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	<title>MoGraph - DIGITAL PRODUCTION</title>
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		<title>Cinema 4D 2026.3 Rebuilds UV Editing</title>
		<link>https://digitalproduction.com/2026/06/10/cinema-4d-2026-3-rebuilds-uv-editing/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:10:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[BodyPaint 3D]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[UV mapping]]></category>
		<category><![CDATA[UV unwrap]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=285237</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-27-46-maxon-whats-new-in-cinema-4d.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A detailed 3D model of a dinosaur-like creature displayed on the left, showcasing its wireframe and colorful polygonal texture mapped onto its body. On the right, a vibrant color gradient serves as a reference for texture coordinates, with various circles for UV mapping. The workspace features a modern digital design interface, complete with bounding grids and customizable properties." /></div><div><p>Version 2026.3 rebuilds UV editing and adds practical tools for particles, rivets, edge cloning and UV-driven animation.</p>
<p>The post <a href="https://digitalproduction.com/2026/06/10/cinema-4d-2026-3-rebuilds-uv-editing/">Cinema 4D 2026.3 Rebuilds UV Editing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-27-46-maxon-whats-new-in-cinema-4d.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A detailed 3D model of a dinosaur-like creature displayed on the left, showcasing its wireframe and colorful polygonal texture mapped onto its body. On the right, a vibrant color gradient serves as a reference for texture coordinates, with various circles for UV mapping. The workspace features a modern digital design interface, complete with bounding grids and customizable properties." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a> is <a href="https://www.maxon.net/">Maxon</a>’s 3D application for modelling, animation, simulation and motion graphics. Version 2026.3 updates UV work, MoGraph cloning and simulation particle management.</em></p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ZGcn7egMbpY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="uv-editing-starts-over" class="wp-block-heading">UV editing starts over</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.3 introduces a completely new UV editor. It uses the same viewport technology as the main 3D viewport instead of the older system built around BodyPaint dependencies. The workflow remains familiar. Projection, unwrapping, relaxing and packing still occupy recognisable parts of the layout. Automatic packing remains available as a one-click route for assets headed to 3D painting tools such as <a href="https://www.adobe.com/products/substance3d.html">Substance 3D</a>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A detailed 3D model of a stylized stegosaurus is displayed in vibrant blue wireframe graphics on the left side of the screen. To the right, a textured UV map shows various components arranged methodically in a square layout, highlighting intricate details. The dark gray interface features various editing tools and property adjustments, contributing to a professional design atmosphere."  class="wp-image-285248"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-06-03-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Manual workflows gain ABF unwrapping, local relaxation, pinning, revised packing controls and access to standard modelling tools. The geometric packing method remains available for arranging islands inside the active tile.</p>



<h3 id="seams-become-explicit" class="wp-block-heading">Seams become explicit</h3>



<p class="wp-block-paragraph">Version 2026.3 replaces proximity-based UV separation with explicit seams. A seam behaves as a specialised edge selection tag. Artists can mark geometry, clear the active component selection and continue working without losing the UV boundary. This reduces accidental welding when neighbouring UV points sit close together. It also keeps modelling selections and UV boundaries separate.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D modeling interface displaying a detailed wireframe of a creature resembling a dinosaur, showcasing intricate textures and contours. The model&#039;s head is prominent in the left section, while blue control points highlight key features. The right panel presents various tools and settings, emphasizing a creative design process."  class="wp-image-285249"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-17-59-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The editor includes a dedicated seam selection tool. Artists can draw seams directly, extend them through loops and paths, or generate them from polygon selections. Marking selected polygons creates a seam around their open boundary.</p>



<h3 id="fewer-ceremonial-clicks" class="wp-block-heading">Fewer ceremonial clicks</h3>



<p class="wp-block-paragraph">Several smaller changes target operations repeated throughout a working day. Loop selection can stop at existing selections while allowing an enclosed loop to be subtracted. Clicking outside the geometry clears a component selection without switching back to the Move tool. Island alignment also becomes more direct. Hovering over an island edge previews the target, while clicking aligns the island to that edge.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D modeling interface displays a complex mesh representation of an anatomical object, highlighted by a wireframe pattern in light blue. The central focus shows two symmetrical sections separated by a smooth gray strip. Surrounding tools and panels enhance the technical atmosphere of digital art creation."  class="wp-image-285271"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-15-46-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The coordinate manager now works in UV space with absolute values. Artists can position islands precisely and define how much of a tile their bounding boxes occupy. The current build displays these percentages at ten times their actual values. A shown value of 400 corresponds to 40 percent. The bug is planned for correction.</p>



<h3 id="welding-gains-directions" class="wp-block-heading">Welding gains directions</h3>



<p class="wp-block-paragraph">The revised weld tool previews which island will move. Direction arrows appear while hovering over compatible edges. Artists can move one complete island onto another or use a modifier to make both sides meet at the midpoint. This provides better control over which parts of an existing layout remain stationary.</p>



