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	<title>Short Film - DIGITAL PRODUCTION</title>
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		<title>The Cube Moved: Go for the Chaos (Ad) Vantage</title>
		<link>https://digitalproduction.com/2025/11/10/the-cube-moved-go-for-the-chaos-ad-vantage/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 10 Nov 2025 07:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Reallusion]]></category>
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		<category><![CDATA[Chaos Vantage]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
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		<category><![CDATA[iclone]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=216459</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C09_RawCube_V2.jpg?fit=1200%2C510&quality=80&ssl=1" width="1200" height="510" title="" alt="A dramatic landscape featuring a towering, dark cube levitating above the rocky terrain. A figure in a red cloak stands in the foreground, with mist and gray skies creating a moody atmosphere. Red markings glow on the cube's surface." /></div><div><p>Architecture Illustrators and Visualizers  test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/10/the-cube-moved-go-for-the-chaos-ad-vantage/">The Cube Moved: Go for the Chaos (Ad) Vantage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">When a group of architectural illustrators set out to test <em><a href="https://www.chaos.com/vantage" title="">Chaos Vantage</a></em>, they planned a few small real-time experiments. Instead, they built <em><strong>Unbox</strong></em>, a fully animated short film where an architectural cube folds open like a mechanical puzzle. From “a few little minis,” it grew bigger – there are worse outcomes for a stress test.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
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</div></figure>



<p class="wp-block-paragraph"></p>



<div class="wp-block-media-text is-stacked-on-mobile" style="grid-template-columns:25% auto"><figure class="wp-block-media-text__media"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="1487"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Peter_Stulz_Profile_002.jpg?resize=1200%2C1487&quality=80&ssl=1"  alt="A smiling man wearing glasses and a white traditional shirt stands against a blurred waterside city backdrop, showcasing modern buildings and cloudy skies."  class="wp-image-216460 size-full" ></figure><div class="wp-block-media-text__content">
<p class="wp-block-paragraph">Coming from the Alpine south, <strong><a href="https://www.linkedin.com/in/peter-s-24478639/">Peter Stulz</a></strong> trained as an architect in Stuttgart before detouring through the US and London, where he completed his “Master of Architecture”. In 2006, he co-founded <strong><a href="https://xoio.de">xoio</a></strong> in Berlin’s creative Kreuzberg district together with <strong><a href="https://www.linkedin.com/in/bettina-ludwig-994a747/" title="">Bettina Ludwig</a></strong>. Nestled in a former industrial courtyard, xoio has been crafting photorealistic 3D visualisations for global clients since 2006. Stulz and Ludwig prioritise artistic quality and sustainability, keeping the team deliberately compact to preserve collaboration and a healthy work rhythm. A long-standing contributor to Berlin’s creative community, xoio regularly takes part in industry meetups and maintains a close working relationship with the Chaos development team. From one of these events emerged a new kind of experiment… <br /><a href="https://www.facebook.com/xoio.berlin" title="">Facebook </a>| <a href="https://www.instagram.com/xoio.de/" title="">Instagram </a>| <a href="https://www.youtube.com/user/XoioTV" title="">Youtube </a>| <a href="https://www.behance.net/xoio#" title="">Behance</a><br /></p>
</div></div>



<p class="wp-block-paragraph"><strong>DP: What was the initial spark for testing Chaos Vantage and why risk it on a narrative short instead of a comfy archviz sizzle?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Honestly, at first we intended to do a few little minis in Vantage… and then the second test spinned out of control and grew bigger each day. But no regrets, we embraced the prospect to develop a narrative architectural piece ourselves. </p>



<p class="wp-block-paragraph">You see, we are architects and not an animation studio. So this was a massive learning journey for us: sequencing shots in an attractive manner, telling a story, how to reveal information and how to retain it… Vantage was fantastic, because it allowed us to be quite experimental here, make mistakes and learn while working on it.</p>



<p class="wp-block-paragraph"><strong>DP: Give us the pipeline in one breath: DCC(s), renderers, interchange (Alembic/FBX/USD), and the editorial path from storyboard/animatic to picture lock.</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Natively we use <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a> in our studio, still the main tool for architecture. Our studio mostly renders in Corona Render, but I feel very home in <a href="https://digitalproduction.com/tag/vray/" title="vray">Vray</a>. For asset creation I use <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>which then sent to Max via FBX. The animation was rendered in Vray CPU – 5 months was tight enough and I know Vray as an engine that delivers without funky surprises.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-12.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="638"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-12.png?resize=1200%2C638&quality=72&ssl=1"  alt="A black and white storyboard featuring a sequence of 16 panels, showcasing various artistic sketches, geometric shapes, abstract forms, landscapes, and characters in different action scenarios. Each panel portrays dynamic scenes with energy and movement."  class="wp-image-216470" ></a></figure>



<p class="wp-block-paragraph">For the creative part, I drew initial sketches and the storyboard in Procreate. We were lucky to have my friend and cinematographer <a href="http://www.olafaue.de/camera/home_de.html" title="">Olaf Aue</a> (<a href="https://www.linkedin.com/in/olaf-aue-214037102/" title="">LinkedIn</a>) on board, who was kind enough to share some of his Know-How. The storyboard was straight away sequenced in <a href="https://digitalproduction.com/tag/blackmagic-resolve/" title="Blackmagic Resolve">Resolve </a>with some stand-in SFX and music, just to get a feeling for timing. The stills were then replaced with Vantage Previz shots; the iteration frequency could be kept fastpaced due to Vantage, that was a tremendous relief. Finally for that project we also familiarized ourselves just enough with <a href="https://digitalproduction.com/tag/character-creator/" title="character Creator">character creator</a> and <a href="https://digitalproduction.com/tag/reallusion/" title="iclone">Iclone </a>to pull off a somewhat decent protagonist – which then is mostly kept out of focus anyhow :).</p>



