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	<title>texel - DIGITAL PRODUCTION</title>
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		<title>UVPackmaster 4 unwraps a smarter way to pack</title>
		<link>https://digitalproduction.com/2026/01/23/uvpackmaster-4-unwraps-a-smarter-way-to-pack/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CG Channel]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[Dynamic Tiles]]></category>
		<category><![CDATA[glukoz]]></category>
		<category><![CDATA[packing]]></category>
		<category><![CDATA[texel]]></category>
		<category><![CDATA[texel density]]></category>
		<category><![CDATA[udim]]></category>
		<category><![CDATA[UV packing]]></category>
		<category><![CDATA[UVPackmaster]]></category>
		<category><![CDATA[Vulkan]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=247590</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/60_uvpm_screens_lock-overlapping-2160x1080-1.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="An instructional graphic showing UV mapping techniques. On the left, orange UV islands are displayed with annotations for auto-stacking. On the right, a circular UV island is placed on a textured background, emphasizing packing without splits." /></div><div><p>UVPackmaster 4 for Blender refactors its core, adds Dynamic Tiles, new texel density control, and better group layouts.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/23/uvpackmaster-4-unwraps-a-smarter-way-to-pack/">UVPackmaster 4 unwraps a smarter way to pack</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/60_uvpm_screens_lock-overlapping-2160x1080-1.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="An instructional graphic showing UV mapping techniques. On the left, orange UV islands are displayed with annotations for auto-stacking. On the right, a circular UV island is placed on a textured background, emphasizing packing without splits." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13068,&quot;href&quot;:&quot;https:\/\/superhivemarket.com\/products\/uvpackmaster&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260108030109\/https:\/\/superhivemarket.com\/products\/uvpackmaster&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-23 09:01:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-01-26 10:13:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-01 07:03:59&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-06 07:47:53&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-12 18:49:20&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-02-19 15:07:44&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-02 11:46:45&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-07 11:07:57&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-22 11:58:17&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-03-31 13:14:41&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-05 04:58:34&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-04-29 16:16:11&quot;,&quot;http_code&quot;:403},{&quot;date&quot;:&quot;2026-05-06 07:44:47&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-06 07:44:47&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em><strong>For those who don’t know the tool:</strong> <a href="https://superhivemarket.com/products/uvpackmaster" title="">UVPackmaster</a> by Łukasz Czyż (glukoz) is a GPU-accelerated UV packing plugin for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>. It automates the tedious job of fitting UV islands efficiently, using <a href="https://digitalproduction.com/tag/cuda/" title="CUDA">CUDA </a>or Vulkan acceleration, and is widely used in texturing workflows for VFX, games, and real-time assets.</em></p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/518780/image/4e00e92bee44430bde3cebbf85a21b4e.gif?w=1200&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/518780/image/4e00e92bee44430bde3cebbf85a21b4e.gif"  style="width:800px;height:auto" ></figure>



<h3 id="dynamic-tiles-dynamic-thinking" class="wp-block-heading">Dynamic tiles, dynamic thinking</h3>



<p class="wp-block-paragraph">The newly released <a href="https://superhivemarket.com/products/uvpackmaster" title="">UVPackmaster 4</a> marks a structural overhaul of the popular UV packing add-on. Developer Łukasz Czyż rebuilt the engine to allow features that the 3.x architecture could not support. The first visible result is Dynamic Tiles, a system that automatically calculates the number of UV tiles (UDIMs) needed during packing, rather than forcing users to assign them manually.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/550975/image/f93c4fe07c4fd2058d247db309e707fe.gif?w=1200&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/550975/image/f93c4fe07c4fd2058d247db309e707fe.gif" ></figure>



<h3 id="texel-density-tiers-for-texture-discipline" class="wp-block-heading">Texel density tiers for texture discipline</h3>



<p class="wp-block-paragraph">Another key addition is improved texel-density management. Users can now define per-island density before packing, and introduce texel-density tiers (groups of islands linked by shared scale rules). This enables consistent texture resolution across materials without iterative rescaling.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/580688/image/55cbcbff91732fce6a8cd7e2af123d96.gif?w=1200&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/580688/image/55cbcbff91732fce6a8cd7e2af123d96.gif" ></figure>



<h3 id="group-layout-for-atlas-workflows" class="wp-block-heading">Group layout for atlas workflows</h3>



<p class="wp-block-paragraph">A new Group Layout Mode enhances control over texture atlas creation. It lets users manage UV groups directly during packing, particularly useful for environment assets or game-ready atlases. Interface refinements also include the option to reposition UVPackmaster panels freely within Blender’s UI.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/253483/image/c537150998c1f35bf708b90903905317.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/253483/image/c537150998c1f35bf708b90903905317.jpg" ></figure>



<h3 id="a-re-engineered-core" class="wp-block-heading">A re-engineered core</h3>



<p class="wp-block-paragraph">The 4.0 release refactors the underlying codebase for long-term extensibility. According to official statements, UVPackmaster 3 will continue to receive maintenance updates until at least 2027, but will not receive any new features. The redesigned engine introduces better multi-platform stability across Windows, Linux and macOS, including Apple Silicon.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/253474/image/679e6019e6f4bc89e76f4318f56b864c.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/253474/image/679e6019e6f4bc89e76f4318f56b864c.jpg" ></figure>



<h3 id="still-a-gpu-workhorse" class="wp-block-heading">Still a GPU workhorse</h3>



<p class="wp-block-paragraph">As before, <a href="https://superhivemarket.com/products/uvpackmaster" title="">UVPackmaster </a>can use either CUDA or Vulkan for acceleration, allowing both NVIDIA and AMD GPUs (and Macs) to benefit. The packer continues to support multi-threaded CPU fallback, UDIM workflows, per-group packing and heuristic search algorithms to improve UV fill efficiency.</p>



<h3 id="licensing-and-support" class="wp-block-heading">Licensing and support</h3>



<p class="wp-block-paragraph">UVPackmaster 4 is priced at US $53 for a single-user licence, with higher-tier studio options available. It supports Blender 2.83 and later on 64-bit systems. As always, we recommend testing new software releases in controlled conditions before full adoption of the pipeline.</p><p>The post <a href="https://digitalproduction.com/2026/01/23/uvpackmaster-4-unwraps-a-smarter-way-to-pack/">UVPackmaster 4 unwraps a smarter way to pack</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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