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		<title>Animate re-animated</title>
		<link>https://digitalproduction.com/2026/02/04/animate-re-animated/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 10:00:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[80 Level]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe Animate]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animation Software]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[maintenance mode]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=251061</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/media_19f9ae39a7f64eb362b0317933970bbce0f6c8679.jpg?fit=640%2C480&quality=80&ssl=1" width="640" height="480" title="" alt="A cartoonish pink pig with a cheerful expression, floating among white clouds against a light blue sky. The pig has a small balloon tied to its body, adding a whimsical touch to the scene." /></div><div><p>The King is dead, long live the King: Adobe caves, and Animate remains available with support and fixes, but no new features.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/04/animate-re-animated/">Animate re-animated</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/media_19f9ae39a7f64eb362b0317933970bbce0f6c8679.jpg?fit=640%2C480&quality=80&ssl=1" width="640" height="480" title="" alt="A cartoonish pink pig with a cheerful expression, floating among white clouds against a light blue sky. The pig has a small balloon tied to its body, adding a whimsical touch to the scene." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13295,&quot;href&quot;:&quot;https:\/\/www.adobe.com\/products\/animate.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260203090318\/https:\/\/www.adobe.com\/products\/animate.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-04 10:00:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-07 17:56:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-11 14:17:48&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-15 09:24:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-20 08:14:35&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-11 06:35:29&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-25 08:53:21&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-08 16:07:35&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-23 17:30:56&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 17:30:56&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13296,&quot;href&quot;:&quot;https:\/\/en.wikipedia.org\/wiki\/Adobe_Animate&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260203213335\/https:\/\/en.wikipedia.org\/wiki\/Adobe_Animate&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-04 10:00:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 17:56:21&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 14:17:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-15 09:24:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-20 08:14:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 06:35:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 08:53:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 16:07:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 11:55:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 17:30:52&quot;,&quot;http_code&quot;:404}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 17:30:52&quot;,&quot;http_code&quot;:404},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13297,&quot;href&quot;:&quot;https:\/\/helpx.adobe.com\/animate\/kb\/maintenance-mode.html&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260204013217\/https:\/\/helpx.adobe.com\/animate\/kb\/maintenance-mode.html&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-04 10:00:40&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-09 13:42:24&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-15 09:24:53&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-02-20 08:15:57&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-11 06:35:23&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-03-25 11:43:34&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-19 11:55:43&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-23 17:31:09&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-23 17:31:09&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.adobe.com/products/animate.html" title="">Adobe Animate</a> is Adobe’s 2D animation and interactive authoring tool, used for vector animation, rigged characters, and legacy Flash-style pipelines inside the wider <a href="https://digitalproduction.com/tag/adobe/" title="Adobe">Adobe</a> Creative Cloud ecosystem.</em></p>



<h3 id="what-actually-happened" class="wp-block-heading">What actually happened</h3>



<p class="wp-block-paragraph">Following several days of confusion, contradictory reporting, and one notably premature obituary, Adobe has formally clarified the status of <a href="https://en.wikipedia.org/wiki/Adobe_Animate" title="">Adobe Animate</a>. The application is not being discontinued. It is not being removed. It is not being sunset on a fixed date. Instead, Animate has been placed into what Adobe calls maintenance mode, indefinitely.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-251061-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://www.adobe.com/creativecloud/media_1204052e6028438b64ba94c87150907f48de527ce.mp4?_=1" /><a href="https://www.adobe.com/creativecloud/media_1204052e6028438b64ba94c87150907f48de527ce.mp4">https://www.adobe.com/creativecloud/media_1204052e6028438b64ba94c87150907f48de527ce.mp4</a></video></div>
</div></figure>



<p class="wp-block-paragraph">Adobe updated its official Animate knowledge base article on February 4, 2026. The wording is explicit and repetitive, likely by design. Adobe states that Animate will continue to be available to both existing and new customers, with no deadline for removal. The company also states it has no plans to discontinue or remove access to the application. This represents a change from an earlier customer email that suggested a clearer end-of-life trajectory. Adobe now says that information is no longer valid and that the position has changed.</p>