<p class="wp-block-paragraph">Depth of field and lighting are crucial in linear storytelling formats. Vantage allows for having these available during the early layout phase, enabling us to evaluate the flow and precise timing of edits early on, resulting in fewer iterations and more streamlined communication, features that Olaf, as a cinematographer, found lacking in the animation feature films he previously worked on.</p>



<p class="wp-block-paragraph"><strong>DP: Hardware reality check: what exactly were the two workstations (CPU/GPU/VRAM/RAM/storage), and how did that cap scene size, proxies, and iteration speed?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: There are two parts to this, the GPU and CPU specs: For working with Vantage, I had a 4060TI with 16GB. It was mainly the ground displacement in Vantage that was the key factor for VRAM necessity. Otherwise Vantage is smart when scaling to smaller GPUs. You don’t need massive GPUs to get started with Vantage.</p>



<p class="wp-block-paragraph">For the final CPU rendering – we have several AMD 9950x in our studio with 64GB Ram, totally unspectacular workstations. In fact rendering moved between machines, whatever was available, the bottleneck was that we had just two render licenses available. Another thing, that I really appreciate about Vray CPU – it stays pretty consistent even if you throw in an older architecture.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-15.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="771"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-15.png?resize=1200%2C771&quality=72&ssl=1"  alt="A 3D rendering of a modern building layout showcasing various architectural elements. Colorful grid lines are visible across the structure, with detailed wireframe views of rooms and features. A side panel displays a layer explorer with organized components."  class="wp-image-216476" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: How did you keep the master scene nimble?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: 3ds Max can become a real chore, when scenes get too heavy. I wholeheartedly hate unresponsive scenes – anything that breaks the creative flow has to be solved. Technically, there are several approaches: obviously using Proxies for heavy assets is a must; staying parametric if possible also keeps my scenes small; my modifier stacks can get quite impressive and I avoid baking them. </p>



<p class="wp-block-paragraph">I xref wherever it makes sense, especially if parts of your scene are used in different settings. If I find the time, I localise heavy textures and reduce them – tedious but worth the effort later. Ideally the Master Scene only contains the camera, the lights and a few key assets. All the heavy load is loaded from external files. These scenes mostly are only a few MB in itself – helping with autobackups.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-13.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="613"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-13.png?resize=1200%2C613&quality=72&ssl=1"  alt="A modern, multi-level house with large windows and geometric design, set against a dramatic rocky landscape at dusk. An inset shows a gray-scale rendering of the same structure, highlighting its architectural features."  class="wp-image-216471" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Camera language before pixels: how did boards/animatic evolve once you could “walk the set” in Vantage?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: It was important to develop a storyboard outside of 3D first to avoid thinking as a 3d designer. The environment was conceived like a sandbox, so we could freely explore the set with different lenses and angles. The superfast iterations we could do with Vantage really helped to test alternatives. That felt very powerful. Obviously some storyboard shots were then adapted or omitted. Vantage was great to secure we are on the right path.</p>



<p class="wp-block-paragraph"><strong>DP: Lighting in Vantage: What translated 1:1 to finals, and where did parity crack?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: At first it is scarily impressive how close Vantage can feel to the final look. We did a few final shots directly in Vantage and realised afterwards we could have done more in Vantage to prove the point. The extra turntable animation is done 100% in Vantage, but we really had to go deep in the settings to get rid of some flickering.</p>



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<p class="wp-block-paragraph">You have to understand, Vantage works like this: It downscales automatically to achieve close-to realtime speed and then gradually refines the look. But that logic causes limitations: For example GI depth in tricky setups might cause visible flickering. If you want to get rid of unwanted artefacts like these, you have to go deeper into the settings; and then you get these Vray 2010 vibes again :). Apart from that the denoiser might create some artefacts, textures are getting blurry, VDBs were not possible etc.</p>



<p class="wp-block-paragraph"><strong>DP: Materials & lookdev: which shader features were non-negotiable, and what did you simplify for real-time parity?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Since we decided to use Vray CPU for finals, we just accepted that some stuff for Previz looked different – we knew it would be ok in the finals. But to answer the question we used Vantage for a another client project and it became clear again: If you want to produce in Vantage you can not set stuff up in Vray and hope for the best. In that case we had a semitranslucent ocean setting and that looked quite diffferent in Vantage and had to be especially adapted.</p>



<p class="wp-block-paragraph"><strong>DP: The moving house: How was it rigged , and what broke first under real-time playback?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: The architectural cube is in fact one scene with 2000 frames of animation. No cheap tricks – nothing appears magically out of thin air – it’s all in there. Only the initial cube with the rough surface is a different prop because it had a tricky blending shader which was animated ( animating materials in 3ds Max is a disaster …).</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/o69PsqIv2mk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The rig for the unfolding was very basic and was built out of a lot of nested helpers. That was the most simple way to avoid the “locked axis” problem. What is this? Well, rigging a rubics cube is in fact not so straightforward as it seems: after a few twists the individual parts start to move quite unexpectedly – try it yourself, it’s actually pretty hard. The nested helpers solved this, now it was a matter of adjusting the right timing; how fast is the right speed for a massive 12m cube? You want to correspond a certain weight without boring the viewer. At the end we sprinkled some subtle secondary movements on top.</p>



