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	<title>3D software survey - DIGITAL PRODUCTION</title>
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	<title>3D software survey - DIGITAL PRODUCTION</title>
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		<title>Blender user survey 2025 – time to tell the team what you really think</title>
		<link>https://digitalproduction.com/2025/09/30/blender-user-survey-2025-time-to-tell-the-team-what-you-really-think/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 30 Sep 2025 11:46:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D software survey]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Foundation survey 2025]]></category>
		<category><![CDATA[Blender survey]]></category>
		<category><![CDATA[Blender usage workflows]]></category>
		<category><![CDATA[Blender user demographics]]></category>
		<category><![CDATA[post-production]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/blender_survey_2025_16x9.webp?fit=1200%2C676&quality=72&ssl=1" width="1200" height="676" title="" alt="A young animated character with dark hair and pink earrings smiles while holding a sketchbook, observing a friendly snail with a yellow shell in a vibrant forest setting. Text on the side reads "Blender Survey 2025."" /></div><div><p>Blender’s asking you for feedback again: join the 2025 survey and help shape how the software is used across film, game and animation workflows.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/30/blender-user-survey-2025-time-to-tell-the-team-what-you-really-think/">Blender user survey 2025 – time to tell the team what you really think</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/blender_survey_2025_16x9.webp?fit=1200%2C676&quality=72&ssl=1" width="1200" height="676" title="" alt="A young animated character with dark hair and pink earrings smiles while holding a sketchbook, observing a friendly snail with a yellow shell in a vibrant forest setting. Text on the side reads "Blender Survey 2025."" /></div><div><p class="wp-block-paragraph">The <a>Blender Foundation</a> has opened its official 2025 user feedback survey, inviting artists, studios, hobbyists and pipeline engineers to share how they use the software, what their workflows are, where improvements are needed and how the community contributes.</p>
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<h3 id="what-the-survey-covers" class="wp-block-heading">What the survey covers</h3>



<p class="wp-block-paragraph">The 2025 survey gathers demographic data such as age group, geography and professional background. It also explores workflows and use-cases, asking how people use Blender in production and which features they rely on most. Another section focuses on community engagement, measuring how users connect with the <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>ecosystem, contribute to development, and what they spend on add-ons, assets or training. The Foundation states that all results will be anonymised and shared publicly both in illustrated and raw-data form once the survey closes.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="615"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-11.png?resize=1200%2C615&quality=72&ssl=1"  alt="A screenshot of a feedback form with three sections: selecting up to three areas for Blender to focus on, choosing up to three projects, and selecting up to three research topics. Each section contains dropdown menus for options and an &#039;Other&#039; checkbox."  class="wp-image-215111" ></figure>



<h3 id="why-this-matters-for-production-departments" class="wp-block-heading">Why this matters for production departments</h3>



<p class="wp-block-paragraph">For professionals in post-production, VFX, realtime graphics and game development, the survey provides a direct channel to comment on Blender’s strengths and weaknesses within real production pipelines. Whether used for modelling, animation, rendering, compositing or game asset creation, the answers can help the Foundation prioritise development areas that affect efficiency and stability in studio workflows.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="823"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-9.png?resize=1200%2C823&quality=72&ssl=1"  alt="A survey form titled &#039;Blender&#039; with multiple-choice questions. It includes options for selecting the version of Blender used, preferences for LTS releases, and usage of experimental builds."  class="wp-image-215109" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="what-we-know-from-last-year" class="wp-block-heading">What we know from last year</h3>



<p class="wp-block-paragraph">In 2024, more than 7,000 respondents completed the survey within two weeks. The largest respondent groups came from the United States, India and Germany. Around half of all participants reported using experimental builds of Blender, suggesting a strong interest in testing upcoming or unstable features. Among professional users, the majority worked in film and animation, followed by graphic design and game development.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<h3 id="what-to-do-now" class="wp-block-heading">What to do now</h3>



<p class="wp-block-paragraph">Anyone working with Blender can take part in the survey on the official <a href="https://www.blender.org/news/blender-survey-2025/" title="">survey portal</a>.  You’ll only need a (free) Blender ID to participate. The collected data is intended to inform development priorities, documentation improvements and community resource planning. However, as with previous surveys, the effectiveness of this feedback depends on how the Foundation follows up on user input.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="720"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-8.png?resize=1200%2C720&quality=72&ssl=1"  alt="Login interface for the Blender Development Fund, featuring a dark overlay with fields for email and password. The background displays a vibrant landscape with blue water and a scenic town, emphasizing a digital art theme."  class="wp-image-215108" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="a-note-of-caution" class="wp-block-heading">A note of caution</h3>



