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	<title>FumeFX - DIGITAL PRODUCTION</title>
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		<title>FumeFX 7.5: Fire Meets GPU soon</title>
		<link>https://digitalproduction.com/2025/11/27/fumefx-7-5-fire-meets-gpu-soon/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3ds Max plugin]]></category>
		<category><![CDATA[Fluid Simulation]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[GPU acceleration]]></category>
		<category><![CDATA[GPU fluids]]></category>
		<category><![CDATA[GPU simulation]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[smoke and fire]]></category>
		<category><![CDATA[VFX plug-in]]></category>
		<category><![CDATA[VFX workflow]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=231015</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/arnnygxquwk-00-00-41-fumefx-75-gpu-simulation-3ds-max-gpu-fluids-preview.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying a 3D modeling software interface with a smoke and fire simulation. The scene features a flame emitting from a sphere, surrounded by gray smoke, with control options visible in a panel on the left." /></div><div><p>FumeFX 7.5 ignites GPU acceleration: up to 5× faster smoke and fire sims, automatic CPU fallback when memory runs out.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/27/fumefx-7-5-fire-meets-gpu-soon/">FumeFX 7.5: Fire Meets GPU soon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/arnnygxquwk-00-00-41-fumefx-75-gpu-simulation-3ds-max-gpu-fluids-preview.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A computer screen displaying a 3D modeling software interface with a smoke and fire simulation. The scene features a flame emitting from a sphere, surrounded by gray smoke, with control options visible in a panel on the left." /></div><div><p class="wp-block-paragraph"><a><strong>Sitni Sati</strong></a>  is preparing the release of FumeFX 7.5 for 3ds Max, introducing NVIDIA CUDA acceleration for smoke and fire simulation. The developer reports a performance increase between two- and five-fold compared to CPU-based simulations.</p>



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</div></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">The GPU acceleration targets volumetric fluid effects such as explosions, smoke and fire. It supports both simulation and real-time viewport preview. In official demonstrations, the feature ran on an NVIDIA RTX 4090 and produced detailed motion and shading.</p>



<h3 id="no-more-memory-crashes" class="wp-block-heading">No more memory crashes</h3>



<p class="wp-block-paragraph">A common limitation of GPU fluid solvers is restricted video memory. Sitni Sati claims that FumeFX 7.5’s GPU solver automatically falls back to CPU once GPU memory is exceeded. This prevents crashes and lets complex simulations complete without manual intervention. The hybrid approach allows artists to benefit from GPU speed while maintaining the stability of CPU computation. The developer also states that the GPU solver maintains visual detail and motion quality where other sparse fluid solvers may lose resolution. At press time, this claim has not been independently verified.</p>



<h3 id="what-remains-to-be-clarified" class="wp-block-heading">What remains to be clarified</h3>



<p class="wp-block-paragraph">As of the current beta, Sitni Sati has not published detailed release notes specifying which FumeFX features are fully CUDA-enabled. It is unclear whether all node types, caches, and modifiers run on GPU or whether some processes remain CPU-bound. Likewise, parity between GPU and CPU results, regarding noise behaviour, reproducibility, and memory consumption has not yet been confirmed by third-party testing.</p>



<h3 id="implications-for-production" class="wp-block-heading">Implications for production</h3>



