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		<title>Liquid Thinking: Paradigm Brings GPU Speed to Houdini</title>
		<link>https://digitalproduction.com/2026/01/26/liquid-thinking-paradigm-brings-gpu-speed-to-houdini/</link>
		
		<dc:creator><![CDATA[Manuel Kotulla]]></dc:creator>
		<pubDate>Mon, 26 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Axiom]]></category>
		<category><![CDATA[fluids]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[liquid solver]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[Paradigm]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[Theory Accelerated]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=248375</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-49-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A 3D animation workspace displaying a simulation of fluid particles creating a dynamic splash effect, shown against a dark background. The interface includes control panels for adjusting parameters like velocity and position on the right." /></div><div><p>Theory Accelerated releases Paradigm, a GPU liquid solver for Houdini, now in open beta and free until February 2026.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/26/liquid-thinking-paradigm-brings-gpu-speed-to-houdini/">Liquid Thinking: Paradigm Brings GPU Speed to Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em><a href="https://www.theoryaccelerated.com/" title="">Theory Accelerated</a> is the independent R&D studio of former ILM and Naughty Dog technical director Matt Puchala. Known for <a href="https://digitalproduction.com/tag/axiom/" title="Axiom">Axiom</a>, a GPU-based volumetric solver for <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, the studio builds specialised simulation tools aimed at faster, artist-friendly workflows for VFX and cinematics. Paradigm extends this approach from smoke and fire into liquid dynamics.</em></p>



<p class="wp-block-paragraph">Theory Accelerated has released <em><a href="https://www.theoryaccelerated.com/paradigm" title="">Paradigm</a></em>, a new GPU-accelerated sparse liquid solver for Houdini. The software, currently in open beta, aims to provide a faster alternative to Houdini’s native CPU-bound FLIP solver. According to Theory Accelerated, Paradigm can simulate millions of particles “in a fraction of the time a CPU would take”.</p>



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<p class="wp-block-paragraph">Like its sibling tool <a href="https://www.theoryaccelerated.com/axiom" title="">Axiom</a>, Paradigm is designed to handle simulations across scales—from small splash tanks to large-scale water scenes. The solver runs entirely on the GPU through OpenCL, making it hardware-agnostic and compatible with GPUs from AMD, Intel, and NVIDIA, as well as Apple Silicon.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-37-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?quality=72&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-37-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?resize=1200%2C675&quality=72&ssl=1"  alt="A computer screen displaying a software interface with two panels. The left panel shows simulation parameters including options for density, velocity, and viscosity. The right panel features additional settings such as temperature and pressure, all in a dark theme."  class="wp-image-248382" ></a></figure>



<h3 id="built-on-the-same-tech-as-axiom" class="wp-block-heading">Built on the same tech as Axiom</h3>



<p class="wp-block-paragraph">Paradigm shares its underlying sparse-simulation architecture with Axiom, Theory Accelerated’s established GPU-based volumetric solver. Development of the two products is intertwined; improvements made during Paradigm’s creation reportedly led to better collision detection in Axiom 4.0. Despite the shared lineage, Paradigm and Axiom are separate tools, and there is currently no two-way coupling between liquid and volume simulations.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-13-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-13-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digitally rendered cross-section of a cylindrical object, showcasing intricate surface details in white and blue against a black background. The design emphasizes textures and forms, highlighting the dimensionality of the structure."  class="wp-image-248383" ></a></figure>



<h3 id="simple-setup-houdini-native-workflow" class="wp-block-heading">Simple setup, Houdini-native workflow</h3>



<p class="wp-block-paragraph">Paradigm integrates directly into Houdini and is structured around a compact node set—just four nodes are required to set up a basic splash tank. Its interface closely resembles Axiom’s, offering familiar workflows for existing users. Artists can use source shapes as emitters, colliders, or custom forces.</p>



<p class="wp-block-paragraph">According to the developer, the goal is to make iteration as fast as possible. Paradigm’s GPU core enables quick previewing of surface tension, viscositiy, and adhesion effects, helping artists evaluate sims without long cache times.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-19-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-19-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?resize=1200%2C675&quality=72&ssl=1"  alt="Aerial view of a vibrant turquoise sea meeting rocky cliffs. Waves crash gently against the shore, creating white foam along the water&#039;s edge. The stark contrast between the blue water and the grey rock formations enhances the scene&#039;s natural beauty."  class="wp-image-248381" ></a></figure>



<h3 id="still-missing-whitewater-but-its-coming" class="wp-block-heading">Still missing whitewater, but it’s coming</h3>



<p class="wp-block-paragraph">As of the current beta, Paradigm supports small- and medium-scale liquid simulations but lacks several production-level features. Whitewater simulation and full support for Houdini’s ocean spectra are not yet implemented. Upcoming updates are expected to add colour sourcing, temperature-driven behaviour, viscosity attributes, and support for narrow-band simulation. Matt Puchala describes the current build as “highly unoptimised”, but plans to bring Paradigm to “the same level of polish that Axiom has”.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-49-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nl7w73hxks8-00-00-49-introducing-paradigm-_-gpu-accelerated-liquid-solver.png?resize=1200%2C675&quality=72&ssl=1"  alt="A 3D animation workspace displaying a simulation of fluid particles creating a dynamic splash effect, shown against a dark background. The interface includes control panels for adjusting parameters like velocity and position on the right."  class="wp-image-248384" ></a></figure>