<p class="wp-block-paragraph">The editor also includes a standard transform gizmo with working rotation axes. The previous UV gizmo has been removed. A possible replacement remains under design. Selected UV edges can be straightened and pinned before another unwrap. Mirror commands can place sufficiently similar islands together for symmetrical texture work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A detailed 3D modeling workspace displays a partially highlighted surface section in vibrant orange, showcasing intricate mesh lines against a dark backdrop. A color texture map appears in a sidebar, featuring shades of blue and brown, illustrating the creative design process."  class="wp-image-285251"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-22-31-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="pins-can-take-a-break" class="wp-block-heading">Pins can take a break</h3>



<p class="wp-block-paragraph">UV pins can now be suspended without deleting them. Artists may release the pins temporarily, adjust an island and then reactivate the same constraints. A brush tool provides smear, smooth and relax modes with adjustable size and strength. These operations work locally and respect active pins. Selection synchronisation between the 3D and UV viewports can be enabled or disabled. Context menus adapt to point, edge or polygon mode. The workflow still expects artists to understand why they are cutting an asset. It simply removes several clicks previously required to prove it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital 3D modeling interface displaying a stylized creature with vibrant orange and blue textures. On the right, a color palette grid showcases circular and hexagonal patterns, while the grid lines create a structured layout, enhancing the creative workspace."  class="wp-image-285257"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-30-00-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="udims-remain-active" class="wp-block-heading">UDIMs remain active</h3>



<p class="wp-block-paragraph">The editor supports <a href="https://www.foundry.com/insights/film-tv/udims-for-vfx-an-introduction">UDIM</a> workflows. Opening a texture with a recognised UDIM token can load either the selected image or the detected tile sequence. Moving an island outside the default tile activates the destination tile. Artists do not need a separate Create UDIM command. Unsupported tile numbers appear in red. The default tile may also display in red despite remaining valid. Multiple UV tags can exist on one object. </p>



<h3 id="bodypaint-stays" class="wp-block-heading">BodyPaint stays</h3>



<p class="wp-block-paragraph">The rebuilt editor does not remove <a href="https://www.maxon.net/en/cinema-4d/features/bodypaint-3d">BodyPaint 3D</a>. Artists can still paint in 2D or 3D and work with layered bitmap textures. Direct support for <a href="https://www.maxon.net/en/redshift">Redshift</a> materials remains limited in this workflow. Artists can save the painted bitmap and load it into a Redshift material afterward. The new editor therefore separates modern UV handling form the older painting system without deleting the latter.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A low-poly 3D model of a human head displayed on a digital screen. The geometric shapes create a stylized yet abstract representation, highlighting sharp angles and facets. To the right, modeling tools and settings are visible, framing the model in an artist&#039;s workspace."  class="wp-image-285259"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-39-24-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="particle-properties-get-a-map" class="wp-block-heading">Particle properties get a map</h3>



<p class="wp-block-paragraph">Simulation particles receive a Particle Property Manager. It lists particle properties and identifies where each one originates, where it is read and where it is modified. Custom properties appear as artists add them. Selecting an entry can locate the scene entity using it, which should help when debugging larger particle setups.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A detailed 3D modeling interface showcasing a complex network of interconnected geometric shapes rendered in a rich burgundy hue. The intricate lattice structure is set against a smooth gray backdrop, with various tool options visible on the right side, highlighting a modern digital workspace."  class="wp-image-285260"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-43-12-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="mograph-learns-the-edges" class="wp-block-heading">MoGraph learns the edges</h3>



<p class="wp-block-paragraph"><a href="https://www.maxon.net/en/cinema-4d/features/mograph">MoGraph</a> gains three Advanced Distribution types: Edge, Rivet and UV Projection. The Edge distribution clones objects along mesh edges. It supports multiple source objects, random or iterative clone assignment, count controls, gaps, pinching, initial rotation and random seeds.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A computer screen displays 3D modeling software, featuring a gray plane with visible mesh details and small circular dots indicating vertices. The user interface on the right shows various settings and tools, enhancing the creative design process in a modern digital workspace."  class="wp-image-285261"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-00-53-49-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">Scale can change toward an edge’s centre or its endpoints. Spacing remains aware of clone dimensions as scale changes.</p>



<p class="wp-block-paragraph">Surface Offset moves clones relative to the mesh. Scaling can remain uniform or follow the edge direction. Colour can stay constant, follow a linear gradient or vary randomly.</p>



<p class="wp-block-paragraph">An Animation Speed parameter animates the distribution without requiring a separate effector.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A wooden table, crafted from rich, warm-toned planks, showcases a detailed scene with a yellow-handled screwdriver and scattered silver screws. Soft lighting enhances the smooth surface&#039;s texture, while a blurred background hints at a workshop atmosphere filled with tools."  class="wp-image-285264"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-00-01-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="rivets-without-the-rigging-ritual" class="wp-block-heading">Rivets without the rigging ritual</h3>



