrete developments of Elena Rid&#8217;s characters</figcaption></figure>



<h2 id="animatic-bringing-drawings-to-life" class="wp-block-heading">Animatic: Bringing drawings to Life</h2>



<p class="wp-block-paragraph">Starting with tiny sketches on our tablets and mobile phones, we drew the first visual storyboards based on rough script ideas. These evolved week by week with various ideas and changes to the camera angles. We discarded some shots in order to achieve a final result that better reflected our message and the character of Mina. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="660"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Szene_aus_der_Previsualisation_2.jpg?resize=1200%2C660&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150989" ></figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-22 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150988"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Wir_bei_der_Arbeit_an_der_Previsualisation_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150988" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150987"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Wir_bei_der_Arbeit_an_der_Previsualisation_2.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150987" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150986"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Wir_bei_der_Arbeit_an_der_Previsualisation_3.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150986" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Our work on 2D and 3D animatics</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">With the support of Prof. Michael Coldewey, we finalised our storyboards, created a 2D animatic with the help of Dr. Rodolfo Silveira and, thanks to the great mentoring of Berter Orpak, turned it into a 3D animated pre-visualisation. To do this, we built rough models of our desert in Blender to determine the focal lengths of our camera. Our preliminary Mina model and initial experiments with the magical star swirls that appear later in the film also found a place in the desert. We then merged our renders with hand-drawn 2D frames in Adobe Premiere. We quickly found the first solutions for having a 3D character interact with a 2D character and decided on a mostly static camera language for the sake of feasibility. We ultimately used the final 3D animatic as a reference for our final film shots.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Model_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150990" ><figcaption class="wp-element-caption">Final model of Mina the astronomer</figcaption></figure>



<h2 id="mina-character-modelling-and-rigging" class="wp-block-heading">Mina: Character Modelling and Rigging</h2>



<p class="wp-block-paragraph">The first step was to model Mina completely ourselves. As we were all beginners in this field, we were initially surprised by the amount of work involved in the process. However, after a few concepts, we found our feet and worked our way towards Mina&#8217;s design using a prefabricated base model from Blender. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-23 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="843"  height="725"  data-id="150992"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image-3.jpg?resize=843%2C725&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150992" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150993"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Facial_Character_Sheet.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150993" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150994"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Turnaround.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150994" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The process of modelling a three-dimensional figure. In order to successfully translate our conceptualised character Mina into the three-dimensional world, Sonja Latussek adapted her proportions to those of the reference sheets Elena Rid had drawn  herself.</figcaption></figure>



<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="815"  height="855"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=815%2C855&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-150996"  style="width:169px;height:auto"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?w=815&amp;quality=72&amp;ssl=1 815w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=768%2C806&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=380%2C399&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=550%2C577&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=800%2C839&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=80%2C84&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=43%2C45&amp;quality=72&amp;ssl=1 43w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=76%2C80&amp;quality=72&amp;ssl=1 76w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Nahaufnahme_Gesicht.webp?resize=760%2C797&amp;quality=72&amp;ssl=1 760w" ></figure>
</div>


<p class="wp-block-paragraph">Editing her face proved to be particularly time-consuming, as she had to retain her sharply stylised lips exactly as in our concept artwork and still look like her younger self, for example. Sonja adapted the proportions of her face to our drawings, first from the front and then from the side, and also gave her a round nose and reworked her ears. She worked on the hair at the end: each strand of hair consists of two curves, which we edited into meshes shortly before rigging. Elena Rid designed and modelled Mina&#8217;s clothes herself from scratch.</p>



<p class="wp-block-paragraph"></p>



<h2 id="desert-horizons-and-offices-environment-design" class="wp-block-heading">Desert Horizons and Offices <br />&#8211; Environment design! </h2>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/fd.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150997" ><figcaption class="wp-element-caption">Final modelled observatory in the night light</figcaption></figure>



<p class="wp-block-paragraph">The special thing about our film is that it only takes place at night and in front of and inside a large observatory in the middle of a desert. We wanted to tell the story of the character&#8217;s everyday life through the furnishings of the office and a vast, empty stone desert. So it was a task to fill the vast space and Mina&#8217;s workplace with a few objects. First, Vanessa Ramovic built rough shaders for the round walls and metallic grids in Blender. In the meantime, Elena modelled some objects herself &#8211; such as Mina&#8217;s table lamp &#8211; and gave them the finishing touches in the subsequent matte painting. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-24 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150998"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/obsi.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150998" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151000"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/obsi_innen_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151000" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150999"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/obsi2.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150999" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Further views of the observatory from outside and inside</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">A layout that was considered during the design phase helped us to set up Mina&#8217;s office and stack all the objects on her desk in a harmonious yet chaotic way. Through the hand-drawn reworking, we also managed to make the room look fuller, darker or dirtier. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnungen_fuer_das_Buero_von_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150981" ><figcaption class="wp-element-caption">Concept designs for Mina&#8217;s overcrowded workplace by Elena Rid</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">We also worked by hand on all the posters and the diploma that hangs above Mina&#8217;s desk. Elena built the basic model of the desert using Geometry Nodes in Blender. We chose a painterly surface, which we didn&#8217;t create in Blender&#8217;s shading process, but also laid over the desert using Elena&#8217;s hand-painted matte paintings. Vanessa used noise textures in the &#8220;World&#8221; shader to depict a starry sky at night. When the sky moved, she placed the star shader on a sphere and animated it using keyframes.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-25 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="638"  data-id="151001"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Screenshot-2024-09-23-140104.jpg?resize=1200%2C638&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151001" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="637"  data-id="151002"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Screenshot-2024-09-23-140148.jpg?resize=1200%2C637&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151002" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Geometry Nodes Tree for the star vortices by Vanessa Ramovic</figcaption></figure>



<h2 id="stardust-effects-in-fx" class="wp-block-heading"><strong>Stardust Effects in FX </strong></h2>



<p class="wp-block-paragraph">To bring Mina&#8217;s childhood passion and love for the stars to life, we worked on a colourful interplay of stars in the sky. As the film progressed, these were to build up into a whole vortex of stars that revolved around Mina and Little Star. We designed a 2D-like aesthetic for the vortex that would fit into both Mina&#8217;s 3D world and Little Star&#8217;s 2D world. After some experimentation, Vanessa simulated the animated star effect in a geometry node tree. This uses a curve that defines the path of the vortex. She made design decisions such as the density or direction of the vortex in Blender&#8217;s shading mode. We always turned to our 3D mentor Benc Orpak for suggestions and questions. He helped us to rework overlapping edges or unclean areas of the vortex. Basically, Vanessa used two differently developed versions of the simulation, which were configured, detailed and scaled differently. She manually reworked the vortex in each shot, depending on the perspective and distance from which it was viewed.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sterne_Konzept_Render-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151007" ><figcaption class="wp-element-caption">Early 3D design of an individual star</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">For individual shooting stars, she reduced the geometry nodes to such an extent that instead of a vortex, only a colourful starburst was visible, which we could place at different positions in the sky. We generated the particles with an invisible particle emitter that follows the path of a spiral curve, the radius of which became larger and larger as it progressed. We used emission shaders in the colours of the star vortex for each component of the particle system. Sonja made further corrections per frame afterwards in the 2D animation.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-26 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151004"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0030_0090-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151004" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151006"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0030_0110.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151006" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151005"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sterne_Konzept_Render.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151005" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The playful swirls of light and stardust in the final film</figcaption></figure>



<h2 id="embodying-characters-in-mocap" class="wp-block-heading"><strong>Embodying characters in MoCap</strong></h2>



<p class="wp-block-paragraph">We had the opportunity to familiarise ourselves with the technology of motion capture suits and were then able to apply this to &#8220;Little Star&#8221;. We received a lot of support and a great introduction from our lecturer David Emmenlauer. After an intensive casting process, initiated by our producer Pearl Fröhlich, we found the perfect actress for our character in Franzi Frey. Once we had attached the motion sensors to our actress, the one-day shoot could begin. We collected all the data on movement, acceleration and orientation in Movella&#8217;s Xsens system, which is available at our university. </p>



<figure class="wp-block-gallery has-nested-images columns-4 is-cropped wp-block-gallery-27 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="151009"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image00001.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151009" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="151011"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image00002.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151011" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  data-id="151010"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image00003.jpg?resize=810%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151010" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="151012"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image00004.jpg?resize=1200%2C900&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151012" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Insights into the performance capture shoot with Franzi Frey</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The software reconstructed every movement into a virtual 3D world so that we could transfer it to our 3D character in Maya and Blender. We used animation layers to refine the movements and make corrections. Franzi Frey provided us with many versions of individual shots so that we could understand what kind of movements were recorded more precisely than others. She moved like a real cartoon character herself and breathed life into our character with deliberately exuberant body movements. Meanwhile, the rest of our film team alternated between different positions. We also acted as partners in the film scene or directed the shoot ourselves.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0040_0070_Mina_Sternchen-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151019" ><figcaption class="wp-element-caption">The climax of the film &#8211; the embrace between Mina and her younger self</figcaption></figure>



