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		<title>Flix 8.0: Foundry’s story hub gets serious about Storyboard Pro</title>
		<link>https://digitalproduction.com/2025/10/28/flix-8-0-foundrys-story-hub-gets-serious-about-storyboard-pro/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 28 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[animation production]]></category>
		<category><![CDATA[Flix]]></category>
		<category><![CDATA[Foundry Flix]]></category>
		<category><![CDATA[sequence ingest UI]]></category>
		<category><![CDATA[shots UI]]></category>
		<category><![CDATA[story development]]></category>
		<category><![CDATA[storyboard pro extension]]></category>
		<category><![CDATA[storyboarding software]]></category>
		<category><![CDATA[Toon Boom Storyboard Pro]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=215973</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/5lc9zvqHn5E-HD.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A vibrant, abstract illustration featuring a figure standing on an edge of a cliff overlooking a colorful, swirling landscape filled with fantastical elements. The logo "FLIX 8.0" is prominently displayed in the center." /></div><div><p>Foundry’s Flix 8.0 tightens its Storyboard Pro link, retools shots UI, refines ingest monitoring, still “priced on request”, which probably means “too expensive”.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/28/flix-8-0-foundrys-story-hub-gets-serious-about-storyboard-pro/">Flix 8.0: Foundry’s story hub gets serious about Storyboard Pro</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/5lc9zvqHn5E-HD.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A vibrant, abstract illustration featuring a figure standing on an edge of a cliff overlooking a colorful, swirling landscape filled with fantastical elements. The logo "FLIX 8.0" is prominently displayed in the center." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:453,&quot;href&quot;:&quot;https:\/\/www.foundry.com\/products\/flix&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251012124625\/https:\/\/www.foundry.com\/products\/flix&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:12:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 06:15:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 15:26:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 21:29:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 23:09:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 11:51:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 10:50:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-17 10:15:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 12:48:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 15:16:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 03:04:49&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-07 03:04:49&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:454,&quot;href&quot;:&quot;https:\/\/www.toonboom.com\/products\/storyboard-pro&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251123000708\/https:\/\/www.toonboom.com\/products\/storyboard-pro&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 14:13:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-03 06:15:50&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-18 15:26:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 21:29:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 23:09:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-02 11:51:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 10:50:05&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-17 10:15:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 12:48:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-25 15:16:23&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 03:04:47&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-07 03:04:47&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:455,&quot;href&quot;:&quot;https:\/\/learn.foundry.com\/flix\/Content\/release_notes\/8.0\/Flix_8.0.0_ReleaseNotes.html?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227141537\/https:\/\/learn.foundry.com\/flix\/Content\/release_notes\/8.0\/Flix_8.0.0_ReleaseNotes.html?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-18 15:27:03&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-21 22:46:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 23:10:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-06 10:50:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-15 03:12:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 12:48:30&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 03:04:53&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-07 03:04:53&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://www.foundry.com/products/flix" title="">Foundry</a> has released Flix 8.0, the latest version of its collaborative story-development platform originally built at Sony Pictures Imageworks. The headline feature: a dedicated Storyboard Pro Extension that allows artists to send individual panels back and forth between Flix and <a href="https://www.toonboom.com/products/storyboard-pro" title="">Toon Boom’s Storyboard Pro</a>. Each panel retains version history and can be replaced in-place, eliminating the previous export/import tedium.</p>



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<p class="wp-block-paragraph">Flix continues to act as a centralised repository for storyboard panels—scanned, drawn in Photoshop, or created in Storyboard Pro—complete with automatic scaling, versioning, and export to editorial tools such as Media Composer and <a href="https://digitalproduction.com/tag/adobe-premiere/" title="Adobe Premiere">Premiere </a>Pro.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/dragdrop/dragdrop3.gif?w=1200&#038;ssl=1"  alt="https://learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/dragdrop/dragdrop3.gif" ></figure>



<h3 id="new-shots-ui-and-workflow-changes" class="wp-block-heading">New shots UI and workflow changes</h3>



<p class="wp-block-paragraph">Flix 8.0 debuts a redesigned Shots UI, giving artists direct control over shot creation, naming conventions, and metadata. The interface simplifies round-tripping with editorial and storyboard tools, making shot grouping and sequencing more explicit. A Sequence Ingest UI now provides real-time feedback during file imports, visualising progress and logging status in detail—a small but overdue transparency feature. Flix’s drag-and-drop behaviour has also been rewritten: panels can now be dropped into any browser location without pre-selection, or directly onto an existing panel to version it up.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/shots/shots2.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/shots/shots2.jpg" ></figure>



<h3 id="plugin-support-and-extensibility" class="wp-block-heading">Plugin support and extensibility</h3>



<p class="wp-block-paragraph">The new Client Plugin framework exposes UI customisation via the Chrome plugin system, allowing studios to insert custom buttons or workflow actions. It’s a modest first step toward production-specific tool integration, though implementation requires in-house JavaScript knowledge.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/extensions/plugins2.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://learn.foundry.com/flix/8.0/Content/Resources/images/flix_8.0/extensions/plugins2.png" ></figure>



<h3 id="system-and-pipeline-specifics" class="wp-block-heading">System and pipeline specifics</h3>



<p class="wp-block-paragraph">According to the <a href="https://learn.foundry.com/flix/Content/release_notes/8.0/Flix_8.0.0_ReleaseNotes.html?utm_source=chatgpt.com">official release notes</a>, Flix 8.0’s architecture remains split between Flix Server and Flix Client. Flix Server runs exclusively on Intel 64-bit processors under Rocky Linux 9. Foundry explicitly warns that AMD processors “may lead to unexpected runtime errors”. The temporary directory must have at least twice the free space of the largest imported AAF file. Recommended configuration: eight cores or more, 16 GB RAM minimum, clock speed above 3.2 GHz. Flix Client runs on Windows 11 and macOS 15.0 (Apple Silicon supported). Linux desktops remain officially unsupported. Minimum configuration: quad-core CPU @ 2 GHz, 4 GB RAM, SSE 4.2 instruction support. Round-trip and import/export are certified for Adobe Photoshop CC 2024/2025, Avid Media Composer 2023/2024, Adobe Premiere Pro 2024/2025 (though version 2025.4+ is not yet verified), and Storyboard Pro 2024/2025. The notes recommend Storyboard Pro 25.0.1 specifically, as 25.0.0 can break imports.</p>



<h3 id="known-limitations" class="wp-block-heading">Known limitations</h3>



<p class="wp-block-paragraph">The release notes flag multiple caveats: contact-sheet templates can fail during export; panels may display incorrectly until manually refreshed; and auto-update from pre-6.5.0 macOS builds fails on Apple Silicon, requiring manual reinstall. These are not unusual for Flix, but teams should validate behaviour before rollout.</p>



<h3 id="price-and-availability" class="wp-block-heading">&#8220;Price&#8221; and availability</h3>



<p class="wp-block-paragraph">Flix 8.0 is available now as a subscription-only product, priced &#8220;on request&#8221;. With current industry budgets, “available on request” usually translates to “too expensive”, and Foundry offers no public tiered pricing.</p>



<h3 id="why-it-matters" class="wp-block-heading">Why it matters</h3>



<p class="wp-block-paragraph">Flix remains one of the few purpose-built hubs linking story, editorial, and layout in large-scale animation or VFX workflows. Version 8.0’s Storyboard Pro integration closes a long-standing loop for 2D pre-production teams, while the updated UIs and plugin framework improve day-to-day usability.</p>



<p class="wp-block-paragraph">Still, the technical limitations, Intel-only servers, Linux exclusivity, and selective software support, make this release better suited for enterprise pipelines than independent shops. Studios should <strong>test the update in a controlled environment</strong> before deployment, particularly if their infrastructure runs on AMD hardware or uses Storyboard Pro 25.0.0.</p><p>The post <a href="https://digitalproduction.com/2025/10/28/flix-8-0-foundrys-story-hub-gets-serious-about-storyboard-pro/">Flix 8.0: Foundry’s story hub gets serious about Storyboard Pro</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A vibrant, abstract illustration featuring a figure standing on an edge of a cliff overlooking a colorful, swirling landscape filled with fantastical elements. The logo "FLIX 8.0" is prominently displayed in the center.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">215973</post-id>	</item>
		<item>
		<title>“Task Force Querlitz” Brings Adult Animation to ZDF</title>
		<link>https://digitalproduction.com/2025/10/27/task-force-querlitz-brings-adult-animation-to-zdf/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 27 Oct 2025 09:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[adult animation]]></category>
		<category><![CDATA[animation production]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Filmakademie Baden-Württemberg]]></category>
		<category><![CDATA[Moho]]></category>
		<category><![CDATA[PixelPEC]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[Task Force Querlitz]]></category>
		<category><![CDATA[TV series]]></category>
		<category><![CDATA[ZDF]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=214474</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/tfq_keyvisual_v005.png?fit=1200%2C883&quality=72&ssl=1" width="1200" height="883" title="" alt="A colorful cartoon illustration featuring a group of four characters: a woman with glasses holding a clipboard, a man in a green shirt, another man in a suit, and a dog. They stand in front of a swirling purple vortex with floating papers around them. At the top, the text "TASK FORCE QUERLITZ" is prominently displayed." /></div><div><p>With Task Force Querlitz, screenwriter Simon Thummet, director Arne Hain and producer Sebastian Simon have achieved something rare:&#8230;</p>
<p>The post <a href="https://digitalproduction.com/2025/10/27/task-force-querlitz-brings-adult-animation-to-zdf/">“Task Force Querlitz” Brings Adult Animation to ZDF</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/tfq_keyvisual_v005.png?fit=1200%2C883&quality=72&ssl=1" width="1200" height="883" title="" alt="A colorful cartoon illustration featuring a group of four characters: a woman with glasses holding a clipboard, a man in a green shirt, another man in a suit, and a dog. They stand in front of a swirling purple vortex with floating papers around them. At the top, the text "TASK FORCE QUERLITZ" is prominently displayed." /></div><div><p class="wp-block-paragraph">With <em><a href="https://www.pixelpec.de/tfq" title="">Task Force Querlitz</a></em>, screenwriter Simon Thummet, director Arne Hain and producer Sebastian Simon have achieved something rare: a German adult animation series produced entirely for public broadcaster ZDF. Produced by the Offenbach-based animation and film studio PixelPEC, the show combines Moho and After Effects to deliver 60 minutes of animated anarchy. Despite its clean, colourful style, it refuses to look American. We spoke with the creative leads…</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/tfq_overview_maincast.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Character design sheet featuring four animated figures: Malik, a young man with curly hair, Ellie, a woman with red hair and glasses, Ulrich, an older man wearing glasses and a green shirt, and Goldi, a cheerful dog. They are standing together with height measurements illustrated behind them."  class="wp-image-214508" ></figure>



<h3 id="the-overview-were-talking-to-the-director" class="wp-block-heading">The Overview: We&#8217;re Talking to the Director</h3>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="683"  height="1024"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Clipboard-Image.jpg?resize=683%2C1024&#038;quality=80&#038;ssl=1"  alt="A young man with a light mustache and short brown hair is looking directly at the camera. He is wearing a black sweater, against a soft gray background, giving a neutral expression."  class="wp-image-215744 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph"><strong>Arne Hain</strong> is a German animation director and stop-motion artist known for his handcrafted, character-driven storytelling. A graduate of <strong>Filmakademie Baden-Württemberg</strong>, Hain combines traditional and digital techniques, always tailoring the visual style to the project’s tone. His diverse credits range from Phil Tippett’s <em>MAD GOD</em> and <em>Star Wars: The Rise of Skywalker</em> to commercials and award-winning shorts like <em>The Last Bar</em>. With <em>Task Force Querlitz</em>, Hain directs his first major TV series, pushing German animation into adult territory.<strong> </strong><a href="https://arnehain.de/">Website</a> | <a href="https://www.imdb.com/de/name/nm7738176/">IMDb</a> | <a href="https://www.linkedin.com/in/arnehain/?originalSubdomain=de">LinkedIn</a></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Why adult animation, and why now, in Germany? </strong><br /><strong>Arne Hain: </strong>As a person from the animation world I believe that animation is a medium to tell all kinds of stories, not only those aimed at kids. Animation can do anything and clearly that has long been recognized internationally. There is a big demand for adult animation and a lot of very successful shows out there.</p>



<p class="wp-block-paragraph">Germany is still in the middle ages when it comes to adult animation. There have been close to no shows created directly out of Germany. But slowly the broadcasters are trying to change their approach. A big reason for this are the streamers and that the broadcasters see a need to build up their own streaming platforms now. They also want to broaden their target audience and make it younger. Adult animation has a very specific target audience that the public broadcasters have not reached yet. Thats a big reason why we got the chance to make this show now. The rest of course was funding situations and a bit of luck.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/SimonThummet_ArneHain.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two men seated at a table, focused on their laptops during a collaborative session. One man has long hair and wears a cap, while the other has short hair. A microphone and a glass of water are visible, set against large windows with brick walls."  class="wp-image-214481" ><figcaption class="wp-element-caption">Left: Screenwriter Simon Thummet right: Director Arne Hain</figcaption></figure>



