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		<title>Chaos restores AMD GPUs in V-Ray</title>
		<link>https://digitalproduction.com/2026/04/27/chaos-restores-amd-gpus-in-v-ray/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[AMD GPU performance]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphic cards]]></category>
		<category><![CDATA[rendering software]]></category>
		<category><![CDATA[V-Ray 7]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=272655</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/23_v-ray6-1920x1080-1.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A futuristic robot stands confidently on a metallic platform, illuminated by a soft blue light. Its sleek, reflective armor blends shades of bronze and silver, while a glowing red eye and a weapon in hand add an air of readiness and intrigue." /></div><div><p>AMD cards can render in V-Ray GPU again. HIP is back, RDNA2 and newer get support, and heavy texture scenes may finally stop paging your soul.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/27/chaos-restores-amd-gpus-in-v-ray/">Chaos restores AMD GPUs in V-Ray</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/23_v-ray6-1920x1080-1.jpg?fit=1200%2C600&quality=80&ssl=1" width="1200" height="600" title="" alt="A futuristic robot stands confidently on a metallic platform, illuminated by a soft blue light. Its sleek, reflective armor blends shades of bronze and silver, while a glowing red eye and a weapon in hand add an air of readiness and intrigue." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.chaos.com/vray">V-Ray</a> runs inside <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a> and <a href="https://www.blender.org">Blender</a> and many other DCCs, with <a href="https://www.chaos.com/vray-gpu">V-Ray GPU</a> as the hybrid GPU and CPU engine alongside CPU rendering.</em></p>
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<h3 id="amd-is-back-on-the-render-menu" class="wp-block-heading">AMD is back on the render menu</h3>



<p class="wp-block-paragraph">After a long stretch of one-vendor reality for GPU finals, <a href="https://www.chaos.com">Chaos</a> reinstated support for GPU rendering on <a href="https://www.amd.com">AMD</a> hardware in <a href="https://www.chaos.com/vray-gpu">V-Ray GPU</a> by implementing <a href="https://rocm.docs.amd.com/projects/HIP/en/latest/what_is_hip.html" title="">HIP</a> as a render backend in V-Ray 7 Update 3 for <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a>. The change lands in the V-Ray 7 Update 3 build for 3ds Max, (build version 7.30.02).</p>



<p class="wp-block-paragraph">This matters because V-Ray GPU previously supported AMD through <a href="https://www.khronos.org/opencl/">OpenCL</a>, and that path wound down with the V-Ray Next era in 2018. In production terms, many shops treated V-Ray GPU as effectively tied to NVIDIA backends for years, even if the CPU engine remained fully cross platform. Support for HIP is also expected to roll out to other V-Ray integrations, including V-Ray for <a href="https://www.blender.org">Blender</a>.</p>



<h3 id="what-exactly-changed-inside-v-ray-gpu" class="wp-block-heading">What exactly changed inside V-Ray GPU</h3>



<p class="wp-block-paragraph">V-Ray GPU now exposes HIP as a backend option in the 3ds Max integration, alongside CUDA and RTX modes. HIP is designed to let developers target both AMD and NVIDIA from a single code base using a CUDA-like programming model, and it sits within the broader <a href="https://rocm.docs.amd.com/projects/HIP/en/latest/what_is_hip.html" title="">ROCm</a> stack. On AMD, V-Ray GPU runs through HIP, and the team also opened <a href="https://gpuopen.com/hiprt/" title="">HIP RT</a> as the ray tracing acceleration path. HIPRT remains a work in progress in V-Ray GPU. In other words, this is not a checkbox labelled “AMD” that secretly does CPU. It is a new backend that runs V-Ray GPU on modern Radeon hardware, with the HIP path delivering the strongest and most consistent AMD results in the current test set.</p>



<h3 id="supported-gpus-drivers-and-the-fine-print-you-actually-need" class="wp-block-heading">Supported GPUs, drivers, and the fine print you actually need</h3>



<p class="wp-block-paragraph">The supported AMD generations for V-Ray GPU via HIP currently include RDNA2, RDNA3, RDNA 3.5, and RDNA4, across consumer Radeon and selected Radeon Pro products. The recommendation is RDNA3 and above. The minimum supported driver listed for AMD is AMD Software Adrenalin Edition 26.2.2.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alizvfdwaq.cloudimg.io/https%3A//6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/02_amd_radeon_rx_9070_xt_gpu_hero.jpg?w=1200&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/02_amd_radeon_rx_9070_xt_gpu_hero.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.7761989342806395" ></figure>