<h2 id="animation-in-2d-and-3d" class="wp-block-heading"><strong>Animation in 2D and 3D </strong></h2>



<p class="wp-block-paragraph">As hand movements and facial expressions could not be recorded by the motion capture system, we animated some of the shots. Using the Blender add-on Animation Layers, we were able to move Mina&#8217;s body parts in different layers, set keyframes and thus animate them. We used the <a href="https://blendermarket.com/products/auto-rig-pro">Blender add-on Auto-Rig Pro</a> for our character&#8217;s rig and corrected complications in the rig with Sonja&#8217;s elaborate weight paintings. Inconsistencies from the motion capture could be corrected with our own animations. Frame by frame, we moved our character&#8217;s rig to the right place and set our keyframes piece by piece. We received great support from our lecturer, Prof Melanie Beisswenger, who explained the basic theory of animation technology to us before we started the practical application.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-28 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151015"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0020_0020_Mina_sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151015" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151018"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0030_0015_Mina_Sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151018" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151016"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0030_0065_Sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151016" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151013"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0030_0110_Mina_Sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151013" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151017"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Shot_0040_0070_Mina_Sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151017" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151014"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Umarmung_von_Mina_und_Sternchen.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151014" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Magical still frames from ‘Little Star’</figcaption></figure>



<p class="wp-block-paragraph">For the little girl, we drew each individual frame in the traditional way. We used the ProCreate and Krita apps on our digital tablets to do this. In the group, we split up any film shots so that Elena could work on 2D keyframes and Sonja on her inbetweens at the same time. </p>



<p class="wp-block-paragraph">For the 2D animation, we orientated ourselves strongly on Elena&#8217;s reference videos that she had previously recorded. Finally, we placed great importance on a distinctive body language that would give Little Star character even without dialogue. The biggest challenge for us was the interaction between Mina and Little Star. To achieve this, Sonja and Elena split the previously generated 3D animations into individual keyframes and drew Little Star into the scene frame by frame. Vanessa supported them in the lineart and colouring process.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="834"  height="715"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Color_Script_von_Elena_Rid-edited.jpg?resize=834%2C715&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151045" ><figcaption class="wp-element-caption">Concrete lighting concept in the course of the film by Elena Rid</figcaption></figure>



<h2 id="lighting-under-a-starry-sky" class="wp-block-heading"><strong>Lighting under a starry sky </strong></h2>



<p class="wp-block-paragraph">The special feature of our film is that it only takes place at night. We worked on various lighting concepts to tell the visual story of the look we had conceived. After consulting with the group, we used these to create a colour sheet for our film. It was clear that almost all the lights in the observatory should be off, while a bright moonlight should shine into the building. Thanks to great support from our lecturer Kathrin Hawelka, we gained a deeper insight into master lighting and shot lighting. </p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Concept_Art_Illustration_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151022" ><figcaption class="wp-element-caption">The expressiveness of magical light in a conceptual drawing</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">With a mixture of the changed sun position in Blenders Sky Texture and a strong spotlight, Vanessa simulated a soft moonlight at night. Using Area Lights, Sonja lifted our character from the background and gave her more definition in the face. Inside the observatory, Vanessa also worked mostly with area lights, for example on the PC screen. The moonlight in the opening of the observatory was created using a spotlight. </p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-29 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151024"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Lighttest_PC_von_Vanessa_Ramovic_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151024" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151023"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Lighttest_PC_von_Vanessa_Ramovic_2.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151023" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Dark and sparse: the lighting at the lonely workplace</figcaption></figure>



<p class="wp-block-paragraph">Finding the right light colour and temperature proved difficult at first. Our concept was to start the film with the coldest and darkest colours possible. However, as soon as Mina meets her little self, a warm colour appears for the first time in the film with the girl&#8217;s striking red jumpsuit. With the help of the fantastic starry vortex, which we designed in shades of cyan and purple, the colourful tones take over Mina&#8217;s surroundings and the astronomer herself. The colours represent a return to her inner child and her deep enthusiasm for the stars. Thanks to the amazing colour grading by Claudia Fuchs, we were able to highlight some parts of the film even more and give the film a final polish.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Lichtverhaeltnis_Sterne_von_Vanessa_Ramovic_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151025" ><figcaption class="wp-element-caption">Colourful and playful: The development of light in the course of the film</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="melodies-of-magic-sounds-and-music" class="wp-block-heading">Melodies of Magic: Sounds and Music </h2>



<p class="wp-block-paragraph">Even in the earliest sketches of our animatics, in which Sonja had already incorporated existing film music as references, it was clear that we wanted to go in a direction with the music that would strike an emotional chord. We found great inspiration in many works by Pixar. Back in April 2024, we discussed our musical perspectives and ideas with our composer Julia Chen, whom we met as part of a collaboration between the HFF Munich and the Munich University of Music and Theatre. Working with her was a unique experience, as our wishes and ideas immediately went in the same direction. Shortly afterwards, we received the first musical sketches for our early and unfinished 3D animatics, which already impressively summarised the dimensions of our film.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-30 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="608"  height="1080"  data-id="151027"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/image1.jpg?resize=608%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151027" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="871"  height="1080"  data-id="151028"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/JuliaChen_BTS.jpg?resize=871%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151028" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Our composer Julia Chen making magic with our score</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">After a lively exchange, we jointly decided to place a major climax in the music on the embrace of Mina and Little Star. We also asked Julia Chen to personally record the vocals for the credits. We are over the moon with the end result and were very happy to bring them together with our film sounds. Even without dialogue in the film, it was important to record sounds such as breathing, laughing or groaning in a sound booth. Our team member Elena lent her voice to both Mina and Little Star in the final film. All the voice recordings were made in a recording studio at the HFF and the music academy. Many of our sounds could be taken from our internal sound library at the university, and additional Foley sounds could also be recorded in the studio if necessary. The final 5.1 mix of sound, music and voices for our final mix was created by our sound mixer Gerhard Auer.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-31 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151030"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/2024-09-18_13_24_03-DaVinci_Resolve_Studio_-_LITTLE_STAR_SHOW_18.9.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151030" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="673"  data-id="151029"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/2024-09-18_13_27_19-DaVinci_Resolve_Studio_-_LITTLE_STAR_TO_CINEMA.jpg?resize=1200%2C673&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151029" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">After vs. before: compositing and colour grading in ‘Little Star’</figcaption></figure>



<h2 id="magical-adjustments-in-compositing" class="wp-block-heading">Magical Adjustments in Compositing </h2>



<p class="wp-block-paragraph">The compositing was created by Vanessa and Elena in DaVinci Fusion. The core of the work was the merging of 2D matte paintings and hand-drawn 2D animations into the three-dimensional Blender scene. The interactions between Mina and Little Star had to look fluid and not leave any gaps, which was a big challenge for a short time. In some cases, we corrected every single frame by hand. We placed the matte paintings as PNGs with an alpha channel over the 3D renders. Vanessa gave the star swirls in particular a major compositing polish. She corrected some of the colours, added blurring and enhanced the lighting effects. We made the particles shine all the brighter. One of the biggest challenges for us was to place 2D matte paintings in a scene with a moving camera &#8211; as is the case with the meeting of Mina and Little Star. As a solution, Elena added her drawing to the Blender scene itself instead of compositing it. By drawing the matte paintings several times, she found out where the most parallax occurs when the camera is moved more strongly. Based on this, she divided the background into eight different layers, which we inserted as planes in Blender and moved over the 3D desert. The process resembled staggered stage elements in terms of perspective and turned out to make sense in retrospect.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="764"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Little_Star_Poster_No_Text.jpg?resize=764%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151032" ><figcaption class="wp-element-caption">Key visual for the magical star stories</figcaption></figure>



<h2 id="starry-adventures-in-retrospect" class="wp-block-heading">Starry Adventures in retrospect </h2>



<p class="wp-block-paragraph">Life is through and through a collection of many experiences and adventures that shape us into the people we are today. Many of us probably also know what it feels like to be frustrated or on the verge of burnout. However, only very few of us talk about it, which is why we want to take the big step with our short film of addressing people who may be struggling in their job or everyday life, or even those who have lost sight of their own preferences, hobbies and passions. After working on &#8220;Little Star&#8221; for two semesters and half a summer, we were finally able to show the film to a larger and more diverse audience, including some professional eyes from the industry, on 28 November 2024 at the VFX Reel 2024 at the HFF. We would like to take this opportunity to thank our team assistant Petra Hereth for organising our premiere and the numerous support from all the visitors. It would be a pleasure for us to be able to present the film at other occasions such as festivals afterwards. We hope that the audience will enjoy Mina&#8217;s adventures &#8211; but also that they will give their own inner little star a big hug after seeing the film!</p>



