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		<title>Druckli Tools V2 expands Cinema 4D nodes</title>
		<link>https://digitalproduction.com/2026/02/25/druckli-tools-v2-expands-cinema-4d-nodes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D node assets]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[Dominik Ruckli]]></category>
		<category><![CDATA[Druckli Tools]]></category>
		<category><![CDATA[Gumroad]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[MoGraph workflows]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[procedural modelling tools]]></category>
		<category><![CDATA[Toolfarm]]></category>
		<category><![CDATA[vertex map utilities]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=255453</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/4utvxov3o8c-00-14-45-34-druckli-tools-v2-01-introduction-updates.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A 3D-rendered crystal with a faceted surface, exhibiting clear colors and internal reflections, displayed against a dark background. The interface of a 3D modeling software shows various tools and options on the right side." /></div><div><p>Druckli Tools V2 adds rebuilt Plane Split, new distributions and node utilities for Cinema 4D 2026.1 and later.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/25/druckli-tools-v2-expands-cinema-4d-nodes/">Druckli Tools V2 expands Cinema 4D nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://dominikruckli.gumroad.com/l/txmvnj" title="">Druckli Tools</a> is a node asset library for <a href="https://www.maxon.net/en/" title="">Cinema 4D</a> by <a href="https://www.youtube.com/@realruckli" title="">Dominik Ruckli.</a> It installs via the Asset Browser as a zip database and adds procedural modelling, selection, distribution and generator assets aimed at node-based workflows.</em></p>



<h3 id="version-two-asset-browser-first" class="wp-block-heading">Version two, asset browser first</h3>



<p class="wp-block-paragraph">Dominik Ruckli has released version two of Druckli Tools, a node asset collection for Cinema 4D. Vversion two includes all tools from version one plus additional assets, and requires Cinema 4D 2026.1 or later. On earlier versions not all tools will work. Installation is handled directly through the Asset Browser by connecting the downloaded zip file as a database. The zip does not need to be unpacked. Two variants are available. The full version contains example scenes and additional assets. A light version omits the heavier example scenes to reduce disk usage. The toolset is <a href="https://dominikruckli.gumroad.com/l/txmvnj" title="">distributed via Gumroad</a> . Pricing is &#8220;Name a Fair Price&#8221; . </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/4utvxov3o8c-00-14-37-34-druckli-tools-v2-01-introduction-updates.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/4utvxov3o8c-00-14-37-34-druckli-tools-v2-01-introduction-updates.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A 3D modeling workspace displaying a wireframe of an elongated, faceted object on a gray grid background. The user interface includes various modeling tools and settings on the right side, with a camera view showing the object&#039;s dimensions."  class="wp-image-255662" ></a></figure>



<h3 id="minor-updates-practical-fixes" class="wp-block-heading">Minor updates, practical fixes</h3>



<p class="wp-block-paragraph">Several assets from version one have been updated. All selection visualisers no longer rely on a default selection string that stopped working in Cinema 4D 2025.1, Users must now explicitly define or search for selections. The Ray Connector asset has been clarified. Its input was previously labelled as a points object, which led users to assume it required geometry. It actually operates on a matrix object. </p>



<p class="wp-block-paragraph">Surface Stippling has been adjusted for large scenes. The previous version reportedly produced incorrect results on very large meshes. The updated asset is described as working correctly on larger scenes. A new stippling distribution variant has also been introduced for MoGraph workflows.</p>



<p class="wp-block-paragraph"></p>



<h3 id="plane-split-rebuilt" class="wp-block-heading">Plane Split rebuilt</h3>



<p class="wp-block-paragraph">The most significant change is a complete rebuild of the Plane Split asset, now referred to as version three inside the library. In the previous implementation, UVs, normals, weight maps and selections were not reliably transferred after cutting geometry. The new version is described as transferring UVs and normals correctly and offering optional transfer of vertex maps and selections.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph">Users can define the cutting axis and whether to generate top, bottom or both outputs. Selection transfer can be toggled for performance reasons when working with large meshes. The asset can also store new selections created at the cutting edge, including point, edge and polygon selections. Users can define custom names for border, top and bottom selections generated during the cut.</p>



