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		<title>Infinity Hotel: Endless Rooms, Endless Renders</title>
		<link>https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 07:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_06.jpg?fit=1200%2C512&quality=80&ssl=1" width="1200" height="512" title="" alt="An expansive, dimly lit room with high ceilings, adorned with chandeliers. A large, bulbous object is positioned in the center, while a figure stands before it, surrounded by ornate decor and flowing curtains." /></div><div><p>HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>The <a href="https://www.hff-muenchen.de/" title="">Hochschule für Fernsehen und Film München</a> (HFF Munich) is one of Germany’s leading film schools, offering specialised programmes in directing, production, cinematography, screenwriting, and visual effects. Infinity Hotel is a surrealist short film produced by the school’s VFX students, <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu</a>, <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>, <a href="https://emilpogolski.artstation.com/" title="">Emil Pogolski</a>, <a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, and <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, in collaboration with the departments of Screenwriting and Production. Directed by Professor <a href="https://www.velvet.de/category/velvet-directors/matthias-zentner/" title="">Matthias Zentner</a>, and supported by <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/" title="">Prof. Jürgen Schopper</a>, <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a> and <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, the project combines live-action cinematography, 3D scanning, and digital environments.</em></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="505"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?resize=1200%2C505&quality=80&ssl=1"  alt="A disheveled man in a light-colored shirt and tie stands with his head down, while a young hotel staff member in a red and black uniform watches him silently. The background features rich red patterned wallpaper."  class="wp-image-245426" ></a></figure>



<h3 id="a-production-report-by-the-students" class="wp-block-heading">A production report by the Students</h3>



<p class="has-text-align-right wp-block-paragraph"><em>Written by <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>,<br /><a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, <a href="https://www.linkedin.com/in/emil-pogolski-914b33269/?originalSubdomain=de" title="">Emil Pogolski</a> and <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu.</a></em></p>



<p class="wp-block-paragraph">After completing our first animated short films as visual effects students at the University of Television and Film Munich, we selected our next joint film project. The basic idea of INFINITY HOTEL, written by students Michael Schwärzler and Jakob Smolinski, immediately suggested weaving reality and surrealism together. Themes such as inner fears and memories accompany our protagonist, Clarence, an insurance salesman travelling from hotel to hotel. He enters a strange hotel room and quickly realises that something about this Infinity Hotel cannot be right. He not only wanders through twisting corridors and distorted staircases, but also through fragments of his own memories, confronting them.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1693"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?resize=1200%2C1693&quality=80&ssl=1"  alt="A stylized poster of &#039;Infinity Hotel&#039; featuring an abstract figure with a spiral design for a head, set against a dark background. The title is displayed prominently at the bottom, accompanied by smaller text providing details about the film."  class="wp-image-247717" ></a></figure>
</div>


<p class="wp-block-paragraph">INFINITY HOTEL is a collaborative film project between the VFX students and the screenwriting and production departments at HFF Munich. Directed by Professor Matthias Zentner, the film gave us the opportunity to contribute to many parts of the production process and to realise a story that would hardly exist without visual effects. </p>



<p class="wp-block-paragraph">Our experiences from the animated short films <a href="https://digitalproduction.com/tag/woodland-vfx/" title="Woodland VFX">WOODLAND </a>and <a href="https://digitalproduction.com/2024/11/28/hffs-little-star/" title="Hff’s Little Star">LITTLE STAR</a>, created in the first year of study, helped us build on existing knowledge while acquiring new expertise. Unlike full CGI animated short films, the main challenge this time was producing photorealistic assets and shots for a live-action film. The following article reflects on our experiences during production and outlines how the visual effects of INFINITY HOTEL were created.</p>



<figure class="wp-block-gallery has-nested-images columns-4 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="754"  height="1080"  data-id="245366"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?resize=754%2C1080&quality=80&ssl=1"  alt="A person standing in an art gallery, gazing at a painting of a woman seated with a child offering her a gift. The scene is rendered in soft, muted tones, creating a thoughtful and reflective atmosphere."  class="wp-image-245366"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245364"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A dramatic black and white illustration of a man extending his hand outward with a distressed expression, set in a dimly lit corridor. The atmosphere conveys urgency and emotion, with shadows enhancing the tension in the scene."  class="wp-image-245364"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="838"  data-id="245365"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?resize=1200%2C838&quality=80&ssl=1"  alt="A young man in formal attire crouches in a dimly lit corridor, peering cautiously around a corner. The hallway features several closed doors and overhead lights, creating a tense atmosphere."  class="wp-image-245365"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245367"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A stylized black and white illustration of a man in a suit reaching towards a large, dark, abstract figure. The man&#039;s expression is focused and determined, while the figure looms closely, suggesting an intense moment of interaction."  class="wp-image-245367"  style="aspect-ratio:1" ></a></figure>
</figure>



<h3 id="concept-painting" class="wp-block-heading">Concept & Painting! </h3>



<p class="wp-block-paragraph">In the early stages of script development, we explored the visual identity of the mysterious Infinity Hotel. The VFX students designed the protagonist’s childhood living room, the hotel corridors and colour palettes, and created initial storyboard elements for planned VFX sequences. A concept art seminar with <a href="https://www.linkedin.com/in/luis-guggenberger-01507644/" title="">Luis Guggenberger </a>encouraged us to give free rein to our imagination and broaden our creative horizons.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="862"  height="1080"  data-id="245371"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&quality=80&ssl=1"  alt="A young child with brown hair stands in a dimly lit room, holding an orange toy. The child looks down, with their back facing a wooden chair near a window draped with dark curtains."  class="wp-image-245371" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="862"  height="1080"  data-id="245370"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&quality=80&ssl=1"  alt="A boy extending his hands toward a woman seated in a chair, who holds a red toy in her lap. The scene is set by a window with a small plant, surrounded by soft lighting and a cozy atmosphere."  class="wp-image-245370" ></a></figure>
</figure>



<p class="wp-block-paragraph">Paintings play a central role in the film. Early in production, we gained valuable insight into the work of the production design department through collaboration with <a href="https://www.crew-united.com/de/Eva-Maria-Stiebler_49100.html" title="">Eva Maria Stiebler</a>, who printed our digitally designed paintings onto canvas and brought them to life. Vanessa Ramovic, Vanessa Chu and Emil Pogolski created the paintings that Clarence observes before entering the ominous hotel room.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="491"  data-id="245375"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?resize=1200%2C491&quality=80&ssl=1"  alt="A man sitting on a chair in a cozy, softly lit living room, playing guitar. The scene features vintage decor, including a patterned couch, a wooden coffee table, and warm curtains, creating a nostalgic atmosphere."  class="wp-image-245375" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="498"  data-id="245376"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?resize=1200%2C498&quality=80&ssl=1"  alt="A young man wearing a tie sits in a room, gazing thoughtfully at an old television set displaying a glowing figure. The background features a wooden dresser and soft sunlight filtering through curtains."  class="wp-image-245376" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="488"  data-id="245377"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?resize=1200%2C488&quality=80&ssl=1"  alt="A man in a light-colored suit stands contemplatively near two paintings in a dimly lit gallery. One painting depicts a woman in a pink dress, while the other features abstract figures. A shadowy figure is partially visible in the background."  class="wp-image-245377" ></a></figure>
</figure>



<p class="wp-block-paragraph">Each painting exists in two versions, each representing a fragmented glimpse into his memories or dreams. One version might show young Clarence playing with a toy rocket or receiving his stuffed snail from his mother. The second versions depict distorted pasts and desires, such as the boy as a real astronaut, abstracted with a snail shell instead of a head, or alone and silent in his childhood living room without his mother. The paintings act as clues to the character’s past.  Four works were digitally painted in Procreate and printed on large canvases by Eva Maria Stiebler, framed in wood for the set. Two additional paintings were created as charcoal drawings on paper. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  data-id="245374"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?resize=763%2C1080&quality=80&ssl=1"  alt="A colorful retro-style advertisement promoting a contest to win a trip to NASA Headquarters. The text emphasizes fun and easy participation, featuring playful graphics, including a UFO, a dog, and drawings of a cosmic knight."  class="wp-image-245374" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245372"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A young man sitting in a vintage armchair, engrossed in a magazine. He wears a white shirt, with the room featuring warm brown curtains and retro decor, a wooden table with magazines and a cozy atmosphere."  class="wp-image-245372" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  data-id="245373"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?resize=763%2C1080&quality=80&ssl=1"  alt="A comic book cover featuring a space hero in a red and white suit, punching a green alien. Bold text reads &#039;COSMIC KNIGHT&#039; at the top, with dialogue below stating, &#039;A small step for him and a heroic deed for the Earth!&#039; The background depicts a colorful alien landscape."  class="wp-image-245373" ></a></figure>
</figure>



<h3 id="comics" class="wp-block-heading">Comics! </h3>



<p class="wp-block-paragraph">The comic books lying on the hotel room table were illustrated by Vanessa Ramovic and depict the adventurous “Cosmic Knight”  Clarence’s childhood hero and career role model. Sonja Latussek animated the Cosmic cartoon shown on the small CRT television behind Clarence using the drawing and animation software <a href="https://digitalproduction.com/tag/krita/" title="Krita">Krita</a>. She aligned the hero’s origin story with the comic books and portrayed his journey into space. Each frame was drawn individually, giving the cartoon its distinctive two-dimensional charm. In collaboration with production design, the animation was played back on the television on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="509"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?resize=1200%2C509&quality=80&ssl=1"  alt="A person with curly hair dressed in a light-colored outfit descends a spiral staircase. The staircase features wooden steps and is illuminated by soft lighting along the walls, creating a warm atmosphere."  class="wp-image-245378" ></a></figure>



<h3 id="the-endless-spiral" class="wp-block-heading">The Endless Spiral </h3>



<p class="wp-block-paragraph">From the start of pre-production, we aimed to visualise Clarence’s inner emotional state. The red spiral staircase at our second Munich location provided an ideal opportunity to depict his descent into memory. Since the physical set could not accommodate infinite depth, Vanessa and Jim digitally extended the staircase. They captured a 360-degree FARO LiDAR scan of the stairwell, converting the spatial data into a 3D environment. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245380"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals working together in a narrow space, one adjusting equipment while the other supports the effort. The person in front wears a black t-shirt with text, while the background features a decorative railing and a wall with an arch."  class="wp-image-245380" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245379"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals on a staircase, one adjusting a camera placed on a tripod while the other is standing close by, helping. The scene is softly lit by wall-mounted light fixtures, creating a warm ambiance."  class="wp-image-245379" ></a></figure>
</figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245437"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A close-up view of a spiral staircase with rich red carpet and a simple metal handrail. The perspective is from above, showing the steps curving downward against a plain white wall."  class="wp-image-245437" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245438"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A winding staircase with a rich red carpet, leading downward. The walls are plain white with metal handrails curving alongside the steps, creating a warm and inviting atmosphere."  class="wp-image-245438" ></a></figure>
</figure>



<p class="wp-block-paragraph">It was striking to see how precisely the point clouds generated by Faro Scene replicated the physical world. The resulting model was adjusted and extracted in <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, where Vanessa and Jim animated the structure. The deformation of the staircase was particularly complex and was achieved using a geometry node system in Blender. Vanessa recreated the staircase texture in <a href="https://digitalproduction.com/tag/substance-painter/" title="Substance Painter">Substance Painter</a>, based on reference photos taken on location by the entire VFX team.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="640"  data-id="250021"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?resize=1200%2C640&quality=72&ssl=1"  alt="A 3D model of a spiral staircase with wide, flat steps arranged in a circular pattern against a dark grid background, showcasing a modern design with an intricate, twisting form."  class="wp-image-250021" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="593"  data-id="250020"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?resize=1200%2C593&quality=72&ssl=1"  alt="A 3D model of a twisting staircase made of rectangular steps, ascending in a spiral fashion against a dark gray background with a grid pattern."  class="wp-image-250020" ></a></figure>
</figure>



