Browsing Tag
Autodesk
902 posts
retoPoly puts manual retopology in 3ds Max
Mihail Lupu’s retoPoly adds projected drawing, flow tools and stack-editable artist-directed retopology to 3ds Max 2023–2027.
PBR Generator bakes 3ds Max materials
Leonid Kychko's 3ds Max script bakes complex shader networks into texture sets and rebuilds them for V-Ray or Physical Material.
Media Plane adds nonlinear editing to Maya
Gizmify brings clip editing, retiming, compositing and scripted reference workflows directly into Maya with the beta Media Plane Editor.
Autodesk Sets Mudbox End-of-Sale Dates
Autodesk ends annual and monthly Mudbox sales on November 7, 2026; Media & Entertainment Collection 2027 is the last collection to include it.
Autodesk Flow Studio adds 3D Editor and Canvas
Autodesk adds 3D scene direction and a node-based Canvas to Flow Studio for more controllable AI-assisted filmmaking.
Golaem opens Houdini and Unreal bridges
Autodesk has published Golaem’s Houdini and Unreal cache bridges under Apache 2.0, with procedural loading, Layout edits and no geometry bake.
Ripple Pro for 3ds Max
Ripple Pro brings modern ripple, wake and rain controls to 3ds Max, without relying on its ageing built-in modifier stack.
Maya 2027.2 trains MotionMaker
Maya expands MotionMaker with custom model training, horse animation, cleaner path tools and wider DCC updates for artists.
3ds Max 2027.2 Adds Editable Splats
3ds Max 2027.2 brings editable 3DGS workflows, Points, Point Instance, Arnold 7.5.2 support and USD path diagnostics.
Open glTF Roundtrip Lands in 3ds Max
Khronos releases a free open-source glTF 2.0 importer and exporter for 3ds Max, with PBR, compression, animation and extension support.
Arnold 7.5.2 Adds Gaussian Splats
Arnold 7.5.2 renders Gaussian Splats, adds relighting, NPR nodes and Flow Render tweaks. Nice, but test before splats bite.
KZ_Tracker turns video into Maya curves
KZ_Tracker tracks 2D points in footage inside Maya and bakes curves to locators, aimed at quick blocking, timing, and rough spacing, not final mocap.
Autodesk updates 3ds Max to 2027.1
3ds Max 2027.1 is a small update: cleaner Smart Bevel results, new Data Channel converters, and an Arnold refresh with cloud render experiments.
Maya 2027.1 adds OTIO to Sequencer
Maya 2027.1 lands with OTIO in Sequencer, LookdevX projection tools, and more Bifrost and USD housekeeping. Patch it, test it, then trust it.
Autodesk launches Project Falcon
Project Falcon is a free, browser-based kitbashing tool that exports USD and STL, aiming to speed up hard-surface blockouts and handoffs.
Sketchbook Pro 9.4 adds Lasso Fill and Draw Outline
Two new selection-driven tools land in Sketchbook Pro 9.4, while mobile gets the same tricks via Premium Bundle. Fast blocking, cleaner edges.
Autodesk Flame 2027: metadata and depth maps
Flame 2027 keeps frame metadata intact, adds frame annotations, and brings Depth maps plus OCIO 2.5.1. More pipeline glue, fewer hacks.
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
KeyPro revamps Maya
KeyPro stacks waveform, key density, heat, and range into one strip under Maya’s timeline, plus rig aware tools and a one time buy.
FreeCAD 1.1 stacks workflow upgrades
FreeCAD 1.1 adds draggers, clearer previews, and CAM, Assembly, and FEM upgrades, plus broad import and export for common pipeline formats.
Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace
Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.
Autodesk ships Maya 2027
Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.
Handy RefTool 3.0 speeds Maya ref matching
RefTool bundles Maya reference camera matching into one UI, adds a fuller paid build, and keeps a free version for core workflows.
Forest Pack 9.3.5 broadens collisions
Forest Pack 9.3.5 spreads collision checks everywhere, adds .pmat in the Library Browser, and gives Effects new camera-aware tricks.
Abstract ships InstaMAT 2026 Curves Brushes
InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.
