<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="https://digitalproduction.com/wp-content/plugins/xslt/public/template.xsl"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:rssFeedStyles="http://www.wordpress.org/ns/xslt#"
>

<channel>
	<title>procedural tools - DIGITAL PRODUCTION</title>
	<atom:link href="https://digitalproduction.com/tag/procedural-tools/feed/" rel="self" type="application/rss+xml" />
	<link>https://digitalproduction.com</link>
	<description>Magazine for Digital Media Production</description>
	<lastBuildDate>Tue, 04 Nov 2025 17:13:57 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/cropped-dp-logo-kurz-weiss-auf-schwarz.png?fit=32%2C32&#038;quality=72&#038;ssl=1</url>
	<title>procedural tools - DIGITAL PRODUCTION</title>
	<link>https://digitalproduction.com</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>City Life for Crowds: iCrowds Lands in Blender</title>
		<link>https://digitalproduction.com/2025/11/06/city-life-for-crowds-icrowds-lands-in-blender/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 06 Nov 2025 07:04:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D crowds]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Architectural visualisation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Crowd]]></category>
		<category><![CDATA[crowd simulation]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Hothifa Smair]]></category>
		<category><![CDATA[iCars]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[ICity]]></category>
		<category><![CDATA[iCrowds]]></category>
		<category><![CDATA[procedural tools]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[scenario]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[Superhive]]></category>
		<category><![CDATA[urban design]]></category>
		<category><![CDATA[urban planning]]></category>
		<category><![CDATA[visualization]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=220466</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-tzsy6.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A bustling city street at dusk, with silhouetted figures of people walking along a wet sidewalk. Streetlights glow softly, reflecting off the pavement, while a few cars pass by in the background, creating a vibrant urban atmosphere." /></div><div><p>iCrowds, the new Blender add-on from iCity’s creator, brings smart Sims-style crowds, seven simulation systems, and 100k agents to 3D production.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/06/city-life-for-crowds-icrowds-lands-in-blender/">City Life for Crowds: iCrowds Lands in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-tzsy6.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A bustling city street at dusk, with silhouetted figures of people walking along a wet sidewalk. Streetlights glow softly, reflecting off the pavement, while a few cars pass by in the background, creating a vibrant urban atmosphere." /></div><div><p class="wp-block-paragraph">Hothifa Smair, known for <em>iCit<a>y</a></em> and <em>iCars</em>, has released <em><a href="https://superhivemarket.com/products/icrowds?num=2&src=new-ultimate" title="">iCrowds</a></em> — a full-featured crowd simulation system for <em><a href="https://www.blender.org/">Blender</a></em> 4.5 and newer. The add-on targets film, games, architectural visualisation, and urban design, offering seven integrated systems for both static placement and dynamic movement of thousands of autonomous agents.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:332,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/icrowds?num=2\u0026src=new-ultimate&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:165,&quot;href&quot;:&quot;https:\/\/www.blender.org&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251226195249\/https:\/\/www.blender.org\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 12:37:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2025-12-30 14:16:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 18:10:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-06 00:19:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 01:35:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 09:05:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 03:16:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 08:27:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 15:10:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-25 21:30:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 01:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 10:23:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 01:10:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-08 02:24:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 13:33:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 17:45:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-17 18:52:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 22:44:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 08:42:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 09:02:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 14:04:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-05 17:54:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 01:44:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 08:40:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 10:57:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 12:26:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 15:31:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 17:40:38&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-30 20:28:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 20:40:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 03:52:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 04:37:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-12 06:41:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 07:13:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 08:32:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 08:59:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-24 09:05:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-27 09:38:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 10:01:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-03 10:47:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-06 10:49:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-09 12:18:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-12 12:45:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 13:01:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-18 13:34:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-21 15:41:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-24 18:11:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-27 18:49:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-30 19:05:56&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-30 19:05:56&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/zrHNITv1fE0?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="seven-systems-for-every-scenario" class="wp-block-heading">Seven Systems for Every Scenario</h3>



<p class="wp-block-paragraph"><em>iCrowds</em> divides its toolkit into static and dynamic subsystems.<br />The <strong>static systems</strong> provide surface, curve, vertex, and structured venue distribution.<br />The <strong>dynamic systems</strong> introduce motion, pathfinding, and crowd intelligence.</p>



