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		<title>Cargo 3.0 merges two asset libraries</title>
		<link>https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cargo]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Greyscalegorilla]]></category>
		<category><![CDATA[Houdini]]></category>
		<category><![CDATA[kitbash]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[USD]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/cargo_web_asset_ui-e1776082853266.webp?fit=722%2C426&quality=72&ssl=1" width="722" height="426" title="" alt="A digital workspace displaying a 3D modeling project featuring abstract shapes in various materials, including soft spheres and textured cubes. The screen shows a left-side preview of the model and a right-side palette, filled with diverse, detailed material samples like metals, fabrics, and stone, against a dark background." /></div><div><p>Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/">Cargo 3.0 merges two asset libraries</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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07:01:28&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13660,&quot;href&quot;:&quot;https:\/\/www.chaos.com\/vray&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260309162540\/https:\/\/www.chaos.com\/vray&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-16 08:07:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 18:10:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 13:16:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 14:24:54&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 07:10:38&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 09:08:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-06 04:49:15&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 18:47:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 05:11:03&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-16 05:32:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-19 06:16:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-22 06:29:00&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-22 06:29:00&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:7460,&quot;href&quot;:&quot;https:\/\/www.arnoldrenderer.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20240117002652\/https:\/\/www.arnoldrenderer.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-01-01 21:42:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 08:14:27&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 18:10:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 22:44:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 22:52:25&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-29 23:18:56&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-02 00:17:32&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-05 05:04:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 05:09:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-11 08:20:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-14 08:59:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-18 04:54:40&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-21 06:31:32&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-21 06:31:32&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14062,&quot;href&quot;:&quot;https:\/\/kitbash3d.com\/pages\/pricing&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260415072314\/https:\/\/kitbash3d.com\/pages\/pricing&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-15 07:50:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 00:40:23&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-20 00:40:23&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:14063,&quot;href&quot;:&quot;https:\/\/help.kitbash3d.com\/en\/articles\/7833635-cargo-3-0-supported-3d-software-and-render-engines?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260415072316\/https:\/\/help.kitbash3d.com\/en\/articles\/7833635-cargo-3-0-supported-3d-software-and-render-engines?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-04-15 10:46:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-20 00:40:24&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-20 00:40:24&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the tool: <a href="https://kitbash3d.com/pages/cargo">Cargo</a> is a desktop asset browser that connects to <a href="https://www.blender.org">Blender</a>, <a href="https://www.unrealengine.com">Unreal Engine</a>, <a href="https://www.maxon.net/cinema-4d">Cinema 4D</a>, and more, so you can browse, download, and send models and materials straight into scenes without spreadsheet cosplay.</em></p>



<h3 id="one-app-two-libraries-fewer-tabs" class="wp-block-heading">One app, two libraries, fewer tabs</h3>



<p class="wp-block-paragraph"><a href="https://kitbash3d.com">KitBash3D</a> made the app as the &#8220;front door&#8221; for discovering and importing its kits, with the bundled library concept now expanded to cover both catalogs.</p>



<p class="wp-block-paragraph">Two previously separate collections now live side by side inside the same interface, with one sign-in and one search. The combined catalogue includes kits and models alongside scan-based materials, textures, and surface imperfections, all presented as a single system meant to keep structure and surface close together.</p>



<p class="wp-block-paragraph">That unification also shows up in how content gets packaged. The app emphasizes a consistent pipeline based on OpenU<a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a>SD and <a href="https://digitalproduction.com/tag/materialx/" title="MaterialX">MaterialX</a>, aiming to keep hierarchies and instances intact while translating materials into native shader setups for the target renderer. This is a foundation-level rebuild rather than a cosmetic refresh.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_workflow--2.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_workflow--2.jpg?v=14179161425556654491775582661" ></figure>



<p class="wp-block-paragraph"></p>



<h3 id="the-free-starter-pack-is-not-tiny" class="wp-block-heading">The free starter pack is not tiny</h3>



<p class="wp-block-paragraph">A free account includes a curated set of assets you can browse and download without a credit card. That free set is described as 100 plus assets, and an independent count lists 483 total free items. Its a start :) </p>



<p class="wp-block-paragraph">245 models, largely building and vehicle parts from two free kits plus a set of semi-abstract biomorphic forms. There are also 189 materials, including fabric, brick, and tile options, plus 44 textures of mostly geometric grids with additional bokeh and dirt textures. </p>