<p class="wp-block-paragraph">A concrete example used for testing is the <a href="https://www.amd.com/en/products/graphics/desktops/radeon/9000-series/amd-radeon-rx-9070xt.html?utm_source=chatgpt.com">Radeon RX 9070 XT</a>, a consumer GPU with 16 GB of GDDR6 memory, a 256 bit memory interface, and up to 640 GB per second of memory bandwidth. AMD announced the card at a €799, while retail pricing varies by board partner and region. Currently, you can get variants around 650€.</p>



<p class="wp-block-paragraph">If you want to map that to pipeline decisions, the takeaway is that the minimum bar is no longer latest flagship only. The supported list includes multiple generations and both consumer and workstation lines, with a driver baseline you can actually put into an IT image.</p>



<h3 id="performance-competitive-then-weirdly-spicy-in-out-of-core" class="wp-block-heading">Performance: competitive, then weirdly spicy in out-of-core</h3>


<div class="wp-block-image">
<figure class="alignleft"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alizvfdwaq.cloudimg.io/https%3A//6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/04_use_system_memory_for_textures_option.jpg?w=1200&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/04_use_system_memory_for_textures_option.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=1.4721407624633431" ></figure>
</div>


<p class="wp-block-paragraph">The performance story splits into two very different conversations: in core scenes that fit in VRAM, and out of core scenes that push textures into system memory.</p>



<p class="wp-block-paragraph">Across the current test scene set, results are described as solid overall, with most scenes rendering without issues and output matching expected results. The RX 9070 XT is described as delivering competitive performance for a 16 GB consumer GPU, while the RTX 5080 stays ahead in most in core cases.</p>



<p class="wp-block-paragraph">Then the out of core path shows up and flips the mood.</p>



<p class="wp-block-paragraph">V-Ray GPU has a Use System Memory for Textures option that moves texture memory pressure into system memory. That matters when your scene does not politely fit into VRAM and you do not want a last minute downres exercise.</p>



<p class="wp-block-paragraph">In the out of core scenes tested, the RX 9070 XT is not just competitive but clearly faster in several cases, with the largest gaps reaching multiple times faster in the current dataset. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alizvfdwaq.cloudimg.io/https%3A//6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/05_out_of_core_rendering_benchmarks_vray_gpu_update3.jpg?w=1200&ssl=1"  alt="https://alizvfdwaq.cloudimg.io/https://6852391.fs1.hubspotusercontent-na1.net/hubfs/6852391/05_out_of_core_rendering_benchmarks_vray_gpu_update3.jpg?&optipress=3&force_format=avif&gravity=smart&aspect_ratio=4.645" ></figure>



<p class="wp-block-paragraph">That is the part to pay attention to if you live in archviz city blocks, hero characters with absurd texture stacks, or anything where the phrase texture budget is usually followed by laughter and then silence.</p>



<h3 id="hip-and-hiprt-what-artists-should-take-from-that-alphabet-soup" class="wp-block-heading">HIP and HIPRT: what artists should take from that alphabet soup</h3>



<p class="wp-block-paragraph">HIP is the enabling layer that makes AMD execution possible in V-Ray GPU. HIPRT is a separate ray tracing library for HIP aimed at ray tracing acceleration.</p>



<p class="wp-block-paragraph">In the current state, HIP delivers the best AMD results, and HIPRT remains under active evaluation and not production ready. The implication for day-to-day users is simple: backend choice still matters, and the fastest mode on one vendor does not automatically exist on the other in the same way today. That is also why you should treat this update as you would any other new render backend. Test it on your own scene types, your own noise tolerances, your own texture formats, and your own deadline pressure, before you let it touch finals.</p>



<h3 id="workflow-impact-more-options-more-responsibility" class="wp-block-heading">Workflow impact: more options, more responsibility</h3>



<p class="wp-block-paragraph">The practical upside is hardware flexibility. Some teams already sit on Radeon cards, and some freelancers shop by VRAM per euro. Bringing AMD back into the V-Ray GPU conversation adds some choice again, especially in that midrange 16 GB bracket that appears in purchasing approvals. The practical downside is that a new backend tends to surface edge cases. Output matching is described as consistent in the tested scenes, but you still need to validate your own shading networks, your own IPR expectations, and any pipeline automation that assumes a specific engine string.</p>