<p class="wp-block-paragraph"></p>



<h2 id="summary-and-producers-notes" class="wp-block-heading">Summary and Producer&#8217;s Notes </h2>



<p class="wp-block-paragraph"><br />The “Little Star” project was already in its infancy when I approached the team consisting of Sonja Latussek, Vanessa Ramovic and Elena Rid. Having just arrived at the HFF, it was my heart’s desire to be able to take part in an animated film within reach. The VFX department and the students of the 2023 class worked closely together in weekly meetings (weeklies), which I was able to attend for the first time in November and then experience the development of the film throughout the year.</p>



<p class="has-text-align-right wp-block-paragraph"><em>by Pearl Fröhlich</em></p>



<p class="wp-block-paragraph">The filmmakers impressed the supervising chair and myself with their precise and creative<br />brainstorming phase and quickly moved on to script development. The team was quickly joined by our composer Julia Chen, who had also worked on “Schattenspiel” from the previous year. The proximity between us and the music academy made it easy to work closely together, which gave everyone an instructive insight into the work processes of both trades.</p>



<p class="wp-block-paragraph">For the design of the space and the characters, we went on a joint research trip as a team to the university observatory in Munich, which Dr Oliver Friedrich organised and designed together with us. On site, the scientific staff shared their knowledge and enthusiasm for the field of astronomy with us, which gave us deeper access to Mina and Little Star.</p>



<p class="wp-block-paragraph">Mina was brought to life by actress Franzi Frey on a day of motion capture filming in the HFF&#8217;s in-house studio, supervised by David Emmenlauer. The three filmmakers took it in turns to act in the role of the starlet. After a steep learning curve, the motion capture data and reference recordings made it easier to realise the final animated version.</p>



<p class="wp-block-paragraph">The chair of the VFX degree programme, consisting of Prof. Jürgen Schopper, Dr Rodolfo Anes Silveira, Berter Orpak, Jonas Kluger and Petra Hereth, supported the entire process with their expertise. The project and all those involved went through many intensive phases in its creation and there was a shared anticipation of the final premiere of the film at the VFX-Reel 2024 in November this year at the HFF.</p>



<p class="wp-block-paragraph">I would like to thank you for the many learning opportunities and experiences gained, which have given me further training for future projects and left me with an enthusiasm for digital production.</p>



<p class="wp-block-paragraph">From the production side, I would like to personally thank Lissy Giglberger, Ina Mikkat, the production manager of the project, and Daniel Zitzer, the production assistant, who have strongly supported and strengthened me through the first year of this project.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/untitled.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151035" ><figcaption class="wp-element-caption">Exterior view of the observatory with matte painting</figcaption></figure>



<h2 id="team" class="wp-block-heading">Team </h2>



<p class="wp-block-paragraph">A Film By: Vanessa Ramovic &#8211; Elena Rid &#8211; Sonja Latussek<br />Script / Modeling / Texturing / Rigging / Lighting / Compositing By: Vanessa Ramovic &#8211; Elena Rid &#8211; Sonja Latussek<br />Musical Score, Song &amp; Vocals By: Julia Chen<br />Produced By: Pearl Fröhlich<br />Mina Actress: Franzi Frey<br />Project Supervision: Prof. Jürgen Schopper<br />Project Consultant: Dr. Rodolfo Anes Silveira<br />Visual Effects Pipeline TD: Jonas Kluger<br />Mentor 3D Computer Animation: Berter Orpak<br />Line Producer: Ina Mikkat<br />Team Assistant Line Producer: Ron Sikkes<br />Team Assistance: Petra Hereth<br />Colour Grading: Claudia Fuchs<br />Sound Design &amp; Re-Recording Mixer: Gerhard Auer<br />Audio Consulting: Andreas Goldbrunner<br />Audio Consulting: Stefan Möhl<br />Editing Support: Yuval Tzafrir</p>



<p class="wp-block-paragraph">Studio Management: Peter Gottschall<br />Studio Management: Andreas Beckert<br />Scheduling: Beate Bailas<br />Scheduling: Sabina Kannewischer<br />Voice Acting: Elena Rid</p>



<p class="wp-block-paragraph"><strong>Thanks To Our Tutors!</strong><br />3D Animation: Prof. Melanie Beisswenger<br />Storyboard: Prof. Michael Coldewey<br />Motion Capture: David Emmenlauer<br />Lighting: Kathrin Hawelka<br />Modeling &amp; Rigging: Benc Orpak<br />Characterbuilding: Dr. Walter Stehling<br />Cinematography: Dr. Rodolfo Anes Siilveira<br />Rendering: Jonas Kluger<br />Overall Management: Prof. Jürgen Schopper</p>



<p class="wp-block-paragraph">Special Thanks To:<br />Jim Obmann &#8211; Emil Pogolski &#8211; Vanessa Chu &#8211; Ina Mikkat &#8211; Edgar Bauer &#8211; Paula Wodniok &#8211; Mayra<br />Ebensen &#8211; Silvia Loose &#8211; Franz Stoecker &#8211; Felix Zachau &#8211; Yuval Tzafrir &#8211; Mika Angeli &#8211; Lissy Giglberger</p>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150988"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Wir_bei_der_Arbeit_an_der_Previsualisation_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150988" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150993"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Facial_Character_Sheet.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150993" ></figure>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="150965"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Ausflug_in_die_Bogenhausener_Sternwarte_5.jpg?resize=1200%2C800&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150965" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="834"  height="715"  data-id="151045"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Color_Script_von_Elena_Rid-edited.jpg?resize=834%2C715&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151045" ></figure>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="909"  data-id="150994"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Turnaround.jpg?resize=1200%2C909&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150994" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  data-id="150981"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Konzeptzeichnungen_fuer_das_Buero_von_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150981" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="836"  data-id="150978"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Sternchen_poses_von_Elena_Rid.jpg?resize=1200%2C836&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150978" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151000"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/obsi_innen_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151000" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="764"  height="1080"  data-id="151032"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Little_Star_Poster_No_Text.jpg?resize=764%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151032" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150997"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/fd.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150997" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="871"  height="1080"  data-id="151028"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/JuliaChen_BTS.jpg?resize=871%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151028" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="150987"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Wir_bei_der_Arbeit_an_der_Previsualisation_2.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150987" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="151024"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Lighttest_PC_von_Vanessa_Ramovic_1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151024" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="638"  data-id="151001"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Screenshot-2024-09-23-140104.jpg?resize=1200%2C638&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-151001" ></figure>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1029"  data-id="150975"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/10/Mina_Sternchen_interaction_Konzept_von_Elena_Rid.jpg?resize=1200%2C1029&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-150975" ></figure>



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</figure><p>The post <a href="https://digitalproduction.com/2024/11/28/hffs-little-star/">Hff’s Little Star</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[Two animated characters standing on rocky ground, reaching towards a glowing light that emerges from their hands. The background is filled with stars and abstract blue light streaks, creating a mystical atmosphere.]]></media:description>
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		<title>Through the Woodlands</title>
		<link>https://digitalproduction.com/2024/11/28/through-the-woodlands/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Thu, 28 Nov 2024 17:30:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animated short film]]></category>
		<category><![CDATA[animated storyboarding]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender rigging]]></category>
		<category><![CDATA[character design VFX]]></category>
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		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[forest creature animation]]></category>
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		<category><![CDATA[Lukas Stipar composer]]></category>
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		<category><![CDATA[surreal fantasy film]]></category>
		<category><![CDATA[Tree]]></category>
		<category><![CDATA[tree bark texturing]]></category>
		<category><![CDATA[Woodland VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=153031</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02.jpeg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="" /></div><div><p>Creatures made of tree branches and roots seem to have a firm place in the history ofVFX. Just&#8230;</p>
<p>The post <a href="https://digitalproduction.com/2024/11/28/through-the-woodlands/">Through the Woodlands</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02.jpeg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="" /></div><div><p class="wp-block-paragraph"><br />Creatures made of tree branches and roots seem to have a firm place in the history of<br />VFX. Just think of Treebeard in The Lord of the Rings, Guillermo del Toro&#8217;s Pinoccio, Groot or the creature in Seven Minutes Past Midnight. In this tradition we created woodland &#8211; an animated short film that we produced under the direction of Prof. Jürgen Schopper in the VFX programme at the HFF. Even though our forest creature may look rather frail next to many of his wooden colleagues, he more than makes up for it with his musical talent.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_4046.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153046" ></figure>