<p class="wp-block-paragraph"><strong>DP: When you pitched an adult animation sitcom, where did you meet the most resistance? Was it the format, the tone, the budget, or the schedule?</strong><br /><strong>Arne Hain: </strong>I came into the project a little later and can only give an insight into this topic kind of second hand. The project was initialised by Sebastian Simon (the co-founder of PixelPEC) and written by Simon Thummet. The two of them where the people who really sold the idea initially. I came in shortly before the actual writing started.</p>



<p class="wp-block-paragraph">“Task Force Querlitz” is a co-production between ZDF Quantum and Hessen Film und Medien funding. ZDF Quantum was super open to adult animation and our creative editor Jakob Zimmermann always pushed us to be bold. So I can really say that we had no backlash creatively. We did have to produce the whole show in one year, which was tricky. But since we agreed on realizing 3 Episodes, that was possible without sacrificing the quality of the show.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_03.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Three animated frog characters dressed in armor and wielding weapons stand in an office, facing a seated man in a white shirt at a desk. One frog points while the others look on, creating a humorous and surreal office scene."  class="wp-image-214514" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_05.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Three animated frog-like characters displayed in a character design lineup. The character on the left holds a trident, wearing armor and a tunic. The center character is stout with a belly and armor, while the right character is slimmer, wearing a simple outfit. Measurement scale in the background."  class="wp-image-214518" ></figure>



<p class="wp-block-paragraph"><strong>DP: How much did your Filmakademie network play a role in assembling the team?</strong></p>



<p class="wp-block-paragraph"><strong>Arne Hain: </strong>I was able to get a handful of people from my Filmakademie Network into the Lead positions, which was really helpful. It is always good to have people on board who you already know and trust. But I have to say that the whole team was very well picked and everyone (not only the Filmakademie people ;-)) did an amazing job. We also worked together with <a href="https://pirosanimation.com/" title="">PIROS </a>from Budapest and they were amazing.</p>



<p class="wp-block-paragraph">Our team consisted mostly of very young talents directly from filmschool, which is a chance and a challenge at the same time. We had the chance to grow together, but of course we also had to create the complete workflow and pipeline from scratch. In the end I think the show benefited from this, because everyone could really add something personal to the project.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_01_RoughSketch.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="214497"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_01_RoughSketch.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A minimalist sketch of a room featuring a simple chair, a small table, and an open door leading to another space. The floor is partially visible, and a TV stand is placed against one wall."  class="wp-image-214497" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_02_Rough.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="214498"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_02_Rough.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An abstract illustration of a dimly lit room with red splatters on the walls and furniture. A chair is in the foreground, with a small table nearby. An open door leads to another space, suggesting a chaotic scene within the interior."  class="wp-image-214498" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_03_Final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="214499"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Mona_Appartment_03_Final.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A cluttered living room featuring a green armchair, a messy table covered in trash, and scattered items like laundry, bottles, and a drying rack. The walls have faintly visible pictures, and two doors are ajar, revealing additional disarray."  class="wp-image-214499" ></a></figure>
</figure>



<p class="wp-block-paragraph"><strong>DP: From the pilot to the end of season one, how did your characters evolve visually?</strong></p>



<p class="wp-block-paragraph"><strong>Arne Hain: </strong>As mentioned the first season is 3 times 20min long. We really produced a lot of it parallel and the difference between the episodes is not really visible. Which I am of course happy about.</p>



<p class="wp-block-paragraph">But in finding the initial visual style we did change a lot. Initially we were actually aiming to use a mixed media style with different animation techniques. But we quickly realized that would not work in the budget and also might not be the right fit for the narrative. In the end we decided for a much simpler and cleaner look, which also had to do with the workflow. Since we worked in Moho and the characters had to be rigged, we already had to think about this aspect in the design. We did have a lot of moments where we realized: Damn, this aspect of the design will not work in Moho, we need to adjust it.</p>



<p class="wp-block-paragraph">The whole Design aspect was really held together by our art director Janis Frank (<a href="https://www.instagram.com/pigeon094/" title="">Instagram</a>), he had a big influence on the final look and I am very happy with the quality we were able to achieve in the end.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Tfq_Goldi_First_Draft.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A character sheet featuring a cartoonish dog with a brown coat and a pink collar. It shows various poses of the dog, including happy, playful, and curious expressions, along with playful actions like sniffing and looking longingly at a meat treat."  class="wp-image-214500" ></figure>



<h3 id="making-it-move" class="wp-block-heading">Making it move!</h3>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="800"  height="800"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Clipboard-Image-1-1.jpg?resize=800%2C800&#038;quality=80&#038;ssl=1"  alt="A young woman with short hair and glasses stands against a textured brick wall, smiling warmly. She wears a black t-shirt and displays a cheerful expression."  class="wp-image-215746 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Dana Yeva Petrov is a 2D animator and illustrator specializing in expressive, character-driven storytelling. Her portfolio spans short films, animation series development, and comics, showcasing a love for dynamic poses, vibrant timing, and clear emotional beats. On Task Force Querlitz, she served as Animation Lead</p>



<p class="wp-block-paragraph"><a href="https://www.behance.net/danapetrov1/projects">Behance Portfolio</a> | <a href="https://www.imdb.com/de/name/nm15348949/">IMDb</a> | <a href="https://www.linkedin.com/in/dana-yeva-petrov-b75701214/">LinkedIn</a> | <a href="https://www.instagram.com/dana.yeva" title="">Instagram</a></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: How did you refine the characters after the first internal test shots?</strong><br /><br /><strong>Dana Petrov:</strong> My job was testing the rigs, not building them, so I can talk only from this perspective. When making the test shots, I focused on three main things: the complexity of the rig (the rigs had to be relatively easy to use for animators without extensive moho experience), the range of motion, and the bugs. </p>



<p class="wp-block-paragraph">We had a lot of communication with the riggers to find and fix all the glitches, but also to learn how each rig operates and how to fix some recurring bugs on the run. I’m not a rigging expert myself, so I relied on our rigging team for technical solutions and support &#8211; and they did an amazing job, never leaving an unanswered question.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="626"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Moho_Rig_Malik.jpg?resize=1200%2C626&#038;quality=80&#038;ssl=1"  alt="A digital character design showing a young man from three angles: front, side, and back. He has a friendly expression, wearing a blue sweater and beige pants. Surrounding him are annotations indicating attributes and features, set against a light background."  class="wp-image-214501" ></figure>



<p class="wp-block-paragraph"><strong>DP: What does a fully rigged character look like under the hood in your current setup?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Dana Petrov:</strong> There are 2 kinds of characters in the show the simple rigs and the fancy rigs. Side characters that we only see for a few scenes got a simple rig: IK/FK controls for the limbs, a switch for the head turn, a blink switch, and a body turn switch that goes from front to ¾ view.<br />The fancy rig is for the main cast: they got a full turn around, with separate rigs for front, side, and back views. When a character had to turn around on screen, we would swap the rigs. These rigs have a big motion range, with controllers to do almost anything, including blushing and moving the character’s hair. In a rig like that, the head rig is placed on a different layer than the body, which makes it a bit more complicated to animate, but it’s worth it for the versatility it offers. My favorite rig is Goldie’s (built by our lead on the Hungarian team, <a href="https://hu.linkedin.com/in/tina-orosz-778172166">Tina Orosz</a>). It has a switch to give Goldie starry eyes!</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_04.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An animated scene in a waiting room depicting a confused man gesturing with his hands, surrounded by various characters, including people and anthropomorphic fish. The hallway has chairs and doors, creating a comedic atmosphere."  class="wp-image-214513" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_04.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Four cartoon characters displayed standing side by side against a height scale. From left: a light blue ghost with hair, a woman in glasses holding a bag, an older woman with curly hair wearing a pink outfit, and a humanoid character with a fish head."  class="wp-image-214519" ></figure>



<p class="wp-block-paragraph"><strong>DP: How did you keep Episode 3 consistent with Episode 1 in terms of character look and movement?</strong><br /><br /><strong></strong><strong>Dana Petrov:</strong> Before starting production, we had a little “animation bootcamp” for the leads &#8211; <a href="https://www.instagram.com/oskjacobson/?hl=en">Oscar</a> and me on the German team, and Tina and <a href="https://www.instagram.com/erhardt.domonkos/">Domi</a> on the Hungarian team. For two weeks, we worked on understanding the characters and developing the animation style. By the end of this time, we had an animation guide for each of the main characters. We also created a workflow guide to help the animators achieve the specific appeal we were going for in the animation: bouncy and fun, but not over-exaggerated.</p>



<p class="wp-block-paragraph">During production, all shots went through 2 rounds of feedback, so any inconsistencies were fixed then. We had morning meetings every 2 days where we watched all the new shots and Arne gave us some pointers about the acting, so if one animator had a cool idea, the other ones could learn about it and use it too. There was also a lot of communication and information sharing between the teams.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/tfq_ullrich_mouth_chart_standart_v001.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Character design sheet featuring two animated characters, Ulrich on the left with a friendly expression in casual attire, and an older man on the right wearing glasses and a lab coat. Measurement guidelines are visible in the background."  class="wp-image-214510" ></figure>



<p class="wp-block-paragraph">Another thing that helped was the way we divided the shots: if an animator had a way with a specific character, we tried to assign them scenes where that character is in the spotlight.</p>



<p class="wp-block-paragraph"><strong>DP: What was the reasoning behind choosing moho, and did you experience fit the expectations?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Dana Petrov:</strong> Working in Moho definitely helped :D  Here’s why we chose Moho: We chose moho for this project because it’s accessible and intuitive. We needed a program that would allow us to create rigs that are at the same time versatile and easy to use, and Moho is a great choice for that, as an animator, you get a very streamlined experience working with this software. </p>



<p class="wp-block-paragraph">Some of the animators on the project had zero previous experience with moho, and since we only had 3.5 months to create 60 minutes of animation, the learning curve had to be very steep. We created a detailed workflow for everyone to follow and a beginner Moho animation guide.&nbsp; By the end of the first month, everyone was comfortable with the software and could focus on creating awesome animation.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_06-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="In a colorful animated scene, two characters stand outside a doorway. A man with curly hair appears nervous, while a woman with orange hair looks surprised. Another character, wearing sporty attire and animal print legs, joyfully enters from the door."  class="wp-image-214512" ></figure>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_06.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A lineup of seven animated characters with various expressions and poses. They include a distressed man, a confident jogger with a dog, an annoyed stroller, a woman in professional attire, and a jogger with a focused demeanor. The background features a height chart."  class="wp-image-214521" ></figure>



<p class="wp-block-paragraph"><strong></strong><strong>Dana Petrov:</strong> Our goal was for each animator to achieve 6 seconds of animation a day, so most shots took a day to 2 days, but that’s just on average. The turnaround time depended on the complexity of the shots, the number of characters, and the interaction between them. A medium shot of a talking character would take about a day of work (or a bit more if it’s long). A shot with 4 main characters that interact physically, a bunch of extras, and some animals on top could take more than 5 days of work.</p>



<p class="wp-block-paragraph"><strong>DP: Where did things bottleneck most often in animation?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Dana Petrov:</strong> They mostly didn’t. I’m actually a bit surprised about how smoothly things went. It was partly thanks to our pipeline, all rigs were ready and tested before the animation production started, and we used Flow for tracking the animation progress and the feedback rounds, so we knew when we could chill and when it’s time to push. The other part is the team, everyone was hyped and dedicated and willing to help, so if someone was struggling with a difficult scene, we usually had someone who had already finished their scenes and was free to help out.&nbsp;</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_01.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A cartoon scene depicting four characters outdoors: two older men, one partially nude in a comical pose, and a woman looking concerned, alongside a dog. They appear surprised in a residential yard."  class="wp-image-214515" ></figure>



<p class="wp-block-paragraph"><strong>DP: If you had to do a second season, would you still rely on this approach or would you aim for a different setup?</strong></p>



<p class="wp-block-paragraph"><strong>Dana Petrov:</strong> Generally, I would keep the same animation pipeline; it worked pretty well for us. The only thing I would change is the way we approached the hand replacements on the rigs. We had a replacement library with about 50 hands for the main cast, and it was sometimes clunky to work with. If we get a second season, maybe we can try rigging the hands too, so we can have fewer hands and get more positions out of each one</p>