<p class="wp-block-paragraph">If your pipeline uses <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a> for lookdev or layout, it is also worth noting that HIP is not foreign there. <a href="https://www.blender.org/features/rendering/">Cycles</a> already supports HIP as a GPU backend option on Windows and Linux, which at least reduces the surprise factor when artists see the acronym in preferences.</p>



<h3 id="the-boring-conclusion-that-saves-productions" class="wp-block-heading">The boring conclusion that saves productions</h3>



<p class="wp-block-paragraph">That is enough to make a lot of workstation build spreadsheets suddenly look different, adn enough to justify real evaluation time in a studio where GPU rendering is not a side hobby. </p>



<p class="wp-block-paragraph"><br /><a href="https://blog.chaos.com/amd-gpu-rendering-vray?utm_source=chatgpt.com">https://blog.chaos.com/amd-gpu-rendering-vray</a><br /><a href="https://documentation.chaos.com/space/VMAX/707559558/7.30.02?utm_source=chatgpt.com">https://documentation.chaos.com/space/VMAX/707559558/7.30.02</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/27/chaos-restores-amd-gpus-in-v-ray/">Chaos restores AMD GPUs in V-Ray</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">272655</post-id>	</item>
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		<title>Chaos V-Ray 7 Update 3 goes real time</title>
		<link>https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[3ds Max]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_parallax_interiors_-1920x1080-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a bustling city at twilight, featuring a tall, sleek skyscraper gleaming in the fading light. Below, beautifully illuminated park paths meander through lush greenery, with vibrant city buildings densely packed around the serene oasis, creating a striking contrast between nature and urban life." /></div><div><p>Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_parallax_interiors_-1920x1080-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="Aerial view of a bustling city at twilight, featuring a tall, sleek skyscraper gleaming in the fading light. Below, beautifully illuminated park paths meander through lush greenery, with vibrant city buildings densely packed around the serene oasis, creating a striking contrast between nature and urban life." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.chaos.com/vray">V-Ray</a> runs inside <a href="https://www.sketchup.com/">SketchUp</a>, <a href="https://www.rhino3d.com/">Rhino</a>, and <a href="https://www.autodesk.com/products/3ds-max/">3ds Max</a>. Update 3 pulls real-time from <a href="https://www.chaos.com/vantage">Vantage</a>, feeds assets from <a href="https://www.chaos.com/cosmos">Cosmos</a>, and pushes approvals through <a href="https://www.chaos.com/cloud">Cloud</a>, with traffic extras via <a href="https://www.chaos.com/anima">Anima</a>.</em></p>
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14:02:10&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-06 14:02:10&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14089,&quot;href&quot;:&quot;https:\/\/globeplants.com\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14090,&quot;href&quot;:&quot;https:\/\/evermotion.org\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/ykwbL62U2EE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="real-time-now-without-the-app-hopping" class="wp-block-heading">Real time, now without the app hopping</h3>



<p class="wp-block-paragraph">Chaos released V-Ray 7 Update 3 for SketchUp, Rhino, and 3ds Max. Update 3 adds real-time rendering directly in the V-Ray viewport through a Vantage Viewport Live Link workflow. The goal sits squarely on convenience: keep modeling, keep assigning materials, keep nudging lights, and see the result update instantly.</p>



<p class="wp-block-paragraph">The live viewport workflow supports continuous scene edits. Walls, columns, material tweaks, and object selections update in real time. Assets dropped in from Cosmos appear immediately as high-quality models, including people, vegetation, and props.</p>



<p class="wp-block-paragraph">Lighting edits also happen inside the viewport workflow. Cosmos light fixtures with built-in light sources work in this mode, and V-Ray lights can be placed and adjusted interactively, including intensity adjustments while the real-time view stays active.</p>



<p class="wp-block-paragraph">The real-time viewport mode supports large scenes. Vantage can handle millions of polygons with no noticeable lag in the described workflow, and it uses full ray tracing, without rasterization or approximation in that workflow description.</p>



<p class="wp-block-paragraph">The real-time viewport workflow includes camera and look controls for composition and presentation. It supports adjusting the sun and adding effects including lens flares, photometrics, fog, and depth of field, while staying inside the host application viewport.</p>