<p class="wp-block-paragraph"><strong>DP: Performance metrics: What were typical FPS for look-dev in Vantage and per-shot render times? Both for Vantage previews and V-Ray finals?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: We could render out playblasts in Vantage (+/- 200 frames) over a toilet break in 1.5k resolution at 1:2.39. For finals in Vray I attempt to stay around 10 minutes / frame. If you want to use Vantage for final quality in FullHD, you crank up the settings to 1 minute / frame. If there was any noise left, the Resolve temporal denoiser is the last polish.</p>



<p class="wp-block-paragraph"><strong>DP: The famous 95%: where did Vantage land “close enough” to V-Ray and what are the missing 5%?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Every “resolution” in Vantage is more coarse. I am not only talking textures, but sampling, atmospherics, global illumination. Obviously the denoiser also tends to smear everything. Everything is just lower definition than in Vray / Corona. That’s why oldschool rendering is still very valid to achieve that crispy level of detail.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C66_Canyon_KI.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="511"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C66_Canyon_KI.jpg?resize=1200%2C511&quality=80&ssl=1"  alt="A dramatic volcanic landscape features a dark mountainous terrain illuminated by red lava flows. Smoky clouds hover over the scene, with a winding river cutting through the barren land, evoking a sense of impending eruption."  class="wp-image-216468" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-14.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="532"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/image-14.png?resize=1200%2C532&quality=72&ssl=1"  alt="A panoramic view of a cloudy sky with dense gray clouds creating a dramatic atmosphere. The dark clouds loom heavily above, blending into lighter shades near the horizon, suggesting an impending storm."  class="wp-image-216473" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"><strong>DP: Editorial rhythm: how often did you re-cut while “shooting in engine,” and what told you a shot was edit-locked before triggering finals?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: In our case that answer is quite simple: the presentation date was coming up, so we had a very strict timeframe when shots had to be done. Only thing we updated in the last days, we extended a few shots by 30 frames, because they felt rushed in the beta cut. That little change improved the rythm quite substantially.</p>



<p class="wp-block-paragraph"><strong>DP: Pitfalls & fixes: three things that wasted time before you found the trick and what was the trick?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Vantage is built in a way that it actually could be used as a standalone loading in VrayScenes. Since I had my friend <a href="http://www.olafaue.de/camera/home_de.html" title="">Olaf Aue</a> as a cinematographer on board we tried to use it in that way. Theoretically that works, but with a lot of drawbacks and very limited editing and getting the changes from Vantage back into 3dsMax is hard.</p>



<p class="wp-block-paragraph">We omitted that concept and resorted to live link only with 3ds Max. But actually that standalone option is not so bad – Chaos could really focus there more.</p>



<p class="wp-block-paragraph"><strong>DP: If you rebuilt “Unboxed” today at 100% Vantage, what would the delivery plan look like? QC, shot classes that stay real-time, and the shortlist that still goes offline?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: I know, that there are more shots that could be realised in Vantage directly. But if you plan this, it is smart to set up the whole project more focused on Vantage directly. Switching to Vray, if needed, is easy, the other way can be frustrating.</p>



<p class="wp-block-paragraph"><strong>DP: What did “Unboxed” change in how you scope, price, and pitch real-time narrative work to clients?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: We can offer fast animation works more easily which don’t need very high quality or are visually suitable for Vantage (clay shots). </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C11_Final_Architecture_Vantage_KI.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="511"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C11_Final_Architecture_Vantage_KI.jpg?resize=1200%2C511&quality=80&ssl=1"  alt="A modern architectural structure with angular shapes and large windows sits among rocky terrain, illuminated by a dramatic sunset with pink and orange hues. Snow-capped mountains are visible in the background."  class="wp-image-216469" ></a></figure>



<p class="wp-block-paragraph"><strong>DP: Wishlist to Chaos: What are the top parity/features that would let you ship more shots straight out of Vantage next time?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: I would like easier quality settings if you intend to use Vantage as final renderer. We had to do a lot of tweaking for specific scenes or even change the 3d scene to avoid artefacts. Additionally Vantage ships with specific assets like a water surface or animated plants. These are great, but in LiveLink they are hard to be used, because there is not way to insert them in your Root Scene.</p>



<p class="wp-block-paragraph"><strong>DP: For Vantage newcomers: What is your “first-day” checklist? </strong></p>



<p class="wp-block-paragraph">Peter Stulz: Familiarize yourself with the basic UI and do some stress tests to find the limits. Additionally I would look for a study project that comes close to a client environment. There is no point in having all the bells and whistles, if in a real production case you are missing the crucial components.</p>



<p class="wp-block-paragraph"><strong>DP: One more hypothetic: with one extra week or one extra GPU, which single area would you invest in—and why?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: Funny alternatives. As described above a half-decent GPU is good for previz which was the main usage in “Unbox”. Having a week extra is always great – so I would opt for that!</p>



<p class="wp-block-paragraph"><strong>DP: Where exactly did you keep the “cube layer” for the whole piece: did we start life on the Blender Default Cube, and how much of that origin survived?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: It sure was great that we could hire the mighty default cube as a support role. It didn’t even mind too much to be shipped into another 3d-suite – what a humble character and it really outshined itself in our short. 3d-artists should show more appreciation to have it per default all free!</p>



