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		<title>Today: ICE.ART 2026.I kicks off on April 7</title>
		<link>https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 16:50:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[ICE.ART]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ice_2026i_2048x1024.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference"." /></div><div><p>ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ice_2026i_2048x1024.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference"." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the event: <a href="https://www.ice.art/?utm_source=chatgpt.com">ICE.ART 3D Environment Conference 2026.I</a> is a free online environment conference hosted by <a href="https://digitalproduction.com/tag/vrbn/" title="vrbn">VRBN</a> and delivered via <a href="https://www.goto.com/webinar?utm_source=chatgpt.com">GoTo Webinar</a>. No lock in, no big fuss, just a very specific kind of nerd joy.</em></p>
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<p class="wp-block-paragraph"><a href="https://www.ice.art/" title="">ICE.ART 3D Environment Conference 2026.I</a> kicks off April 7, 2026, running 5:00 PM to 8:30 PM CEST as a live webinar on <a href="https://attendee.gotowebinar.com/register/96699203094794328" title="">GoTo Webinar</a>. Day I runs under the Physics Simulations banner, with an intro, two talks with Q and A, prizes, a panel discussion, and an open community chat. Registration is free of charge on the event site, so the only real cost is admitting you enjoy hearing other people talk about creativity, technology and physics. Bring a headset and a mildly disciplined browser tab situation.</p>



<h3 id="goran-pavles-brings-blockbuster-sim-scars-to-ice-art" class="wp-block-heading">Goran Pavles brings blockbuster sim scars to Ice.Art</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A man with a confident expression stands against a dark background, wearing a fitted black sweater. His short hair is neatly styled, and his calm demeanor exudes a sense of self-assuredness. The soft lighting highlights his facial features, adding depth to the scene."  class="wp-image-267043" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/goranpavles/">Goran Pavles</a> is a Visual Effects Supervisor at <a href="https://www.stormbornvfx.com/" title="">Stormborn VFX</a>. He leads a team at Stormborn Studios, an Emmy and VES Award winning visual effects company based in Vancouver. He has over 15 years of experience in VFX and specializes in complex FX driven sequences for film and television, including  2012, Man of Steel, and 300: Rise of an Empire, plus series work on Yu Yu Hakusho, 5 Days at Memorial, and The Penguin.  On the agenda, he is slated to present Artdirecting Physics Simulations for Hollywood Blockbusters, with Q and A.</p>



<h3 id="andre-thomas-lives-at-the-intersection-of-games-and-real-sets" class="wp-block-heading">André Thomas lives at the intersection of games and real sets</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A middle-aged man with short, neatly combed gray hair smiles warmly at the camera. He wears stylish black rectangular glasses and a dark gray textured shirt, giving him a friendly and approachable appearance. The background is plain and white."  class="wp-image-267044" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/andre-thomas-30343b/">Prof. Dr André Thomas </a>is Co-Head of the<a href="https://www.hslu.ch/de-ch/informatik/forschung/labs/immersive-realities/" title=""> Immersive Realities Research Lab at Lucerne </a>University of Applied Sciences and Arts. He founded <a href="https://triseum.com/">Triseum</a> in 2014, where he serves as CEO and leads the creation of award winning academic video games.  He has more than 30 years in CGI production and has worked on video games, live action feature films, and commercials, including being Head of Graphics for EA SPORTS Football titles and contributing graphics for films including Men in Black, Con Air, Independence Day, Valiant, Ant Bully, and Tomorrow Never Dies.  On the schedule image, he appears on Day II with Planning Physical Studios: Managing Business and Creativity.</p>



<h3 id="tobias-hauck-bridges-film-instincts-and-gis-scale" class="wp-block-heading">Tobias Hauck bridges film instincts and GIS scale</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A young man with short dark hair and a light beard smiles warmly at the camera. He wears a black shirt and stands against a softly blurred background filled with vibrant green plants, adding a refreshing, natural ambiance to the scene."  class="wp-image-267050" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/tobiashauck">Tobias Hauck</a> is a Software Development Lead at the <a href="https://www.esri.com/de-de/about/about-esri/stuttgart-rd" title="">Esri Stuttgart Research and Development Center</a>. His work focuses on Reality Mapping, turning imagery and laser scans into accurate large scale 3D meshes and Gaussian splats for GIS and digital twin workflows. He is with Esri since 2016, previously worked in feature film visual effects, and brings a passion for rendering, computer animation, and 3D environment creation. On the agenda , he is listed on Day II with Geospatial Gaussian Splats: Creating 3D Maps of Large Envrionments, with Q and A.</p>



<h3 id="come-hang-out-learn-something-maybe-win-something" class="wp-block-heading">Come hang out, learn something, maybe win something</h3>



<p class="wp-block-paragraph">The agenda includes prizes and a panel discussion. By the way, the webinar puts attendees in listen-only mode  (You are muted automatically). The invite is simple: register, block the evenings, and bring at least one question you have been saving for a day when someone else has to answer it.</p>



<p class="wp-block-paragraph"><br />Homepage: <a href="https://www.ice.art/?utm_source=chatgpt.com">https://www.ice.art/</a><br />Registration: <a href="https://attendee.gotowebinar.com/register/96699203094794328">https://attendee.gotowebinar.com/register/96699203094794328</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">P.S: Afterwards, some or all of the talks will go online in full length on <a href="https://www.youtube.com/@ice_conference" title="">Youtube</a>. </p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/@ice_conference">https://www.youtube.com/@ice_conference</a></p><p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference".]]></media:description>
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		<item>
		<title>CEUM 2025 Recordings Online: Cities, Pipelines &#038; Python</title>
		<link>https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 19 Nov 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[ArcGIS planning]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[CityEngine conference recordings]]></category>
		<category><![CDATA[digital urbanism]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[procedural cities]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[Python 3 CityEngine]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=227996</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-100030.png?fit=1200%2C501&quality=72&ssl=1" width="1200" height="501" title="" alt="A city skyline with modern buildings under a partly cloudy sky, featuring an overpass in the foreground. Text overlay reads "CityEngine User Meeting 2025.II" in bold font." /></div><div><p>All CEUM 2025 recordings are now online. The CityEngine User Meeting covers procedural-city workflows, ArcGIS-based planning pipelines, and fresh Python 3 support — a compact update for anyone working in urban-scale visualization.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/">CEUM 2025 Recordings Online: Cities, Pipelines & Python</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-100030.png?fit=1200%2C501&quality=72&ssl=1" width="1200" height="501" title="" alt="A city skyline with modern buildings under a partly cloudy sky, featuring an overpass in the foreground. Text overlay reads "CityEngine User Meeting 2025.II" in bold font." /></div><div><p class="wp-block-paragraph">The CEUM 2025 recordings are now <a href="https://www.youtube.com/watch?v=qRAw5Z_fFiQ&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA&index=1" title="">available to stream</a>. The CityEngine User Meeting, hosted by the ICE.ART 3D Environment Conference, delivers a compact tour through current procedural-city workflows, ArcGIS-driven planning pipelines, and emerging production use cases in urban-scale visualization. </p>
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</div></figure>



<p class="wp-block-paragraph">The lineup includes case studies such as “ArcGIS as a Planning System,” a deep dive into “Parisian shapes,” and a demonstration of how procedural modeling supports real-world planning tasks in projects like downtown Wake Forest.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6MuwHsQ2Igs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">A key technical highlight is the updated Python 3 support in CityEngine, presented with a focus on integration scenarios for automation, data pipelines, and asset generation. Esri’s Professional Services team also breaks down utilization trends and typical deployment patterns seen across planning offices and visualization studios.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph">All talks, intro to outro, are now online on the CEUM website and t<a href="https://www.youtube.com/playlist?list=PLIrDXIGzOFHOAlc1D8mSJWyvJxRpwZvfA" title="">he official YouTube playlist.</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-11.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="246"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-11.png?resize=1200%2C246&quality=72&ssl=1"  alt="An announcement banner for an online event titled &#039;CEUM 2026.1.&#039; The date is April 2, 2026, with a time of 5:00 pm to 8:00 pm CEST. Additional time zones are mentioned: 8 am PT and 11 am ET. The message notes that the event is free of charge."  class="wp-image-228001" ></a></figure>



<p class="wp-block-paragraph">The organizers also confirmed the next <a href="https://www.3d-env.tech/" title="">CityEngine User Meeting for <strong>2 April 2026</strong></a>, giving everyone enough time to procedurally generate travel plans.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/19/ceum-2025-recordings-now-online-procedural-cities-planning-pipelines-python-3-in-76-cm%cb%9ccityengine/">CEUM 2025 Recordings Online: Cities, Pipelines & Python</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A city skyline with modern buildings under a partly cloudy sky, featuring an overpass in the foreground. Text overlay reads "CityEngine User Meeting 2025.II" in bold font.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">227996</post-id>	</item>
		<item>
		<title>Procedural Thursday: CityEngine Users Meet Online Tomorrow</title>
		<link>https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 05 Nov 2025 13:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D-ENV Tech]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[CityEngine user meeting]]></category>
		<category><![CDATA[environment art]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[Procedural Modelling]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[urban simulation]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220933</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/ceum-2025-ii-1920x1080_orig.png?fit=1100%2C619&quality=72&ssl=1" width="1100" height="619" title="" alt="A digital banner featuring the text 'CEUM 2025.II' alongside the date '6 November 2025' and 'CITYENGINE USER MEETING.' The background includes a nighttime city skyline with illuminated skyscrapers." /></div><div><p>Tomorrow, 5 p.m. CET: CityEngine User Meeting: free, online, and full of procedural nerds. Bring your node graphs.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/">Procedural Thursday: CityEngine Users Meet Online Tomorrow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/ceum-2025-ii-1920x1080_orig.png?fit=1100%2C619&quality=72&ssl=1" width="1100" height="619" title="" alt="A digital banner featuring the text 'CEUM 2025.II' alongside the date '6 November 2025' and 'CITYENGINE USER MEETING.' The background includes a nighttime city skyline with illuminated skyscrapers." /></div><div><p class="wp-block-paragraph">Tomorrow (Thursday), the <em>CityEngine User Meeting 2025</em> goes live at 5 p.m. Central European Time (8 a.m. Pacific / 11 a.m. Eastern). It’s a <strong>free online event</strong> for professionals and enthusiasts working with <a href="https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview">CityEngine</a> and related tools. The session is hosted by the same organiser behind the <a href="https://digitalproduction.com/tag/ice-art/" title="ICE.ART"><em>IceArt</em> </a>events, known for bringing together a precise mix of artists, designers, and developers. Attendance is free but registration is required via <a href="https://attendee.gotowebinar.com/register/1484515969552895578">GoToWebinar</a>.</p>
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14:32:15&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-11 18:22:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-14 18:48:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-17 19:30:42&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-21 04:01:48&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-24 07:20:38&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-27 07:34:27&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-30 07:54:08&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-03 08:10:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-06 08:53:55&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-09 09:55:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-12 11:22:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-15 11:40:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-18 13:53:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-21 13:59:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-24 17:50:08&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-27 21:43:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-31 03:24:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-06-03 03:42:51&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-03 03:42:51&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:340,&quot;href&quot;:&quot;https:\/\/www.nvidia.com\/en-us\/omniverse&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251225220254\/https:\/\/www.nvidia.com\/en-us\/omniverse\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:42:34&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 13:42:34&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:341,&quot;href&quot;:&quot;https:\/\/www.romainjanil.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251114005705\/https:\/\/www.romainjanil.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:42:42&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-01-05 10:23:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 06:26:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 17:25:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 00:43:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.3d-env.tech/uploads/1/3/0/2/130281841/agenda-6_orig.jpg?w=1200&quality=80&ssl=1"  alt="https://www.3d-env.tech/uploads/1/3/0/2/130281841/agenda-6_orig.jpg" ></figure>



<p class="wp-block-paragraph">Devin Lavigne, <strong>Partner, <a href="https://www.hlplanning.com">Houseal Lavigne</a></strong>, X: <a>@devlavigne</a><br />A Fellow of the American Institute of Certified Planners (FAICP), Lavigne is cofounder of Houseal Lavigne, known for its GIS-driven 3D planning projects. He integrates <a href="https://www.esri.com">ArcGIS</a>, <a href="https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview">CityEngine</a>, <a href="https://www.sketchup.com">SketchUp</a>, <a href="https://www.unrealengine.com">Unreal Engine</a>, and <a href="https://www.nvidia.com/en-us/omniverse/">Omniverse</a> to visualise urban data. He has led more than 200 plans worldwide and received the APA National Excellence Award, Esri’s Most Innovative Partner Award, and five Esri SAG Awards. Lavigne regularly presents at Esri UC and the Geodesign Summit, focusing on pragmatic, production-ready digital-twin workflows.</p>



<p class="wp-block-paragraph">Dr. Leilei Duan, <strong>3D Technical Consultant, <a href="https://www.esri.com">Esri</a></strong><br />Duan holds a PhD in Design, Construction, and Planning from the University of Florida and previously taught at the Spatial Sciences Institute at USC. At Esri, she advises clients on advanced 3D spatial solutions and emerging applications for CityEngine and ArcGIS Urban.</p>



<p class="wp-block-paragraph">Romain Janil, <strong>Founder & CEO, <a href="https://www.romainjanil.com">romainjanil.com</a></strong> X: <a>@RomainJanil</a><br />Janil is a designer specialising in 3D environment production across realtime, offline, and hybrid workflows — including simulation, games, and VFX. Known for procedural innovation and strong visual sensibility, he bridges the design and technical domains, making procedural design accessible to production artists.</p>



<p class="wp-block-paragraph">Silvia Casas, <strong>Senior Product Manager, <a href="https://www.esri.com">Esri</a></strong><br />Casas manages ArcGIS Urban and CityEngine product development. With degrees in urban planning and architecture, she joined Esri in 2004 and has since led multiple 3D city and planning initiatives. She coordinates user requirements and development priorities for both ArcGIS Urban and CityEngine, translating feedback into stable production features. Expect insights from her on current roadmap directions and the practical challenges of balancing R&D and user stability.</p>



<p class="wp-block-paragraph">Simon Haegler, <strong>Principal Software Developer, <a href="https://www.esri.com">Esri</a></strong><br />Haegler is a core developer at Esri R&D Zurich and one of the technical architects behind CityEngine. Trained in electrical engineering, he specialises in procedural 3D city modelling for media and AEC workflows. His work bridges the tool’s procedural engine with modern rendering and pipeline integration.<br />Haegler often presents detailed looks at CGA rule systems and interoperability between CityEngine and realtime tools.</p>



<h3 id="for-city-planners-tds-and-vfx-generalists-alike" class="wp-block-heading">For City Planners, TDs, and VFX Generalists Alike</h3>