<p class="wp-block-paragraph"><strong>DP: What are three tips you would give a small team starting animation in Moho tomorrow?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Dana Petrov:</strong> Having a clear idea of what I want the animation to look like before even opening Moho helped me a lot when animating. For some shots, I first sketched the main poses on paper. The interpolation can make choices that you wouldn’t make, so it’s good to have a guide. Keeping it simple is also important! Don’t make a fancy rig for a character that doesn’t need it, even if we see it on the screen a lot.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="637"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/AE_Screenshot_01.jpg?resize=1200%2C637&#038;quality=80&#038;ssl=1"  alt="An animated scene displays a man in a lab coat and a woman with red hair sitting at a desk. The workspace is cluttered with a computer and animation software timeline visible in the background, suggesting a creative environment."  class="wp-image-214502" ></figure>



<h3 id="lets-talk-about-comp" class="wp-block-heading">Let&#8217;s talk about Comp&#8230;</h3>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img  decoding="async"  width="266"  height="266"  src="https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950.avif"  alt="A man with curly hair and glasses smiling, wearing a light beige sweater with a collar, indoors with a blurred background featuring warm lighting."  class="wp-image-214490 size-full"  srcset="https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950.avif 266w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-150x150.avif 150w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-80x80.avif 80w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-200x200.avif 200w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-110x110.avif 110w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-45x45.avif 45w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-160x160.avif 160w, https://digitalproduction.com/wp-content/uploads/2025/10/IMGP5950-220x220.avif 220w"  sizes="(max-width: 266px) 100vw, 266px" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Paul V. Mayer is a motion designer, compositor, and VFX artist based in Germany. A graduate of h_da University of Applied Sciences Darmstadt, he holds a degree in <em>Animation &amp; Game</em>, with additional film studies from Plymouth College of Art in the UK. Since 2017, Mayer has worked as a freelancer and co-founder of <a href="https://www.silentvillage.de/" title="">Silent Village Creative Productions</a>, focusing on animation, visual effects, and motion graphics using tools like Cinema 4D, After Effects, and Maya. Now he is working as Senior Motion Designer at PixelPEC and was Lead Compositor on the „Task Force Querlitz“ project.“<br /><a href="https://www.paulvmayer.de/">Website</a> | <a href="https://www.linkedin.com/in/paulvmayer/?locale=en_US">LinkedIn</a> | <a href="https://vimeo.com/paulvmayer">Vimeo</a> | <a href="https://www.instagram.com/_paumay/" title="">Instagram </a></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Why did you build the show around Moho and After Effects instead of a dedicated pipeline like Toon Boom, Blender, Harmony, or Unreal?</strong></p>



<p class="wp-block-paragraph"><strong>Paul Mayer:</strong> After Effects simply integrates very well in the Adobe Cloud. Since the Illustration Department worked with Illustrator and Photoshop, AE came very handy in having all layers separated in AE already. The animators worked with Moho and could give me their animations as Image Sequences. That sped up the pipeline, as there was no need to animate in AE, but only to comp.</p>



<p class="wp-block-paragraph">Simultaneously AE gave us the possibility to create more complex animations, like the Intro Sequence, Day-to-Night Transitions or a swirling Portal-effect right in the Comp. Another benefit was that most of the Team knew (at least a little) of After effects and could help out, setting up the composition to speed up the pipeline, while I could concentrate on the finishing touches. The finished AE shots were then brought into Premiere Pro, were they replaced the animatic shots (with identical timings) in the timeline and were color coded to keep an overview of what&#8217;s still missing.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="626"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/AE_Screenshot_02.jpg?resize=1200%2C626&#038;quality=80&#038;ssl=1"  alt="An animated scene features two cartoon animals, a yellow cat and a brown dog, sitting in a lush green forest. Behind them is a glowing purple portal. The user interface of an animation software is visible, showing layers and tools on the left and bottom."  class="wp-image-214503" ></figure>



<p class="wp-block-paragraph"><strong>DP: Where did After Effects shine, and where did it fight you the hardest?</strong></p>



<p class="wp-block-paragraph"><strong>Paul Mayer: </strong>After Effects really made it easy to comp all the different backgrounds and characters together, and integrate everything to one coherent image, using the Color Correction tools, Light wraps, Masks, Tracking, Glows, etc. and also allowed us to fix some smaller render issues (from Moho) or create custom shadow edges in dark environments.</p>



<p class="wp-block-paragraph">For the most parts AE worked really great (It didn’t crash once!), but with huge Photoshop files it struggled and the render took an eternity. Luckily the Illustration department had an eye out for that and merged layers wherever possible.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_02.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A colorful illustration featuring various cartoon characters categorized as Main Cast, Side Cast, and Extras. Each section showcases distinct characters in playful poses, with diverse designs, including humans and fantastical creatures, set against a plain background."  class="wp-image-214522" ></figure>



<p class="wp-block-paragraph"><strong>DP: How did you structure AE projects across episodes?</strong><br /><strong>Paul Mayer: </strong>Everything was divided into Preproduction, Production, Post and subdivided into their corresponding departments on the server drive which made it easy for us to find all relevant files. To avoid having too big After Effect projects, every Episode had its own AE file with the same naming structure in the projects as well as for the renders like this: “(Episode)_(shot)_(version)”.</p>



<p class="wp-block-paragraph">In After Effects, the shot compositions were filed away in the classic AE folder hierarchy: &#8220;Footage, Comp, Precomp, Solids&#8221; And we also made a habit of moving old versions to an “_Old” folder, partly to keep the main folder neat, and partly so we didn’t spend 20 minutes trying to guess which file was actually the latest.</p>



<p class="wp-block-paragraph">The rendered shots were then stored in the corresponding scene folders on the server drive. Additionally we could always cross-reference those namings with the master Shotlist in Flow (Shotgrid). With over 600 shots, keeping the habit of naming and storing everything correctly was essential. So, fortunately, no more “finalFinalV03FINAL” naming disasters this time. I’ve learned from my past mistakes…</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="614"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/AE_Screenshot_03.jpg?resize=1200%2C614&#038;quality=80&#038;ssl=1"  alt="An animation software interface displaying a colorful, vibrant jungle scene featuring a character amidst lush greenery and flowers. Below, a timeline with colored layers highlights various animation elements, set against a dark interface."  class="wp-image-214504" ></figure>



<p class="wp-block-paragraph"><strong>DP: Which plugins or methods became essential during production?</strong><br /><strong>Paul Mayer:</strong> Since we only comped in AE, we didn’t use any rigging and animation Plugin like DUIK or Limber. All the animation magic happened in Moho, which honestly wouldn&#8217;t have been possible in AE. But one of my favorite third-party plugins (besides Particular and Shine) is &#8220;Crates Lightwrap&#8221;, it makes adding lightwraps to characters ridiculously easy.</p>



<p class="wp-block-paragraph"><strong>DP: How did you handle reviews and approvals?</strong><br /><strong>Paul Mayer: </strong>We used Flow (Shotgrid) for reviews and approval, which works great to keep an overview (also on which background or animation is finished and ready for comping) and quickly get the shots approved.</p>



<p class="wp-block-paragraph"><strong>DP: What was your render strategy?</strong><br /><strong>Paul Mayer:</strong> Adobe Media Encoder was our render of choice, simply because you can queue the finished shots and keep working in AE while its rendering.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  width="720"  height="404"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/bf3c86_1858a0ce0e8144cb9a7fbe3c22e8abc2mv2.gif?resize=720%2C404&#038;ssl=1"  alt="https://static.wixstatic.com/media/bf3c86_1858a0ce0e8144cb9a7fbe3c22e8abc2~mv2.gif"  class="wp-image-215838"  style="width:800px;height:auto" ></figure>



<h3 id="this-needs-some-more-environment" class="wp-block-heading"><strong>This needs some more environment&#8230;</strong></h3>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="400"  height="400"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/y04XVB-V_400x400.jpg?resize=400%2C400&#038;quality=80&#038;ssl=1"  alt="A young man with glasses and light brown hair, wearing a dark sweater, poses for a self-portrait against a cloudy sky. The image is in black and white, highlighting his facial features and expression."  class="wp-image-214493 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Tobias Pinegger is a background and environment artist from Germany, with experience in digital painting, concept art, and layout design for animation. A graduate of the Filmakademie Baden-Württemberg, and working with <a href="https://www.studiosoi.de/" title="">Studio Soi</a>, Pinegger’s work blends stylised, colourful world-building with a distinctly German visual sensibility. In <em>Task Force Querlitz</em>, he served as environment and template lead, shaping the show’s unique balance between cartoon aesthetics and grounded, local detail. <a href="https://www.linkedin.com/in/tobias-pinegger-34b493221/?trk=opento_nprofile_details" title="">LinkedIn</a> | <a href="https://www.instagram.com/tobi_p_art?utm_source=qr" title="">Instagram</a><br /></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: This might be the Bavarian in me speaking, but it looks far too colorful to be set in Eastern Germany. Why not make everything in muted concrete grays?</strong></p>



<p class="wp-block-paragraph"><strong>Tobias Pinegger: </strong>Oh, you caught me, I&#8217;m actually from Bavaria too. But we did not want to go too far into the cliche that east Germany is all gray because of course that is not true. My personal style is certainly one of the reasons why the backgrounds are on the saturated and colorful side. My first impulse, however, was also a more dirty and punk look, to match the anarchistic tone of the story. However, the director and production team decided to establish a friendly, cartoon look to create a contrast to the crude humor of the stories.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_01.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="Four animated characters shown in a lineup for design reference. From left to right: a tall young man named Malik with black hair, a woman named Ellie with red hair, an older man named Ulrich, and a dog named Goldi, featuring a bushy tail and wearing a collar."  class="wp-image-214524" ></figure>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<p class="wp-block-paragraph">One danger I saw with the cartoon direction was that the stylization could quickly end up looking very American, because American cartoons have had such a strong influence on our viewing habits since childhood. Therefore, we often asked ourselves, &#8220;Does this environment perhaps look too much like America?&#8221; and then considered, &#8220;What clear symbols that embody Germany could work in our stylized backgrounds?&#8221; For us, these were things like outdated, clunky technology in the offices. That&#8217;s why the fax machine in the intro felt so fitting for us. It simply is very German in a self ironic old fashioned way.</p>
</div>



<p class="wp-block-paragraph">The look is, as mentioned, deliberately colorful, but we still tried to create a sense of sadness and boringness in the office spaces to provide a visual counterpoint to the Anomali madness.</p>



<p class="wp-block-paragraph"><strong>DP: Which design elements changed when moving from style bible to production-ready assets?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Tobias Pinegger: </strong>In order to complete all the backgrounds for the three episodes in a short time with a team of an average of three to five artists, it was important to me to limit the number of backgrounds. We wanted to create only a few large master backgrounds for each location so that we could reuse each background often in sections. At the beginning, we racked our brains over how best to create the backgrounds using our approach, with the numerous crop-ins. Finding the right level of detail for our approach with the master backgrounds wasn&#8217;t easy. We actually had quite a long testing phase.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="679"  data-id="214505"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Style_01B_FirstStyleIdea.jpg?resize=1200%2C679&#038;quality=80&#038;ssl=1"  alt="An animated office scene featuring a cluttered workspace with stacks of papers. An elderly woman is pushing a toy cart, while a man sits at a desk surrounded by documents and a calendar. A dog rests nearby, and a potted plant is in the corner."  class="wp-image-214505" ></figure>



<figure class="wp-block-image size-large"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="214506"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Style_02_FinalVideo.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An animated office scene featuring a man working at a desk with papers and a computer. An elderly woman with white hair is entering through a door, pushing a cart loaded with files. The office is cluttered with stacks of papers and documents."  class="wp-image-214506" ></figure>
</figure>



<p class="wp-block-paragraph">In a previous project, I was able to conceal many imperfections in the crop-in’s using depth of field. However, since TFQ&#8217;s backgrounds have a very graphic look, too much depth of field would look odd here. In preproduction, we decided not to use outlines in the backgrounds so that the characters with outlines always stand out clearly from the backgrounds. I had noted that the transition from a drawn layout to a colored background with outlines is much faster, because without outlines, you have to create all the objects in the backgrounds every time from scratch. </p>



<p class="wp-block-paragraph">However, we later realized that our no-outline look is generally very beneficial when upscaling, as the outline of a background is the most revealing part that tells you it&#8217;s an enlarged background. The human eye quickly recognizes when the line thickness changes. So we were lucky that we chose the more complex route of creating the backgrounds without outlines. While we still had to put a lot of work into overpainting the crop-ins, with Outlines we would have had to create all the crop-in Backgrounds from scratch.</p>



<p class="wp-block-paragraph"><strong>DP: What rules kept your backgrounds and environments consistent across episodes?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Tobias Pinegger: </strong>As already mentioned, we had to conduct extended testing during the production phase to see how the background look would affect scaling and crop-ins. So, we made quite some changes to the background look quite late in the process. Another important factor in finding the look was the small team of Artists. Especially in such a small team it can’t be ignored that each artist brings their own style.</p>