<p class="wp-block-paragraph">The distinction matters, particularly for studios and freelancers still shipping broadcast graphics, educational content, and lightweight 2D animation using Animate-based pipelines.</p>


<div class="wp-block-image">
<figure class="aligncenter"><img  decoding="async"  src="https://upload.wikimedia.org/wikipedia/en/0/07/Adobe_Animate_screenshot.png"  alt="undefined" ></figure>
</div>


<h3 id="maintenance-mode-defined-precisely" class="wp-block-heading">Maintenance mode, defined precisely</h3>



<p class="wp-block-paragraph">Adobe’s definition of maintenance mode is narrow and unambiguous. Animate will continue to receive security updates and bug fixes. It will continue to be supported. It will remain downloadable for new users. It will continue to open existing projects. </p>



<p class="wp-block-paragraph"><strong>It will not receive new features.</strong></p>



<p class="wp-block-paragraph">Adobe repeats this point multiple times in its documentation. There is no language about feature backlogs, paused development, or future reassessment. Maintenance mode is described as indefinite. This is not an uncommon status for mature tools with stable user bases, but Adobe rarely uses such blunt phrasing for Creative Cloud applications. </p>



<h3 id="access-to-existing-content" class="wp-block-heading">Access to existing content</h3>



<p class="wp-block-paragraph">One of the central concerns raised by users was long-term access to authored content. Adobe explicitly addresses this. The company states it is committed to ensuring Animate users retain access to their content regardless of future changes in development status.</p>



<p class="wp-block-paragraph">This applies to individual subscribers, small businesses, and enterprise customers. Adobe does not describe any technical mechanisms beyond continued availability of the application itself. No migration tools or export guarantees are mentioned. There is also no mention of file format deprecation or conversion paths. Animate documents remain Animate documents.</p>



<h3 id="the-backlash-and-the-cleanup" class="wp-block-heading">The backlash and the cleanup</h3>



<p class="wp-block-paragraph">The clarification follows widespread reporting that Animate was being discontinued outright.  Digital Production published an article stating that Adobe had pulled the plug on Animate. That headline was based on earlier information provided by Adobe and has since been overtaken by events. The company’s own documentation now contradicts that earlier messaging.</p>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="AFwBanxZCv8XOtJ6hPVmqdLSN3c2ijH0loDpkrzEUK5fGTI9se"><blockquote class="wp-embedded-content" data-secret="bQXEt26cIS"><a href="https://digitalproduction.com/2026/02/03/adobe-pulls-the-plug-on-animate-at-last/">Adobe pulls the plug on Animate at last</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Adobe pulls the plug on Animate at last” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2026/02/03/adobe-pulls-the-plug-on-animate-at-last/embed/#?secret=rJBxUBRjAo#?secret=bQXEt26cIS" data-secret="bQXEt26cIS" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">Adobe acknowledges this directly, stating that what it initially shared has changed. This is a rare case where the vendor explicitly reverses a communicated product trajectory, rather than quietly rephrasing it.</p>



<h3 id="implications-for-production-users" class="wp-block-heading">Implications for production users</h3>



<p class="wp-block-paragraph">For production artists, the practical outcome is stability without evolution. Existing pipelines can continue to function. Security vulnerabilities should be addressed. Bugs may still be fixed, though Adobe does not define the scope or frequency. There will be no new animation tools, no workflow improvements, and no modernisation beyond what is required to keep the application operational.</p>



<p class="wp-block-paragraph">For some teams, this is acceptable. For others, it confirms the need to plan exits, even if no forced deadline exists. Animate becomes a frozen dependency, not an actively developed one. The key point is that this decision is now explicit, not implied.</p>