<p class="wp-block-paragraph"><strong>DP: The cube’s side text: What does it say, and why?</strong></p>



<p class="wp-block-paragraph">Peter Stulz: The cube text gives instructions how to mix the perfect <em>Daiquiri as it is served on Kepler 5</em> but it is quite explicit so I can’t go into depths here. But if you look for easter eggs, we have hidden various personal items in the architecture. Talking about audio my friend Olaf had a lot of fun browsing through his SFX library and pull out quite unusual sounds for the cubes inner mechanics.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C08_RawCube_1by1_title.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1080"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/10/Chaos_Unbox_C08_RawCube_1by1_title.jpg?resize=1080%2C1080&quality=80&ssl=1"  alt="A large, textured gray cube with glowing red highlights hovers mysteriously above a rocky landscape. A figure in a red cloak stands below, looking up, surrounded by dark, jagged stones against a stormy sky."  class="wp-image-216477" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/11/10/the-cube-moved-go-for-the-chaos-ad-vantage/">The Cube Moved: Go for the Chaos (Ad) Vantage</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A dramatic landscape featuring a towering, dark cube levitating above the rocky terrain. A figure in a red cloak stands in the foreground, with mist and gray skies creating a moody atmosphere. Red markings glow on the cube's surface.]]></media:description>
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		<title>WOHIN</title>
		<link>https://digitalproduction.com/2025/04/11/wohin/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 11 Apr 2025 04:12:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[cinematography]]></category>
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		<category><![CDATA[film production]]></category>
		<category><![CDATA[HFF München]]></category>
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		<category><![CDATA[Short Film]]></category>
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		<category><![CDATA[VFX]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=164089</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Title_1.2.1-hd.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins." /></div><div><p>An in-depth look at "WOHIN"—a film project by VFX students that blends reality and fantasy, exploring journeys of self-discovery and the magic hidden in everyday places.</p>
<p>The post <a href="https://digitalproduction.com/2025/04/11/wohin/">WOHIN</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Title_1.2.1-hd.jpg?fit=1200%2C503&quality=80&ssl=1" width="1200" height="503" title="" alt="A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins." /></div><div><script type='application/json' class='__iawmlf-post-loop-links'>[{"id":1805,"href":"https:\/\/www.ludwigkameraverleih.de","archived_href":"http:\/\/web-wp.archive.org\/web\/20191007060554\/http:\/\/www.ludwigkameraverleih.de:80\/","redirect_href":"","checks":[{"date":"2025-12-27 21:35:51","http_code":403},{"date":"2026-01-19 14:32:41","http_code":403},{"date":"2026-02-26 12:35:09","http_code":503},{"date":"2026-03-07 23:05:04","http_code":503},{"date":"2026-03-14 15:45:01","http_code":503},{"date":"2026-03-20 11:35:20","http_code":503},{"date":"2026-04-05 11:00:35","http_code":503},{"date":"2026-05-07 10:58:26","http_code":503}],"broken":true,"last_checked":{"date":"2026-05-07 10:58:26","http_code":503},"process":"done"}]</script>
<p class="wp-block-paragraph">“Wohin” – or where to, was the question we, the Visual Effects Students of the University of Television and Film Munich, were asking ourselves at the beginning of our second year, when it came to selecting a project for the next film. “Wohin” became the answer – a film that blends the real and the fantastical and explores themes of traveling, anxiety and a journey of self-discovery.</p>



<p class="wp-block-paragraph">Packed with a gigantic backpack, and with her notebook in hand, Anny, a young woman, enters the train station, ready for her first adventure. Without a plan or destination, she strolls through the busy station, where everybody seems to know where they need to go. The map offers too many train routes, the constantly changing departure board provides no answers, leaving her confused and helpless. Only when she discovers the old piano, the unwelcoming train station transforms into a magical world, where grafitis come to life and fly through the air. She finally finds a way to navigate her inner turmoil, the pressures of time and directionlessness.</p>



<figure class="wp-block-image size-full is-resized"><img data-recalc-dims="1"  decoding="async"  width="763"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/wohin_poster_05-hd.jpg?resize=763%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164093"  style="width:800px;height:auto" ><figcaption class="wp-element-caption">The Poster for “Wohin” </figcaption></figure>



<p class="wp-block-paragraph">“Wohin” is a collaborative project between the VFX students and the Screenwriting and Production Departments of the HFF. Under the direction of Matthias Zentner, director and professor of the Visual Effects department, the film became a project where we all could bring our technical expertise and creative visions together.</p>



<p class="wp-block-paragraph">It was an incredible opportunity to be so involved in every process of the film-making, from planning and pre-production, to filming and post-production and a lot of fun to get to work with so many different departments.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Still_1.1.2_1.2.1-hd.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/WOHIN_Still_1.1.2_1.2.1-hd.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164095" ></a><figcaption class="wp-element-caption">Anny arrives at the train station</figcaption></figure>



<h2 id="script-development" class="wp-block-heading">Script Development</h2>



<p class="wp-block-paragraph">A girl in a train station, not knowing where to go, was the first idea of the submitted script that we selected in October of 2023. In the following months a close collaboration between the Screenwriting student Elisabeth Plattner and us turned the script into an emotional and fantastical story, filled with striking visuals and curious characters.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstroked_and_SFB_1.2.7.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstroked_and_SFB_1.2.7.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164097" ></a><figcaption class="wp-element-caption">Anny playing piano, while paint strokes are flying around the station</figcaption></figure>