<p class="wp-block-paragraph">GPU acceleration promises faster iteration for artists working with smoke, fire, and explosion setups, particularly on modern CUDA-based hardware. The automatic CPU fallback adds safety for heavy scenes that exceed GPU resources. Studios should nonetheless test the new GPU mode thoroughly within their pipelines before relying on it for client work, as simulation consistency and cache behaviour can vary across hardware configurations. FumeFX 7.5 remains in beta. Sitni Sati has not yet announced a release date or updated pricing.</p><p>The post <a href="https://digitalproduction.com/2025/11/27/fumefx-7-5-fire-meets-gpu-soon/">FumeFX 7.5: Fire Meets GPU soon</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A computer screen displaying a 3D modeling software interface with a smoke and fire simulation. The scene features a flame emitting from a sphere, surrounded by gray smoke, with control options visible in a panel on the left.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">231015</post-id>	</item>
		<item>
		<title>Sharper, Faster, Smokier: FumeFX 7.1 for 3ds Max</title>
		<link>https://digitalproduction.com/2025/10/07/sharper-faster-smokier-fumefx-7-1-for-3ds-max/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 07 Oct 2025 08:07:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Alembic]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[NodeWorks]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[RenderWarps]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=210127</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-1-03.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A dense cloud of dark smoke billowing upwards against a black background, showcasing a dramatic texture and shape. In the lower corner, a label reads 'New RenderWarps Algorithm'." /></div><div><p>FumeFX 7.1 delivers faster warps, Alembic point clouds, and smarter VDB handling in 3ds Max. Less waiting, more burning.</p>
<p>The post <a href="https://digitalproduction.com/2025/10/07/sharper-faster-smokier-fumefx-7-1-for-3ds-max/">Sharper, Faster, Smokier: FumeFX 7.1 for 3ds Max</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-1-03.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A dense cloud of dark smoke billowing upwards against a black background, showcasing a dramatic texture and shape. In the lower corner, a label reads 'New RenderWarps Algorithm'." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:638,&quot;href&quot;:&quot;https:\/\/www.afterworks.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251113110045\/https:\/\/afterworks.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 15:03:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-01 12:30:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-08 05:44:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-12 19:49:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-21 00:23:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 16:35:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 11:24:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 14:40:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 09:03:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-03 19:36:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 09:50:47&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 09:50:47&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://www.afterworks.com/"><strong>Sitni Sati</strong></a> has released <em>FumeFX 7.1</em> for <a href="https://digitalproduction.com/tag/3ds-max/" data-type="post_tag" data-id="43"><strong>Autodesk 3ds Max</strong></a>, a major update focused on simulation speed, viewport clarity, and interoperability. The highlight is a completely redesigned <strong>RenderWarps</strong> algorithm that applies standard Max modifiers (Bend, Taper, Twist, Skew, and Stretch) up to five times faster than before.</p>



<p class="wp-block-paragraph">The new method produces crisper deformation results while cutting computation time dramatically. For deformers such as FFD or custom modifiers, FumeFX retains its older sampling-based system, combining both methods into a hybrid that balances speed and compatibility.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/rpHiDzg-XM4?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">Viewport usability improves too. Artists can now <strong>colour-code simulation grids</strong> and display grid names directly, with matching colours in both viewport and FumeFX dialogue. Clicking a grid label selects its source object, streamlining multi-grid setups in larger scenes.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-0-20.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="3D rendering of a stylized rock formation in a graphics software interface. Various tool panels are visible, showcasing modeling options on the left. A label at the bottom highlights the &#039;FumeFX 7.1 Interactive Viewport&#039; for dynamic adjustments."  class="wp-image-210131" ></figure>



<h3 id="smarter-caches-cleaner-imports" class="wp-block-heading">Smarter Caches, Cleaner Imports</h3>



<p class="wp-block-paragraph">Cache handling sees multiple upgrades. The <strong>.vdb import</strong> function now includes a <strong>Y-Up orientation option</strong> and auto-detects channel names when loading caches from <a href="https://digitalproduction.com/tag/houdini/" data-type="post_tag" data-id="189">Houdini</a>, <a href="https://digitalproduction.com/tag/embergen/" data-type="post_tag" data-id="23468">EmberGen</a>, or other tools. Users no longer need to manually assign fields on import. Cache output paths now accept <strong>custom separators</strong> and <strong>user-defined frame digits</strong>, giving more flexibility for naming conventions. Voxel Data Display can show cached colour information, while a new <em>Hide Grid</em> toggle is available across all display modes. Under the hood, the update reduces the risk of oversized VDB caches and resolves a number of bugs affecting grid shifting, RenderWarps stability, and Arnold rendering of the first frame in wavelet or post caches.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-1-06.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A contemporary sculpture featuring a twisting form made of layered materials, with alternating light and shadow creating a dynamic visual effect, set against a soft, neutral background."  class="wp-image-210132" ></figure>



<h3 id="nodeworks-now-speaking-alembic" class="wp-block-heading">NodeWorks: Now Speaking Alembic</h3>