<p class="wp-block-paragraph">The final compositing step involved integrating the digital staircase into the original footage. With guidance from lecturer <a href="https://www.linkedin.com/in/martin-tallosy/" title="">Martin Tallosy</a>, Vanessa learned how to use rotoscoping in Nuke to create nearly invisible transitions between plate and CG elements. Martin supported the integration of CG footage into all VFX shots and helped with initial colour adjustments. Lecturer <a href="https://www.linkedin.com/in/andoavila/" title="">Ando Avila</a> taught us to track handheld camera movement using 3D Equalizer, enabling Vanessa and Jim to transfer the motion to the digital 3D model. Working closely with our instructors allowed us to explore new tools and combine traditional sets with digital visual effects.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="621"  data-id="250023"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?resize=1200%2C621&quality=72&ssl=1"  alt="A 3D model of a structure resembling a staircase with zigzag patterns, extending downward. The top displays a rounded, architectural element, while the base features stairs in a series of linear steps, set against a dark, grid-patterned background."  class="wp-image-250023" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="785"  data-id="250022"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?resize=1200%2C785&quality=72&ssl=1"  alt="A digital 3D model showcasing various abstract staircase designs in a wireframe format, set against a dark gray grid background. The models include curved and spiral shapes, with geometric bases and varying heights, emphasizing their intricate structures."  class="wp-image-250022" ></a></figure>
</figure>



<p class="wp-block-paragraph">The particular challenge with the spiral staircase was that the real staircase on set did not have a perfect circular shape. This required us to develop a believable transition from the set staircase into our circular CG spiral staircase that extends into depth. It was also meant to feel less steep and cramped than the real-world reference. Another challenge lay in the angles of the steps. On the real staircase, the steps were not perpendicular to the circle’s tangent at their respective positions, but instead met the circular form at a slightly offset angle. For the set extension, however, we wanted an aesthetic solution that would integrate more harmoniously into the staircase. Our goal was therefore to build a transition in which the skewed angles of the set staircase would gradually evolve into the perfect roundness of the digital staircase. We opted for a smooth progression: the closer one gets to the real staircase, the more angled the steps become, while further down they eventually align perfectly perpendicular to the respective circle tangent. This created a flowing transition between the physical and the digital staircase.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="770"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?resize=1200%2C770&quality=72&ssl=1"  alt="An interface from a 3D modeling software showing a long, textured object at the top and a complex node setup at the bottom. The nodes are connected with colorful lines, representing various parameters and functions."  class="wp-image-250024" ></a></figure>



<p class="wp-block-paragraph">Vanessa Chu found it particularly challenging to implement the staircase in perspective in a way that felt believable while simultaneously conveying an endless depth. Normally, depth is not perceived very clearly in spiral staircases. However, in order to tell the story that this staircase extends infinitely, we had to work with tilted CG spiral staircases. Vanessa Chu and Jim Obmann therefore searched for a method to display the 3D model at an angle and stretch it in depth without introducing errors in the geometry.</p>



<p class="wp-block-paragraph">By the time the iterations and feedback from Jürgen and Matthias were incorporated, the basic animation workflow had already been established. The professors’ feedback therefore focused primarily on lighting conditions and the intensity of the animation. Jim developed a workaround using a geometry node system and found a solution that allowed the staircase to be stretched in depth. Physically, this staircase is not correct, but for our visual storytelling this approach worked very well. At this point, physics was deliberately bent a little in order to convey the desired impression of infinite depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="A close-up, aerial view of a structure with glowing lights, surrounded by dark space. The design features vertical supports and a warm, inviting illumination emanating from the edges, contrasting against the deep shadows."  class="wp-image-245390" ></a></figure>



<h3 id="an-elevator-ride-into-the-psyche" class="wp-block-heading">An Elevator Ride into the Psyche</h3>



<p class="wp-block-paragraph">The elevator was symbolically conceived in the script as a vehicle transporting Clarence through different layers of memory. In winter 2024, Emil previsualised the first elevator scenes, experimenting with lighting and composition to send the elevator into a threatening depth populated by oversized snails.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245392"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A man in a beige suit stands in a partially enclosed studio space, with a patterned backdrop and filming equipment nearby. A person in shorts is adjusting the setup behind him."  class="wp-image-245392" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="945"  data-id="245393"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?resize=1200%2C945&quality=80&ssl=1"  alt="Concept design of a vintage elevator showcasing front, side, and back views. The elevator features ornate details, decorative carvings, and a domed top. Below are smaller images of interior designs and a person examining the elevator."  class="wp-image-245393" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  data-id="245391"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="A dimly lit scene featuring large, textured snail shells scattered across the foreground. A faint light illuminates one shell, creating an atmosphere of mystery and depth in the shadowy environment."  class="wp-image-245391" ></a></figure>
</figure>



<p class="wp-block-paragraph">After Vanessa developed the elevator design through multiple concept drawings, collaboration with production designer Eva Maria Stiebler became essential. While the elevator appeared as a 3D object in full CG shots, it was also built physically in the HFF film studio. Digital concepts and real-world patination informed each other, as Vanessa’s designs guided the construction, which in turn defined the dimensions for Emil’s 3D model.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="323"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?resize=1200%2C323&quality=80&ssl=1"  alt="A split screen image showing a software interface on the left with various nodes and color palettes, and an artistic scene on the right featuring soft lighting that illuminates a blurred figure and a lamp casting a warm glow."  class="wp-image-245389" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="360"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?resize=1200%2C360&quality=72&ssl=1"  alt="A detailed flowchart displayed on a dark background, featuring various interconnected blocks and nodes. Key labels indicate &#039;Max Export&#039; and &#039;Final Export&#039;, with a range of color-coded elements and arrows showing the progression of data or processes."  class="wp-image-245434" ></a></figure>



<p class="wp-block-paragraph">Sonja Latussek supported the team with detailed textures, giving the elevator a realistic appearance. She also carefully textured small debris objects placed on the elevator roof. Once models were finalised, Emil and Vanessa developed the layout for three full CG shots, stacking snail shells in front of a dark background. Elevator chain swings and dangerous pendulum movements were animated by Vanessa. In consultation with director Matthias Zentner and Professor Jürgen Schopper, Emil built the lighting setup, handled compositing, and fine-tuned lighting digitally.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="679"  data-id="250025"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?resize=1200%2C679&quality=72&ssl=1"  alt="A view looking down into a dimly lit shaft, showcasing a wooden platform at the bottom with several metal cables extending upwards along the walls, surrounded by rough-textured surfaces."  class="wp-image-250025" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="873"  data-id="250026"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?resize=1200%2C873&quality=72&ssl=1"  alt="Two lifelike mannequins stand inside a dimly lit elevator, surrounded by metal grilles. The elevator has warm lighting with an atmospheric backdrop, enhancing the mysterious ambiance."  class="wp-image-250026" ></a></figure>
</figure>



<p class="wp-block-paragraph">A central task was the transfer of Vanessa Ramovic’s concept drawings into a precise 3D model. A key aspect of this work was creating a coherent connection between the set construction and the digital elevator. To ensure this, particular attention was paid to a dimensionally accurate approach. In retrospect, Emil Pogolski and Vanessa Ramovic would primarily invest more time in texturing and look development. They would also carry out tests under the actual lighting conditions of the shots at an earlier stage, in order to better align materiality and mood.<br /></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="682"  data-id="250027"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?resize=1200%2C682&quality=72&ssl=1"  alt="A dimly lit scene featuring a single light bulb suspended from a wire, surrounded by large, spiraling shells in shadow. The dark background emphasizes the mysterious atmosphere."  class="wp-image-250027" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  data-id="250028"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?resize=1200%2C649&quality=72&ssl=1"  alt="A dark, abstract image featuring large spiral shapes in varying shades of red. A faint glow emanates from a central point, enhancing the shadowy, mysterious atmosphere of the artwork."  class="wp-image-250028" ></a></figure>
</figure>



<p class="wp-block-paragraph">To integrate the realistic elevator into the surreal environment, Jim inserted real footage of the actors inside the physical elevator into the digital model opening. Emil added digital dust particles to intensify the ominous abyss and blend live-action and CGI seamlessly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="498"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?resize=1200%2C498&quality=80&ssl=1"  alt="A long, dimly lit tunnel with a smooth floor and arching architecture, illuminated by soft lights along the walls, creating a sense of depth and perspective."  class="wp-image-245394" ></a></figure>



<h3 id="the-distoring-corridor" class="wp-block-heading">The Distoring Corridor</h3>



<p class="wp-block-paragraph">Another highlight was the hotel corridor that begins to warp and distort. After Vanessa Chu and Elena Rid created initial concepts, Jim modelled the corridor based on a long basement room at the location, captured via FARO LiDAR scanning and photogrammetry. Since the corridor needed to deform dynamically, Jim tested various geometry node systems to allow distortion at arbitrary points.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245395"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A blurred image of a person running through a dimly lit tunnel, with a focused expression. The motion creates a sense of urgency, highlighting the elongated walls and low light fixtures within the tunnel."  class="wp-image-245395" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245397"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A man in a disheveled shirt and tie appears to be running down a spiral staircase in a dimly lit corridor, with a distressed expression on his face and his hair tousled."  class="wp-image-245397" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="245398"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A man dressed in a light-colored suit runs through a dimly lit, curved tunnel with textured walls. The scene captures a sense of urgency and motion, with the figure slightly blurred as he speeds past."  class="wp-image-245398" ></a></figure>
</figure>



<p class="wp-block-paragraph">Simulating an infinite corridor directly would overwhelm most computers, so Jim devised a trick by scaling the corridor into depth. Viewed through Blender’s camera, the corridor appears endless. He developed a setup allowing control over both roll axis and depth movement. This resulted in a 50-metre corridor segment that, when scaled, created the illusion of infinity. Within this segment, movement allowed the corridor to emerge and disappear into depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="136"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?resize=1200%2C136&quality=72&ssl=1"  alt="A long, metallic spike or drill bit extends across a dark corridor, flanked by textured walls. The wooden floor stretches ahead, illuminated by soft overhead lighting, creating a contrasting shadow effect."  class="wp-image-245433" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A dimly lit corridor with arched ceilings, showing a group of people. One person is positioned at the far end, illuminated by soft lighting, while another person holds a camera on a tripod. Portraits adorn the walls."  class="wp-image-245399" ></a></figure>



<p class="wp-block-paragraph">Each light element within the segment could be controlled individually, enabling transitions from white light to threatening red flames that visually pursued Clarence. It was essential to integrate these light sources with the original plate. </p>



<p class="wp-block-paragraph">Lighting movement on set had to be transferred to the 3D world and synchronised with the treadmill speed on which the protagonist ran. Once physical conditions were translated into Blender, the composite could function correctly. Jim also handled greenscreen keying and camera tracking, removing the original background and inserting Clarence into the rendered 3D corridor.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="502"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?resize=1200%2C502&quality=80&ssl=1"  alt="A person reaching out toward a large, textured sculpture resembling a creature, set against a softly lit interior with patterned curtains. The scene conveys a sense of wonder and curiosity."  class="wp-image-245401" ></a></figure>



<h3 id="the-snail-and-why-it-should-be-feared" class="wp-block-heading">The Snail and why it should be feared</h3>