<h3 id="parallax-interiors-go-native-and-finally-leave-osl-behind" class="wp-block-heading">Parallax interiors go native, and finally leave OSL behind</h3>



<p class="wp-block-paragraph">Parallax interiors in Update 3 target a familiar archviz cheat: add convincing depth behind windows without modeling full rooms. Update 3 adds a native parallax texture map that works across integrations and also works in Vantage. This matters for integrations that do not expose <a href="https://github.com/AcademySoftwareFoundation/OpenShadingLanguage">Open Shading Language</a>, where older OSL-based approaches were less usable.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/parallax_interiors_b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern, glass-fronted skyscraper glimmers against the twilight sky, intricately designed with a unique angular facade. Illuminated office spaces reflect vibrant city lights below, creating a lively urban scene filled with a sense of sophisticated energy."  class="wp-image-270167" ></a></figure>



<p class="wp-block-paragraph">Cosmos includes parallax interior shaders designed for drag-and-drop use behind windows. The shaders maintain depth and perspective from any camera angle and support variation controls to avoid obvious repetition across facades.</p>



<h3 id="quick-caustics-and-gaussian-splats-get-more-practical" class="wp-block-heading">Quick caustics and Gaussian splats get more practical</h3>



<p class="wp-block-paragraph">Quick Caustics in Update 3 bring sunlight caustics through water, a common request for pools, lakes, and other outdoor scenes. V-Ray includes a general caustics engine, and the update adds a specific option intended to quickly approximate caustics caused by sunlight going through water surfaces. The workflow is enabling Quick Caustics in the material and lighting with V-Ray Sun so caustics appear immediately.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/quick-caustics-a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A tranquil swimming pool with crystal-clear water, surrounded by a modern patio. Sun loungers in vibrant yellow and green tones are arranged neatly, and a yellow inflatable ring floats gently on the surface. Lush greenery and palm trees frame the scene, creating a serene oasis."  class="wp-image-270169" ></a></figure>



<p class="wp-block-paragraph">The current Quick Caustics behavior works best with displaced surfaces. It works with the built-in V-Ray water texture in SketchUp and Rhino, and it also supports other displacement textures. A depth parameter controls how far the caustics effect reaches. Reflective caustics can be enabled for shimmering patterns, and the caustics render element can be isolated for easier adjustment after the render.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/gaussian_splat_relight_a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="The image presents a captivating nighttime view of a tall clock tower, illuminations casting ambient lighting around the structure. The tower features a distinct design, with a prominent opening shaped like a teardrop. Surrounding the tower, trees and pathways create a park-like atmosphere, with small groups of people leisurely strolling, enhancing the sense of tranquility."  class="wp-image-270170" ></a></figure>



<p class="wp-block-paragraph">Gaussian Splats Relighting allows Gaussian splats to receive illumination from scene lights so they blend more naturally with the rest of the scene. A dedicated parameter controls how the lighting blend behaves, and V-Ray lights can be used with their full parameters in this workflow.</p>



<h3 id="node-materials-arrive-scatter-gets-a-brush-decals-get-distributed" class="wp-block-heading">Node materials arrive, scatter gets a brush, decals get distributed</h3>



<p class="wp-block-paragraph">Update 3 adds a node-based material editor for V-Ray for SketchUp and V-Ray for Rhino in preview. The node editor supports creating, picking, and editing materials and textures in a visual graph. Cosmos assets can be dragged directly into the graph. Texture nodes can be added and combined, maps can be mixed, and materials can be combined visually. Material types including blend, two-sided, overrdie, and wrapper appear as nodes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/node-material-editor_2-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A cozy corner of a modern room features a plush white armchair facing a large abstract painting. The walls showcase a blend of exposed brick and a smooth blue section, while a potted plant adds greenery beside a clay vase. A stylish floor lamp stands near."  class="wp-image-270186" ></a></figure>



<p class="wp-block-paragraph">V-Ray 7.3 also adds a scatter brush workflow in V-Ray for SketchUp and V-Ray for Rhino. Objects can be scattered using a paintbrush approach for precise distribution of plants and similar objects. The workflow supports building a base layer and painting additional clusters, following predefined lines from plans or painting freely. Density can be adjusted via brush radius, and unwanted areas can be painted out. The workflow also supports shaping vegetation placement to match camera angles for composition.</p>