<h2 id="in-search-of-ideas" class="wp-block-heading">In search of ideas</h2>



<p class="wp-block-paragraph"><br />Even before active story development began in October 2023, our team had come together. Woodland is the result of the creative work of Jim Obmann, Emil Pogolski and Vanessa Chu. We wanted to create a film in a fantastic, surreal environment, far removed from the world we know. For months we played through different scenarios, wrote countless script drafts and created concepts of fantasy creatures and environments. Our ideas took us from the deep sea to the highest mountain peaks, caves, abandoned cities and desert planets. In these Lived whales, golems, basilisks and other fantasy creatures &#8211; including a &#8220;moon calf&#8221;, which played the leading role. Among these figures was a rough sketch of a gnarled forest creature playing a flute&#8230; However, in view of the countless options, we didn&#8217;t immediately recognise the potential of this character.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153043" ><figcaption class="wp-element-caption">In search of ideas – finished result</figcaption></figure>



<p class="wp-block-paragraph"><br />Although the settings and characters of our designs were very different, there were fortunately<br />also many similarities: Survival in a desolate world, a melancholic, sometimes gloomy mood, the contrast of light and shadow, the magical effect of the music &#8211; all of these elements appeared again and again. In the end, we were able to agree on a final film plot that united these motifs. The old forest creature reappeared as the main character. In months of work<br />Woodland took shape in this way: The story of a wooden creature, who, as the protector of nature, must save his forest from endless darkness. His only hope: a fragile flower flute. For only the music of this flute can dispel the clouds that block out the life-giving sunlight.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-33 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="780"  decoding="async"  data-id="153042"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Concept-Art.jpg?resize=780%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153042" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="722"  decoding="async"  data-id="153045"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Final-Concept-Art.jpg?resize=722%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153045" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="623" width="1200"  decoding="async"  data-id="153040"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Flute1.jpg?resize=1200%2C623&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153040" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  data-id="153044"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153044" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="838" width="1200"  decoding="async"  data-id="153041"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0418.jpg?resize=1200%2C838&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153041" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">From text to image – concept art of Milo and the flute</figcaption></figure>



<h2 id="from-text-to-image" class="wp-block-heading">From text to image</h2>



<p class="wp-block-paragraph">It all began with a spontaneous pencil sketch. The bent, asymmetrical posture of the drawn figure, as well as her melancholy expression. Numerous digital drawings followed, which refined the design more precisely. The aim was to develop a clear design language without sacrificing seemingly natural elements. The aim was to find a balance between heaviness and fragility. This is why the final Concept Pieces of bark layered like scales on the head and torso alternate with flexible root strands that form the creature&#8217;s arms, neck and stomach.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="488" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_3098.jpg?resize=1200%2C488&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153050" ><figcaption class="wp-element-caption">Storyboard &amp; previsualisation &#8211; storyboard sketches and previs</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><br />Vanessa Chu and Jim Obmann designed the concept of the &#8220;flower flute&#8221; according to a similar principle: the wafer-thin petals are arranged in a spiral around the stem which functions as a sound box. In order to play the flute, the petals have to be pressed shut so that the knotholes in the stem of the flute are covered &#8211; similar to the keys of a clarinet. This allowed us to combine an interesting design with functionality.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-34 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="653" width="1200"  decoding="async"  data-id="153051"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_3094.jpg?resize=1200%2C653&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153051" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153048"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/OVERVIEW_5.1.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153048" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="339" width="1200"  decoding="async"  data-id="153049"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Woodland_Color_Script1.jpg?resize=1200%2C339&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153049" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Pipeline &amp; workflow – shotgrid overview</figcaption></figure>



<h2 id="storyboard-previsualisation" class="wp-block-heading">Storyboard &amp; previsualisation</h2>



<p class="wp-block-paragraph">Prof Michael Coldewey and Dr Rodolfo Anes Silveira supported us in creating the storyboard. We created pencil drawings for each shot, which we cut out and rearranged again and again. This gave us the opportunity to play with different editing variations. We drew the final version digitally. Here we fine-tuned the Composition and an initial colour script that would later help us with the lighting.</p>



<p class="wp-block-paragraph">Before we started with the 3D previs, we decided to take an additional step as preparation: we filmed a &#8220;real film version&#8221; in the Ebersberg forest. Our storyboard served as a template. By filming with a real camera, we got a very good idea of which pans and movements were realistic. In doing so we moved more in the direction of more static camera work, away from the often unrealistic possibilities of a 3D camera. This calmer concept lent more authenticity and clarity to the story. Storyboard and live-action film together created a stable basis for the 3D previs. A rough animation of the character and the first sound concept soon made it possible to assess the overall effect of our film and to make final changes to the pacing.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="704" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_4042.jpg?resize=1200%2C704&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153055" ></figure>



<h2 id="pipeline-workflow" class="wp-block-heading">Pipeline &amp; workflow</h2>



<p class="wp-block-paragraph">Jonas Kluger was always on hand to help us plan an effective workflow. He explained how to use Shotgrid and Prism software, which made Project management a lot easier. Even in the deepest jungle of linked Blender scenes, rigs, FBX files and textures, we were able to keep an overview.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-35 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="853" width="1200"  decoding="async"  data-id="153080"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_3477.jpg?resize=1200%2C853&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153080" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  data-id="153081"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02.jpg?resize=1080%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153081" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="954"  height="1062"  data-id="153075"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milorender03.jpg?resize=954%2C1062&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153075" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="896"  decoding="async"  data-id="153076"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Screenshot_2024-02-22_at_10-04-09_Task_rnd_main_Woodland.jpg?resize=896%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153076" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="968"  height="892"  data-id="153078"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Sculpting-in-Zbrush.jpg?resize=968%2C892&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153078" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="690"  decoding="async"  data-id="153079"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/three_quarter.jpg?resize=690%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153079" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">A forest creature is created – 3d models of Milo</figcaption></figure>



<h2 id="a-forest-creature-is-created" class="wp-block-heading">A forest creature is created</h2>



<p class="wp-block-paragraph">The challenge now was to realise our drawn concepts in 3D. Emil Pogolski used Zbrush to sculpt the forest creature. Our character went through a series of metamorphoses until we finally succeeded in sculpturally reconstructing the expressiveness of the drawings.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="740"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Designprozess-.jpg?resize=740%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153077" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">In addition, the model was edited with regard to the animation. We opted for a mixture of ball joints and mouldable elements to give the character enough freedom of movement despite its sometimes rigid wooden structure. This also applies to the facial expressions: while the eyelids, nose and mouth are united in a single mesh, the eyebrows move separately from the head as a mosaic of fixed wooden panels. All of the figure&#8217;s blendshapes were created (also in Zbrush) using sculpting layers.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Sculpting-in-Zbrush-02.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153082" ></figure>



<p class="wp-block-paragraph"><br />We built the flower flute in Blender, also using Blendshapes for the wilting of the petals. A rough reference model of the flute served as a template in Zbrush. The hands and fingers of the forest creature were adapted to the final model. This ensured that the character and asset were a  good match. For the modelling of the bud from which the flute was to be modelled, we took a close look at the growth of real plants.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-36 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153066"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_1.3.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153066" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153067"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_BAUMSYSTEM_1.15.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153067" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1109"  decoding="async"  data-id="153068"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FUNGUS_GROWER.jpg?resize=1109%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153068" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  data-id="153072"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/HERO_TREE_split.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153072" ></figure>
</figure>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/HERO_TREE_curve.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153071" ></figure>



<p class="wp-block-paragraph"></p>



<h2 id="in-the-virtual-forest" class="wp-block-heading">In the virtual forest</h2>



<p class="wp-block-paragraph">The most challenging task during the creation of our film was the environment. The aim was to build an ancient forest whose trees were slowly decaying from lack of light. Here, too, we attached great importance to a detailed elaboration of the tree bark, leaves, roots and undergrowth.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Copy-of-Woodland_050.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153065" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">This task would have been almost impossible to complete using traditional modelling methods in the time we were given. As a solution, Jim developed a system of geometry nodes in Blender with which we were able to procedurally design a large number of unique trees. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="583" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/TREE_SYSTEM.jpg?resize=1200%2C583&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153070" ><figcaption class="wp-element-caption">In the virtual forest – Node system and models of the environment</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Curves were used to define the basic shape of the trunk, while the leaf density, number of branches and structure of the bark could be controlled with specially created parameters. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="639" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_4049.jpg?resize=1200%2C639&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153047" ><figcaption class="wp-element-caption">Texturing – Texture of Milo and mushroom</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">In addition, we allowed clusters of tree fungi to grow on the bark, including procedurally variable fungal size and density. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Screenshot_8.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153069" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">We also had the same flexibility with the shape and thickness of the tree branches (which we could let hang down sadly if required). Depending on the layout, we distributed self-made 3D scans of rotten tree trunks, rock formations and roots in the environment. This completed the overall impression of a dark, mystical forest.</p>