<p class="wp-block-paragraph">The gigantic snail shell threatening to pull Clarence into his dark past was a central element of the film. Elena Rid began sketching snail concepts before the story was fully defined. Inspired by horror films such as <a href="https://www.imdb.com/de/title/tt15574270/" title="">I Saw the TV Glow</a>, the snail was designed to feel out of place, like a relic from another world. It represented a mutated version of Clarence’s childhood plush snail, distorted by grief.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-13 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="791"  data-id="250029"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?resize=1200%2C791&quality=72&ssl=1"  alt="A 3D model of a spiral seashell rendered in a light gray color, showcasing a smooth, rounded surface with detailed contours and ridges, set against a dark gray background."  class="wp-image-250029" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="853"  data-id="250030"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?resize=1200%2C853&quality=72&ssl=1"  alt="A close-up view of a large, light brown fossilized snail shell with a distinct spiral shape, displaying a textured surface and slight imperfections."  class="wp-image-250030" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1090"  data-id="250031"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?resize=1200%2C1090&quality=72&ssl=1"  alt="A detailed 3D rendering of a smooth, round object with textured surface features. The light highlights the contours, emphasizing its shape, on a dark gray background. The perspective shows it from an elevated angle, suggesting depth."  class="wp-image-250031" ></a></figure>
</figure>



<p class="wp-block-paragraph">At the beginning, a more classic texture was planned for the snail. As the planning progressed, however, the idea emerged to give it a subtle resemblance to a skull. Elena Rid then stretched the 3D model of the snail so that the spiral at its center would recall the hairstyle of Clarence’s mother. During sculpting, the student worked in fine cracks. Elena mainly used the cloth brush to add further small, swirling details and folds to the surface. Small indentations and a pore-covered structure were also incorporated into the sculpt. Elena primarily based this work on the previously created concept art and additional reference photos of old bones.</p>



<p class="wp-block-paragraph">To achieve the prehistoric, fossil-like look, Elena engaged intensively with the main character. The snail thus served as a symbol for a very old, deeply buried trauma of Clarence. As references, the student mainly used an ammonite fossil from a museum.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-14 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245411"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A person dressed in a beige outfit gestures while holding a sword in a spacious, brightly lit room with large windows and red walls. Another individual is seen holding a camera to the left."  class="wp-image-245411" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="822"  data-id="245410"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?resize=1200%2C822&quality=80&ssl=1"  alt="A 3D rendering of a brain overlaying a scene of a person reaching out towards a window in a softly lit room, with sheer curtains and a portrait hanging on the wall."  class="wp-image-245410" ></a></figure>
</figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A dark, atmospheric corridor with a round, shadowy form floating at the center, illuminated by two overhead lights. The surroundings are textured, suggesting a sense of depth and mystery."  class="wp-image-245402" ></a></figure>



<p class="wp-block-paragraph">Elena later modelled and textured the snail during the VFX phase. It was not intended as a static prop, but as a manifestation of Clarence’s fears and inner conflict, visually referencing the stuffed snail in his hand. Elena sculpted the primary snail in Blender. Additional snails with varied surfaces and shapes were created with Vanessa Chu. Texturing in Substance Painter, supported by lecturer <a href="https://www.imdb.com/de/name/nm16005347/?ref_=fn_t_1" title="">Birgit Hämmerle</a>, resulted in a photorealistic surface with a fossilised yet “moist” quality.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-15 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="499"  data-id="245404"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?resize=1200%2C499&quality=80&ssl=1"  alt="A close-up view of a textured, dark shell resembling a nautilus shell, positioned against a checkered gray and black background. The shell features intricate patterns and a hollow opening, highlighting its natural curves and form."  class="wp-image-245404" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="499"  data-id="245408"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?resize=1200%2C499&quality=80&ssl=1"  alt="A person seated at a desk, focused on a computer screen displaying intricate 3D modeling software. Various tools and a glass of water are placed on the desk beside a keyboard."  class="wp-image-245408" ></a></figure>
</figure>



<p class="wp-block-paragraph">Elena adjusted lighting intensity and temperature, rendered the snail shell, tracked scenes with Ando Avila in <a href="https://digitalproduction.com/tag/3d-equalizer/" title="3D Equalizer">3D Equalizer</a>, and refined them in a complex Nuke setup. </p>



<p class="wp-block-paragraph">In several iterations, the exact shape of the “eye” was defined: how strongly it should protrude, in which direction the folds should run, and how the desired effect could best be achieved. In addition to a fold that functioned like the snail’s eye, the inner hole of the snail was also intended to resemble a screaming mouth in a face. In this area, Elena Rid and Jim Obmann worked together on the interior of the snail. Jim created a soft mask in Blender that fades toward the edge of the hole. External light sources were not supposed to influence the interior. In the end, it was meant to appear like a black hole that almost sucks Clarence in.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="756"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?resize=1200%2C756&quality=72&ssl=1"  alt="A 3D modeling workspace in Blender displaying a cylindrical object textured to resemble a cave. A humanoid figure stands beside it, highlighting the scale. Various node interface elements and settings are visible on the screen."  class="wp-image-250032" ></a></figure>



<p class="wp-block-paragraph">Texturing in Substance Painter was Elena Rid’s first experience with the software, which initially made it a challenge. We wanted to achieve a moldy look, which the student built up using many layers of moss brushes in different whitish and greenish tones on the base texture. Most of the fine grooves in the snail texture were therefore created in Substance Painter, as the details would otherwise have become too small during modeling. The focus was placed more strongly on a bony, fossilized surface.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="824"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="Interior of a dimly lit room featuring intricate wood paneling and soft lighting. A figure walks across the wooden floor, creating a sense of depth as contrasting yellow lines overlay the scene, emphasizing geometric shapes."  class="wp-image-245442" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Since no greenscreen was used, Martin Tallosy assisted with rotoscoping. Colours, contrasts, and brightness were adjusted to integrate the snail seamlessly into live-action footage. Vanessa Chu, Vanessa Ramovic, and Sonja Latussek assisted with camera tracking. Accurate match moves were essential for positioning the digital camera correctly within the large hall.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A person holds a creatively designed snail figurine made of textured materials, with flames rising from its shell. In the background, camera equipment and crew members are partially visible in a dimly lit setting."  class="wp-image-245421" ></a></figure>



<h3 id="learnigns-from-set-supervision" class="wp-block-heading">Learnigns from Set Supervision</h3>



<p class="wp-block-paragraph">After working on animated films in the first year, we eagerly anticipated shooting on a real film set. Preparation involved understanding the responsibilities of VFX supervision on set, ensuring VFX shots were filmed and documented correctly to avoid post-production issues. Asynchronous supervision courses at <a href="https://caveacademy.com/" title="">CAVE Academy </a>helped us learn LiDAR scanning, photogrammetry, and reference photography.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-16 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245412"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A man with long hair wearing a pink shirt and glasses stands beside a woman in an orange hoodie, both appearing engaged in conversation. Behind them, a small group of people is present in a softly lit room with camera equipment."  class="wp-image-245412" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245413"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of six people is gathered on stage in a theater, discussing among themselves. The stage features a wooden floor and ornate backdrop, while a musician can be seen in the background preparing equipment."  class="wp-image-245413" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245416"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals discuss a camera setup in a dimly lit room. One person, wearing a black jacket, stands beside a camera on a tripod, while the other, dressed in a green hoodie, attentively listens."  class="wp-image-245416" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245415"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of four people, including a man and three youths, engage in conversation while holding a camera in a large room with wooden flooring and tall windows dressed in white curtains."  class="wp-image-245415" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245420"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of filmmakers gathered around a monitor in a dimly lit room, reviewing footage. A person stands focused on the monitor, while others sit attentively, showcasing a creative environment."  class="wp-image-245420" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245419"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A film set featuring a green screen backdrop, with a crew preparing for shooting. A man in a light-colored suit stands on a treadmill, while crew members adjust equipment and cameras, creating a busy production environment."  class="wp-image-245419" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245418"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of filmmakers and crew members working in a stately room with marble flooring and classical architecture. One person is gesturing while others observe, surrounded by lighting equipment and a vintage lamp."  class="wp-image-245418" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245414"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Three individuals gathered around a laptop in a dimly lit space, smiling and engaged. A pair of bananas is placed on the table alongside technical equipment, creating a casual atmosphere during their collaboration."  class="wp-image-245414" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="245417"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A film set inside a lavish room featuring high ceilings, ornate details, and a chandelier. Crew members prepare around a green screen, with decorative plants and furniture in view, as cameras are positioned for filming."  class="wp-image-245417" ></a></figure>
</figure>



<p class="wp-block-paragraph">Once preparations and pre-produced props were complete, the four-day shoot began. Supervisory duties rotated among the team, giving everyone insight into all aspects of the role. Tasks included logging VFX shots, recording focal lengths and camera data, capturing shadows using grey balls, and placing tracking points on greenscreens. Colour checkers ensured colour accuracy and white balance. Two shoot days took place at the Munich location for corridors and reception scenes. The remaining days were spent at the HFF film studio for elevator and living room scenes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A close-up shot of a woman with a distressed expression, captured on a film monitor. She is wearing a light-colored coat and appears to be mid-sentence, set against a backdrop of dimly lit curtains."  class="wp-image-245422" ></a></figure>



<p class="wp-block-paragraph">Mentor <a href="https://www.linkedin.com/in/janvfx/" title="">Jan Stolz</a> provided invaluable support as set supervisor. Cinematographer <a href="https://www.linkedin.com/in/torsten-lippstock-a563a096/" title="">Torsten Lippstock</a> shot the film on an ARRI Alexa 35. <a href="https://www.linkedin.com/in/simon-burger-dop/" title="">Simon Burger</a> introduced us to the role of the Digital Imaging Technician. <a href="https://www.linkedin.com/in/mdervenski/" title="">Mihail Dervenski</a> guided data management and later edited the film, aligning technical expertise with the director’s vision.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A dramatic scene featuring a woman in a white and blue dress leaning against a door frame, smoking. Two other women appear engaged in conversation nearby, while a man is partially visible in the background. The scene is lit with moody, soft lighting, creating an atmospheric vibe."  class="wp-image-245386" ></a></figure>



<h3 id="sound-mixing-and-grading" class="wp-block-heading">Sound Mixing and Grading</h3>



<p class="wp-block-paragraph">Creating a dark atmosphere was essential. Composer Lukas Stipar, previously involved in WOODLAND, delivered a soundtrack that added weight and intensified tension. <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de" title="">Dr. Rodolfo Anes Silveira </a>supervised post-production sound, enhancing clarity and authenticity. A Dolby Atmos mix was created at <a href="https://digitalproduction.com/2022/02/28/die-arri-media-heisst-jetzt-pharos-the-post-group/" title="Arri Media is now called Pharos – The Post Group">PHAROS </a>Studio 1, where <a href="https://www.crew-united.com/de/Tschangis-Charokh_13211.html" title="">Tschangis Charokh</a> demonstrated object-based audio placement. <a href="https://www.imdb.com/de/name/nm1221135/" title="">Andreas Lautil</a> handled colour grading, giving the film a consistent dark-warm palette.</p>