<p class="wp-block-paragraph">// Adobe Animate maintenance mode documentation<br />// <a href="https://helpx.adobe.com/animate/kb/maintenance-mode.html">https://helpx.adobe.com/animate/kb/maintenance-mode.html</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/04/animate-re-animated/">Animate re-animated</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">251061</post-id>	</item>
		<item>
		<title>That’s It for This Year: Digital Production Wishes You Happy Holidays</title>
		<link>https://digitalproduction.com/2025/12/19/thats-it-for-this-year-digital-production-wishes-you-happy-holidays/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 17:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[CG news]]></category>
		<category><![CDATA[data backup]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[Digital Production Magazine]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[VFX industry]]></category>
		<category><![CDATA[year-end break]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=237142</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/2025xmas1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray cat with long fur wearing a tiny red and white Santa hat. The cat has an indifferent expression, with prominent whiskers and looking slightly to the side against a blurred gray background." /></div><div><p>Digital Production is taking a short end-of-year break. Back up your data, sort out the chaos folder, enjoy the holidays, and we will be back next year.</p>
<p>The post <a href="https://digitalproduction.com/2025/12/19/thats-it-for-this-year-digital-production-wishes-you-happy-holidays/">That’s It for This Year: Digital Production Wishes You Happy Holidays</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/2025xmas1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray cat with long fur wearing a tiny red and white Santa hat. The cat has an indifferent expression, with prominent whiskers and looking slightly to the side against a blurred gray background." /></div><div><p class="wp-block-paragraph">Digital Production is taking a short end-of-year break. We would happily keep going until the very last calendar page, but the news situation has become impressively sparse and the editorial cat has formally vetoed any further attempts, insisting on a pause. When the cat is right, the cat is right.</p>



<p class="wp-block-paragraph">Before you disappear into the holidays, one gentle reminder. Back up your data. All of it. And maybe take a moment to sort out the chaos folder. We all have one, were files like “final_really_this_one” quietly acumulate, along notes, software you defintily wanted to test and those meeting notes that were oh-so-important. Cleaning that up may even provide a respectable excuse for postponing visits to THOSE relatives.</p>



<p class="wp-block-paragraph">Behind the scenes, we are still here. If anything genuinely relevant pops up, we will jump back in. Otherwise, we will see you next year with fresh news, new tools, and the usual mix of things you needed and things you did not know you cared about.</p>



<p class="wp-block-paragraph">Thank you for reading, supporting Digital Production, and sticking with us through the year. Have a calm end of the year, enjoy the holidays, and see you on the other side.</p>



<figure class="wp-block-image size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/2025-12-18-105118.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="713"  height="1267"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/2025-12-18-105118-edited.jpg?resize=713%2C1267&quality=80&ssl=1"  alt="A gray cat with soft fur is lying on a gray surface, wearing a small red Santa hat. The cat looks curiously at the camera, and the hat has a white pom-pom on top, adding a festive touch to the cozy scene."  class="wp-image-241574"  style="aspect-ratio:1;object-fit:cover;width:800px;height:auto" ></a></figure><p>The post <a href="https://digitalproduction.com/2025/12/19/thats-it-for-this-year-digital-production-wishes-you-happy-holidays/">That’s It for This Year: Digital Production Wishes You Happy Holidays</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">237142</post-id>	</item>
		<item>
		<title>Beyond VFX dives into AI Ethics</title>
		<link>https://digitalproduction.com/2025/11/24/beyond-vfx-dives-into-ai-ethics/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 24 Nov 2025 21:34:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Agon Ushaku]]></category>
		<category><![CDATA[AI ethics]]></category>
		<category><![CDATA[Ben Lock]]></category>
		<category><![CDATA[Beyond VFX]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[Frank Govaere]]></category>
		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[Jana Sedlakova]]></category>
		<category><![CDATA[Matthias Buehler]]></category>
		<category><![CDATA[Moonvalley]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Victor Perez]]></category>
		<category><![CDATA[Visual Effects Society]]></category>
		<category><![CDATA[vrbn]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=230045</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/vesmbxice_banner.png?fit=1128%2C191&quality=72&ssl=1" width="1128" height="191" title="" alt="A graphic featuring an ice crystal icon alongside a circular logo with a stylized face. The text "Beyond VFX" is prominently displayed in bold white letters, set against a dark background with subtle design elements." /></div><div><p>AI meets VFX and ethics: Beyond VFX returns on 26 Nov 2025 with VES and ICE.ART. Join Ben Lock, Victor Perez, Frank Govaere &#038; Dr Jana Sedlakova and Agon Ushaku for a free panel.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/24/beyond-vfx-dives-into-ai-ethics/">Beyond VFX dives into AI Ethics</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/vesmbxice_banner.png?fit=1128%2C191&quality=72&ssl=1" width="1128" height="191" title="" alt="A graphic featuring an ice crystal icon alongside a circular logo with a stylized face. 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<p class="wp-block-paragraph"><em><strong>Update: The Event came, was great, and if you want to know who said what, here is the Recording: </strong></em></p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/i5LY0AtdvZM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><a href="https://www.ice.art" title=""><em>Beyond VFX</em> </a>returns on <strong>Wednesday, 26 November 2025</strong>, as part of the <a href="https://www.ice.art">ICE.ART</a> conference series, in partnership with the <a href="https://www.vesglobal.org">Visual Effects Society’s Megabrain Masterclasses</a>. This time, the focus turns to AI ethics in visual effects, a topic increasingly relevant as generative and assistive AI tools actually enter production pipelines (Hell, it’s difficult to avoid it when updating any part of your pipeline). Registration is <strong>free of charge</strong> via <a href="https://linktr.ee/VESxICE">linktr.ee/VESxICE</a>.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-13.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="347"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-13.png?resize=1200%2C347&quality=72&ssl=1"  alt="Promotional graphic for an event titled &quot;Beyond VFX&quot; focusing on the ethics of AI, scheduled for November 26, 2025, from 6:00 to 7:30 pm CET, with equivalent times noted for PT and ET."  class="wp-image-230065" ></a></figure>



