Manuel Kotulla
21 posts
Manuel Kotulla works as a freelance Creative Director, Motion Designer, and 3D / VFX Artist in Hamburg. Previously, he spent many years as Creative Director for Animation & VFX at the Serviceplan Group. He has a passion for Houdini, cinematic lighting, and his Fuji camera.
Fridays for Fusion: Power Renamer 25
Power Renamer 25 batch-renames Fusion media, updates node paths and provides conflict warnings, history and its own undo system.
Krokodove: a massive expansion of Fusion and Resolve’s creative arsenal
Nodes on hyperdrive. A huge new toolset for motion design and visual effects in DaVinci Resolve and Fusion Studio.
Fridays for Fusion: Displace Plus Plus reaches Reactor
A GPU Fuse for Fusion uses maps for XY, linked XY, angle/radius, rotation and image-gradient displacement.
Houdini Rigging: How I Learned to Stop Worrying and Start Loving APEX
For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking another run at the holy grail of procedural rigging. But can it deliver a fast and intuitive workflow?
Here comes Houdini 22
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
Fridays for Fusion: ZDefocus Adds a More Practical Z-Depth Blur
Millolab’s ml_ZDefocus macro processes normalized Z-buffers, visualises the focus region and reduces edge artefacts in Fusion.
Fridays for Fusion: Bend It
Bend It warps 2D in Fusion with bend, taper, twist, and shear plus optional lighting and materials. It needs Fusion 19.1+ and a strong sense of restraint.
Fridays for Fusion: Flow Looper animates stills in Resolve
Flow Looper targets seamless looping motion in stills inside Resolve Fusion, using spline corridors, pixel flow, and cross-fade looping.
OctaneRender 2026.3 adds virtual texture netrender
OTOY ships OctaneRender 2026.3: virtual textures finally work on the farm, NRC uses less memory, and USD plus MaterialX get more pipeline glue.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
Modeler 26 for Houdini released
Modeler 26 for Houdini introduces a significantly expanded PolyPen, Bezier-based deformation, curve-driven boolean operations, viewport card drawing, and a new object layer system.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Liquid Thinking: Paradigm Brings GPU Speed to Houdini
Theory Accelerated releases Paradigm, a GPU liquid solver for Houdini, now in open beta and free until February 2026.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
The (further) development of Fusion.
Fusion, the compositing tool in and out of Resolve, has got a big update - and we asked BMD's Simon Hall, what it all means and what the future holds..
Fusion 20: a deep look at the core
With its latest release, Blackmagic Fusion is positioning itself more aggressively than ever as a powerful and cost-effective complete package for node-based compositing and motion graphics. We check whether Fusion 20 lives up to the high expectations.
Blackmagic Fusion 20
At NAB, Blackmagic presented what is probably the most relevant update for Fusion since the
Acquisition of Eyeon. But what exactly is in it?
A beastly good choice
The in-depth investigation of a FullCGI production with Houdini KineFX, Grooming and V-ray in Solaris.
Houdini 20
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
Direct Modeling (R)evolution für Houdini
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.