Browsing Tag
Chaos
63 posts
Unreal Engine 5.8 Tidies Up
Unreal Engine 5.8 brings production-ready rendering, virtual production and simulation tools, alongside experimental systems for digital crowds, terrain and character animation.
Chaos puts Veras everywhere
Veras lands inside V-Ray, Corona, and Enscape, powered by Chaos Credits. Corona 15 adds faster animation parsing and 3D streaming.
Chaos restores AMD GPUs in V-Ray
AMD cards can render in V-Ray GPU again. HIP is back, RDNA2 and newer get support, and heavy texture scenes may finally stop paging your soul.
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
Chaos launches free V-Ray for Blender Community Edition
Chaos has released a free Community Edition of V-Ray for Blender
, giving solo users access to the renderer for learning, portfolio work, teaching and smaller freelance tasks. The catch is not especially well hidden: the free tier comes with clear limits on output, support and production features, while the paid version keeps the heavier pipeline machinery.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
Chaos Adds macOS & AI to V-Ray for Blender
Chaos ships V-Ray for Blender Update 2: macOS support, AI tools, faster distributed rendering, and a long list of bug fixes and GPU tweaks.
Real-time Chaos: Vantage now inside Maya and Houdini
Chaos Vantage enters the DCC viewport. With V-Ray 7 updates, real-time feedback, volumetrics and AI materials now reach Maya and Houdini.
Chaos Vantage 3 Released: USD, MaterialX, AI Materials & Volumetric Rendering
Chaos Vantage 3 expands its real-time rendering engine with USD and MaterialX support, AI-driven material generation, volumetric rendering, and Gaussian splats. The update brings Vantage closer to open-pipeline workflows for VFX and visualization and adds plenty of new toys for artists who prefer to stay in real time.
Miauu colours your chaos: LayerColorizer for 3ds Max
Miauu’s new LayerColorizer for 3ds Max lets you colour-code layer names and backgrounds in the Scene Explorer, turning layer soup into legible order.
Chaos Anima 6.2: cars that finally drive themselves (almost)
Chaos Anima 6.2 drives cars with people in them, adds brake lights, tags crowds, and eats less RAM, all wrapped into the Chaos ArchViz Collection.
V‑Ray 7.1 for Blender: Geometry Nodes and Material Converter
Chaos’s V‑Ray 7.1 for Blender adds support for Geometry Nodes, a Cycles‑to‑V‑Ray material converter, OpenPBR standard and Blender 4.5 LTS.
Chaos Envision 1.1: Now with Smarter Traffic and Door Sensors—What Could Go Wrong?
Chaos Envision 1.1 adds traffic simulation, proximity sensors, batch rendering, and new material tools for streamlined architectural animation.
V‑Ray Developer Chaos Becomes Blender’s Gold Sponsor
Chaos joins Blender Foundation as Gold sponsor with a €30,000 annual pledge, coinciding with the release of V‑Ray 7 for Blender.
V-Ray for Blender: Chaos releases Renderer into the Open Source Universe
V-Ray for Blender lands with CPU, GPU, and Chaos Cloud support, plus 5,600+ free Chaos Cosmos assets. Special pricing for Blender users now available.
Thunderbolts* Vaults: Digital Domain on Marvel’s Most Grounded Brawl
Digital Domain VFX Producer Ryan Wilk breaks down Marvel’s Thunderbolts* vault chaos, Ghost phasing, and why less is more for photoreal CG.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Corona 12 Update 2: Sunlight, Static Meshes & Setups
Corona 12 Update 2 adds support for Sun Directionality, static mesh export from Chaos Scatter, and a unified setup for the Corona Sky in 3ds Max and C4D.
Chaos Project Arena: Ray Tracing Without the Hassle
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
Free ZibraVDB for Unreal: Smoke, Fire, and Simulated Chaos
ZibraVDB's new free version brings volumetric simulation tools to Unreal Engine, letting artists create smoke and fire effects in real time.
Chaos Brings V-Ray Beta to Blender
V-Ray for Blender beta is here—free and packed with pro-grade tools from Chaos, including lighting, rendering, and shader features, plus OSL support.
First Beta of V-Ray 7
Chaos launches the V-Ray 7 beta for 3ds Max, offering new material creation tools, enhanced lighting, faster rendering, and new procedural clouds for skies.
Latest version of the liquid simulation plug-in Phoenix!
Software developer Chaos releases version 5 - and introduces support for V-Ray's CPU Interactive Production Rendering. A report on the software release.
Get started with Phoenix thanks to this two-part guide!
Cory Holm, Team Lead at Chaos Group, publishes a detailed guide suitable for newcomers. How the Phoenix fluid simulation software works ..
Release: V-Ray 6 for Maya
Chaos Group is back with the latest version of the renderer - and with new functions such as geometric tiling, procedurally generated clouds and new shader profiles. Available for Windows, Mac and Linux.
V-Ray 6 goes into open beta!
Healthier than beta-carotene? Pump the open beta of V-Ray 6 into the pipeline now - and discover what 3ds Max users can expect.
Chaos releases Phoenix 5.0!
Better than the replicator from Star Trek? The latest version of the liquid simulation software for 3ds Max and Maya will get you wet. But: frustrated by unfinished features?
Chaos Player | Release
"Bääm"! The PDPlayer is now called Chaos Player - and is designed to simplify remote work.
Chaos and Enscape merge
Support comes from LEA Partners and TA Associates. Is everything different now with V-Ray?