<p class="wp-block-paragraph">CityEngine sits at the intersection of visual effects, realtime visualisation, and urban simulation. Whether used in city planning, game environments, or film previsualisation, its rule-based modelling workflow continues to attract a technically minded audience. The organisers describe the event as “fun”, a welcome rarity for a tool better known for geometry than parties. Expect a few seasoned users to show tips, scripts, and workflows not usually found in documentation.</p>



<h3 id="why-it-matters" class="wp-block-heading">Why It Matters</h3>



<p class="wp-block-paragraph">For production artists already relying on procedural assets, this event is a chance to catch up directly with the tool’s developers and early adopters. With contributors from both academia and production, it bridges the gap between R&D and daily use.</p><p>The post <a href="https://digitalproduction.com/2025/11/05/procedural-thursday-cityengine-users-meet-online-tomorrow/">Procedural Thursday: CityEngine Users Meet Online Tomorrow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A digital banner featuring the text 'CEUM 2025.II' alongside the date '6 November 2025' and 'CITYENGINE USER MEETING.' The background includes a nighttime city skyline with illuminated skyscrapers.]]></media:description>
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		<title>CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves</title>
		<link>https://digitalproduction.com/2025/07/01/cityengine-2025-0-street-designer-arrives-perpetual-licensing-leaves/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 01 Jul 2025 11:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[ArcGIS Professional]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[DCC integration]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[procedural city generation]]></category>
		<category><![CDATA[Street Designer]]></category>
		<category><![CDATA[urban planning]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Visual CGA Editor]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=188081</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-2-31.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Aerial view of a modern architectural complex featuring two large glass buildings with flowing rooftops. The site is surrounded by neatly arranged trees and landscaped areas, with a wide pathway leading through the center." /></div><div><p>CityEngine 2025.0 brings multi-lane Street Designer, Visual CGA Editor improvements, and drops perpetual licenses for ArcGIS Professional subscription only.</p>
<p>The post <a href="https://digitalproduction.com/2025/07/01/cityengine-2025-0-street-designer-arrives-perpetual-licensing-leaves/">CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-2-31.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Aerial view of a modern architectural complex featuring two large glass buildings with flowing rooftops. The site is surrounded by neatly arranged trees and landscaped areas, with a wide pathway leading through the center." /></div><div><p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/esri/" title="Esri">Esri </a>has released <a href="https://digitalproduction.com/tag/cityengine/" title="CityEngine">CityEngine 2025.0 </a>and added a long-requested feature for technical artists, urbanists, and VFX supervisors: the <strong>Street Designer</strong>. Finally, precise lane-by-lane city sculpting, directly in the viewport, no extra plugins, no custom code required (unless you want it).</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1375,&quot;href&quot;:&quot;https:\/\/doc.arcgis.com\/en\/cityengine\/latest\/whats-new\/cityengine-release-notes.htm&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250720122710\/https:\/\/doc.arcgis.com\/en\/cityengine\/latest\/whats-new\/cityengine-release-notes.htm&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 19:05:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-01 14:39:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-07 16:22:10&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-27 11:57:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-30 18:11:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-04 20:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 06:44:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 21:45:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 22:48:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-02 09:30:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-06 11:12:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-25 13:56:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-29 04:42:18&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-02 09:22:28&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-02 09:22:28&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1376,&quot;href&quot;:&quot;https:\/\/www.esri.com\/en-us\/arcgis\/products\/arcgis-cityengine\/overview?rmedium=www_esri_com_EtoF\u0026rsource=\/en-us\/arcgis\/products\/esri-cityengine\/overview&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The new Street Designer enables per-lane editing—vehicle, parking, bike, sidewalk, buffer, vegetation, and public transport—each with procedural markings, furnishings, and foliage. Street cross-sections can be built or tweaked interactively, with custom configurations saved and reused. The default Esri.lib now ships with a “Generic_Street_Configurations.cej” demo scene plus preset lane templates, so no more wild west sidewalk hacks or guessing how a European avenue should look in CG.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-0-52.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A 3D rendering of a street scene featuring trees lining both sides and vehicles parked along the road. A sidebar on the right displays settings for adjusting attributes in a software interface."  class="wp-image-188090" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<p class="wp-block-paragraph">For developers and TDs, a Python API exposes lane and segment functions (<code>CE.addLane</code>, <code>CE.moveLane</code>, <code>CE.createStreetConfiguration</code>, among others) for procedural street control, batch setup, and automated asset prep. CGA rule support gets expanded for referencing and managing these new lane types.</p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/1xhoFE7lO9Y?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<h3 id="visual-cga-editor-node-clarity-at-last" class="wp-block-heading">Visual CGA Editor: Node Clarity at Last</h3>



<p class="wp-block-paragraph">The Visual CGA Editor, CityEngine’s node-based, non-linear rule editing environment, receives overdue ergonomic upgrades. There’s a new “Find Node” dialog, cleaned-up slot visuals, clear annotation widgets, and actual lock indicators for read-only files. Node connections are visually decluttered. Compilation speed in heavy graphs gets a measurable boost. The editor now supports right-mouse panning—a small tweak that will save cumulative hours and wrists across projects.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-2-42.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="An illustration showing improved cable readability in an architectural software interface, featuring a diagram with parameters like House Lot and Loggia. On the right, a simple gray-rendered image of a house with a porch."  class="wp-image-188088" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<p class="wp-block-paragraph"></p>



<h3 id="procedural-scripting-and-geometry-more-boolean-less-crash" class="wp-block-heading">Procedural Scripting and Geometry: More Boolean, Less Crash</h3>



<p class="wp-block-paragraph">The CGA language itself gains streamlined 3D Boolean syntax, automatic tagging of intersections, and better sequential programming with improved inline rules and comp splits. Numeric stability gets a tune-up: cleaner handling of non-planar geometry, reduced split errors, and a fix for convexify crashers. These improvements matter in heavy production pipelines where edge-case geometry was, until now, a daily headache.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-2-12.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A digital graphic showing a 3D model of a structure with a blue cylindrical shape atop a yellow mesh base. To the left, a diagram illustrates the extraction process of geometry, including a circular outline and labels like &#039;Extract,&#039; &#039;Generate,&#039; &#039;Tag,&#039; and &#039;Collect.&#039; Green trees line the pathways surrounding the model."  class="wp-image-188089" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="viewport-and-ui-shadows-snapshots-and-usability-polish" class="wp-block-heading">Viewport and UI: Shadows, Snapshots, and Usability Polish</h3>



<p class="wp-block-paragraph">Default anti-aliasing and anisotropic filtering are now switched on, cleaning up texture edges and lines out of the box. Shadow rendering for snapshots improves—useful for dailies and quick looks. Snapshot resolution is capped at 10,000 × 10,000 pixels, which should keep both marketing and pipeline artists happy. Material assignment is now instant with a double-click in the Material Browser, and numeric input is more strictly validated across tools. Copy-on-move via Ctrl-drag and new toolbar icons also feature, but won’t disrupt muscle memory. Dark mode dashboard alignment and usability tweaks round out the UI changes—nothing flashy, but a collection of workflow splinters removed.</p>



<h3 id="file-i-o-and-sdk-industry-standard-now-with-tga" class="wp-block-heading">File I/O and SDK: Industry Standard, Now With TGA</h3>



<p class="wp-block-paragraph">CityEngine 2025.0 brings fixes and updates for USD, FBX, and Collada import/export, finally squashing some persistent opacity bugs. TGA file support is added. Under the hood, third-party libraries (ArcGIS Maps SDK, Chromium, FileGDB, OpenUSD, OpenDesign SDK for IFC/DWG, libpng, libtiff) have been updated, ensuring compliance and futureproofing.</p>



<p class="wp-block-paragraph">DCC integration is unchanged: export supports OBJ, DXF, FBX, Alembic, and USD, keeping CityEngine interoperable with Houdini, Maya, Max, C4D, Blender, Unreal Engine 5, and similar tools.</p>



<h3 id="platform-support-and-system-requirements" class="wp-block-heading">Platform Support and System Requirements</h3>



<p class="wp-block-paragraph">The software now supports 64-bit Windows 10+, Windows Server 2016+, RHEL/AlmaLinux/Rocky Linux 8+, and adds official support for Windows Server 2025. No word on major macOS support changes—see the documentation for current OS specifics.</p>



<h3 id="licensing-perpetual-is-dead-long-live-rental" class="wp-block-heading">Licensing: Perpetual is Dead, Long Live Rental</h3>



<p class="wp-block-paragraph">With this release, Esri ends perpetual licensing for CityEngine. From June 2025 onward, only subscription access via <a>ArcGIS Professional</a> ($2,200/year) or Professional Plus ($4,200/year) is available. Existing annual license users must migrate; no grandfathering or extensions for perpetuals. This is now rental software—plan your budgets accordingly.</p>



<h3 id="test-first-deploy-later" class="wp-block-heading">Test First, Deploy Later</h3>



<p class="wp-block-paragraph">As with all major tool updates, users should test new workflows and features on staging assets before pushing CityEngine 2025.0 into live production pipelines. The Street Designer is powerful, but trust—never rely—on the demo scene alone.</p>



<p class="wp-block-paragraph"><a class="" href="https://doc.arcgis.com/en/cityengine/latest/whats-new/cityengine-release-notes.htm">CityEngine 2025.0 Release Notes</a><br /><br />CityEngine company homepage // <a href="https://www.esri.com/en-us/arcgis/products/arcgis-cityengine/overview?rmedium=www_esri_com_EtoF&rsource=/en-us/arcgis/products/esri-cityengine/overview" title="">Esri CityEngine</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/07/01/cityengine-2025-0-street-designer-arrives-perpetual-licensing-leaves/">CityEngine 2025.0: Street Designer Arrives, Perpetual Licensing Leaves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/Whats-new-in-CityEngine-20250-YouTube-0-2-31.jpeg?fit=1920%2C1080&#038;quality=80&#038;ssl=1" length="134006" type="image/jpg" />
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[Aerial view of a modern architectural complex featuring two large glass buildings with flowing rooftops. The site is surrounded by neatly arranged trees and landscaped areas, with a wide pathway leading through the center.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">188081</post-id>	</item>
		<item>
		<title>CEUM 2025.1 Videos are online :)</title>
		<link>https://digitalproduction.com/2025/05/08/ceum-videos-online/</link>
		
		<dc:creator><![CDATA[Ice.Art]]></dc:creator>
		<pubDate>Thu, 08 May 2025 05:47:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3D conference]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[post-production]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=165897</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&quality=72&ssl=1" width="1200" height="164" title="" alt="Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements." /></div><div><p>CEUM 2025.II follows on 17 September, and if you missed the last one: no worries, the CEUM 2025.I talk videos are already online and ready for your next coffee break.</p>
<p>The post <a href="https://digitalproduction.com/2025/05/08/ceum-videos-online/">CEUM 2025.1 Videos are online :)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&quality=72&ssl=1" width="1200" height="164" title="" alt="Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements." /></div><div><p class="wp-block-paragraph">If you missed <strong>CEUM 2025.I</strong>—short for <em>CityEngine User Meeting</em>—you can now play catch-up. The full video set from the event has been uploaded to the 3D Environment hub: <a href="https://www.3d-env.tech/">www.3d-env.tech</a>.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:218,&quot;href&quot;:&quot;https:\/\/www.3d-env.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182540\/https:\/\/www.3d-env.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:41:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 00:43:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 17:55:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 03:35:31&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 23:29:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1670,&quot;href&quot;:&quot;https:\/\/www.linkedin.com\/in\/michael-bieri-45012737&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1671,&quot;href&quot;:&quot;https:\/\/www.linkedin.com\/in\/devinlavigne&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1672,&quot;href&quot;:&quot;https:\/\/www.linkedin.com\/in\/dmitrykudinov&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/bb5WD15JGrg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Esri, the company behind CityEngine, supported the event, and several speakers contributed presentations—though again, specifics aren’t listed in this release. Still, if you use or explore procedural urban design, it’s worth a watch.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Z_ASdV4sxRs?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/michael-bieri-45012737/">Dr. Michael Bieri [Esri Inc.]</a></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/A620tDDZybQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/devinlavigne/">Devin Lavigne [Houseal Lavigne]</a></p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/moOPwFBl_mk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/dmitrykudinov/">Dmitry Kudinov [Esri Inc.]</a></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/2MLLnwjoptg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ceum-2025-ii-save-the-date" class="wp-block-heading">CEUM 2025.II: Save the Date</h3>



<p class="wp-block-paragraph">Looking ahead: <strong>CEUM 2025.II</strong> is already scheduled. The second CityEngine User Meeting of the year takes place on <strong>17 September 2025</strong>. If you’re planning to speak at the event, organiser Matt is open for submissions—reach out to get involved.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/05/08/ceum-videos-online/">CEUM 2025.1 Videos are online :)</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1980%2C270&#038;quality=72&#038;ssl=1" length="220610" type="image/jpg" />
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&#038;quality=72&#038;ssl=1" width="1200" height="164" />
<post-id xmlns="com-wordpress:feed-additions:1">165897</post-id>	</item>
		<item>
		<title>Mark Your Calendars: ICE &#038; CEUM Return</title>
		<link>https://digitalproduction.com/2025/04/30/mark-your-calendars-ice-ceum-return/</link>
		
		<dc:creator><![CDATA[Ice.Art]]></dc:creator>
		<pubDate>Wed, 30 Apr 2025 07:37:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[3D conference]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=165889</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&quality=72&ssl=1" width="1200" height="164" title="" alt="Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements." /></div><div><p>ICE 2025.I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!</p>
<p>The post <a href="https://digitalproduction.com/2025/04/30/mark-your-calendars-ice-ceum-return/">Mark Your Calendars: ICE & CEUM Return</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&quality=72&ssl=1" width="1200" height="164" title="" alt="Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements." /></div><div><p class="wp-block-paragraph">ICE 2025.II—also known as the 3D Environment Conference—is heading your way on <strong>21 and 22 May 2025</strong>. Organised by the ICE.ART team, the event promises two days of 3D-centric knowledge exchange. The call to action is clear: <strong>registration is live</strong>, and it’s happening <a href="https://www.3d-env.tech/">via the official website</a>.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:218,&quot;href&quot;:&quot;https:\/\/www.3d-env.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182540\/https:\/\/www.3d-env.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:41:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 00:43:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 17:55:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 03:35:31&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 23:29:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">While the announcement doesn’t list topics or speakers yet, ICE conferences are typically known for bringing together professionals working in 3D environments, simulation, modelling, and real-time graphics. Still, no assumptions—what’s not explicitly listed stays out. The only certainty is: <strong>you can now register</strong>, and if you care about digital environments, you probably should. Check directly with the organisers via the <a href="https://www.3d-env.tech/">official ICE site</a>.</p>



<h3 id="ceum-2025-ii-save-the-date" class="wp-block-heading">CEUM 2025.II: Save the Date</h3>



