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		<title>PlayCanvas updates SplatTransform to 2.0</title>
		<link>https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 11 May 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[CLI]]></category>
		<category><![CDATA[Gaussian splats]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[PlayCanvas]]></category>
		<category><![CDATA[SuperSplat]]></category>
		<category><![CDATA[VFX]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image.jpg?fit=1200%2C546&quality=80&ssl=1" width="1200" height="546" title="" alt="A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere." /></div><div><p>SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/">PlayCanvas updates SplatTransform to 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/clipboard-image.jpg?fit=1200%2C546&quality=80&ssl=1" width="1200" height="546" title="" alt="A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> is a CLI and library that converts and edits Gaussian splats for pipelines that end up in <a href="https://superspl.at">SuperSplat</a> or real-time runtimes. It ships as a package for <a href="https://nodejs.org">Node.js</a> and also runs in browser contexts.</em></p>
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<h3 id="what-2-0-actually-changes" class="wp-block-heading">What 2.0 actually changes</h3>



<p class="wp-block-paragraph"><a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> 2.0.0 adds a sparse voxel grid plus exterior fill for nav simplification. That pushes the tool beyond file shuffling and into spatial reasoning you can use for scene cleanup and interaction prep, especially in <a href="https://digitalproduction.com/tag/gaussian-splatting/" title="">Gaussian Splatting</a> workflows. Or, you know, previews. </p>



<p class="wp-block-paragraph">Two new GPU-based processing actions land alongside the voxel pipeline: filterFloaters and filterCluster. They target unwanted bits that do not belong to coherent spatial clusters, and they run on the GPU path.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-9.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="485"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-9.png?resize=1200%2C485&quality=72&ssl=1"  alt="A digital collage displaying a variety of images: an empty, textured room, a shimmering moon, vibrant tomatoes, a weathered car, and detailed close-ups of insects and nature, creating a rich tapestry that showcases diverse textures and forms."  class="wp-image-277094" ></a></figure>



<h3 id="floors-clusters-and-tighter-crops" class="wp-block-heading">Floors, clusters, and tighter crops</h3>



<p class="wp-block-paragraph">2.0.0 adds floor fill, voxel-level cluster flood, and tighter voxel crops. The net effect is more structured scene operations, built on the voexl representation rather than only per-splat attributes. The release also refactors logging and progress reporting, and the CLI now reports peak memory usage in its final summary line. That is small, but it is the kind of small that saves time when you run batches overnight, or the whole studio is computing in timewarp. </p>



<h3 id="less-native-baggage-more-inputs" class="wp-block-heading">Less native baggage, more inputs</h3>



<p class="wp-block-paragraph">The tool replaces <a href="https://meshoptimizer.org">meshoptimizer</a> with a lossless coplanar-merge pass. That removes a native dependency from the meshing side of the pipeline and keeps the operation lossless by design. <a href="https://github.com/playcanvas/splat-transform" title="">SplatTransform</a> also accepts http and https URL inputs in the CLI, so you can feed remote assets directly without a manual download step. PlayCanvas also updates the dependency on supersplat-viewer as part of the 2.0.0 release work.</p>



<h3 id="formats-install-and-the-boring-but-important-bits" class="wp-block-heading">Formats, install, and the boring but important bits</h3>



<p class="wp-block-paragraph">The repo documents claim support for PLY, Compressed PLY, SOG, SPZ, SPLAT, KSPLAT and LCC, plus write support for PLY, Compressed PLY, SOG, SPZ, GLB, CSV, HTML Viewer, LOD and Voxel formats. So, everything we ever heard of as formats for splats. Install uses <a href="https://www.npmjs.com">npm</a> with a global command, and there is also a <a href="https://www.docker.com">Docker</a> backend guide for server-side use. Which we will be testing soon, and if you don’t hear from us again, something exploded. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-8.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="960"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/image-8.png?resize=1200%2C960&quality=72&ssl=1"  alt="A detailed chart displaying various supported file formats for a software application. The chart lists file types, including .ply, .sog, and .json, with corresponding input and output compatibility checks marked with green and red symbols, and includes descriptions of each format."  class="wp-image-277092" ></a></figure>



<p class="wp-block-paragraph">The code is MIT-licensed and published as an open-source package, which usually means it’s free to use, but any production adoption still deserves a legal and pipeline check. New tools and innovations should always be tested before use in production, preferably on the worst shots and the messiest captures first.</p>