<p class="wp-block-paragraph">Normal handling is addressed explicitly. Proper shading after cutting requires correct normals. The author demonstrates generating a normal tag before cutting, either manually or procedurally, to avoid shading artefacts caused by Phong interpolation. This is a practical reminder that procedural cutting still depends on valid surface normals.</p>



<p class="wp-block-paragraph">An included example scene demonstrates a procedural crystal generator built with Plane Split and the Close Polygon Holes asset. The setup uses repeated plane cuts, parameterised height, radius, side count, displacement seed and crack count to generate fractured crystal forms. The example is procedural and adjustable but relies entirely on the provided node assets.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/KSkMJ4OdA4Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="selection-and-visualisation-tools" class="wp-block-heading">Selection and visualisation tools</h3>



<p class="wp-block-paragraph">Outline Selection provides an alternative to Cinema 4D’s built in Border Selection node. According to the author, the default node can be slow on dense meshes. The custom implementation is presented as faster, although no benchmarks are supplied.</p>



<p class="wp-block-paragraph">Select by Camera View creates selections based on a camera’s field of view. It supports viewport camera reading or object link input in node setups. Parameters include XY border offset, near and far clipping planes, optional exclusion of occluded geometry and surface offset tolerance for polygon selection. An example scene shows scattering trees only within the active camera frustum.</p>



<p class="wp-block-paragraph">Vertex Map Visualiser displays per point vertex map values as numeric text in the viewport. Standard vertex maps are colour based and can exceed a normalised zero to one range depending on node operations. The visualiser reveals exact float values with adjustable precision and optional camera alignment. The author notes that camera aligned text can reduce performance on high density meshes.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Cf_4pw4xcRk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Normal Visualiser exposes vertex normals in node-based workflows. Cinema 4D’s viewport normal display does not function inside node meshes. The asset requires a normal tag to read data. If only Phong smoothing is present, users must convert it to a normal tag.</p>



<p class="wp-block-paragraph">Axis Preview visualises transformation matrices as axes, primarily for distribution and scattering setups. It displays X and Z orientation vectors per matrix, aiding debugging of alignment in node-based MoGraph workflows. These utilities target technical directors and look development artists who need numeric and vector-level feedback inside node graphs.</p>



<h3 id="modifiers-and-node-utilities" class="wp-block-heading">Modifiers and node utilities</h3>



<p class="wp-block-paragraph">Close Polygon Holes procedurally fills open boundaries on meshes. It can operate automatically on all holes or use an edge selection. When used in combination with Plane Split, it can cap newly created openings. If a normal tag exists, the asset can either respect it or generate flat shading normals.</p>



<p class="wp-block-paragraph">Spline Smooth restores interpolation on resampled splines. In Cinema 4D, resampling removes interpolation type influence. The asset reintroduces interpolation modes such as Bezier or B-spline on resampled splines inside procedural setups.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ZMM9LD1KpHc?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">3D Noise extends Cinema 4D’s Sample Noise by outputting a three-dimensional vector instead of a single float. Standard Sample Noise returns a one-dimensional value, requiring three nodes for XYZ displacement. 3D Noise outputs a vector directly, simplifying vector displacement workflows. Parameters include offset, noise type, octaves, seed, scale, amplitude, speed and remapping range. This reduces node count in displacement setups.</p>



<p class="wp-block-paragraph">Get and Set Polygon Color convert between point-based and polygon-based vertex colour representations. The toolset allows per polygon colour assignment using arrays, iteration and conditional logic inside nodes. Example scenes demonstrate threshold-based colouring and polygon index comparisons.</p>



<p class="wp-block-paragraph">These assets are procedural building blocks rather than UI tools. They are intended for users already comfortable inside the Scene Nodes system.</p>



<h3 id="generators-and-distributions" class="wp-block-heading">Generators and distributions</h3>