<p class="wp-block-paragraph">In our case, it was essential to find a look that the team could pick up fast. You could say that each artist&#8217;s personality shaped the look. It took us some time because there was a lot to clarify at the beginning, but once the team had settled on the look, it was no longer a problem to complete the backgrounds towards the end of production.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_05.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An outdoor stage set for an event, featuring a performer on stage with a microphone, surrounded by colorful decorations and balloons. A tree with a glowing, pink cocoon stands in the background, while a small audience watches from wooden benches."  class="wp-image-214516" ></figure>



<p class="wp-block-paragraph"><strong>DP: How did you set up parallax and background layering to keep episodes visually rich but still manageable?</strong></p>



<div class="wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex">
<p class="wp-block-paragraph"><strong></strong><strong>Tobias Pinegger:</strong> It was important to me that the background team create each background in Photoshop in orderly layers so that we retained control over all the shapes when we applied changes and feedback. To be honest, the artists did not like that too much because sometimes it could get quite cumbersome to navigate the complex layer structure of the original background files, especially when there are many linked layers and layer dependencies to consider. But this approach also meant we didn&#8217;t have to worry too much about how many layers we&#8217;d need later. We simply exported all the required background layers as needed in a later step.</p>
</div>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Characterdesign_03-1.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A character design sheet featuring four animated characters: Cosimo, holding a toy crocodile, Mona, with a stern expression, Georg, wearing a pink crown, and Diego. The characters are scaled by height, with height measurements indicated beside them."  class="wp-image-214526" ></figure>



<h2 id="wrap-up" class="wp-block-heading">Wrap-Up</h2>



<p class="wp-block-paragraph"><strong>DP: When you had to deliver to ZDF, what exactly did they require?</strong><br /><strong>Paul Mayer:</strong> We delivered an MXF OP1a with 25fps in HD (even though we produced in 4K) with stereo sound.</p>



<p class="wp-block-paragraph"><strong>DP: Did you need separate masters for Mediathek and broadcast, or could you deliver one version?</strong><br /><strong></strong><strong>Paul Mayer:</strong> Fortunately we only had to deliver one Master file per Episode for the ZDF.&nbsp; However it is also necessary to upload all episodes as additional MXF (of course with a different codec, why make it easy?) in a BagIt-Format for the mandatory deposit in the Federal Archives (Bundesarchiv). That was a first time uploading something to the Federal Archives for me as well. <strong>Now Task Force Querlitz is a piece of history :D</strong></p>



<p class="wp-block-paragraph"><strong>DP: What feedback did ZDF most often send back during QC, and how did you fix it for later episodes?</strong><br /><strong>Arne Hain: </strong>The Quality Control happened only once in the end for all three episodes and was super smooth. We actually did not get any remarks. But internally we actually had a lot of bug fixing before we even sent it for QC. I personally still see some bugs that we did not have time to remove ;-) but as long as the viewers don’t see them it’s all good.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/TFQ_Still_02.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="An animated scene featuring a nervous young man in a suit, flanked by two identical stern-looking women with braided hair and cross expressions, against a simple background."  class="wp-image-214517" ></figure>



<p class="wp-block-paragraph"><strong>DP: Which tools would you recommend other teams learn early, and which tools should they skip unless absolutely necessary?</strong><br /><strong>Dana: </strong>For the animation team, knowledge of rigging in Moho can be a great asset. So even if you have a separate rigging team like we did, it’s great when the animators can tweak the rigs by themselves for specific scenes.</p>



<p class="wp-block-paragraph"><strong>Paul Mayer</strong>: A production tracking software like Flow, daily meetings on progress and good communication in the team are key. From my side as a heavy After Effects user, I would recommend learning AE since it is a very versatile tool to use for MotionDesign, Animation, VFX, Comping, etc. But also the whole Creative Cloud is a good skill to have.&nbsp;</p>



<p class="wp-block-paragraph"><strong>DP: Beyond season one, what is next?</strong><br /><strong>Sebastian Simon:</strong> ZDF Quantum was a fantastic and unique opportunity to produce these first three episodes as a proof of concept. The project was overseen by funding officer <a href="https://www.hessenfilm.de/kontakt" title="">Niklas Nissen</a> (<a href="https://www.hessenfilm.de/" title="">HessenFilm</a>), with editorial supervision by <a href="https://www.xing.com/profile/Jakob_Zimmermann11" title="">Jakob Zimmermann</a> (<a href="https://www.zdf.de/unternehmen/dein-zdf/programm/public-value/das-kleine-fernsehspiel-formatlabor-100.html" title="">ZDF/Quantum</a>). We are grateful that Quantum provides a format laboratory that makes such new formats possible in the first place. </p>



<p class="wp-block-paragraph">Now that we have laid the groundwork and defined the setting for the world, scaling up would be the next big step for us. Adult animation has a good standing internationally, and the German market could seek to join forces here. ‘Task Force Querlitz’ is a great project for this, and we hope to be able to take the next step together with ZDF.</p>



<figure class="wp-block-embed is-type-video is-provider-vimeo wp-block-embed-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/27/task-force-querlitz-brings-adult-animation-to-zdf/">“Task Force Querlitz” Brings Adult Animation to ZDF</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A colorful cartoon illustration featuring a group of four characters: a woman with glasses holding a clipboard, a man in a green shirt, another man in a suit, and a dog. They stand in front of a swirling purple vortex with floating papers around them. At the top, the text "TASK FORCE QUERLITZ" is prominently displayed.]]></media:description>
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		<title>Stitch Head!</title>
		<link>https://digitalproduction.com/2025/10/17/stitch-head/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 17 Oct 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
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		<category><![CDATA[David Nasser]]></category>
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		<category><![CDATA[Stéphane Lecocq]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_monsters_001.jpg?fit=1200%2C649&quality=80&ssl=1" width="1200" height="649" title="" alt="A colorful group of animated creatures poses together in a dimly lit room. Various shapes and sizes are represented, including a pink round creature in a glass bubble, a furry brown monster, and a small red creature in the foreground." /></div><div><p>“Stitch Head”: A charming animated adventure blending gothic charm, playful humor, and a heartfelt journey of self-acceptance, crafted by a team spanning multiple continents and pipelines.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/17/stitch-head/">Stitch Head!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph"><em>Stitch Head</em> (2025) is an animated feature film based on Guy Bass’s beloved children’s novel. A co-production between <strong><a href="https://www.gringo-films.com/" title="">Gringo Films</a></strong> (Germany), <strong><a href="https://www.fabrique-d-images.com/" title="">Fabrique d’Images</a></strong> (Luxembourg), and <strong><a href="https://traumhaus-studios.de/" title="">Traumhaus</a></strong>, with animation by <strong><a href="https://traumhaus-studios.de/" title="">Assemblage Entertainment</a></strong> in India, the project brought together artists across continents, formats, and pipelines.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/4JrJtrGMrEw?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">We spoke with <strong>Oliver</strong> <strong>Finkelde </strong>(VFX Supervisor), who guided us through the production — alongside <strong>Stéphane Lecocq</strong> (Production Design), <strong>David Nasser</strong> (Animation Director), <strong>Nico Rehberg</strong> (Lighting), <strong>Juliane Walther</strong> (Line Producer), and <strong>Viola Lütten</strong> (Producer).</p>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1200"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/finkelde.jpg?resize=1200%2C1200&#038;quality=80&#038;ssl=1"  alt="A man with a beard and sunglasses stands against a softly lit background, with light patterns casting shadows across his face. He wears a black t-shirt and looks confidently at the camera."  class="wp-image-213332 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Oliver Finkelde (<a href="https://www.finkelde.com/">Web</a> | <a href="https://www.imdb.com/de/name/nm1568263/">IMDB </a>| <a href="https://www.linkedin.com/in/elasticunit/">Linkedin</a>) studied at the Filmakademie Baden-Wuerttemberg and has contributed to large-scale productions at studios such as DreamWorks Animation, Sony Pictures Imageworks, Skydance Animation, and RiseFX. His credits include work on feature film franchises like Shrek, Kung Fu Panda, Madagascar, How To Train Your Dragon, and Wish Dragon. He works as staff at RiseFX and, time-permitting, collaborates with international teams on animation projects, focusing on character-driven storytelling and digital production workflows.<br /><br /></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Oliver, how did you get involved with Stitch Head and how would you describe the film to our readers?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver Finkelde</strong>: While vacationing in Zanzibar, I was contacted by Juliane Walther, the line producer at Gringo Films, about <em>Stitch Head</em>. The studio was looking for an experienced VFX Supervisor with a strong background in AAA-quality feature films. Having worked on many major productions in the U.S., I was immediately drawn to the project — it felt unique, ambitious, and genuinely fun and the team was incredibly welcoming.&nbsp;</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/moodboard_lab_001.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="644"  data-id="213861"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/moodboard_lab_001.jpeg?resize=1200%2C644&#038;quality=80&#038;ssl=1"  alt="A young inventor stands in a vibrant laboratory, observing a glowing machine that emits sparks and bright energy. The scene is filled with colorful lights and intricate machinery, creating an atmosphere of excitement and innovation."  class="wp-image-213861" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-17-1-e1760525361476.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="642"  data-id="213384"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-17-1-e1760525361476.jpeg?resize=1200%2C642&#038;quality=80&#038;ssl=1"  alt="A dramatic scene featuring a powerful machine emitting bright energy, surrounded by swirling blue electricity. Industrial equipment and tools are visible in the background, highlighting a steampunk aesthetic."  class="wp-image-213384" ></a></figure>
</figure>



<p class="wp-block-paragraph">The story of <a href="https://en.wikipedia.org/wiki/Stitch_Head" title=""><em>Stitch Head</em> </a>is deeply touching and profoundly moving — filled with hope, love, and friendship. Its themes resonate strongly with me as a father. In addition the director’s vision and creative ambition were enormous — in my eyes, a real game changer for Germany.&nbsp;</p>



<p class="wp-block-paragraph"><strong>DP: Can you give us a sense of scope? How long did the production run, how many people and studios were involved, and what did the international collaboration look like?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver Finkelde</strong>: I will hand this one off to Juliane as she’s been part of the project since the beginning.</p>



<p class="wp-block-paragraph"><strong>Juliane Walther</strong>: The actual image production, starting from the script, started in 2020 and took around five years. Before that came the earlier stages &#8211; financing, development, and scriptwriting, which added several more years to the overall journey.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="714"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/moodboard_castle_001.jpeg?resize=1200%2C714&#038;quality=80&#038;ssl=1"  alt="A mysterious, enchanted castle illuminated by moonlight, featuring turrets and stone walls. A lone figure stands in the courtyard, holding a lantern, surrounded by fog and dark, twisted trees."  class="wp-image-213867" ></figure>



<p class="wp-block-paragraph">If I’m not mistaken, over the course of production around 800 people contributed to the film in different phases. The size of the core team varied depending on the stage of production &#8211; from about 10 people in quieter periods up to 20 during peak times.</p>



<p class="wp-block-paragraph">The team was spread across Germany, France, Luxembourg, Belgium, England, India, and the United States, with eleven studios in Europe and India involved in the image production alone. Beyond that, additional creative and technical partners from these countries played key roles in bringing the project to life.</p>



<p class="wp-block-paragraph"><strong>DP: From your perspective as VFX Supervisor, what makes Stitch Head interesting in terms of how it was produced?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: When producing in Europe, proficiency, productivity, and agility are key to ensuring that every cent ends up on the screen. The core team was intentionally kept small, which allowed us to make decisions quickly and enable all departments to work as efficiently and creatively as possible.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_caravan_002.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  data-id="213365"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_caravan_002.jpg?resize=1200%2C649&#038;quality=80&#038;ssl=1"  alt="A whimsical steam locomotive with a colorful design, featuring black and red accents, and an array of decorative elements. The train includes various cars adorned with ornate details, set against a neutral gray background."  class="wp-image-213365" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_caravan_001-e1760526018821.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1" height="320" width="1200"  decoding="async"  data-id="213360"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_caravan_001-e1760526018821-1920x512.jpg?resize=1200%2C320&#038;quality=80&#038;ssl=1"  alt="A lineup of whimsical, vintage-style steam-powered vehicles, featuring bright red and gold accents. Each vehicle showcases unique designs, including an ornate engine, a decorated cart, and a smaller motor, all against a neutral gray background."  class="wp-image-213360" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_asset_002.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="771"  data-id="213340"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_asset_002.jpg?resize=1200%2C771&#038;quality=80&#038;ssl=1"  alt="A whimsical, colorful steam-powered vehicle adorned with festive flags and musical instruments. The locomotive features intricate detailing, with smoke billowing from the smokestack and vibrant red wheels, creating a playful atmosphere."  class="wp-image-213340" ></a></figure>
</figure>



