Browsing Tag
Gaussian Splatting
21 posts
3ds Max 2027.2 Adds Editable Splats
3ds Max 2027.2 brings editable 3DGS workflows, Points, Point Instance, Arnold 7.5.2 support and USD path diagnostics.
3DF Zephyr 9 Adds Gaussian Splatting
3DF Zephyr 9 integrates Gaussian Splatting and adds map tiles, faster photoconsistency, improved navigation and new export options.
Ancient Relics, Modern Splats
Ten free splats bring statues, ruins and dinosaur skulls into Octane and After Effects, complete with captured texture and scene lighting. Or, whatever you use Splats for.
Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
Splat happens: Volinga 3DGS workflow for Unreal
Volinga turns photo sets into Gaussian splats for Unreal, with local processing, PLY and NVOL export, cleanup tools, and relighting support. But what does that actually mean? Let's ask some questions!
PFTrack gets Hero Cloud
PFTrack 26.05.19 adds Hero Cloud for single shot point clouds, plus COLMAP export to Postshot and better USD point cloud export. Try it, then trust it.
PlayCanvas updates SplatTransform to 2.0
SplatTransform 2.0 brings sparse voxel grids, new GPU cleanup filters, URL inputs, and a new coplanar merge path. Less splat chaos, more control.
XR Day 2026 brings XR to Ludwigsburg
Talks in the morning, headsets in the afternoon. XR Day tours fox vision, AI avatars, and a Minotaur choice with real pipeline flavor.
OpenUSD v26.03 gets the SPLATS
OpenUSD v26.03 brings native Gaussian splats, a reference renderer, and WebAssembly builds, plus real pipeline speed and rigging work.
NanoGaussianSplats for UE5
NanoGS adds a UE plugin for big Gaussian splat scenes, with LOD clusters, culling, and GPU sorting to keep frames moving.
FMX 2026 program goes live
The FMX program is live for the 30th edition, with RENO pipeline lessons, generative video craft, and European collab on Predator: Badlands.
glTF learns to splat without losing the plot
Khronos proposes a glTF extension for Gaussian splats, aiming to standardise how splat data is stored and exchanged.
VES Handbook of Visual Effects, Fourth Edition, coming soon
The VES Handbook enters edition four with 95 contributors, new chapters on AI, NeRFs, real time engines and more. Pre orders open now, release Dec 18.
SuperSplat 2.14 adds full video export
SuperSplat v2.14 adds WebM/AV1 + VP9, MOV/MKV export, frame-range and framerate controls. Browser-based editor gets properly production-ready for splat video output.
Atlux λ 2 brings 3D scanning inside Unreal
Atlux λ 2 makes Unreal Engine a virtual 3D scanner, exporting Gaussian-ready data. Real photogrammetry, synthetic edition.
Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats
Vantage 3.0 beta is here: USD, MaterialX and Gaussian Splats mean Chaos’ real-time GPU renderer finally speaks modern pipeline standards.
Dual Export: 4Dviews Adds Gaussian Splatting to HOLOSYS+
4Dviews’ HOLOSYS+ now outputs in mesh‑and‑texture or Gaussian Splatting formats, enabling richer volumetric capture workflows.
GSOPs 2.6: The Swiss Army Knife for Gaussian Splatting in Houdini
GSOPs 2.6 delivers free 2D/3D Gaussian Splatting editing, viewport rendering, mesh export, Karma and Solaris integration for Houdini 20.5.
Unigine 2.20: Now with More Splat and a Whole Lot Else
Unigine 2.20 debuts Gaussian Splatting, UI Designer, XR and renderer upgrades, multithreaded shadows, mesh compression, and sweeping engine optimizations.
Nuke Gets Splatted: Gaussian Splatting Plugin Debuts
Introducing Gaussian Splatting for Nuke: real-time 3D point cloud rendering with GPU acceleration, enhancing VFX compositing workflows.
Study Explores Automated 3D Mapping for VFX and Game Development
Researchers investigate ActiveSplat, a cutting-edge system for automated 3D mapping, offering new possibilities for VFX and game production.