<figure class="wp-block-gallery has-nested-images columns-3 is-cropped wp-block-gallery-17 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245381"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A sound mixing studio displaying various digital audio equipment and mixing consoles, with a film scene shown on a large screen in the background featuring a man in a hat, sitting and looking at something."  class="wp-image-245381" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245384"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A modern sound studio showcasing an intricate mixing console with numerous dials and screens displaying audio waveforms. In the background, a large screen features a scene from a film, highlighting the creative environment."  class="wp-image-245384" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245383"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A close-up view of a sound mixing console with various colorful faders and buttons, accompanied by a computer screen displaying audio software. In the background, two men appear on a large screen, engaged in a serious conversation."  class="wp-image-245383" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="245382"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A sound engineer adjusting audio settings at a mixing console in a dark studio. In the background, a large screen displays an atmospheric scene of a dimly lit hallway with ornate chandeliers and a large spherical object."  class="wp-image-245382" ></a></figure>
</figure>



<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">In retrospect, INFINITY HOTEL was an exciting project for us, from which we drew important personal and professional insights.</p>



<p class="wp-block-paragraph">For Sonja Latussek, it became clear above all that it is important to define clear areas of responsibility at an early stage. In hindsight, she feels she should have paid closer attention from the outset to the fixed tasks that remained under her responsibility and were primarily related to the film’s visual look, such as the textures of the snail or the elevator. An unexpected challenge for her was greenscreen compositing in Nuke, which proved significantly more complex in some scenes than initially anticipated. Camera tracking, on the other hand, went very well. Sonja learned how tracking works in principle, which points in space are suitable for tracking, when they do not work, and at what point a track becomes truly precise. Although she found all areas of on-set production particularly exciting, she would like to focus more strongly on 2D work in the future. She found the 2D animation of COSMIC KNIGHT very pleasant, as it integrated coherently with the CRT television.</p>



<p class="wp-block-paragraph">Vanessa Chu mainly emphasises the importance of critically questioning technical statements and not blindly relying on hypothetical possibilities. It became apparent that an ISO setting that was too high on the Alexa camera led to heavy image noise, which meant that tracking points in <a href="https://digitalproduction.com/tag/3dequalizer/" title="3DEqualizer">3D Equalizer</a> had to be painstakingly corrected by hand. She therefore advocates handling technical parameters such as ISO more sensitively in the future. She also emphasizes the importance of collecting as much data as possible on set and communicating early to the production that time must be scheduled between VFX shots to gather data such as references, measurements, and scans.</p>



<p class="wp-block-paragraph">Emil Pogolski summarizes his conclusion with a simple but fitting guiding principle: “Make it good, kid.” From his perspective, the production of INFINITY HOTEL proceeded overall without major complications. Planned ideas could be implemented, and post-production was structured, even if it took longer than originally planned.</p>



<p class="wp-block-paragraph">For Elena Rid, it became particularly clear in retrospect how valuable an even longer and freer concept phase would have been. Elena would have liked to work with more concepts and, above all, to experiment more with the snail. Due to time constraints, this was only possible to a limited extent within the project scope. For future work, the student wants to consciously allow more room for experimentation. At the same time, Elena looks back very positively on the rest of the production process. The team made it through the intensive phase well, and in her view, the scheduling in particular proved to be a major strength of the project.</p>



<p class="wp-block-paragraph">Vanessa Ramovic believes that most aspects of the production worked very well. Towards the end, she and Emil invested a great deal of time in post-production because the elevator compositing iterations required significant effort. She would also like to develop more concepts in the future and test different lighting moods more intensively. Her personal conclusion is less about technology and more about personal attitude: not losing the joy of the work. For her, making films means expressing something and perhaps even putting a smile on someone’s face. This inner light should not be allowed to fade.</p>



<h3 id="acknowledgements" class="wp-block-heading">Acknowledgements</h3>



<p class="wp-block-paragraph">What was special about our second year of studies at the University of Television and Film Munich was that our entire cohort worked together on a single project. Without question, this was a true team effort in which all six students contributed their existing knowledge to the film while continuing to develop their skills.</p>



<p class="wp-block-paragraph">Our special thanks go to our professor <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/">Jürgen Schopper</a>, who provided us with strong support in VFX supervision. His vision and creative input helped us, during the weekly classes known as “weeklies”, to push the VFX shots to their final form. <a href="https://www.linkedin.com/in/sinjegebauer/">Prof. Sinje Gebauer</a>, <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, <a href="https://www.imdb.com/de/name/nm3523808/" title="">Berter Orpak</a>, <a href="https://www.linkedin.com/in/jonas-kluger-b0013964/?originalSubdomain=de" title="">Jonas Kluger</a>, <a href="https://www.linkedin.com/in/martin-tallosy/?originalSubdomain=de" title="">Martin Tallosy </a>and <a href="https://www.linkedin.com/in/petra-hereth-88533bb6/?originalSubdomain=de">Petra Hereth</a>, who together with Professor Schopper form the chair of the VFX degree programme, supported us throughout the entire year with their expertise across various areas of the VFX pipeline.</p>



<p class="wp-block-paragraph">Together with <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a>, we ensured that all assets and shots were realised and integrated into the overall flow. INFINITY HOTEL introduced us to working with new VFX tools and to closer collaboration with the screenwriting and production departments at the university. Our screenwriters <a href="https://www.crew-united.com/de/Michael-Schwaerzler_845766.html" title="">Michael Schwärzler</a> and <a href="https://www.instagram.com/j.smolle/" title="">Jakob Smolinski</a> inspired us early on with precise story ideas, which we were already able to incorporate creatively into our concept drawings in November 2024. Nevertheless, the further development of the material was a collective exchange, in which we, along with our director and professor Matthias Zentner, contributed ideas and gained insight into the authors’ working processes.</p>



<p class="wp-block-paragraph">Our producers <a href="https://www.linkedin.com/in/sonja-hopf-8903351b6/?original_referer=https%3A%2F%2Fwww%2Egoogle%2Ecom%2F&originalSubdomain=de" title="">Sonja Hopf</a> and <a href="https://www.linkedin.com/in/konstantin-holzner-46b8542b4/?originalSubdomain=de" title="">Konstantin Holzner</a> supported us from the very beginning and guided the production with their extensive expertise. While we, as VFX students, largely operated like a small VFX studio during post-production, we were involved in the film from the outset and gained deep insights into various departments, such as production design and casting.</p>



<p class="wp-block-paragraph">We would also like to thank our actors <a href="https://www.filmmakers.eu/de/actors/till-raskopf">Till Raskopf</a>, <a href="https://www.crew-united.com/de/Jonathan-Tittel_540006.html">Jonathan Tittel</a>, <a href="http://www.nickwoodland.de/">Nick Woodland</a>, and <a href="https://www.imdb.com/de/name/nm3360278/" title="">Sophie Melbinger</a>, as well as the entire film team, for bringing the fictional characters to life and for creating a strong short film together. After the successful completion of the hotel, we were finally able to present the film to a broad audience and guests from the VFX industry at our premiere as part of the VFX Reels 2025 on 27 November 2025 at the HFF. The film premiered at the VFX-Reels 2025 on 27 November 2025 at HFF Munich.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?resize=1200%2C800&quality=80&ssl=1"  alt="A group of students stands on stage during a visual effects showcase event. They are smiling and applauding in front of a large screen displaying event details. The background has a dark setting with bright lighting directed at the stage."  class="wp-image-245369" ></a></figure>



<h3 id="the-producers-view" class="wp-block-heading">The Producers’ view</h3>



<p class="has-text-align-right wp-block-paragraph"><em>WRITTEN BY SONJA HOPF AND KONSTANTIN HOLZNER</em></p>



<p class="wp-block-paragraph">As student producers, our task was to realise a live-action narrative film with a high proportion of visual effects, from development through to festival distribution. Working closely with the VFX and screenwriting students, we entered an entirely new production terrain. One of our key learnings was the necessity of considering VFX shots and technical requirements from the very beginning.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A musician wearing sunglasses and a black hat, seated on a red velvet chair, playing an acoustic guitar in a warmly lit room. Several people are visible in the background, engaged in various activities."  class="wp-image-245424" ></a></figure>



<p class="wp-block-paragraph">We developed a solid understanding of how previs is created and how it functions, as well as what is required on the production side to make a set truly “VFX-ready”. This included scheduling time buffers for tracking markers and scans and actively coordinating between creative departments and the VFX supervisor. It became clear early on that every shot requires detailed, early planning. Learning to realistically assess how many shots can be achieved in a shooting day, and how VFX-heavy shoot days must be calculated and structured, proved to be a particularly valuable challenge.</p>



<p class="wp-block-paragraph">The project could only succeed as a collective effort. Coming together early in development allowed us to contribute as creative producers and gain a deeper understanding of both the material and the production challenges. Continuous communication across departments was essential, especially as locations changed, the set expanded, and creative ambitions had to be balanced against available resources. Working with professional heads of department set a high bar and challenged us to meet professional standards, a goal we ultimately achieved, resulting in work we are proud of.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A large group of diverse individuals gathered together in a dimly lit studio, smiling and posing for a photo, with soft lighting from above highlighting their faces. The atmosphere is informal and joyful."  class="wp-image-245423" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">245199</post-id>	</item>
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		<title>FMX 2025: Rebels, Randomness &#038; Real-Time</title>
		<link>https://digitalproduction.com/2025/04/11/fmx-2025-rebels-randomness-real-time/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 16:51:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Severance]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Vaiana 2]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[virtual production]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=164944</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2024/11/FMX-2025_Header_Base_1920x1080px_241022.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="" /></div><div><p>FMX dives into the VFX secrets of “Andor” Season 2, “Severance,” “Vaiana 2” and much more – discover intricate workflows and innovative techniques in production.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/11/fmx-2025-rebels-randomness-real-time/">FMX 2025: Rebels, Randomness & Real-Time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">A few days after its April 22 premiere on <a href="https://www.disneyplus.com/">Disney+</a>, FMX 2024 is set to deliver a VFX deep-dive that blurs the line between blockbuster spectacle and wizardry behind the curtain. The event kicks off with an exclusive behind-the-scenes presentation from the legendary <a href="https://www.ilm.com/">Industrial Light & Magic (ILM)</a>, celebrating its 50th anniversary in style. Production VFX Supervisor Mohen Leo is poised to dissect the making of “Andor” Season 2, unveiling over 4,000 visually stunning shots—from colossal battles and immersive digital environments to seamless set extensions and lifelike character animation—all choreographing the intense struggle between the Rebel Alliance and the Imperial threat.</p>



<h4 id="andors-vfx-odyssey-a-battle-of-light-and-shadows" class="wp-block-heading">Andor’s VFX Odyssey – A Battle of Light and Shadows</h4>



<p class="wp-block-paragraph">In his session, Leo provides a granular look at how every visual trick was crafted to serve the narrative, ensuring that even the minutest detail of the Rebel insurgency is rendered with technical precision and creative flair. The presentation is not only a testament to ILM’s storied legacy but also a reminder that behind every galactic conflict lies a team dedicated to both artistry and stability—a must-know for today’s production artists.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://app.getresponse.com/click.html?x=a62b&co=hW6kuY&lc=h4dCfx&mc=IQ&s=6x2A2L&u=yxUM9&z=Et8u9i7&"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-2.png?resize=1200%2C405&quality=72&ssl=1"  alt=""  class="wp-image-164950" ></a></figure>



<h4 id="vaiana-2-navigating-the-high-seas-of-animation" class="wp-block-heading">Vaiana 2 – Navigating the High Seas of Animation</h4>



<p class="wp-block-paragraph">Over at <a href="https://www.disneyanimation.com/">Walt Disney Animation Studios</a>, Technical Supervisor Gabriela Hernandez and Associate Technical Supervisor Emily Sison will helm an exploration into the journey behind “Vaiana 2”. Set against the vast, unpredictable backdrop of Oceania, their session delves into the technical challenges of feature animation, from rigging and modelling to shading and lighting. Their narrative is as much about creative perseverance as it is about employing tools that marry usability, simplicity, and rock-solid stability on set.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://app.getresponse.com/click.html?x=a62b&co=hW6kuY&lc=h4dCkm&mc=IQ&s=6x2A2L&u=yxUM9&z=E90wCz4&"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-3.png?resize=1200%2C405&quality=72&ssl=1"  alt=""  class="wp-image-164952" ></a></figure>