<p class="wp-block-paragraph">The Stitching asset generates procedural stitches along a guide spline on a surface mesh. It operates in real world scale. Parameters control stitch length, gap, randomness, zigzag or parallel patterns, thread count, lift, tilt, bendiness and global seed.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/KSkMJ4OdA4Q?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">A grow animation system supports progressive stitching with different animation modes, including floating and machine style stitching. Users can define subdivision for performance versus smoothness trade offs and adjust fade spread and randomness.</p>



<p class="wp-block-paragraph">Multi Loft functions similarly to Cinema 4D’s Loft object but operates on spline segments within a single connected spline rather than separate spline objects. It supports open or closed configurations, segment interpolation and optional caps. An additional optimise asset can weld resulting points.</p>



<p class="wp-block-paragraph">Split Spline Mask extends the standard Spline Mask by producing open splines rather than always closed results. It includes axis selection, inversion and optional end point welding.</p>



<p class="wp-block-paragraph">Two new distribution types are included. Surface Stippling Distribution adapts the existing stippling generator to MoGraph distribution. The author states that distribution density no longer depends on object scale, addressing behaviour in the earlier asset. Parameters include iteration count, neighbour count, search distance, strength, solver mode and optional vertex map driven charge for clustering and repulsion. Example scenes include toothbrush bristles, scale placement and large point distributions.</p>



<p class="wp-block-paragraph">Paint Stroke Distribution builds on a previously published tutorial setup. It distributes strokes over a surface using flow splines derived from gradient intersection assets and vertex maps. Parameters are reorganised compared to the tutorial but functionality is described as equivalent. Example scenes demonstrate painterly portrait effects and more complex scenes with lighting and shadow driven maps.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/a3yPKQzxq7A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The documentation is delivered primarily through tutorial videos by Dominik.  As always, new tools and innovations should be tested before use in production to confirm stability, compatibility and performance under real project conditions.</p>



<p class="wp-block-paragraph"><br />// <a href="https://dominikruckli.gumroad.com/l/txmvnj">https://dominikruckli.gumroad.com/l/txmvnj</a></p><p>The post <a href="https://digitalproduction.com/2026/02/25/druckli-tools-v2-expands-cinema-4d-nodes/">Druckli Tools V2 expands Cinema 4D nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A 3D-rendered crystal with a faceted surface, exhibiting clear colors and internal reflections, displayed against a dark background. The interface of a 3D modeling software shows various tools and options on the right side.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">255453</post-id>	</item>
		<item>
		<title>Free Scene Nodes for C4D by Midlet Dufts</title>
		<link>https://digitalproduction.com/2026/02/20/free-scene-nodes-for-c4d-by-midlet-dufts/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[C4D tools]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D Scene Nodes]]></category>
		<category><![CDATA[Gumroad]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Midlet]]></category>
		<category><![CDATA[Midlet Dufts]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[procedural workflows]]></category>
		<category><![CDATA[Scene Nodes]]></category>
		<category><![CDATA[Toolfarm]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=252104</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/midletnodes_cover.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A screenshot of a visual programming interface featuring various nodes and connections. Nodes include 'Array Output Helper', 'Connect Corresponding', 'Align to Spline', and 'Iterate Cloner', illustrating a complex geometry manipulation setup." /></div><div><p>Midlet Dufts packages Cinema 4D Scene Nodes setups into usable assets for procedural scene work.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/20/free-scene-nodes-for-c4d-by-midlet-dufts/">Free Scene Nodes for C4D by Midlet Dufts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/midletnodes_cover.webp?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A screenshot of a visual programming interface featuring various nodes and connections. Nodes include 'Array Output Helper', 'Connect Corresponding', 'Align to Spline', and 'Iterate Cloner', illustrating a complex geometry manipulation setup." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:5564,&quot;href&quot;:&quot;https:\/\/www.maxon.net\/de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251126100445\/https:\/\/www.maxon.net\/de&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 01:58:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-15 03:13:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 13:48:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-31 11:04:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 07:52:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 22:51:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-16 16:42:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 06:18:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 08:27:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 23:53:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 15:23:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 21:39:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 12:39:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 17:43:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 21:50:31&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-30 21:50:31&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13418,&quot;href&quot;:&quot;https:\/\/midlet.gumroad.com\/l\/dufts?layout=profile&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260220060230\/https:\/\/midlet.gumroad.com\/l\/dufts?layout=profile&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-20 06:18:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 08:27:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 23:53:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 15:23:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 21:39:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 12:39:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 21:50:27&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-30 21:50:27&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13419,&quot;href&quot;:&quot;https:\/\/midlet.gumroad.com\/l\/dufts&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260220060428\/https:\/\/midlet.gumroad.com\/l\/dufts&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-20 06:18:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 08:27:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 23:53:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 15:23:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 21:39:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-14 12:39:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:33:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 21:50:33&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-30 21:50:33&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: Cinema 4D Scene Nodes are Maxon’s procedural, data driven graph system inside <a href="https://www.maxon.net/de/" title="">Maxon</a> <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a>. They operate below the Object Manager, enabling direct control of geometry, hierarchies and attributes. Midlet Dufts is a packaged Scene Nodes asset distributed via <a>Gumroad</a> for artists who prefer not to start with an empty graph.</em></p>