<h3 id="free-to-test-until-february-2026" class="wp-block-heading">Free to test until February 2026</h3>



<p class="wp-block-paragraph">The open beta is free to download for all users until the end of February 2026c (<a href="https://theoryaccelerated.notion.site/paradigm-1-faq">See the FAQ for details</a>). After that, Paradigm will move to a commercial model “similar to Axiom”, offering both perpetual node-locked and floating licences. The software runs on Houdini 20.0+ across Windows, Linux, and macOS, and requires an OpenCL 3.0-compatible GPU. The documentation includes setup examples and sample projects. Installation requires creating a free Theory Accelerated account.</p>



<h3 id="early-verdict-promising-but-still-maturing" class="wp-block-heading">Early verdict: promising, but still maturing</h3>



<p class="wp-block-paragraph">While Paradigm’s GPU acceleration promises a major speed boost for Houdini-based liquid simulations, it is still in beta. Key production features, such as whitewater and advanced ocean interaction, are not yet ready, and the solver is described as unoptimised. For now, Paradigm is best used for testing and experimentation rather than critical production work. As always, new solvers should be tested on controlled scenes before deplorment in a production. And we’ll check out the next builds to keep you in the loop when it is worth your precious GPU-cycles! </p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/01/26/liquid-thinking-paradigm-brings-gpu-speed-to-houdini/">Liquid Thinking: Paradigm Brings GPU Speed to Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></content:encoded>
					
		
		
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		<item>
		<title>Axiom 4.0 Sneak Peek for Houdini</title>
		<link>https://digitalproduction.com/2025/08/20/axiom-4-0-sneak-peek-for-houdini/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 20 Aug 2025 14:21:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Axiom 4.0]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[collision accuracy]]></category>
		<category><![CDATA[GPU acceleration]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Theory Accelerated]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[volumetric]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=196527</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/21-Axiom-4-Sneak-Peak-YouTube-0-0-22.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A visual representation of improved collision effects, showing a box moving through curved lines with smoke emanating from it. Text at the bottom states "Improved Collisions" and explains the ease of creating wind tunnel effects." /></div><div><p>First preview of Axiom 4.0 shows improved collisions, redesigned sourcing, and faster GPU-driven simulations for Houdini.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/20/axiom-4-0-sneak-peek-for-houdini/">Axiom 4.0 Sneak Peek for Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/21-Axiom-4-Sneak-Peak-YouTube-0-0-22.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A visual representation of improved collision effects, showing a box moving through curved lines with smoke emanating from it. Text at the bottom states "Improved Collisions" and explains the ease of creating wind tunnel effects." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1048,"href":"https:\/\/theoryaccelerated.com","archived_href":"http:\/\/web-wp.archive.org\/web\/20251115140450\/https:\/\/www.theoryaccelerated.com\/","redirect_href":"","checks":[{"date":"2025-12-27 17:02:05","http_code":200},{"date":"2025-12-31 07:18:30","http_code":200},{"date":"2026-01-05 10:28:29","http_code":200},{"date":"2026-01-08 18:07:23","http_code":200},{"date":"2026-01-15 07:01:56","http_code":200},{"date":"2026-01-23 20:26:30","http_code":200},{"date":"2026-01-27 17:58:29","http_code":200},{"date":"2026-01-30 23:29:25","http_code":200},{"date":"2026-02-03 08:00:07","http_code":200},{"date":"2026-02-06 17:16:14","http_code":200},{"date":"2026-02-09 22:17:08","http_code":200},{"date":"2026-02-13 21:44:40","http_code":200},{"date":"2026-02-17 05:01:53","http_code":200},{"date":"2026-02-20 09:37:35","http_code":200},{"date":"2026-02-24 02:19:03","http_code":200},{"date":"2026-02-27 08:44:01","http_code":200},{"date":"2026-03-04 12:24:46","http_code":200},{"date":"2026-03-07 13:16:05","http_code":200},{"date":"2026-03-11 06:57:53","http_code":200},{"date":"2026-03-14 08:46:37","http_code":200},{"date":"2026-03-18 07:17:05","http_code":200},{"date":"2026-03-25 09:21:26","http_code":200},{"date":"2026-04-04 15:10:45","http_code":200},{"date":"2026-04-10 09:57:59","http_code":200},{"date":"2026-04-17 12:56:34","http_code":200},{"date":"2026-04-20 19:37:40","http_code":200},{"date":"2026-04-24 09:03:32","http_code":200},{"date":"2026-04-28 22:20:52","http_code":200},{"date":"2026-05-06 14:07:30","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-06 14:07:30","http_code":200},"process":"done"},{"id":1018,"href":"https:\/\/www.sidefx.com","archived_href":"http:\/\/web-wp.archive.org\/web\/20251204143154\/https:\/\/www.sidefx.com\/","redirect_href":"","checks":[{"date":"2025-12-27 16:49:59","http_code":200},{"date":"2025-12-30 19:13:28","http_code":200},{"date":"2026-01-02 22:28:13","http_code":200},{"date":"2026-01-06 08:10:53","http_code":200},{"date":"2026-01-12 14:20:10","http_code":200},{"date":"2026-01-15 15:27:19","http_code":200},{"date":"2026-01-18 21:23:53","http_code":200},{"date":"2026-01-23 17:31:41","http_code":200},{"date":"2026-01-27 05:49:09","http_code":200},{"date":"2026-01-30 19:43:31","http_code":200},{"date":"2026-02-03 08:00:07","http_code":200},{"date":"2026-02-06 17:16:13","http_code":200},{"date":"2026-02-09 22:17:08","http_code":200},{"date":"2026-02-13 21:44:39","http_code":200},{"date":"2026-02-17 05:01:52","http_code":200},{"date":"2026-02-20 07:14:40","http_code":200},{"date":"2026-02-23 12:07:04","http_code":200},{"date":"2026-02-26 14:03:20","http_code":200},{"date":"2026-03-02 11:22:10","http_code":200},{"date":"2026-03-06 02:41:44","http_code":200},{"date":"2026-03-09 10:03:57","http_code":200},{"date":"2026-03-12 11:24:26","http_code":200},{"date":"2026-03-16 08:14:24","http_code":200},{"date":"2026-03-19 15:14:12","http_code":200},{"date":"2026-03-22 15:31:58","http_code":200},{"date":"2026-03-26 07:19:45","http_code":200},{"date":"2026-03-29 11:44:56","http_code":200},{"date":"2026-04-02 04:08:18","http_code":200},{"date":"2026-04-07 01:21:48","http_code":200},{"date":"2026-04-10 09:57:58","http_code":200},{"date":"2026-04-13 10:38:40","http_code":200},{"date":"2026-04-16 11:11:32","http_code":200},{"date":"2026-04-19 16:00:42","http_code":200},{"date":"2026-04-23 01:01:05","http_code":200},{"date":"2026-04-26 09:25:51","http_code":200},{"date":"2026-04-29 11:53:06","http_code":200},{"date":"2026-05-03 15:24:32","http_code":200},{"date":"2026-05-06 16:32:15","http_code":200}],"broken":false,"last_checked":{"date":"2026-05-06 16:32:15","http_code":200},"process":"done"}]</script>
<p class="wp-block-paragraph"><a href="https://theoryaccelerated.com/">Theory Accelerated</a> has released a first look at <strong>Axiom 4.0</strong>, its GPU-accelerated sparse volumetric fluid solver for <a href="https://www.sidefx.com/">Houdini</a>. The preview highlights more accurate collision handling, a rebuilt sourcing system, and 5–15% faster simulations.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/-43bQC1Xr8o?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<h3 id="cleaner-collisions" class="wp-block-heading">Cleaner Collisions</h3>