<p class="wp-block-paragraph"></p>



<h3 id="the-panel" class="wp-block-heading"><strong>The panel</strong></h3>



<p class="wp-block-paragraph">A heavyweight panel will unpack how AI reshapes artistic authorship, production safety, and creative control in VFX.</p>



<ul class="wp-block-list">
<li><strong><a href="https://www.janasedlakova.org">Dr Jana Sedlakova</a></strong>, philosopher and ethicist from the University of Zurich and soon Oxford, examines how human-AI interaction affects responsibility and legitimacy in digital systems.</li>



<li><strong><a href="https://www.moonvalley.com">Ben Lock</a></strong>, BAFTA-winning producer and Director of Production Strategy at Moonvalley, brings decades of production experience from ILM, Framestore and Aardman and insights into building artist-centric AI workflows.</li>



<li><strong><a href="https://linktr.ee/vctrprz" title="">Victor Perez</a></strong>, award-winning VFX supervisor and director, adds his well-known compositing precision and long-running interest in the intersection of science, technology and art.</li>



<li><strong><a href="https://www.govaere.de">Frank Govaere</a></strong>, filmmaker and creative technologist, contributes his perspective on storytelling in an era of machine-assisted imagination.</li>
</ul>



<h3 id="familiar-faces-at-the-helm" class="wp-block-heading"><strong>Familiar faces at the helm</strong></h3>



<p class="wp-block-paragraph">Moderation comes from <strong><a href="https://www.linkedin.com/in/agon-ushaku-5561b314/" title="">Agon Ushaku</a></strong>, <a href="https://www.vesglobal.org" title="">Chair of VES Germany</a>, curator of VES Megabrain Masterclasses and a long-time friend of <em>Digital Production</em> together with <strong><a href="https://www.vrbn.io">Matthias Buehler</a></strong>, founder of vrbn group AG and Head of ICE. Both are known for connecting the VFX community through ICE.ART and FMX partner events.</p>



<h3 id="free-open-and-worth-your-calendar" class="wp-block-heading"><strong>Free, open, and worth your calendar</strong></h3>



<p class="wp-block-paragraph">The <em>Beyond VFX</em> series has built a reputation for clear-eyed discussions and genuinely open exchange between artists, researchers, and studios. This upcoming session promises the same mix of practical production insight and critical reflection as Ice.Art.</p>