<h3 id="scene-nodes-without-the-blank-graph" class="wp-block-heading">Scene Nodes, Without the Blank Graph</h3>



<p class="wp-block-paragraph"><a href="https://midlet.gumroad.com/l/dufts?layout=profile" title="">Midlet Dufts</a> is an asset for Cinema 4D built on the Scene Nodes system. Dufts provides a collection of Scene Nodes-based setups intended to simplify procedural scene construction inside Cinema 4D.</p>



<p class="wp-block-paragraph">Scene Nodes in Cinema 4D represent Maxon’s lower-level procedural architecture. Unlike the legacy Object Manager-based workflow, Scene Nodes operate on a data-centric graph that directly manipulates geometry, attributes, hierarchies and instancing through node operations. The system is powerful but requires a different mental model from traditional C4D workflows.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/9CIoR8wdXGs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<p class="wp-block-paragraph">Midlet positions Dufts as a ready-made solution built on top of this node system, offering artists access to procedural techniques without constructing node graphs from scratch.</p>



<h3 id="what-dufts-actually-provides" class="wp-block-heading">What Dufts Actually Provides</h3>



<p class="wp-block-paragraph">Midlets is built entirely using Cinema 4D Scene Nodes. It is not a plugin compiled in C++, nor a compiled extension. Instead, it is a node based asset constructed within Cinema 4D’s own system. This distinction matters. Because Dufts is created inside Scene Nodes, it relies on native functionality provided by Cinema 4D rather than external SDK hooks. In practice, this means the tool integrates as a Scene Nodes asset within the host application.</p>



<h3 id="context-cinema-4d-scene-nodes" class="wp-block-heading">Context: Cinema 4D Scene Nodes</h3>



<p class="wp-block-paragraph">Cinema 4D Scene Nodes were introduced as part of a broader architectural evolution. They allow artists and TDs to construct procedural hierarchies and geometry using a graph based system. Nodes operate on data streams rather than static objects, enabling more granular control over attributes, instancing and structure.</p>



<p class="wp-block-paragraph">In contrast to Xpresso, which focuses on parameter linking and expression driven relationships, Scene Nodes operate at a deeper structural level. They can generate and modify entire object hierarchies and geometry procedurally. Scene Nodes also underpin <a href="https://digitalproduction.com/tag/capsules/" title="Capsules">Capsules</a>, which are packaged node graphs exposed through a more conventional object style interface. Capsules can hide graph complexity while providing user facing controls. As with any third party Scene Nodes asset, studios should validate compatibility, inspect the internal graphs, and run stress tests under real project conditions before committing to production use.</p>



