Browsing Tag
MaterialX
15 posts
Cargo 3.0 merges two asset libraries
Cargo 3.0 folds two libraries into one app, adds smarter search, and hands you hundreds of free assets so you can start dressing scenes today.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
Autodesk ships Maya 2027
Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.
OctaneRender 2027.1 alpha goes neural
OctaneRender 2027.1 alpha chases cleaner viewports, smarter lights, and more USD. Test it like it is spicy, because it is.
Nuke 17.0 rewires 3D and adds Gaussian Splats
Nuke 17.0 brings native splats, USD scene graph control, BigCat ML scaling and core performance gains.
Checkpoint, fixed: Pixar ships RenderMan 27.1
Pixar refines RenderMan 27.1: better Lama layering, smarter checkpointing, memory savings, and fixes across Blender and Houdini bridges.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Chaos Vantage 3 Released: USD, MaterialX, AI Materials & Volumetric Rendering
Chaos Vantage 3 expands its real-time rendering engine with USD and MaterialX support, AI-driven material generation, volumetric rendering, and Gaussian splats. The update brings Vantage closer to open-pipeline workflows for VFX and visualization and adds plenty of new toys for artists who prefer to stay in real time.
ACES Gets a New Home: Academy Hands Off Colour Science to the Academy Software Foundation
ACES, the open source color standard for film, is now under the Academy Software Foundation. The move aims for greater open collaboration and innovation.
Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX
Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.
Chaos Opens Real‑Time Rendering to All (No Unreal Required)
Chaos Arena now supports USD, MaterialX and Gaussian Splats, enabling real‑time rendering with no Unreal Engine license required.
Procedural Texturing using Houdini and MaterialX
Learn how Houdini's MaterialX simplifies procedural texturing for VFX artists, with a focus on efficient shading and rendering workflows.
New version of Pixar RenderMan 26.2
New functions for more efficient rendering and enhanced material visualisation.
Who should use the Aurora renderer from Autodesk?
It is aimed at artists who work with Universal Scene Description (USD). What other functions does the real-time path tracing renderer offer?
Omniverse Create 2022.3 released – Omniverse Create 2022.3.1 coming soon
A beta release in two parts - part two will follow in November. Relevant for VFX artists: Support for DLSS 3, MaterialX USD workflows. A release note.