<p class="wp-block-paragraph"><a href="https://github.com/playcanvas/splat-transform/releases/tag/v2.0.0?utm_source=chatgpt.com">https://github.com/playcanvas/splat-transform/releases/tag/v2.0.0</a></p><p>The post <a href="https://digitalproduction.com/2026/05/11/playcanvas-updates-splattransform-to-2-0/">PlayCanvas updates SplatTransform to 2.0</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cozy record store filled with shelves of vinyl records, colorful album covers lining the walls. A glass display case sits in the foreground with various music memorabilia, while bright natural light pours in through large windows, creating a welcoming atmosphere.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">276317</post-id>	</item>
		<item>
		<title>SuperSplat 2.14 adds full video export</title>
		<link>https://digitalproduction.com/2025/11/21/supersplat-2-14-adds-full-video-export/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 21 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D point cloud]]></category>
		<category><![CDATA[Gaussian Splatting]]></category>
		<category><![CDATA[MKV]]></category>
		<category><![CDATA[PlayCanvas Editor]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[splat rendering — post-production]]></category>
		<category><![CDATA[SuperSplat]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[video export]]></category>
		<category><![CDATA[WebM]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=227974</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-094510.png?fit=1200%2C721&quality=72&ssl=1" width="1200" height="721" title="" alt="A focused view of the interior of a historic church showcasing a beautifully crafted altar with ornate details and decorations, large windows allowing natural light, and wooden pews fitted in the background." /></div><div><p>SuperSplat v2.14 adds WebM/AV1 + VP9, MOV/MKV export, frame-range and framerate controls. Browser-based editor gets properly production-ready for splat video output.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/21/supersplat-2-14-adds-full-video-export/">SuperSplat 2.14 adds full video export</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-094510.png?fit=1200%2C721&quality=72&ssl=1" width="1200" height="721" title="" alt="A focused view of the interior of a historic church showcasing a beautifully crafted altar with ornate details and decorations, large windows allowing natural light, and wooden pews fitted in the background." /></div><div><p class="wp-block-paragraph">The browser-based editor SuperSplat from PlayCanvas Ltd. is now on version 2.14, bringing key video rendering features that make it far more viable for production work. These updates are grounded in official release notes and the user-manual. Marketing claims are noted where used. As always, test in your pipeline before committing to live work.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<a href="https://twitter.com/willeastcott/status/1990445129703043376" rel="nofollow">https://twitter.com/willeastcott/status/1990445129703043376</a>
</div></figure>



<h3 id="what-supersplat-is" class="wp-block-heading">What SuperSplat is</h3>



<p class="wp-block-paragraph">SuperSplat is a free, open-source editor for 3D Gaussian splats (“splat” meaning a billboarded Gaussian sphere used to reconstruct point clouds, often for realtime visualisation). It runs fully in the browser (no install), supports import/export of point-cloud/splat formats, offers visual editing, optimisation and publication workflows. The tool is part of PlayCanvas’s Gaussian splatting documentation.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-094545.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="857"  height="770"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/Screenshot-2025-11-20-094545.png?resize=857%2C770&quality=72&ssl=1"  alt="A video settings interface displaying options for resolution, format, codec, frame rate, bitrate, frame range, portrait mode, and debug overlays, with buttons to cancel or render."  class="wp-image-227988" ></a></figure>



<h3 id="whats-new-in-version-2-14" class="wp-block-heading">What’s new in version 2.14</h3>



<p class="wp-block-paragraph">According to the GitHub release notes for version 2.14.0: Support has been added for WebM (AV1 and VP9) encoding. MOV and MKV video encode support has been added. The timeline frame-range for video encoding has been exposed, giving you control of which frames to render. Additional framerate options for video export are now available. The video format selection has been separated from codec selection (so you can e.g., pick format and codec independently). A small shader fix for the latest engine was also included. These changes clearly move the tool from “interactive preview” to “output ready” for video fly-throughs, which is notable for post-production, VFX and realtime graphics workflows.</p>



<h3 id="recommended-usage-in-production" class="wp-block-heading">Recommended usage in production</h3>



<p class="wp-block-paragraph">Consider incorporating version 2.14 of SuperSplat into your pipeline when you have point-cloud/splat data that needs visualisation or fly-through output. Use the timeline frame-range and framerate controls to standardise output (e.g., 24 fps, 30 fps). Choose container formats that match your downstream: MOV/MKV for mastering, WebM for web previews. Clean up splat data (remove stray “floaters”, background noise, optimise count) prior to export to reduce overdraw and performance cost. Keep an eye on the visual fidelity vs fragment cost trade-off when exporting to high resolution video.</p>