<p class="wp-block-paragraph">// Midlet Dufts official Gumroad page<br />// <a href="https://midlet.gumroad.com/l/dufts">https://midlet.gumroad.com/l/dufts</a></p><p>The post <a href="https://digitalproduction.com/2026/02/20/free-scene-nodes-for-c4d-by-midlet-dufts/">Free Scene Nodes for C4D by Midlet Dufts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A screenshot of a visual programming interface featuring various nodes and connections. Nodes include 'Array Output Helper', 'Connect Corresponding', 'Align to Spline', and 'Iterate Cloner', illustrating a complex geometry manipulation setup.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">252104</post-id>	</item>
		<item>
		<title>Substance Designer cleans up its nodes</title>
		<link>https://digitalproduction.com/2025/12/15/substance-designer-cleans-up-its-nodes/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[graph]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Substance]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Workflow]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=237686</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/bannerweb.webp?fit=960%2C260&quality=72&ssl=1" width="960" height="260" title="" alt="Four spherical surfaces showcasing different textures: a brick pattern, a shiny black surface, a wooden finish, and a rough concrete design, set against a dark background." /></div><div><p>Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/15/substance-designer-cleans-up-its-nodes/">Substance Designer cleans up its nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/bannerweb.webp?fit=960%2C260&quality=72&ssl=1" width="960" height="260" title="" alt="Four spherical surfaces showcasing different textures: a brick pattern, a shiny black surface, a wooden finish, and a rough concrete design, set against a dark background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:50,&quot;href&quot;:&quot;https:\/\/helpx.adobe.com\/substance-3d-designer\/release-notes\/version-15-1.html&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a>Substance 3D Designer</a> by <a>Adobe</a> is the procedural backbone of the Substance ecosystem, used to author textures, materials, filters, and 3D scan data for applications such as <a>Unreal Engine</a>, <a>Unity</a>, <a>Maya</a>, and <a>Blender</a>. Unlike <a>Substance 3D Painter</a>, Designer is node-based, non-destructive, and procedural. It feeds entire material pipelines in VFX, games, and lookdev.</em></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="987"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1200%2C987&#038;quality=72&#038;ssl=1"  alt="https://helpx-prod.scene7.com/is/image/HelpxProd/GraphSample?$png$&amp;jpegSize=300&amp;wid=1780"  class="wp-image-237688"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?w=1780&amp;quality=72&amp;ssl=1 1780w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1313%2C1080&amp;quality=72&amp;ssl=1 1313w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=768%2C632&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1536%2C1263&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1200%2C987&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=380%2C313&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=550%2C452&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=800%2C658&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1160%2C954&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=80%2C66&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=55%2C45&amp;quality=72&amp;ssl=1 55w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=760%2C625&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1100%2C905&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/graphsample.webp?resize=1600%2C1316&amp;quality=72&amp;ssl=1 1600w"  sizes="(max-width: 1200px) 100vw, 1200px" ></figure>



<h3 id="graph-creation-now-less-of-a-click-fest" class="wp-block-heading">Graph creation, now less of a click-fest</h3>



<p class="wp-block-paragraph"><a href="https://helpx.adobe.com/substance-3d-designer/release-notes/version-15-1.html" title="">Version 15.1</a> introduces a reworked graph creation window. Instead of plain text templates, users now see visual thumbnails of material and filter templates. Each preview displays the graph type and intended use, such as base materials, scan processing, or filters. Tooltips now provide short technical descriptions, making it easier to select the correct graph type. The window also features a new categorisation system, grouping templates by purpose. Users can still switch to legacy list or package views if they prefer.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1200%2C824&#038;quality=72&#038;ssl=1"  alt="https://helpx-prod.scene7.com/is/image/HelpxProd/newgraph?$png$&amp;jpegSize=300&amp;wid=1780"  class="wp-image-237689"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?w=1780&amp;quality=72&amp;ssl=1 1780w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1573%2C1080&amp;quality=72&amp;ssl=1 1573w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=768%2C527&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1536%2C1054&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1200%2C824&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=380%2C261&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=550%2C378&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=800%2C549&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1160%2C796&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=80%2C55&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=66%2C45&amp;quality=72&amp;ssl=1 66w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=760%2C522&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1100%2C755&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/newgraph.webp?resize=1600%2C1098&amp;quality=72&amp;ssl=1 1600w"  sizes="(max-width: 1200px) 100vw, 1200px" ></figure>



<h3 id="sample-materials-less-blank-page-syndrome" class="wp-block-heading">Sample materials: less blank-page syndrome</h3>