<p class="wp-block-paragraph"></p>



<h3 id="ai-mood-match-and-ai-enhancer-focus-on-faster-look-decisions" class="wp-block-heading">AI Mood Match and AI Enhancer focus on faster look decisions</h3>



<p class="wp-block-paragraph">AI Mood Match expands the Light Gen workflow for V-Ray for SketchUp and V-Ray for Rhino. It adjusts environment lighting to match a visual reference instead of trial-and-error tweaks. The workflow describes uploading a reference image, generating multiple lighting scenarios, browsing results, choosing one, and applying it with a click, then refining lighting further as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ai_mood_match_a-b-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern house featuring smooth horizontal wood siding and large glass windows, surrounded by vibrant green trees. In the foreground, purple flowers bloom near a serene body of water, with sunlight casting a warm glow on the structure at dusk."  class="wp-image-270173" ></a></figure>



<p class="wp-block-paragraph">AI Enhancer adds improved accuracy and object-level control. The described workflow includes detecting characters, vegetation, and large surfaces after upload, then enhancing selected elements without affecting the rest of the image.</p>



<p class="wp-block-paragraph">For people, the controls include parameters such as age, gender, ethnicity, hair color, and facial expression, with results applied as an enhancement. A creativity mode adds refinement while preserving the original look. Multiple selections can be enhanced at once, enhanced objects appear in an object enhancement list, and results can be saved as a new version.</p>



<p class="wp-block-paragraph">Large Surface Coverage targets fast breakup of flat or repetitive surfaces. Controls include creativity to add intrical detail and an age option intended to introduce natural weathering, including stains, micro-cracks, and subtle color variation.</p>



<p class="wp-block-paragraph">AI Materials now support 4K generation and higher-resolution maps. The described workflow includes a redesigned interface and an interactive 3D preview that can switch between sphere, box, and cylinder models, plus lighting direction adjustments and normal and roughness tweaks with instant updates.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_1-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A modern, angular home with large windows and a sleek facade sits gracefully among tall trees in a lush green landscape. A curved driveway leads to the entrance, highlighting two parked cars. Vibrant pink blossoms add a pop of color in the foreground, creating an inviting atmosphere."  class="wp-image-270175" ></a></figure>



<h3 id="frame-buffer-tweaks-and-per-camera-controls-in-3ds-max" class="wp-block-heading">Frame Buffer tweaks and per-camera controls in 3ds Max</h3>



<p class="wp-block-paragraph">V-Ray for 3ds Max adds Physical Camera tools intended to make scene variations and view management easier. Objects can be excluded from visibility per camera without affecting the rest of the scene. Focus can be set to object mode by picking an object to remain in focus, keeping it sharp regardless of camera target position, which changes depth of field control behavior.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/camera_improvements_2-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A bright and inviting living room features a plush white sofa adorned with decorative pillows, facing a stunning wooden coffee table. Sunlight pours through large windows, illuminating indoor plants and eclectic decorations, creating a warm ambiance. A patterned rug anchors the space."  class="wp-image-270176" ></a></figure>



<p class="wp-block-paragraph">Update 3 also improves the V-Ray Frame Buffer. A new histogram widget provides insight into color distribution and exposure. Background and foreground folders support reference images, watermarks, and backgrounds. Scaling and positioning tools improve alignment, and effects apply consistently to added elements in this workflow description.</p>



<h3 id="cloud-reviews-video-notes-and-3d-streaming-annotation" class="wp-block-heading">Cloud reviews, video notes, and 3D streaming annotation</h3>



<p class="wp-block-paragraph">Cloud Reviews adds a review hub for sharing work with teams and clients. Reviews can be started from the render engine or created in a review tab workflow. Renders can be uploaded and stakeholders invited. Stakeholders can explore images or 360-degree experiences and leave comments directly on elements that need adjustment. Project status can be updated, new versions uploaded, and an approvers list used to finalize the design.</p>



<p class="wp-block-paragraph">Video collaboration adds timeline-based commenting. Comments can be pinned to an exact second or a time span, and comments can be repositioned. Annotation tools include markers such as drawing, line, and rectangle tools for pointing out specific areas. Comments can fade out automatically after their time span for a cleaner preview.</p>