<p class="wp-block-paragraph"></p>



<h4 id="severance-invisible-effects-visible-impact" class="wp-block-heading">Severance – Invisible Effects, Visible Impact</h4>



<p class="wp-block-paragraph">The understated genius of the award-winning psychological thriller “Severance” is on full display as Production VFX Supervisor <a href="https://www.ilm.com/">Eric Leven (ILM)</a> teams up with VFX Supervisors <a href="https://www.eastsidefx.com/">Michael Huber</a> and <a href="https://www.eastsidefx.com/">Alex Lemke</a>. Their session showcases visual effects that are so seamlessly integrated they almost vanish—echoing the show’s mood of understated complexity. Attendees can expect an intimate look into techniques that prioritize narrative immersion over flashy spectacle, proving that sometimes, the best effects are the ones you barely notice.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://app.getresponse.com/click.html?x=a62b&co=hW6kuY&lc=h4dCci&mc=IQ&s=6x2A2L&u=yxUM9&z=ESm6CRM&"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-6.png?resize=1200%2C405&quality=72&ssl=1"  alt=""  class="wp-image-164954" ></a></figure>



<h4 id="rollin-with-the-changes-from-trailers-to-timeless-creativity" class="wp-block-heading">Rollin’ with the Changes – From Trailers to Timeless Creativity</h4>



<p class="wp-block-paragraph">Remember the viral sensation “Rollin’ Wild” from FMX 2013? <a href="https://www.passion-pictures.com/">Passion Pictures</a> is back, with Constantin Paeplow revisiting their journey from a smash trailer to a full-blown creative venture. Paeplow will share insights on balancing commercial projects with original ideas while embracing tools like <a href="https://www.blender.org/">Blender</a> to stay artistically fluid in an ever-shifting market. It’s a candid look at how a dash of randomness can spark unexpected creative brilliance.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://app.getresponse.com/click.html?x=a62b&co=hW6kuY&lc=h4dCnY&mc=IQ&s=6x2A2L&u=yxUM9&z=EQIDzxG&"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-7.png?resize=1200%2C405&quality=72&ssl=1"  alt=""  class="wp-image-164955" ></a></figure>



<p class="wp-block-paragraph"></p>



<h4 id="virtual-production-on-a-budget-big-ideas-small-price-tag" class="wp-block-heading">Virtual Production on a Budget – Big Ideas, Small Price Tag</h4>



<p class="wp-block-paragraph">At the cutting edge of efficiency, the innovative minds at <a href="https://www.realtimeuk.com/">REALTIME</a>—Global Executive Producer Annie Shaw and Head of Innovation and Development Sam Taylor—are set to explore how Virtual Production tools can revolutionize the filmmaking pipeline. Their session offers practical insights on streamlining workflows and optimizing budgets with a proprietary virtual camera tool that spans film, episodic projects, games, and even automotive industries. This is production technology refined for creators who demand both performance and simplicity.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://app.getresponse.com/click.html?x=a62b&co=hW6kuY&lc=h4dIBy&mc=IQ&s=6x2A2L&u=yxUM9&z=EMOESx&"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="405"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/image-8.png?resize=1200%2C405&quality=72&ssl=1"  alt=""  class="wp-image-164956" ></a></figure>



<p class="wp-block-paragraph"></p>



<h4 id="navigating-production-challenges-the-art-of-managing-change" class="wp-block-heading">Navigating Production Challenges – The Art of Managing Change</h4>



<p class="wp-block-paragraph">Production is as much about managing chaos as it is about creative discovery. VFX producer <a href="https://www.ilm.com/">Robin Saxen</a> (currently on “Mission Impossible 8: The Final Reckoning”) alongside Imke Fehrmann, Global Head of Production at <a href="https://risevfx.com/">RISE VFX Studios</a>, will break down the painstaking processes of script breakdowns, bidding, change orders, and final picture delivery. Their discussion is a masterclass on navigating the less glamorous—but absolutely essential—aspects of modern production management.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/04/11/fmx-2025-rebels-randomness-real-time/">FMX 2025: Rebels, Randomness & Real-Time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>WOHIN</title>
		<link>https://digitalproduction.com/2025/04/11/wohin/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 04:12:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Title_1.2.1-hd.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins." /></div><div><p>An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/11/wohin/">WOHIN</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Title_1.2.1-hd.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1805,&quot;href&quot;:&quot;https:\/\/www.ludwigkameraverleih.de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20191007060554\/http:\/\/www.ludwigkameraverleih.de:80\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:35:51&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-19 14:32:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-26 12:35:09&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-07 23:05:04&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-14 15:45:01&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-20 11:35:20&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-05 11:00:35&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-05 11:00:35&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">“Wohin” – or where to, was the question we, the Visual Effects Students of the University of Television and Film Munich, were asking ourselves at the beginning of our second year, when it came to selecting a project for the next film. “Wohin” became the answer – a film that blends the real and the fantastical and explores themes of traveling, anxiety and a journey of self-discovery.</p>



<p class="wp-block-paragraph">Packed with a gigantic backpack, and with her notebook in hand, Anny, a young woman, enters the train station, ready for her first adventure. Without a plan or destination, she strolls through the busy station, where everybody seems to know where they need to go. The map offers too many train routes, the constantly changing departure board provides no answers, leaving her confused and helpless. Only when she discovers the old piano, the unwelcoming train station transforms into a magical world, where grafitis come to life and fly through the air. She finally finds a way to navigate her inner turmoil, the pressures of time and directionlessness.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/wohin_poster_05-hd.jpg?resize=763%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164093"  style="width:800px;height:auto" ><figcaption class="wp-element-caption">The Poster for “Wohin” </figcaption></figure>



<p class="wp-block-paragraph">“Wohin” is a collaborative project between the VFX students and the Screenwriting and Production Departments of the HFF. Under the direction of Matthias Zentner, director and professor of the Visual Effects department, the film became a project where we all could bring our technical expertise and creative visions together.</p>



<p class="wp-block-paragraph">It was an incredible opportunity to be so involved in every process of the film-making, from planning and pre-production, to filming and post-production and a lot of fun to get to work with so many different departments.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Still_1.1.2_1.2.1-hd.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Still_1.1.2_1.2.1-hd.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164095" ></a><figcaption class="wp-element-caption">Anny arrives at the train station</figcaption></figure>



<h2 id="script-development" class="wp-block-heading">Script Development</h2>



<p class="wp-block-paragraph">A girl in a train station, not knowing where to go, was the first idea of the submitted script that we selected in October of 2023. In the following months a close collaboration between the Screenwriting student Elisabeth Plattner and us turned the script into an emotional and fantastical story, filled with striking visuals and curious characters.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstroked_and_SFB_1.2.7.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstroked_and_SFB_1.2.7.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164097" ></a><figcaption class="wp-element-caption">Anny playing piano, while paint strokes are flying around the station</figcaption></figure>



<p class="wp-block-paragraph">Anny’s journey mirrored our own experiences with not knowing where to go after graduation, so we all had some aspect of our own journey to contribute. We see the world through her eyes and experience the excitement and anxieties of starting this journey alongside her. We wanted the story to work without any spoken words and after many script versions and rewrites we finally were happy with the story that worked without dialogues.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240319_202654905_iOS_practicing_graffiti.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240319_202654905_iOS_practicing_graffiti.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164099" ></a><figcaption class="wp-element-caption">Spraying graffitis for the set-preparations</figcaption></figure>



<p class="wp-block-paragraph">Inspired by Disney’s “Fantasia” the Music was a key component of the story. From the start, the score was envisioned to interact with the playful, artistic VFX elements, such as moving grafitis or the floating paper strips coming out of the map. After playing the first hesitant notes, the music becomes a way to channel her emotions and to transform her environment, until she finally finds her own way through the station and to starts her journey.</p>



<h2 id="concept-art" class="wp-block-heading">Concept Art</h2>



<p class="wp-block-paragraph">During the Concept stage, we worked closely together with Matthias Zentner to find reference material for the look of the film, the animated elements and the architecture of the train station and sketch out concepts based on them.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_04.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_04.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164102" ></a><figcaption class="wp-element-caption">Concepts for the train station and the departure board</figcaption></figure>



<p class="wp-block-paragraph">We envisioned the station as an old, weathered and almost forgotten place where people rarely linger for long. Inspiration came from Grand Central Station in New York, and the Main Train Stations in Frankfurt and Dresden, that evoked the grand scale of the place with its high walls and glass ceiling. To incorporate the already existing parts of the set the look of the station was set to be a mix of newer and older architecture styles, like the weathered, old steel beams next to the modern concrete arches.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_concept-art_001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="849"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_concept-art_001.jpg?resize=1200%2C849&quality=80&ssl=1"  alt=""  class="wp-image-164101" ></a><figcaption class="wp-element-caption">Concept art of Anny at the piano</figcaption></figure>



<p class="wp-block-paragraph">Help with the designs and conception came from the concept artist Luis Guggenberger. The train station was imagined to be its own character with its inhabitants, real and fantastical to make this place eerie, yet a little magical.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_05.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_05.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164103" ></a><figcaption class="wp-element-caption">Concept art of Anny at the piano</figcaption></figure>



<p class="wp-block-paragraph">It was just as important to create the grafitis and flip chart, as it was to sketch out the architecture of the set, as they were all part of the “character” of the building. The Little Giant that moves around the hall was meant to represent the heart of the station, someone who, like the station ward, keeps an eye on everything.</p>



<p class="wp-block-paragraph">The paper strips coming out of the map look like they could’ve also sprung out of the notebook that Anny carries with her. The fantastical elements, though part of the station, were also a representation of her inner world coming to life.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_002_inf.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_002_inf.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164104" ></a><figcaption class="wp-element-caption">Color coded Previz of our set, the green part being the set extension</figcaption></figure>



<h2 id="previz-scene-breakdown" class="wp-block-heading">Previz & Scene Breakdown</h2>



<p class="wp-block-paragraph">After sketching out the VFX shots on paper, it was crucial to plan out the whole film in 3D space. We built our entire train station set in Blender, including the parts we would extend later, in a toned down version. This allowed us to visualize the entire environment and work out the technical details early on.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_001_col.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_001_col.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164105" ></a><figcaption class="wp-element-caption">Previz for the color and textures of the set extension</figcaption></figure>



<p class="wp-block-paragraph">Together with our director Matthias we sat down in front of our computers and tested camera angles for every single shot in our digital environment. Creating an animated previz for every shot – both VFX and non-VFX shots – seemed extensive at first, but it soon paid off.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG-20240402-WA0006_Head_Ofs_Meeting.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG-20240402-WA0006_Head_Ofs_Meeting.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164106"  style="width:337px;height:auto" ></a><figcaption class="wp-element-caption">Look-devs with the different department heads</figcaption></figure>
</div>


<p class="wp-block-paragraph">Given the definite number of artists and available work shifts during post-production, there would be little room to accommodate changes to VFX once the editing process was underway. In order to anticipate possible VFX-related questions which might arise during filming, we paid close attention to the digital previz cameras and the scene breakdown beforehand. Color-blocking the Blender environment and separating real set pieces from areas that would be digitally extended, helped us identify where unnecessary VFX work could easily be avoided.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Being part of this very specific and detailed part of planning prepared us to coordinate effectively with our DoP Torsten Lippstock and the director before and during the shoot. The 3D animatic also provided a visual guide for us, highlighting what to pay close attention to as VFX Supervisors on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Final_Lighting_1.2.9.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Final_Lighting_1.2.9.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164107" ></a><figcaption class="wp-element-caption">Previz of the station with the departure board</figcaption></figure>