<p class="wp-block-paragraph"><em>NodeWorks</em>, FumeFX’s procedural node system, gains extended support for the <strong>Alembic (.abc) format</strong>. Particles can now be exported as <strong>Alembic point clouds</strong>, producing minimal cache files optimised for geometry efficiency. These caches can be loaded directly into <strong>Houdini</strong> or imported back into NodeWorks.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-2-13.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer screen displays a 3D modeling software interface, featuring a dynamically rendered object with particle effects. The scene includes various panels and tools on the left side, with a highlighted section labeled &#039;NodeWorks Alembic To Houdini&#039; at the bottom."  class="wp-image-210134" ></figure>



<p class="wp-block-paragraph">The <strong>Load Caches</strong> node can also import Alembic point clouds, allowing 3ds Max users to bring in data from external solvers such as Houdini or LiquiGen.</p>



<p class="wp-block-paragraph">Additional refinements include extrusion along vertex normals or custom vectors, material ID control, and a clear visual warning when NodeWorks outputs an error message.</p>



<p class="wp-block-paragraph">Stability fixes cover various nodes, including Grid Info, Ocean Spectrum, and Particle Cache. NodeWorks now updates correctly when force parameters are changed, addressing earlier issues where simulations would fail to restart automatically.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-1-18.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer interface displaying a simulation of a smoke effect in a 3D environment. The left panel shows the simulation in progress with a light gray background, while the right panel presents various settings and parameters for the simulation. A label at the bottom indicates &quot;Embergen .vdb Importing, export animation from Embergen.&quot;"  class="wp-image-210133" ></figure>



<h3 id="partload-and-fumefx-wind" class="wp-block-heading">PartLoad and FumeFX Wind</h3>



<p class="wp-block-paragraph">The <strong>PartLoad</strong> component benefits from a significant speed boost when displaying particles, now with colour support. It also gains Alembic point cloud import and path variable functionality, easing project portability.</p>



<p class="wp-block-paragraph"><strong>FumeFX Wind</strong>, the in-built force system, adds a simple but useful <strong>animatable Active toggle</strong>, allowing artists to keyframe its activation state without workaround scripting.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/4-FumeFX-7.1-Update-Bifrost-Houdini-EmberGen-Interoperability-Update-Alembic-OpenVDB-YouTube-0-2-39.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer screen displaying a 3D simulation in Houdini software, featuring a fragmented wall effect. A file window is open, showing cache settings, with a banner at the bottom reading &#039;NodeWorks Alembic To Houdini optimized cache size&#039;."  class="wp-image-210135" ></figure>



<h3 id="additional-angle-getting-out-of-max" class="wp-block-heading">Additional Angle: Getting Out of Max</h3>



<p class="wp-block-paragraph">While FumeFX remains a 3ds Max-native tool, this update expands its export and exchange options. The addition of Alembic point clouds, improved VDB import with auto channel mapping, and consistent Y-Up support make it far easier to move data between Max, Houdini, or standalone simulation tools. These changes suggest Sitni Sati’s continued focus on <strong>cross-application compatibility</strong>, a practical priority for production teams working with mixed DCC pipelines.</p>



<h3 id="production-reliability" class="wp-block-heading">Production Reliability</h3>



<p class="wp-block-paragraph">FumeFX 7.1 is available now for 3ds Max. The update addresses multiple stability and caching bugs, reducing file size inflation and grid desynchronisation during playback. As always, production users should verify new caching and deformation behaviour on controlled test scenes before applying it in live projects.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/10/07/sharper-faster-smokier-fumefx-7-1-for-3ds-max/">Sharper, Faster, Smokier: FumeFX 7.1 for 3ds Max</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A dense cloud of dark smoke billowing upwards against a black background, showcasing a dramatic texture and shape. In the lower corner, a label reads 'New RenderWarps Algorithm'.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">210127</post-id>	</item>
		<item>
		<title>FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean</title>
		<link>https://digitalproduction.com/2025/08/21/fumefx-7-0-on-water-new-version-adds-nodeworks-ocean/</link>
		