<p class="wp-block-paragraph">If your day job involves pitching lookdev choices at 9am and shipping frames at 6pm, the free selection matters because it lets you test the pipeline end-to-end. You can confirm how the importer behaves, how instances land, how shader graphs translate, and how your render engine reacts to the material schema before you commit budget.</p>



<h3 id="search-got-smarter-and-also-weirder-in-a-good-way" class="wp-block-heading">Search got smarter, and also weirder in a good way</h3>



<p class="wp-block-paragraph">The browsing experience leans hard on discovery features designed to reduce the number of times you type a noun and get punished for it. Smart Search supports natural-language descriptions like &#8220;dark industrial&#8221;, interpreting intent rather than matching exact keywords. Image Search lets you drop in a reference image and find assets that match its visual style. Show Similar pulls results that share visual DNA with the currently selected asset, encouraging variation hunting without restarting the search. Random Roll reshuffles results within your active filters to push controlled surprise when your brain has gone full beige.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_discovery--3.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_discovery--3.jpg?v=47569962167283351501775494124" ></figure>



<p class="wp-block-paragraph">On the surface, these read like creature comforts as they target the most annoying part of asset libraries: you know what you want, but you do not know what the library decided to call it. Natural language and visual matching try to bridge that gap, and the similar and random tools try to keep you moving when the first pick is close but not quite it.</p>



<p class="wp-block-paragraph">This is also where the unified catalog changes behavior. Similarity searches and random rolls can traverse the combined library rather than staying fenced within a single vendor silo, so discovery sessions can jump between hard-surface set dressing and material detail work without switching apps or accounts.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--3.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--3.jpg?v=616985764488073671775494126" ></figure>



<h3 id="one-click-import-persistent-connections-and-fewer-ritual-steps" class="wp-block-heading">One click import, persistent connections, and fewer ritual steps</h3>



<p class="wp-block-paragraph">The workflow pitch is straightforward: select an asset, then send it to your scene. The importer is organizing geometry into clean hierarchies and instances, reusing existing assets automatically, and translating materials directly into the native format of the chosen renderer based on render settings. The goal is predictable structure on arrival, so your outliner does not turn into a haunted attic.</p>



<p class="wp-block-paragraph">The connection model matters as much as the importer. The app supports connecting to installed DCCs and then sending assets through a targeted connector, rather than relying on manual export and import steps for each move. A desktop-based app is available on Windows and macOS including Apple Silicon machines.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--1.jpg?w=1200&#038;ssl=1"  alt="https://kitbash3d.com/cdn/shop/t/261/assets/2026_cargo_features--1.jpg?v=8021998325276804651775494125" ></figure>



<p class="wp-block-paragraph">Supported host applications and versions are listed in current documentation. The app supports <a href="https://www.autodesk.com/products/3ds-max/overview">Autodesk 3ds Max</a> versions 2021 through 2024 using a non-USD legacy plugin workflow. It supports <a href="https://digitalproduction.com/tag/maya/" title="Maya">Autodesk Maya</a> versions 2024 through 2026. It supports <a href="https://www.sidefx.com/products/houdini/">SideFX Houdini</a> versions 20 through 21, including render paths that reference MaterialX. It supports Unreal Engine versions 5.2 through 5.7 using official Epic Games Launcher builds, and it supports Blender versions 4.2 through 5.0 when downloaded from blender.org.</p>



<p class="wp-block-paragraph">Render engine support is <a href="https://www.maxon.net/redshift">Redshift</a>, <a href="https://home.otoy.com/render/octane-render/">OctaneRender</a>, <a href="https://www.chaos.com/vray">V-Ray</a>, and <a href="https://www.arnoldrenderer.com">Arnold</a>. Blender is listed with Cycles and Eevee. Maya is listed with Arnold and Redshift. Houdini is listed with Karma, Mantra, Arnold, and V-Ray.</p>



<p class="wp-block-paragraph">The practical takeaway is that the connectors and supported versions are specific, not vibes-based. If you live on a source-built Unreal branch or a newer 3ds Max version outside the supported range, you should expect friction and plan your testing accordingly. Also: USD is king here &#8211; it might be time to get on the train. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/GZORHEfcOFA?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="pricing-and-membership-tiers" class="wp-block-heading">Pricing and membership tiers</h3>