<h2 id="asset-development-train-station" class="wp-block-heading">Asset Development – Train Station</h2>



<p class="wp-block-paragraph">Creating the train station asset was a balancing-act between multiple departments that largely took place before the shoot. The set had to incorporate two existing set pieces of differing architecture styles and age as well as adhere to studio size limits while leaving enough room for the moving light effect to simulate trains passing by.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_005_col.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_005_col.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164110" ></a><figcaption class="wp-element-caption">Preparations for the shoot and painting of the set</figcaption></figure>



<p class="wp-block-paragraph">Within these constraints and with the professional help from Dirk Mauche, the set was first created digitally using LiDAR scans. Following the storyboard, we came up with a layout consisting of two main sections: the hallway as the centre of movement for Anny’s journey and the waiting hall, a space removed from time. In order to make a set of the desired scale possible, we decided to show the station in a state of renovation. That allowed us to build walls using scaffolding and foil, that were resource friendly and didn’t require large support structures.</p>



<h2 id="preparation-for-the-shoot" class="wp-block-heading">Preparation for the Shoot</h2>



<p class="wp-block-paragraph">The project involved around 70 people, with VFX students taking on a dual role throughout the production. On one hand, we acted as a small VFX studio, responsible for budgeting VFX work and making initial calculations to ensure that all shots were achievable as planned. On the other hand, we worked closely with other departments, providing crucial input and support.</p>



<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-18 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270247_Columns.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164113"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270247_Columns-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164113" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270277_Painting.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164111"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270277_Painting-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164111" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270348_painting_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164116"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270348_painting_2-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164116" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270372_happy_on_set.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164115"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270372_happy_on_set-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164115" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270403_Setbau.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164119"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270403_Setbau-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164119" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8862.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164112"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8862-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164112" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7624_LiDAR.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164118"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7624_LiDAR-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164118" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_132306000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164114"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_132306000_iOS-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164114" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setbau_1.1.1.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164120"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setbau_1.1.1-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164120" ></a></figure>
</figure>



<p class="wp-block-paragraph">Once the script was secure and the creative process no longer expected any major changes, the VFX breakdown was updated in weekly meetings that were led by our Professors Jürgen Schopper and Matthias Zentner. Based on these calculations, all assets and shots were organized in Flow, divided into tasks, and assigned to the team.</p>


<div class="wp-block-image">
<figure class="alignleft size-medium is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2767_Little_Giant.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2767_Little_Giant-238x134.jpg?resize=238%2C134&ssl=1"  alt=""  class="wp-image-164117"  style="width:290px;height:auto" ></a><figcaption class="wp-element-caption">The Little Giant on the wall next to the station ward’s office</figcaption></figure>
</div>


<p class="wp-block-paragraph">One of the most rewarding yet challenging aspects of the project for the VFX students was the opportunity to collaborate directly with various departments, such as Production Design, Casting, Costume, or the Art Department for props on set. With only five days to construct the train station set at the HFF film studio and another five days to shoot and dismantle it, the production was, as usual, working on a tight schedule. After months of designing the set in close collaboration with production designer Susann Bieling, it was incredibly satisfying to finally see the vision come to life. We painted and aged the twelve columns ourselves, sprayed grafitis onto the walls and designed and printed out flyers.</p>



<p class="wp-block-paragraph">The camera equipment was rented from <a href="https://www.ludwigkameraverleih.de" target="_blank" rel="noreferrer noopener">Ludwig Kameraverleih</a>, we shot the film on an ARRI Alexa 35 and used a crane for the shots with the Departure board and the flying paint strokes.</p>



<h2 id="supervision-and-dit" class="wp-block-heading">Supervision and DIT</h2>



<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_181123_supervising_dog_actor.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_181123_supervising_dog_actor.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164143"  style="width:178px;height:auto" ></a><figcaption class="wp-element-caption">Our VFX mascot Canela on set</figcaption></figure>
</div>


<p class="wp-block-paragraph">As a VFX Supervisor on set, we had the exciting responsibility of ensuring that the visual effects would seamlessly integrate into the film and that potential post-production challenges were avoided. A key part of our role was gathering essential data for the creation of the VFX, such as camera details like focal length and focus point, as well as using various tools to accurately capture the physical conditions of the set. One such tool, the “greyball,” enabled us to precisely measure the location and shadows cast by light sources, allowing us to perfectly replicate the lighting of CGI elements in post-production. During the VFX takes for shots with the Little Giant we shortly became actors as we used our mounted greyball to vividly act out how the character would fly around and hop from space to space. Another invaluable tool was the “colorchecker,” which ensured color accuracy and perfect white balance, especially when blending CGI elements with live-action footage, guaranteeing visual consistency throughout the film. Additionally, we cut out colorful sheets of paper and danced through the set with them to create a reference for the colors of the 3D paint strokes, to see how they would catch the light.</p>



<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-19 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270522_Torsten_Lippstock.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="164126"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270522_Torsten_Lippstock.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164126" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270589.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="164123"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270589.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164123" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8770.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8770.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164134" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8853.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164128"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8853.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164128" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7211.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164125"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7211.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164125" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7258.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164131"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7258.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164131" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7340_Kamera_on_set.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164135"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7340_Kamera_on_set.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164135" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7508.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164133"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7508.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164133" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7554_set-sup.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164129"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7554_set-sup.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164129" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7591_supervising.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164124"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7591_supervising.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164124" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7684_VFX_Plate_little_Giant.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164136"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7684_VFX_Plate_little_Giant.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164136" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7783_Cam_with_Macro_Lense.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164132"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7783_Cam_with_Macro_Lense.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164132" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Behind-the-scenes from the shoot</figcaption></figure>



<p class="wp-block-paragraph">We also utilized 360-degree images to capture a complete representation of the set, which helped us understand its spatial layout and was especially useful when relighting digital sets. Throughout this process, we worked closely with the gaffer, Thorsten Baier, who created a stunning lighting atmosphere that enhanced the visual appeal of the film. A remarkable asset we had was the FARO LiDAR scanner, which generated a 3D point cloud of the set, allowing us to digitally capture the exact spatial conditions and integrate virtual elements with precision. This ensured that interactions between the VFX and real-world elements, like the shadows cast by floating paint strokes, were as realistic as possible.</p>



<figure class="wp-block-gallery has-nested-images columns-6 is-cropped wp-block-gallery-20 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240409_180446000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164146"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240409_180446000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164146" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_115328.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164139"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_115328.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164139" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_090918000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164142"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_090918000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164142" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_175531.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  data-id="164138"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_175531.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164138" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_131546000_iOS_beautiful_Camera_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164150"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_131546000_iOS_beautiful_Camera_02.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164150" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_140309000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164149"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_140309000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164149" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_192805000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164144"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_192805000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164144" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_193224000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164141"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_193224000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164141" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400503.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  data-id="164137"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400503.jpg?resize=1200%2C801&quality=80&ssl=1"  alt=""  class="wp-image-164137" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400618_VFXler_with_witnesscam.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  data-id="164145"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400618_VFXler_with_witnesscam.jpg?resize=1200%2C801&quality=80&ssl=1"  alt=""  class="wp-image-164145" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2744_VFXTake.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164140"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2744_VFXTake.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164140" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Lights, camera, action!</figcaption></figure>



<p class="wp-block-paragraph">Finding the perfect balance between efficient use of set time and minimizing additional work during post-production was one of our main challenges. We were supported throughout the filming by Prof. Jürgen Schopper, 3D mentor Berter Orpak, and Pipeline TD Jonas Kluger. Alongside our role in Set Supervision, we also served as Digital Imaging Technicians (DIT), overseeing the backup and proper formatting of all recorded data under the expert guidance of Mihail Dervenski. He also took on the editing at Velvet, bringing his remarkable expertise to the project. With his impeccable sense of timing and dynamics, he expertly stitched the film together, perfectly complementing the overall vision of our director and us students.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_Final_WOHIN_Still_1.1.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_Final_WOHIN_Still_1.1.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164154" ></a><figcaption class="wp-element-caption">The departure board</figcaption></figure>



<h2 id="split-flap-board" class="wp-block-heading">Split Flap Board</h2>



<p class="wp-block-paragraph">An important story element is the large split flap board in the center of the station. The old mechanical display acts as a window into our protagonist’s state of mind and emotions. In order to connect them comprehensively, the board had to be able to display a large variety of animations ranging from specific words to treating each letter as a pixel in order to create larger patterns or impacts across the board, as well as allowing detailed interaction with the CG character Little Giant. In figuring out the logistics of such a system, we luckily had the professional support of Fuat Yüksel as a Simulation Mentor.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_animation_interface.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="631"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_animation_interface.jpg?resize=1200%2C631&quality=80&ssl=1"  alt=""  class="wp-image-164153" ></a><figcaption class="wp-element-caption">The Blender node tree for the simulation and controlling of the flaps</figcaption></figure>



<p class="wp-block-paragraph">Due to our CG character being quite small, the board and the behavior of the individual flaps bumping into one another had to be photorealistic in closeup. To achieve this level of photorealism the display was entirely rigid body simulated to work the same way as its real life counterpart. For animation and pre-visualization we crafted a fully procedural shader based animation system that visualized the board as a 2D texture. The system allowed precise control over what letter should be shown where and when as well as with which speed and acceleration each roll should spin. Provided with these input values, it will then animate in between them automatically. For variation and abstract effects we used procedural noise. Since the animation system was entirely additive, input values like words or textures could be seamlessly blended as well as quickly and freely be rearranged. This allowed us to animate in real time and iterate efficiently, while only needing to start the time consuming simulation once the animation was finalized.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_one_Roll_1.1.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_one_Roll_1.1.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164158" ></a><figcaption class="wp-element-caption">A singular letter mechanic</figcaption></figure>



<p class="wp-block-paragraph">In our most complicated shot the Little Giant had to climb out of the display and set it in motion. In order to create a convincing interaction, we animated a 3D collision geometry matching the movement of the 2D animated character. This way, he could lift up individual flaps and bump into them. The same geometry was also used to create reflections of the giant on the board.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_rig_greyshade.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="594"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_rig_greyshade.001.jpg?resize=1200%2C594&quality=80&ssl=1"  alt=""  class="wp-image-164152" ></a><figcaption class="wp-element-caption">A look behind the flaps</figcaption></figure>



<p class="wp-block-paragraph">The board also had to look appropriately old and weathered. We made a fully procedural material with a lot of rust and scratches, so that none of the 17.472 flaps would look alike.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Giant_SFB_Final_WOHIN_Still_1.1.8.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Giant_SFB_Final_WOHIN_Still_1.1.8.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164155" ></a><figcaption class="wp-element-caption">Final shot of the Little Giant looking out of the departure board</figcaption></figure>



<h2 id="digital-paint-strokes" class="wp-block-heading">Digital Paint Strokes</h2>