<p class="wp-block-paragraph">3D streaming in the same ecosystem allows real-time navigation once a scene is uploaded. The workflow includes switching cameras and adjusting lighting dynamically, sharing a 3D stream for interactive exploration, and adding annotations. Comments save automatically, and annotations can include attached images or links for context. If your review chain includes external stakeholders, run a dry test early to catch permission and browser issues before a deadline catches you. Or you have an audience, when you try to remember your password. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="455"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/chaoscloudcollab_reviews_overview.jpg?resize=1200%2C455&quality=80&ssl=1"  alt="A digital interface showcasing a project management dashboard on a light background. Sections include &#039;My projects&#039;, &#039;Shared with me&#039;, and &#039;Trash&#039;. Three thumbnail previews labeled &#039;Discovery 01&#039;, &#039;Test_Collab_Review&#039;, and &#039;Your’s 01&#039; are visible, with some highlighted and marked with checkboxes."  class="wp-image-270183" ></a></figure>



<p class="wp-block-paragraph">Have a look at the tools here: Chaos Cloud Reviews documentation<br /><a href="https://documentation.chaos.com/space/VCLOUD/521797640/Reviews" title="">https://documentation.chaos.com/space/VCLOUD/521797640/Reviews</a></p>



<h3 id="anima-6-parking-lots-and-smarter-vehicle-lighting" class="wp-block-heading">Anima 6: parking lots and smarter vehicle lighting</h3>



<p class="wp-block-paragraph">Anima 6 adds tools aimed at faster traffic population and more believable vehicle behavior. A parking lot feature lets users define parking zones and fill them with vehicles. Zones can be resized, orientations adjusted, density changed, vehicles added or removed, and layouts regenerated. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/automatic-vehicle-lightings_-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A sleek gray sedan with a bold black grille makes a sharp turn on a rainy urban street. The wet asphalt reflects the headlights of nearby vehicles, including a red SUV and a blue compact car, while soft evening lights illuminate the surroundings."  class="wp-image-270179" ></a></figure>



<p class="wp-block-paragraph">Anima 6 also adds automatic vehicle lighting for traffic simulation. Brake lights activate when stopping and turn signals engage when changing direction. A road staying tendency parameter controls whether vehicles continue straight or take available turns. If you want to show somebody how they should be driving their bloody SUVs, Anima will help make it look like it should, not like the BMW drivers do mostly behave. </p>



<h3 id="cosmos-sets-and-new-assets" class="wp-block-heading">Cosmos sets and new assets</h3>



<p class="wp-block-paragraph">Cosmos adds Sets, described as curated groups of assets that can be placed as a set and then rearranged or duplicated as needed.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/a_main_hero_cosmos_assets_variation_1_-1920x1080-1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A stylish modern salon features a spacious layout with large windows letting in natural light. Plush sofas in soft colors surround a round coffee table, while three elegant salon stations with mirrors and hair products sit against a wooden backdrop, creating a sophisticated and inviting atmosphere."  class="wp-image-270180" ></a></figure>



<p class="wp-block-paragraph">Update 3 adds over 700 new assets, including 400 high-detailed plant models from <a href="https://globeplants.com/?utm_source=chatgpt.com">Globe Plants</a>, plus additional branded models. Cosmos also includes new models from <a href="https://evermotion.org/?utm_source=chatgpt.com">Evermotion</a>, new people assets, and additional scatter presets and scan material range in the described workflow.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">Update 3 releases first for V-Ray for SketchUp and V-Ray for Rhino. Real-time rendering in the V-Ray viewport requires an active Vantage license or an active V-Ray Collection license.</p>