		<dc:creator><![CDATA[Mike Kuhn]]></dc:creator>
		<pubDate>Thu, 21 Aug 2025 05:02:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[GPU ocean simulation]]></category>
		<category><![CDATA[NodeWorks Ocean]]></category>
		<category><![CDATA[simulation plugin]]></category>
		<category><![CDATA[Sitni Sati]]></category>
		<category><![CDATA[VFX fluids]]></category>
		<category><![CDATA[VFX software]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=196435</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-3-04.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large plume of black smoke rising from the surface of the ocean, with flames visible near the waterline, indicating a fire at sea. The water is calm with a visible horizon in the background." /></div><div><p>FumeFX 7.0 for 3ds Max introduces NodeWorks Ocean, a GPU‑accelerated simulation system for waves, foam, spray, bubbles and multiphysics.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/21/fumefx-7-0-on-water-new-version-adds-nodeworks-ocean/">FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mikekuhn/">Mike Kuhn</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-3-04.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A large plume of black smoke rising from the surface of the ocean, with flames visible near the waterline, indicating a fire at sea. The water is calm with a visible horizon in the background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1046,&quot;href&quot;:&quot;https:\/\/www.afterworks.com\/FumeFX.asp&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251213074914\/https:\/\/www.afterworks.com\/FumeFX.asp&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:02:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-18 09:10:14&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 12:44:37&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 07:58:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 01:37:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 00:03:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 13:39:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 15:06:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 23:24:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 08:25:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 15:49:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 17:39:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 14:41:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 13:01:13&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 13:01:13&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1047,&quot;href&quot;:&quot;https:\/\/docs.afterworks.com\/FumeFX6max\/Release%20History.htm&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251216140920\/https:\/\/docs.afterworks.com\/FumeFX6max\/Release%20History.htm&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:02:04&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2025-12-27 17:02:04&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Sitni Sati has officially released <strong><a href="https://www.afterworks.com/FumeFX.asp" title="">FumeFX 7.0</a> for <a href="https://digitalproduction.com/tag/autodesk/" title="Autodesk">Autodesk </a><a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a></strong> on 20 August 2025. The update’s centrepiece is <strong>NodeWorks Ocean</strong>, a GPU‑accelerated ocean simulation system integrated into the existing NodeWorks framework. This extends FumeFX beyond smoke, fire, liquid, soft‑body and cloth into large‑scale water simulation.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/YpqpbtuRjdA?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="ocean-simulation-with-spectrum-models" class="wp-block-heading">Ocean Simulation with Spectrum Models</h3>



<p class="wp-block-paragraph">NodeWorks Ocean employs spectrum‑based wave models and inverse Fourier transforms to generate physically accurate surfaces. Artists can layer multiple <strong>Ocean Spectrum</strong> nodes to mix long swells with short, choppy waves. Variation is supported via Perlin noise blending, tile variation and height masking to avoid visible repetition.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-1-49.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A digital rendering of ocean waves with white foam on a dark background, showcasing the texture and movement of the water."  class="wp-image-196445" ><figcaption class="wp-element-caption">#image_title</figcaption></figure>



<h3 id="foam-spray-and-bubbles" class="wp-block-heading">Foam, Spray and Bubbles</h3>



<p class="wp-block-paragraph">The <strong>Foam & Spray</strong> node generates secondary effects from crest curvature and wave motion. Foam, spray and bubbles can be rendered as <strong>Arnold points or volumes</strong>, with full access to Arnold user data attributes such as age, velocity and density for dynamic shading.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-1-36.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-1-36.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A software interface displaying a 3D simulation of ocean foam, bubbles, and spray. The simulation features a textured blue surface resembling water, with various settings and parameters visible on the left side."  class="wp-image-196446" ></a></figure>



<h3 id="dynamic-coupling-with-objects" class="wp-block-heading">Dynamic Coupling with Objects</h3>



<p class="wp-block-paragraph">The <strong>Ocean Dynamics</strong> node introduces true two‑way interaction. Objects generate ripples and wakes, while the water applies buoyant and frictional forces back onto them. Artists can insert geometry or particles into the ocean via the <strong>Ocean Object</strong> node, with fine control over buoyancy, inertia, friction and wake strength.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-2-51.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-2-51.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A large white sphere floats in water surrounded by several small beach balls with green and white stripes. The water surface reflects light, creating a shimmering effect."  class="wp-image-196450" ></a></figure>