<p class="wp-block-paragraph"></p>



<h3 id="production-design" class="wp-block-heading">Production Design</h3>



<p class="wp-block-paragraph"><strong>DP: Oliver, production design sets the tone for everything. Can you introduce Stéphane, who led the design? What made his work crucial?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: It was my first time working with Stephané, and I couldn’t have been happier. Stephané&nbsp;has an incredible eye and a remarkable sense for creating worlds that truly serve the story, adding depth, texture, and tangibility, and allowing the audience to become immersed from the very first moment.</p>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="579"  height="579"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/1635805939756.jpg?resize=579%2C579&#038;quality=80&#038;ssl=1"  alt="A musician playing guitar on stage, gazing upwards under soft blue lighting. He has tousled hair and wears a scarf and a dark jacket, creating an artistic ambiance."  class="wp-image-213348 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Stéphane Lecocq (<a href="https://www.linkedin.com/in/stephane-lecocq-07726a124/?originalSubdomain=be">Linkedin</a>) is Creative Director at La Fabrique d’Images, a position he has held since May 2016. His recent credits include <em>Stitch Head</em> (Artistic Director, Concept Artist, Moodboard Artist), <em>Oops Noah Is Gone 2</em> (Production Designer), <em>Funan</em> (Color BG Supervisor, Moodboard Artist), and <em>Bayala</em> (Production Designer).Other projects there include <em>Richard the Stork</em>, <em>Extraordinary Tales</em>, <em>Mullewapp</em>, <em>Song of the Sea</em>, <em>Maman est en Amérique</em>, <em>Tante Hilda</em>, <em>The Congress</em>, <em>Ernest et Célestine</em>, and <em>Le Jour des Corneilles</em>. </p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Stéphane, how did you approach the look and feel of Stitch Head? What references guided you in balancing a gothic atmosphere with a children-friendly story?</strong></p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: The look and feel was a mix between the old school Hammer movies from the fifties like the bride of Frankenstein, and the more actual 3d cartoony movies. It was quite challenging to find the sweet spot between those 2, in order to make the movie an experience for the whole family I had to mix the dark tones of the castle, balanced with a friendly and cosy atmosphere with all the monsters. It’s still a comedy. Our director, <a href="https://www.imdb.com/de/name/nm1362496/?ref_=ttfc_fcr_1_2" title="">Steve Hudson</a>, is an encyclopedia when we talk about movie refs. So we tried as much as possible to incorporate them in the movie.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_asset_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_asset_001.jpg?w=1200&#038;quality=80&#038;ssl=1"  alt="A whimsical, cartoonish orange vehicle with a smiling face design, featuring large expressive eyes and mechanical elements. The vehicle has various pipes and antennas attached, showcasing a playful, imaginative style."  class="wp-image-213363" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Can you walk us through your workflow ? What tools and methods you used, and how you translated sketches into production-ready assets?</strong></p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: My creative process always begins with sketches on photoshop, followed by a 3d model on <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, which is my favorite 3D tool. I add some lights in the scene and then voilá. We can do so much now with those programs to speed up the process. Then I send my rough models to the teams (storyboard, set modeling etc…). It’s easier for them with all the references and the different camera views.</p>



<p class="wp-block-paragraph"><strong>DP: When your designs moved downstream, what did you want people to take away from them?</strong></p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: I was very picky with the “style “of the environments, where I tried to avoid straight lines, with every furniture and props a bit broken and bent..</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_caravan_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1126"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_caravan_001.jpg?resize=1200%2C1126&#038;quality=80&#038;ssl=1"  alt="A cozy, whimsical room with warm yellow tones, featuring a red chair, a dressing table with lights, and various colorful posters on the walls. A small character is seated in the chair, surrounded by creative decor and eclectic furnishings."  class="wp-image-213364" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Which character or environment in Stitch Head are you most proud of?</strong></p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: Definitely the lab, with all the moving parts, with all the lights coming from the different devices, plus the FX parts. It was challenging to make this set work. But the result is great. The caravans also! It was really fun to design the charabanc.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_lab_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="879"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_lab_001.jpg?resize=1200%2C879&#038;quality=80&#038;ssl=1"  alt="An intricate, steampunk-style laboratory filled with various machines and gadgets. The central structure, resembling a large device, is flanked by glowing orbs, while pipes and wires weave across the walls and ceiling in a dimly lit space."  class="wp-image-213343" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Looking at today’s technology: if you were to start Stitch Head now, would you consider a game engine like Unreal for design and visualization? </strong></p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>:I think nowadays, <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a> can be a really powerful tool to speed up different process, like creating sets, skies and moods. The library of props is so huge. But for that, you also need a correct pipeline, and with so many studios working on a movie, it’s not an easy thing to set up. The future, with the rise of AI is not so peaceful. The way we handle production will change, and is already changing, at fast pace. I just hope that we will still continue to draw, and create designs by hand, and not only prompt with AI.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_castle_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1018"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_castle_001.jpg?resize=1200%2C1018&#038;quality=80&#038;ssl=1"  alt="A dramatic landscape featuring a dark, imposing castle perched atop a rocky cliff. The scene is monochromatic, with mist curling through a forested valley and distant mountains fading into the background."  class="wp-image-213342" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Was there anything about this production design that posed unusual technical challenges?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: What I love about animation is that anything is possible and nothing is ever unusual. Still the creative leadership worked closely together to ensure that <em>Stitch Head</em>’s world, the environments, characters, and overall design, translated beautifully into 3D. The goal was to capture the essence of Stephané’s artwork while keeping everything as manageable and production-friendly as possible.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/colorscript_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="375"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/colorscript_001.jpg?resize=1200%2C375&#038;quality=80&#038;ssl=1"  alt="A collage of animated scenes featuring whimsical characters. The top row displays a magician in a red cape, a curious child, and performers in vibrant costumes. The bottom row features surprised onlookers and a character behind a curtain, all in a theatrical setting."  class="wp-image-213341" ></a></figure>



<p class="wp-block-paragraph">With the color script always in mind as the guiding reference, a great deal of time was spent on planning and carefully managing complexity and levels of detail. Understanding the color script, layout, and working hand-in-hand with the director and production designer to know where to focus resources was absolutely key.</p>



<p class="wp-block-paragraph">In terms of technical support <a href="https://www.linkedin.com/in/vishnurams/" title="">Vishnu Ram at Assemblage</a> played a key role in making sure shot production including deliveries to lighting were consistent and efficient.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_freakfinder_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1697"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_freakfinder_001.jpg?resize=1200%2C1697&#038;quality=80&#038;ssl=1"  alt="A cartoon character named Freakfinder with a large, round body, dressed in a bright red coat with gold buttons. He has a tall black top hat, curly hair, and is holding a cane. His expression is cheerful, with a wide grin."  class="wp-image-213354" ></a></figure>



<h3 id="animation" class="wp-block-heading"><strong><em>Animation</em></strong></h3>



<p class="wp-block-paragraph"><strong>DP: Animation gives these designs life. Oliver, can you tell us about David and the animation team, especially India?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: As an animation veteran, David was the perfect fit to direct and mentor the animation team over at Assemblage in India. In the Animation department especially, being present during key stages such as team building and character exploration was crucial. Having the ability to divide time between Europe and India proved vital to the success of the production.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1578"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/DavidNasser.jpg?resize=1200%2C1578&#038;quality=80&#038;ssl=1"  alt="A man with curly dark hair and a beard, wearing a light pink shirt, stands against a simple background. He looks directly at the camera with a serious expression, the soft lighting highlighting his facial features."  class="wp-image-213425"  style="aspect-ratio:0.7605866148945006;width:262px;height:auto" ><figcaption class="wp-element-caption">© Ania Gruca</figcaption></figure>
</div>


<p class="wp-block-paragraph">David Nasser (<a href="https://nasseranimation.com/">Website</a> I <a href="https://www.linkedin.com/in/davidnasser/">LinkedIn</a> I <a href="https://www.imdb.com/name/nm2664719/">IMDB</a>) is a director and animation director with a strong foundation in visual storytelling, honed at the California Institute of the Arts (CalArts), where he specialized in animation. Over the course of his career, he has held senior and lead animator roles at top studios across Europe, the UK, and the United States.</p>



<p class="wp-block-paragraph">David’s credits span a wide range of acclaimed animated features and series, including <em>Arcane</em>, <em>Despicable Me</em>, <em>Hotel Transylvania</em>, <em>Rio 2</em>, <em>The Chronicles of Narnia</em>, and many others. He served as animation director on the Oscar-nominated film <em>I Lost My Body</em>, as well as <em>Zombillenium</em>, <em>The Tiger’s Apprentice</em>, and the recently completed <em>Stitch Head</em>. Currently, David is directing animation on the upcoming feature <em>High in the Clouds</em>, and is also co-directing the original animated film <em>ADAM</em>, which is in development.</p>



<p class="wp-block-paragraph"><strong>DP: David, what was your first step in setting an animation style and making sure the animators followed it half around the world?</strong><br /><strong>David Nasser</strong>: The first thing I look for are boundaries and limitations that help define the animation style. Most importantly, it starts with character design—it sets the tone and complexity of the animation. Some designs offer more range and freedom, while others demand a tighter, more controlled approach. When I see the characters, they immediately come to life in my mind, and I follow my gut.</p>



<p class="wp-block-paragraph">Next, I gather everything else: the script, tone (comedy, drama), concept art, animatic, the director’s vision -and of course, budget and resources. That’s how I begin shaping the animation style… in theory.</p>



<p class="wp-block-paragraph">In practice, there’s a lot more to it. You have to assess complexity, production time, and costs early on to see whether the vision is actually achievable. Dreaming big is great, but we also need to deliver on time -and consistently.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_freakfinder_002.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1697"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_freakfinder_002.jpg?resize=1200%2C1697&#038;quality=80&#038;ssl=1"  alt="A character design sheet featuring a cartoonish man named Freakfinder, showcasing various poses and expressions. He wears a red jacket and top hat, displaying playful gestures and movement, including dancing and holding a wand."  class="wp-image-213353" ></a></figure>



<p class="wp-block-paragraph">Beyond the artistic vision, my role as Animation Director connects many departments and people. I rely heavily on production support, supervisors, leads, and every single artist. Especially on international productions, clear communication is essential. To ensure consistency and quality &#8211; no matter where artists are based &#8211; we need a well-established workflow, strong motivation, and ideally, personal connection. Meeting people in person, when possible, makes a big difference. Just as important is creating a respectful environment where people can enjoy the process, feel valued, and grow through the experience.</p>



<p class="wp-block-paragraph">Back to the style itself: this project, being a comedy-drama-creature tale, required a nuanced approach. Emotional moments called for subtle, more naturalistic animation, while the comedic scenes leaned into snappy timing and cartoony exaggeration. The monsters, who often appeared in groups, had to be more limited and stylized to manage complexity and technical constraints. The challenge was balancing these different styles while keeping everything in the same universe.</p>



<p class="wp-block-paragraph">Together with the director, we curated reference materials, both animated and live-action, to help communicate the tone. From there, we began test animations, usually with a small team of 6–8 artists and a supervisor. These early tests helped define character performance and build a pose library, which helped to keep characters on model and supported consistency as new artists joined.</p>



<p class="wp-block-paragraph">I build new teams for every project &#8211; sometimes up to 70 artists and more. It’s the hardest part, but also the most rewarding.</p>



<p class="wp-block-paragraph">To keep the animation style consistent and stay connected to the team, I rely heavily on live reviews. Every artist presents their shot and receives direct, real-time feedback. I prefer to keep things simple and avoid too many layers between artists and decision-makers. It keeps communication clear and creativity flowing.</p>



<p class="wp-block-paragraph">Motivation and team awareness are key. Artists should know what their colleagues are working on &#8211; it’s inspiring and helps align everyone creatively. Our director, <a href="https://www.imdb.com/de/name/nm1362496/?ref_=tt_ov_1_2" title="">Steve Hudson</a>, was a huge help here. With his background in acting and voice work &#8211; and being the scriptwriter &#8211; he brought a contagious energy. He was an engaging presence and always available, which really lifted the team. The performances that came out of that were just fantastic.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_monsters_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="649"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_monsters_001.jpg?resize=1200%2C649&#038;quality=80&#038;ssl=1"  alt="A colorful group of animated creatures poses together in a dimly lit room. Various shapes and sizes are represented, including a pink round creature in a glass bubble, a furry brown monster, and a small red creature in the foreground."  class="wp-image-213331" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: How did you coordinate such a large international animation crew, and what processes ensured consistency?</strong></p>



<p class="wp-block-paragraph"><strong>David Nasser</strong>: I definitely wasn’t alone. Coordination is a team effort that includes production coordinators, a production manager, and line producer. Together, we manage timelines, workflows, and resources. As Juliane already mentioned, having clear structures and a transparent workflow is essential. Both long-term goals and weekly targets should be visible to the entire team. I believe in giving artists ownership -it makes the whole team stronger and more reliable.</p>



<p class="wp-block-paragraph">Animation supervisors and leads play a huge role. They help manage the team and ensure the creative vision is understood and executed correctly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-14.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-14.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A woman with tattoos holds a large crystal ball with an eye reflected in it, peering through the ball. She is dressed in elaborate attire, set against a dramatic backdrop of rich drapery and circus-themed decorations."  class="wp-image-213386" ></a></figure>