<p class="wp-block-paragraph">Looking ahead: <strong>CEUM 2025.II</strong> is already scheduled. The second CityEngine User Meeting of the year takes place on <strong>17 September 2025</strong>. If you’re planning to speak at the event, organiser Matt is open for submissions—reach out to get involved.</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/04/30/mark-your-calendars-ice-ceum-return/">Mark Your Calendars: ICE & CEUM Return</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Banner for the ICE (The 3D Environment Conference) featuring an iceberg logo and a background of a futuristic city scene with space elements.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/ICE_2025_I_banner_1980x270.png?fit=1200%2C164&#038;quality=72&#038;ssl=1" width="1200" height="164" />
<post-id xmlns="com-wordpress:feed-additions:1">165889</post-id>	</item>
		<item>
		<title>CityEngine User Meeting 2025: Registration Open for CEUM</title>
		<link>https://digitalproduction.com/2025/04/01/cityengine-user-meeting-2025-registration-open-for-ceum/</link>
		
		<dc:creator><![CDATA[Ice.Art]]></dc:creator>
		<pubDate>Tue, 01 Apr 2025 09:46:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[urban planning]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=164019</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/CEUM_2025_I_register_now_1920x1080.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A digital city skyline with tall buildings at dusk. The foreground features a highway with vehicles. Text on the image includes 'CEUM 2025.1', date '16 April 2025', and a call to action 'Register Now!' in a blue box." /></div><div><p>Registration for the CityEngine User Meeting 2025 is now live. The online event takes place on April 16, 2025, from 5–8 pm CEST.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/01/cityengine-user-meeting-2025-registration-open-for-ceum/">CityEngine User Meeting 2025: Registration Open for CEUM</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/CEUM_2025_I_register_now_1920x1080.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A digital city skyline with tall buildings at dusk. The foreground features a highway with vehicles. Text on the image includes 'CEUM 2025.1', date '16 April 2025', and a call to action 'Register Now!' in a blue box." /></div><div><p class="wp-block-paragraph">The <strong>CityEngine User Meeting 2025 (CEUM)</strong> is now open for registration. The annual event, focused on <strong>3D environments, procedural modeling, and urban planning</strong>, takes place online on <strong>April 16, 2025</strong>, from <strong>5–8 pm CEST</strong> (8–11 am PDT / 11 am–2 pm EDT). Participants can expect a mix of presentations, discussions, and insights from professionals in the field.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:218,&quot;href&quot;:&quot;https:\/\/www.3d-env.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182540\/https:\/\/www.3d-env.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:41:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 00:43:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 17:55:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 03:35:31&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 23:29:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<h4 id="call-for-speakers" class="wp-block-heading">Call for Speakers</h4>



<p class="wp-block-paragraph">Got expertise in <strong>CityEngine</strong> and procedural 3D environments? The CEUM team is looking for speakers to share their knowledge with the community. Interested presenters can reach out via the official event page: <a href="https://www.3d-env.tech/">www.3d-env.tech.</a></p>



<h4 id="join-the-3d-environment-community" class="wp-block-heading">Join the 3D Environment Community</h4>



<p class="wp-block-paragraph">CEUM 2025 is an opportunity to <strong>connect with other CityEngine users</strong>, discuss workflows, and explore the latest in <strong>procedural modeling and urban design</strong>. Whether you’re a longtime user or just getting started, the event provides valuable insights into the tool’s applications in <strong>VFX, game development, and architecture</strong>.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/04/01/cityengine-user-meeting-2025-registration-open-for-ceum/">CityEngine User Meeting 2025: Registration Open for CEUM</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/ice-art/">Ice.Art</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">164019</post-id>	</item>
		<item>
		<title>Here comes the new Cityengine</title>
		<link>https://digitalproduction.com/2024/08/08/here-comes-the-new-cityengine/</link>
		
		<dc:creator><![CDATA[Jürgen Firsching]]></dc:creator>
		<pubDate>Thu, 08 Aug 2024 17:49:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[visual cga arcgis]]></category>
		<category><![CDATA[vrbn]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=144234</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image-24.webp?fit=960%2C480&quality=72&ssl=1" width="960" height="480" title="" alt="" /></div><div><p>CityEngine 2024.0 offers new tools such as the Visual CGA Editor, ArcGIS Urban Integration and the ability to share web scenes.</p>
<p>The post <a href="https://digitalproduction.com/2024/08/08/here-comes-the-new-cityengine/">Here comes the new Cityengine</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/image-24.webp?fit=960%2C480&quality=72&ssl=1" width="960" height="480" title="" alt="" /></div><div><p class="wp-block-paragraph"></p>
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<p class="wp-block-paragraph">The latest version of CityEngine, 2024.0, is now available and offers a host of new features and improvements for VFX artists. This version brings significant updates that simplify workflows and improve integration with other tools and platforms.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/u07fqjY4_Kw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"><strong>Visual CGA Editor</strong></p>



<p class="wp-block-paragraph">The Visual CGA Editor has left the beta phase and is now available to all users. This tool significantly simplifies workflows and allows users – especially those without programming skills – to edit models more easily. The integrated content library also offers new components for terrain division and mass modelling.</p>



<p class="wp-block-paragraph"><strong>Integration with ArcGIS Urban</strong></p>



<p class="wp-block-paragraph">Integration with ArcGIS Urban has been improved so that CityEngine users can now edit the elevation or terrain of a plan directly in ArcGIS Urban. When importing an ArcGIS Urban plan into CityEngine, these layers are automatically imported as separate terrain layers. The intuitive terrain editing makes it possible to perfectly adapt the terrain to the scenario and upload the changes back to ArcGIS Urban.</p>



<p class="wp-block-paragraph"><strong>Share web scenes</strong></p>



<p class="wp-block-paragraph">With the new “Share as Web Scenes” feature, users can export their 3D scenes directly from CityEngine to ArcGIS Online and view them in the Scene Viewer. This feature makes sharing, exploring and organising multiple scenes much easier.</p>



<p class="wp-block-paragraph"><strong>Material collection and browser</strong></p>



<p class="wp-block-paragraph">CityEngine 2024.0 offers an extensive collection of high-quality materials that can be used to texture buildings and open spaces. Users can browse and apply these materials via a dedicated browser.</p>



<p class="wp-block-paragraph"><strong>Supported file formats</strong></p>



<p class="wp-block-paragraph">CityEngine 2024.0 supports a variety of file formats, including .obj, .dae, .fbx, .gdb and .shp, allowing for flexible and versatile use. It is recommended to carefully review all new features before using them in current projects.</p>



<h2 id="links-to" class="wp-block-heading">Links to</h2>



<p class="wp-block-paragraph"><a href="https://doc.arcgis.com/en/cityengine/latest/whats-new/cityengine-release-notes.htm" target="_blank" rel="noreferrer noopener">CityEngine documentation</a></p>



<p class="wp-block-paragraph"><a href="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/whats-new-in-arcgis-cityengine-july-2024/" target="_blank" rel="noreferrer noopener">ArcGIS Blog about the new features</a></p><p>The post <a href="https://digitalproduction.com/2024/08/08/here-comes-the-new-cityengine/">Here comes the new Cityengine</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">144234</post-id>	</item>
		<item>
		<title>Elementary!</title>
		<link>https://digitalproduction.com/2023/06/26/elementary/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 26 Jun 2023 08:09:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[animation pipeline]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CG simulation]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[DP2304]]></category>
		<category><![CDATA[Elemental]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[Fluid Simulation]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[neural style transfer]]></category>
		<category><![CDATA[Pixar Animation Studios]]></category>
		<category><![CDATA[procedural modeling]]></category>
		<category><![CDATA[real-time rendering]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=163040</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m125_10a.pub16.1180.jpg?fit=1200%2C648&quality=80&ssl=1" width="1200" height="648" title="CRUSHIN’ IT -- In Disney and Pixar’s “Elemental,” fire-, water-, land-, and air-residents live together in a place called Element City. Clod (voice of Mason Wertheimer) is a young land guy who has a crush on fiery Ember (voice of Leah Lewis), but she has other things on her mind. Directed by Peter Sohn (“The Good Dinosaur,” “Party Cloudy” short) and produced by Denise Ream (“The Good Dinosaur,” “Cars 2”), Disney and Pixar’s “Elemental” releases on June 16, 2023. © 2023 Disney/Pixar. All Rights Reserved." alt="A colorful animated scene depicting two characters in a vibrant street filled with whimsical buildings. One character, resembling a small creature in green clothing, stands near a scooter, while another character, with fiery features and a stylish dress, interacts with him." /></div><div><p>You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.</p>
<p>The post <a href="https://digitalproduction.com/2023/06/26/elementary/">Elementary!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m125_10a.pub16.1180.jpg?fit=1200%2C648&quality=80&ssl=1" width="1200" height="648" title="CRUSHIN’ IT -- In Disney and Pixar’s “Elemental,” fire-, water-, land-, and air-residents live together in a place called Element City. Clod (voice of Mason Wertheimer) is a young land guy who has a crush on fiery Ember (voice of Leah Lewis), but she has other things on her mind. Directed by Peter Sohn (“The Good Dinosaur,” “Party Cloudy” short) and produced by Denise Ream (“The Good Dinosaur,” “Cars 2”), Disney and Pixar’s “Elemental” releases on June 16, 2023. © 2023 Disney/Pixar. All Rights Reserved." alt="A colorful animated scene depicting two characters in a vibrant street filled with whimsical buildings. One character, resembling a small creature in green clothing, stands near a scooter, while another character, with fiery features and a stylish dress, interacts with him." /></div><div><p class="wp-block-paragraph">The protagonist, Ember, is a tough, quick-witted and fiery young woman, whose friendship with a<br />fun, sappy, go-with-the-flow guy named Wade sets up shenanigans with the world they live in – the movie was directed by Peter Sohn (“The Good Dinosaur”), and he had help – among others – by Sanjay Bakshi as Visual Effects Supervisor and TD Markus Kranzler. And with the latter two, we had a sit down!<br /></p>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/20230110SanjayBakshi01.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-163053" ><figcaption class="wp-element-caption">Sanjay Bakshi is photographed on January 10, 2023 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)</figcaption></figure>



<p class="wp-block-paragraph">We had a sit-down with Sanjay Bakshi, who started at Pixar Animation Studios in April 2002 – as a tool developer in the studio’s tools department, where he worked on Finding Nemo, The Incredibles and Cars. Then he worked as a groom lead on Ratatouille, being a digital hairdresser responsible for the hair on humans and the fur on rat characters. Then he was Supervising TD on Monsters University, The Good Dinosaur and Onward. For Elemental, he was the visual effects supervisor. Bakshi is from Saskatchewan, Canada, holds bachelor’s and master’s degrees in computer graphics at the University of Saskatchewan.</p>
</div>



<p class="wp-block-paragraph"><strong>DP: Elemental looks like there is loads of CG-work in every scene – to get a reference, how big was your team?</strong><br />Sanjay Bakshi: That changes throughout the production – and how many there were at the peak of production I can‘t say – hundreds across all kinds of department, and (this is just my impression) more then at the usual Pixar movies, because of the scope of the work.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  data-id="163059"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/01_STORY_Elemental_011778_PeterSohn_story1616.jpg?resize=1200%2C649&quality=80&ssl=1"  alt=""  class="wp-image-163059" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 1 of 6: STORY – To create a sequence in Disney and Pixar’s “ELEMENTAL,” one of the early steps in the production pipeline is drawing storyboards. Artists sketch the key beats in the sequence, suggesting possible set positioning, camera angles and character poses. This sequence is called “Mineral Lake” and this specific storyboard was drawn by Director Peter Sohn. The story team delivered 1,627 storyboards in various passes for this sequence, with 227 storyboards represented in the final film version of “Mineral Lake” and a total of 97,760 storyboards were delivered for the entire film. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="642" width="1200"  decoding="async"  data-id="163061"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/02_ART_ElementCity_DayTimePainting_V02_art1616.jpg?resize=1200%2C642&quality=80&ssl=1"  alt=""  class="wp-image-163061" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 2 of 6: ART – Once the storyline for a sequence is determined, concept art is created by the Production Designer and Art department to determine the look and feel of the film. This concept art piece was created by artist Lauren Kawahara, and showcases the exploration of color and design for Element City, and how the characters interact in these spaces, including scale and attention to detail within this larger-than-life city. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="644"  data-id="163057"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/03_LAYOUT_Image_layout1616.jpg?resize=1200%2C644&quality=80&ssl=1"  alt=""  class="wp-image-163057" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 3 of 6: LAYOUT – Using digital previsualization (“pre-vis”) as a jumping off point, the Layout team establishes the staging of each scene as well as the composition and camera movement of every shot. The Layout team works closely with the director and film editor to determine the sequencing and timing of shots to most effectively tell the story. In collaboration with the other teams, the layout reels form a visual template for how the final film will look and feel in CG. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  data-id="163060"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/04_ANIMATION_FX_image_anim1616.jpg?resize=1200%2C649&quality=80&ssl=1"  alt=""  class="wp-image-163060" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 4 of 6: ANIMATION & FX – To create a sequence in “ELEMENTAL,” the animation team manipulates the “pre-vis” model to find the performances, and then computer simulations are activated to make the character appear and feel like their element. For Wade (water character), the surface of his model is covered by the digital water simulation, so that his skin can ripple and react to movement. But in the case of Ember (fire character), the team replaced the model entirely with several layers of pyro simulation, so that she can feel more gaseous and less skeletal. This moment shows Wade and Ember’s contrasting physical looks that both simultaneously stand out and blend in with their environment, to show the beauty of their differences and their developing connection.

