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	<title>GPU terrain - DIGITAL PRODUCTION</title>
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		<title>World Creator 2026.1 polishes the boring bits</title>
		<link>https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 30 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[erosion]]></category>
		<category><![CDATA[GPU terrain]]></category>
		<category><![CDATA[landscape generation]]></category>
		<category><![CDATA[procedural terrain]]></category>
		<category><![CDATA[Sculpting]]></category>
		<category><![CDATA[subscribers]]></category>
		<category><![CDATA[terrain authoring]]></category>
		<category><![CDATA[World Creator]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><p>World Creator 2026.1 focuses on stability, pen input and modest performance gains rather than new features.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-1.png?fit=1200%2C517&quality=72&ssl=1" width="1200" height="517" title="" alt="An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool:<a href="https://www.world-creator.com/en/index.phtml" title=""> World Creator </a>is a GPU-based terrain generator from <a href="https://www.bitethebytes.com/en/index.html" title="">BiteTheBytes</a> used for games, VFX and previs. It exports heightfields and meshes to DCC and engine pipelines, then mostly stays out of the way.</em></p>
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01:04:15&quot;,&quot;http_code&quot;:503}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-21 01:04:15&quot;,&quot;http_code&quot;:503},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="small-release-real-work" class="wp-block-heading">Small release, real work</h3>



<p class="wp-block-paragraph">According to the <a href="https://docs.world-creator.com/release-notes/version-2026.x/world-creator-2026.1" title="">official release notes</a>, World Creator 2026.1 is a maintenance-focused update aimed at fixing long-standing usability issues rather than expanding the feature set. The developer describes the release as a refinement pass, addressing input handling, viewport behaviour, export reliability and overall application stability. No new terrain generation systems, simulation models or rendering features are introduced. This release is about making existing tools behave more predictably, especially during extended interactive sessions.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_78.webp" ></figure>



<h3 id="tablet-and-pen-support-improved" class="wp-block-heading">Tablet and pen support improved</h3>



<p class="wp-block-paragraph">A core update in 2026.1 is improved support for graphics tablets and pen displays. Stylus input now reportedly provides smoother, more predictable feedback during sculpting and editing operations. The release notes do not list specific hardware or benchmark figures. Improvements are based solely on the vendor’s claims and are Not independently verified at press time.</p>



<h3 id="viewport-and-navigation-behaviour" class="wp-block-heading">Viewport and navigation behaviour</h3>



<p class="wp-block-paragraph">This maintenance update also adjusts viewport focus and camera navigation. Terrain now centres more reliably in the viewport, reducing navigation offsets on large landscapes. These changes target everyday interaction more than output quality.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/large/WorldCreator_115.webp" ></figure>



<h3 id="new-smooth-filter" class="wp-block-heading">New Smooth filter</h3>



<p class="wp-block-paragraph">A dedicated Smooth filter has been introduced to remove high-frequency noise from heightfields and meshes. The notes describe it as complementary to existing erosion and sediment filters. Technical details such as algorithm type or whether it uses GPU acceleration are not disclosed and remain Not independently verified at press time.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent&listType=playlist&list=PLxI9e6ASrpACjdP9RjTnQMrwp7rLSd5lS" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="stability-and-workflow-fixes" class="wp-block-heading">Stability and workflow fixes</h3>



<p class="wp-block-paragraph">The build includes numerous bug fixes addressing crashes, export issues, image border artefacts, EXR import edge cases and sculpt layer errors. While not headline features, these fixes support more reliable production use.</p>



<h3 id="pricing-and-licensing-structure" class="wp-block-heading">Pricing and licensing structure</h3>



<p class="wp-block-paragraph">World Creator offers both rental (subscription) and perpetual licences with multiple tiers:</p>



<p class="wp-block-paragraph"><strong>Rental (annual)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 99/year,  entry level with limitations and revenue cap.</li>



<li><strong>Professional:</strong> ~USD 199/year,  full feature access with no revenue cap.</li>



<li><strong>Studio:</strong> ~USD 249/year,  additional support and studio-focused terms.</li>



<li><strong>Enterprise:</strong> ~USD 1,289.88/year, priority support and advanced commercial terms.</li>
</ul>



<p class="wp-block-paragraph"><strong>Perpetual (one-time)</strong></p>



<ul class="wp-block-list">
<li><strong>Indie:</strong> ~USD 149 one-time purchase.</li>



<li><strong>Professional:</strong> ~USD 249.</li>



<li><strong>Studio:</strong> ~USD 499.</li>



<li><strong>Enterprise:</strong> ~USD 1,669.</li>
</ul>



<p class="wp-block-paragraph">These price ranges are based on official licence listings. Perpetual licences include 12 months of updates and support, after which optional maintenance plans can be renewed at additional cost. Prices do not include VAT and may vary by region.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/world-creator.b-cdn.net/assets/img/news/28012026.webp?w=1200&quality=72&ssl=1"  alt="https://world-creator.b-cdn.net/assets/img/news/28012026.webp" ></figure>



<h3 id="integration-and-availability" class="wp-block-heading">Integration and availability</h3>



<p class="wp-block-paragraph">World Creator 2026.1 is available for Windows 10+. Integration plugins exist for <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a>, <a href="https://digitalproduction.com/tag/godot/" title="Godot">Godot</a>, <a href="https://digitalproduction.com/tag/houdini/" title="Houdini">Houdini</a>, <a href="https://digitalproduction.com/tag/unitiy/" title="Unitiy">Unity </a>and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>. Export formats include OBJ, FBX, glTF and texture maps.</p>