<h2 id="texturing" class="wp-block-heading">Texturing</h2>



<p class="wp-block-paragraph">We wanted Woodland to be a tactile, detailed film. That&#8217;s why we decided early on in favour of PBR shading with high-resolution normal and displacement maps. In Zbrush, Emil modelled larger details such as the eye wrinkles and coarse Bark structures of the character. In the next step, we projected this highpoly Model in Substance Painter onto the lowpoly mesh, which had previously been cleanly retopologised in Maya. We distributed the texel density of the lowpoly mesh over several UDIM-tiles in order to maximise the good performance of the blender scenes despite the high level of detail.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-37 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  data-id="153052"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FLUTE_rig.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153052" ></figure>
</figure>



<h2 id="rigging" class="wp-block-heading">Rigging</h2>



<p class="wp-block-paragraph">The humanoid proportions of our character allowed us to use the Blender add-on Autorig Pro as the basis for the rig. Vanessa manually adjusted the weights to anatomical features, such as the forest creature&#8217;s flexible neck.<br />After a few iterations and the support of Benc Orpak, the body rig was ready. For the facial expressions, we built a control panel to quickly control the character&#8217;s 20 blendshapes  quickly. This also made it easy to create combinations of several blendshapes. Jim rigged the flower flute completely by hand. Its complex rig made it possible not only to manipulate each petal individually, but also the overall shape of the flute. So the growth of the flower from a bud to a fully unfolded flute.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="676" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Screenshot-6.jpg?resize=1200%2C676&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153053" ><figcaption class="wp-element-caption">Rigging – Rig of the flute and Milo</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="performance-capture" class="wp-block-heading">Performance capture</h2>



<p class="wp-block-paragraph">Before the shoot, we had already tried to empathise with the role of the forest creature and<br />possible movement sequences. It quickly became clear that Jim would be best suited as a MoCap actor. David Emmenlauer was on hand on the day of filming with valuable Advice on the day of filming. He explained how to use the Xsens suit and the associated software so that we could get the most out of Jim&#8217;s performance. We used sandbags, elastic bands and a heavy rucksack to restrict our performer&#8217;s freedom of movement. This allowed us to bring our idea of a frail forest creature even closer. The foundation for the animation was laid.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Copy-of-Woodland_040.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153060" ></figure>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_1.5.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153057" ></figure>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-38 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153058"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_1.11.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153058" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153059"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_1.8.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153059" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153061"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/DREH_STILLS_1.10.1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153061" ></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Performance capture – On set with the whole team</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="animation" class="wp-block-heading">Animation</h2>



<p class="wp-block-paragraph">Retargeting turned out to be a challenge: the bones from the MoCap data had to be manually transferred to the final rig. The edited motion data provided an initial starting point for the long animation process that followed. Only the Blender add-on Animation Layers allowed us to bring the forest creature fully to life. We first corrected all imperfections in the MoCap data in order to edit them using manual animation. All the nuances of the flute playing, the the intricate hand movements and the expressiveness of the facial expressions were animated by Vanessa and Jim by hand. They received feedback from Melanie Beisswenger, who also taught us the theory of animation technique. Seeing how, step by step, a vivid character with convincing emotions was a fascinating experience with every new shot.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-39 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="153063"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Copy-of-Woodland_010.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153063" ><figcaption class="wp-element-caption">Animation – Milo worried about his flute</figcaption></figure>
</figure>



<h2 id="light-and-shadow" class="wp-block-heading">Light and shadow</h2>



<p class="wp-block-paragraph">Light is one of the most important elements in the story of Woodland. What mattered to us was a  strong contrast between light and dark. The oppressive mood of a dying Forest was to be set against the dawning of sunlight. But how do you tell the absence of light without plunging the film plot into darkness?<br />We decided to solve this problem with a clear colour scheme. The dark forest is bathed in a cold blue-green colour, with a tinge of violet in the shadow areas. In contrast, warmer colours return to the forest with the sunlight &#8211; the blue-green is replaced by light ochre and orange tones. To achieve this effect, Emil used numerous area lights in Blender in combination with a volume.</p>



<p class="wp-block-paragraph">This volume allowed us to create a depth effect and make the rays of sunlight visible. We also sorted all the lights into light groups so that we could adjust them later in compositing. This enabled us to visually separate the character from the environment even in the densest tangle of branches and to bring out all the details even in the dark forest. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Copy-of-Woodland_020.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153062" ><figcaption class="wp-element-caption">Light and shadow – light rays in the forest</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="rendering-compositing" class="wp-block-heading">Rendering &amp; compositing</h2>



<p class="wp-block-paragraph">We decided early on to render with Cycles. This allowed us to achieve the desired Quality of all transmission, subsurface and volume effects. For the necessary flexibility in compositing, we created masks for the forest creature and its flute for each shot. Nevertheless, we struggled with rendering errors &#8211; which were eventually overcome with even more patience. The effort was worth it: the final renders lived up to our  expectations. We now put all the render passes together in Nuke to create the finished overall image. Here we came a lot closer to the desired look. We increased the visual clarity the visual clarity of the shots, directing the audience&#8217;s gaze to the important image elements. In Nuke we also animated the sunlight, which we had always rendered in a separate light group.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large is-resized"><img data-recalc-dims="1" height="1080" width="405"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/COMPOSITE-LAYER.jpg?resize=405%2C1080&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153054"  style="width:700px;height:auto" ><figcaption class="wp-element-caption">Rendering &amp; compositing – several masks for the environment</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h2 id="colour-grading" class="wp-block-heading">Colour grading</h2>



<p class="wp-block-paragraph">Together with colourist Claudia Fuchs, we achieved the final look, corrected minor rendering errors and added grain. With a subtle radial blur at the edges of the image, we underlined the sometimes dreamlike mood of the film. This put the finishing touches to all the scenes &#8211; the work on the visual part was complete.</p>



<h2 id="wood-creaking-and-flute-music" class="wp-block-heading">Wood creaking and flute music</h2>



<p class="wp-block-paragraph">As our film manages without any dialogue, the music plays a very special role. In Woodland, it is not just &#8220;background music&#8221;, but a fundamental part of the film&#8217;s plot. It guides the audience through all the emotional states of the forest creature: from Self-forgetfulness to sadness to hope. This music is the work of our great  Composer Lukas Stipar, who, in addition to film music, writes pieces for video games and theatre plays. The sound design took place under the direction of sound engineer Stefan Möhl. The forest was now given an atmospheric sound backdrop, while the gnarled joints creak and crackle with every movement. All animations and textures suddenly seemed even more believable as the sound gave the film a whole new depth.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Copy-of-Woodland_030.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153074" ><figcaption class="wp-element-caption">Wood creaking and flute music – Milo playing the flute</figcaption></figure>



<h2 id="retrospective" class="wp-block-heading">Retrospective</h2>



<p class="wp-block-paragraph">Working on our first animated film at the HFF demanded a lot of perseverance from us. It was an instructive, exciting journey to the final version with one or two unforeseen twists and turns. We spent almost a whole year in the virtual forest of Woodland, so that in the end we found it difficult to detach ourselves from our work. It always seemed just one or two opportunities for improvement. But the finished film comes closer to our expectations than we initially thought possible. Now we can look back with satisfaction on a long, successful teamwork &#8211; and are already looking forward to the next VFX project!</p>



<h2 id="the-team" class="wp-block-heading">The team</h2>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="675" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/GRUPPENFOTO_WDL00090000.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt=""  class="wp-image-153064" ><figcaption class="wp-element-caption">The team – Lukas Stipar, Emil Pogolski, Jim Obmann, Vanessa Chu, Konstantin Kunze</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Munich University of Television and Film presents: A film by Vanessa Chu, Jim Obmann, Emil Pogolski</p>



<p class="wp-block-paragraph"><strong>Woodland</strong></p>



<p class="wp-block-paragraph">Screenplay / Modelling / Texturing / Rigging / Animation / Lighting / Compositing: Vanessa Chu, Jim Obmann, Emil Pogolski<br />Producer Konstantin Kunze<br />Composer: Lukas Stipar<br />Overall management: Prof. Jürgen Schopper<br />Project supervision: Dr Rodolfo Anes Silveira<br />Visual Effects Pipeline TD: Jonas Kluger <br />Mentor 3D Computer Animation: Berter Orpak<br />Production Management: Ina Mikkat <br />Team Assistance Production Management: Ron Sikkes <br />Team assistance: Petra Hereth <br />Assembly supervision: Prof Beatrice Babin, Prof Michael Palm, Yuval Tzafrir<br />Colour Grading: Claudia Fuchs<br />Mixing: Stefan Möhl<br />Postproduction Supervisor: Christoffer Kempel<br />Room scheduling: Beate Bialas, Sabina Kannewischer<br />Editing: Christine Schorr, Yuval Tzafrir<br />Technical support: Benedikt Geß, Florian Schneeweiß<br />Equipment HFF Munich: Rainer Christoph<br />Studio management: Peter Gottschall, Andreas Beckert<br />Conforming: Martin Foerster<br /><br />Sirius string quartet, clarinettist Eve Georges</p>