The FX department creates many complex visuals for the film, including simulated rain, fire, mud, dust, smoke or electricity. These help convey a mood or ground characters to support the story. However, on “ELEMENTAL” the characters are dynamic and simulated themselves – every character is essentially a visual effect. A big challenge was trying to balance their appearance so they looked like they came from the same world. The movement and look of the effects had to be caricatured in a way to feel appealing and connect to the emotions the characters were feeling. Doing so required the creation of new technology. In this FX progression image, the team is specifically simulating Wade and Ember. Wade has several layers of simulation (hair, subtle constant motion known as zero-g warble, drips, and splashes) and Ember is a complete fire simulation that has been animated. Ember also has many layers on her body and face, for dialing in detail. © 2023 Disney/Pixar. All Rights Reserved</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="648" width="1200"  decoding="async"  data-id="163058"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/05_SETS_presto_sets1616.jpg?resize=1200%2C648&quality=80&ssl=1"  alt=""  class="wp-image-163058" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 5 of 6: SETS – Production designer Don Shank, along with the art and sets teams, were tasked with taking Director Peter Sohn’s vision and creating the world of “ELEMENTAL.” Shank and his team referenced a number of locales to capture the essence of Element City. The art and sets teams looked at big cities all over the world—in particular those based on canal systems like Venice and Amsterdam. Since Element City was founded by water elements, a canal system serves as the central mode of transportation—though each element has introduced their own methods of moving about the city over the years. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="648" width="1200"  decoding="async"  data-id="163062"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/06_LIGHTING_FINAL_IMAGE_m387_3b_pub_final1616_235.jpg?resize=1200%2C648&quality=80&ssl=1"  alt=""  class="wp-image-163062" ><figcaption class="wp-element-caption">PROGRESSION IMAGE 6 of 6: LIGHTING AND FINAL IMAGE – The Lighting department helps to integrate all of the film production elements – characters, sets, effects, etc. – and the characters, into a final, fully realized image. In “ELEMENTAL” they had the difficult challenge of making water look like water and fire look like fire. After the effects team did their part to get the movement right, the shot would then go to lighting to make sure the light bouncing off the ripples and flames looked correct. The lit images are then rendered at high resolution to produce the final image. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>
</figure>



<p class="wp-block-paragraph"><strong>DP: When you first saw the characters and script: What were your preparations, since simulation would be characters (With fire and water as protagonists), the environment would be either drowning or be on fire a lot of the time, and let‘s not even talk about water vapour for people …?</strong><br />Sanjay Bakshi: Yeah, there is definitely “that” moment at the start – but we knew practically from the start how to change our “regular” pipeline – and that we would have to invest, so that not every shot would be “linear” though the classic pipeline. For example: Not every shot does have to go to an FX artist to work on – because that would be every shot of the movie.<br />We created technology, that animation artists could do some FX as well – where Ember isn‘t doing a lot besides subtle motion, an animator could do the work, and the fire simulation would happen automatically and behave in a predictable way, so that we would render it out and evaluate, “Oh, this one actually is fine, it can go through to the next department” or, “She does some non-standard stuff there, let‘s give it to an FX artist”. So, we built an automation for the fire simulation and the water simulation that allowed some percentage of the shots to go through without having a lot of FX, while still being made up of FX.</p>



<p class="wp-block-paragraph"><strong>DP: I assume the simulation was done in Houdini?</strong><br />Sanjay Bakshi: Yeah, Houdini was the backbone for our VFX pipeline. For fluid sims we use a lot of custom work – that‘s the nice thing about Houdini, you can customize so much and built your own tools inside of it.<br />For the flames, we used “Neural style transfer” – basically machine learning to stylize the flames. Stylized flames because when simulation runs, it‘s a realistic fire. And the Style transfer “organized” the flames, so to speak, into more stylistic patterns, that are simpler and more pleasing for characters – so that was all custom work. And then we developed the “HEXport” – the Houdini Export – when an animator checks in the shot, the simulation automatically runs.</p>



<p class="wp-block-paragraph"><strong>DP: How do you do automatic simulation?</strong><br />Sanjay Bakshi: Once we got the visual look for Ember, we asked animation to do a bunch of motion tests for us – like walking slowly, walking fast, jumping, sitting down, the generic stuff. Then we ran the simulations for those tests and saw where it behaved, where it didn‘t, and then tuned the parameters of the simulation – and in many instanced, we declared motions a “special case”. For example, when she is moving fast, we dialled down how many tear-offs occur. It was a bunch of hand tuning and a bunch of iteration, to get the parameter space in a place where standard motion would behave nicely.</p>



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<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="641" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/041a_9781797218519.jpg?resize=1200%2C641&quality=80&ssl=1"  alt=""  class="wp-image-163056" ><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Daniel López Muñoz. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: And with that development for Elemental, do you think of using those style transfers for upcoming movies to save time?</strong><br />Sanjay Bakshi: In this case, it didn‘t save any time – we‘re still running the simulation and we‘re organizing it, just using these ML algorithms. It actually costs a lot if we use GPUs for it and it increased the amount<br />of time it takes for us to get our renders back. We didn‘t look at it as an optimization technique, but as a tool to get the look we needed.<br />But, speaking more broadly, we have other machine learning tools of in our pipeline for denoising and path tracing. So, we‘re always looking for ways that new algorithms and new developments can help us. I‘m sure considering the amount of activity in that space, that there will be other places we‘ll find tedious work to “offload”. There‘s no doubt that generative AI will be used to make something.</p>



<p class="wp-block-paragraph"><strong>DP: Let‘s get to the Elementals itself: How did that work? Are there personal favourites?</strong><br />Sanjay Bakshi: The fire was really hard to figure out and took a lot of time. And water as well – we spent as much time on Wade (The “Water” protagonist) as on Ember.<br />We spent a lot of time to on Wade when he was speaking – to create ripples on his face for every kind of mouth shape he made. But those ripples would capture reflections from the environment. And adding to that, we have a lot of bubbles going on. And then on his top of his head, we had a waterfall wave. Yeah, Wade wasn‘t easy.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="778" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/155b_9781797218519.jpg?resize=1200%2C778&quality=80&ssl=1"  alt=""  class="wp-image-163054" ><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Maria Yi. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<p class="wp-block-paragraph"><br />Initially we were kind of seduced by all of those techniques. And Peter (Sohn) was really loving it because he really wanted Wade to feel water-y. We had all of those things in it, and then we thought we were done and we went to animation and they animated the first scene and they were really concerned.<br />We couldn‘t see those subtle acting performances we‘re doing, because there‘s so much going on inside of Wade that was detracting from the performance (in terms of the reflections and the bubbles). So even though we had spent as much time on Amber and Wade, we actually had to stop production for a minute and dial back some of those things.<br />They‘re all still there, but for balance, we had to dial them back. An example: You might notice that the bubbles aren‘t really in the centre Wade‘s face. They‘re more on the sides and in his body. The number of ripples that get produced is really subtle now. And the reflections are really curated to be in specific parts of his body. So, in the end, I think water was more complicated. The other thing is that water is hard to light and looks so different in different lighting en­vironments – it‘s inherently invisible. Fire always looks the same – it‘s emissive, so that was another for our lighting team: Amber always looked great and Wade was very challenging to make look appealing.<br />On the other end, we really needed it to be “correct” in a way – there is good story reasons for the effects, like when fire characters get close to water characters, the water characters react, they start to boil, they start to steam up. And it‘s trying to show that these elements don‘t get along for physical reasons. Ember doesn‘t fit into this world and she has an effect on them that makes them feel uncomfortable. And that‘s why she wants to stay in fire town and not explore as much. So it was integral to the story that this was done in a simulated way.</p>



<p class="wp-block-paragraph"><strong>DP: Did you use procedural modelling – like with Zootopia and the CityEngine in Elemental?</strong><br />Sanjay Bakshi: Yeah, we used procedural building for the artwork of the city, when<br />we were dialling in the look and feel of the districts, not so much in the final frames.</p>



<p class="wp-block-paragraph"><strong>DP: Like all the previous Pixar Movies, there is stuff happening in the background – I always imagined that gets added by some artists on a Friday afternoon, because it is funny. How do you put in those jokes?</strong><br />Sanjay Bakshi: Well, that depends – usually those ideas come from all over the team – everyone who thinks they have an idea approaches and asks “Should I put that in?” and that gets curated. But our crowds team has a little bit more liberty. They‘re doing a lot of stuff in the background and sometimes they don‘t ask. Sometimes they‘ll do something just to make their jobs more interesting and will get away with it, and so it‘ll go through and then they‘ll tell us “Oh, we added that thing back there”.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/2021-08-11-Lauren-Kawahara-Lumen_CityStreet_V02-crop.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="629" width="1200"  decoding="async"  data-id="163048"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/2021-08-11-Lauren-Kawahara-Lumen_CityStreet_V02-crop.jpg?resize=1200%2C629&quality=80&ssl=1"  alt=""  class="wp-image-163048" ></a><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Lauren Kawahara and Don Shank. © 2022 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/071b_9781797218519.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="384" width="1200"  decoding="async"  data-id="163047"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/071b_9781797218519.jpg?resize=1200%2C384&quality=80&ssl=1"  alt=""  class="wp-image-163047" ></a><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Don Shank. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/055a_9781797218519.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="960" width="1200"  decoding="async"  data-id="163049"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/055a_9781797218519.jpg?resize=1200%2C960&quality=80&ssl=1"  alt=""  class="wp-image-163049" ></a><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Don Shank. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/051a_9781797218519.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="738" width="1200"  decoding="async"  data-id="163050"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/051a_9781797218519.jpg?resize=1200%2C738&quality=80&ssl=1"  alt=""  class="wp-image-163050" ></a><figcaption class="wp-element-caption">ELEMENTAL – Concept Art by Daniel López Muñoz. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Dialling in the look and feel of the City.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/MarkusKranzler.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-163052" ><figcaption class="wp-element-caption">Markus Kranzler is photographed on April 12, 2018 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)</figcaption></figure>



<p class="wp-block-paragraph"><em>Markus Kranzler ist bei den Pixar Animation Studios in Emery­ville bei San Fransisco als Technical Director tätig – nach Stationen bei Trixter, Scanline und MPC ist er beim „Studio mit der Lampe“ gelandet und hat dort unter anderem an „The Good Dinosaur“, Finding Dori, Cars 3, Soul und Coco mitgewirkt – und jetzt an „Elemental“. Übrigens: Unser Favourit der FMX Trailer, Rol­lin Wild, ist unter seiner Mitarbeit entstanden. Die komplette Liste findet sich auf Linkedin (bit.ly/linkedin_markus) oder Imdb (is.gd/imdb_kranzler)</em></p>
</div>



<p class="wp-block-paragraph"><strong>DP: Hallo Markus! Woran hast du bei Elemental gearbeitet?</strong><br />Markus Kranzler: Dieses Mal war ich hauptsächlich an den Wasser- und Luftcharakteren beteiligt. Und diesmal war es auch eine sehr enge Zusammenarbeit mit der FX-­Abteilung, denn letztendlich sind die Charaktere ja Effekte. Das heißt, ein Teil ihres Wissens, wie sich Volumes und Fluids verhalten, wurde direkt bei uns angewendet. Das war diesmal ein Prozess, wo sehr viele Leute und sehr viele Parteien involviert waren und zusammengearbeitet haben. Das macht es natürlich interessant – wer will schon immer das Gleiche machen?</p>



<p class="wp-block-paragraph"><strong>DP: Die Pipeline wurde also einfach komplett durcheinandergewirbelt?</strong><br />Markus Kranzler: Im Prinzip ja – natürlich haben wir nun sehr belastbare Pipes, vor allem weil wir auf USD gesetzt haben – aber Optimierungsbedarf gibt es immer, vor allem wenn man mit solchen Datenmengen arbeitet. Die Zeitverzögerung zwischen „Ich habe die Charaktergeometrie“ und „Ich kann es zum Rendern schicken“ war doch recht … groß. ziemlich groß. Und es gab einige Reifen, durch die man springen musste – einige der Tools sind erst entstanden, als wir sie brauchten. Dementsprechend gab es am<br />Ende der Produktion einige Stellen, an denen man es auch anders hätte machen können. Aber jetzt wissen wir, was wir bei den nächsten Filmen streamlinen können!</p>



<p class="wp-block-paragraph"><strong>DP: Die Charaktere – vor allem Ember, die Feuer-Protagonistin – tragen eine Art Kettenhemd. Da darunter aber alles „Simulation“ ist, wie bekommt man das im Shading sauber hin?</strong><br />Markus Kranzler: Normalerweise wäre das einfach eine Surface Map gewesen – mit Transparenz und so weiter hätte man das über die Shader „nachgebaut“. Da aber darunter etwas passiert, mussten wir die einzelnen Kettenhemdringe tatsächlich als Geometrie aufbauen und shaden. Also Instanzen in Houdini, in unserem Fall.</p>



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<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m125_10a.pub16.1180.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="648" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m125_10a.pub16.1180.jpg?resize=1200%2C648&quality=80&ssl=1"  alt=""  class="wp-image-163044" ></a><figcaption class="wp-element-caption">CRUSHIN’ IT — In Disney and Pixar’s “Elemental,” fire-, water-, land-, and air-residents live together in a place called Element City. Clod (voice of Mason Wertheimer) is a young land guy who has a crush on fiery Ember (voice of Leah Lewis), but she has other things on her mind. Directed by Peter Sohn (“The Good Dinosaur,” “Party Cloudy” short) and produced by Denise Ream (“The Good Dinosaur,” “Cars 2”), Disney and Pixar’s “Elemental” releases on June 16, 2023. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: Die Szenen sind also extrem klein, übersichtlich und einfach zu handhaben?</strong><br />Markus Kranzler: (lacht) Ja, natürlich. Bei Elemental waren die generierten Daten sogar ein neuer Größenrekord für Pixar-Produktionen.</p>



<p class="wp-block-paragraph"><strong>DP: Wenn es also um Geometrie und nicht um „Solid Surface“ geht, muss man dann auch für das Shading animieren? Wenn die Figuren atmen, ändert sich ja die Lichtemission?</strong><br />Markus Kranzler: Da haben wir tatsächlich die Kollegen aus dem Rigging unterstützt und für bestimmte Signale Parameter in das Rigging eingebaut. Diese Signale konnten die Animatoren dann steuern und wir haben im Shading dieses Signal ausgelesen. Bei Ember ist das sehr offensichtlich – sie ändert ihre Farbe, wenn sie wütend wird. Und das ist ein Parameter, der im Rig gesteuert wird, und so bekommen die Animatoren ein visuelles Feedback, und wir haben ein Signal, das wir auslesen, in diesem Fall die Fuel Source der Feuersimulation.</p>



<p class="wp-block-paragraph"><strong>DP: Aber wenn die Feuermenge variabel ist, wie kontrolliert ihr das über die Zeit?</strong><br />Markus Kranzler: Das kann man sich vorstellen wie Compositing in 3D – also wir haben die Geometrie modelliert und animiert, darauf aufbauend die Simulation in Houdini, aus der wir verschiedene Elemente extrahieren und diese separat behandeln. Also, wie viel Einfluss hat dieser Arm auf die Gesamtmenge der Elemente zum Beispiel. Wobei wir da – dank der Signale im Rig – an manchen Stellen auch schon vorher eingegriffen haben, bevor es ein richtiges Volumen war. Das war notwendig, um zum Beispiel bei Feuer die Outlines, also den roten Rand um die Grenzen des Characters, herauszuarbeiten. Also wirklich so, wie man es aus dem 2D-Compositing kennt: Bestimmte Signale werden in ihren Ebenen verändert.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m355_205a_cs.pub16.125.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="648" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/ELEMENTAL-ONLINE-USE-m355_205a_cs.pub16.125.jpg?resize=1200%2C648&quality=80&ssl=1"  alt=""  class="wp-image-163046" ></a><figcaption class="wp-element-caption">CATCHING AIR — In Disney and Pixar’s “Elemental,” fire-, water-, land-, and air-residents live together in a place called Element City. Many of the elements are big fans of Air Ball—a sport kind of like basketball, if basketball were played in the air and the hoops moved. Teams like the Cropdusters and Windbreakers are made up of air-athletes—they may look fluffy, but they can be downright stormy during the games. Directed by Peter Sohn (“The Good Dinosaur,” “Party Cloudy” short) and produced by Denise Ream (“The Good Dinosaur,” “Cars 2”), Disney and Pixar’s “Elemental” releases on June 16, 2023. © 2023 Disney/Pixar. All Rights Reserved.</figcaption></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>DP: Und wie habt ihr das gemacht?</strong><br />Markus Kranzler: Das war ein riesiges Knotennetz in Houdini und hat pro Bild Stunden gedauert. Ach ja, wir haben die Daten für die Charaktere pro Bild generiert, nicht in Sequenzen.</p>