<p class="wp-block-paragraph">Attendance is <strong>free</strong>, but registration is required at <a href="https://linktr.ee/VESxICE">linktr.ee/VESxICE</a>. The organisers encourage professionals, students, and studios alike to join the debate on how AI tools can serve, rather than steer, creative work.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/24/beyond-vfx-dives-into-ai-ethics/">Beyond VFX dives into AI Ethics</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">230045</post-id>	</item>
		<item>
		<title>New add-on for Blender brings onion skinning layering into full 3D</title>
		<link>https://digitalproduction.com/2025/11/20/new-add-on-for-blender-brings-onion-skinning-layering-into-full-3d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 20 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D onion skinning]]></category>
		<category><![CDATA[animation workflow]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[character animation spacing]]></category>
		<category><![CDATA[Cosmo Mídias tool]]></category>
		<category><![CDATA[Digital Production]]></category>
		<category><![CDATA[geometry nodes add-on]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=227550</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image_processing20251029-2-fbyp9i.gif?fit=1200%2C600&ssl=1" width="1200" height="600" title="" alt="" /></div><div><p>the new “3D Onion Skinning” add-on for Blender gives you ghosted frames in 3D so you can see motion timing and spacing without flipping frames manually.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/20/new-add-on-for-blender-brings-onion-skinning-layering-into-full-3d/">New add-on for Blender brings onion skinning layering into full 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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11:44:26&quot;,&quot;http_code&quot;:403}],&quot;broken&quot;:true,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-29 11:44:26&quot;,&quot;http_code&quot;:403},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The animation-tool makers at <a href="https://cosmomidias.com/" title="">Cosmo Mídias</a> have released a new add-on for Blender called <a href="https://superhivemarket.com/products/3d-onion-skinning" title="">3D Onion Skinning</a>. According to the official documentation and the product page, it adds a simple but powerful way to visualise animation timing directly in the 3D viewport.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/43ZtMBcp9UA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">3D Onion Skinning uses Blender’s Python API and Geometry Nodes to create translucent “ghost” frames around the current frame in an animation. This lets animators preview frames before and after the current moment in the viewport, allowing them to analyse timing, spacing and motion arcs without switching between editors.</p>



<h3 id="key-features" class="wp-block-heading">Key features</h3>



<p class="wp-block-paragraph">The add-on can display relative frames both before and after the current frame, with independent control over how many frames are visible and what colour each ghosted frame should use. It includes an auto-update system that refreshes the ghosted frames whenever the user scrubs the timeline or adjusts keyframes and graph handles, so the preview remains accurate during animation.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1112053/image/xlarge-2e272a51cd9cd591006f7eec507a04ed.gif?w=1200&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1112053/image/xlarge-2e272a51cd9cd591006f7eec507a04ed.gif" ></figure>



<p class="wp-block-paragraph">It supports multiple object types including meshes, curves, surfaces, fonts, metaballs and instanced collections. The developers also note compatibility with library overrides and linked data. Visualisation works in both solid view and render view. In render view, the ghost frames automatically fade based on their distance from the current frame, improving clarity when previewing dense motion.</p>



<p class="wp-block-paragraph">The interface is compact and minimal. A shortcut (Ctrl + Shift + Alt + O by default) opens or hides the add-on panel. Each parameter has a tooltip to explain its effect, keeping the design consistent with Blender’s native UI conventions.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1112055/image/xlarge-8b928bd9f02f0b7daed124a2f1f70921.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1112055/image/xlarge-8b928bd9f02f0b7daed124a2f1f70921.jpg" ></figure>



<h3 id="compatibility-and-implementation" class="wp-block-heading">Compatibility and implementation</h3>



<p class="wp-block-paragraph">The developers state that 3D Onion Skinning works natively with Blender 4.5 LTS and newer. The add-on does not require any external dependencies beyond Blender itself. It generates baked cache files on disk to store ghosted frame data. <a href="https://cosmomidias.com/widgets/Onion-UI-widget.html" title="">The (Quite cool and interactive) documentation recommends</a> saving these caches to a local SSD path rather than a cloud-synchronised folder such as Dropbox or Google Drive, as doing so could cause update issues.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/dWTsk9JENNQ?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="use-cases" class="wp-block-heading">Use-cases</h3>



<p class="wp-block-paragraph">Cosmo Mídias presents the add-on as useful for a wide range of animation tasks. It helps students and educators learn timing and spacing, supports character animators refining pose-to-pose transitions, and aids motion-graphics artists working on complex movement. It can also help game-animation teams fine-tune short gameplay loops directly in the viewport without exporting repeatedly.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">The 3D Onion Skinning add-on is available for purchase at a price of 9.90 USD from the <a href="https://superhivemarket.com/products/3d-onion-skinning/" title="">Superhive marketplace, formerly known as Blender Market</a>.</p>