<p class="wp-block-paragraph">New features can shift habits fast. Test Update 3 on real scenes, real assets, and your actual hardware before it enters a production .</p>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/vray">https://www.chaos.com/vray</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/04/16/chaos-v-ray-7-update-3-goes-real-time/">Chaos V-Ray 7 Update 3 goes real time</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[Aerial view of a bustling city at twilight, featuring a tall, sleek skyscraper gleaming in the fading light. Below, beautifully illuminated park paths meander through lush greenery, with vibrant city buildings densely packed around the serene oasis, creating a striking contrast between nature and urban life.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">269963</post-id>	</item>
		<item>
		<title>Chaos Vantage 3 update 2 adds Toon</title>
		<link>https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[ArchiCAD]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[DLSS]]></category>
		<category><![CDATA[Enscape]]></category>
		<category><![CDATA[Gaussian]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[OpenVDB]]></category>
		<category><![CDATA[OpenXR]]></category>
		<category><![CDATA[SketchUp]]></category>
		<category><![CDATA[Toon]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[Vantage]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=263369</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/toonoutlines_on_clay_on.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A modern living room featuring a light-colored sofa with cushions and books on a side table. A glass bottle sits on another table, while a figure stands nearby, wearing glasses. Bright natural light filters through large windows with sheer curtains." /></div><div><p>Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/">Chaos Vantage 3 update 2 adds Toon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/toonoutlines_on_clay_on.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A modern living room featuring a light-colored sofa with cushions and books on a side table. A glass bottle sits on another table, while a figure stands nearby, wearing glasses. Bright natural light filters through large windows with sheer curtains." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.chaos.com/vantage">Vantage</a> is a real-time ray tracing renderer that can sit beside <a href="https://www.chaos.com/enscape">Enscape</a> and slot into <a href="https://openusd.org/">USD</a> and <a>MaterialX</a> heavy pipelines when you want fast lookdev without a nap.</em></p>
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<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/chaos/" title="Chaos">Chaos </a>Vantage 3 update 2 comes with a focus on practical scene-side control: new post looks, more object shapes, deeper simulation tweaks, and workflow glue that keeps artists in the viewport longer.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-36.png?quality=72&ssl=1"><img data-recalc-dims="1" height="319" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-36.png?resize=1200%2C319&quality=72&ssl=1"  alt="A side-by-side comparison of three rendered images of a modern living room scene. The first shows the original rendering without effects, the second features toon outlines, and the third displays a clay mode with toon outlines."  class="wp-image-263374" ></a></figure>



<p class="wp-block-paragraph">The headline addition is a Toon post effect. It adds a stylized look as a post step, which means you can push a non-photoreal pass without rebuilding materials or rerouting a full shading graph. The feature is presented as a post effect, so it lives where you would expect to audition looks quickly, then iterate.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Water got attention too. The Water surface object now supports Circle, Infinite, and Custom shapes, making it easier to fit a surface to a set or shot without faking scale. The watre surface animation can also be previewed in real time, and Wind picked up an Affect water option in the Environment tab to toggle that preview on or off.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-35.png?quality=72&ssl=1"><img data-recalc-dims="1" height="259" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-35.png?resize=1200%2C259&quality=72&ssl=1"  alt="Three side-by-side images showing different water environments: a clear swimming pool with reflections, a serene lake surrounded by greenery, and a tranquil sea with gentle waves, all under a sunny sky."  class="wp-image-263373" ></a></figure>



<p class="wp-block-paragraph">VR workflows also moved forward. There is support for VR joysticks teleportation and object manipulation, aimed at navigating and adjusting scenes more directly inside a headset. If your review culture leans on immersive approvals, this is the kind of change that reduces mouse time and increases useful gestures. If your review culture leans on never touching a headset, nothing breaks.</p>



<h3 id="splats-and-smoke-get-more-production-like-controls" class="wp-block-heading">Splats and smoke get more production-like controls</h3>



<p class="wp-block-paragraph">Gaussian splats gained explicit support for creating and importing Gaussian splats objects, and those objects now have editable properties. That makes splats feel less like a read-only curiosity and more like a scene element you can actually manage.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-37.png?quality=72&ssl=1"><img data-recalc-dims="1" height="435" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-37.png?resize=1200%2C435&quality=72&ssl=1"  alt="Three images of a bathtub showcasing a pink flamingo pool float at different scales: 0.5, 1, and 1.5. Each image includes a wooden bath tray with a candle and a drink, surrounded by natural elements like rocks and greenery."  class="wp-image-263377" ></a></figure>



<p class="wp-block-paragraph">The Fluid simulator object also expanded in ways that map cleanly to shot polish. Smoke expansion and Temperature expansion properties were added, giving more control over how sims evolve. The simulator can now export <a href="https://www.openvdb.org/?utm_source=chatgpt.com">OpenVDB</a> cache files, which matters because it turns an internal sim result into something you can hand off, archive, or try elsewhere.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/vantage_gaussiansplats_settings-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="803"  height="730"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/vantage_gaussiansplats_settings-1.png?resize=803%2C730&quality=72&ssl=1"  alt="A digital interface displaying settings for Gaussian Splats, featuring options for Scale, Intensity, Color selection, and Flip Axis with a dark background and white text."  class="wp-image-263376"  style="width:312px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">On the quality side, micro vorticity generation and detail improved, and the default pivot moved to the bottom center of the grid container. These are the sorts of adjustments that make an effect feel less like a demo and more like a tool you can steer.</p>