<p class="wp-block-paragraph">The core modules are:</p>



<ul class="wp-block-list">
<li><strong>On Ground System:</strong> Scatters agents across terrain surfaces using vertex group masking, density gradients, and natural variation noise. Supports both single agents and cluster formations.</li>



<li><strong>On Curve System:</strong> Generates linear distributions along user-defined paths with width control, automatic orientation, and curve radius–based density scaling.</li>



<li><strong>On Vertex System:</strong> Enables precision placement on mesh vertices for architectural and design layouts, supporting weight painting and group-based patterning.</li>



<li><strong>Stadium System:</strong> Builds structured seating or audience arrangements, with grid controls for rows and columns, and alignment parameters for rotation and orientation.</li>



<li><strong>Walkers System:</strong> Simulates organised pedestrian flows along curves with bidirectional traffic, lane control, and personal-space handling.</li>



<li><strong>Fluid System:</strong> Adds real-time dynamic behaviour with physics-based attraction, repulsion, and path following. Agents react to scene elements and adjustable flow fields, suitable for events or evacuation simulations.</li>



<li><strong>City System:</strong> A full urban AI layer inspired by games like <em>The Sims</em>. Agents respond to internal needs—hunger, rest, fun, or bladder—and navigate to context-appropriate locations (restaurants, homes, toilets). Debug tools permit real-time inspection of individual agent states.</li>
</ul>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1111773/image/xlarge-0db6608b9ad9e4e94c58ed35c426fbe1.png?w=1200&quality=72&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1111773/image/xlarge-0db6608b9ad9e4e94c58ed35c426fbe1.png" ></figure>



<h3 id="performance-and-scalability" class="wp-block-heading">Performance and Scalability</h3>



<p class="wp-block-paragraph">The developer states that <em>iCrowds</em> supports <strong>up to 100,000 agents</strong>, depending on hardware and scene complexity. It includes <strong>LOD (Level of Detail)</strong> options for real-time performance, and <strong>baking tools</strong> to commit simulations for render-heavy scenes. The add-on uses efficient memory management for scaling from architectural previews to large film visualisations.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1111772/image/xlarge-dddcedcdcc479997b869a411483d4750.png?w=1200&quality=72&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1111772/image/xlarge-dddcedcdcc479997b869a411483d4750.png" ></figure>



<h3 id="characters-and-customisation" class="wp-block-heading">Characters and Customisation</h3>



<p class="wp-block-paragraph">The package provides <strong>10 human base models</strong> in high- and low-poly variants, available in multiple outfits. Clothing options include formal, casual, and accessory combinations such as hats and glasses. Each model can be randomised for diversity in background and mid-distance crowd shots.</p>



<h3 id="workflow-and-pipeline-integration" class="wp-block-heading">Workflow and Pipeline Integration</h3>



<p class="wp-block-paragraph"><em>iCrowds</em> fits into Blender’s standard workflow:</p>



<ol class="wp-block-list">
<li>Artists select a static distribution system.</li>



<li>Density and masking are refined via vertex groups or curves.</li>



<li>Static layouts are imported into dynamic systems such as <em>Fluid</em> or <em>City</em> for movement simulation.</li>



<li>Final adjustments include variation, physics tuning, and performance baking.</li>
</ol>



<p class="wp-block-paragraph">Systems can be mixed for specific production needs:<br />Urban environments benefit from combining <em>City</em> and <em>Fluid</em> systems; structured events can merge <em>Walkers</em> and <em>Stadium</em>; architectural projects may pair <em>On Vertex</em> with <em>Fluid</em>.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1111774/image/xlarge-bd9dcbc00442d3d44b59d686d7c4c2b4.png?w=1200&quality=72&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1111774/image/xlarge-bd9dcbc00442d3d44b59d686d7c4c2b4.png" ></figure>



<h3 id="use-cases-across-industries" class="wp-block-heading">Use Cases Across Industries</h3>



<p class="wp-block-paragraph">The toolset is aimed at multidisciplinary users:</p>



<ul class="wp-block-list">
<li><strong>Architecture & Visualisation:</strong> Quickly populate renders, simulate building capacity, and contextualise scenes with human scale.</li>