Autodesk adds generative 3D to Flow Studio
Autodesk introduces Wonder 3D inside Flow Studio, enabling text and image prompts to generate editable 3D assets.
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.
RapidPipeline for 3ds Max and Maya
RapidPipeline brings CAD & 3D data optimisation into 3ds Max/Maya: import, clean up, remesh, bake UVs and export, locally, quickly, without leaving your DCC.
Boris FX Suite Expands with Three Audio DAWs
Boris FX expands its Suite with three full DAWs (Sequoia, Samplitude, and Music Studio) adding professional audio production, mastering, and music creation tools to its postproduction ecosystem.
Arnold 7.4.4: better hair, bloom & light-sampling
Autodesk’s Arnold 7.4.4 lifts hair realism, adds aperture-bloom modes and speeds global-light sampling. Worth a test in your next render?
Autodesk 3ds Max 2026.3: A modest update with key workflow tweaks
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Spotlight Generator for 3ds Max Automates IES Light Setup for Corona and V-Ray
ArchvizTools releases Spotlight Generator, a free script for 3ds Max that automates IES spotlight placement for Corona and V-Ray. Version 1.0 targets faster lighting workflows in arch-viz and VFX production by generating renderer-ready IES lights directly on selected geometry.
3D Measure Master brings CAD-style precision to 3ds Max
The new plugin 3D Measure Master adds CAD-style measuring tools to 3ds Max, creating editable and renderable geometry for true 3D dimensions.
Vectorify: Simplify Animation Repathing in Maya
Tool developer Ehsan Bayat has released Vectorify, a free tool for Autodesk Maya that transforms animation repathing from…
Miauu colours your chaos: LayerColorizer for 3ds Max
Miauu’s new LayerColorizer for 3ds Max lets you colour-code layer names and backgrounds in the Scene Explorer, turning layer soup into legible order.
Pickify: Selection Sets Without Outliner Mess
Pickify gives animators hotkey-based selection sets in Maya—without clogging the Outliner. Free, minimal, and exportable.
Polishing Polygons: Animatrix Polisher for Maya
Sculpt, smear, polish: Animatrix Polisher adds direct mesh editing and non-destructive fixes to Maya for just 20 bucks.
Autodesk adds AI Assistants to Maya (and beyond)
Maya gets AI Assistants and Graph Assist. Autodesk outlines a larger AI push for artists.
Flow Studio prices drop, tiers multiply, features shift
Autodesk adds Free and Standard Flow Studio tiers, drops Lite to $10 with reduced tools, lowers Pro price to $95, and adjusts export limits.
Autodesk nudges 3ds Max into higher gear with version 2026.2
Autodesk releases 3ds Max 2026.2 with Skin modifier enhancements, Material Switcher speed tweaks, USD scene export and Arnold integration fixes.
Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX
Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.
Autodesk ships Arnold 7.4.3 with Inference imager and GPU volume speedups
Arnold 7.4.3 introduces a machine-learning Inference imager, faster GPU volume rendering, improved Global Light Sampling, and enhanced OpenPBR and USD workflows.
Maya 2026.1’s MotionMaker: AI Walks the Walk
Maya 2026.1 introduces MotionMaker, an AI-powered tool for rapid character animation, alongside Bifrost rigging and simulation enhancements.
3ds Max 2026.1: More Than Just a Modifier Update
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
Arnold 7.4.1: Now with GPU Toon Shading and a Dash of HTML
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
MotionBuilder 2026: A little Leap
Autodesk's MotionBuilder 2026 enhances USD workflows, introduces animation retention, and adds new selection shortcuts for improved motion capture editing.
Maya 2026: Is Golaem the Lone Star in a Sparse Update?
Autodesk's Maya 2026 introduces Golaem integration, but offers minimal other enhancements, leaving users questioning the value amid rising subscription costs.
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Autodesk Opens USD for 3ds Max
Autodesk has released the USD plugin for 3ds Max as open-source on Github,
Autodesk Launches Bifrost for Maya 2.11
Autodesk unveils Bifrost for Maya 2.11, offering Artists enhanced tools for procedural effects, USD support, and a better integration for fluid simulations.