<p class="wp-block-paragraph">With the stripes coming from the map, we aimed for a hybrid look that combines graphic characteristics of paint strokes while also reacting to light in a mostly realistic way to ground them inside the scene. They were created in Blender using a fully procedural workflow in geometry nodes. Each brush hair is its own independent piece of geometry that can be individually displaced to adjust brush behavior, or to animate detailed interaction with our animated Giant. For the animation, we started off using cloth simulation which we later discarded in favor of a more art directable path animation with blend shapes. That way, the movement of the stripes became more stylized and therefore blended better with the 2D animated Little Giant, as well as supported a charming interaction with the music.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-21 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0150-0150_0800_making_of_stripes_v0002.1202_WITH_ALPHA.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="633"  data-id="164161"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0150-0150_0800_making_of_stripes_v0002.1202_WITH_ALPHA.jpg?resize=1200%2C633&quality=80&ssl=1"  alt=""  class="wp-image-164161" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_final_1.2.6.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164160"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_final_1.2.6.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164160" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_greyshade.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164163"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_greyshade.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164163" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_leave_Map_1.2.3.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164164"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_leave_Map_1.2.3.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164164" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Omis_1.2.3_1.2.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164165"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Omis_1.2.3_1.2.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164165" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_wireframe.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164162"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_wireframe.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164162" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.7.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164166"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.7.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164166" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The stylised 3D paint strokes made in Blender were combined with the 2D character</figcaption></figure>



<p class="wp-block-paragraph">Animating the shots of the Little Giant flying on the stripes posed the interesting challenge of combining 2D and 3D elements. We started off animating a basic version of the stripes with a proxy geometry of the character on which the Giant then could be drawn by hand. Once the Little Giant was finalized, we went back to 3D to finalize the stripes and add character interaction.</p>



<p class="wp-block-paragraph">For shading, the goal again was to balance the graphical and realistic nature of the stripes. We could achieve our desired look by modifying the normals and shadow behavior of the stripes geometry. Due to significant lighting changes across different shots, these parameters needed to be adjusted before each render to avoid the stripes looking too much like plastic or hair.</p>



<h2 id="2d-animation" class="wp-block-heading">2D Animation</h2>



<p class="wp-block-paragraph">One of the inhabitants of the station is the Little Giant, a mischievous creature with a long beard, painted onto the doorframe to the station ward. We painted him into the real set and later digitally removed him for a few shots in Nuke, when he comes to life. The Little Giant was entirely 2D and animated in TV Paint, with frame-by-frame animation in five shots and with around 1.030 frames. After a few animation tests with different textures, it was decided that he takes on a watercolor look when he wakes up and jumps off the real wall. To get from his place on the wall to the departure board, he uses the floating paint strokes to move across the hall. His movements are free and have an elegant, dancerly look as he moves around, so it was important to have the animation of the paint strokes as a base for his position in the 3D space. Later on, their animation was adjusted again to account for the “weight” and impact of his steps. The motion blur on him was painted with a painterly brush to give him a look consistent with the paint strokes.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-22 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_giant-anim.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  data-id="164169"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_giant-anim.jpg?resize=1200%2C674&quality=80&ssl=1"  alt=""  class="wp-image-164169" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_pigeons-anim.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  data-id="164170"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_pigeons-anim.jpg?resize=1200%2C674&quality=80&ssl=1"  alt=""  class="wp-image-164170" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Giant_1.2.5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164168"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Giant_1.2.5.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164168" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The graffiti characters were animated frame by frame</figcaption></figure>



<p class="wp-block-paragraph">Another 2D element is the graffiti-pigeon, which is woken up by Anny’s first few notes on the piano. We filmed the camera pan to the wall where an actual feather floats down, we painted out the pigeon and parts of the feather in Nuke, before we animated the pigeon in TV Paint and put it all together in Nuke again.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_matchmove_1.1.2_1.1.2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_matchmove_1.1.2_1.1.2.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164171" ></a><figcaption class="wp-element-caption">Matching the real camera in 3D, checkerboard</figcaption></figure>



<h2 id="match-move" class="wp-block-heading">Match Move</h2>



<p class="wp-block-paragraph">For this project, we needed lots of shots with a moving camera to match the dynamic nature of our CG characters and the camera language. Especially once our Little Giant had left his wall and was riding the flying paint strokes like a magic carpet. To ensure seamless integration between the live-action footage and digital elements, a match move for the digital camera was necessary.</p>



<p class="wp-block-paragraph">One key tool that greatly enhanced the accuracy of the tracking was the FARO LiDAR scan of the entire set. This provided a detailed 3D representation of the environment, allowing for more precise camera matching. All tracking was carried out using 3D Equalizer. Since none of us had used the software before, we were properly shocked to find out that our favourite shortcuts like “ctrl. Z” and “copy paste” didn’t work the way we were used to. Luckily, with the expert guidance of our Match Move Mentor, Ando Avila, we snapped back into our learning-by-doing mindset and managed to generate a nice match move for even the trickiest shots.</p>



<p class="wp-block-paragraph">This process was essential for shots that involved adding digital elements, such as the roof of the train station and the flying paper strips. Additionally, for full CG shots, it was important to ensure that the camera movement aligned with the dynamic style of the rest of the film. Through careful match moving, we were able to maintain the visual continuity and immersive quality of the project.</p>



<h2 id="lighting-shading-rendering" class="wp-block-heading">Lighting, Shading, Rendering</h2>



<p class="wp-block-paragraph">Texturing and shading of the station asset took place after the shoot. We wanted the station to be a place with a long history. For the walls we used many layers of paint and plaster in different colors and stages of decay, as well as matching the amount of street art and graffiti to the real set. Additionally, all surfaces got covered with dirt, moss and water stains to achieve a greater, more pleasing diversity of surface characteristics. Textures were made using a combination of hand painted assets and procedural workflows in Blender.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0160_0950_Baum_final_1.37.1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0160_0950_Baum_final_1.37.1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164175" ></a><figcaption class="wp-element-caption">Full cg shot of the Little Giant makes himself comfortable on the tree mural of the station</figcaption></figure>



<p class="wp-block-paragraph">For the lighting of the train station we chose an old industrial lamp design for visual and functional purposes. The light sources could be easily adapted to different set conditions and made compositing of the real volumetric lighting easier, since they matched the size of the SkyPanel used on set.</p>



<p class="wp-block-paragraph">With the professional help of CG supervisor Frank Dürschinger, everything was rendered with Cycles, using light groups to add flexibility in compositing. The biggest challenge in the rendering process were shots that included both the station and the display board assets, which exceeded performance limitations and required some creative troubleshooting to work properly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Previs_Lighting_1.1.5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Previs_Lighting_1.1.5.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164109" ></a><figcaption class="wp-element-caption">The final shot, Anny leaving the train station</figcaption></figure>



<h2 id="compositing" class="wp-block-heading">Compositing</h2>



<p class="wp-block-paragraph">In our final step in VFX post production is compositing, where all the creative and technical elements developed throughout the production process come together. Martin Tallosy played a key role in guiding us as a Comp Mentor, providing invaluable insights and expertise. In compositing, the magic truly happens as CGI elements are seamlessly integrated with live-action footage, transforming individual components into a believable, cohesive world.</p>



<p class="wp-block-paragraph">A great example of this process is the final major set extension: the integration of the digital train station roof and the display board. We started by meticulously adjusting colors, contrast, and brightness to ensure the digital elements blended flawlessly with the live action shots. These subtle refinements are essential in creating the illusion of a unified world where every detail feels natural and immersive.</p>



<p class="wp-block-paragraph">Another crucial aspect of compositing is replicating real world lighting. By carefully transferring the light and shadow from the original footage onto the digital elements, we ensured a perfect match between the CGI and live action components. Accurately simulating real light sources – such as the warm glow of sunlight or the artificial ambiance of station lights – helped make the CGI elements feel as tangible and authentic as the real objects on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_greyshade_1.1.2-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_greyshade_1.1.2-1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164177" ></a><figcaption class="wp-element-caption">Grey shade set extension</figcaption></figure>



<p class="wp-block-paragraph">To enhance the scene further, we introduced a layer of digital mist. Beyond its aesthetic appeal, the mist played a functional role in harmonizing the real and digital elements, softening transitions and reinforcing the illusion of a naturally extended set. It added an extra layer of atmosphere, making the entire scene not just visually cohesive, but also emotionally immersive.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_final_1.1.2_1.1.3-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_final_1.1.2_1.1.3-1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164178" ></a><figcaption class="wp-element-caption">The final render of the set-extension</figcaption></figure>



<p class="wp-block-paragraph">After compositing, our footage went to PHAROS for color grading, and we had the fantastic opportunity to watch Andreas Lautil at work. With his keen eye, he brought out even more from the footage and took the look to a whole new level.</p>



<h2 id="soundtrack-mixing" class="wp-block-heading">Soundtrack & Mixing</h2>



<p class="wp-block-paragraph">The film offers us a very introspective look into the world around our protagonist, and the music and sound conveys Anny’s emotions and her perception of her surroundings. The hectic noises of the station – the hurried footsteps of the people around her, and the blaring of the passing trains – add to her anxiety, making it more difficult for her to focus on where to go.</p>



<p class="wp-block-paragraph">The central piano piece and the score were composed by Victor Ardelean. He incorporated the out of tune sound of the actual piano, that was played on set, into the music. It grounds the scene and also represents her inner turmoil.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-23 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7592.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164181"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7592.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164181" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0078.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164182"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0078.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164182" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.6.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164180"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.6.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164180" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102800_DOLBY_ATMOS_Studio1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164179"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102800_DOLBY_ATMOS_Studio1.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164179" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Music was the central part of the film, not only the piano, but also the sound design</figcaption></figure>



<p class="wp-block-paragraph">The piano was always the central part not only for the musical theme, but also the visual storytelling, and so every story element was built around it. Anny’s journey within the station gradually leads her to this instrument, which serves as both a physical and symbolic anchor. The untuned sound of the old piano that we used in the set and that the actress played on, was also incorporated into the recording of her piano piece.</p>



<p class="wp-block-paragraph">The score was built around it, as it already appeared in the beginning of the film when she quietly hums the tune to herself. It grows along with her emotional journey and later on at the piano she, with her growing confidence, the music swells into the release of her emotions as the magic of the station surrounds her.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102913.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102913.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164183" ></a><figcaption class="wp-element-caption">Dr. Rodolfo Anes Silveira creating the soundtrack of Wohin</figcaption></figure>



<p class="wp-block-paragraph">Dr. Rodolfo Anes Silveira created the sound design, foleys and the re-recording dolby surround mixing of the whole film., transforming the film studio setting into the immersive atmosphere of a grand train station:</p>



<p class="wp-block-paragraph">“Considering and making use of the film’s impressionistic quality, in which the main character oscillates between two worlds—the real and the mental—it was necessary to establish several premises to structure and inform all possible conceptual options. In this sense, in a film without dialogue, where the transition between the boundaries of objectivity and subjectivity is expressed solely through visual stimuli, it was clear from the outset that it was imperative to accentuate and highlight this same transition through the sound design. Therefore, in line with the authors’ intent, I considered it appropriate to create a sonic imaginary that supports the protagonist’s further mental journeys, based on the film’s central and spatial metaphor: the train station—a place of departures and arrivals, physically as well as mentally. Thus, I decided to mark the boundary between the two worlds through the dualities of synchronous/asynchronous and linear/non-linear.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"></blockquote>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0081.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164185" ><figcaption class="wp-element-caption">Creation of the Dolby Atmos® Version of the film</figcaption></figure>



<ol class="wp-block-list">
<li>On the one hand, whenever the character operates on the objective level, synchronous sounds accompany the image, supporting the linearity of classical storytelling through a direct and obvious relationship between sound and visuals. These sounds exert dominance over the character, sometimes even limiting the perception of naturally produced noises such as footsteps, clothing movements, breathing, and others.</li>