<li><strong>Game Development:</strong> Populate open worlds, generate background NPCs, and run behavioural simulations for day/night cycles.</li>



<li><strong>Film & Animation:</strong> Animate large background crowds and pre-visualise crowd movement in sequences.</li>



<li><strong>Urban Planning:</strong> Test pedestrian flow, space usage, and crowd density during design studies.</li>
</ul>



<h3 id="price-and-availability" class="wp-block-heading">Price and Availability</h3>



<p class="wp-block-paragraph"><em>iCrowds</em> is available for <strong>$19 per licence</strong> on <em><a href="https://superhivemarket.com/products/icrowds?num=2&src=new-ultimate">Superhive Market</a></em>. The add-on supports Blender 4.5 and above on all major operating systems.</p>



<h3 id="stability-reminder" class="wp-block-heading">Stability Reminder</h3>



<p class="wp-block-paragraph">While <em>iCrowds</em> appears production-ready and technically mature, artists should verify performance and reliability in their own pipelines before integrating it into ongoing projects. Stability, agent count limits, and render compatibility may vary by system configuration.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/06/city-life-for-crowds-icrowds-lands-in-blender/">City Life for Crowds: iCrowds Lands in Blender</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" length="186554" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" width="1200" height="600" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A bustling city street at dusk, with silhouetted figures of people walking along a wet sidewalk. Streetlights glow softly, reflecting off the pavement, while a few cars pass by in the background, creating a vibrant urban atmosphere.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-tzsy6.png?fit=1200%2C600&#038;quality=72&#038;ssl=1" width="1200" height="600" />
<post-id xmlns="com-wordpress:feed-additions:1">220466</post-id>	</item>
		<item>
		<title>Blender 5.0 Could Ship with Node “Presets” for Geometry &#038; Compositor</title>
		<link>https://digitalproduction.com/2025/10/08/blender-5-0-could-ship-with-node-presets-for-geometry-compositor/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 08 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Andrew Price demo]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Geonodes presets]]></category>
		<category><![CDATA[Node]]></category>
		<category><![CDATA[PR 145645]]></category>
		<category><![CDATA[procedural tools]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=210189</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-2.png?fit=549%2C507&quality=72&ssl=1" width="549" height="507" title="" alt="A 3D spiral formation of gray rectangular objects, varying in size and orientation, displayed against a gray grid background. Red and green lines intersect at the center, serving as axes for the 3D modeling environment." /></div><div><p>Word on the street: Blender 5.0 may bring templated “presets” to Geometry Nodes and compositing. Andrew Price just teased it, and PR 145645 looks like the code behind it.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/08/blender-5-0-could-ship-with-node-presets-for-geometry-compositor/">Blender 5.0 Could Ship with Node “Presets” for Geometry & Compositor</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-2.png?fit=549%2C507&quality=72&ssl=1" width="549" height="507" title="" alt="A 3D spiral formation of gray rectangular objects, varying in size and orientation, displayed against a gray grid background. Red and green lines intersect at the center, serving as axes for the 3D modeling environment." /></div><div><p class="wp-block-paragraph">Blender educator Andrew Price posted a short demo. He links to a pull request in Blender’s repository, suggesting a behind-the-scenes development is already underway.The post is sparking buzz in the community about templated workflows inside node systems.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:629,&quot;href&quot;:&quot;https:\/\/projects.blender.org\/blender\/blender\/pulls\/145645&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251008082250\/https:\/\/projects.blender.org\/blender\/blender\/pulls\/145645&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:54:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-03 16:15:30&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-25 12:57:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-07 12:02:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-29 06:37:14&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-29 06:37:14&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]"></span>


<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"></blockquote>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<a href="https://twitter.com/andrewpprice/status/1971635801957204032" rel="nofollow">https://twitter.com/andrewpprice/status/1971635801957204032</a>
</div></figure>



<h3 id="the-pull-request-145645" class="wp-block-heading">The Pull Request: 145645</h3>