<p class="wp-block-paragraph">Steve and I would typically brief a new sequence each week in live meetings with the supervisors and teams. These sessions were where we shared references, direction, and intentions. Ideally, the supervisor had already assigned the shots, so the artists came prepared and could ask questions early on.</p>



<p class="wp-block-paragraph">Artists would then pitch their ideas, usually with video references. It’s a quick and effective way for us to get a sense of where a shot is going and give initial feedback. Once that’s aligned with the director’s intent, they move into blocking. That’s when we really refine the performance, strengthening the character, emotion, storytelling, or comedy. After that, the review process shifts more to me. I guide the team through the final notes and help bring shots across the finish line. We do daily live reviews.</p>



<p class="wp-block-paragraph">Beyond shot work, I try to hold short classes or ask artists to share tips and tricks. It’s a great way to boost morale, share knowledge, and keep things fresh. Celebrating wins, whether through screenings or positive feedback, also helps keep the energy up.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-11.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-11.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A vibrant hot air balloon with red and yellow stripes rises against a twilight sky, illuminating the scene with a warm glow. In the foreground, a group of curious figures gazes upwards in awe amidst falling snowflakes."  class="wp-image-213388" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Can you share a particularly complex sequence and how the team solved it?</strong></p>



<p class="wp-block-paragraph"><strong>David Nasser</strong>: There were quite a few complex sequences, especially the musical numbers. Some went surprisingly smoothly, with the team exceeding our expectations.</p>



<p class="wp-block-paragraph">But one of the toughest was Stitch Head’s escape from the castle, when Freakfinder tries to take him away in the hot air balloon. That sequence had everything: drama, comedy, emotion, and physical action. Timing, continuity, and performance were all critical. Plus, it was technically demanding.</p>



<p class="wp-block-paragraph">I’m rarely worried <em>if</em> we’ll finish something, there’s always a solution. The real challenge is when time and budget run tight. I try to shield the team from that stress as much as I can, while working with production and supervisors to find ways to make up for lost time, ideally without compromising quality. That’s when a team’s resilience is truly tested.</p>



<p class="wp-block-paragraph">This sequence was one of those moments. But the team at <a href="https://www.madassemblage.com/" title="">Assemblage </a>&#8211; from the supervisors to every single artist &#8211; was outstanding. Thinking back on it still gives me goosebumps. It was an incredible collaboration, and sad to see it come to an end.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_Stitchhead_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="801"  height="1018"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_Stitchhead_001.jpg?resize=801%2C1018&#038;quality=80&#038;ssl=1"  alt="A whimsical animated character with a bald head, one stitched eye, and a quirky smile. Dressed in a knitted striped outfit of red and gray, standing with arms crossed against a dark blue background, exuding a playful personality."  class="wp-image-213355" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: In your view, what’s the “heartbeat” of Stitch Head, the animation choice that best carries the story?</strong></p>



<p class="wp-block-paragraph"><strong>David Nasser</strong>: That’s a tough one. The film has so many characters and perspectives, each with their own emotional arc. Stitch Head goes through a “coming-of-age” journey. He realizes that what he’s been searching for was always right in front of him, but he had to explore the world to see it.</p>



<p class="wp-block-paragraph">Creature &#8211; my personal favorite &#8211; remains pure, innocent, and full of love. He doesn’t change much, but he experiences the world in his own way and I just love how he is reacting to it.</p>



<p class="wp-block-paragraph">Two moments always stay with me. First, when Stitch Head tells Creature his life story. It’s the first time Creature feels sadness. It’s sweet, funny, and deeply touching. Second, the scene by the river, when Stitch Head decides to go into the village with Arabella, leaving his “bestest-best friend” behind. Both are subtle and emotional &#8211; my favorite kind of moments.</p>



<p class="wp-block-paragraph">From a more dynamic perspective, I’d also highlight the musical number <em>“Make ’Em Scream.”</em> It’s bold, theatrical, and one of my favorites and really captures the playful side of the film while serving the story. Overall, <em>Stitch Head</em> was a wonderful experience. Great story, great team. I truly hope we get to do this again.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-18.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-18.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A cartoon character with a stitched face wearing a red and black striped outfit stands near a projector in a dimly lit room, with a beam of light illuminating the scene."  class="wp-image-213379" ></a></figure>



<h3 id="handing-off-to-lighting" class="wp-block-heading">Handing off to Lighting</h3>



<p class="wp-block-paragraph"><strong>DP: Lighting defines the mood. Oliver, how did you work with Nico to balance gothic darkness with a family-friendly look?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: Stephané had previously worked with Studio Rakete, which was a huge advantage in building trust and ensuring seamless communication. Walking the Rakete team through the color script while also focusing on the emotional arc of the story and of Stitch Head himself was vital to making sure key shots landed as close as possible in the first round. The studio brings a great combination of artistic vision and technical expertise, which made their contribution indispensable, especially in complex sequences involving FX and crowds, such as the laboratory and circus tent.</p>



<p class="wp-block-paragraph">When it came to the look, particularly in the night sequences, we were very intentional about guiding the viewer’s eye through careful control of saturation, values, and contrast striking a balance between family-friendly visuals and that subtle sense of “being on the edge of your seat.” During color grading, this became especially crucial: we wanted to preserve the film’s soul and visual integrity, whether viewed in a theater or later at home.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_castle_001.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="686"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/render_castle_001.jpg?resize=1200%2C686&#038;quality=80&#038;ssl=1"  alt="A dark, ominous landscape featuring a rocky cliff topped with a mysterious castle. Thick clouds swirl around, casting shadows and creating a foreboding atmosphere."  class="wp-image-213359" ></a></figure>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="900"  height="636"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/MC2_9313_websiteAuswahl-900x636-1.jpg?resize=900%2C636&#038;quality=80&#038;ssl=1"  alt="A man with light brown hair and glasses smiles while leaning on a large pink object. He wears a bright blue shirt and has a relaxed posture in a modern, softly lit space."  class="wp-image-213358 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Nico Rehberg (<a href="https://www.imdb.com/de/name/nm1650361/">Imdb</a> | <a href="https://www.linkedin.com/in/nico-rehberg/?originalSubdomain=de">Linkedin</a>) is a 3D freelancer based in Germany, specializing in lighting and rendering. He describes himself as someone who “loves to juggle with triangles,” and his film credits include <em>Fast Five</em> and <em>Sherlock Holmes: A Game of Shadows</em>, among others, showcasing his involvement in large-scale studio productions. He’s also credited for German / European titles such as <em>Lissi und der wilde Kaiser</em>. In earlier projects, he worked on shorts and television productions, contributing in cinematography, editing, and production roles. His long career (active since the late 1990s) spans commercial, feature, and broadcast work, all grounded in technical artistry in digital image creation. </p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Nico, what was your lighting concept for Stitch Head? Which moods and palettes guided you?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: The look and feel for each sequence was guided by a very detailed mood board done by Stéphane and his team. We had at least one painted frame for each sequence. Combined with a briefing this gave a good direction for the desired final picture. Thus our job was mainly to translate this into 3d lighting and compositing while keeping everything on time and in budget. I know this does not sound very artistic, but in the end this is Steve’s and Stéphane‘s vision, crafted in close collaboration with Oliver, we are trying to bring to screen, not mine. I just fill in the gaps and give advice.</p>



<p class="wp-block-paragraph"><strong>DP: Which tools and render engines did you use, and why?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: Our choice of tools was rather old school. Everything was centered around <a href="http://Maya" title="">Maya</a>, with <a href="https://digitalproduction.com/tag/arnold/" title="Arnold">Arnold </a>as the renderer and Yeti for the hair and fur generation. Compositing was done in Nuke and Royal Render managed our farm. We have been using this setup for many projects now and really like how rock solid and mature all tools are. Technical render issues are nearly non-existent and render times are very predictable.</p>



<p class="wp-block-paragraph">Generally I try to avoid overengineering our pipeline. Our workflow is simple and direct. We light shot by shot with simple tools to handle all the tedious and repetitive task. Even through all the input data to lighting is cached, we still enable the artists to use every tool available in Maya.&nbsp;Moving things around, tweaking shaders, fixing broken geometry or floating characters, adjusting FX &#8211; in our productions lighting is often more than just putting lights in a scene and setting up layers.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-15.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-15.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="An animated scientist with wild white hair and glasses is surrounded by bright yellow lightning bolts, standing in an energetic pose while wearing a lab coat. The background features industrial machinery."  class="wp-image-213383" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: What was the most challenging sequence to light, and how did you solve it?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: The most complex light setup was definitely the one in the laboratory. A lot of blinking lamps, lightning arcs, coils, glowing bulbs, luminous liquids and the big gun itself.&nbsp;The lighting was required to be very dynamic and directable. From Stéphane we had a detailed breakdown of the different stages the laboratory goes through during the reawakening sequences. </p>



<p class="wp-block-paragraph">Since I try to avoid to animate lights in 3D as much as possible one artist, <a href="https://www.imdb.com/de/name/nm5453126/?ref_=ttfc_fcr_10_15" title="">Phillipp Wibisono</a>, broke this all down into a lot of layers and light AOVs which we then reassembled and animated in <a href="https://digitalproduction.com/tag/nuke/" title="Nuke">Nuke</a>. This allowed much faster turnaround times while orchestrating these sequences. But it still meant a lot of layers and hundreds of lights, which sent the render times through the roof.</p>



<p class="wp-block-paragraph">On top of that the lab features in the 2 longest shots in the movie. One with 1290 frames and the other 1436 frames (60 seconds!). We only had room for one try in rendering. There was no time for a re-render. The second shot was actually the last shot we rendered, occupying the farm for more than a week, right before delivery.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-17-1.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-17-1.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A dramatic scene featuring a powerful machine emitting bright energy, surrounded by swirling blue electricity. Industrial equipment and tools are visible in the background, highlighting a steampunk aesthetic."  class="wp-image-213384" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Achieving visual consistency across teams and departments is notoriously hard. What steps did you take to make sure the look stayed cohesive all the way through?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: I think a good art direction is key here. A detailed mood board and precise briefings counter the fact that shots are often produced in a seemingly random order, but still have to fit together later. We had Stéphane, Steve, and Oliver on board until the very end, so we did reviews on the key shots in lighting and all the compositings with them. Furthermore I did a lot of the lighting setups myself and had the luxury to work with a small team of artist over a longer period of time instead of rushing the production.</p>



<p class="wp-block-paragraph">My goal in lighting is to create a good basis for our compositing team around our Supervisor <a href="https://www.imdb.com/de/name/nm3020748/?ref_=ttfc_fcr_10_9" title="">Tim Liebe</a>. Often consistent lighting output is more desirable than perfectly lit shots that don&#8217;t fit together or leave no room for comp. And since we handled all the lighting and compositing here at Rakete we could often just talk about things.&nbsp;</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-36.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-36.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A large cartoon monster with thick fur and big eyes stands in a dimly lit room, holding a small object. The room has stone walls and wooden furniture, adding a mysterious atmosphere."  class="wp-image-213381" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Which scene are you most proud of, the one where light really tells the story?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: I don&#8217;t think there is a one shot to name. Light is but one part of the experience. There are very beautiful moments that are lit with only 2 directional lights and a dome, while other shots with tons of lights and lots of cheats to make them readable fly by in 14 frames.<br />But I&#8217;m very proud of the overall movie. I think we managed to really support the story, bathe the world of Stitch Head in fitting light and deliver high quality images. And all that within our time frame and limited budget.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-26.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-26.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A vibrant circus scene illuminated by dramatic spotlights at night, featuring colorful striped tents and a large crowd gathered in front of the main tent. Surrounding the scene are dark silhouettes of nearby buildings under a starry sky."  class="wp-image-213378" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: With comp workflows evolving fast, from OCIO color pipelines to more open interchange Formats. How did those tools shape your work on Stitch Head, and how do you see them changing lighting/comp production in the future?</strong></p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: A lot of these newer big standards require changes and investments throughout the whole production pipeline of a project. And since our productions are usually split across multiple studios it is not easy to change. We have to find the least common denominator and agree on workflow very early. For example Stitch Head‘s toolchain was fixed around 2020. These new standards open a lot of possibilities, but they are not turnkey solutions. They increase the needed technical expertise at a studio a lot. We have to decide if they really fill a hole in our workflow or solve an existing problem.</p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/ocio/" title="OCIO">OCIO </a>is by now very well integrated in most programs and the basic workflows are more or less standardized. But <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>on the other hand requires a vast amount of planning, restructuring and development. It is also still evolving rather fast. And although it seems to be inevitable in the future we haven&#8217;t really embraced it yet.<br />I am much more looking forward to the small brilliant things popping up that will make our lives easier. Like Cryptomatte, which was a game changer. Or Arnolds denoising. It solved a lot of our render problems.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-32.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-32.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A dimly lit stone chamber with arched windows and walls, illuminated by shafts of blue light. Flickering torches cast a warm glow, highlighting the textured stone surfaces and a patterned tiled floor."  class="wp-image-213380" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Oliver, how did lighting and compositing feed back into your supervision role, especially across distributed teams?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: After Stephané walked the Lighting and Compositing Supervisor through the color script, we reviewed the key shots in context meaning together with their connecting sequences during the first rounds. This approach ensured visual continuity and strong support for the story arc before moving on to the rest of the sequence. Our goal was to have shots approved within roughly three review rounds. During lighting dailies, we also discussed which refine tasks made sense to hand off to Compositing, allowing us to keep shots moving efficiently and make the most productive use of the render farm.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-52.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-52.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A cartoon character with a stitched face and one eye covered, staring upwards in surprise. The character is sitting on a colorful rug with geometric patterns, surrounded by dark, spiky elements that create a mysterious atmosphere."  class="wp-image-213377" ></a></figure>