<h3 id="what-is-not-changed" class="wp-block-heading">What is not changed</h3>



<p class="wp-block-paragraph">This release does not introduce new procedural systems, biome layers, simulation features or expanded export formats. Feature enhancements are refinements rather than additions. As always, studios should test updates on representative scenes before deploying in active production: verification beats release notes.</p><p>The post <a href="https://digitalproduction.com/2026/01/30/world-creator-2026-1-polishes-the-boring-bits/">World Creator 2026.1 polishes the boring bits</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An aerial view of a small, lush island surrounded by turquoise waters, featuring white sandy shores, rocky edges, and dense greenery on the land.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">249705</post-id>	</item>
		<item>
		<title>World Creator 2025.3 adds ORBX , Godot bridge and caves</title>
		<link>https://digitalproduction.com/2025/11/28/world-creator-2025-3-adds-orbx-godot-bridge-and-caves/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 28 Nov 2025 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BiteTheBytes]]></category>
		<category><![CDATA[cave mask]]></category>
		<category><![CDATA[environment design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[GPU terrain]]></category>
		<category><![CDATA[OctaneRender]]></category>
		<category><![CDATA[relief map export]]></category>
		<category><![CDATA[terrain generation]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[World Creator]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=231167</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2025/11/image.avif" width="1" height="1" title="" alt="" /></div><div><p>World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/28/world-creator-2025-3-adds-orbx-godot-bridge-and-caves/">World Creator 2025.3 adds ORBX , Godot bridge and caves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://digitalproduction.com/wp-content/uploads/2025/11/image.avif" width="1" height="1" title="" alt="" /></div><div><p class="wp-block-paragraph">The  <a href="https://www.bitethebytes.com/en/index.html" title="">World Creator (by BiteTheBytes)</a> has issued version 2025.3 of its real-time GPU-based terrain-generation tool. The release adds significant pipeline and export enhancements.</p>
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<h3 id="orbx-export-enables-octanerender-workflows" class="wp-block-heading">ORBX export enables OctaneRender workflows</h3>



<p class="wp-block-paragraph">Version 2025.3 introduces support for exporting terrain in ORBX format — the scene format used by OctaneRender. This makes it possible to take terrains created in World Creator directly into any DCC (digital-content creation) application that has an OctaneRender plugin, such as Blender, Maya, Cinema 4D, 3ds Max or Nuke. This provides a more streamlined route for pushing terrain through professional rendering pipelines.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="517"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image.jpg?resize=1200%2C517&quality=80&ssl=1"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Ftq3ACRi9ELIxY0rcR5rc%252FWorldCreator_68.webp%3Falt%3Dmedia%26token%3D0cebee98-7d97-4798-ab28-151b9b4aab5c&width=400&dpr=3&quality=100&sign=1698ab15&sv=2"  class="wp-image-231213" ></figure>



<h3 id="godot-bridge-plugin-extends-engine-support" class="wp-block-heading">Godot bridge plugin extends engine support</h3>



<p class="wp-block-paragraph">The update adds an official bridge plugin for Godot (open-source game engine), allowing direct export of terrain to Godot. With this, Godot joins the list of engines and DCCs supported by World Creator, alongside Blender, Cinema 4D, Houdini, Unity and Unreal Engine.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="630"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-c60a2066-8545-4924-a3af-fd2b38d1e878.jpg?resize=1200%2C630&quality=80&ssl=1"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Fj8XttAzqXb22Kpbfgftz%252FGodot.webp%3Falt%3Dmedia%26token%3Dd9429b88-f839-45f5-973d-b43b2accdd21&width=400&dpr=3&quality=100&sign=13584aa2&sv=2"  class="wp-image-231212" ></figure>



<h3 id="paint-holes-and-cave-tunnel-masks-for-terrain-design" class="wp-block-heading">Paint-holes and cave/tunnel masks for terrain design</h3>



<p class="wp-block-paragraph">A new “paint holes” feature enables artists to carve holes directly into terrain for caves, tunnels or dungeons. The position of those holes can be exported as a mask for use in game engines or DCC apps, giving more control over subterranean or cut-away geometry. In addition, World Creator 2025.3 allows exporting relief maps for terrain. Relief maps emphasise elevation variation and can be used for topographic visualisations or stylised designs.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="631"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-8171d025-be33-4d3a-83e6-13d5457484c8.jpg?resize=1200%2C631&quality=80&ssl=1"  alt="https://docs.world-creator.com/~gitbook/image?url=https%3A%2F%2F2837684122-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FM6zsxw2jbMYEZbKqEwpa%252Fuploads%252Fp5ByUd7eA9mh88e2FZcc%252Fwalkthrough_bridge_export_02.webp%3Falt%3Dmedia%26token%3D232245de-0157-4ef9-8e3f-dc65224709c3&width=400&dpr=3&quality=100&sign=1402b780&sv=2"  class="wp-image-231211" ></figure>



<h3 id="what-this-means-for-studios-and-creators" class="wp-block-heading">What this means for studios and creators</h3>



<p class="wp-block-paragraph">For studios and artists working in game development, VFX, environment art or realtime rendering, the ORBX export plus Godot integration expands pipeline flexibility. You can now build terrain in World Creator and send it directly into OctaneRender or Godot, without manual format conversions. Cave and tunnel masking adds value for level design. That said, as always: test these new features thoroughly before integrating them in a production pipeline, especially for complex terrains or engine builds.</p><p>The post <a href="https://digitalproduction.com/2025/11/28/world-creator-2025-3-adds-orbx-godot-bridge-and-caves/">World Creator 2025.3 adds ORBX , Godot bridge and caves</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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