<p class="wp-block-paragraph">The repository for Blender includes <strong><a href="https://projects.blender.org/blender/blender/pulls/145645">PR 145645</a></strong>, which appears to correspond to this “preset” feature.That pull request is listed under the Blender project’s “pulls” section and is the link Price points to in his demo post. However, at the time of writing, the PR’s content is not fully clarified in external discussions or linked documentation. The exact scope, implementation detail, or whether it will be accepted are still open questions. The presence of this Pull request lends weight to Price’s teaser, but it does not serve as final confirmation of the feature’s inclusion or form.</p>



<h3 id="recent-node-work-in-blender-4-x" class="wp-block-heading">Recent Node Work in Blender 4.x</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/blender/" data-type="post_tag" data-id="30">Blender</a>’s recent releases have already shown movement toward more unified and flexible node workflows. In the Compositor’s release notes for version 4.5, Blender added support for texture nodes like Noise, Voronoi, and Gradient, bringing parity with Shader and Geometry node systems. New nodes including <strong>Image Info</strong>, <strong>Image Coordinates</strong>, and <strong>Relative To Pixel</strong> were introduced into the compositing context. Some older nodes or options were deprecated in preparation for removals in 5.0. These changes reduce the gap between node domains (shader, geometry, compositor), which makes a “preset” system more plausible from an architectural standpoint.</p>



<h3 id="what-node-presets-could-mean-and-what-isnt-yet-clear" class="wp-block-heading">What Node Presets Could Mean — And What Isn’t Yet Clear</h3>



<p class="wp-block-paragraph">If a built-in preset system for geometry and compositing nodes does arrive, users might be able to start from high-level templates—common node patterns, starting layouts, or macro combinations—rather than building everything from scratch each time. Such presets may encourage consistency across projects and for teams.</p>



<p class="wp-block-paragraph">At present, key details remain unknown: whether presets will be defined as node groups, templates, macro nodes, or some new structure; how users will manage them; and how backward compatibility or migration paths will be handled for existing scenes.</p><p>The post <a href="https://digitalproduction.com/2025/10/08/blender-5-0-could-ship-with-node-presets-for-geometry-compositor/">Blender 5.0 Could Ship with Node “Presets” for Geometry & Compositor</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-2.png?fit=549%2C507&#038;quality=72&#038;ssl=1" length="43000" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-2.png?fit=549%2C507&#038;quality=72&#038;ssl=1" width="549" height="507" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A 3D spiral formation of gray rectangular objects, varying in size and orientation, displayed against a gray grid background. Red and green lines intersect at the center, serving as axes for the 3D modeling environment.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-2.png?fit=549%2C507&#038;quality=72&#038;ssl=1" width="549" height="507" />
<post-id xmlns="com-wordpress:feed-additions:1">210189</post-id>	</item>
		<item>
		<title>MetaHuman Meets Houdini</title>
		<link>https://digitalproduction.com/2025/09/01/metahuman-meets-houdini/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 01 Sep 2025 12:39:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Fab marketplace]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[MetaHuman for Houdini]]></category>
		<category><![CDATA[procedural hair grooming]]></category>
		<category><![CDATA[procedural tools]]></category>
		<category><![CDATA[SideFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=197475</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/61460df6-a4e2-4b45-bb8f-df216761c81c.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A profile view of a person with a stylish mohawk hairstyle, showcasing textured black hair that stands upright. The background is a soft pink gradient, adding contrast to the figure." /></div><div><p>TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.</p>
<p>The post <a href="https://digitalproduction.com/2025/09/01/metahuman-meets-houdini/">MetaHuman Meets Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/61460df6-a4e2-4b45-bb8f-df216761c81c.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A profile view of a person with a stylish mohawk hairstyle, showcasing textured black hair that stands upright. The background is a soft pink gradient, adding contrast to the figure." /></div><div><p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Epic Games</a> has released <a href="https://www.fab.com/listings/7bbdfbb5-5eaf-4aa6-b32b-b8b048ebea25" title="">MetaHuman for Houdini</a>, a free collection of Houdini Digital Assets (HDAs) designed to streamline MetaHuman workflows inside <a href="http://sidefx.com" title="">SideFX </a><a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>. The add‑on allows artists to assemble a rigged, textured MetaHuman character using the MetaHuman Character Rig HDA, provided the character is exported from Unreal Engine via the DCC Export pipeline. The result: a ready‑to‑animate model within Houdini.</p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:864,&quot;href&quot;:&quot;https:\/\/www.fab.com\/listings\/7bbdfbb5-5eaf-4aa6-b32b-b8b048ebea25&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251126115627\/https:\/\/www.fab.com\/listings\/7bbdfbb5-5eaf-4aa6-b32b-b8b048ebea25&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 16:39:12&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-01 13:16:30&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-05 19:58:35&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-09 12:43:16&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-16 11:23:55&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-19 22:34:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-27 10:05:13&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-04 19:10:06&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-15 16:25:10&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-27 23:43:05&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-03 12:52:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-07 10:57:31&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-12 03:02:52&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-19 11:31:12&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-22 18:40:22&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-28 01:40:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-04 01:55:00&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-08 20:22:46&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-13 13:49:40&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-18 18:05:55&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-23 12:11:25&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-08 11:31:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-11 16:00:58&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-22 16:35:29&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-28 07:53:42&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-28 07:53:42&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:517,&quot;href&quot;:&quot;http:\/\/sidefx.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251204143154\/https:\/\/www.sidefx.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:32:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 13:16:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 19:58:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 12:43:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-16 11:23:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-19 22:34:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-27 10:05:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-04 19:10:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 16:25:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 23:43:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-03 12:52:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-07 10:57:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 03:02:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 11:31:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 18:40:22&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-28 01:40:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 01:54:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 20:22:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:49:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 18:05:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 12:11:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 11:31:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-11 16:00:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 16:35:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-25 22:06:18&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-25 22:06:18&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The package supports procedural hairstyling directly on MetaHuman head geometry—artists can craft complex hairstyles such as ponytails, knots, buns, braids, and donuts by leveraging Houdini’s procedural toolset.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/media.fab.com/image_previews/gallery_images/944a064a-2c7d-4f2a-ac40-96aff938f9d1/6dcaec55-ac61-4b44-a8b3-aac8a7821c60.jpg?w=1200&quality=80&ssl=1"  alt="https://media.fab.com/image_previews/gallery_images/944a064a-2c7d-4f2a-ac40-96aff938f9d1/6dcaec55-ac61-4b44-a8b3-aac8a7821c60.jpg" ></figure>