<p class="wp-block-paragraph"><strong>DP: Man sollte meinen, dass das Gebiet ideal für maschinelles Lernen ist …</strong><br />Markus Kranzler: Ja, punktuell setzen wir das schon ein – den Denoiser in Renderman zum Beispiel. Aber auf der Filmseite wird es immer auf das einzelne Projekt ankommen – die Neural Style Transfers zum Beispiel hängen davon ab, wie stilisiert der einzelne Film ist. Aber bei Pixar ist das nur ein weiteres Tool in der Kiste, das wir benutzen, wenn wir es brauchen – aber im Moment sehe ich keinen Druck, Projekte zu starten, die mehr R&D darauf verwenden.</p>



<p class="wp-block-paragraph"><br /><strong>DP: Und wie viel Zeit hat euch das bei Elemental gespart?</strong><br />Markus Kranzler: Wir hatten schon einige Iterationen. Der Vorteil war, dass wir eine gewisse Technologie von Disney Research bekommen haben und dementsprechend eine solide Basis hatten, auf der wir experimentieren konnten und mit der wir die Styles entwickelt haben. Bei Elemtal hatten wir natürlich eine große Auswahl, was wir dem Algorithmus als Input geben, aber es hat eine Weile gedauert, bis wir die richtige Balance zwischen stilisiert und realistisch gefunden haben, und wir haben oft mit Pete Sohn zusammengesessen, bis es „richtig“ aussah.</p><p>The post <a href="https://digitalproduction.com/2023/06/26/elementary/">Elementary!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>© 2023 Disney/Pixar. All Rights Reserved.</media:copyright>
	<media:title>CRUSHIN’ IT -- In Disney and Pixar’s “Elemental,” fire-, water-, land-, and air-residents live together in a place called Element City. Clod (voice of Mason Wertheimer) is a young land guy who has a crush on fiery Ember (voice of Leah Lewis), but she has other things on her mind. Directed by Peter Sohn (“The Good Dinosaur,” “Party Cloudy” short) and produced by Denise Ream (“The Good Dinosaur,” “Cars 2”), Disney and Pixar’s “Elemental” releases on June 16, 2023. © 2023 Disney/Pixar. All Rights Reserved.</media:title>
	<media:description type="html"><![CDATA[A colorful animated scene depicting two characters in a vibrant street filled with whimsical buildings. One character, resembling a small creature in green clothing, stands near a scooter, while another character, with fiery features and a stylish dress, interacts with him.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">163040</post-id>	</item>
		<item>
		<title>Digital Production 2023, the second!</title>
		<link>https://digitalproduction.com/2023/03/03/digital-production-2023-die-zweite/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 03 Mar 2023 10:30:08 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/DP2302-scaled.jpg?fit=761%2C1080&quality=80&ssl=1" width="761" height="1080" title="" alt="" /></div><div><p>And here is the spring edition of DP! On board this time: Emil / MaxR at the Filmakademie, Nuke 14 (including part three of the best little helpers) and a big workshop on BMD Cloud. For those who prefer to read about projects: Trixter's work on Shehulk, a dialect comedy in HFR and two award-winning student projects from HFF Munich.</p>
<p>The post <a href="https://digitalproduction.com/2023/03/03/digital-production-2023-die-zweite/">Digital Production 2023, the second!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2023/03/DP2302-scaled.jpg?fit=761%2C1080&quality=80&ssl=1" width="761" height="1080" title="" alt="" /></div><div><p>Still not enough? We test the “Stable Release” from Cascadeur, play hands-on with an RTX 4090, Graden Remote with Colourfront & Pharos, test Creation FX and see whether Insta360 version 3 is finally “good”. We also talk about dinosaurs, Omniverse, Daniel2 and dinosaurs. Is that enough to get you out of hibernation?</p>
<p><img data-recalc-dims="1"  decoding="async"  class="size-full wp-image-115146 alignnone"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG.png?resize=1200%2C503&quality=72&ssl=1"  alt=""  width="1200"  height="503" ><br />
Trash, Dance & Robots: What’s the story behind the tin mate on the cover? It’s a first-semester (!) project at the HFF – and there’s a lot behind it! A robot invites you to dance. (S. 128)</p>
<h2 id="dp-is-looking-for-colleagues"><a href="https://www.dropbox.com/s/1lis6cc02tk4606/003_003_Edi_Impressum_DP2302.pdf?dl=0">DP is looking for colleagues!</a></h2>
<p>Do you have ideas about which stories are still important for every issue of Digital Production? Are you tired of the daily grind of production and want to tell stories instead? Then send me your application – DP is looking for an editor! Mail to: <a href="mailto:ichwillkatzenbilder@digitalproduction.com">ichwillkatzenbilder@digitalproduction.com</a></p>
<p><a href="https://www.dropbox.com/s/1lis6cc02tk4606/003_003_Edi_Impressum_DP2302.pdf?dl=0"><img data-recalc-dims="1"  decoding="async"  class="alignleft size-full wp-image-115222"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/0128-1-scaled.jpg?resize=1200%2C777&quality=80&ssl=1"  alt=""  width="1200"  height="777" ></a></p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-768x432.jpg 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-681x384.jpg 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03-620x349.jpg 620w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/MultiNils03.jpg 853w"  alt=""  width="238"  height="134" ></p>
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<h3 id="insta-360-drone-in-style">Insta 360 – drone in style</h3>
<p class="artikel_autor">360° video is nothing new anymore – but in version 3, there’s now a camera to recommend! (S. 6)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/4I7A9314-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="training-for-a-greener-future">Training for a greener future</h3>
<p>VP is climate-friendly – sounds strange, but it is. The Filmakademie BaWü and its partners are setting out to realise the pipelines of tomorrow. (S. 12)<br />
Links to the article:<br />
<a href="https://is.gd/green_shooting/acm.org">https://is.gd/green_shooting/acm.org</a></p>
<p><a href="http://max-r.eu">http://max-r.eu</a></p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Michael-Coldewey-und-Peter-Slansky-x-Hyperbowl-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="the-miracle-of-virtual-production">The miracle of virtual production</h3>
<p class="artikel_autor">Beyond the hectic hype, we talk to Michael Coldewey about virtual production and how we now have to learn to deal with it – and where the next generation is. (S. 18)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/1-681x384.png 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="that-girl-is-green">That girl is green!</h3>
<p class="artikel_autor">There are people who take comic books too seriously, and there are those that love the She-Hulk-Series. And guess who made the giant and the Abomination? Trixter! (S. 24)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/mnt-32ep950-11-2-1-visual-tech-editing-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="eizo-vs-lg">Eizo vs. LG</h3>
<p class="artikel_autor">The Eizo CG2700s is the dream of many colour enthusiasts – but what makes it better than an LG, for example? And what does the built-in probe do for (or against) it? (S. 30)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse.jpg 1920w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-768x432.jpg 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-1536x864.jpg 1536w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-681x384.jpg 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/AFX_PurpleHorse-620x349.jpg 620w"  alt=""  width="238"  height="134" ></p>
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<h3 id="creation-fx-creative-templates">Creation FX – creative templates!</h3>
<p class="artikel_autor">We all know and loathe templates that are always the same – wouldn’t it be cool to have a flexible system for AE that is also easy to use? (S. 35)</p>
<p>Links to the article:<a href="https://www.creationeffects.com/"> https://www.creationeffects.com/</a><br />
<a href="http://postproduction-tutorials.net">http://postproduction-tutorials.net</a></p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-1920x1080.png 1920w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-768x432.png 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-1536x864.png 1536w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-2048x1152.png 2048w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-681x384.png 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/dishcloth-620x349.png 620w"  alt=""  width="238"  height="134" ></p>
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<h3 id="rtx-4090-practice-with-houdini-and-resolve">RTX 4090 practice with Houdini and Resolve</h3>
<p class="artikel_autor">Olaf Finkbeiner throws in the towel – and sees how it falls! A practical test beyond benchmarks and deep into the VFXer’s toolbox. (S. 46)</p>
<p>Links to the article:<br />
<a href="http://is.gd/bequiet_psu">http://is.gd/bequiet_psu</a><br />
<a href="http://is.gd/bequiet_invert">http://is.gd/bequiet_invert</a><br />
<a href="http://is.gd/zotac_4090_trinity">http://is.gd/zotac_4090_trinity</a></p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/blackmagic-cloud-pod-xl-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="collaboration-with-blackmagic-cloud">Collaboration with Blackmagic Cloud</h3>
<p class="artikel_autor">Collaborating in Resolve is possible – but how exactly? Bernd Klimm takes us by the hand and shows us where the shortcuts and pitfalls are. (S. 52)</p>
<p>Links to the article:<br />
<a href="https://vfxstudy.com">https://vfxstudy.com</a></p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/boston_cityengine-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="cityengine-meets-omniverse">CityEngine meets Omniverse</h3>
<p class="artikel_autor">Omniverse talks to everything – right? We ask our friends at CityEngine how to imagine this conversation. (S. 69)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/ContactSheetAuto-681x384.png 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="nuke-tools-3-channels-passes-and-mattes">Nuke Tools 3 – Channels, Passes and Mattes</h3>
<p class="artikel_autor">In part 3 of the toolbox, we open up the compartment of channels, passes and mattes – with labels, contact sheets and more! Or do you label everything by hand? (S. 72)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-768x432.jpg 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-681x384.jpg 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9-620x349.jpg 620w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/studio_c_pic16-9.jpg 850w"  alt=""  width="238"  height="134" ></p>
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<h3 id="grading-in-pyjamas">Grading in pyjamas</h3>
<p>Working remotely – the dream for colourists. This is now possible – Pharos relies on colourfront streaming and reports on how it works. (S. 75)</p>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/01-Nodes-681x384.png 681w"  alt=""  width="238"  height="134" ></p>
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<h3 id="magic-nodes-v1">Magic Nodes v1</h3>
<p class="artikel_autor">The best of both worlds – Node-based compositing in After Effects. Can it work? Andreas Zerr sees if it works – or if we should wait until the update. (S. 80)</p>
<p>Links to the article:<br />
<a href="http://hollywoodillusion.com">http://hollywoodillusion.com</a><br />
<a href="http://www.stern7.com">http://www.stern7.com</a></p>
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</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001.png 1920w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-768x432.png 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-1536x864.png 1536w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-681x384.png 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/New-3D-system_-Overview-BETA-_screenshot_1920x1080_v001-620x349.png 620w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="whats-new-in-nuke-14">What’s New in Nuke 14</h3>
<p class="artikel_autor">Foundry shakes the foundations. Not really, some cellar compartments simply had to be cleared out – Christoph Zapletal looks at what was left. (S. 84)</p>
</div>
</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-1920x1080.jpg 1920w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-768x432.jpg 768w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-1536x864.jpg 1536w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-2048x1152.jpg 2048w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-681x384.jpg 681w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/bes_.00_06_33_30_Gert.Bartl_-620x349.jpg 620w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="higher-frame-rate-in-the-face-of-death">Higher frame rate in the face of death</h3>
<p class="artikel_autor">HFR has become deadly quiet – except in a charming dialect comedy that played it out in 2022 – and reports on it. (S. 96)</p>
<p>Video for the article:<a href="http://is.gd/hfr_vergleich"> http://is.gd/hfr_vergleich</a></p>
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<div></div>
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<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/GPAC-Calculator-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="video-packaging-unveiled">Video Packaging Unveiled</h3>
<p class="artikel_autor">Sure, we push a few frames back and forth – but what tech do you use when you have to push Netflix-sized amounts? We talked to the founder of GPAC. (S. 108)</p>
</div>
</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/Dino-Room_McIntosh_Raptor-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="when-dinosaurs-ruled-the-screen">When dinosaurs ruled the screen</h3>
<p class="artikel_autor">How do you describe working in “VFX”? “We make Dinosaurs” – and here we are talking to Glen McIntosh, the lizardwrangler for the recent Jurassic movies. (S. 114)</p>
</div>
</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/stretching-681x384.png 681w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="cascadeur">Cascadeur</h3>
<p>After a three-year beta phase, the “final” version of the keyframe animation software with AI support has finally been released. Was it worth the wait? (S. 122)</p>
</div>
</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-238x134.png?resize=238%2C134&quality=72&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-238x134.png 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-100x56.png 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-300x169.png 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-341x192.png 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-640x360.png 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/10_MocapDreh-CleanAid_Mocap_Rollerskates_CG-681x384.png 681w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="trash-dance-robots">Trash, Dance & Robots</h3>
<p>What’s the story behind the tin mate on the cover? It’s a first-semester (!) project at the HFF – and there’s a lot behind it! A robot invites you to dance. (S. 128)</p>
</div>
<div></div>
</div>
<div class="artikel">
<p><img data-recalc-dims="1"  decoding="async"  class="attachment-medium size-medium wp-post-image"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-238x134.jpg?resize=238%2C134&quality=80&ssl=1"  sizes="(max-width: 238px) 100vw, 238px"  srcset="https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-238x134.jpg 238w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-100x56.jpg 100w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-300x169.jpg 300w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-341x192.jpg 341w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-640x360.jpg 640w, https://www.digitalproduction.com//srv/htdocs/wp-content/uploads/2023/03/PlanetB_030-681x384.jpg 681w"  alt=""  width="238"  height="134" ></p>
<div class="adetails">
<h3 id="planet-b">Planet B</h3>
<p>“There is no Planet B” – we’ve all heard that statement. Second-semester students at the HFF take a look at what this can mean (p. 140)</p>
</div>
</div>
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<post-id xmlns="com-wordpress:feed-additions:1">115210</post-id>	</item>
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		<title>CityEngine meets Omniverse</title>
		<link>https://digitalproduction.com/2023/02/18/cityengine-meets-omniverse/</link>
		