<p class="wp-block-paragraph">Thanks to our lecturers Prof. Melanie Beisswenger, Prof. Michael Coldewey, David Emmenlauer, Kathrin Hawelka, Benc Orpak, Dr Walter Stehling.</p>



<p class="wp-block-paragraph">Special thanks to Edgar Bauer, Mayra Ebensen, Paula Wodniok, Silvia Loose, Franz Stöcker, Felix Zachau, Hannes Werner, Alexander Hupp, Ines Timmich, Franziska Bayer, Valentin Dittlmann</p>



<h2 id="producers-comment" class="wp-block-heading">Producers Comment </h2>



<p class="wp-block-paragraph">When I started at the HFF, I wasn&#8217;t even aware that there were animated films in addition to documentaries and feature films that we production students were allowed to accompany as producers.</p>



<p class="has-text-align-right wp-block-paragraph"><em>by Konstantin Kunze</em></p>



<p class="wp-block-paragraph">In the first few weeks of my studies, however, I gradually found out that we could get this opportunity and be allowed to produce an animated film. I approached Vanessa and offered to help her and the team with the production. The offer quickly became a reality and I became part of Team JEV: Team Jim Obmann, Emil Pogolski and Vanessa Chu.<br />Every week we met with the other team and the lecturers from the VFX department for weekly meetings in which the film was shaped step by step. Starting with brainstorming, script development and then everything to do with the animation and completion of the film. What I&#8217;m describing here so casually and briefly was a process that took months and ultimately lasted a year. A process in which I learnt what in-depth character and story development means and what it means to track the progress of an animated film in Shotdeck, to get to know and understand general terms and the workflow of an animation project.</p>



<p class="wp-block-paragraph">I can only repeat it again and again and take my hat off to Vanessa, Emil and Jim. What you three have achieved over the last year is incredible and I am deeply grateful to you for letting me go along for the ride. Your skills and abilities have made my jaw drop more than once. Seeing how you have grown together as a team and how everyone in the team has found their role based on their skills makes me proud. Proud of your work and especially proud of the three of you.</p>



<p class="wp-block-paragraph">A big thank you to everyone in the VFX department for their commitment and time, and to everyone else involved, especially the production manager Ina Mikkat and her assistant and good soul in the production department, Daniel Zitzer. If there&#8217;s one important thing to take away from the last year, it&#8217;s a newfound understanding of what it means to work in VFX. Even if it was only a small insight into the big VFX world, you can now better appreciate what it really means to produce visual effects or animations and that it is not just a ‘job on the side’, as it is often seen in the film industry. Vanessa, Emil and Jim, it was a pleasure to produce this film with you, and if this is your start, then we can&#8217;t help but look forward to all the wonderful things to come from you.</p>



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<p class="wp-block-paragraph"></p>



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1800w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Flute1-238x134.jpg?strip=info&#038;w=2000&#038;ssl=1 2000w"  alt=""  data-height="1080"  data-id="153040"  data-link="https://digitalproduction.com/?attachment_id=153040"  data-url="https://digitalproduction.com/wp-content/uploads/2024/11/Flute1-238x134.jpg?crop=1"  data-width="2080"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Flute1-238x134.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 39 of 42 in full-screen" ></figure><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=1800&#038;ssl=1 1800w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?strip=info&#038;w=2000&#038;ssl=1 2000w"  alt=""  data-height="2250"  data-id="153044"  data-link="https://digitalproduction.com/?attachment_id=153044"  data-url="https://digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?crop=1"  data-width="3999"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FluteConcept-238x134.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 40 of 42 in full-screen" ></figure></div></div><div class="tiled-gallery__row"><div class="tiled-gallery__col" style="flex-basis:63.94348%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=1800&#038;ssl=1 1800w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?strip=info&#038;w=2000&#038;ssl=1 2000w"  alt=""  data-height="2160"  data-id="153043"  data-link="https://digitalproduction.com/?attachment_id=153043"  data-url="https://digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?crop=1"  data-width="3840"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/IMG_0413-238x134.jpg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 41 of 42 in full-screen" ></figure></div><div class="tiled-gallery__col" style="flex-basis:36.05652%"><figure class="tiled-gallery__item"><img  decoding="async"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=600&#038;ssl=1 600w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=900&#038;ssl=1 900w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=1200&#038;ssl=1 1200w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=1500&#038;ssl=1 1500w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=1800&#038;ssl=1 1800w,https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?strip=info&#038;w=2000&#038;ssl=1 2000w"  alt=""  data-height="3000"  data-id="153039"  data-link="https://digitalproduction.com/?attachment_id=153039"  data-url="https://digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?crop=1"  data-width="3000"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-238x134.jpeg?ssl=1"  data-amp-layout="responsive"  tabindex="0"  role="button"  aria-label="Open image 42 of 42 in full-screen" ></figure></div></div></div></div></div>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/11/28/through-the-woodlands/">Through the Woodlands</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">153031</post-id>	</item>
		<item>
		<title>VFX Reel 2024: HFF Munich’s Visual Effects Students Showcase Their Latest Work</title>
		<link>https://digitalproduction.com/2024/11/13/vfx-reel-2024-hff-munichs-visual-effects-students-showcase-their-latest-work/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Wed, 13 Nov 2024 13:18:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation film]]></category>
		<category><![CDATA[Audimax cinema]]></category>
		<category><![CDATA[digital design]]></category>
		<category><![CDATA[film industry]]></category>
		<category><![CDATA[HFF Munich]]></category>
		<category><![CDATA[Student]]></category>
		<category><![CDATA[VFX Reel]]></category>
		<category><![CDATA[VFX showcase]]></category>
		<category><![CDATA[visual effects students]]></category>
		<category><![CDATA[visual storytelling]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=153109</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-e1738691801964.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="" /></div><div><p>Experience the latest in visual effects and digital storytelling at HFF Munich's VFX Reel 2024 on November 28.</p>
<p>The post <a href="https://digitalproduction.com/2024/11/13/vfx-reel-2024-hff-munichs-visual-effects-students-showcase-their-latest-work/">VFX Reel 2024: HFF Munich’s Visual Effects Students Showcase Their Latest Work</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Milo_02-e1738691801964.jpg?fit=1080%2C1080&quality=80&ssl=1" width="1080" height="1080" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:2418,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218173402\/https:\/\/digitalproduction.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 02:04:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 15:32:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 12:43:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 10:45:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 13:10:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 09:58:26&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-20 09:58:26&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2419,&quot;href&quot;:&quot;https:\/\/anmeldung.hff-muc.de\/vfx\/reel2024&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250523213255\/https:\/\/anmeldung.hff-muc.de\/vfx\/reel2024\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 02:04:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 15:32:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 12:43:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 10:45:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 13:10:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 09:58:24&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-20 09:58:24&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph">Digital production professionals, mark your calendars for an evening of cutting-edge visual storytelling at the &#8220;VFX Reel 2024&#8221; on November 28, hosted by the Department of Cinematography at HFF Munich. This event is set to spotlight the fresh and experimental work of visual effects students in both animation and live-action productions, giving audiences an in-depth look at the skills and creativity driving the next generation of digital artists.</p>



<h3 id="a-program-of-animation-and-realfilm-projects" class="wp-block-heading"><strong>A Program of Animation and Realfilm Projects</strong></h3>



<p class="wp-block-paragraph">Starting at 18:30 in HFF’s Audimax Cinema, the VFX Reel 2024 promises a varied selection of digital productions from HFF’s up-and-coming talents. These screenings include animations and realfilms (hybrid productions combining live action with CGI elements) that delve into themes of self-discovery, resilience, and the mysteries of light and darkness. Among the notable entries:</p>



<ul class="wp-block-list">
<li><strong>&#8220;Little Star&#8221;</strong> – A journey of a young astronomer reconnecting with her inner child. This animated piece uses intricate VFX to blend real-world elements with whimsical space visuals, offering a unique look at personal discovery through the lens of astronomy.</li>



<li><strong>&#8220;Woodland&#8221;</strong> – A visual narrative centered around a mystical forest creature seeking to bring light to a darkened world. With heavy emphasis on atmospheric lighting and textural VFX, &#8220;Woodland&#8221; stands as an immersive animation that emphasizes the power of hope and transformation.</li>