<h3 id="strand-based-grooming-and-unreal-export-via-alembic" class="wp-block-heading">Strand-Based Grooming and Unreal Export via Alembic</h3>



<p class="wp-block-paragraph">The add‑on includes tools for grooming within Houdini using strand-based workflows, designed to be MetaHuman‑compatible. Once styled, these grooms can be exported via the Alembic (.abc) format for use in Unreal Engine. The integration offers a structured procedural workflow to create and export hair grooms without leaving Houdini.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/media.fab.com/image_previews/gallery_images/7e7d0ffb-4794-4e40-a87f-e9d7b3b5527e/7e1c7999-ed73-41e8-bcec-3bd805f4479f.jpg?w=1200&quality=80&ssl=1"  alt="https://media.fab.com/image_previews/gallery_images/7e7d0ffb-4794-4e40-a87f-e9d7b3b5527e/7e1c7999-ed73-41e8-bcec-3bd805f4479f.jpg" ></figure>



<h3 id="availability-installation-and-metadata" class="wp-block-heading">Availability, Installation, and Metadata</h3>



<p class="wp-block-paragraph">The tool is free and available through Epic’s Fab marketplace. The listing includes essential metadata such as “Not Mature” age rating, and indicates promotional content. It clarifies that AI use is not allowed, and that the content was not generated via AI. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/media.fab.com/image_previews/gallery_images/ef301bc2-7dcf-4074-a4d1-75bbb80c0fd0/cbb3adab-e300-4d0a-b045-fbf6e3278de5.jpg?w=1200&quality=80&ssl=1"  alt="https://media.fab.com/image_previews/gallery_images/ef301bc2-7dcf-4074-a4d1-75bbb80c0fd0/cbb3adab-e300-4d0a-b045-fbf6e3278de5.jpg" ></figure>



<p class="wp-block-paragraph">Installation instructions and technical details are available in accompanying documentation on Fab, though specific versions of Houdini supported are not detailed in that listing. </p>



<h3 id="what-this-means-for-production-pipelines" class="wp-block-heading">What This Means for Production Pipelines</h3>