		<dc:creator><![CDATA[Jürgen Firsching]]></dc:creator>
		<pubDate>Sat, 18 Feb 2023 16:36:00 +0000</pubDate>
				<category><![CDATA[Sponsored]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[subscribers]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_omniverse-1.jpg?fit=1200%2C656&quality=80&ssl=1" width="1200" height="656" title="Eine schnelle  Stadt aus der  CityEngineund dieselbe  Stadt in Omniverse Create – wie das genau geht? Das seht ihr hier im  Video von Simon:  is.gd/livesync_ce" alt="" /></div><div><p>Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering<br />
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.</p>
<p>The post <a href="https://digitalproduction.com/2023/02/18/cityengine-meets-omniverse/">CityEngine meets Omniverse</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_omniverse-1.jpg?fit=1200%2C656&quality=80&ssl=1" width="1200" height="656" title="Eine schnelle  Stadt aus der  CityEngineund dieselbe  Stadt in Omniverse Create – wie das genau geht? Das seht ihr hier im  Video von Simon:  is.gd/livesync_ce" alt="" /></div><div><figure class="wp-block-gallery has-nested-images columns-7 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146181"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/CE2022.0_Banner-150x150.jpg?resize=150%2C150&ssl=1"  alt="In Bewegung hier: is.gd/cityengine_2022"  class="wp-image-146181" ><figcaption class="wp-element-caption">On the move here: <br />is.gd/cityengine_2022</figcaption></figure>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3020,&quot;href&quot;:&quot;http:\/\/is.gd\/cityengine_trial&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/cityengine_trial&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3021,&quot;href&quot;:&quot;http:\/\/is.gd\/omniverse_test&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/omniverse_test&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3022,&quot;href&quot;:&quot;http:\/\/is.gd\/dveas_omniverse&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3023,&quot;href&quot;:&quot;http:\/\/is.gd\/pny_omniverse&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/is.gd\/pny_omniverse&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146192"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_cityengine-4k-hd-150x150.png?resize=150%2C150&ssl=1"  alt="Eine schnelle Stadt aus der CityEngine"  class="wp-image-146192" ><figcaption class="wp-element-caption">A fast <br />city from the <br />CityEngine</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146178"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_omniverse-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-146178" ><figcaption class="wp-element-caption">A fast city from the CityEngine and the same city in Omniverse Create – how exactly does that work? You can see that here in Simon’s video: is.gd/livesync_ce</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146185"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ov_ce_sidebyside-150x150.jpg?resize=150%2C150&ssl=1"  alt="Side by Side: Live Sync zwischen City Engine und Create"  class="wp-image-146185" ><figcaption class="wp-element-caption">Side by side: Live Sync between City Engine and Create</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146184"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/export_options-150x150.jpg?resize=150%2C150&ssl=1"  alt="Die Exportfunktion"  class="wp-image-146184" ><figcaption class="wp-element-caption">The export function</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146180"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ce_shape_inspector-150x150.jpg?resize=150%2C150&ssl=1"  alt="Der Shape Inspector vergibt unter anderem IDs ."  class="wp-image-146180" ><figcaption class="wp-element-caption">The Shape <br />Inspector <br />assigns IDs at <br />.</figcaption></figure>



<figure class="wp-block-image size-thumbnail"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="146179"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/CE_Omniverse_Connector-150x150.jpg?resize=150%2C150&ssl=1"  alt="Der Connector funktioniert für beide Omniverse Editions – Workstation und Enterprise."  class="wp-image-146179" ><figcaption class="wp-element-caption">The connector works for both Omniverse Editions – Workstation and Enterprise.</figcaption></figure>
</figure>



<p class="wp-block-paragraph">ArcGIS CityEngine from Esri is a procedural city planning system – to put it simply. One of its strengths is the integration of many building blocks, such as the import of architectural and geographic data (including Openstreet Maps), the easy application of scripts of any complexity and an extremely user-friendly way of working – anyone can build with it as they wish. Click here for the trial version: <a href="http://is.gd/cityengine_trial">is.gd/cityengine_trial</a>. At the same time, it was one of the first connectors to the Omniverse – and we’ll just ask about it, and if you want to get started right away, a 30-day trial version is available here: <a href="http://is.gd/omniverse_test">is.gd/omniverse_test</a>. And if you want to install everything straight away, you can get in touch with our friends at DVE Advanced Systems<a href="http://is.gd/dveas_omniverse">(is.gd/dveas_omniverse</a>) and PNY<a href="http://is.gd/pny_omniverse">(is.gd/pny_omniverse</a>). Of course with enterprise support and all kinds of extras, including professionals in the support team who understand the whole thing much better.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/CE2022.0_Banner.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="In Bewegung hier: is.gd/cityengine_2022"  class="wp-image-146181" ><figcaption class="wp-element-caption">On the move here: 
is.gd/cityengine_2022</figcaption></figure>



<div class="wp-block-group is-layout-flex wp-block-group-is-layout-flex">
<div class="wp-block-media-text is-stacked-on-mobile"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="928"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/Simon_Haegler_2023.jpg?resize=1200%2C928&quality=80&ssl=1"  alt=""  class="wp-image-146190 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Simon Haegler has been working as a software developer in Esri’s CityEngine team in Zurich since 2011. After an MSc in Electrical Engineering and Information Technology at ETH Zurich, he was a founding member of the CityEngine start-up Procedural Inc. Besides CityEngine, the corresponding APIs and plugins, his focus is on the combination of GIS with procedural technologies in AEC (Architecture, Engineering and Construction) and in the entertainment industry (Digital Set Building and Pipeline Tools). Email: shaegler (at) esri.com</p>



<p class="wp-block-paragraph"></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Hello Simon! One would think that a system like ArcGIS CityEngine, which talks to everything else in the pipeline, would like to go into the Omniverse/USD – are you doing anything yet?</strong><br />Simon Haegler: USD is a quantum leap for CityEngine in the VFX space and other industries like AEC (Architecture, Engineering and Construction) are now jumping on the bandwagon. When we integrated USD into CityEngine 2020.0, it was the first time that our customers were able to export complex city models with out-of-the-box PBR materials to Houdini & Co. with virtually no compromises. Previously, with FBX, for example, this was always a fiddle with the number of objects and materials.</p>



<p class="wp-block-paragraph">With Omniverse, Nvidia is now going one step further and making the handling of USD scenes considerably easier for the user. Omniverse provides direct access to a high-quality and very fast path tracer (RTX) that supports all USD features. But even simple functions such as the Outliner are very practical, as USD-specific concepts such as compositing, layering and referencing can be edited here. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="656"  data-id="146194"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_omniverse-1.jpg?resize=1200%2C656&quality=80&ssl=1"  alt=""  class="wp-image-146194" ><figcaption class="wp-element-caption">Eine schnelle  Stadt aus der  CityEngineund dieselbe  Stadt in Omniverse Create – wie das genau geht? Das seht ihr hier im  Video von Simon:  is.gd/livesync_ce</figcaption></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="644"  data-id="146192"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/boston_cityengine-4k-hd.png?resize=1200%2C644&quality=72&ssl=1"  alt="Eine schnelle Stadt aus der CityEngine"  class="wp-image-146192" ><figcaption class="wp-element-caption">Eine schnelle <br />Stadt aus der <br />CityEngine</figcaption></figure>
</figure>



<p class="wp-block-paragraph">In addition, there are hundreds of functions for simulations, animations etc. pp. Therefore, it was obvious for us to offer the CityEngine “Connector for Omniverse”. This is particularly interesting in combination with other connectors, e.g. with Autodesk Revit. </p>



<p class="wp-block-paragraph">One use case from AEC is to combine a building model from Revit with a city model from CityEngine in Omniverse, whereby the respective scenes are kept “live” in both programmes, making iterations easier. Currently, our connector is a separate, freely available plugin for CityEngine. The CityEngine Connector can be installed in the Omniverse Launcher under Exchange -> Connectors, see here: is.gd/omniverse_launcher. This allows us to react quickly to changes in Omniverse, as it is still a relatively new product.</p>



<p class="wp-block-paragraph"><strong>DP: If you look at the CityEngine data sets – entire cities – doesn’t the USD workflow become quite slow at some point?</strong><br />Simon Haegler: USD is designed for performance right from the start, and even large city models can be easily exchanged in “downstream” DCCs. That’s why we initially designed the CityEngine “Connector for Omniverse” as an extended USD exporter. Essentially, you specify the Omniverse “Nucleus” server and the connector sends the USD data there. The rest works as with the normal USD exporter, with one exception: if a scene with the same name already exists on the Omniverse server, the connector generates an incremental update. Existing buildings with the same ID (CityEngine Object ID) are “muted” and updated with the new buildings. This is useful for updating individual buildings in large scenes without having to repeat a long export.</p>
</div>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="850"  height="929"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/cityengine_export_options.jpg?resize=850%2C929&quality=80&ssl=1"  alt=""  class="wp-image-146182" ></figure>



<p class="wp-block-paragraph"><strong>DP: How much does a normal CityEngine user have to “rethink” if they want to work in USD?</strong><br />Simon Haegler: In contrast to traditional formats such as FBX, USD emphasises the concept of reference. In practice, this means that a CityEngine USD export consists of several geometry files that reference each other. </p>



<p class="wp-block-paragraph">This is intentional: We write CityEngine layers and inserted assets that have not been modified by CGA back into separate USD files. This enables the user to mute individual CityEngine layers and buildings, for example, or to exchange individual assets (e.g. vegetation) without having to perform a new export. The whole thing is held together by a lightweight “root” file, which then loads the entire model during import.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="806"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ce_shape_inspector.jpg?resize=1200%2C806&quality=80&ssl=1"  alt="Der Shape Inspector vergibt unter anderem IDs ."  class="wp-image-146180" ><figcaption class="wp-element-caption">Among other things, the Shape Inspector assigns IDs.</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: Let’s go the other way round: What can I already display from the Omniverse Library in CityEngine?</strong><br />Simon Haegler: Using an Omniverse server as an asset source is currently still in the internal experimentation phase. Since the Omniverse Asset Library is basically “only” a collection of USD files, you can copy them into a CityEngine project and integrate them like normal assets (but you must observe the Nvidia terms of use here). The integration works as usual via the CGA “insert” command or as a single “static model”. One limitation is that CityEngine currently only understands the “USD Preview Surface” PBR material and cannot yet display MDL materials.</p>



<p class="wp-block-paragraph"><strong>DP: Does the “Live” work in both directions, or do I still have to export manually?</strong><br />Simon Haegler: The export direction is semi-live, you have to start the export with just a few clicks, the connected Omniverse apps are then automatically updated if their “live” mode is activated. The import is currently still manual. In order to be able to offer a fully “bidirectional” connector, there is still some homework ahead of us, especially to enable a good UX in dealing with external, “live” USD assets in the context of CGA and Rule Packages (RPK).</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1026"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/export_options.jpg?resize=1026%2C1080&quality=80&ssl=1"  alt="Die Exportfunktion"  class="wp-image-146184" ><figcaption class="wp-element-caption">The export function</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: CityEngine is already very flexible when it comes to file formats – is Omniverse the bridge to the other 3D and video workflows?</strong><br />Simon Haegler: The messaging from Nvidia to Omniverse has changed slightly over the last few years. Omniverse is not easy to understand from a user perspective because it has this universal functional claim and consists of so many components in very different expansion stages. From CityEngine’s point of view, Omniverse is above all a convenient way of rendering complex city scenes efficiently and with high quality and combining them with other content. In the medium term, the simulation tools (Physics) are of course also interesting. We have already experimented with “micro-services” within Omniverse, e.g. to realistically demolish individual CityEngine buildings, but we and Nvidia still have some work to do.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>DP: As a programmer, how good is the SDK from Nvidia, and how much effort did it take for the CE team to implement the connector?</strong><br />Simon Haegler: My answer here is somewhat coloured, as I started with the connector when Omniverse was still in the preview stage and there was no official SDK, let alone developer documentation, i.e. I reverse-engineered access with the support of Nvidia. However, the actual Connector API (C ) was solidly designed from the start and straight-forward to use. </p>



<p class="wp-block-paragraph">In the meantime, other APIs have been added (Python), for example to install your own micro-services on the Omniverse server or to build entire desktop apps based on the Omniverse UI Toolkit. Where there is still a bit of a problem is the publication process of custom connectors on the Omniverse launcher, where Nvidia is still “finding its way” and it takes some communication effort until the installer and documentation files are in the right place. The CityEngine team is definitely a “very early adopter” of Omniverse here.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="328"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/09/ov_ce_sidebyside.jpg?resize=1200%2C328&quality=80&ssl=1"  alt="Side by Side: Live Sync zwischen City Engine und Create"  class="wp-image-146185" ><figcaption class="wp-element-caption">Side by side: live sync between City Engine and Create</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: And if we look to tomorrow – CityEngine 2030, or Omniverse 2030 – what features do you think are on the horizon, and what topic will we no longer be interested in by then?</strong><br />Simon Haegler: Seven years is an extremely long time in this context and it’s difficult to make a prediction, especially with the current focus on AI/ML. I’m thinking of image generators (Dall-E and the like) as well as NeRF (Neural Radiance Fields) and inverse rendering research. It may be that by 2030 we will no longer need 3D formats at all, as everything will be in the ML models and the scenes will be rendered directly from text or sketches (concept art). </p>