<p class="wp-block-paragraph">While the survey offers a direct communication channel with developers, it does not guarantee that requested features or fixes will be implemented in the near term.  *sniff*  I asked for cat-themed icons for YEARS. </p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="568"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-10.png?resize=1200%2C568&quality=72&ssl=1"  alt="A checklist form titled &#039;Where do you get Blender news?&#039; with various options including friends, websites, forums, and social media platforms. Each option is represented by a checkbox."  class="wp-image-215110" ><figcaption class="wp-element-caption">When you are asked where you get your Blender News: You CAN mention Digital Production,. Just sayin’ </figcaption></figure>



<p class="wp-block-paragraph">And, since we appearntly are in <strong>THAT </strong>kind of mood today, here a brilliant clip of Peter Capaldi, telling us what he really wants (Blender and other things – and if you haven’t seen “The Thick of IT” – do that now.) </p>



<figure class="wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit"><div class="wp-block-embed__wrapper">
<span class="d04cPseRxDFHvwM6brATimILZNVp3hkKnfG5lJoSgWYqzX7OaQEty92B8u1Cj"><blockquote class="reddit-embed-bq" style="height:500px" ><a href="https://www.reddit.com/r/funny/comments/1o9t7q2/peter_capaldis_interpretation_of_the_spice_girls/">Peter Capaldi&#39;s interpretation of the Spice Girls &#34;Wannabe&#34;</a><br> by<a href="https://www.reddit.com/user/Chopper-42/">u/Chopper-42</a> in<a href="https://www.reddit.com/r/funny/">funny</a></blockquote><script type="wphb-delay-type" async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></span>
</div></figure><p>The post <a href="https://digitalproduction.com/2025/09/30/blender-user-survey-2025-time-to-tell-the-team-what-you-really-think/">Blender user survey 2025 – time to tell the team what you really think</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Blender&#8217;s 2024 User Survey Results: The Good, the Bad, and the ?</title>
		<link>https://digitalproduction.com/2025/05/28/blenders-2024-user-survey-results-the-good-the-bad-and-the/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 28 May 2025 08:41:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D software survey]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender features]]></category>
		<category><![CDATA[Blender user feedback]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[finishing]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[mastering]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[Realtime]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[shading]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=184954</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Zwischenablagebild-2.jpg?fit=1200%2C238&quality=80&ssl=1" width="1200" height="238" title="how happy are you with blender graph" alt="result of the blender survey" /></div><div><p>Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.</p>
<p>The post <a href="https://digitalproduction.com/2025/05/28/blenders-2024-user-survey-results-the-good-the-bad-and-the/">Blender’s 2024 User Survey Results: The Good, the Bad, and the ?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/Zwischenablagebild-2.jpg?fit=1200%2C238&quality=80&ssl=1" width="1200" height="238" title="how happy are you with blender graph" alt="result of the blender survey" /></div><div><p class="wp-block-paragraph">In October 2024, the Blender Foundation conducted its first user feedback survey, gathering insights from over 7,000 participants worldwide. The survey aimed to understand user satisfaction, demographics, and areas for improvement in Blender’s development.(<a href="https://survey.blender.org/feedback/2024/?utm_source=chatgpt.com">Blender – Survey</a>)</p>
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<h4 id="demographics-and-participation" class="wp-block-heading">Demographics and Participation</h4>



<p class="wp-block-paragraph">The majority of respondents were between 19 and 35 years old, with significant participation from the United States, India, and Germany. English was the primary interface language for most users, followed by Chinese and Spanish. Interestingly, older demographics placed higher importance on Blender’s mission to provide free tools for content creation.</p>



<h4 id="user-satisfaction" class="wp-block-heading">User Satisfaction</h4>



<p class="wp-block-paragraph">When asked about their satisfaction with Blender, 66% of users rated themselves as “very happy,” indicating a strong approval of the software’s capabilities and development direction.</p>



