Browsing Tag

Autodesk Arnold

95 posts
A plastic bottle drifting underwater, surrounded by marine life in an ocean environment. Light rays penetrate the water, illuminating the scene with a serene blue hue.

The Beauty

This year's FMX trailer is "The Beauty" - if you're thinking "that looks familiar", you're right. The 2019 project won a number of awards, including an Animago "Jury Prize" of the Jury". So it's all the better that we can now show this film to even more people!
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Autodesk releases Maya 2024

Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
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A futuristic starship navigating near a large planet with visible rings, illuminated by glowing lights under a starry sky. The ship's sleek design contrasts sharply with the celestial background, showcasing the vastness of space.

Strange New Worlds in Norway

When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange planets. But Star Trek is called STAR Trek – so who made the Spaceships?
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17 Souls

Since October 2020, the Munich University of Television and Film has been offering a new specialisation in VFX as part of the Image Design course. In their first year, the students have already been able to realise an animated film in teams of three; from a reinterpretation of the werewolf myth (from page 102) to mysterious radio messages from a lost plane.
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Coming to Terms with the “Bear” Past

We already had a making-of about Pascal Floerks’ sensational short film "Bear" in DP in 2014; this year, the short film went online after an enormously successful festival tour. Here is an excerpt showing how the project came about.
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animago Still Gallery: People

Every year, the best CG stills are honoured at the animago AWARD. Beyond that, of course, we receive many more entries from all over the world that also deserve to be presented. This gallery is very human.
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Arnold for 3ds Max

Arnold for 3ds Max (or MaxtoA) provides a bridge to the Arnold Renderer from the standard interface and comes with several features in the preview version.
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“Clash of Kings” at nhb

The preliminary rounds of the European Football Championship are currently underway—nhb Studios previously had German national team captain Bastian Schweinsteiger in the pipeline for the new commercial for the browser game "Clash of Kings".
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Crystal-like formations on a blue surface

The 3D Art of Lee Griggs

Artist Lee Griggs does not use 3D software in the conventional way and thus creates impressive 3D landscapes – in this case with Autodesk Maya and the Arnold renderer.
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A cartoon praying mantis holding a green beetle in its grasp, with a soft glowing background.

CG Insects in Flight

Ramtin Ahmadi realised this impressive insect project in his spare time over the course of 3 to 4 months. The breakdown video shows how it was created.
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A statue's face with animals coming from its eyes.

Arnold for Houdini 1.0

Solid Angle has released the Arnold renderer for Houdini in version 1.0. The plug-in, known in short form as HtoA, is available to download for Arnold customers.
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Two groups of warriors facing each other, one in color and one in grayscale, set against stone arches.

Massive 7.0

Massive Software presented version 7 of its Massive crowd and character animation system at Siggraph. Here is an overview of all the features.
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RenderMan promotional image with a toy alien character and price announcement.

News from RenderMan

Not only another price drop with the upcoming release, but also free use for non-commercial projects, are making big waves in the Pixar RenderMan universe.
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A node graph showing connections in a software interface.

Multi-Tile UV Shader in Arnold and Maya

A find at max-depth.com: Multi-Tile UV Workflow in Maya. In the video, we see the setup of a shading network with displacements, normal maps, colors, specs and reflections. Before you have to talk to your colleagues again at lunch.
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