<p class="wp-block-paragraph">But it is also possible that in 2030 we will still be descending into the depths of the production pipelines and be annoyed that a render has failed because there is a non-supported Unicode character in the texture name.</p><p>The post <a href="https://digitalproduction.com/2023/02/18/cityengine-meets-omniverse/">CityEngine meets Omniverse</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/juergenfirsching/">Jürgen Firsching</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title>Eine schnelle  Stadt aus der  CityEngineund dieselbe  Stadt in Omniverse Create – wie das genau geht? Das seht ihr hier im  Video von Simon:  is.gd/livesync_ce</media:title>
	<media:description type="html"><![CDATA[]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">146177</post-id>	</item>
		<item>
		<title>How to connect CityEngine with the Unreal Engine?</title>
		<link>https://digitalproduction.com/2022/12/15/wie-cityengine-mit-der-unreal-engine-verbinden/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Thu, 15 Dec 2022 06:30:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[Architectural visualisation]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=112769</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/12/Wie-CityEngine-mit-der-Unreal-Engine-verbinden_Banner.jpg?fit=775%2C371&quality=80&ssl=1" width="775" height="371" title="" alt="" /></div><div><p>The architecture software CityEngine can also do Unreal - but how does it work? Product manager Avonlea Fotheringham and software developer Benjamin Neukom show the workflow.</p>
<p>The post <a href="https://digitalproduction.com/2022/12/15/wie-cityengine-mit-der-unreal-engine-verbinden/">How to connect CityEngine with the Unreal Engine?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/12/Wie-CityEngine-mit-der-Unreal-Engine-verbinden_Banner.jpg?fit=775%2C371&quality=80&ssl=1" width="775" height="371" title="" alt="" /></div><div><p><strong>In nuce:</strong> Esri, the company behind the architecture software CityEngine, has published a new tutorial that demonstrates how to revitalise an Unreal Engine environment using automated assets. More specifically, readers are introduced to a workflow that can be used to replace assets in the Unreal Engine – after importing an ArcGIS CityEngine Datasmith scene. The tutorial was published on <strong><a href="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/bring-your-arcgis-cityengine-models-to-life-in-unreal-engine-with-automated-asset-replacements/?aduc=Email&aduca=DGArcGISCityEnginePromotions&adut=3328268_cityengine2022.1&sf_id=7015x000001RcAZAA0&aducp=newsletter_second_body_cta">esri.com</a></strong> on 2 November this year. The authors of the tutorial are Avonlea Fotheringham and Benjamin Neukom. To illustrate the processes shown in the tutorial, the two authors use a concrete application example – the authors have linked the corresponding assets.</p>
<p><strong>The authors of the tutorial: <a href="https://www.esri.com/arcgis-blog/author/afotheringham/">Avonlea Fotheringham</a> is </strong>Esri Product Manager for ArcGIS CityEngine. She has been part of the Esri team for over three and a half years, joining as Social Media Manager. Avonlea holds a Bachelor’s degree in English Language and Literature from Carleton University in Canada. <strong><a href="https://www.esri.com/arcgis-blog/author/bneukom/">Benjamin Neukom</a> is </strong>a software developer within the CityEngine Research & Development team in Zurich. Benjamin has been part of the Esri team for five years now. He has a Bachelor’s and Master’s degree in Computer Science, both from the University of Applied Sciences Northwestern Switzerland.</p>
<p><strong>Click further: <a href="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/bring-your-arcgis-cityengine-models-to-life-in-unreal-engine-with-automated-asset-replacements/?aduc=Email&aduca=DGArcGISCityEnginePromotions&adut=3328268_cityengine2022.1&sf_id=7015x000001RcAZAA0&aducp=newsletter_second_body_cta">To the tutorial on the ArcGIS blog.</a> </strong>Digital Production last reported <strong>on </strong>City Engine on <strong><a href="https://www.digitalproduction.com/2022/11/18/cityengine-user-meeting-2022-als-video-stream/">18 November this year</a> </strong>; at that time it was the User Meeting 2022, which was held for the sixth time this year. Five videos were made available as a follow-up – including one in which Benjamin Neukom talks about CityEngine Datasmith and plugins (see also below).</p>
<p><strong>CityEngine User Meeting (CEUM) 2022: “Newest features in CityEngine 2022.1 – Part 2</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/sfsyjUr7i18?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3340,&quot;href&quot;:&quot;https:\/\/www.esri.com\/arcgis-blog\/products\/city-engine\/3d-gis\/bring-your-arcgis-cityengine-models-to-life-in-unreal-engine-with-automated-asset-replacements\/?aduc=Email\u0026aduca=DGArcGISCityEnginePromotions\u0026adut=3328268_cityengine2022.1\u0026sf_id=7015x000001RcAZAA0\u0026aducp=newsletter_second_body_cta&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3341,&quot;href&quot;:&quot;https:\/\/www.esri.com\/arcgis-blog\/author\/afotheringham&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251118103326\/https:\/\/www.esri.com\/arcgis-blog\/author\/afotheringham&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:32:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-01 03:04:24&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-17 19:20:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-31 08:25:30&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-25 09:11:49&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-06 15:40:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-02 09:30:18&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 09:30:18&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3342,&quot;href&quot;:&quot;https:\/\/www.esri.com\/arcgis-blog\/author\/bneukom&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251113233441\/https:\/\/www.esri.com\/arcgis-blog\/author\/bneukom&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:32:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-01 03:04:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-17 19:20:01&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-31 08:25:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-25 09:11:49&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-06 15:40:21&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-02 09:30:18&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 09:30:18&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3343,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2022\/11\/18\/cityengine-user-meeting-2022-als-video-stream&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240721072344\/https:\/\/www.digitalproduction.com\/2022\/11\/18\/cityengine-user-meeting-2022-als-video-stream&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 08:32:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 03:04:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 19:20:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 08:25:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 09:11:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 15:40:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 09:30:22&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 09:30:22&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/12/15/wie-cityengine-mit-der-unreal-engine-verbinden/">How to connect CityEngine with the Unreal Engine?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">112769</post-id>	</item>
		<item>
		<title>CityEngine User Meeting 2022 as video stream!</title>
		<link>https://digitalproduction.com/2022/11/18/cityengine-user-meeting-2022-als-video-stream/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 18 Nov 2022 15:50:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CEUM]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[Event]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=111822</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/11/CityEngine-User-Meeting-2022-als-Video-Stream_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>What took place at this year's CEUM is now available as a five-part video series with a running time of around 100 minutes.</p>
<p>The post <a href="https://digitalproduction.com/2022/11/18/cityengine-user-meeting-2022-als-video-stream/">CityEngine User Meeting 2022 as video stream!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/11/CityEngine-User-Meeting-2022-als-Video-Stream_Banner.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p><strong>In nuce:</strong> This year’s CityEngine User Meeting (CEUM) took place online on Thursday, 10 November. This marked the sixth anniversary of the virtual urban planning event. As a follow-up to CEUM 2022, the video presentations have now been published on YouTube, as detailed in an announcement on <a href="https://www.3d-env.tech/"><strong>3d-env.tech </strong></a>. The video material comprises five videos with a total length of around 100 minutes.</p>
<p><strong>CEUM 2023</strong> is to take place at the US <strong><a href="https://www.esri.com/en-us/home">software manufacturer Esri</a> in </strong>Redlands, a neighbourhood in California. More precisely, the CEUM 2023 is to be organised as part of the <strong><a href="https://www.esri.com/en-us/about/events/geodesign-summit/overview">Geodesign Summit</a> </strong>at Esri’s headquarters in Redlands. The Geodesign Summit is scheduled for 11th & 12th April 2023. The manufacturer Esri focuses on geoinformation systems and is the developer of the CityEngine software, which can be used to generate 3D cities.</p>
<p><strong>In toto:</strong> Below are all five videos. The first video deserves special attention, as production designer <strong><a href="https://www.romainjanil.com/">Romain Janil</a> </strong>presents <strong>his </strong>Cube World here – Romain also does this in our <strong><a href="https://www.digitalproduction.com/ausgabe/digital-production-05-2020/">DP 05 : 2020</a> </strong>issue <strong>on </strong>page 8, where <strong><a href="https://www.digitalproduction.com/autor/beier-bela/">Bela Beier</a> </strong>interviewed him <strong>under </strong>the title Square Worlds.</p>
<ul>
<li><strong>CityEngine User Meeting (CEUM) 2022: “How to rule them all”</strong></li>
</ul>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/jLXNzoBpmf4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>CityEngine User Meeting (CEUM) 2022: “Historical, digital 3D models of Zurich”</strong></li>
</ul>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/r986m1tcyQw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>CityEngine User Meeting (CEUM) 2022: “Virtual Heritage: The Roman Forum”</strong></li>
</ul>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/6xB3Tk6v6IY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>CityEngine User Meeting (CEUM) 2022: “Newest features in CityEngine 2022.1 – Part 1”</strong></li>
</ul>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/zoZ5HnbD6dk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<ul>
<li><strong>CityEngine User Meeting (CEUM) 2022: “Newest features in CityEngine 2022.1 – Part 2”</strong></li>
</ul>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/sfsyjUr7i18?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:218,&quot;href&quot;:&quot;https:\/\/www.3d-env.tech&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121182540\/https:\/\/www.3d-env.tech\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:58:24&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2025-12-31 07:41:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-22 16:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-02 14:01:00&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-07 00:43:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-20 17:55:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 17:53:37&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-20 03:35:31&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-26 23:29:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 04:01:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-13 15:24:25&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3487,&quot;href&quot;:&quot;https:\/\/www.esri.com\/en-us\/home&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251217191428\/https:\/\/www.esri.com\/en-us\/home&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 09:12:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 10:23:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 06:26:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-02 17:25:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 00:43:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 04:01:05&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-19 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07:17:06&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-05 09:11:14&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-06 17:53:39&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-20 18:32:51&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-20 18:32:51&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3005,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/autor\/beier-bela&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240623054435\/https:\/\/www.digitalproduction.com\/autor\/beier-bela&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 07:06:44&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-02 19:19:36&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-07 20:58:27&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-17 06:26:53&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-01-31 18:53:06&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-05 09:11:15&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-09 17:35:56&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-02-17 21:09:13&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-06 17:53:41&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-10 17:18:13&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-16 10:51:40&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-03-26 12:32:03&quot;,&quot;http_code&quot;:404},{&quot;date&quot;:&quot;2026-04-09 03:39:38&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-09 03:39:38&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/11/18/cityengine-user-meeting-2022-als-video-stream/">CityEngine User Meeting 2022 as video stream!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">111822</post-id>	</item>
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		<title>How to recreate the title sequence from Baz Luhrmann&#8217;s Elvis film?</title>
		<link>https://digitalproduction.com/2022/09/23/wie-die-titelsequenz-aus-baz-luhrmanns-elvis-film-nachmachen/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Fri, 23 Sep 2022 14:10:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Red Giant]]></category>
		<category><![CDATA[siggraph]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=109967</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/09/Wie-die-Titelsequenz-aus-Baz-Luhrmanns-Elvis-Film-erstellen_Banner.jpg?fit=1200%2C606&quality=80&ssl=1" width="1200" height="606" title="" alt="" /></div><div><p>Motion graphics expert Bahnoor Barry shows at Siggraph how artists can recreate the eye-catching lead graphics from the Elvis Presley biopic. A tutorial with Cinema 4D R26 and Red Giant Tools.</p>
<p>The post <a href="https://digitalproduction.com/2022/09/23/wie-die-titelsequenz-aus-baz-luhrmanns-elvis-film-nachmachen/">How to recreate the title sequence from Baz Luhrmann’s Elvis film?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/09/Wie-die-Titelsequenz-aus-Baz-Luhrmanns-Elvis-Film-erstellen_Banner.jpg?fit=1200%2C606&quality=80&ssl=1" width="1200" height="606" title="" alt="" /></div><div><p><strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; background: white;">In nuce</span></strong><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; background: white;"><span style="font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; widows: 2; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; float: none; word-spacing: 0px;">: As a follow-up to this year’s Siggraph, at which Maxon was present with its The 3D and Motion Design Show, the associated live recordings have now been released as YouTube videos – among the prominent personnel is:</span> Bahnoor Barry. The video, which lasts around three quarters of an hour, focuses on Cinema 4D R26 and Red Giant Tools. The highlight: Bahnoor uses the animated title sequence from Baz Luhrmann’s Elvis film as an application example (see below). The tutorial is primarily aimed at beginners who are looking to get started with Cinema 4D. The following points will be dealt with in the course of the tutorial:</span></p>
<p style="text-align: justify;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; background: white;"><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-109969"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2022/09/Das-CityEngine-User-Meeting-sucht-nach-Speakern_001.jpg?resize=1014%2C534&quality=80&ssl=1"  alt=""  width="1014"  height="534" ></strong></span></p>
<p style="text-align: justify;"><span style="font-size: 10.5pt; font-family: 'Verdana',sans-serif; color: #222222; background: white;"><a href="https://vimeo.com/barryfx"><strong>Bahnoor Barry</strong> is </a>a 2D & 3D motion graphics artist, originally from Pakistan, currently working in Miami, Florida. For a little over a year, Mahnoor has been employed as a Motion Graphic Designer at Fox Television Stations (focusing on broadcasting, news formats, sports programmes and intros for TV shows). The image below shows some of Bahnoor’s motion graphics work. She holds a Bachelor’s degree in Visual Effects and Motion Graphics from <strong><a href="https://www.artinstitutes.edu/">Art Institutes</a></strong> and a Bachelor’s degree in Computer Animation from <strong><a href="https://www.lynn.edu/">Lynn University</a></strong>.</span></p>
<p><strong><img data-recalc-dims="1"  decoding="async"  class="alignnone size-full wp-image-109970"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2022/09/Wie-die-Titelsequenz-aus-Baz-Luhrmanns-Elvis-Film-erstellen_002.jpg?resize=1200%2C637&quality=80&ssl=1"  alt=""  width="1200"  height="637" ></strong></p>
<p><strong>Click to continue:</strong> Mahnoor will be presented by <strong><a href="https://linktr.ee/itwaselly">Elly Wade</a></strong>, who also gave a presentation on Redshift at Siggraph (Digital Production reported on <strong><a href="https://www.digitalproduction.com/2022/09/14/wie-funktionieren-die-neuen-redshift-features/">14 September 2022</a></strong>).</p>
<p><strong>Mahnoor Barry @ The 3D and Motion Design Show Siggraph 2022, Day 2</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/DmlQk1ZICjY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><strong>Elvis – 10 Minute Preview – Warner Bros. UK & Ireland</strong></p>
<p><iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/HQlHwS-arpw?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe><span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:3867,&quot;href&quot;:&quot;https:\/\/vimeo.com\/barryfx&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250125050230\/https:\/\/vimeo.com\/barryfx&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 10:49:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 04:05:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 01:25:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 20:01:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 22:18:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:05:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 12:08:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 08:33:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 16:49:04&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-17 16:49:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3868,&quot;href&quot;:&quot;https:\/\/www.artinstitutes.edu&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250913100308\/http:\/\/www.artinstitutes.edu\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 10:49:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-07 04:05:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 01:25:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 20:01:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 22:18:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 12:05:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 12:08:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 08:33:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-17 16:49:05&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-17 16:49:05&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3869,&quot;href&quot;:&quot;https:\/\/www.lynn.edu&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218104845\/https:\/\/www.lynn.edu\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 10:49:25&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-07 04:05:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-24 01:25:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-25 20:01:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-27 22:18:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 12:05:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-13 12:08:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-09 08:33:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-17 16:49:05&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-17 16:49:05&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3695,&quot;href&quot;:&quot;https:\/\/linktr.ee\/itwaselly&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:3346,&quot;href&quot;:&quot;https:\/\/www.digitalproduction.com\/2022\/09\/14\/wie-funktionieren-die-neuen-redshift-features&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/digitalproduction.com\/2022\/09\/14\/wie-funktionieren-die-neuen-redshift-features&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2022/09/23/wie-die-titelsequenz-aus-baz-luhrmanns-elvis-film-nachmachen/">How to recreate the title sequence from Baz Luhrmann’s Elvis film?</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">109967</post-id>	</item>
		<item>
		<title>Esri releases new version of CityEngine!</title>
		<link>https://digitalproduction.com/2022/08/08/esri-veroeffentlicht-neue-version-von-cityengine/</link>
		