What’s new in Flame
Autodesk is releasing the next version of Flame just in time for NAB. And once again, the update is a colourful bag of innovations. From minor optimisations to major new features, from product maintenance to fundamental changes, everything is included.
Baby’s first pipeline
The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
Autodesk takes over Golaem Crowd
Autodesk acquires Golaem's intellectual property and team to strengthen its position in crowd simulation and character animation.
Here comes OpenUSD
USD seems to be catching on - Pixar, Adobe, Apple, Autodesk and Nvidia have launched the "Alliance for Open USD" together with a branch of the Linux Foundation
Autodesk releases Maya 2024
Autodesk has released Maya 2024. The updates include enhancements to the Retopology toolset, a new USD-based material autthoring and new brush-based workflows for sculpting animation curves. Also new: native Apple Silicon support, the Bifrost multiphysics plugin and the MtoA plugin for the Arnold renderer, which run on M1 and M2 processors.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
Powerful reviewing & playback software available open source!
As part of the Open Review Initiative, Autodesk is making Open RV available - a powerful tool for reviewing loops.
Autodesk releases Maya 2023.3!
Particularly worth mentioning are: workflow improvements for animation tools and updates for the Arnold, Substance and USD plug-ins.
New version of the physics simulation software Bitfrost released!
Autodesk updates Bitfrost - and advances the open-source integration of Bitfrost-USD.
Who should use the Aurora renderer from Autodesk?
It is aimed at artists who work with Universal Scene Description (USD). What other functions does the real-time path tracing renderer offer?
USD for 3ds Max 0.3 released!
Autodesk is expanding its USD implementation for 3ds Max with new core functions. Will the Universal Scene Description become more user-friendly thanks to this public beta?
This script simplifies hard-surface modelling in Maya!
ModIt 3.0, a script for Autodesk Maya, automates many tasks. Cost: 40 US dollars and upwards.
Many new video tutorials for Autodesk Maya!
The YouTube channel Maya Learning Channel can help. This listicle bundles eight current tutorials - on Bitfrost, volumes and more.
With these plugins, Maya and Unreal Engine merge together!
Unreal Live Link 2.1 has been released! This makes it easier to work in Autodesk Maya and Epic's Unreal Engine at the same time.
Epic Games and Autodesk move closer together
The strategic collaboration is intended to accelerate processes in the field of architecture - but also in the entertainment & media industry in the future. In addition: Free access to Twinmotion architecture software for Autodesk Revit customers is introduced.
Autodesk Maya is released in version 2023.2
The focus of the latest version is: Polished workflow for animation and rigging - in addition to improvements for important plugins!
What can 3ds Max 2023.2 do?
The new array modifiers promise improvements in terms of modelling and motion graphics. What else is in the latest version of the 3D modelling and rendering tool?
A new Maya for occasional users?
Maya Creative is aimed at the on-and-off user of Autodesk Maya - with a wide range of functions. Payment is processed via Autodesk Flex.
Autodesk releases Maya Bonus Tools
"Hooray!", shout Maya users - because the new bonus tools for the popular DCC tool have been released. The free script & plugin collection includes tools for modelling, UV editing, character rigging and more.
Open-source playback & reviewing tools for creative professionals?
Academy Software Foundation is working on a standardised toolset for playback, reviewing and approval loops. Also involved are: Autodesk, DNEG and Sony Pictures Imageworks.
Autodesk’s reviewing and playback tool RV becomes open source!
The Academy Software Foundation (ASWF) has a soft spot for open source tools. More and more free DCC helpers thanks to more and more sandbox projects?
Autodesk organises the Virtual Vision Series!
From 3 August to 4 August: At the remote event, game developers and VFX houses will get the Autodesk toys out of the pipeline - and get going: Visions for the future, or regressions in love with the past?
Tutorial series on USD with Bitfrost published
The Maya Learning Channel explains: With these three video tutorials, users learn USD with Bitfrost. How do variants, instancing and co. work?
Autodesk releases 3ds Max 2023.1!
The latest version of the popular software for 3D modelling and rendering: extended spline segments, higher-performance modifiers and more. Can the new version convince users?
The “Vision Series” rocks the FMX 2022!