<p class="wp-block-paragraph">The Rivet distribution places clones around polygon boundaries. Typical targets include screws, bolts and repeated fasteners. It generates separate corner and interconnect clones. Artists can control their count, spacing, scale, spin and jitter independently. Polygon selections restrict the effect to chosen areas. This allows a procedural modelling stack to preserve selected front faces while excluding bevel polygons.</p>



<p class="wp-block-paragraph">The distribution also works with ngons when supplied with the relevant selection. Curved ngons may produce less predictable placement because they do not lie on one plane.  Standard effectors can animate rivets. A Plane Effector and Field can offset, rotate and scale screws as they arrive. The same distribution can also drive boolean cutters for matching recessed holes. It is a narrow tool. Narrow tools are excellent when they replace an afternoon of rigging.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1"  alt="A vibrant 3D modeling interface displays a dynamic wave-like form in gradient hues of red, orange, and yellow against a smooth gray surface. To the right, detailed settings panels enhance texture and simulation attributes, emphasizing a sleek, modern design."  class="wp-image-285268"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-07-30-maxon-whats-new-in-cinema-4d.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<h3 id="clones-surf-across-uv-space" class="wp-block-heading">Clones surf across UV space</h3>



<p class="wp-block-paragraph">UV Projection places and animates clones through an object’s UV coordinates. It evaluates a clone’s position in the 2D layout and projects that position back onto the 3D surface. Regular UV layouts provide the cleanest starting point. A plane maps directly to a grid, while a torus carries the same movement around its curved surface.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1200%2C675&quality=72&ssl=1"  alt="A vibrant digital 3D model featuring a cluster of spheres in a rainbow gradient. The spheres, ranging from deep reds to bright greens and blues, create an intricate, organic shape that appears almost fluid. The background displays a sleek, professional interface with various design tools, emphasizing a creative atmosphere."  class="wp-image-285274"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?w=1920&quality=72&ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=238%2C134&quality=72&ssl=1 238w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=768%2C432&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1536%2C864&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1200%2C675&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=380%2C214&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=550%2C309&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=800%2C450&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1160%2C653&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=80%2C46&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=760%2C428&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1100%2C619&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=1600%2C900&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/zgcn7egmbpy-01-11-20-bela-beier-ei-7-whats-new-in-cinema-4d-20263.png?resize=476%2C268&quality=72&ssl=1 476w" ></a></figure>



<p class="wp-block-paragraph">The distribution includes deterministic and dependent animation modes. Deterministic mode reproduces the same result for a given frame. Dependent mode uses the previous frame’s state and behaves more like a simulation. Dependent animation includes wind, turbulence, variance, noise speed and speed variation. These controls can create quick surface flows such as droplets running down a character head.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="727"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1200%2C727&quality=72&ssl=1"  alt="A detailed 3D model of a male figure, featuring a smooth, bald head and realistic facial features. The model is surrounded by a grid overlay for alignment and manipulation. Various control points, highlighted in green, blue, and red, interact with the model’s geometry, hinting at advanced digital animation tools. A sleek black interface displays additional settings and parameters, suggesting a sophisticated design workspace focused on character modeling."  class="wp-image-285278"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1783%2C1080&quality=72&ssl=1 1783w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=768%2C465&quality=72&ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1536%2C931&quality=72&ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=2048%2C1241&quality=72&ssl=1 2048w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1200%2C727&quality=72&ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=380%2C230&quality=72&ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=550%2C333&quality=72&ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=800%2C485&quality=72&ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1160%2C703&quality=72&ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=80%2C48&quality=72&ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=74%2C45&quality=72&ssl=1 74w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=760%2C460&quality=72&ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1100%2C666&quality=72&ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?resize=1600%2C969&quality=72&ssl=1 1600w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/06/image-32.png?w=2314&quality=72&ssl=1 2314w" ></a></figure>