<h3 id="nodeworks-integration" class="wp-block-heading">NodeWorks Integration</h3>



<p class="wp-block-paragraph">NodeWorks Ocean connects seamlessly to other simulation types. Rigid body dynamics via <strong>PhysX</strong> and fibres for ropes or cables both interact naturally with water. NodeWorks particle groups can trigger fire or smoke on the ocean surface, or simulate rainfall ripples without full fluid overhead.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-0-47.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/FumeFX-7-for-3ds-max-Ocean-Simulation-Toolset-YouTube-0-0-47.jpeg?resize=1200%2C675&quality=80&ssl=1"  alt="A computer screen displaying a software interface for creating ocean effects. The left panel shows parameter adjustments, and the right panel displays a realistic ocean scene with waves. The bottom of the screen includes branding for FumeFX."  class="wp-image-196448" ></a></figure>



<h3 id="gpu-acceleration" class="wp-block-heading">GPU Acceleration</h3>



<p class="wp-block-paragraph">As with other NodeWorks features, simulations are accelerated through NVIDIA’s <strong>CUDA API</strong>. A GPU with Pascal architecture or newer is required (GeForce GTX 1000 series or later). This hardware dependency should be considered during pipeline planning.</p>



<h3 id="additional-improvements" class="wp-block-heading">Additional Improvements</h3>



<p class="wp-block-paragraph">FumeFX 7.0 also updates NodeWorks generally: particle groups can now render as Arnold volumes, the Object Properties node accepts particle‑driven transforms, particle display density can be reduced for viewport clarity, and caching has been unified. Memory caching now mirrors disk caching, with user‑defined attributes stored consistently.</p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and Availability</h3>



<p class="wp-block-paragraph">FumeFX 7.0 is available for Autodesk 3ds Max 2020 and above, running on Windows 10 or newer. Licensing remains subscription‑only: workstation licences cost <strong>US $365 per year</strong>, and additional simulation licences are <strong>US $95 per year</strong>. At release, Maya and Cinema 4D editions have not yet been updated to version 7.0.</p>



<h3 id="editorial-note" class="wp-block-heading">Editorial Note</h3>



<p class="wp-block-paragraph">With NodeWorks Ocean, Sitni Sati extends FumeFX into full multiphysics territory. Artists can now drive cohesive scenes where fire burns on water, objects float and interact dynamically, and oceans churn with foam and spray—all GPU‑accelerated. As always, production teams should test new features in controlled environments before adopting them into active pipelines.</p>



