Browsing Tag
Autodesk Arnold
95 posts
3ds Max 2027.2 Adds Editable Splats
3ds Max 2027.2 brings editable 3DGS workflows, Points, Point Instance, Arnold 7.5.2 support and USD path diagnostics.
Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
DroneSiteBuilder adds Google 3D Tiles option
DroneSiteBuilder Enterprise v1.2 turns original drone DNG or JPEG folders into a 3ds Max site plus matched cameras, in one run.
Massive Crowd Sim gets a free 101-edition
Massive 101 goes free for non-commercial use, with watermarked renders and a forum-based license login. Great for learning, risky for deadlines.
Autodesk updates 3ds Max to 2027.1
3ds Max 2027.1 is a small update: cleaner Smart Bevel results, new Data Channel converters, and an Arnold refresh with cloud render experiments.
Maya 2027.1 adds OTIO to Sequencer
Maya 2027.1 lands with OTIO in Sequencer, LookdevX projection tools, and more Bifrost and USD housekeeping. Patch it, test it, then trust it.
Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace
Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
Autodesk ships Maya 2027
Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.
Pixel Lab drops free Blood Hit Alembic
Blood Hit is a free pre-simmed Alembic blood hit, built for drag and drop gore beats across lots of 3D apps.
Texturing XYZ puts SKAP online, pores included
Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each.
MPC’s Cold Storage
MPC Paris delivered 575 shots on Cold Storage, from invisible fixes to slime, creatures and a nuclear finale. But how?
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
Delhi in 3D: Kitbash3D goes urban
Kitbash3D launches New Delhi, a 3D asset kit with 84 models and 127 materials for building detailed urban cityscapes.
How I Spent Five Years Making a Solo 3D Film
Maxim Gehricke spent five years creating his solo 3D short film SEN. Here’s how he did it without funding, team, or sleep.
Arnold 7.4.4: better hair, bloom & light-sampling
Autodesk’s Arnold 7.4.4 lifts hair realism, adds aperture-bloom modes and speeds global-light sampling. Worth a test in your next render?
Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Autodesk launches Maya 2026.3 & Creative 2026.3
Maya 2026.3 packs Bifrost rigid bodies, Graph Editor channel sets, Flow connectivity, and an upgraded USD asset resolver.
Autodesk nudges 3ds Max into higher gear with version 2026.2
Autodesk releases 3ds Max 2026.2 with Skin modifier enhancements, Material Switcher speed tweaks, USD scene export and Arnold integration fixes.
Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX
Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.
Autodesk ships Arnold 7.4.3 with Inference imager and GPU volume speedups
Arnold 7.4.3 introduces a machine-learning Inference imager, faster GPU volume rendering, improved Global Light Sampling, and enhanced OpenPBR and USD workflows.
The Survivor: A Study in Character-Driven Look Development
At FMX, we met a few students from "PIXLVISN " - and since we never looked at what they are doing, it is high time to do so!
Arnold 7.4.1: Now with GPU Toon Shading and a Dash of HTML
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
Arnold 7.3.7.0: Casting Light on Glass and Gloss
Autodesk's Arnold 7.3.7.0 introduces enhanced glass shadows, improved global light sampling, and faster scene updates.
Our Universe of… Houdini?
Who would have thought that one of our favourite documentaries seen this year would come from Bristol?
The Beauty
This year's FMX trailer is "The Beauty" - if you're thinking "that looks familiar", you're right. The 2019 project won a number of awards, including an Animago "Jury Prize"
of the Jury". So it's all the better that
we can now show this film to even more people!
Autodesk releases Maya 2024
Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
Strange New Worlds in Norway
When we talked about the Virtual Production of Strange New Worlds, we only talked about one side – the interiors and strange
planets. But Star Trek is called STAR Trek –
so who made the Spaceships?
New version of “Blender to Arnold” released!
BtoA is released in version 0.4.5. The Creative Director from Luna Digital makes it possible to bridge the gap between Blender and Autodesk's Arnold rendering tool.
Maya, 3ds Max, Bifrost and Arnold Updates
Autodesk updates Maya, 3ds Max, Bifrost and Arnold with USD, Unreal Live Link, glTF, retopology, solver and rendering improvements.
Denoising mit Arnold | Tutorial Tuesday
If you want to learn how to create pristine white rooms - without any annoying image artefacts - then you should fire up Autodesk Maya now.
17 Souls
Since October 2020, the Munich University of Television and Film has been offering a new specialisation in VFX as part of the Image Design course. In their first year, the students have already been able to realise an animated film in teams of three; from a reinterpretation of the werewolf myth (from page 102) to mysterious radio messages from a lost plane.
Arnold 7 Adds OIDN and Reduces GPU Memory
Autodesk Arnold 7 adds Open Image Denoise, ACEScg defaults, MaterialX 1.38, deeper USD workflows and lower GPU memory use.