<p class="wp-block-paragraph">For compositors, riggers, grooming artists, animators, and technical directors, <strong>MetaHuman for Houdini</strong> offers a notable reduction in software round‑trips. The combination of fully rigged rigs, procedural hair workflows, and lockdown export to Unreal Engine via Alembic streamlines digital‑human workflows.</p>



<p class="wp-block-paragraph">That said, production teams should <strong>test thoroughly in their own environments</strong> to confirm compatibility and performance before adopting the tool in live pipelines. This applies especially to aspects like grooming fidelity, export integrity, and automation reliability—none of which are independently verified at this time.</p><p>The post <a href="https://digitalproduction.com/2025/09/01/metahuman-meets-houdini/">MetaHuman Meets Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/61460df6-a4e2-4b45-bb8f-df216761c81c.jpg?fit=1280%2C720&#038;quality=80&#038;ssl=1" length="32130" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/61460df6-a4e2-4b45-bb8f-df216761c81c.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A profile view of a person with a stylish mohawk hairstyle, showcasing textured black hair that stands upright. The background is a soft pink gradient, adding contrast to the figure.]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/61460df6-a4e2-4b45-bb8f-df216761c81c.jpg?fit=1200%2C675&#038;quality=80&#038;ssl=1" width="1200" height="675" />
<post-id xmlns="com-wordpress:feed-additions:1">197475</post-id>	</item>
		<item>
		<title>Andreas Weidman’s Project Greylight: Free Tools for Houdini Artists</title>
		<link>https://digitalproduction.com/2024/11/25/andreas-weidmans-project-greylight-free-tools-for-houdini-artists/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 14:33:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Unreal Engine]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[procedural tools]]></category>
		<category><![CDATA[Project Greylight]]></category>
		<category><![CDATA[SideFX]]></category>
		<category><![CDATA[Solaris workflows]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[VFX artists]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=153440</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Zwischenablagebild-1.jpg?fit=1200%2C688&quality=80&ssl=1" width="1200" height="688" title="" alt="" /></div><div><p>Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.</p>
<p>The post <a href="https://digitalproduction.com/2024/11/25/andreas-weidmans-project-greylight-free-tools-for-houdini-artists/">Andreas Weidman’s Project Greylight: Free Tools for Houdini Artists</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Zwischenablagebild-1.jpg?fit=1200%2C688&quality=80&ssl=1" width="1200" height="688" title="" alt="" /></div><div><p class="wp-block-paragraph"></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:2388,&quot;href&quot;:&quot;https:\/\/www.patreon.com\/OldAndGrey&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251228015747\/https:\/\/www.patreon.com\/OldAndGrey&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-23 12:24:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 05:47:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 11:22:57&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:04:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 19:34:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 07:37:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 09:22:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 05:05:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 03:03:40&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 03:03:40&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:2389,&quot;href&quot;:&quot;https:\/\/www.sidefx.com\/greylight&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250710120753\/https:\/\/www.sidefx.com\/greylight\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-28 01:53:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-25 05:48:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:04:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 19:34:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 07:39:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-08 09:22:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-15 05:06:18&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-29 03:04:05&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-29 03:04:05&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<hr class="wp-block-separator has-alpha-channel-opacity"/>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="lT5Gyv1mIdCHU48eQtnYZKJBcEWwasOSM7ifo9zq2ub"><iframe title="Project Greylight 1 | Introduction" src="https://player.vimeo.com/video/1027059971?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">SideFX’s <strong>Project Greylight</strong>, spearheaded by VFX Supervisor Andreas Weidman, is a powerful addition to Houdini’s toolkit for artists working in VFX, real-time graphics, and game development. This free, artist-friendly package builds on Houdini’s Solaris (USD-based lighting and layout) framework, delivering tools aimed at improving workflows without the need for custom pipelines. Targeted at indie creators, studios, and students, it includes a five-HDA (Houdini Digital Asset) toolkit, project files, and comprehensive guides. Artists can <strong>download the tools now from SideFX</strong> or explore further details on Weidman’s <a href="https://www.patreon.com/OldAndGrey">Patreon page</a>. (The download is and will remain free – the Patreon community is around it, and offers additional sources, tutorials, mentorships and other things) </p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<span class="gKJvweDb8Nc3MkqaPdGy"><iframe title="Project Greylight 2 | USD Lingo & The Problem to Solve" src="https://player.vimeo.com/video/1027060002?dnt=1&app_id=122963" width="1200" height="675" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></span>
</div></figure>