<p class="wp-block-paragraph">More complex interactions may still require particles and a Node Modifier. For graphic motion or lightweight surface animation, the UV route reduces setup considerably. New tools and workflow changes should always be tested on representative assets before entering production.</p><p>The post <a href="https://digitalproduction.com/2026/06/10/cinema-4d-2026-3-rebuilds-uv-editing/">Cinema 4D 2026.3 Rebuilds UV Editing</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A detailed 3D model of a dinosaur-like creature displayed on the left, showcasing its wireframe and colorful polygonal texture mapped onto its body. On the right, a vibrant color gradient serves as a reference for texture coordinates, with various circles for UV mapping. The workspace features a modern digital design interface, complete with bounding grids and customizable properties.]]></media:description>
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		<title>Maxon ships Cinema 4D 2026.2 update</title>
		<link>https://digitalproduction.com/2026/04/15/maxon-ships-cinema-4d-2026-2-update/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 16:28:17 +0000</pubDate>
				<category><![CDATA[topnews]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Fabric]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[OpenPBR]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[XPresso]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=269987</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cinema-4d.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displays a software interface featuring the "Xpresso Command Line Argument Node" in a modern 3D rendering environment. Colorful icons with a lush green backdrop create a vibrant atmosphere. Code lines and tool options are shown, suggesting advanced functionality." /></div><div><p>Cinema 4D 2026.2 brings a clothy viewport brush, a darker sky, and a truckload of bug fixes. Your crash logs may feel lonely.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/15/maxon-ships-cinema-4d-2026-2-update/">Maxon ships Cinema 4D 2026.2 update</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cinema-4d.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displays a software interface featuring the "Xpresso Command Line Argument Node" in a modern 3D rendering environment. Colorful icons with a lush green backdrop create a vibrant atmosphere. Code lines and tool options are shown, suggesting advanced functionality." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.maxon.net/en/cinema-4d">Cinema 4D</a> is <a href="https://www.maxon.net">Maxon</a> 3D for modeling, animation, sims, and lookdev, with tight <a href="https://www.maxon.net/en/redshift">Redshift</a> Renderer integration and common handoffs like <a href="https://openusd.org">USD</a>. Think MoGraph, then render, then wonder why lunch is over.</em></p>
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<h3 id="the-update-in-one-sentence" class="wp-block-heading">The update in one sentence</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.2.0 comes with new modelling (especially for cloth) and lighting features, plus broad fixes across animation, modelling, MoGraph, simulation, viewport, exchange, and rendering. As well as a load of smaller cool features and updates. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-12-41-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-12-41-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="A screenshot of a 3D rendering software interface showcasing an elegant dining table scene. The table is covered with a textured tablecloth draped artistically. Arrayed atop the table are pristine white plates, slender candles, and delectable pastries, with vibrant graphics displaying colorful rendering tools and settings on the right."  class="wp-image-270120" ></a></figure>



<h3 id="fabric-brush-gets-hands-on-with-soft-stuff" class="wp-block-heading">Fabric Brush gets hands-on with soft stuff</h3>



<p class="wp-block-paragraph">The big new feature is Fabric Brush, a modeling tool that uses the app’s simulation system to shape soft materials directly in the viewport. The intent is tactile: push and pull forms while the sim helps create folds, draping, and deformations, without setting up rigs for the job.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-08-48-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-08-48-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="In a digital workspace, three towels hang from wall pegs of a smooth, gray wall. A gray towel hangs on the left, a dark blue towel is in the center, and a light green towel is on the right, gently draped. Below, a user interface displays software tools and settings, hinting at 3D design work."  class="wp-image-270121" ></a></figure>



<p class="wp-block-paragraph">In practice, this is a new option for artists who want quick cloth-like sculpting while staying in a familiar modelling workflow. It aims for standard tool responsiveness while adding simulation-driven behaviour for the soft look.</p>



<h3 id="redshift-goes-nocturnal" class="wp-block-heading">Redshift goes nocturnal</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.2 introduces a night-sky option in the Redshift Sun and Sky system for dusk and night lighting setups. If your scene needs a sky that reads after sunset, this is now a first-class mode inside that system, rather than a workaround of lights and environment tricks.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/fuijoxtojzs-00-23-59-2-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/fuijoxtojzs-00-23-59-2-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="In a digital workspace, two screen displays show a celestial simulation using Cinema 4D and Redshift. On the left, a crescent moon is surrounded by a starry sky, while the right screen displays dark, undulating landscape elements. In the foreground, two professionals, Jonas and Elly, engage in discussion, reflecting a collaborative atmosphere."  class="wp-image-270130" ></a></figure>



<p class="wp-block-paragraph">Cinema 4D 2026.2 ships with Redshift 2026.5.0. Older Redshift versions from 2026.0.0 and higher remain compatible, but they will not include the newer Redshift features, plus enhancements to integration and performance.</p>



<p class="wp-block-paragraph">Redshift 2026.5.0 also raises a practical requirement: the minimum required version for the 2026 plugin becomes Cinema 4D 2026.2. On the Cinema 4D side, a related integration note calls out Redshift Live replacing Redshift RT.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-34-50-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-34-50-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="A video call featuring two professionals working on a design in Cinema 4D. The screen displays a repeating pattern of vibrant green shapes on a light gray background. On the left, a man, labeled &#039;Jones,&#039; discusses, while on the right, a woman, &#039;Ely,&#039; attentively reviews the project."  class="wp-image-270126" ></a></figure>



<h3 id="deformers-clones-and-command-lines-get-small-superpowers" class="wp-block-heading">Deformers, clones, and command lines get small superpowers</h3>



<p class="wp-block-paragraph">A few smaller changes target everyday rigging and motion graphics chores. Bend Deformer improvements add new symmetry origin options, so mirrored bends can come from a single deformer. For quick character tweaks, product flex shots, or anything that wants a symmetric bend without duplicate setups, this is a quality-of-life gain.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-40-21-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-40-21-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="On a digitally rendered presentation screen, a design layout features the name &#039;Elly&#039; in elegant script, framed by colored pencils, spheres, and circular shapes. In the background, two presenters, Jones and Elly, engage with the audience, creating a dynamic atmosphere for the upcoming segment."  class="wp-image-270122" ></a></figure>