<p class="wp-block-paragraph">Anny’s journey mirrored our own experiences with not knowing where to go after graduation, so we all had some aspect of our own journey to contribute. We see the world through her eyes and experience the excitement and anxieties of starting this journey alongside her. We wanted the story to work without any spoken words and after many script versions and rewrites we finally were happy with the story that worked without dialogues.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240319_202654905_iOS_practicing_graffiti.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240319_202654905_iOS_practicing_graffiti.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164099" ></a><figcaption class="wp-element-caption">Spraying graffitis for the set-preparations</figcaption></figure>



<p class="wp-block-paragraph">Inspired by Disney’s “Fantasia” the Music was a key component of the story. From the start, the score was envisioned to interact with the playful, artistic VFX elements, such as moving grafitis or the floating paper strips coming out of the map. After playing the first hesitant notes, the music becomes a way to channel her emotions and to transform her environment, until she finally finds her own way through the station and to starts her journey.</p>



<h2 id="concept-art" class="wp-block-heading">Concept Art</h2>



<p class="wp-block-paragraph">During the Concept stage, we worked closely together with Matthias Zentner to find reference material for the look of the film, the animated elements and the architecture of the train station and sketch out concepts based on them.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_04.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_04.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164102" ></a><figcaption class="wp-element-caption">Concepts for the train station and the departure board</figcaption></figure>



<p class="wp-block-paragraph">We envisioned the station as an old, weathered and almost forgotten place where people rarely linger for long. Inspiration came from Grand Central Station in New York, and the Main Train Stations in Frankfurt and Dresden, that evoked the grand scale of the place with its high walls and glass ceiling. To incorporate the already existing parts of the set the look of the station was set to be a mix of newer and older architecture styles, like the weathered, old steel beams next to the modern concrete arches.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_concept-art_001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="849"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_concept-art_001.jpg?resize=1200%2C849&quality=80&ssl=1"  alt=""  class="wp-image-164101" ></a><figcaption class="wp-element-caption">Concept art of Anny at the piano</figcaption></figure>



<p class="wp-block-paragraph">Help with the designs and conception came from the concept artist Luis Guggenberger. The train station was imagined to be its own character with its inhabitants, real and fantastical to make this place eerie, yet a little magical.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_05.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Concept-art_Bahnhof_05.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164103" ></a><figcaption class="wp-element-caption">Concept art of Anny at the piano</figcaption></figure>



<p class="wp-block-paragraph">It was just as important to create the grafitis and flip chart, as it was to sketch out the architecture of the set, as they were all part of the “character” of the building. The Little Giant that moves around the hall was meant to represent the heart of the station, someone who, like the station ward, keeps an eye on everything.</p>



<p class="wp-block-paragraph">The paper strips coming out of the map look like they could’ve also sprung out of the notebook that Anny carries with her. The fantastical elements, though part of the station, were also a representation of her inner world coming to life.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_002_inf.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_002_inf.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164104" ></a><figcaption class="wp-element-caption">Color coded Previz of our set, the green part being the set extension</figcaption></figure>



<h2 id="previz-scene-breakdown" class="wp-block-heading">Previz & Scene Breakdown</h2>



<p class="wp-block-paragraph">After sketching out the VFX shots on paper, it was crucial to plan out the whole film in 3D space. We built our entire train station set in Blender, including the parts we would extend later, in a toned down version. This allowed us to visualize the entire environment and work out the technical details early on.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_001_col.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_001_col.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164105" ></a><figcaption class="wp-element-caption">Previz for the color and textures of the set extension</figcaption></figure>



<p class="wp-block-paragraph">Together with our director Matthias we sat down in front of our computers and tested camera angles for every single shot in our digital environment. Creating an animated previz for every shot – both VFX and non-VFX shots – seemed extensive at first, but it soon paid off.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG-20240402-WA0006_Head_Ofs_Meeting.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG-20240402-WA0006_Head_Ofs_Meeting.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164106"  style="width:337px;height:auto" ></a><figcaption class="wp-element-caption">Look-devs with the different department heads</figcaption></figure>
</div>


<p class="wp-block-paragraph">Given the definite number of artists and available work shifts during post-production, there would be little room to accommodate changes to VFX once the editing process was underway. In order to anticipate possible VFX-related questions which might arise during filming, we paid close attention to the digital previz cameras and the scene breakdown beforehand. Color-blocking the Blender environment and separating real set pieces from areas that would be digitally extended, helped us identify where unnecessary VFX work could easily be avoided.</p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Being part of this very specific and detailed part of planning prepared us to coordinate effectively with our DoP Torsten Lippstock and the director before and during the shoot. The 3D animatic also provided a visual guide for us, highlighting what to pay close attention to as VFX Supervisors on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Final_Lighting_1.2.9.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Final_Lighting_1.2.9.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164107" ></a><figcaption class="wp-element-caption">Previz of the station with the departure board</figcaption></figure>



<h2 id="asset-development-train-station" class="wp-block-heading">Asset Development – Train Station</h2>



<p class="wp-block-paragraph">Creating the train station asset was a balancing-act between multiple departments that largely took place before the shoot. The set had to incorporate two existing set pieces of differing architecture styles and age as well as adhere to studio size limits while leaving enough room for the moving light effect to simulate trains passing by.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_005_col.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_bb_005_col.001.jpg?resize=1200%2C675&quality=80&ssl=1"  alt=""  class="wp-image-164110" ></a><figcaption class="wp-element-caption">Preparations for the shoot and painting of the set</figcaption></figure>