<h3 id="why-this-matters" class="wp-block-heading">Why this matters</h3>



<p class="wp-block-paragraph">Checking timing and spacing in 3D animation often requires switching between frame playback, dopesheets or graph editors. Traditional onion-skin tools are typically 2D overlays, which lose depth and spatial accuracy. 3D Onion Skinning moves that preview into the 3D viewport, allowing animators to observe geometry movement directly in space relative to the current frame.</p>



<p class="wp-block-paragraph">For production, this tool could reduce iteration time when refining animation or motion-graphics sequences. The ability to display motion trails and ghosted frames together can help animators and supervisors communicate adjustments more clearly during reviews.</p>



<h3 id="final-thoughts" class="wp-block-heading">Final thoughts</h3>



<p class="wp-block-paragraph">3D Onion Skinning focuses on a single function: frame ghosting in three-dimensional space and implements it using Blender’s native tools. This simplicity means low maintenance, no extra dependencies and minimal setup time. However, as with all new tools, artists should test it in their own pipelines, particularly when working with linked assets or large scenes, before integrating it into production.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/20/new-add-on-for-blender-brings-onion-skinning-layering-into-full-3d/">New add-on for Blender brings onion skinning layering into full 3D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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		<title>Autodesk launches Maya 2026.3 &#038; Creative 2026.3</title>
		<link>https://digitalproduction.com/2025/11/13/autodesk-launches-maya-2026-3-creative-2026-3/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 13 Nov 2025 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D animation]]></category>
		<category><![CDATA[Arnold 5.5.4]]></category>
		<category><![CDATA[Autodesk Arnold 7.4]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-90E962EB-96C2-4807-85A6-370AC68C9FA2.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A whimsical scene featuring a cartoon Santa Claus on a vintage motorcycle equipped with skis, navigating through a snowy landscape. Snow-covered houses and fluffy clouds are visible in the bright blue sky, enhancing the festive atmosphere." /></div><div><p>Maya 2026.3 packs Bifrost rigid bodies, Graph Editor channel sets, Flow connectivity, and an upgraded USD asset resolver.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/13/autodesk-launches-maya-2026-3-creative-2026-3/">Autodesk launches Maya 2026.3 & Creative 2026.3</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-90E962EB-96C2-4807-85A6-370AC68C9FA2.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A whimsical scene featuring a cartoon Santa Claus on a vintage motorcycle equipped with skis, navigating through a snowy landscape. Snow-covered houses and fluffy clouds are visible in the bright blue sky, enhancing the festive atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:249,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-E30563A9-74A3-4E4B-A955-CDDD25A562FD&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251227131128\/https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-E30563A9-74A3-4E4B-A955-CDDD25A562FD&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 02:54:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 19:48:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 14:46:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 07:25:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 09:34:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 16:27:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 17:42:31&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 12:46:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 16:23:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:35:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 05:28:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 02:00:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 10:19:53&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 18:34:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 17:33:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 21:47:21&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 21:47:21&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:250,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-E9B8A532-1D05-4F8E-81C0-7A94A0851152&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251113102854\/https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-E9B8A532-1D05-4F8E-81C0-7A94A0851152&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:09:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-14 19:48:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 14:47:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 07:25:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 09:34:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 16:28:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 18:33:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 12:47:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 16:23:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-24 16:36:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 05:28:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 02:00:19&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 10:20:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 18:36:42&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-23 17:33:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-02 21:48:22&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-02 21:48:22&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Autodesk’s <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-E30563A9-74A3-4E4B-A955-CDDD25A562FD" title="">Maya 2026.3,</a> now available through the Autodesk Account portal, delivers substantial mid-cycle additions. The update introduces new animation management tools, Bifrost rigid bodies, expanded <a href="https://digitalproduction.com/tag/usd/" title="USD">USD </a>support, and deeper integration with Autodesk Flow 0.11.0.</p>



<h3 id="animation-channel-sets-and-contextual-tools" class="wp-block-heading">Animation: Channel Sets and contextual tools</h3>