<p class="wp-block-paragraph">There is also a performance angle. Multi GPU performance improved, and the fluid simulator performance improved. A temporary memory usage spike was removed when changing resolution with <a href="https://www.nvidia.com/en-us/geforce/technologies/dlss/?utm_source=chatgpt.com">NVIDIA DLSS</a>.</p>



<h3 id="ui-changes-that-reduce-scavenger-hunts" class="wp-block-heading">UI changes that reduce scavenger hunts</h3>



<p class="wp-block-paragraph">Update 2 added a new Create Objects button in the toolbar that centralizes all available object creation in one place. The Scale type-in dialog gained an object size in scene units property, which helps when you need a known dimension and do not want to eyeball a gizmo. Background Image in Screen mode can now be offset on X and Y, and first person navigation gained an option to move along the camera view direction instead of horizontally. That navigation option is a global preference set in Edit then Preferences then Interaction, which is a very specific breadcrumb trail, but at least it is now a breadcrumb trail that goes somewhere. Creation behavior also improved in a small but meaningful way: creating a fluid simulator object now automatically sets selected objects as emitters.</p>



<h3 id="enscape-4-17-0-quietly-patches-the-sharp-edges" class="wp-block-heading">Enscape 4.17.0 quietly patches the sharp edges</h3>



<p class="wp-block-paragraph"><a href="https://www.chaos.com/enscape">Enscape</a> 4.17.0 shipped with a mix of performance and workflow changes, plus a long list of targeted bug fixes. On the improvements side, <a href="https://www.nvidia.com/en-us/geforce/technologies/dlss/?utm_source=chatgpt.com">NVIDIA DLSS</a> was updated to version 310.5 with bug fixes and stability improvements. Light clustering behavior improved in orthographic view so lights group and separate more predictably while zooming and navigating. The Visual Settings Presets panel now starts expanded by default.</p>



<p class="wp-block-paragraph">For <a href="https://graphisoft.com/solutions/archicad">Archicad</a>, all-user installation support improved by registering Enscape in the AddOns folder. On Windows, users created after installation will also have it installed.</p>



<p class="wp-block-paragraph">There are also fixes for clearcoat handling in light reflections, a sky that can appear pixelated in video previews and exports, and Billboard geometry disappearing when the camera gets very close. Asset Library placement performance improved in older placement modes. The Material Editor feedback button for the AI Material Generator was fixed. The <a href="https://www.chaos.com/vray">V-Ray</a> Scene Export path was addressed too: large scene files caused by duplicating geometry of asset instances, plus a case where Scene Export could crash.</p>



<p class="wp-block-paragraph">Batch Rendering got a crash fix when canceling while Light Management is active. Enscape Impact fixes address energy performance results display when reopening after a successful analysis run, and invalid Impact Report data in imperial units.</p>



<h3 id="pricing-and-where-this-lands-on-your-budget-spreadsheet" class="wp-block-heading">Pricing and where this lands on your budget spreadsheet</h3>



<p class="wp-block-paragraph">Pricing for Vantage is specified as $54.90 per month for Vantage Standalone when billed annually, shown as $658.80 for one license billed annually.</p>



<p class="wp-block-paragraph">Pricing for Enscape is specified as $47.90 per month for an Enscape Solo plan when billed annually, shown as $574.80 for one license billed annually.</p>



<p class="wp-block-paragraph">Both sets of numbers are the kind that make producers ask whether you can do it with screenshots. You can, but you will not like it.</p>



<p class="wp-block-paragraph"><br /><a href="https://forums.chaos.com/forum/chaos-vantage/chaos-vantage-announcements/1245724-chaos-vantage-v3-2-0-released?utm_source=chatgpt.com">https://forums.chaos.com/forum/chaos-vantage/chaos-vantage-announcements/1245724-chaos-vantage-v3-2-0-released</a><br /><br /><a>https://forum.enscape3d.com/index.php?thread%2F31054-enscape-4-17-0-released%2F=</a><br /></p><p>The post <a href="https://digitalproduction.com/2026/03/30/chaos-vantage-3-update-2-adds-toon/">Chaos Vantage 3 update 2 adds Toon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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