<p class="wp-block-paragraph">Within these constraints and with the professional help from Dirk Mauche, the set was first created digitally using LiDAR scans. Following the storyboard, we came up with a layout consisting of two main sections: the hallway as the centre of movement for Anny’s journey and the waiting hall, a space removed from time. In order to make a set of the desired scale possible, we decided to show the station in a state of renovation. That allowed us to build walls using scaffolding and foil, that were resource friendly and didn’t require large support structures.</p>



<h2 id="preparation-for-the-shoot" class="wp-block-heading">Preparation for the Shoot</h2>



<p class="wp-block-paragraph">The project involved around 70 people, with VFX students taking on a dual role throughout the production. On one hand, we acted as a small VFX studio, responsible for budgeting VFX work and making initial calculations to ensure that all shots were achievable as planned. On the other hand, we worked closely with other departments, providing crucial input and support.</p>



<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270247_Columns.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164113"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270247_Columns-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164113" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270277_Painting.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164111"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270277_Painting-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164111" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270348_painting_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164116"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270348_painting_2-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164116" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270372_happy_on_set.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164115"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270372_happy_on_set-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164115" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270403_Setbau.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164119"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270403_Setbau-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164119" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8862.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164112"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8862-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164112" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7624_LiDAR.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164118"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7624_LiDAR-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164118" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_132306000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164114"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_132306000_iOS-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164114" ></a></figure>



<figure class="wp-block-image size-thumbnail"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setbau_1.1.1.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="150" width="150"  decoding="async"  data-id="164120"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setbau_1.1.1-150x150.jpg?resize=150%2C150&ssl=1"  alt=""  class="wp-image-164120" ></a></figure>
</figure>



<p class="wp-block-paragraph">Once the script was secure and the creative process no longer expected any major changes, the VFX breakdown was updated in weekly meetings that were led by our Professors Jürgen Schopper and Matthias Zentner. Based on these calculations, all assets and shots were organized in Flow, divided into tasks, and assigned to the team.</p>


<div class="wp-block-image">
<figure class="alignleft size-medium is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2767_Little_Giant.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="134" width="238"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2767_Little_Giant-238x134.jpg?resize=238%2C134&ssl=1"  alt=""  class="wp-image-164117"  style="width:290px;height:auto" ></a><figcaption class="wp-element-caption">The Little Giant on the wall next to the station ward’s office</figcaption></figure>
</div>


<p class="wp-block-paragraph">One of the most rewarding yet challenging aspects of the project for the VFX students was the opportunity to collaborate directly with various departments, such as Production Design, Casting, Costume, or the Art Department for props on set. With only five days to construct the train station set at the HFF film studio and another five days to shoot and dismantle it, the production was, as usual, working on a tight schedule. After months of designing the set in close collaboration with production designer Susann Bieling, it was incredibly satisfying to finally see the vision come to life. We painted and aged the twelve columns ourselves, sprayed grafitis onto the walls and designed and printed out flyers.</p>



<p class="wp-block-paragraph">The camera equipment was rented from <a href="https://www.ludwigkameraverleih.de" target="_blank" rel="noreferrer noopener">Ludwig Kameraverleih</a>, we shot the film on an ARRI Alexa 35 and used a crane for the shots with the Departure board and the flying paint strokes.</p>



<h2 id="supervision-and-dit" class="wp-block-heading">Supervision and DIT</h2>



<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignleft size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_181123_supervising_dog_actor.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_181123_supervising_dog_actor.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164143"  style="width:178px;height:auto" ></a><figcaption class="wp-element-caption">Our VFX mascot Canela on set</figcaption></figure>
</div>


<p class="wp-block-paragraph">As a VFX Supervisor on set, we had the exciting responsibility of ensuring that the visual effects would seamlessly integrate into the film and that potential post-production challenges were avoided. A key part of our role was gathering essential data for the creation of the VFX, such as camera details like focal length and focus point, as well as using various tools to accurately capture the physical conditions of the set. One such tool, the “greyball,” enabled us to precisely measure the location and shadows cast by light sources, allowing us to perfectly replicate the lighting of CGI elements in post-production. During the VFX takes for shots with the Little Giant we shortly became actors as we used our mounted greyball to vividly act out how the character would fly around and hop from space to space. Another invaluable tool was the “colorchecker,” which ensured color accuracy and perfect white balance, especially when blending CGI elements with live-action footage, guaranteeing visual consistency throughout the film. Additionally, we cut out colorful sheets of paper and danced through the set with them to create a reference for the colors of the 3D paint strokes, to see how they would catch the light.</p>



<figure class="wp-block-gallery has-nested-images columns-5 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270522_Torsten_Lippstock.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="164126"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270522_Torsten_Lippstock.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164126" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270589.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="901"  data-id="164123"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__1270589.jpg?resize=1200%2C901&quality=80&ssl=1"  alt=""  class="wp-image-164123" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8770.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164134"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8770.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164134" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8853.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164128"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small__DSF8853.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164128" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7211.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164125"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7211.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164125" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7258.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164131"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7258.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164131" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7340_Kamera_on_set.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164135"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7340_Kamera_on_set.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164135" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7508.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164133"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7508.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164133" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7554_set-sup.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164129"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7554_set-sup.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164129" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7591_supervising.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164124"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7591_supervising.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164124" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7684_VFX_Plate_little_Giant.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164136"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7684_VFX_Plate_little_Giant.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164136" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7783_Cam_with_Macro_Lense.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164132"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7783_Cam_with_Macro_Lense.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164132" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Behind-the-scenes from the shoot</figcaption></figure>