<h3 id="about-andreas-weidman" class="wp-block-heading"><strong>About Andreas Weidman</strong></h3>



<p class="wp-block-paragraph">With over two decades in the industry, Andreas Weidman has contributed to projects like <em>The Mandalorian</em>, <em>Westworld</em>, and <em>Fear the Walking Dead</em>. An early adopter of Solaris, he developed Project Greylight in collaboration with SideFX to address inefficiencies in USD workflows, multi-shot management, and lighting setups. Through his Patreon, Weidman also offers tutorials, bespoke workflow solutions, and insights into simplifying complex VFX processes.</p>



<h3 id="key-features-of-project-greylight" class="wp-block-heading"><strong>Key Features of Project Greylight</strong></h3>



<ul class="wp-block-list">
<li><strong>Streamlined Solaris Workflows</strong>: The toolkit focuses on improving <strong>multi-shot organization</strong>, <strong>version control</strong>, and <strong>USD department layers</strong>.</li>



<li><strong>User-Friendly Setup</strong>: Pre-configured project management tools allow for rapid folder structuring, asset ingestion, and pipeline setup, eliminating common frustrations in production workflows.</li>



<li><strong>Procedural Animation and Layout</strong>: Artists can easily handle shot-specific lighting setups, camera layouts, and animation rigging, all while working directly within Solaris.</li>



<li><strong>Unreal Engine Compatibility</strong>: Seamless integration with <strong>Houdini Engine</strong> ensures smooth export workflows for real-time graphics projects.</li>



<li><strong>Learning Resources</strong>: The package includes demo files and walkthroughs, offering a hands-on approach to learning advanced workflows without prior expertise in Solaris or USD.</li>
</ul>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/Kzm1I53HLtY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="workshops-and-community-impact" class="wp-block-heading"><strong>Workshops and Community Impact</strong></h3>



<p class="wp-block-paragraph">Weidman presented Project Greylight at the <strong>Houdini HIVE Horizon 2024</strong> in Toronto, showcasing its capacity to empower independent artists and smaller teams. The workshop covered USD essentials, toolkit functionality, and strategies for creating production-ready setups. His contributions exemplify a move toward democratizing advanced VFX workflows for those without access to large-scale proprietary tools.</p>



<h3 id="download-and-pricing" class="wp-block-heading"><strong>Download and Pricing</strong></h3>



<p class="wp-block-paragraph">The toolkit is <strong>free</strong> and available on the <a href="https://www.sidefx.com/greylight/">SideFX website</a>. While robust and reliable, users are advised to test the tools in their specific pipelines before heavy deployment to avoid potential disruptions.</p>



<h3 id="looking-forward" class="wp-block-heading"><strong>Looking Forward</strong></h3>



<p class="wp-block-paragraph">Project Greylight represents a blend of Weidman’s practical expertise and SideFX’s commitment to improving VFX workflows. It’s not just about features but about simplifying the lives of production artists. For those ready to dive deeper, Weidman’s Patreon offers personalized support, making advanced VFX pipelines more accessible than ever.</p>



<p class="wp-block-paragraph">Get started today, but as always, ensure the tools fit your project’s specific needs before full implementation.</p><p>The post <a href="https://digitalproduction.com/2024/11/25/andreas-weidmans-project-greylight-free-tools-for-houdini-artists/">Andreas Weidman’s Project Greylight: Free Tools for Houdini Artists</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<enclosure url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Zwischenablagebild-1.jpg?fit=4096%2C2347&#038;quality=80&#038;ssl=1" length="182579" type="image/jpg" />
<media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Zwischenablagebild-1.jpg?fit=1200%2C688&#038;quality=80&#038;ssl=1" width="1200" height="688" medium="image" type="image/jpeg">
	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[]]></media:description>
</media:content>
<media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/Zwischenablagebild-1.jpg?fit=1200%2C688&#038;quality=80&#038;ssl=1" width="1200" height="688" />
<post-id xmlns="com-wordpress:feed-additions:1">153440</post-id>	</item>
	</channel>
</rss>