<li><strong>&#8220;Wohin&#8221;</strong> – This second-year student project brings the audience into the world of a young pianist grappling with her aspirations. Using minimalistic but expressive VFX, the film explores her dreams and the struggles of artistic expression in a realistic setting.</li>
</ul>



<h2 id="behind-the-scenes-making-of-and-student-qa" class="wp-block-heading"><strong>Behind the Scenes: Making Of and Student Q&amp;A</strong></h2>



<p class="wp-block-paragraph">The program doesn’t end with the credits. Attendees are invited to stay for a Making Of session, which promises an insightful look at the creative processes, challenges, and technical choices behind each production. This segment will include presentations from the students themselves, offering a rare opportunity to hear directly from the creators about their inspirations, workflows, and tools.</p>



<p class="wp-block-paragraph">Moderated by Prof. Jürgen Schopper, the event also provides a platform for audience engagement, where viewers can discuss the creative process with the students in person. Prof. Schopper’s involvement brings an added layer of expertise, setting the stage for thoughtful discussions on the evolving role of VFX in narrative cinema.</p>



<h3 id="reserve-your-spot" class="wp-block-heading"><strong>Reserve Your Spot</strong></h3>



<p class="wp-block-paragraph">The event is free, but seating is limited and entry is by online guest list only. Those interested should secure their spots by registering via the official <a href="https://www.digitalproduction.com">HFF </a><a href="https://anmeldung.hff-muc.de/vfx/reel2024/">Munich </a><a href="https://www.digitalproduction.com">VFX Reel page</a> (link includes a QR code for entry). Doors open at 18:00, with the screening beginning promptly at 18:30. Afterward, attendees can enjoy a casual reception in the foyer, ideal for networking and connecting with others in the field of digital production and visual effects.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2024/11/13/vfx-reel-2024-hff-munichs-visual-effects-students-showcase-their-latest-work/">VFX Reel 2024: HFF Munich’s Visual Effects Students Showcase Their Latest Work</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">153109</post-id>	</item>
		<item>
		<title>Ghosts at the HFF</title>
		<link>https://digitalproduction.com/2024/09/15/ghosts-at-the-hff/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Sun, 15 Sep 2024 08:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DP2404]]></category>
		<category><![CDATA[hff]]></category>
		<category><![CDATA[HFF München]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Student]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=144898</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Einleitung_FinalerShot_2.png?fit=1200%2C633&quality=72&ssl=1" width="1200" height="633" title="" alt="" /></div><div><p>A humanoid robot leans against a car, smoking, with a dog sitting opposite.  They enjoy the sunset together.</p>
<p>The post <a href="https://digitalproduction.com/2024/09/15/ghosts-at-the-hff/">Ghosts at the HFF</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Einleitung_FinalerShot_2.png?fit=1200%2C633&quality=72&ssl=1" width="1200" height="633" title="" alt="" /></div><div><p class="wp-block-paragraph">Our first ideas emerged from this sketch: What characterises the robot, what is the relationship between it and the dog, what kind of world do they live in? We are in the near future. People and seemingly all life have disappeared from the city and countryside. Posters, camps, cars and facilities left behind bear witness to the vanished culture.<br /></p>





<p class="wp-block-paragraph"></p>





<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">

<p class="wp-block-paragraph">By Edgar Bauer, Franz Stöcker and Felix Zachau. They are studying image design at the HFF Munich, specialising in VFX. All three found it exciting to tell the story of such different characters coming together, which is why they joined forces as a team.</p>

</blockquote>





<p class="wp-block-paragraph">The rusty old household robot has also been left behind. It still works and seems to mechanically fulfil its old routines. The dog is playful, it eats and seeks closeness.<br />In doing so, he gradually brings the old, cumbersome, stuck machine to life. He takes it out of its routine and humanises it. The robot becomes a humanoid that can care, play and feel. You watch as the years pass, the dog grows older and the robot becomes more human. It all ends with one last special evening when they watch fireflies together.<br />This sets the cornerstones of the story, focussing on their relationship and the development of the robot.<br />In weekly meetings with Prof Jürgen Schopper and Dr Rodolfo Anes Silveira, we presented our respective progress and discussed how best to proceed. Team assistant Petra Hereth coordinated the project organisation for us, including the lectures and all associated seminars and workshops.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-40 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="764"  decoding="async"  data-id="145267"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ConceptScript_Hundeskizze_2-4k.png?resize=764%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145267" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1173"  decoding="async"  data-id="145266"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ConceptScript_Hundeskizze_1-Kopie-1.png?resize=1173%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145266" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="810"  decoding="async"  data-id="145268"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ConceptScript_Roboterskizze_1-4k.png?resize=810%2C1080&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145268" ></figure>

</figure>





<h2 id="storyboard" class="wp-block-heading">Storyboard</h2>





<p class="wp-block-paragraph">With the script ready and a precise idea of the aesthetics, it was time for the storyboard. Professor Michael Coldewey helped us to break the story down into a few images, which we then drew in the &#8220;Procreate&#8221; drawing programme. The focus was on the comprehensibility of the images and not on details, but at the same time we were also able to think about the camera settings.<br />The aim was to tell and structure the script visually in such a way that an outsider could look at the storyboard and understand what was happening.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-41 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="495" width="1200"  decoding="async"  data-id="145271"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Einleitung_ErsteSkizze-4k.png?resize=1200%2C495&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145271" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145272"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Einleitung_FinalerShot_1.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145272" ></figure>

<figcaption class="blocks-gallery-caption wp-element-caption">Left: The first sketch on which the story is based.<br />Right: The final look of the film &#8211; about a year later</figcaption></figure>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1697"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Storyboard_1-4k.png?resize=1200%2C1697&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145287" ><figcaption class="wp-element-caption">First storyboard drawings and concepts of the robot</figcaption></figure>





<h2 id="animatic-and-pre-visualisation" class="wp-block-heading">Animatic and pre-visualisation</h2>





<p class="wp-block-paragraph">The animatic can be divided into two phases. First comes the drawn animatic and then the PreVis, a rough 3D animated version of the film. The drawn animatic is an animated version of the storyboard. We used the images from the storyboard in the &#8220;Premiere Pro&#8221; editing programme. We also tested how long we should leave the shots for and created a rudimentary version of the sound. This allowed us to consider what should be shown visually and what could be told via the sound. That was very good for getting a rough feel for the story. The next step was the PreVis.<br />We modelled and rigged rough versions of the dog and robot in &#8220;Blender&#8221; and created very simplified sets. The scenes were then quickly animated and rendered in Workbench to see where the characters were, how well the camera was placed and whether a viewer could understand the film at all. Our focus on speed meant we could quickly see which shots worked and which we needed to rework. Telling a long period of time in a short film was a particular challenge. Over 28 versions, we considered shot sizes, moved characters to different locations and added, replaced, moved in the timeline, changed or discarded entire shots. In the end, we had a plan of how long each shot had to be, how the camera should be placed and what should happen in front of it.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Musik_1.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145282" ></figure>





<h2 id="music" class="wp-block-heading">Music</h2>





<p class="wp-block-paragraph">With a rough idea of what kind of tonality we wanted to create in our film music, we were very lucky that the composers Arezou Rezaei and Jiro Yoshioka from the Munich University of Music agreed to compose the score for us. It was ideal that we started collaborating even before the PreVis was finalised.<br />This allowed us to give each other feedback and they were able to advise us on which scenes we should keep longer or shorter so that the composition could unfold its full effect. The music also provided plenty of inspiration and the insights the musicians were able to give us based on their expertise had a significant influence on the development of the story.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/AnimaticPreViz_1-Kopie.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145262" ><figcaption class="wp-element-caption">Mit dem Animatic wurde die Auflösung finalisiert.</figcaption></figure>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-42 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="502"  data-id="145263"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/AnimaticPreViz_2-Kopie.png?resize=1200%2C502&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145263" ></figure>

</figure>





<h2 id="pipeline-workflow" class="wp-block-heading">Pipeline &#038; Workflow</h2>





<p class="wp-block-paragraph">Without the help of our Pipeline TD Jonas Kluger, this film would probably still not be finished. He familiarised us with the project management software &#8220;Shotgrid&#8221; and made sure that possible errors caused by the communication between &#8220;Blender&#8221; and &#8220;Shotgrid&#8221; did not affect us as much as possible. We initially created tasks for all environments, characters, assets and shots. We then divided the tasks among ourselves and uploaded the results to &#8220;Shotgrid&#8221;. This pipeline makes it possible to work on sets simultaneously so that the updated assets are also opened when a scene is opened.<br /></p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-43 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145280"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Model_Hund.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145280" ><figcaption class="wp-element-caption">Finales Modell des Hunds</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145281"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Model_Roboter.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145281" ><figcaption class="wp-element-caption">Finales Modell des Roboters</figcaption></figure>