<p class="wp-block-paragraph">Cargo 3.0 is free to download. Subscriptions are three main individual plans and a teams option. <br />Greyscalegorilla Library plan at $39 per month or $468 billed yearly,  which includes 3,500 plus scanned and procedural materials, 1,000 plus models, 650 plus textures, and 600 plus HDRIs.<br />The  KitBash3D Library plan at $59 per month or $708 billed yearly, and includes 20,000 plus textured models, 2,000 plus game ready assets, 300 plus hero props and vehicles, and 200 plus Substance Source materials.<br />And an Everything Bundle at $79 per month or $948 billed yearly. The Everything Bundle includes full access to every new release from both libraries under one subscription.<br /><br />There are also Team plans at $99 per user per month billed annually with a four-seat minimum.</p>



<h3 id="what-to-actually-do-with-this-on-a-deadline" class="wp-block-heading">What to actually do with this on a deadline</h3>



<p class="wp-block-paragraph">Start with the free assets and run a full pipeline pass in a throwaway project. Test search with a mood phrase, then test Image Search with a real reference frame from your show bible. Send a small cluster of assets into your primary DCC, then verify the resulting hierarchy, instances, and material graphs. Render a quick turntable in your production renderer, then repeat the same asset in a second host app if your studio straddles multiple tools.</p>



<p class="wp-block-paragraph">If you rely on 3ds Max, treat the legacy plugin note as a sign to double-check compatibility before you promise anything to your producer. If you rely on Unity, the end-of-life date for the older integration means you should map out alternatives now, not when the build breaks the night before a milestone.</p>



<p class="wp-block-paragraph">Cargo 3.0 sells itself on momentum. The real win is not that it can download assets, every library can do that. The win is whether it reudces the number of tiny interruptions that burn your attention budget. Install, connect, search, send, render, repeat. Then decide if the time saved is real enough to justify the subscription tier you need.</p>



<p class="wp-block-paragraph"><br /><a href="https://kitbash3d.com/pages/cargo">https://kitbash3d.com/pages/cargo</a><br /></p>



<p class="wp-block-paragraph"><br /><a href="https://kitbash3d.com/pages/pricing">https://kitbash3d.com/pages/pricing</a><br />// Quoted info<br /><a href="https://help.kitbash3d.com/en/articles/7833635-cargo-3-0-supported-3d-software-and-render-engines?utm_source=chatgpt.com">https://help.kitbash3d.com/en/articles/7833635-cargo-3-0-supported-3d-software-and-render-engines</a></p><p>The post <a href="https://digitalproduction.com/2026/04/15/cargo-3-0-merges-two-asset-libraries/">Cargo 3.0 merges two asset libraries</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A digital workspace displaying a 3D modeling project featuring abstract shapes in various materials, including soft spheres and textured cubes. The screen shows a left-side preview of the model and a right-side palette, filled with diverse, detailed material samples like metals, fabrics, and stone, against a dark background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">269013</post-id>	</item>
		<item>
		<title>Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow</title>
		<link>https://digitalproduction.com/2026/01/27/teya-conceptor-free-and-pro-editions-expand-3d-concept-workflow/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D concept design]]></category>
		<category><![CDATA[kitbash]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[Teya Conceptor]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=248394</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/wpjya-ggsf8-00-01-49-2-making-props-in-teya-conceptor_-sci-fi_fantasy-21-pt3.png?fit=1200%2C689&quality=72&ssl=1" width="1200" height="689" title="" alt="A 3D modeling software interface displaying a metallic cylindrical object with two end caps. The left panel shows various shapes and tools, while the right panel features properties and materials options for editing." /></div><div><p>Teya Conceptor’s toolset for quick 3D geometry creation has broadened free edition capabilities while retaining time-based limitations and a brush-centric workflow.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/27/teya-conceptor-free-and-pro-editions-expand-3d-concept-workflow/">Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/wpjya-ggsf8-00-01-49-2-making-props-in-teya-conceptor_-sci-fi_fantasy-21-pt3.png?fit=1200%2C689&quality=72&ssl=1" width="1200" height="689" title="" alt="A 3D modeling software interface displaying a metallic cylindrical object with two end caps. The left panel shows various shapes and tools, while the right panel features properties and materials options for editing." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:6033,&quot;href&quot;:&quot;https:\/\/teyaconceptor.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250826043312\/https:\/\/teyaconceptor.com\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-29 08:20:18&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-27 06:45:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-30 07:11:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-09 12:33:09&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-25 01:59:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-02 01:39:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 09:26:41&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-12 09:26:41&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13089,&quot;href&quot;:&quot;https:\/\/teyaconceptor.com\/download&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;http:\/\/teyaconceptor.com\/download\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><a href="https://teyaconceptor.com/" title="">Teya Conceptor</a> is built around the idea that fast conceptual geometry is valuable in early creative stages of design and entertainment pipelines. Rather than relying on dense topology or advanced sculpting features, it lets artists add forms by drawing with 3D brushes and assembling kits of parts. Imported geometry can be turned into custom brushes by dragging and dropping into the interface, enabling fast reuse of forms across a scene.</p>