Autodesk comes up trumps with online learning - on topics such as: "Current trends from the creative industry", "How to create a mech character in Maya", or "Modelling with 3ds Max"
Todesfall in Celebration City
Review: In DP 07 : 2016, photo designer Jürgen Stein reported on his black and white work "Topview", which was created with Softimage and Arnold. More than just black and white painting?
Access Flame, Flare & Flame Assist via the AWS cloud!
Autodesk is entering into a partnership with the Amazon Web Services cloud. This should make decentralised work more efficient. Also: Updates for Flame announced!
Maya, 3ds Max, Bifrost and Arnold Updates
Autodesk updates Maya, 3ds Max, Bifrost and Arnold with USD, Unreal Live Link, glTF, retopology, solver and rendering improvements.
World of Warcraft | Workshop Report Wednesday
If you want to decorate fantasy worlds with your art design, you should start up Autodesk Maya and Marmoset Toolbag 3 now!
Deepfake with Autodesk Maya!
Want to shock your audience at the next video conference with a lifelike Tom Cruise mask? Then fire up Maya now and download DeepFace Live!
ACES Colour Management in Maya
Two Autodesk tutorials explain Maya's default ACES workflow and colour picking within the application's colour-management system.
Maya 2022.3 Expands Morph Workflows
Maya 2022.3 adds morph retargeting, mirrored deformation, tangential constraints, GPU jiggle playback and sculpting updates.
AMD Updates USD Hydra for Blender 3.0
AMD's USD Hydra plugin adds Blender 3.0 support, while a separate Maya plugin provides viewport rendering.
Bookmarks Adds Timeline Markers to 3ds Max
Kinematic Lab's Bookmarks tool adds custom scene and object markers for navigation, time isolation, key editing and retiming in 3ds Max.
3ds Max 2022.3 Refines Modelling
3ds Max 2022.3 updates Smart Extrude, viewport filtering, pipeline configuration, OSL wood and file-save performance.
Arnold 7 Adds OIDN and Reduces GPU Memory
Autodesk Arnold 7 adds Open Image Denoise, ACEScg defaults, MaterialX 1.38, deeper USD workflows and lower GPU memory use.
Autodesk | Triple innovation
For Flame, Flare and Flame Assist: Support for 4K, UltraHD and HDR image material!
Autodesk 3ds Max 2022.2 Improves UV Editing and Modelling
3ds Max 2022.2 improved scene saving, UV editing, Smart Extrude, tablet input, the UV Editor and the Symmetry modifier.
Autodesk Maya 2022.2 Updates Solidify, USD and Bifrost
Maya 2022.2 added Solidify scaling, file-list and Script Editor improvements, plus stability and workflow updates for USD and Bifrost.
Autodesk Introduces Flex Pay-as-You-Go Licensing
Autodesk Flex introduced token-based, 24-hour product access as an alternative for teams that use some Autodesk applications only occasionally.
Bifrost 2.3 Adds Real-Time Feedback and Simulation Improvements
Autodesk Bifrost 2.3 introduced real-time feedback, virtual sliders, adaptive volumes and upgrades for simulation graphs, Aero, MPM, Alembic and OpenVDB.
Maya 2022.1 Adds Guided Onboarding and Interactive Tutorials
Autodesk Maya 2022.1 introduced a welcome screen, search, interactive tutorials and quick tours to help new and experienced users.
3ds Max | Webinar
With the VFX case study to Valhalla: News from Autodesk's modelling tools!
3ds Max 2022 Update 1 | Feature Preview
Autodesk provides a sneak peek: Users can look forward to these announced functions.
Autodesk Renames Shotgun as ShotGrid
Autodesk rebranded production-management platform Shotgun as ShotGrid, moved it to Autodesk licensing and introduced monthly, annual and three-year subscriptions.
UV Kit 2.0 Automates UV Workflows in Maya
Rocket Square’s UV Kit 2.0 introduced a redesigned interface, automated UV unfolding and layout, and support for Maya 2022.
Pulldownit 5.0 Accelerates Destruction Workflows in Maya
Thinkinetic’s Pulldownit 5.0 for Maya promised simulations and scene loading up to twice as fast, plus more accurate surface cracking along curves.