<p class="wp-block-paragraph">We also utilized 360-degree images to capture a complete representation of the set, which helped us understand its spatial layout and was especially useful when relighting digital sets. Throughout this process, we worked closely with the gaffer, Thorsten Baier, who created a stunning lighting atmosphere that enhanced the visual appeal of the film. A remarkable asset we had was the FARO LiDAR scanner, which generated a 3D point cloud of the set, allowing us to digitally capture the exact spatial conditions and integrate virtual elements with precision. This ensured that interactions between the VFX and real-world elements, like the shadows cast by floating paint strokes, were as realistic as possible.</p>



<figure class="wp-block-gallery has-nested-images columns-6 is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240409_180446000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164146"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240409_180446000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164146" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_115328.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164139"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_115328.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164139" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_090918000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164142"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240410_090918000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164142" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_175531.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  data-id="164138"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240411_175531.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164138" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_131546000_iOS_beautiful_Camera_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164150"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_131546000_iOS_beautiful_Camera_02.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164150" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_140309000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164149"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_140309000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164149" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_192805000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164144"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_192805000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164144" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_193224000_iOS.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164141"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20240412_193224000_iOS.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164141" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400503.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  data-id="164137"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400503.jpg?resize=1200%2C801&quality=80&ssl=1"  alt=""  class="wp-image-164137" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400618_VFXler_with_witnesscam.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="801"  data-id="164145"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_A6400618_VFXler_with_witnesscam.jpg?resize=1200%2C801&quality=80&ssl=1"  alt=""  class="wp-image-164145" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2744_VFXTake.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164140"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_2744_VFXTake.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164140" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Lights, camera, action!</figcaption></figure>



<p class="wp-block-paragraph">Finding the perfect balance between efficient use of set time and minimizing additional work during post-production was one of our main challenges. We were supported throughout the filming by Prof. Jürgen Schopper, 3D mentor Berter Orpak, and Pipeline TD Jonas Kluger. Alongside our role in Set Supervision, we also served as Digital Imaging Technicians (DIT), overseeing the backup and proper formatting of all recorded data under the expert guidance of Mihail Dervenski. He also took on the editing at Velvet, bringing his remarkable expertise to the project. With his impeccable sense of timing and dynamics, he expertly stitched the film together, perfectly complementing the overall vision of our director and us students.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_Final_WOHIN_Still_1.1.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_Final_WOHIN_Still_1.1.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164154" ></a><figcaption class="wp-element-caption">The departure board</figcaption></figure>



<h2 id="split-flap-board" class="wp-block-heading">Split Flap Board</h2>



<p class="wp-block-paragraph">An important story element is the large split flap board in the center of the station. The old mechanical display acts as a window into our protagonist’s state of mind and emotions. In order to connect them comprehensively, the board had to be able to display a large variety of animations ranging from specific words to treating each letter as a pixel in order to create larger patterns or impacts across the board, as well as allowing detailed interaction with the CG character Little Giant. In figuring out the logistics of such a system, we luckily had the professional support of Fuat Yüksel as a Simulation Mentor.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_animation_interface.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="631"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_animation_interface.jpg?resize=1200%2C631&quality=80&ssl=1"  alt=""  class="wp-image-164153" ></a><figcaption class="wp-element-caption">The Blender node tree for the simulation and controlling of the flaps</figcaption></figure>



<p class="wp-block-paragraph">Due to our CG character being quite small, the board and the behavior of the individual flaps bumping into one another had to be photorealistic in closeup. To achieve this level of photorealism the display was entirely rigid body simulated to work the same way as its real life counterpart. For animation and pre-visualization we crafted a fully procedural shader based animation system that visualized the board as a 2D texture. The system allowed precise control over what letter should be shown where and when as well as with which speed and acceleration each roll should spin. Provided with these input values, it will then animate in between them automatically. For variation and abstract effects we used procedural noise. Since the animation system was entirely additive, input values like words or textures could be seamlessly blended as well as quickly and freely be rearranged. This allowed us to animate in real time and iterate efficiently, while only needing to start the time consuming simulation once the animation was finalized.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_one_Roll_1.1.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_one_Roll_1.1.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164158" ></a><figcaption class="wp-element-caption">A singular letter mechanic</figcaption></figure>



<p class="wp-block-paragraph">In our most complicated shot the Little Giant had to climb out of the display and set it in motion. In order to create a convincing interaction, we animated a 3D collision geometry matching the movement of the 2D animated character. This way, he could lift up individual flaps and bump into them. The same geometry was also used to create reflections of the giant on the board.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_rig_greyshade.001.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="594"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_SFB_rig_greyshade.001.jpg?resize=1200%2C594&quality=80&ssl=1"  alt=""  class="wp-image-164152" ></a><figcaption class="wp-element-caption">A look behind the flaps</figcaption></figure>



<p class="wp-block-paragraph">The board also had to look appropriately old and weathered. We made a fully procedural material with a lot of rust and scratches, so that none of the 17.472 flaps would look alike.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Giant_SFB_Final_WOHIN_Still_1.1.8.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Giant_SFB_Final_WOHIN_Still_1.1.8.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164155" ></a><figcaption class="wp-element-caption">Final shot of the Little Giant looking out of the departure board</figcaption></figure>