<p class="wp-block-paragraph">Axiom 4.0 improves fluid–geometry interactions, particularly with animated colliders. Simulations show better volume retention and fewer artefacts in tight or complex spaces.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/21-Axiom-4-Sneak-Peak-YouTube-0-0-17.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="An illustration comparing two versions of a model labeled Axiom 3.3 and Axiom 4.0. The left side shows a version with less defined curves, while the right side features smoother and more defined curves. Text below reads &#039;Improved Collisions&#039; with an explanation about volume and energy preservation."  class="wp-image-196534" ></figure>



<h3 id="sourcing-overhaul" class="wp-block-heading">Sourcing Overhaul</h3>



<p class="wp-block-paragraph">The sourcing workflow has been restructured, paired with an updated Output tab for finer control. The new design aims to simplify parameter handling and make feedback loops clearer.</p>



<h3 id="performance-gains" class="wp-block-heading">Performance Gains</h3>



<p class="wp-block-paragraph">On the performance side, Axiom 4.0 adopts <strong>Intel’s Threading Building Blocks</strong> for CPU multi-threading. This brings an overall 5–15% speed increase, especially when running outside GPU acceleration.</p>



<h3 id="release-and-compatibility" class="wp-block-heading">Release and Compatibility</h3>



<p class="wp-block-paragraph">Axiom 4.0 is in <strong>closed beta</strong> with no release date announced. It is previewed as compatible with “the latest Houdini builds” and the upcoming <strong><a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini </a>21</strong>. The current stable release, Axiom 3.3, runs on Windows, Linux, and macOS. Pricing remains unchanged at <strong>$199</strong> (commercial node-locked), <strong>$99</strong> (Indie), and free for Apprentice users.</p>



<h3 id="industry-use" class="wp-block-heading">Industry Use</h3>



<p class="wp-block-paragraph">Axiom has been adopted as a faster alternative to Houdini’s native Sparse Pyro solver. It has already been used in production by Riot Games, Valve, and Muse VFX. The solver supports CUDA, OpenCL, and Metal, covering a wide range of GPU hardware.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/08/20/axiom-4-0-sneak-peek-for-houdini/">Axiom 4.0 Sneak Peek for Houdini</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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