<p class="wp-block-paragraph">A new Xpresso Command Line Argument node allows passing string arguments into Xpresso setups during command line rendering. That is a direct nod to pipeline automation, where renders often start from a farm call, a script, or a build system rather than a human clicking the Viewer.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-42-48-whats-new-in-cinema-4d-20262-and-redshift-20265.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/dfyep-8b0au-00-42-48-whats-new-in-cinema-4d-20262-and-redshift-20265.png?resize=1200%2C675&quality=72&ssl=1"  alt="In a digital workspace, a man with short hair, wearing a dark shirt, stands beside a woman in eyeglasses with a light-colored shirt. A screen displays a software interface with a coding window showing command lines and a graphic backdrop indicating &quot;NEXT ON STAGE.&quot;"  class="wp-image-270124" ></a></figure>



<p class="wp-block-paragraph">MoGraph users get a new loop option for the Target Effector, allowing the first and last clones to target each other in closed arrangements. That fits neatly into circular patterns, rings, and repeating layouts where “ends” should not exist.</p>



<p class="wp-block-paragraph">In the Material Manager, an Active Object Material Filter shows only materials applied to the currently selected objects. </p>



<h3 id="animation-curves-and-viewport-comfort" class="wp-block-heading">Animation, curves, and viewport comfort</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.2 adds an Align Tangents command to quickly align tangents on F-Curves. If you spend time cleaning curves after mocap, procedural animation, or hand-keyed polish, this is the sort of tiny tool that can save a lot of clicks.</p>



<h3 id="exchange-formats-and-rendering-housekeeping" class="wp-block-heading">Exchange formats and rendering housekeeping</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.2 includes an exchange crash fix when exporting to <a href="https://www.alembic.io">Alembic</a>. It also fixes an issue where reimporting a previously exported skeletal animation <a href="https://openusd.org">USD</a> scene could result in an incorrect preview area and scene length even though the export itself was correct.</p>



<p class="wp-block-paragraph">Rendering and output fixes include preventing multipass images from being saved in viewport render, and a Physical renderer change where Remesh no longer recalculates during rendering. The Picture Viewer gets reduced color banding, and a Redshift-related workflow fix allows creating a render setting from a render to work with Redshift renders.</p>



<p class="wp-block-paragraph">Redshift 2026.5.0 adds and fixes several Cinema 4D specific items, including a new default native Projection Mode intended to resolve material tag UV tiling incompatibilities with UV Contexts, a fix for UDIMs not rendering correctly when using Team Render, and a fix for random black images when rendering heavy meshes with deformation blur enabled. It also notes a faster connection and smoother navigation for the RS Live Viewport IPR, limited to Cinema 4D 2026.2 and higher.</p>



<p class="wp-block-paragraph"></p>



<h3 id="arm-downloads-and-driver-reality-checks" class="wp-block-heading">ARM downloads and driver reality checks</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.2 includes a warning for downloads on <a href="https://www.arm.com">ARM</a>: update the GPU driver to the latest version – they even have a link for Windows on Snapdragon users to <a href="https://www.qualcomm.com">Qualcomm</a> for the latest drivers.</p>



<p class="wp-block-paragraph"><br /><a href="https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2026-2-0-April-15-2026?utm_source=chatgpt.com">https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2026-2-0-April-15-2026</a><br /><br /><a>https://support.maxon.net/hc/en-us/articles/8814051767964-Redshift-2026-5-0-2026-04-April-15-2026</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/15/maxon-ships-cinema-4d-2026-2-update/">Maxon ships Cinema 4D 2026.2 update</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cinema-4d.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A computer screen displays a software interface featuring the "Xpresso Command Line Argument Node" in a modern 3D rendering environment. Colorful icons with a lush green backdrop create a vibrant atmosphere. Code lines and tool options are shown, suggesting advanced functionality.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cinema-4d.png?fit=1200%2C675&#038;quality=72&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">269987</post-id>	</item>
		<item>
		<title>Alpha Pixel adds Gaussian Splats to Cinema 4D</title>
		<link>https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AlphaPixel]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Gaussian]]></category>
		<category><![CDATA[GaussianSplatStudio]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[Polycam]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[splatting]]></category>
		<category><![CDATA[viewport]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=264162</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&quality=72&ssl=1" width="600" height="338" title="" alt="A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast." /></div><div><p>Scan a place, drop it into C4D, then art direct it like motion graphics. Gaussian splats just got a lot less precious.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/">Alpha Pixel adds Gaussian Splats to Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&quality=72&ssl=1" width="600" height="338" title="" alt="A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast." /></div><div><p class="wp-block-paragraph"><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">Gaussian Splat Studio</a> brings Gaussian splat point data into Cinema 4D as something you can actually work with, not just stare at. The tool is built to import, view, render, and export Gaussian splats directly inside the host app, while keeping viewport controls and render controls in their own lanes. That separation matters because splats tend to swing between two extremes: either they look great and crawl, or they move fast and look like a snow globe during an earthquake.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VtDRhdmJuyM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The core exchange format here is obviously PLY, the same file type commonly produced by mobile capture and processing services. The workflow shown starts with a real-world capture from a phone or camera, then a reconstruction step in a service such as <a href="https://polycam.ai/">Polycam</a>, which outputs PLY splat data for the plugin to ingest. The result inside Cinema 4D is a splat object you can navigate around, tweak, and eventually render or export back out again.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Effector-Forces-Fields-02.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Effector-Forces-Fields-02.webp"  style="width:700px;height:auto" ></figure>