Blender Guru Compares Nine Major Rendering Engines
Andrew Price compares Cycles, V-Ray, Redshift, LuxCore, Arnold, Corona, Octane, E-Cycles and Cycles X in a renderer benchmark.
Arvid Schneider Shares 12 Arnold Rendering Tips
Arvid Schneider presents 12 practical Arnold rendering tips, many of which also apply to renderers such as RenderMan and V-Ray.
Arnold 6.2 Adds Light Mixing and OpenColorIO 2.0
Arnold 6.2 introduces light mixing, expanded GPU rendering, USD improvements and OpenColorIO 2.0 support.
Tutorial: Rendering Metallic Surfaces in Maya and Arnold
Arvid Schneider demonstrates modelling, anisotropic shading and final rendering for metallic surfaces in Maya and Arnold.
Maya 2020.4 Delivers Major Bifrost and Arnold 6.1 Updates
Maya 2020.4 expands Bifrost with curve support, fields and scattering, while Arnold 6.1 adds imagers and nested dielectrics.
3ds Max 2021.3 Released with Retopology Tools
Autodesk’s 3ds Max 2021.3 update improved modelling, viewport performance, Arnold GPU rendering and introduced free retopology tools.
Building a Stylised Goth Girl in Maya and ZBrush
Carlos Adrian Gonzalez Villagomez demonstrates a stylised character workflow spanning Maya, ZBrush, Arnold, XGen, Photoshop and Substance Painter.
Marc Angele at The 3D and Motion Design Show
Swiss CG and VFX supervisor Marc Angele discusses Cinema 4D, Arnold and his work in animation and visual effects.
Arnold 6.1 Reduces GPU Texture Memory Use
Arnold 6.1 adds partial texture loading on the GPU, new light-path features, imager nodes, USD improvements and faster Windows rendering.
Autodesk | Arnold 6.0.4
Better support for multi-core CPUs, automatic file path remapping and more features.
Maya 2020.2 Updates UVs and Outliner
Maya 2020.2 added Preserve UVs, Outliner workflow changes, remote Viewport 2.0 and updates for Arnold, Bifrost and Substance.
Nvidia: GTC Digital Edition
After cancellation of the event in an online format: Nvidia with GTC Digital and more than 200 hours of webinars, presentations and more.
Autodesk Releases 3ds Max 2021!
3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more.
Maya 2020 Is Here with Arnold 6 GPU Rendering
And Maya 2020 is already here: Autodesk's new release adds new features and, above all, takes Arnold GPU out of beta.
StemCell Converter Supports More Formats
The StemCell converter for 3D formats and applications now also supports Arnold and USDZ!
Free: Arnold Scene Converter
From V-Ray or Corona to Arnold? The free 3ds Max tool makes it easier to convert scenes.
Autodesk | Arnold 5.4 Update
After the new Maya 2019.2, Autodesk follows up with Arnold 5.4: GPU rendering, Bifrost support and more!
Autodesk with Bifrost for Maya 2019.2
Autodesk presented Maya 2019.2 and Bifrost, a new plug-in for node-based simulations!
Free Lookdev Setup | Maya
Free Maya lookdev setup with Arnold: Artist Dusan Kovic gives us the kit including HDRs, Macbeth charts and more!
Freebies: 100 Arnold Materials
Free Arnold materials for your own asset library: with textures and Arnold setup!
GPU Demo: Nvidia RTX and Arnold?
Arnold and GPU support? Long in development At CES 2019 there was' the beta to see together with RTX graphics cards.
PBR Metal Roughness: Tutorial
Rohan Dalvi with an introduction to the Metal Roughness workflow:
Less Noise—Altus Handles It
“This denoiser is better than the integrated ones from V-Ray, Corona or Render Man.” – A clear statement.
Arnold 5.1: Solid Cartoon Noise
What a pun... The new Arnold 5.1 update from Solid Angle is here: with new Toon Shaders, AI noise reduction and improved pipeline integration.
Ice Even in Summer with C4D and Arnold
Quick tutorial for realistic ice with C4D and Arnold 5.
PBR and Shaders: Rays Visualized
PBR fundamentals: this rig visualizes the behavior of light rays with different shading attributes.
Building Displacements in Cinema 4D
With a little hard work, digital images can be converted into 3D models. How? Ewan Davidson shows it in Cinema 4D.
Super Renders: Free Beta
A new render farm for Maya, 3ds Max and Cinema 4D. Super Renders is currently offering free use of the service in the beta version.
Substance Plug-in for 3ds Max
Allegorithmic’s Substance plug-in is now also available for 3ds Max – allowing you to adjust materials from Substance in 3ds Max.
Autodesk: Maya 2018 Released
The new Maya 2018 is here – including improvements and new features in modeling, UV, animation and motion graphics workflows.
SSS for Photorealistic Plants
How do you create photorealistic plants? For example, with Arnold for Cinema 4D.
