Browsing Tag

Blender

376 posts
An urban scene displayed on a computer screen, featuring a narrow, dimly lit alley lined with old, weathered buildings. The walls are painted in muted colors, with one side showcasing a turquoise door. A graph and data visualization appear below, indicating analysis of the image.

PFTrack gets Hero Cloud

PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.
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A close-up view of a vintage light bulb illuminated by a warm glow, showcasing intricate filament designs inside. In the blurred background, multiple other soft-lit bulbs create a cozy ambiance, while shadows softly dance on a textured wall.

Chaos launches free V-Ray for Blender Community Edition

Chaos has released a free Community Edition of V-Ray for Blender , giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
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A character in a dark cavern gazes at a glowing, crystalline creature resembling a serpent. The blue-lit environment sparkles with tiny lights, creating an otherworldly atmosphere.

On a Mission: Creating “NO ONE’S LIGHT”

No One’s Light is what happens when you start with 50 sci-fi ideas, delete 47 of them for survival reasons, and end up with a five-minute animated short that still looks like an alien planet got a proper art department. Blender handles the world building and Geometry Nodes chaos, CloudRig keeps characters bendy instead of broken, and Nuke ties it together before final grading at HFF München.
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