<p class="wp-block-paragraph">Animators gain new control with Channel Sets in the Graph Editor, which allow grouping and sharing collections of channels for cleaner scene management. A new toggle lets artists hide or show pins, shifting focus toward organised channel groups. Animate in Context now includes a demo project showcasing its capabilities, and the MotionMaker Editor gains a contextual right-click menu for faster access to character key operations.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-DBFBC527-DDC1-4E53-AA10-AFE75A6BA672.gif?resize=800%2C450&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-DBFBC527-DDC1-4E53-AA10-AFE75A6BA672.gif"  class="wp-image-225054" ></figure>



<h3 id="technical-rigging-dynamic-geometry-attributes" class="wp-block-heading">Technical rigging: Dynamic Geometry Attributes</h3>



<p class="wp-block-paragraph">Dynamic Geometry Attributes give technical artists per-vertex analysis tools to identify rigging problem areas and improve deformation quality. They can also drive procedural effects such as animated wrinkles. Example scenes are available in the Content Browser under Animation > Dynamic Geometry Attributes.</p>



<h3 id="camera-sequencer-refined-shot-creation" class="wp-block-heading">Camera Sequencer: refined shot creation</h3>



<p class="wp-block-paragraph">The Camera Sequencer now offers a more intuitive and flexible shot-creation workflow. Autodesk describes this as an expansion of existing functionality rather than a major overhaul, focusing on smoother editing and management of camera sequences.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-37F94E94-BC68-437D-AFA9-4D0138B5D978.png?resize=800%2C450&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-37F94E94-BC68-437D-AFA9-4D0138B5D978.png"  class="wp-image-225056" ></figure>



<h3 id="lookdevx-1-10-0-refined-look-development" class="wp-block-heading">LookdevX 1.10.0: refined look development</h3>



<p class="wp-block-paragraph">LookdevX 1.10.0 brings colour-management updates, improved generative-texture APIs, and clearer documentation. These refinements aim to stabilise the framework for shader and material development across pipelines.</p>



<h3 id="usd-0-34-new-asset-resolver" class="wp-block-heading">USD 0.34: new Asset Resolver</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-E9B8A532-1D05-4F8E-81C0-7A94A0851152" title="">USD for Maya 0.34</a> introduces the Asset Resolver, simplifying asset loading and improving portability between different production environments. The update refines asset referencing and streamlines project structure handling.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-471453B2-7F15-48EB-8BF3-6AD735193DAA.png?resize=800%2C450&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-471453B2-7F15-48EB-8BF3-6AD735193DAA.png"  class="wp-image-225055" ></figure>



<h3 id="bifrost-2-15-0-0-rigid-bodies-debut" class="wp-block-heading">Bifrost 2.15.0.0: rigid bodies debut</h3>



<p class="wp-block-paragraph">Bifrost 2.15.0.0 delivers its first implementation of rigid-body dynamics, adding simulation capabilities for solid objects alongside the existing fluid and aerosol solvers. It also brings fracturing, Boolean modelling tools, and a range of general stability improvements.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="582"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/GUID-4D2A2E1B-B8E5-4474-8BE5-C5A4D820DA1A.png?resize=1200%2C582&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-4D2A2E1B-B8E5-4474-8BE5-C5A4D820DA1A.png"  class="wp-image-225057" ></figure>



<h3 id="rendering-arnold-for-maya-5-5-4" class="wp-block-heading">Rendering: Arnold for Maya 5.5.4</h3>



<p class="wp-block-paragraph">Arnold integration advances to MtoA 5.5.4, adding a new Inference imager, enhancements to Global Light Sampling, and various bug fixes.</p>



<h3 id="autodesk-flow-0-11-0-integration" class="wp-block-heading">Autodesk Flow 0.11.0 integration</h3>



<p class="wp-block-paragraph">Flow 0.11.0 now installs automatically with Maya 2026.3, connecting Maya to <a href="https://digitalproduction.com/tag/autodesk/" title="Autodesk">Autodesk</a>’s collaborative ecosystem. It supports Animate in Context and other Flow-based features through a background desktop service.</p><p>The post <a href="https://digitalproduction.com/2025/11/13/autodesk-launches-maya-2026-3-creative-2026-3/">Autodesk launches Maya 2026.3 & Creative 2026.3</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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