<h3 id="handing-off-to-the-line-producer" class="wp-block-heading">Handing off to the Line Producer</h3>



<div class="wp-block-media-text is-stacked-on-mobile is-image-fill-element" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="665"  height="996"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/0721C972-5536-4F19-8D6C-CA3D0683AF5F.jpeg?resize=665%2C996&#038;quality=80&#038;ssl=1"  alt="A woman with long brown hair, wearing round glasses and a black t-shirt, smiles warmly at the camera. The background features blurred greenery, indicating a sunny outdoor setting."  class="wp-image-213792 size-full"  style="object-position:50% 25%" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Juliane Walther (<a href="https://jule-walther.de/">Web </a>| <a href="https://www.linkedin.com/in/jule-walther-a8809a132/">Linkedin </a>| <a href="https://www.imdb.com/de/name/nm5636753/?ref_=ttfc_fcr_7_3">Imdb </a>) is an animation line producer based in Leipzig. She studied at the Filmakademie Baden-Württemberg, where she focused on 2D, CGI, and stop-motion production. Her filmography includes short films such as <em>C4RE</em> and <em>The World We Live In</em>, as well as the <em>Creature Pinup</em> project. Walther also worked on the feature animation <em>Latte and the Magic Waterstone</em> and has been involved with production at Gringo Films GmbH.<em> (only StitchHead)</em> </p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: Behind all this creativity is production reality. Oliver, can you introduce Juliane, who kept the budget and schedule on track?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: Sequences are never truly finished at some point, they simply have to go. Juliane was instrumental in keeping us focused on what mattered most in terms of schedule and budget. For me, maintaining a close collaboration with the line producer is always essential, and I couldn’t have asked for a better partner when it came to balancing art, schedule, and budget.</p>



<p class="wp-block-paragraph"><strong>DP: Juliane, how did you structure the production schedule across Europe and India?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Juliane Walther</strong>: Over the course of five years of production, we had to coordinate a complex network of partners and independent studios – eleven of them dedicated solely to creating the final image. Different cultural approaches to work and communication, multiple time zones, and eventually the COVID-19 pandemic turned the production into both a logistical and a human challenge. The balance between creative ambition and production reality had to be constantly maintained: building structure without stifling creativity, while keeping workflows, technical standards, and overall quality consistent throughout the entire production.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_creature_002.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1697"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/sketch_creature_002.jpg?resize=1200%2C1697&#038;quality=80&#038;ssl=1"  alt="A character sheet featuring a colorful cartoon creature with various expressions and poses. The creature, with vibrant orange fur and wearing a purple plaid outfit, displays playful actions, showing emotion and movement in each of the 16 sketches."  class="wp-image-213361" ></a></figure>



<p class="wp-block-paragraph">That balance relied on clear organization and a good deal of sensitivity. We had to find time slots where teams in Germany, France, Luxembourg, Belgium, and India could actually talk to each other., sometimes even shifting working hours to make personal dialogue possible. Communication was about much more than exchanging information: it meant building trust, reading between the lines, and understanding the different dynamics of each team. Regular calls, from daily check-ins and reviews to several weekly production meetings kept the collaboration alive. And sometimes, it simply took getting on a train or a plane to be there in person and strengthen the sense of connection that video calls can’t fully replace.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-38.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-38.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A cartoon character with orange fur, large eyes, and a long, striped tail, wearing a vest and purple striped pants, is sitting on the floor. The character appears to be animated and interacts with a small blue object in a cozy, stone-walled room with a lamp."  class="wp-image-213387" ></a></figure>



<p class="wp-block-paragraph">For such a large network of contributors to work smoothly, clear structures and binding workflows were essential. From the planning stage onward, tasks were divided to keep dependencies as low as possible, allowing each step to be completed and handed over cleanly to the next department – reducing friction, overlap, and rework. The planning itself was continuously fine-tuned and adapted to the realities of production to stay flexible to new demands. Defined communication channels and established procedures ensured that questions and issues didn’t linger but were resolved quickly. Quality checks in the studios were closely monitored to maintain a consistent visual and technical level across the entire film.</p>



<p class="wp-block-paragraph">For planning and tracking, we needed a tool accessible to all partners &#8211; of course we used <a href="https://digitalproduction.com/tag/shotgrid/" title="shotgrid">ShotGrid</a>. It became the central hub of production, containing all relevant data on assets, shots, and milestones. Everyone could see the current status in real time, track progress, and identify potential bottlenecks early. It kept everyone connected across all studios, time zones, and departments and helped maintain a shared understanding of where the project stood at any given moment. Beyond ShotGrid, we relied on structured spreadsheets, milestone plans, visual diagrams of the production status, several tracking sheets, and detailed production notes &#8211; all to ensure transparency, clarity, and traceability in everyday work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-151.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-151.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A whimsical animated character with a long neck standing inside a colorful, intricate cage-like trailer. The trailer features a red and yellow color scheme, with gears and machinery visible in the background, creating a playful yet surreal atmosphere."  class="wp-image-213376" ></a></figure>



<p class="wp-block-paragraph">In the end, all of this was above all teamwork &#8211; built on trust, openness, and a shared sense of purpose. Across borders and time zones, transparency was key so that everyone knew where the project stood and how their individual contribution fit into the bigger picture. Five years is a long time – teams, technology, and processes evolve, which makes it all the more important to keep motivation and cohesion alive. And sometimes, when all plans reached their limits, it simply came down to willpower, because otherwise, a project like this just wouldn’t get made (smiles).</p>



<p class="wp-block-paragraph"><strong>DP: What was the toughest challenge in managing this co-production?</strong></p>



<p class="wp-block-paragraph"><strong>Juliane Walther</strong>:&nbsp;One of the toughest challenges was balancing creative ambition with production reality. When vision and production responsibility come from the same person, expectations can shift quickly &#8211; and it takes structure, diplomacy, and constant communication to keep everyone aligned. Translating artistic goals into achievable production steps without losing the creative essence became an ongoing exercise.</p>



<p class="wp-block-paragraph">Adding to that complexity was the constellation of studios involved. Some of them had collaborated successfully on previous projects, which helped &#8211; there was already a shared understanding and rhythm. But for this film, we brought in several new partners, both large and small. Each studio came with its own expertise, experience level, and production culture. Bringing everyone onto the same page &#8211; creatively, technically, and in terms of pipeline &#8211; required patience, coordination, and a lot of mutual learning.</p>



<p class="wp-block-paragraph">The film itself also came with its own set of complex creative and technical challenges. Just to name a few: our beloved OWGGAGOFFAKKOOKKK, or “Oggi,” with his tangle of dreadlocks; Ermintrude beneath glass and water, accompanied by her fish and moving air bubbles; the crowd sequences; the burning and collapsing circus tent; the beautifully abstract dance sequence that proved especially challenging for animation and the laboratory, which became quite a challenge for the lighting department. Each of these moments pushed us to explore new solutions, workflows, and creative approaches &#8211; and to find ways for all studios to contribute seamlessly to the same cinematic world.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-09.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-09.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A diverse group of colorful animated monsters displaying various expressions, gathered in a dimly lit environment. The central character is a large, furry yellow creature with one eye, surrounded by smaller, quirky monsters of different shapes and colors."  class="wp-image-213375" ></a></figure>



<p class="wp-block-paragraph">What made it possible was the dedication of a truly great team &#8211; one that stayed motivated, kept looking for solutions, never gave up, and always tried to move forward together.</p>



<p class="wp-block-paragraph">If I could, I would name many more team members who did an incredible job bringing this film on the screen. But talking about managing a big thank-you goes to our production team at Gringo Films. At peak times our production team included up to eight production managers and coordinators: <a href="https://www.imdb.com/de/name/nm2870608/?ref_=fn_all_nme_1" title="">Alexander Erkens</a>, <a href="https://www.imdb.com/de/name/nm17289593/?ref_=nv_sr_srsg_0_tt_0_nm_8_in_0_q_Larena%2520Schwarzenberger" title="">Larena Schwarzenberger</a>, <a href="https://www.imdb.com/de/name/nm17630086/?ref_=nv_sr_srsg_0_tt_1_nm_7_in_0_q_Dario%2520Ramm" title="">Dario Ramm</a>, <a href="https://www.imdb.com/de/name/nm14807379/?ref_=nv_sr_srsg_0_tt_4_nm_4_in_0_q_Dorothea%2520Mersmann" title="">Dorothea Mersmann</a>, <a href="https://www.imdb.com/de/name/nm5077332/?ref_=fn_all_nme_1" title="">Belen Heydt</a>, <a href="https://www.imdb.com/de/name/nm3035335/?ref_=fn_all_nme_1" title="">Sandra Fendauer</a>, <a href="https://www.imdb.com/de/name/nm9822896/?ref_=fn_all_nme_1" title="">Ester Vicente Ballester</a>, and <a href="https://www.imdb.com/de/name/nm8935126/" title="">Marco Muñoz</a>. Each was responsible for a specific department and brought valuable expertise to the table, which allowed me to rely on them completely and made for a professional and trusting collaboration.</p>



<p class="wp-block-paragraph">I’d also like to mention my esteemed colleague Alexander Erkens, who together with our Animation Director David Nasser and Larena Schwarzenberger oversaw the animation department for more than 14 months. Their dedication, leadership, and teamwork were essential in keeping one of the largest departments running as smoothly as possible.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-Official-Trailer-2025-YouTube-0-1-58.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-Official-Trailer-2025-YouTube-0-1-58.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="Two animated characters, one with curly blonde hair and the other with a mustache, peek out from the sides of a large wooden cabinet overflowing with coins. A character in a pink and black dress stands inside the cabinet, facing away."  class="wp-image-213389" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: How do you balance the creative team’s needs with financial constraints?</strong></p>



<p class="wp-block-paragraph"><strong>Juliane Walther</strong>: Balancing creative ambition with financial realities is a constant negotiation. From my point of view transparency is the key: everyone, from the creative team to the production partners, needs to understand and see where the limits are and why certain decisions have to be made. Once the “why” is clear, compromises are easier to accept and priorities become clearer. To make sure as much of the budget as possible ends up on screen, you have to choose your battles wisely.</p>



<p class="wp-block-paragraph">I always try to start from the creative perspective: what is the core of the idea, what emotional or visual effect are we trying to achieve? Once that’s clear, we look for ways to make it happen efficiently &#8211; through clever use of existing assets, optimized workflows, or simply choosing the right moment to say, “Let’s render that once we’re sure.”</p>



<p class="wp-block-paragraph">For example, we wanted the circus crowd to feel big and alive, but we also had to be smart about it. So we worked with a small set of base models and created as many variations as possible by changing accessories, clothing, and skin tones to make it look rich and diverse while keeping things manageable. Early pre-production tests and renderings quickly proved that this approach can work.</p>



<p class="wp-block-paragraph">Of course, not every wish can be fulfilled, that’s part of the process. Already at the storyboard stage, some ideas had to be let go. There’s a limit to how many challenges a team can carry at once. In theory, everything is possible, but everything takes time, money, and motivation. In those moments, I prioritized maintaining consistent quality throughout the entire film.</p>



<p class="wp-block-paragraph">With open communication, trust, and a shared understanding of the film’s priorities, limitations can turn into collaboration. That’s when the budget stops being a constraint and becomes the framework in which creativity truly thrives.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-53.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-53.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A whimsical scene in a dimly lit room featuring a large, furry creature sitting on a bed, gazing thoughtfully at a small flame in a lantern. Two other playful monsters observe him from their beds, surrounded by various colorful furnishings."  class="wp-image-213374" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: If you had to explain your role to a film student, how would Stitch Head be your case study?</strong></p>



<p class="wp-block-paragraph"><strong></strong><strong>Juliane Walther</strong>: If I had to explain line producing to a film student, I’d say it’s about building bridges between creativity and logistics, between vision and reality, between all the people who make a film come alive. On <em>Stitch Head</em>, that meant coordinating an international team, keeping communication flowing across time zones and cultures, and turning artistic ideas into something that could actually be produced within given financial conditions and a fixed deadline.</p>