<p class="wp-block-paragraph"><strong>Note:</strong> As with any new tool or feature in a production pipeline, you should test SuperSplat 2.14 end-to-end before deploying to live work.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/21/supersplat-2-14-adds-full-video-export/">SuperSplat 2.14 adds full video export</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A focused view of the interior of a historic church showcasing a beautifully crafted altar with ornate details and decorations, large windows allowing natural light, and wooden pews fitted in the background.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">227974</post-id>	</item>
		<item>
		<title>SuperSplat 2.0: Splatting Just Got Supercharged!</title>
		<link>https://digitalproduction.com/2025/02/14/supersplat-2-0-splatting-just-got-supercharged/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 14 Feb 2025 15:30:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D Gaussian splats]]></category>
		<category><![CDATA[3DGS]]></category>
		<category><![CDATA[AR and VR support]]></category>
		<category><![CDATA[camera animation tool]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[HTML viewer export]]></category>
		<category><![CDATA[Open-source 3D editor]]></category>
		<category><![CDATA[SuperSplat]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=160122</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/402293223-b6cbb5cc-d3cc-4385-8c71-ab2807fd4fba.png?fit=1200%2C721&quality=72&ssl=1" width="1200" height="721" title="" alt="A computer screen displaying landscape modeling software with a snowy scene featuring a cabin surrounded by pine trees. The user interface shows a scene manager and transformation options." /></div><div><p>SuperSplat 2.0 introduces HTML viewer export, Timeline for camera animations, new project file format, and AR/VR modes.</p>
<p>The post <a href="https://digitalproduction.com/2025/02/14/supersplat-2-0-splatting-just-got-supercharged/">SuperSplat 2.0: Splatting Just Got Supercharged!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/402293223-b6cbb5cc-d3cc-4385-8c71-ab2807fd4fba.png?fit=1200%2C721&quality=72&ssl=1" width="1200" height="721" title="" alt="A computer screen displaying landscape modeling software with a snowy scene featuring a cabin surrounded by pine trees. The user interface shows a scene manager and transformation options." /></div><div><p class="wp-block-paragraph">In the ever-evolving world of 3D graphics, staying ahead of the curve is crucial. Enter <a href="https://github.com/playcanvas/supersplat">SuperSplat </a>2.0, the latest iteration of the open-source 3D Gaussian Splat editor by <a href="https://x.com/willeastcott">Will Eastcott</a>. This update brings a suite of features designed to streamline workflows and enhance user experience.</p>
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<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<a href="https://twitter.com/i/status/1890036652057268591" rel="nofollow">https://twitter.com/i/status/1890036652057268591</a>
</div></figure>



<p class="wp-block-paragraph"><strong>HTML Viewer Export</strong></p>



<p class="wp-block-paragraph">Sharing your “splats” (3D point cloud representations) has never been easier. Previously, users had to host their own viewers—a task about as fun as debugging code on a Friday night. Now, with the new HTML viewer export feature, simply click ‘Publish,’ and your creation is live on the web with a shareable URL. No hosting hassles, just pure, unadulterated sharing bliss.</p>



<p class="wp-block-paragraph"><strong>Timeline for Camera Animations</strong></p>



<p class="wp-block-paragraph">Creating smooth camera animations can often feel like herding cats. SuperSplat 2.0’s new Timeline feature aims to tame the chaos. To craft a seamless flythrough, select a frame, position the camera, set a keyframe, and repeat as needed. It’s animation made as straightforward as your morning coffee routine.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-large"><img data-recalc-dims="1" height="1080" width="1033"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/02/image-1.png?resize=1033%2C1080&quality=72&ssl=1"  alt=""  class="wp-image-160128" ></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>New Project File Format</strong></p>



<p class="wp-block-paragraph">As projects grow in complexity, so does the need for robust file management. SuperSplat now supports a new project file format with the .ssproj extension, allowing you to save your work between sessions. Think of it as a bookmark for your creative journey, ensuring you never lose your place.</p>



<p class="wp-block-paragraph"><strong>Community Creations</strong></p>



<p class="wp-block-paragraph">With the enhanced publishing capabilities, you can now browse works from creators worldwide. Explore, learn, and draw inspiration from a global community, all within the SuperSplat ecosystem.</p>



<p class="wp-block-paragraph">For more details and to dive into the splat-tastic world of SuperSplat 2.0, visit the official website at <a href="https://superspl.at/">superspl.at</a>. Stay updated by checking out the <a href="https://github.com/willeastcott/supersplat">GitHub repository</a> and following Will Eastcott on <a href="https://x.com/willeastcott">X/Twitter</a>.</p><p>The post <a href="https://digitalproduction.com/2025/02/14/supersplat-2-0-splatting-just-got-supercharged/">SuperSplat 2.0: Splatting Just Got Supercharged!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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