<h3 id="sources" class="wp-block-heading">Sources</h3>



<p class="wp-block-paragraph"><a href="https://docs.afterworks.com/FumeFX6max/Release%20History.htm">Sitni Sati – FumeFX Release History</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/08/21/fumefx-7-0-on-water-new-version-adds-nodeworks-ocean/">FumeFX 7.0 on Water: New Version Adds NodeWorks Ocean</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/mikekuhn/">Mike Kuhn</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A large plume of black smoke rising from the surface of the ocean, with flames visible near the waterline, indicating a fire at sea. The water is calm with a visible horizon in the background.]]></media:description>
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		<item>
		<title>FumeFX 6.7 for 3ds Max: Stoke Up Your Sims</title>
		<link>https://digitalproduction.com/2025/03/20/fumefx-6-7-for-3ds-max-stoke-up-your-sims/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 20 Mar 2025 15:10:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[fire simulation]]></category>
		<category><![CDATA[Fluid Simulation]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[smoke simulation]]></category>
		<category><![CDATA[Thinkbox]]></category>
		<category><![CDATA[VFX tools]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=161935</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/gexcg9nw.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="A humanoid figure running through a shallow stream in a grassy landscape, creating splashes in the water. The background features green grass and distant trees under a clear sky." /></div><div><p>FumeFX 6.7 delivers fire presets, Arnold 2024 support, and Stoke MX compatibility for 3ds Max—now available for $695.</p>
<p>The post <a href="https://digitalproduction.com/2025/03/20/fumefx-6-7-for-3ds-max-stoke-up-your-sims/">FumeFX 6.7 for 3ds Max: Stoke Up Your Sims</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/03/gexcg9nw.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="A humanoid figure running through a shallow stream in a grassy landscape, creating splashes in the water. The background features green grass and distant trees under a clear sky." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:1975,&quot;href&quot;:&quot;https:\/\/afterworks.com\/index.asp&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251007124129\/https:\/\/www.afterworks.com\/index.asp&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 22:19:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 12:44:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 01:11:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-14 01:37:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-21 11:11:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 07:06:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 17:39:10&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-15 17:39:10&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1716,&quot;href&quot;:&quot;https:\/\/www.autodesk.com\/products\/3ds-max\/overview&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251216222201\/https:\/\/www.autodesk.com\/products\/3ds-max\/overview&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 21:04:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 14:13:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-24 12:44:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-30 07:15:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-05 22:37:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-09 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01:37:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 00:03:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 13:39:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 15:06:26&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-21 23:24:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 08:25:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 15:49:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-15 17:39:39&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 14:41:28&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-28 13:01:13&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-28 13:01:13&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">The fire is lit—again. Version 6.7 of <a href="https://afterworks.com/index.asp">FumeFX for 3ds Max</a> brings practical updates for visual effects artists working with fluid dynamics in postproduction, real-time graphics, or game cinematics. Known for its specialization in fire, smoke, and explosion simulation, this version emphasizes workflow efficiency, compatibility, and—yes—flames. As always: test before committing it to production, because new features can spark both joy and bugs.</p>



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<h4 id="new-fire-explosion-presets" class="wp-block-heading">New Fire & Explosion Presets</h4>



<p class="wp-block-paragraph">Version 6.7 introduces fire and explosion simulation presets designed to streamline setup time and reduce parameter guesswork. These presets allow artists to quickly initiate realistic simulations, focusing effort on creative choices instead of numeric tweaking.</p>



<h4 id="arnold-shader-updated-for-3ds-max-2024" class="wp-block-heading">Arnold Shader Updated for 3ds Max 2024</h4>



<p class="wp-block-paragraph">Arnold users can breathe easy—FumeFX’s Arnold shader is now compatible with <a href="https://www.autodesk.com/products/3ds-max/overview">3ds Max 2024</a>. No manual workaround needed to maintain your rendering pipeline if you’ve updated your environment.</p>



<h4 id="thinkbox-stoke-mx-support-returns" class="wp-block-heading">Thinkbox Stoke MX Support Returns</h4>



<p class="wp-block-paragraph">Back by demand: support for <a href="https://www.awsthinkbox.com/stoke-mx">Thinkbox Stoke MX</a>, a tool enabling the manipulation of simulation data via particle reflow techniques. Stoke’s utility in retiming, blending, and customizing fluid sims is once again accessible within the FumeFX pipeline, offering TDs and simulation artists greater control over cache data.</p>



<h4 id="technical-snapshot" class="wp-block-heading">Technical Snapshot</h4>



<p class="wp-block-paragraph">FumeFX uses a highly optimized simulation core with GPU-accelerated rendering for viewport previews and final output. It supports simulations involving fire, smoke, explosions, and other gaseous phenomena. The plugin integrates seamlessly into 3ds Max, supporting Arnold, V-Ray, and mental ray for final rendering workflows.</p>



<h4 id="licensing-pricing" class="wp-block-heading">Licensing & Pricing</h4>



<p class="wp-block-paragraph">A perpetual license for FumeFX 6.7 is available for <strong>$695</strong>, with volume licensing options for studios. Pricing and purchase details can be found via <a href="https://www.toolfarm.com/buy/sitni_sati_fumefx_for_3ds_max/">Toolfarm</a> or directly through <a href="https://www.afterworks.com/FumeFX.asp">Afterworks</a>.</p><p>The post <a href="https://digitalproduction.com/2025/03/20/fumefx-6-7-for-3ds-max-stoke-up-your-sims/">FumeFX 6.7 for 3ds Max: Stoke Up Your Sims</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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