<h3 id="viewport-control-that-admits-splats-can-be-ridiculous" class="wp-block-heading">Viewport control that admits splats can be ridiculous</h3>



<p class="wp-block-paragraph">Splat scenes vary wildly in scale and density. Different captures can come in at very different sizes (D’uh), so the plugin exposes world scale controls to get a scene into a sane range.</p>



<p class="wp-block-paragraph">It also acknowledges the other common splat reality: point counts can be enormous. A referenced example uses 12 million points, and the plugin includes options meant to keep navigation responsive. One of the visible tactics is interactive splat reduction in the viewport, where quality deliberately drops while you navigate, then returns when you stop moving. The reduction can be turned off, but it exists specifically to keep the editor usable.</p>



<p class="wp-block-paragraph">There is also a fast preview mode intended for heavy scenes, letting you switch to lighter display settings for camera setup, animation work, and general layout without changing the underlying splat source. The idea is simple: keep interaction smooth while you work, then restore full settings for final output.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Fast-Preview02.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Fast-Preview02.webp" ></figure>



<h3 id="three-looks-one-splat" class="wp-block-heading">Three looks, one splat</h3>



<p class="wp-block-paragraph">The plugin exposes multiple viewing and rendering looks for splat data. True Gaussian splat mode aims for a scan-faithful result. Point cloud mode is presented as both a stylized look and a faster way to iterate, with circular dot rendering as a deliberate aesthetic option. There is also a proxy geometry view described as a way to see what is happening under the hood, rather than a default look.</p>



<p class="wp-block-paragraph">Alongside those modes, the plugin provides controls for splat size and for the minimum and maximum pixel radius of splats. The workflow frames these as practical dials for balancing detail versus fill. Smaller splats carry more detail, larger splats help fill larger areas. Push the balance too far and thin features can disappear or areas can open up into holes, so the controls exist to tune a capture into something that holds together under motion and framing changes.</p>



<p class="wp-block-paragraph">A notey: not every PLY is oriented the same way. When a non-Gaussian splat PLY comes in on the wrong axis, the plugin includes a YZ flip option to correct orientation. That kind of messy reality is exactly what a production tool should deal with. If a format is technically correct but visually wrong, artists still have to ship.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Redshift-Tractor-Relight.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Redshift-Tractor-Relight.webp" ></figure>



<h3 id="rendering-paths-and-why-the-viewport-can-be-the-honest-one" class="wp-block-heading">Rendering paths and why the viewport can be the honest one</h3>



<p class="wp-block-paragraph">Gaussian Splat Studio supports rendering through the viewport as well as through <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a> render modes, including Redshift and the Standard and Physical renderers.</p>



<p class="wp-block-paragraph">The workflow shown treats the viewport render as a useful path for accuracy, while also outlining limitations. Native viewport rendering does not provide an alpha channel, so the tool includes an alpha mode that changes what the viewport output looks like. The result is not a perfectly white matte, and the explanation is that this is expected because semi-transparent values are part of how the splat output should composite more accurately. If a comp pipeline needs a harder matte, the suggestion is to adjust levels in the compositing step.</p>



<p class="wp-block-paragraph">For Standard and <a href="https://digitalproduction.com/tag/redshift/" title="Redshift">Redshift </a>rendering, the plugin builds what it needs in the background when you enable rendering, including generating a shader setup for the geometry it creates. Enabling rendering is off by default and is making the system a little slower while you work, so it is something you switch on when you actually need those render paths.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4DGaussianSplatImporterRenderOptions03.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4DGaussianSplatImporterRenderOptions03.webp" ></figure>



<h3 id="relighting-as-a-dial-not-a-fight" class="wp-block-heading">Relighting as a dial, not a fight</h3>



<p class="wp-block-paragraph">Splat captures often come with baked lighting characteristics. The workflow shown adds a relight blending control in the Redshift render appearance settings, letting the render transition between a fully luminescent look that preserves the captured lighting and a state that responds more to Redshift lights.</p>



<h3 id="mograph-friendly-splats-are-the-real-headline" class="wp-block-heading">MoGraph-friendly splats are the real headline</h3>



<p class="wp-block-paragraph">Once a splat lives in Cinema 4D as something editable, it becomes available to the same ecosystem of tools artists already use to art direct motion graphics and look development. The plugin supports MoGraph-style controls through Effectors, Forces, and Fields, with a workflow that matches common object setups: select the splat object, add an effector or force, and it registers into the plugin’s control tabs. If you add tools out of order, the workflow shown notes you can drag them in manually.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Main-Plugin-Viewport-Open.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Main-Plugin-Viewport-Open.webp" ></figure>