<p class="wp-block-paragraph">A big part of the job is organization, yes, but even more it’s about understanding people and helping them work together toward the same goal. You’re constantly listening, translating needs, solving problems, and keeping an eye on both the big picture and the small details that make it work. The best moments for me are to find solutions with the team and when a plan comes together &#8211; when all the coordination and chaos somehow turn into a scene that works beautifully on screen.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-06.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-06.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A character peeking out from a window in a stone building, illuminated by warm light. The night sky is visible beyond, creating a contrast with the dark exterior."  class="wp-image-213396" ></a></figure>



<h3 id="lighting-comp" class="wp-block-heading">Lighting &amp; Comp</h3>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:33% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  decoding="async"  width="400"  height="400"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/1628502135837.jpg?resize=400%2C400&#038;quality=80&#038;ssl=1"  alt="A woman with short, curly black hair and glasses smiles warmly at the camera, wearing a light-colored, round-neck blouse. The background is a soft gradient of light gray."  class="wp-image-213366 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Viola Lütten (<a href="https://www.linkedin.com/in/viola-l%C3%BCtten-ba8603217/">Linkedin </a>| <a href="https://www.imdb.com/de/name/nm3212701/?ref_=fn_all_nme_1">Imdb</a>) is a Line Producer and has been working since 2006 at Studio Rakete GmbH in Hamburg. Her film credits include <em>The Amazing Maurice</em> (2022), <em>Ooops! The Adventure Continues </em>(2020)<em>,</em> <em>Luis and the Aliens </em>(2018), the <em>Niko </em>Cinematic Universe (2008, 2012, 2024). Viola studied at the Filmakademie Baden-Württemberg in Ludwigsburg.<br /></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: What was your system to keep an overview of all the shots, especially in lighting and comp, where details change constantly?</strong></p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: Definitely ShotGrid, as the main source of information on the status of each shot. Luckily all other partners relied on Shotgrid as strongly as us, so the databank was constantly in a fresh and up-to-date state. The production period for LRC was in the end stretched over 17 months. </p>



<p class="wp-block-paragraph">In the beginning Juliane had drawn up this huge plan, where it was determined what sq will be ready for us in which week. That looked good in theory, but in reality there were so many unexpected challenges and hurdles, that we at <a href="http://www.studiorakete.de/" title="">Studio Rakete</a> kept our focus only on the foreseeable future, like the next six weeks or so. That made it easier to keep an overview of the current and the possible future workload.&nbsp;</p>



<p class="wp-block-paragraph"><strong>DP: What were the biggest challenges in terms of ingesting upstream and staying on schedule?</strong></p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: It is always a challenge to estimate the incoming workload, when you are so dependent on others to deliver. I kept a close look on the incoming frames per week and the needed average for the farm to keep it humming on a constant basis. We have been working with the same core team in Lighting and Compositing at Studio Rakete for quite some time, so I know how much shot input we will probably need for each individual artist per week to keep them busy and happy. </p>



<p class="wp-block-paragraph">I may have communicated a slightly higher needed overall input to our partners, just to be disappointed as expected and get exactly what was necessary. I absolutely hate to lay off or postpone artists or ask for overtime – so the planning was very conservative.</p>



<p class="wp-block-paragraph">We worked for a long time on this production with small teams. In the last three months we almost doubled the size of the Compositing team for the final sprint. No postponing or overtime involved. It also helped that Studio Rakete is an established animation studio with twenty years of experience and a strong administrative and technical team, so it was not necessary to build up new structures, but everyone could concentrate on the work.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-28.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-28.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A vibrant circus scene featuring a central red-and-white tent illuminated with bright stage lights. A confident figure in a red outfit stands on stage, arms outstretched, while an audience of diverse characters watches eagerly from below."  class="wp-image-213373" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Which shot is your personal favorite, the one where you felt all the pieces came together?</strong></p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: Each shot that is approved becomes my personal favorite (laughs).</p>



<p class="wp-block-paragraph"><strong>DP: Lighting and comp often sit at the end of the pipeline, where every upstream mistake shows up. How did you build trust and communication with upstream so the problems didn’t just pile up on your desk?</strong></p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: Isn’t it part of my job description, that problems will pile up on my desk? Just kidding. As mentioned previously the production had this huge sq planning for the whole production period, which was a great starting point for the weekly needed output and input of shots and frames. As in every production things didn’t quite go as planned. </p>



<p class="wp-block-paragraph">The good thing was, that it did not result in blame games, but a rather great collaboration between all partners to find the hidden sq gems that can be moved up in priority and fill looming gaps. Studio Rakete had also worked with Fabrique d’Images on several feature projects in the past – so there was a lot of trust and respect on both sides. So not all partners were new. </p>



<p class="wp-block-paragraph">Nevertheless my production team, <a href="https://www.imdb.com/de/name/nm6889445/?ref_=fn_all_nme_1" title="">Carrie Schilz</a> and <a href="https://www.imdb.com/de/name/nm4792025/?ref_=fn_all_nme_1" title="">Marcel Tie</a>, and I kept a close eye on the notes in ShotGrid to anticipate possible frustration flare-ups from our artists and sent a preventive “I see your pain, but please answer nicely”-text to them, before they reply to a particularly unnerving note in ShotGrid. It also helps that many artists still work on site at Studio Rakete and that there is a couch in my office: it is very comfy and everyone is welcome to sit down and share their troubles. Even the cleaning staff makes use of it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-22.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-22.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A cartoonish, rotund character wearing a red coat and top hat stands on a wooden dock. He has a mustache, with a lamp and empty plates nearby, set against a cloudy sky and distant trees."  class="wp-image-213390" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: To all of you: what’s your favorite shot or moment in the film?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: The hot air balloon sequence. It’s visually absolutely stunning.&nbsp;</p>



<p class="wp-block-paragraph"><strong>Juliane Walther</strong>: <em>Among several proof-of-concept shots, we specifically chose the sequence where the hot air balloon rises over the wall. It served not only to test technical challenges, but also to explore the emotional impact and overall mood of the film and also to create an early “wow” image that would inspire both the team and our partners.</em></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-18.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-18.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A whimsical hot air balloon with a large, red and white striped canopy ascending against a nighttime sky filled with stars. The balloon is attached to a vintage-style flying machine and a ladder hangs from its side."  class="wp-image-213367" ></a></figure>



<p class="wp-block-paragraph"><em>From the very beginning, we aimed to include proof-of-concept shots as early as possible, to identify potential issues before the start of shot production and to refine workflows for the later stages so that the actual shot production would run as smoothly as possible. Of course, problems always come up ;)<br />During Pre-Production we had a dedicated quality assurance team at <a href="https://www.daywalker-studios.de/" title="">Daywalker Studios</a> for this purpose, ensuring that the ongoing production remained unaffected. In parallel, it also allowed us to test the pipeline early on and make necessary adjustments.</em></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-Official-Trailer-2025-YouTube-0-0-07.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-Official-Trailer-2025-YouTube-0-0-07.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="An aerial view of a futuristic laboratory, showcasing a glowing orange device in a glass enclosure surrounded by pipes and machinery. The softly lit interior has scattered papers and technological components, creating a high-tech ambiance."  class="wp-image-213391" ></a></figure>



<p class="wp-block-paragraph"><strong></strong><strong>Juliane Walther</strong>: Also the Shot when Stitch Head is on the roof of the glass dome. It’s raining and he tries to catch the lightning with the umbrella &#8211; I already loved this shot when I saw it in the moodboard.&nbsp;</p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: I especially liked the shot at the end, where the crocodile-gorilla-monster breaks through the glass window in slo-mo. The shot has 1.436#, so when that one got its approval we had suddenly 1,1% more of the whole movie done.</p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: The lab sequences, and the village set, which looks really amazing.</p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>:&nbsp;I revel in the long shot flying up the mountain into the lab at the beginning and how it turned out. It looks so seamless now, but is made of 3 different shots, multiple light setups that blend into each other, sets that don&#8217;t really fit together, tons of layers, masks, comp, spit and duct-tape. We could only render it once in 3D, and when a comp version was sent to the farm all the other artists knew the farm would be blocked for the rest of the day.&nbsp;</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-07.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-0-07.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A towering medieval castle rests atop a rocky hill, surrounded by dark, ominous clouds. The structure features various spires and turrets, creating a dramatic silhouette against the stormy sky, while dark evergreen trees dot the landscape."  class="wp-image-213369" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: What’s one lesson you’ll carry into your next project?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: Review and celebrate the beautiful work of departments more on the big screen. It’s so inspiring to see all the love and details that often get lost on the smaller screen.&nbsp;</p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: Don&#8217;t be afraid. There were some rather bold sequences in the animatic. More challenging than we usually like. But Steve pushed them through and with some careful planning they turned out to be less complicated for us than I thought. In the end they present some of the most fun parts of the movie and it would have been a shame to not have them in there.</p>



<p class="wp-block-paragraph"><strong></strong><strong>Juliane Walther</strong>:To move into 3D even earlier during the storyboard phase. It’s easy to get misled by the simplicity of a 2D storyboard, things can look perfectly fine on paper but reveal major challenges once you start translating them into space, movement, and lighting. And testing and rendering early as possible. Even on a smaller scale, it helps to spot problems before they grow and saves a lot of stress later in production. In short: the sooner you test, the smoother it can be finished.&nbsp;</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-51.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-51.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A lively group of whimsical animated characters posing together in front of a medieval-style castle. They display a range of colors and shapes, with some holding objects like balloons, adding a playful atmosphere."  class="wp-image-213370" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: If you had to give one piece of advice to newcomers who want to work in your role, what would it be?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>: Nature is the best teacher. Observe, listen and keep trying. Failing is part of the journey.</p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: Make a realistic plan before you start and stick to it. Be consistent in your output. Don&#8217;t relax or try to be too perfect just because the deadline is still far away. If you can not stick to your planned output in the first month, the next month will be worse and at some point you will start to sacrifice quality for speed. Crunch time can be avoided!</p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>:&nbsp;Please do your job properly. Don‘t half-ass it. Poor planning is the most avoidable cost driver.</p>



<p class="wp-block-paragraph"><strong>Juliane Walther</strong>: Communication means a lot and there’s no such thing as <em>the</em> perfect plan. Plans change. People change. Productions evolve. What really matters is how well you communicate, adapt, and keep everyone moving in the same direction. In production you can’t just follow a schedule; you have to listen, translate, and connect people so the project can keep flowing &#8211; even when things shift. In the end, it’s less about controlling chaos and more about guiding it.</p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: To have precise designs, storyboard and moodboard, with attention to every details, don’t be afraid to have multiple angles for one ref, the more the teams will have, the easiest it will be for them.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-15.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-2-15.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="An animated scene featuring a whimsical, round, golden spaceship with three characters peering out from its windows. A furry creature with orange fur is at the top, while two smaller, curious characters are inside, set against a dark forest background at night."  class="wp-image-213372" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: What’s next for you as individuals and as studios?</strong></p>



<p class="wp-block-paragraph"><strong>Oliver</strong> <strong>Finkelde</strong>:&nbsp;Looking ahead, I’m focused on wrapping up a VFX show at RiseFX while continuing to explore new rigging and animation approaches in Houdini. With&nbsp;<em>Stitch Head</em>&nbsp;about to be released, I want to express my gratitude to Sonja and Steve from Gringo Films, and to Juliane, for bringing me on board this incredible journey, their bold, out-of-the-box vision and approach for the project. Thank&nbsp;you to the whole Stitch Head team, you are amazing and of course, my deepest thanks go to RiseFX for their unwavering support.</p>



<p class="wp-block-paragraph"><strong>Stéphane Lecocq</strong>: Art directing two other productions, still at <a href="https://www.fabrique-d-images.com/" title="">fabrique d’images</a>.</p>



<p class="wp-block-paragraph"><strong>Viola Lütten</strong>: Studio Rakete is very happy to work on the sequel of „<a href="https://www.imdb.com/de/title/tt10473036/?ref_=fn_all_ttl_1" title="">The Amazing Maurice</a>“, which is currently in production.</p>



<p class="wp-block-paragraph"><strong>Nico Rehberg</strong>: After the movie is before the next movie. Or actually right in the production of the next movie. So I will stick around at Rakete and make sure the next movies look just as appealing as Stitch Head.&nbsp;</p>



<p class="wp-block-paragraph"><strong></strong><strong>Juliane Walther</strong>: I’m taking a short family break and giving new ideas a little time to grow in the background. The next project is never too far away.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-50.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/3-STITCH-HEAD-_-Official-Trailer-_-Only-in-Theaters-This-Halloween-YouTube-0-1-50.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="A cartoon dog peeks over the top of a wooden outhouse at night, with trees in the background under a starry sky. The outhouse has a heart-shaped cutout on the door."  class="wp-image-213371" ></a></figure>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/17/stitch-head/">Stitch Head!</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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