<li>On the other hand, when the character moves within the subjective realm, all external noises are gently faded out, bringing the protagonist’s individual perception into focus. To represent the “journey of thoughts” through the film’s central metaphor, I also chose various sound textures derived from recordings of empty train stations, which were manipulated at reversed speeds and spatialized in the cinema using a multi-pitch tap delay. This effect was intended to express the instability and volatility of the protagonist’s thoughts—sometimes gentle, sometimes abrupt and pulsating.</li>
</ol>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_130506.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164184" ><figcaption class="wp-element-caption">Tschangis Chahrokh mixing the Atmos version</figcaption></figure>



<ul class="wp-block-list"></ul>



<p class="wp-block-paragraph">Finally, all dimensions and characteristics of the space (the train station) were considered, along with the various outstanding animations visually proposed by the VFX students, to enhance the authenticity of the station (echo, temperature, height, volume). This also served to give expressive depth to elements such as the paperstrips flying through the space and the small animated figures that embellish the entire film—a perfect connection between the two worlds. With all these premises in place, the sound mixing was merely a technical extension of this sonic experience.” – Dr. Rodolfo Anes Silveira</p>



<p class="wp-block-paragraph">In addition we had the wonderful opportunity to create a Dolby Atmos Version for the film. In combination with a seminar by Tschangis Chahrokh, we were invited to the Dolby Atmos® Studio 1 at PHAROS and got a detailed introduction to the technology of a Dolby Atmos® sound system. This immersive sound format added an extra layer of depth, giving the train station’s soundscape a multidimensional feel that further enhances the audience’s experience of Anny’s world.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Atmos_Mixing_Pharos.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164186" ><figcaption class="wp-element-caption">Inside the studio 1 soundstage at PHAROS</figcaption></figure>



<h2 id="the-team" class="wp-block-heading">The Team</h2>



<p class="wp-block-paragraph"><strong>VFX Supervision:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok, Felix Zachau<br /><strong>VFX Pipeline TD:</strong> Jonas Kluger<br /><strong>3D Mentor:</strong> Berter Orpak<br /><strong>Concept Art & Previs:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok<br /><strong>Modeling & Texturing:</strong> Edgar Bauer, Silvia Loose, Franz Stöcker<br /><strong>Matchmove:</strong> Edgar Bauer, Mayra Ebensen, Franz Stöcker, Paula Wodniok<br /><strong>Simulation:</strong> Edgar Bauer, Franz Stöcker<br /><strong>Animation:</strong> Edgar Bauer, Mayra Ebensen, Franz Stöcker, Paula Wodniok<br /><strong>Compositing:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok<br /><strong>Lighting & Rendering:</strong> Edgar Bauer, Franz Stöcker, Paula Wodniok<br /><strong>Additional Retouch:</strong> Felix Zachau<br /><strong>VFX Producing:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok</p>



<h4 class="wp-block-heading" id="production">Production</h4>



<p class="wp-block-paragraph"><strong>Project Supervision:</strong> Prof. Jürgen Schopper<br /><strong>Project Consulting:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Line Producer:</strong> Ina Mikkat<br /><strong>Team Assistant:</strong> Petra Hereth<br /><strong>Production:</strong> Felix Nachbaur<br /><strong>Assistant Production:</strong> Luis Leinauer, Julia Tilk<br /><strong>Director:</strong> Matthias Zentner</p>



<h4 class="wp-block-heading" id="cast">Cast</h4>



<p class="wp-block-paragraph"><strong>Anny:</strong> Antonia Breidenbach<br /><strong>The Moirai:</strong> Monika John, Dieter Rita Scholl, Christiane Ziehl<br /><strong>Railroad guard:</strong> Olaf Weissenberg<br /><strong>Extras:</strong> Selma Ahrens, Alexander Bender, Vanessa Chu, Michael J. Fuchs, Oliver Kabitzky, Silvia Loose, Maximilian May, Andreas Mülle, Dominik Nowosolow, Jim Obmann, Anna Theißig, Eva Hertwig-Schink, Felix Zachau, Marija Zentner</p>



<h3 class="wp-block-heading" id="crew">Crew</h3>



<p class="wp-block-paragraph"><strong>Assistant Director:</strong> Antonia Kabitzky, Lukas Klaus<br /><strong>Script & Continuity:</strong> Elisabeth Plattner<br /><strong>Casting:</strong> Sophie Marie Lietke<br /><strong>Set-Runner:</strong> Benedikt Wittmann, Joachim Schmidt<br /><strong>Camera:</strong> Torsten Lippstock<br /><strong>Camera Assistants:</strong> Alex Seidl, Christopher Pütz<br /><strong>Gaffer:</strong> Thorsten Baier<br /><strong>Best Boys:</strong> Laurenz Feidicker, Florian Görres, Neo Kurz, Tonio Lausberg<br /><strong>Grip:</strong> Christian Klehr<br /><strong>Production Design:</strong> Susann Bieling<br /><strong>Art Director:</strong> Afra Bruckner<br /><strong>Head of Construction:</strong> Florian Schiener<br /><strong>Haze Operators:</strong> Laurenz Feidicker, Florian Görres, Neo Kurz, Tonio Lausberg<br /><strong>Costume Design:</strong> Katharina Ost<br /><strong>Assistant Costume Design:</strong> Victoria Dietrich<br /><strong>Head Makeup Artist:</strong> Birger Laube<br /><strong>Makeup Artists:</strong> Kitty Dezsi, Rebecca Faeh, Franziska Rosenbaum, Laura Wimmer, Emilia Tereszkiewicz, Julia Tischinski, Lea Steinbuechel<br /><strong>Sound Mixer:</strong> Phillip Hutter<br /><strong>Boom Operator:</strong> Niclas Raab<br /><strong>Music & Composition:</strong> Victor Ardelean<br /><strong>Rerecording Mixer Dolby Atmos:</strong> Tschangis Chahrokh<br /><strong>Rerecording Mixer Dolby Surround:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Sound Design & Foley:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Editorial:</strong> Mihail Dervenski<br /><strong>Color Grading:</strong> Andreas Lautil</p>



<h3 class="wp-block-heading" id="technical-studio">Technical & Studio</h3>



<p class="wp-block-paragraph"><strong>Rental HFF Munich:</strong> Rainer Christoph, Boris Levine<br /><strong>Studio Manager:</strong> Peter Gottschall, Andreas Beckert<br /><strong>Raumdisposition:</strong> Beate Bialas, Sabina Kannewischer<br /><strong>Conforming:</strong> Martin Foerster</p>



<h3 class="wp-block-heading" id="special-thanks">Special Thanks</h3>



<p class="wp-block-paragraph">Many thanks to: Luis Guggenberger, Jens Schneider, Dirk Mauche, Christoph Zapletal, Ando Avila, Fuat Yüksel, Martin Tallosy, Frank Dürschinger, Lissy Giglberger, and our movie dog Canela.</p><p>The post <a href="https://digitalproduction.com/2025/04/11/wohin/">WOHIN</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">164089</post-id>	</item>
		<item>
		<title>FMX 2025: AI, Animation, and Previs Take the Stage</title>
		<link>https://digitalproduction.com/2025/03/13/fmx-2025-ai-animation-and-previs-take-the-stage/</link>
		
		<dc:creator><![CDATA[Günter Hagedorn]]></dc:creator>
		<pubDate>Thu, 13 Mar 2025 15:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AI de-aging]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[FMX]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[previsualization]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161487</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-12.jpg?fit=1200%2C470&quality=80&ssl=1" width="1200" height="470" title="" alt="Event announcement for FMX 2025 featuring the theme 'Rhythm of Change'. Dates highlighted: On-site from May 6-9 and On-demand from May 10 to June 10." /></div><div><p>FMX 2025 reveals a packed program featuring AI-powered VFX, animation techniques, sound design innovations, and the role of previs in action-heavy productions.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/13/fmx-2025-ai-animation-and-previs-take-the-stage/">FMX 2025: AI, Animation, and Previs Take the Stage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/gh/">Günter Hagedorn</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-12.jpg?fit=1200%2C470&quality=80&ssl=1" width="1200" height="470" title="" alt="Event announcement for FMX 2025 featuring the theme 'Rhythm of Change'. Dates highlighted: On-site from May 6-9 and On-demand from May 10 to June 10." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1720,&quot;href&quot;:&quot;https:\/\/www.fmx.de&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20180119035604\/http:\/\/www.fmx.de\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:04:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-02 10:07:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 17:30:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-01 06:36:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 20:39:19&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-11 03:21:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 07:20:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 10:04:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 15:12:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 18:56:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-25 20:32:01&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-25 20:32:01&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>AI De-Aging in *Here*</strong></p>



<p class="wp-block-paragraph">Robert Zemeckis’ Here leverages AI-driven de-aging technology to seamlessly transform Tom Hanks, Robin Wright, Paul Bettany, and Kelly Reilly across decades. Production Supervisor Kevin Baillie and Metaphysic VFX Supervisor Jo Plaete will break down the real-time face-swapping system that allowed actors and directors to see de-aged performances instantly on set. They will also explore AI-powered post-production techniques that helped Zemeckis avoid the “uncanny valley” while enhancing digital environments, body reconstruction, and prosthetics for aged characters. The session, part of the VFX for Features track, positions *Here* as a case study in AI-augmented filmmaking.</p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="800" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-1-2.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-161490" ></figure>



<p class="wp-block-paragraph"><strong>Non-Verbal Communication in *Flow*</strong></p>



<p class="wp-block-paragraph">In the Academy Award-winning animated feature *Flow*, director Gints Zilbalodis replaces dialogue with non-verbal communication among a cast of animals. Animation Supervisor Thibaut Delahaye will explain his approach to animating quadrupeds, ensuring expressive body language. Sound Designer Gurwal Loïc Dallas will highlight how sound design can enhance emotional depth without spoken dialogue. These sessions belong to the Feature Animation and Sound Design tracks, respectively.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="605" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/Zwischenablagebild-2-3.jpg?resize=1200%2C605&quality=80&ssl=1"  alt=""  class="wp-image-161491" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>Previsualization in *Secret Level*</strong></p>



<p class="wp-block-paragraph">The Animated Series track features a deep dive into the previs process for *Secret Level*, focusing on the “Crossfire” episode. Producer Marina Borokhova and Lead Previz Artist Dominik Wawrzyniak from Platige Image will guide attendees through storyboarding, motion capture, editing, and previs, showcasing the challenges and solutions encountered during production.</p>



<p class="wp-block-paragraph"><strong>The Language of VFX</strong></p>



<p class="wp-block-paragraph">In the **Managing Change** track, Florian Gellinger, Co-Founder of RISE | Visual Effects Studios, will discuss how VFX professionals define their roles and market their contributions compared to other industries. The session will explore how industry terminology influences public perception and whether it undervalues the field’s contributions to filmmaking.</p>



<p class="wp-block-paragraph"><strong>FMX and Virtual Worlds</strong></p>



<p class="wp-block-paragraph">Coinciding with Stuttgart Animated Week, the Virtual Worlds/XR Expo (May 8-9) will showcase Metaverse-related technologies. Open to professionals, students, and enthusiasts, the expo will highlight VR, AR, and XR developments, with free admission. More details and tickets are available <a href="https://www.fmx.de">here</a>.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/03/13/fmx-2025-ai-animation-and-previs-take-the-stage/">FMX 2025: AI, Animation, and Previs Take the Stage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/gh/">Günter Hagedorn</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Event announcement for FMX 2025 featuring the theme 'Rhythm of Change'. Dates highlighted: On-site from May 6-9 and On-demand from May 10 to June 10.]]></media:description>
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