<h4 id="community-engagement" class="wp-block-heading">Community Engagement</h4>



<p class="wp-block-paragraph">While the majority of participants did not have any Blender ID community badges, the “30 years” campaign badge was the most popular among those who did. This indicates a strong sense of community and engagement among long-term users.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="785"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/image-5.png?resize=1200%2C785&quality=72&ssl=1"  alt="A bar chart displaying the sources through which users found out about the Blender user feedback survey, with &#039;blender.org&#039; leading at 30.22%. Other sources include Instagram, friends, and various social media platforms."  class="wp-image-184964" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h4 id="first-3d-software-experience" class="wp-block-heading">First 3D Software Experience</h4>



<p class="wp-block-paragraph">The survey revealed a roughly even split between users who started their 3D journey with Blender and those who began with other software such as 3DS Max, Maya, and Cinema 4D. This diversity highlights Blender’s ability to attract both newcomers and experienced artists from other platforms.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="989" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/image-6.png?resize=1200%2C989&quality=72&ssl=1"  alt="Bar chart showing survey responses for first 3D software, indicating 56.75% chose Blender and 43.25% chose other software."  class="wp-image-184965" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<p class="wp-block-paragraph">Other 3D Software in Use</p>



<p class="wp-block-paragraph">Blender may be the go-to tool for most respondents, but it’s far from the only one in their pipeline. According to the survey, over half of all participants use additional 3D software alongside Blender. The top mentions? Autodesk Maya and 3ds Max still hold ground, especially among users who migrated to Blender. Cinema 4D makes a strong showing, particularly in motion graphics-heavy workflows. Houdini appears frequently, mostly among users handling procedural content and simulation-heavy tasks. Unreal Engine, while technically not a DCC (digital content creation) tool, also ranks high due to its integration in real-time workflows and game development. This mix underlines Blender’s role not as a lone wolf, but as a highly cooperative tool within hybrid production environments.</p>



<h4 id="why-users-choose-blender" class="wp-block-heading">Why Users Choose Blender</h4>



<p class="wp-block-paragraph">When it comes to motivations, the most common reason users gave for adopting Blender can be summed up in one word: freedom. The open-source model is more than a philosophical point—it’s a practical one. Survey participants value not just the zero-dollar price tag, but also the transparency of development and the availability of the source code. </p>



<p class="wp-block-paragraph">The second most popular reason was Blender’s all-in-one workflow, meaning users can model, animate, shade, light, render, and even composite in one environment—without needing to jump between applications. Other motivators included the supportive community, the high cadence of new releases, and the sheer fun of using the software. Apparently, Blender is one of the few production tools that doesn’t make its users scream into the void—at least not daily.</p>



<h4 id="the-top-5-most-used-add-ons" class="wp-block-heading">The Top 5 Most Used Add-ons</h4>



<p class="wp-block-paragraph">Blender’s flexibility shines through its add-on ecosystem, and the survey’s data backs that up. Topping the list of most used add-ons is <strong><a href="https://digitalproduction.com/2025/05/14/bagapie-11-blenders-node-wrangler-gets-20-new-tricks/" title="BagaPie 11: Blender’s Node Wrangler Gets 20 New Tricks">Node Wrangler</a></strong>, an indispensable tool for shader work that dramatically speeds up node-based workflows. Close behind is <strong>LoopTools</strong>, loved by modelers for its suite of mesh editing tools. <strong>BlenderKit</strong> comes next, serving as a library for ready-made assets, materials, and brushes—popular among users looking to speed up asset production. </p>



<p class="wp-block-paragraph">The fourth spot is held by <strong>F2</strong>, which enhances face creation during modeling, particularly useful in low-poly workflows. Finally, <a href="https://digitalproduction.com/tag/rigify-support/" title="Rigify support"><strong>Rigify</strong> </a>rounds out the top five, giving animators a fast way to generate rigging systems without diving into manual bone hierarchy madness. Together, these five add-ons show what users actually rely on—not flashy plugins, but pragmatic tools that cut time and cognitive overhead.</p>



<h4 id="conclusion" class="wp-block-heading">Conclusion</h4>



<p class="wp-block-paragraph">The 2024 Blender user survey provides insights into the community’s satisfaction and areas for improvement. With a strong base of happy users and a commitment to free, accessible tools, Blender continues to be a leading choice for 3D artists worldwide. For more detailed results, visit the <a href="https://survey.blender.org/feedback/2024/">Blender Feedback Survey 2024 Results</a>.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/05/28/blenders-2024-user-survey-results-the-good-the-bad-and-the/">Blender’s 2024 User Survey Results: The Good, the Bad, and the ?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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