<p class="wp-block-paragraph">This is the point where splats stop being a novelty and start being a production asset. If you can isolate, animate, and stylize parts of a capture with the same tools you use everywhere else, splats become another piece of the pipeline rather than a special-case import.</p>



<h3 id="export-cleanup-and-downstream-handoff" class="wp-block-heading">Export, cleanup, and downstream handoff</h3>



<p class="wp-block-paragraph">Gaussian Splat Studio supports exporting results back out as PLY, including exporting cleaned results and exporting as splat PLY. </p>



<p class="wp-block-paragraph">If your pipeline depends on strict interchange, it is also worth remembering that PLY is a general container format used across different kinds of point data. The workflow explicitly differentiates between Gaussian splat files and regular splat files that can both be PLY, which is why orientation fixes and viewing modes exist in the first place. If you need a reference for the file format itself, the PLY format specification is hosted by <a href="https://graphics.stanford.edu/data/3Dscanrep/">Stanford</a>.</p>



<h3 id="price-and-platform-support" class="wp-block-heading">Price and platform support</h3>



<p class="wp-block-paragraph">The price for Gaussian Splat Studio is $59.99. The product page lists compatibility for Cinema 4D versions 2024, 2025, and 2026, on Windows and Mac. As always, new tools and innovations should be tested before use in production, especially when they touch rendering, caching, and export handoffs that can ripple through an entire shot.</p>



<p class="wp-block-paragraph"><br /><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">https://alphapixel.net/products/c4d-gaussian-</a><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/" title="">splat</a><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">-plugin/</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/">Alpha Pixel adds Gaussian Splats to Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&#038;quality=72&#038;ssl=1" width="600" height="338" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&#038;quality=72&#038;ssl=1" width="600" height="338" />
<post-id xmlns="com-wordpress:feed-additions:1">264162</post-id>	</item>
		<item>
		<title>Cinema 4D 2026.1: Fluids, Distributions, and Practical Fixes</title>
		<link>https://digitalproduction.com/2025/12/03/cinema-4d-2026-1-fluids-distributions-and-practical-fixes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 03 Dec 2025 16:36:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Cinema 4D 2026.1]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Cineware Unreal]]></category>
		<category><![CDATA[GPU simulation]]></category>
		<category><![CDATA[Liquid Flow]]></category>
		<category><![CDATA[Maxon One December 2025]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[Redshift integration]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=234047</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/xh8a767ya1u-00-16-49-6-whats-new-in-cinema-4d-20261-and-redshift-20262.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A grid of 3D spheres with glossy surfaces and blue stripes in a creative software interface. The workspace includes tool panels and a preview window in the background, showcasing a digital design environment." /></div><div><p>Cinema 4D 2026.1 introduces Liquid Flow for GPU-based fluids, new MoGraph distributions, a refined Take System, and numerous quality-of-life fixes.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/03/cinema-4d-2026-1-fluids-distributions-and-practical-fixes/">Cinema 4D 2026.1: Fluids, Distributions, and Practical Fixes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/xh8a767ya1u-00-16-49-6-whats-new-in-cinema-4d-20261-and-redshift-20262.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A grid of 3D spheres with glossy surfaces and blue stripes in a creative software interface. The workspace includes tool panels and a preview window in the background, showcasing a digital design environment." /></div><div><p class="wp-block-paragraph"></p>
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<p class="wp-block-paragraph">Maxon released <strong><a href="https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2026-1-December-3-2025" title="">Cinema 4D 2026.1</a></strong> on <strong>3 December 2025</strong> as part of the <a href="https://www.maxon.net">Maxon One</a> December update.<br />The version expands the unified simulation framework, enhances MoGraph placement tools, improves project-variant management, and delivers a wide set of smaller workflow fixes.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Xh8A767yA1U?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="liquid-flow-gpu-accelerated-fluids-inside-the-unified-simulation" class="wp-block-heading">Liquid Flow: GPU-accelerated fluids inside the unified simulation</h3>



<p class="wp-block-paragraph">The new <strong>Liquid Flow</strong> system extends Cinema 4D’s unified simulation framework to support fully GPU-accelerated fluid behaviour. According to Maxon’s documentation, it integrates seamlessly with existing <strong>Pyro</strong>, <strong>Cloth</strong>, and <strong>Soft Body</strong> solvers, and supports interaction among all simulated elements in a single scene. Liquid Flow exposes parameters for viscosity, surface tension, and emitter behaviour, allowing artists to iterate interactively. GPU compute mode is available on supported NVIDIA and Apple Metal devices.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/xh8a767ya1u-00-27-11-6-whats-new-in-cinema-4d-20261-and-redshift-20262.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/xh8a767ya1u-00-27-11-6-whats-new-in-cinema-4d-20261-and-redshift-20262.png?resize=1200%2C675&quality=72&ssl=1"  alt="A computer screen displaying a vibrant animation project in the software Cinema 4D. Colorful particles in shades of blue, pink, and orange are dynamically flowing on the screen, with interface elements visible on the right side."  class="wp-image-234112" ></a></figure>