USD | Article
From Chaos Group: Universal Scene Description - in the flow of time, or fishing in the mud?
Chaos Vantage 1.2 Expands Real-Time V-Ray Scene Support
Chaos Vantage 1.2 added clear-coat and glossy Fresnel support, multiple-camera import, background overrides and PNG alpha output.
Chaos Phoenix 4 Adds Active Bodies and Massive Wave Force
Chaos Phoenix 4 for 3ds Max and Maya introduced Bullet-based Active Bodies collisions, smoke colour absorption controls and Massive Wave Force.
Chaos Cosmos Launches with 650 Free Assets
Chaos Cosmos launches with more than 650 models and HDRIs for V-Ray, Chaos Vantage and V-Ray Vision workflows.
Chaos Vantage Launches for Real-Time Exploration of V-Ray Scenes
Chaos Vantage uses Nvidia RTX hardware to display and edit large V-Ray environments with real-time ray tracing.
V-Ray Showreel 2020 | Chaos Group
As chic as a moustache: VFX from 3ds Max, Cinema 4D and Houdini.
Chaos Czech Previews Corona Renderer 7
Corona Renderer 7 was planned to add OpenVDB rendering, improved tone mapping, a new PBR material, better interoperability and Cinema 4D enhancements.
Phoenix FD 4.3 Speeds Particle Preview
Phoenix FD 4.3 adds force tuning, faster particle previews, viewport displacement previews and quicker probabilistic fire and smoke shading.
Chaos Announces V-Ray 5 Webinar Series
Chaos scheduled three 2020 webinars covering V-Ray for 3ds Max, Maya, Cinema 4D and SketchUp plus Lavina and Chaos Cloud.
Project Lavina Beta Expands
Chaos Group's Project Lavina beta added animation editing, physical cameras, IES lights, material updates and MAXScript exchange.
V-Ray 5 Adds LightMix and VFB Compositing
V-Ray 5 for 3ds Max introduced LightMix relighting, layered VFB compositing, stochastic tiling, ACEScg and a 500-material browser.
V-Ray 5 LightMix Relights Finished Renders
V-Ray 5 beta added LightMix and VFB layer compositing so artists could change light colour and intensity after rendering.
Phoenix FD 4.1 for 3ds Max and Maya!
The new 4.1 relase of Phoenix FD is here: Chaos Group brings new features for particle systems and shaders!
Introduction to V-Ray | Chaos Group
No good resolutions for the new year yet? How about V-ray: Chaos Group releases a new tutorial series with practical tips and tricks!
Sneak Peek: The New V-Ray for Cinema 4D
What does the future of V-Ray in Cinema 4D look like? Chaos Group presents the new features so far for V-Ray in Cinema 4D.
Chaos: New Physics for Unreal Engine
The new physics system for Unreal Engine was presented at GDC - and no name could be more fitting: "Chaos"
Chaos Cloud Rendering
Order in chaos - the new one-click solution from Chaos Group? Here is all the information about the new cloud-rendering feature for V-Ray.
Chaos Group Keynote Speech
Anyone who missed the speech at the Total CHaos event can now catch up with it online.
V-Ray Cloud: New Rendering Service
New rendering service with V-Ray Cloud: Chaos Group has announced integrated cloud rendering for V-Ray and launched a beta program.
Chaos Group Buys Render Legion
At the D2 Conference 2017, Chaos Group announced that it had bought the company Render Legion and with it the popular Corona Renderer.
Chaos Group: V-Ray 3.5 for 3ds Max
Even faster and better? Chaos Group is releasing a new version of the V-Ray renderer for 3ds Max that promises faster rendering features.
Mash in Maya: Between Chaos and Order
In this Maya tutorial, you will learn to use Merge Nodes within the Mash motion graphics function to create interesting effects.
Phoenix FD 3.0 for Autodesk 3ds Max
Chaos Group has released version 3.0 of the fluid dynamics plug-in Phoenix FD.
Free GPU Rendering Guide
Chaos Group provides answers to questions about hardware and offers insights into myths, trends and the future of rendering technology.
Ordered Chaos
The new Photoshop tool Lattice makes it possible to create particle-based structures connected by lines and points, in iridescent colours.
New Scanning Option from Chaos Group
VRscans, a new complete material-scanning service, is intended to enable exact replication of physical materials with millimetre accuracy.
Guide to Successful VR Projects
VR is on everyone’s lips, but many people don’t really know what, how, why ... V-Ray developer Chaos Group has now published a Virtual Reality Guide for artists.
V-Ray 3.0 for 3ds Max
Since yesterday, version 3.0 has been officially released after a lengthy beta. Chaos Group reports innovations in UI, speed and subsurface scattering, among other areas.
V-Ray 3.0 Beta
A new UI, Progressive Production Rendering, Cross-Application Shader Format—these are the buzzwords of the 3.0 beta. And: more rendering speed.
V-Ray for Softimage Public Beta Program
V-Ray from Chaos Group will soon also support Autodesk’s Softimage software. Registered users of the Chaos Group website can now test the beta version for two months.
Chaos Group at FMX for the Second Time
Together with partners weltenbauer and Mackevision, Chaos Group presents its new product portfolio at FMX 2010 in Stuttgart.
Chaos Group Sponsors animago 2009
Chaos Group, a provider of advanced rendering solutions for architecture, VFX, film, media, entertainment, automotive design, and television, is supporting animago 2009.
SIGGRAPH: New Version of V-Ray Renderer
V-Ray 1.5 for 3ds Max adds features including a new Sun and Sky lighting system