<p class="wp-block-paragraph">Teya Conceptor is not a replacement for traditional modelling or sculpting packages. The focus is on creating basemeshes or concept assets that are finished and refined in other software such as <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>or Unreal Engine.</p>



<h3 id="core-workflow" class="wp-block-heading">Core Workflow</h3>



<p class="wp-block-paragraph">The workflow is centred on a library of brushes that can apply geometric forms into a scene by user-driven strokes. Brushes can represent organic shapes, mechanical parts or hybrid forms depending on library content and imported custom brush assets. Artists can also use symmetry and slicing to explore variations of a form and combine brushes to generate complex parts.</p>



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</div></figure>



<p class="wp-block-paragraph">Teya Conceptor saves all scene data in standard OBJ files, including comments that store program settings. This means any OBJ produced in Teya can be opened in other software without requiring a proprietary format conversion. Export options include vertex colour and alpha-texture exports that can be used for further editing or concept work.</p>



<h3 id="procedural-generators-and-variants" class="wp-block-heading">Procedural Generators and Variants</h3>



<p class="wp-block-paragraph">The software includes procedural tools described as &#8220;Generators&#8221; for creating structures such as plants and buildings. These are parameter-driven and do not rely on artificial intelligence but procedural algorithms to produce unique results each time. Teya Conceptor’s Variants system can automatically produce multiple variations of an object, speeding the creation of kitbash libraries. The Variants feature works best with relatively simple hard-surface elements and generates multiple outputs that artists can choose from or combine later. Updates to the free edition in recent releases have removed many previous limits on multi-object scenes and the use of the Generators and Variants systems, although time-based usage constraints and delays on procedural tools still apply.</p>



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</div></figure>



<h3 id="editions-and-limitations" class="wp-block-heading">Editions and Limitations</h3>



<p class="wp-block-paragraph">The Free edition costs nothing and can be used without registration. It includes the full brush-based workflow, Generators and Variants systems, and support for multiple objects. Usage is limited by session time restrictions and increasing delays when using procedural Generators. Restarting the application resets these limits.</p>



<p class="wp-block-paragraph">The Pro edition is available under three licensing options. A perpetual licence costs USD 250 and includes lifetime use of the current major version. A monthly rental licence costs USD 15 per month. An annual rental licence costs USD 99 per year.</p>



<p class="wp-block-paragraph">The Pro edition removes all time-based limitations and procedural delays. Licences can be activated on up to three computers. An internet connection is required periodically for licence validation.</p>



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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/odJyS-_LyTM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="system-requirements-and-platform-support" class="wp-block-heading">System Requirements and Platform Support</h3>



<p class="wp-block-paragraph"><a href="https://teyaconceptor.com/download/" title="">Windows and macOS are supported</a>, with no current plans for Linux or mobile platforms. A graphics tablet is recommended, given the brush-centric nature of the interface, though pressure sensitivity is not required. The program requires a system capable of at least OpenGL 3.0, with performance contingent on scene complexity and the number of vectors in brushes and imported models.</p>



<h3 id="export-and-interoperability" class="wp-block-heading">Export and Interoperability</h3>



<p class="wp-block-paragraph">The tool’s use of OBJ for scene and brush files facilitates interoperability with other 3D applications, allowing artists to continue working in modelling, texturing and rendering DCC tools. UV unwrapping is not a feature of the software; however, it can use automatically generated vertex colours as texture exports where relevant.</p>



<h3 id="evaluation" class="wp-block-heading">Evaluation</h3>



<p class="wp-block-paragraph">Teya Conceptor’s design prioritises rapid conceptual geometry over detailed topology and sculpting refinement. Its brush and procedural workflow is unconventional compared to mainstream modelling tools, and artists should evaluate how it integrates with established pipelines before relying on it for production tasks. New tools and updates should always be tested before deployment in active production environments.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/01/27/teya-conceptor-free-and-pro-editions-expand-3d-concept-workflow/">Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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