For those who don’t know the event: ICE.ART 3D Environment Conference 2026.I is a free online environment conference hosted by VRBN and delivered via GoTo Webinar. No lock in, no big fuss, just a very specific kind of nerd joy.
ICE.ART 3D Environment Conference 2026.I kicks off April 7, 2026, running 5:00 PM to 8:30 PM CEST as a live webinar on GoTo Webinar. Day I runs under the Physics Simulations banner, with an intro, two talks with Q and A, prizes, a panel discussion, and an open community chat. Registration is free of charge on the event site, so the only real cost is admitting you enjoy hearing other people talk about creativity, technology and physics. Bring a headset and a mildly disciplined browser tab situation.
Goran Pavles brings blockbuster sim scars to Ice.Art
Goran Pavles is a Visual Effects Supervisor at Stormborn VFX. He leads a team at Stormborn Studios, an Emmy and VES Award winning visual effects company based in Vancouver. He has over 15 years of experience in VFX and specializes in complex FX driven sequences for film and television, including 2012, Man of Steel, and 300: Rise of an Empire, plus series work on Yu Yu Hakusho, 5 Days at Memorial, and The Penguin. On the agenda, he is slated to present Artdirecting Physics Simulations for Hollywood Blockbusters, with Q and A.
André Thomas lives at the intersection of games and real sets
Prof. Dr André Thomas is Co-Head of the Immersive Realities Research Lab at Lucerne University of Applied Sciences and Arts. He founded Triseum in 2014, where he serves as CEO and leads the creation of award winning academic video games. He has more than 30 years in CGI production and has worked on video games, live action feature films, and commercials, including being Head of Graphics for EA SPORTS Football titles and contributing graphics for films including Men in Black, Con Air, Independence Day, Valiant, Ant Bully, and Tomorrow Never Dies. On the schedule image, he appears on Day II with Planning Physical Studios: Managing Business and Creativity.
Tobias Hauck bridges film instincts and GIS scale
Tobias Hauck is a Software Development Lead at the Esri Stuttgart Research and Development Center. His work focuses on Reality Mapping, turning imagery and laser scans into accurate large scale 3D meshes and Gaussian splats for GIS and digital twin workflows. He is with Esri since 2016, previously worked in feature film visual effects, and brings a passion for rendering, computer animation, and 3D environment creation. On the agenda , he is listed on Day II with Geospatial Gaussian Splats: Creating 3D Maps of Large Envrionments, with Q and A.
Come hang out, learn something, maybe win something
The agenda includes prizes and a panel discussion. By the way, the webinar puts attendees in listen-only mode (You are muted automatically). The invite is simple: register, block the evenings, and bring at least one question you have been saving for a day when someone else has to answer it.
Homepage: https://www.ice.art/
Registration: https://attendee.gotowebinar.com/register/96699203094794328
P.S: Afterwards, some or all of the talks will go online in full length on Youtube.