		<dc:creator><![CDATA[Patrick Poti]]></dc:creator>
		<pubDate>Mon, 08 Aug 2022 14:38:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[prozedurale Tools]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=105346</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/08/Esri-veroeffentlicht-neue-Version-von-CityEngine_Banner.jpg?fit=1200%2C553&quality=80&ssl=1" width="1200" height="553" title="" alt="" /></div><div><p>Not just for architects and city planners: Version 2022.0 of the procedural city generator is now compatible with Twinmotion from Epic Games.</p>
<p>The post <a href="https://digitalproduction.com/2022/08/08/esri-veroeffentlicht-neue-version-von-cityengine/">Esri releases new version of CityEngine!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2022/08/Esri-veroeffentlicht-neue-Version-von-CityEngine_Banner.jpg?fit=1200%2C553&quality=80&ssl=1" width="1200" height="553" title="" alt="" /></div><div><p class="wp-block-paragraph"><strong>In nuce:</strong> Gigantomaniac alien spaceships disintegrate cities around the world: in the sci-fi sequel Independence Day: Resurgence. But instead of relying on model and miniature buildings, as in the first part of the extraterrestrial disaster film gem, the second part of the alien invasion uses CityEngine to provide the orgy of destruction so urgently needed for the big screen spectacle. And now the tool for (virtual) city construction and demolition is entering the next round – because: Esri has released CityEngine version 2022.0, back in June of this year. CityEngine is software that can be used to generate 3D cities – with the help of a procedural process. With CityEngine, Esri is primarily targeting architects and urban planners as a clientele. However, the software is also supplied with connections to common DCC tools and game engines.</p>
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<p class="wp-block-paragraph"><strong>New functions:</strong> A special feature that will please many developers of entertainment formats: CityEngine can now be used to export data to Twinmotion. Twinmotion is the real-time visualisation tool from Epic Games. Here are some other new functions.</p>



<ul class="wp-block-list">
<li><strong>New lasso</strong> selection tool (Lasso Selection Tool)</li>



<li><strong>Rotate or scale multiple objects individually</strong> – around their centre point</li>



<li><strong>Simplified Street Inspector: </strong>Used to create street plans</li>



<li><strong>Revised Get Started screen:</strong> Should now help users to get used to the most important functions of the software more quickly</li>



<li><strong>Revised CGA:</strong> This is the procedural modelling language of CityEngine</li>
</ul>



<p class="wp-block-paragraph"><strong>Clicked further: <a href="https://www.esri.com/arcgis-blog/products/city-engine/3d-gis/whats-new-in-arcgis-cityengine-2022-0/">Related announcement “What’s New in ArcGIS City Engine 2022.0” by Avonlea Fotheringham (Esri Product Marketing Manager) and Taisha Fabricius (Esri Product Manager).</a> </strong>Further information can be found in the <strong><a href="https://doc.arcgis.com/en/cityengine/latest/whats-new/cityengine-release-notes.htm">corresponding publication note.</a> </strong>Digital Production last reported on CityEngine almost a year ago<strong><a href="https://www.digitalproduction.com/2021/11/16/cityengine-2021-1-release/">(16.11.2021</a></strong>). At that time about the software in version 2021.1. The video right here below familiarises interested users with the handling of the software.</p>



<p class="wp-block-paragraph"><strong>Urban Design with CityEngine 2022</strong><br /></p>



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</div></figure><p>The post <a href="https://digitalproduction.com/2022/08/08/esri-veroeffentlicht-neue-version-von-cityengine/">Esri releases new version of CityEngine!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/patrick-poti/">Patrick Poti</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">105346</post-id>	</item>
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		<title>CityEngine 2019!</title>
		<link>https://digitalproduction.com/2019/05/10/cityengine-2019/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 10 May 2019 12:00:02 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[ArcGis]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[DP1904]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Esri]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=76956</guid>

					<description><![CDATA[<div><p>With CityEngine 2019.0, one of the biggest CityEngine versions in recent years has been released. Our CityEngine team, which now consists of 17 people at the ESRI R&#38;D Centre in Zurich, has been hard at work programming every nook and cranny, so that with this version we can really offer you many new features as well as a solid revision of old functionality.</p>
<p>The post <a href="https://digitalproduction.com/2019/05/10/cityengine-2019/">CityEngine 2019!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><p>We have been inundated with enquiries from potential CityEngine users wanting to know the best place to start learning about CityEngine and its functionality. We realised that it wasn’t quite as useful to send users lots of links, and so our CityEngine Resources page has (finally) been created. Through <a href="https://doc.arcgis.com/en/cityengine/">this page</a> we hope to provide you with a good place to go that will not only help you get started with CityEngine, but also answer most of your questions.</p>
<p>Among other things, beginners and aficionados can find the latest features in explanatory videos – from which we have taken the images for this article – as well as a detailed setup guide, tutorials for getting started and videos from the developers on special functions, as well as a large library of practically all CGA references with explanations, examples and code snippets. Plus all the videos from our Tips & Tricks collection.</p>
<h3 id="drawing-and-transformation-tools">Drawing and transformation tools</h3>
<p>Let’s continue with the drawing and transformation tools, which have been our focus since CityEngine 2018.1. The design concept for this was developed by our product designer Christian Iten (who was also involved in the design of the CityEngine resources).</p>
<p><div class="alignfull">
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_arcs_mov_20190529_111110_161-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_arcs_mov_20190529_111110_161-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_subtract_mov_20190529_111119_510-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_subtract_mov_20190529_111119_510-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_subtract_mov_20190529_111120_359-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/draw_subtract_mov_20190529_111120_359-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
</div></p>
<p>As a designer, it is particularly important not only to present the functionality in a beautiful and plausible way, but also to make the users (more or less) perfectly happy. We hope that you realise this with this revision of the tools and are pleased that Christian will continue to work on the design concept in the future so that the drawing and transformation tools become even stronger and better.<br />
Thanks to numerous performance improvements, the drawing and transformation tools are now more precise and responsive. In addition to the existing tool enhancements, CityEngine has now also received a Boolean subtraction tool for 2D shapes due to popular demand. The offset tool is now called “Offset Shapes” and is located behind “Subtract Shapes” in the main menu. The ability to draw arcs with the polygon creation tool has also been improved in several places.</p>
<h3 id="cga-computer-generated-architecture">CGA (Computer Generated Architecture)</h3>
<p>Did you know that without CGA there might not even be a CityEngine? CityEngine originated from the PhD dissertation of Pascal Müller, who incidentally still works as Director at the ESRI R&D Centre in Zurich. As part of this dissertation, Pascal developed numerous new procedural modelling techniques, including CGA.</p>
<p><div class="alignfull">
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/cga_many_more_features_mp4_20190529_110744_880-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/cga_many_more_features_mp4_20190529_110744_880-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/cga_many_more_features_mp4_20190529_110753_265-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/cga_many_more_features_mp4_20190529_110753_265-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
</div></p>
<p>The CGA operations together with the procedural runtime core are pretty much the heart of CityEngine. This is exactly why the procedural modelling language has received so much love from us this time.</p>
<p>The component split is a fundamental operation in procedural modelling. It splits a geometry into individual topological components, for example a building into its facades. In CityEngine 2019.0, we have adapted this operation as a function. For the first time, it is now possible to analyse a modified geometry and evaluate the information obtained without changing the procedurally generated geometry itself.</p>
<p>“The development of such new paradigms is a challenge, as they have to be in line with the existing CGA language, be as easy to use as possible and still open up many possibilities. In this case, we are particularly excited to see how CityEngine users utilise the new possibilities,” says Martin Manzer, one of our Procedural Runtime /CGA developers.</p>
<p><div class="alignfull">
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/palladio_mp4_20190529_111005_464-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1845"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/palladio_mp4_20190529_111005_464-scaled.jpg?fit=2953%2C1845&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/palladio_mp4_20190529_111020_927-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1845"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/palladio_mp4_20190529_111020_927-scaled.jpg?fit=2953%2C1845&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
</div></p>
<p>By the way: One of Martin’s favourite CGA operations is insertAlongUV, which was introduced in CityEngine 2018.0. Simply put, it makes it possible to apply a 3D geometry to a geometry with texture coordinates instead of a 2D texture. It has turned out that this makes it very easy to create curved geometries that embed perfectly, for example crash barriers on roads.</p>
<h3 id="vfx-synergies">VFX synergies</h3>
<p>One of the big issues with CityEngine 2019.0 was that we wanted to try to improve workflows for VFX as well. That’s why we have now officially released the Palladio plug-in.</p>
<p>Palladio is a CityEngine plug-in for SideFX Houdini and was for a while a private project of Simon Hägler (also one of our software developers) and Matthias Bühler (former CityEngine team member and now owner of his own company Vrbn Studios). The plug-in has been reworked, but is still open source and allows the CityEngine CGA rules to be executed within Houdini.<br />
The rules are exported from CityEngine as so-called Rule Packages (RPKs) and contain not only the actual CGA rules but also all referenced assets (usually manually created building parts). The creation of the CGA scripts remains a work step in CityEngine.</p>
<p><div class="alignfull">
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/Urban_Urban_mp4_20190529_111059_822-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/Urban_Urban_mp4_20190529_111059_822-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
</div></p>
<p>The basic way of working with Palladio consists of three steps: (1) creating the procedural rules in CityEngine, (2) exporting the rules as a rule package, (3) applying the rule package to Houdini geometry using the Palladio-Houdini operators. These operators generate the procedural city model as output.<br />
Palladio adds two further operators to the Houdini tool list: Firstly, the pldAssign operator (short for “Palladio assignment”), which ensures that each Houdini primitive is added to a start shape group (essentially the perimeter polygon of the building to be modelled). The start rule and required attributes are also added so that the CGA engine works with the correct values.<br />
In a second step, the pldGenerate operator (short for “Palladio generation”) comes into play. Here, the Houdini primitives and the assigned attributes are fed to the CGA engine, which applies the rules and generates the corresponding geometry. Embedding the CGA engine in the Houdini operator network enables new ways of working that are not possible with CityEngine itself. For example, it is now possible to connect several rule packages in series. This means that further rules can be applied to the result of a first rule, which is useful for the modularisation of extensive rules. Reports, contact options and <a href="http://github.com/esri/palladio">all other information can be found on GitHub</a>.</p>
<h3 id=""><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-76947 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/glTF01_avi_20190529_110723_685-scaled.jpg?resize=1200%2C704&quality=80&ssl=1"  alt=""  width="1200"  height="704" ></h3>
<h3 id="and-this-is-only-possible-with-houdini">And this is only possible with Houdini?</h3>
<p>Very soon we’ll go one better and release something cool for a little piece of software called Autodesk Maya (you may know it). As they say in English: “Stay tuned!”</p>
<h3 id="palladio-licence">Palladio licence?</h3>
<p>Oh yes, and a CityEngine licence is no longer required for the non-commercial use of Palladio. In general, we have rethought our licensing model so that you can now also benefit from the “Named User Licence”. This means that you can simply log in with your ArcGIS online account and no longer have to deal with Flexnet licence activation and the ArcGIS administrator. In addition, CityEngine is now also part of “ArcGIS for Personal Use” and “ArcGIS for Student Use”. These software bundles give students, pupils and anyone who does not want to use the software commercially access not only to CityEngine, but also to many other software products produced by ESRI (cost: 100 US dollars per year).</p>
<p><div class="alignfull"></div></p>
<h3 id="gitf">gITF</h3>
<p>With glTF, CityEngine is keeping pace with the latest developments in the world of 3D exchange formats. The format is used by leading companies and has now become the quasi-standard for exchanging geometries for WebGL. I asked Stefan Götschi, one of our glTF experts, what exactly makes glTF so exciting.</p>
<p>For him, the answer was relatively obvious: “The modern material scheme, which not only allows physically based rendering, but encourages it, has helped. This is further supported by the reference implementation of a viewer with open source code. This also guarantees correct display across different programmes. As the format is easy to extend, many companies have already introduced extension specifications, such as Google with Draco Mesh compression.”<br />
GlTF is a new format that is intended to significantly simplify the exchange of 3D scenes between different 3D applications, as the description of the underlying data is standardised and – unlike other exchange formats – there is no room for interpretation. Bottlenecks should no longer occur with glTF 2.0, and developers are already talking about the “JPEG for 3D”. Naturally, we didn’t want to miss out on this for CityEngine.</p>
<p><img data-recalc-dims="1"  decoding="async"  class="alignnone wp-image-76952 size-full"  src="https://i0.wp.com/www.digitalproduction.com//srv/htdocs/wp-content/uploads/2019/12/Terrain_avi_20190529_110733_262-scaled.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  width="1200"  height="675" ></p>
<p>The structure of the format is obvious – there is no extended or even redundant data and only one way to interpret the data. A right-handed coordinate system based on the cross product of X and Y, which gives Z as the solution. Y is seen as the up-axis. The units for all linear distances are measured in metres, and all angles use radians. Positive rotation is always clockwise.</p>
<p>This makes it easy for the import modules to work and allows the data to be displayed correctly on the first import – without any surprises. Furthermore, there is no support for multiple coordinate systems or units. You can find out more about this from the <a href="http://www.khronos.org">Khronos Group</a>, which takes care of standards across companies.</p>
<p>The latest version of glTF supports skeletons and morph targets. Users can transport several animations in one glTF file, which is ideal for the movement of 3D characters. Common or well-known interpolation methods such as Catmull Rom and Cubic Spline are also available. For material definitions, PBR materials are supported based on Disney’s Principled Shader with Albedo, Metallic, Roughness, Normal, Emission and Ambient Occlusion.</p>
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<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110758_207-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110758_207-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110811_928-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110811_928-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110828_493-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110828_493-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110841_309-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110841_309-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110848_803-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110848_803-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110858_574-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110858_574-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110906_755-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110906_755-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
<a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110931_001-scaled.jpg?quality=80&ssl=1"><img  decoding="async"  width="2953"  height="1661"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2019/12/CityEngine_VR_Experience_for_Unreal_Studio_Trailer_Final_mp4_20190529_110931_001-scaled.jpg?fit=2953%2C1661&quality=80&ssl=1"  class="attachment-full size-full"  alt="" ></a>
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<h3 id="conclusion">Conclusion</h3>
<p>What else has been added? We’re in the process of widening the bridge to Unreal Studio – the CityEngine VR Experience now works with the Oculus Rift, integration with ArcGIS Urban makes it easy to use with ESRI’s urban planning platform, and several other features are in development – check out the CityEngine Resources to find out what else is new.<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:5406,&quot;href&quot;:&quot;https:\/\/doc.arcgis.com\/en\/cityengine&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20201203113212\/https:\/\/doc.arcgis.com\/en\/cityengine\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 00:43:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 03:32:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 09:36:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-20 06:07:48&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-20 06:07:48&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5407,&quot;href&quot;:&quot;http:\/\/github.com\/esri\/palladio&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20241018050929\/https:\/\/github.com\/Esri\/palladio&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 00:43:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 09:38:30&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-29 09:38:30&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:5408,&quot;href&quot;:&quot;http:\/\/www.khronos.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251228163545\/https:\/\/www.khronos.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 00:43:52&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-29 09:39:20&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-29 09:39:20&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span></p><p>The post <a href="https://digitalproduction.com/2019/05/10/cityengine-2019/">CityEngine 2019!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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