Free Arnold Dust Shader
Zeno Pelgrims has created a useful dust shader for Arnold for Maya (MtoA) that can be downloaded free of charge.
Arnold 5.0 Feature Reel
Arnold 5.0 is now available for all announced software tools. Maya, 3ds Max, Cinema 4D, Katana, Houdini and Softimage are supported.
3ds Max 2018 Is Here
Here is an overview of the most important new features in the new 3ds Max version.
Render Time: Arnold 5 Released
The physically based Arnold renderer from Solid Angle is now available in version 5. We present the most important new features.
Hairy Showcase Reel for Ornatrix
The Ornatrix tool offers tools for procedural hair creation in Maya and 3ds Max and is supported by V-Ray, Arnold and other renderers.
Perfect Sugar World
Sulkybunny from Bristol created this delightfully animated music video for the song "Perfect World" by Katie Melua.
Arnold Is Coming to 3ds Max 2018
First Maya, now it is 3ds Max's turn: the Arnold Renderer was announced as a free integration for the upcoming Autodesk 3ds Max release.
Shader & Lights Research with Arnold in C4D
Ken Ottmann conducted some shader and light studies with Arnold in Cinema 4D and makes the C4D project files available free of charge.
Coming to Terms with the “Bear” Past
We already had a making-of about Pascal Floerks’ sensational short film "Bear" in DP in 2014; this year, the short film went online after an enormously successful festival tour. Here is an excerpt showing how the project came about.
Create Shaders for the Iron Man Suit
In this two-part tutorial series, you will learn how to create the shaders for Iron Man's suit in Arnold for Cinema 4D.
animago Still Gallery: People
Every year, the best CG stills are honoured at the animago AWARD. Beyond that, of course, we receive many more entries from all over the world that also deserve to be presented. This gallery is very human.
animago Nominee: “A Guide to Happy”
How to become happy is nowadays a business market of its own, and a very lucrative one. Saving money also makes you happy, so simply watch Panoply's video and then know everything about the subject.
Arnold for 3ds Max
Arnold for 3ds Max (or MaxtoA) provides a bridge to the Arnold Renderer from the standard interface and comes with several features in the preview version.
“Clash of Kings” at nhb
The preliminary rounds of the European Football Championship are currently underway—nhb Studios previously had German national team captain Bastian Schweinsteiger in the pipeline for the new commercial for the browser game "Clash of Kings".
animago Still Gallery: Creatures & Animals
The animago AWARD honours the best CG stills each year. Many more entries from around the world also deserve to be presented.
Arnold Does Emily
This tutorial title has two meanings: it covers Cinema 4D rendering with Arnold, explained in Arnold Schwarzenegger’s voice.
Autodesk Has Bought Arnold
The deal was negotiated in December and completed in February 2016. Solid Angle founder Marcos Fajardo spoke with fxguide about the decision.
Animated Kitten
Because there can never be enough cat content on the web for us, here is a sugar-sweet 3D kitten by Pascal Chaplais.
Rendering OpenVDBs in C4D? Of Course, Thanks to Arnold!
In this four-part tutorial series, Helge Maus demonstrates an exemplary workflow between Houdini, Cinema 4D and the Arnold Renderer (C4DtoA) for creating volumetric renderings, such as clouds, fire and plasma.
Google Zync Render in Beta
Zync, Google’s cloud rendering service, has entered the beta phase.
Lee Griggs as a Speaker at FMX
Lee Griggs is Technical Writer for Arnold at Solid Angle. At FMX, he will reveal more about Maya’s XGen feature and the Arnold renderer on Tuesday at 2 pm in the Karlsruhe room.
The 3D Art of Lee Griggs
Artist Lee Griggs does not use 3D software in the conventional way and thus creates impressive 3D landscapes – in this case with Autodesk Maya and the Arnold renderer.
CG Insects in Flight
Ramtin Ahmadi realised this impressive insect project in his spare time over the course of 3 to 4 months. The breakdown video shows how it was created.
Arnold for Houdini 1.0
Solid Angle has released the Arnold renderer for Houdini in version 1.0. The plug-in, known in short form as HtoA, is available to download for Arnold customers.
Massive 7.0
Massive Software presented version 7 of its Massive crowd and character animation system at Siggraph. Here is an overview of all the features.
Van Lommel Will Soon Work on Arnold
And is leaving the Blender Institute in order to concentrate fully on this work.
News from RenderMan
Not only another price drop with the upcoming release, but also free use for non-commercial projects, are making big waves in the Pixar RenderMan universe.
Multi-Tile UV Shader in Arnold and Maya
A find at max-depth.com: Multi-Tile UV Workflow in Maya. In the video, we see the setup of a shading network with displacements, normal maps, colors, specs and reflections. Before you have to talk to your colleagues again at lunch.
Arnold for Maya
SphereVFX is releasing a six-hour video series that introduces users fully to the secrets of the Arnold renderer.