<h3 id="mograph-advanced-distributions-and-capsule-based-control" class="wp-block-heading">MoGraph: Advanced Distributions and Capsule-based control</h3>



<p class="wp-block-paragraph">MoGraph’s <strong>Advanced Distributions</strong> introduce new procedural placement types (<em>Stack</em> and <em>Cannonball</em> and a <em>Hexagrid</em>) designed for building layered or spherical arrangements of clones without custom formulas. These distribution modes work with Effectors, Fields, and Capsules, and can be baked or referenced for product-visualisation layouts or dense motion-graphics assemblies. The update also refines Field layer previews and caching behaviour, reducing redraw lag in high-clone scenes.</p>



<h3 id="take-system-faster-iteration-and-clearer-hierarchy" class="wp-block-heading">Take System: faster iteration and clearer hierarchy</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.1 updates the <strong>Take System</strong> to simplify the creation of multiple look variations. The new behaviour includes automatic naming, consistent render-setting inheritance, and improved preview switching.<br />This revision targets motion-graphics artists who iterate colourways, camera setups, or lighting passes for client reviews.</p>



<h3 id="cineware-for-unreal-better-fidelity-and-re-import-handling" class="wp-block-heading">Cineware for Unreal: better fidelity and re-import handling</h3>



<p class="wp-block-paragraph">The <strong>Cineware for Unreal Engine</strong> plugin gains improved lighting consistency and material assignment during export and re-import. Updated metadata handling preserves naming and hierarchy when projects move between Cinema 4D and Unreal. Interactive playback performance within Unreal has also been tuned for scenes containing animated geometry and dynamic caches.</p>



<h3 id="viewport-interaction-and-asset-fixes" class="wp-block-heading">Viewport, interaction, and asset fixes</h3>



<p class="wp-block-paragraph">The 2026.1 release delivers numerous stability updates and UI refinements documented in Maxon’s changelog:</p>



<ul class="wp-block-list">
<li><strong>Viewport stability:</strong> reduced crashes when manipulating large MoGraph instances and multi-viewport setups.</li>



<li><strong>Spline modelling:</strong> corrected Tangent and Control-Point editing behaviour.</li>



<li><strong>Redshift integration:</strong> improved synchronisation of material previews and displacement updates.</li>



<li><strong>Pyro caching:</strong> faster cache rebuilds when adjusting simulation domains.</li>



<li><strong>Capsule Assets:</strong> fixed scene-reload issues with procedural Capsules containing nested Field nodes.</li>
</ul>



<p class="wp-block-paragraph">While not as headline-grabbing as the Liquid Flow rollout, these smaller changes contribute directly to daily production stability.</p>



<h3 id="unified-simulation-framework-one-solver-multiple-domains" class="wp-block-heading">Unified Simulation Framework: one solver, multiple domains</h3>



<p class="wp-block-paragraph">Cinema 4D’s unified simulation approach continues to consolidate solvers under a shared architecture.<br />Liquid Flow joins Cloth, Pyro, and Soft Body within the same system, allowing bidirectional interactions such as fluid–cloth or smoke–liquid coupling. Simulation caches remain GPU-accelerated but can still be baked to CPU for network rendering. This alignment also simplifies export to Redshift’s volumetric rendering and compositing in After Effects through Cineware.</p>



<h3 id="quality-of-life-improvements" class="wp-block-heading">Quality-of-life improvements</h3>



<p class="wp-block-paragraph">The release notes list over 50 usability and reliability adjustments. Highlights include:</p>



<ul class="wp-block-list">
<li>Faster <strong>Undo/Redo</strong> operations for geometry-heavy scenes.</li>



<li>Corrected timeline scrubbing when previewing cached dynamics.</li>



<li>Updated <strong>OpenColorIO</strong> configuration handling for consistent colour management across Maxon One apps.</li>



<li>Restored <strong>Viewport Filter</strong> settings persistence between sessions.</li>
</ul>



<p class="wp-block-paragraph">Collectively, these fixes target workflow friction rather than headline innovation — an area professionals will likely appreciate more than marketing slogans.</p>



<h3 id="availability-and-testing-reminder" class="wp-block-heading">Availability and testing reminder</h3>



<p class="wp-block-paragraph">Cinema 4D 2026.1 is included in active Maxon One and Cinema 4D subscriptions, downloadable through Maxon App v2025.12 or newer. Users with perpetual licences under maintenance can check eligibility through Maxon’s support portal. As always, artists should benchmark GPU simulations and rendering performance before updating production environments. Pipeline compatibility with render-farm nodes and Unreal export should be validated per project.</p><p>The post <a href="https://digitalproduction.com/2025/12/03/cinema-4d-2026-1-fluids-distributions-and-practical-fixes/">Cinema 4D 2026.1: Fluids, Distributions, and Practical Fixes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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