<p class="wp-block-paragraph">To ease onboarding, Adobe has added ready-made example graphs for common material families: fabric, wood, metal, plastic, and ceramic. These graphs use clean node layouts and minimal complexity, illustrating practical network structures without clutter. The samples are embedded in the installation and open directly in the main window.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/helpx.adobe.com/content/dam/substance-3d-designer/release-notes/version-15-1/directionaldisorder.gif?w=1200&#038;ssl=1"  alt="https://helpx.adobe.com/content/dam/substance-3d-designer/release-notes/version-15-1/directionaldisorder.gif" ></figure>



<h3 id="noise-nodes-behave-themselves" class="wp-block-heading">Noise nodes behave themselves</h3>



<p class="wp-block-paragraph">One long-standing annoyance in Designer was inconsistent noise behaviour. Version 15.1 brings better predictability to noise nodes like Cells, Cloud, Dirt, and Directional. Several noises no longer force tiling when used on non-repeating surfaces. Bit depth is no longer locked at 16-bit for most procedural patterns, giving artists finer control of data precision. Adobe has also unlocked additional parameters for certain noise types, allowing subtler tuning of randomisation and distribution. These changes should make procedural pattern generation more stable and flexible when working on high-frequency materials or custom filters.</p>



<h3 id="node-search-and-grouping-smaller-wins-for-large-graphs" class="wp-block-heading">Node search and grouping: smaller wins for large graphs</h3>



<p class="wp-block-paragraph">To make navigating large graphs faster, Designer 15.1 adds a Group attribute for nodes. When defined, this attribute helps organise search results by logical groups within a graph. It’s a small improvement that can make a large difference when managing hundreds of nodes.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="738"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1200%2C738&#038;quality=72&#038;ssl=1"  alt="https://helpx-prod.scene7.com/is/image/HelpxProd/samplegraph?$png$&amp;jpegSize=300&amp;wid=1920"  class="wp-image-237690"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?w=1920&amp;quality=72&amp;ssl=1 1920w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1756%2C1080&amp;quality=72&amp;ssl=1 1756w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=768%2C472&amp;quality=72&amp;ssl=1 768w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1536%2C945&amp;quality=72&amp;ssl=1 1536w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1200%2C738&amp;quality=72&amp;ssl=1 1200w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=380%2C234&amp;quality=72&amp;ssl=1 380w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=550%2C338&amp;quality=72&amp;ssl=1 550w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=800%2C492&amp;quality=72&amp;ssl=1 800w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1160%2C714&amp;quality=72&amp;ssl=1 1160w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=80%2C50&amp;quality=72&amp;ssl=1 80w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=73%2C45&amp;quality=72&amp;ssl=1 73w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=760%2C467&amp;quality=72&amp;ssl=1 760w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1100%2C677&amp;quality=72&amp;ssl=1 1100w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samplegraph.webp?resize=1600%2C984&amp;quality=72&amp;ssl=1 1600w"  sizes="(max-width: 1200px) 100vw, 1200px" ></figure>



<h3 id="platform-and-pricing" class="wp-block-heading">Platform and pricing</h3>



<p class="wp-block-paragraph">Substance 3D Designer 15.1 is available now for Windows 11, macOS 12.0 or newer, and RHEL-compatible Linux. It ships via Adobe’s Substance 3D subscription plans or as a standalone perpetual licence for approximately $199.99 on <a>Steam</a>. The update installs directly through the Creative Cloud Desktop app for current subscribers.</p>



<h3 id="whats-missing-and-whats-not-broken" class="wp-block-heading">What’s missing (and what’s not broken)</h3>



<p class="wp-block-paragraph">This release does not include any changes to the viewport renderer, path tracer, or USD import/export features introduced in 15.0. Those remain in place and function identically. There are no new node types or export formats. In other words, 15.1 is an incremental workflow update, not a rendering overhaul.  As always, test the new version on non-critical projects before rolling it out in production, especially if your pipeline relies on custom graphs or legacy noise nodes.</p><p>The post <a href="https://digitalproduction.com/2025/12/15/substance-designer-cleans-up-its-nodes/">Substance Designer cleans up its nodes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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