</figure>





<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">

<p class="wp-block-paragraph"></p>

</div>





<h2 id="modelling-texturing-rigging" class="wp-block-heading">Modelling, Texturing, Rigging</h2>





<p class="wp-block-paragraph">It was important to us that the last dog and the last robot should be archetypes. The robot&#8217;s shapes should convey a fascination for its technical abilities and yet still look old and capable of development.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Retrospektive_2.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145283" ></figure>





<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">

<p class="wp-block-paragraph"><br />We took a lot of inspiration for the design from older tractors. The approach behind this was that it is obviously a simple machine &#8211; its functionality and components are revealed in the little remodelled design. It is an industrial machine whose original reason for being should be as far removed as possible from a social or cautious function, so that its transformation towards the human becomes clearer and its action contrasts with its appearance. small details such as a colourful child&#8217;s handprint subtly tell of his past as a helping hand to a family. In &#8220;Procreate&#8221;, we first roughly sketched the robot in order to find a design language that we could agree on as a team. The sketches were then turned into technical drawings, which also looked at the individual body parts in detail.<br />The robot consists of over 200 individual parts that move mechanically depending on each other. Each part was drawn in great detail and then modelled in Blender with the help of our lecturer Benc Orpak. It was a very complicated but rewarding job to create the mechanisms that would eventually make the robot move. The individual parts had to fit together exactly and yet not clip into each other when moving. All parts were individually drawn, modelled, textured and rigged. Berter Orpak was on hand as a 3D mentor to answer any questions we had.<br />Unlike the robot, the dog is very organic, it should look playful, lively and cute. We researched the anatomy and bone structure of dogs and tried to model it as closely as possible to reality. We showed the ageing of the dog mainly through different textures for the young and old dog.</p>

</div>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-44 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="963"  sizes="(max-width: 1200px) 100vw, 1200px"  data-id="145284"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Settings_Farm-Kopie.png?resize=1200%2C963&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145284" ><figcaption class="wp-element-caption">Layout des<br />Hauses von Roboter<br />und Hund</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145285"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Settings_Kueche_1-Kopie.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145285" ><figcaption class="wp-element-caption">Die Ebenen<br />setzen sich wie<br />ein Bühnenbild zu einem Hintergrund zusammen.</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145286"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Settings_Kueche_2-Kopie.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145286" ><figcaption class="wp-element-caption">Die einzelnen Ebenen eines Hintergrunds –<br />von Hand<br />gemalt</figcaption></figure>

</figure>





<h2 id="settings" class="wp-block-heading">Settings</h2>





<p class="wp-block-paragraph">The film shows a contrasting world. It starts in a destroyed, abandoned city and then switches to a rural, old-fashioned landscape where nature is slowly returning.<br />Both landscapes were modelled in 3D in Blender. The textures were then drawn in &#8220;Procreate&#8221; from a camera perspective and then projected onto the model in &#8220;Blender&#8221;. In some cases, we also used the drawings directly as backgrounds. The backgrounds had to be coherent and picturesque without distracting from the actual action.<br /></p>





<h2 id="look" class="wp-block-heading">Look</h2>





<p class="wp-block-paragraph">The look development is more than just the selection of colours and designs. It defines the visual language of the film, gives it character and lends the story a unique aesthetic. This process is crucial to how viewers perceive the world of the film and how they connect emotionally with the characters and the plot.<br />The process is iterative and required many feedback loops. In the beginning, we aimed for a photorealistic, Pixar-like look. Partly to save render time, but also because we wanted to focus on the relationship between the robot and the dog, we decided to use a mix of drawn textures and a 3D animated film.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-45 is-layout-flex wp-block-gallery-is-layout-flex">

<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145276"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Look_Gezeichnet_1.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145276" ><figcaption class="wp-element-caption">Der Roboter wird zum ersten mal mit einer emotionalen Herausforderung konfrontiert</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  data-id="145277"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Look_Gezeichnet_2.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145277" ><figcaption class="wp-element-caption">Alle Hintergründe sind handgemalt.</figcaption></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="500" width="1200"  decoding="async"  data-id="145278"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Look_Pixar_1-4k.png?resize=1200%2C500&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145278" ></figure>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="500" width="1200"  decoding="async"  data-id="145279"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Look_Pixar_2-4k.png?resize=1200%2C500&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145279" ></figure>

</figure>





<p class="wp-block-paragraph"><br />This change was one of the most difficult decisions we made for this film. We had already completed several sets in photorealistic style and had fallen in love with the look of the test renders.<br />But when we saw the dog in motion with a drawn texture, the decision was easy. It looked much more lively in the new style. We were also able to emphasise the character of the robot better in the new style.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="776" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Dreh-Kopie.png?resize=1200%2C776&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145270" ></figure>





<h2 id="rotation" class="wp-block-heading">Rotation</h2>





<p class="wp-block-paragraph">To recreate a movement realistically, it helps to collect as many references as possible. We planned a day of shooting for this purpose. Studio masters Andreas Beckert and Peter Gottschall let us use the HFF&#8217;s internal television studio for this.<br />We filmed with a younger and an older dog to cover him in both the younger and older scenes.<br />For the robot, our fellow student Julius von Diest slipped into Xsens&#8217; in-house motion capture suit. David Emmenlauer explained the correct operation of the suit to us in advance. We only used the data collected with it as a reference so as not to make the robot appear more lifelike than the dog.<br />We took each shot with three different cameras. Each was responsible for a selected perspective. The first one was placed as close as possible to the camera position defined in the PreVis. With the other two, we filmed from the front and from the side so that we could then jump 90 degrees from axis to axis when animating.</p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Animation_1-Kopie.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145264" ></figure>





<h2 id="animation" class="wp-block-heading">Animation</h2>





<p class="wp-block-paragraph">The animation was a big part of our work process. We wanted to show the slow humanisation of the robot and the ageing of the dog in the animation. The recorded references from the studio shoot came in very handy.<br />We also got help from Professor Melanie Beisswenger. As an experienced animator, she had a trained eye for our animations and was able to give us very good suggestions for improvement, especially for the dog, which made it appear even more natural.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="649" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Animation_2-Kopie.png?resize=1200%2C649&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145265" ></figure>





<p class="wp-block-paragraph"><br />One thing that made animating technically much easier was that both the dog and the robot had a very detailed model for rendering and a less detailed one for animating. When animating, we could deactivate the body responsible for rendering the characters at the touch of a button. Thanks to the saved computing power, we were able to animate in real time in the viewport.</p>





<h2 id="rendering" class="wp-block-heading">Rendering</h2>





<p class="wp-block-paragraph">The film is rendered in Blender via Cycles. We used the HFF render farm to save rendering time and stay on schedule. We also rendered out masks for the dog and robot so that we could edit them better during grading.</p>





<h2 id="grading" class="wp-block-heading">Grading</h2>





<p class="wp-block-paragraph">We were very lucky to have Claudia Fuchs, a professional grader, at our side. Together we made some colour corrections and matched the colours of the shots to each other.</p>





<p class="wp-block-paragraph"></p>





<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="633" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Grading_2.4.1.png?resize=1200%2C633&#038;quality=72&#038;ssl=1"  alt=""  class="wp-image-145275" ><figcaption class="wp-element-caption">Das Colorgrading verleiht dem Film seinen Charakter und rundet den Prozess der Bildgestaltung ab.</figcaption></figure>





<p class="wp-block-paragraph"></p>





<h2 id="sound-design" class="wp-block-heading">Sound design</h2>





<p class="wp-block-paragraph">For animated films, in which every visual component is created from scratch, the creation of realistic soundscapes is a major challenge. Stefan Möhl took on the sound design for us. We discussed our ideas with him about how the robot and the world should sound. We felt it was a great privilege to be able to look over his shoulder as he worked. It was fascinating to see how he creates a soundscape from different sounds that seem to have nothing to do with each other and breathes life into the film. He surpassed all the expectations we had beforehand.</p>





<h2 id="retrospective" class="wp-block-heading">Retrospective</h2>





<p class="wp-block-paragraph">A strongly humanoid robot leans against a car, smoking. A year has now passed since this sketch was made. A lot has happened in that time. We have spent many days and nights at the university and have grown together as a group. The collaboration led to creative solutions and a film that we are proud of. Only now do we realise how many steps and how much work is actually involved in the development of an animated film. It was a long process with many ups and downs. We have learnt a lot from it, we would like to thank everyone involved and look forward to the next project</p><p>The post <a href="https://digitalproduction.com/2024/09/15/ghosts-at-the-hff/">Ghosts at the HFF</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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