<h2 id="digital-paint-strokes" class="wp-block-heading">Digital Paint Strokes</h2>



<p class="wp-block-paragraph">With the stripes coming from the map, we aimed for a hybrid look that combines graphic characteristics of paint strokes while also reacting to light in a mostly realistic way to ground them inside the scene. They were created in Blender using a fully procedural workflow in geometry nodes. Each brush hair is its own independent piece of geometry that can be individually displaced to adjust brush behavior, or to animate detailed interaction with our animated Giant. For the animation, we started off using cloth simulation which we later discarded in favor of a more art directable path animation with blend shapes. That way, the movement of the stripes became more stylized and therefore blended better with the 2D animated Little Giant, as well as supported a charming interaction with the music.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0150-0150_0800_making_of_stripes_v0002.1202_WITH_ALPHA.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="633"  data-id="164161"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0150-0150_0800_making_of_stripes_v0002.1202_WITH_ALPHA.jpg?resize=1200%2C633&quality=80&ssl=1"  alt=""  class="wp-image-164161" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_final_1.2.6.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164160"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_final_1.2.6.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164160" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_greyshade.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164163"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_greyshade.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164163" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_leave_Map_1.2.3.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164164"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_leave_Map_1.2.3.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164164" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Omis_1.2.3_1.2.4.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164165"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Omis_1.2.3_1.2.4.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164165" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_wireframe.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164162"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_wireframe.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164162" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.7.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164166"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.7.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164166" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The stylised 3D paint strokes made in Blender were combined with the 2D character</figcaption></figure>



<p class="wp-block-paragraph">Animating the shots of the Little Giant flying on the stripes posed the interesting challenge of combining 2D and 3D elements. We started off animating a basic version of the stripes with a proxy geometry of the character on which the Giant then could be drawn by hand. Once the Little Giant was finalized, we went back to 3D to finalize the stripes and add character interaction.</p>



<p class="wp-block-paragraph">For shading, the goal again was to balance the graphical and realistic nature of the stripes. We could achieve our desired look by modifying the normals and shadow behavior of the stripes geometry. Due to significant lighting changes across different shots, these parameters needed to be adjusted before each render to avoid the stripes looking too much like plastic or hair.</p>



<h2 id="2d-animation" class="wp-block-heading">2D Animation</h2>



<p class="wp-block-paragraph">One of the inhabitants of the station is the Little Giant, a mischievous creature with a long beard, painted onto the doorframe to the station ward. We painted him into the real set and later digitally removed him for a few shots in Nuke, when he comes to life. The Little Giant was entirely 2D and animated in TV Paint, with frame-by-frame animation in five shots and with around 1.030 frames. After a few animation tests with different textures, it was decided that he takes on a watercolor look when he wakes up and jumps off the real wall. To get from his place on the wall to the departure board, he uses the floating paint strokes to move across the hall. His movements are free and have an elegant, dancerly look as he moves around, so it was important to have the animation of the paint strokes as a base for his position in the 3D space. Later on, their animation was adjusted again to account for the “weight” and impact of his steps. The motion blur on him was painted with a painterly brush to give him a look consistent with the paint strokes.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_giant-anim.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  data-id="164169"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_giant-anim.jpg?resize=1200%2C674&quality=80&ssl=1"  alt=""  class="wp-image-164169" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_pigeons-anim.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  data-id="164170"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_pigeons-anim.jpg?resize=1200%2C674&quality=80&ssl=1"  alt=""  class="wp-image-164170" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Giant_1.2.5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164168"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Paintstrokes_Giant_1.2.5.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164168" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">The graffiti characters were animated frame by frame</figcaption></figure>



<p class="wp-block-paragraph">Another 2D element is the graffiti-pigeon, which is woken up by Anny’s first few notes on the piano. We filmed the camera pan to the wall where an actual feather floats down, we painted out the pigeon and parts of the feather in Nuke, before we animated the pigeon in TV Paint and put it all together in Nuke again.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_matchmove_1.1.2_1.1.2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_matchmove_1.1.2_1.1.2.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164171" ></a><figcaption class="wp-element-caption">Matching the real camera in 3D, checkerboard</figcaption></figure>



<h2 id="match-move" class="wp-block-heading">Match Move</h2>



<p class="wp-block-paragraph">For this project, we needed lots of shots with a moving camera to match the dynamic nature of our CG characters and the camera language. Especially once our Little Giant had left his wall and was riding the flying paint strokes like a magic carpet. To ensure seamless integration between the live-action footage and digital elements, a match move for the digital camera was necessary.</p>



<p class="wp-block-paragraph">One key tool that greatly enhanced the accuracy of the tracking was the FARO LiDAR scan of the entire set. This provided a detailed 3D representation of the environment, allowing for more precise camera matching. All tracking was carried out using 3D Equalizer. Since none of us had used the software before, we were properly shocked to find out that our favourite shortcuts like “ctrl. Z” and “copy paste” didn’t work the way we were used to. Luckily, with the expert guidance of our Match Move Mentor, Ando Avila, we snapped back into our learning-by-doing mindset and managed to generate a nice match move for even the trickiest shots.</p>



<p class="wp-block-paragraph">This process was essential for shots that involved adding digital elements, such as the roof of the train station and the flying paper strips. Additionally, for full CG shots, it was important to ensure that the camera movement aligned with the dynamic style of the rest of the film. Through careful match moving, we were able to maintain the visual continuity and immersive quality of the project.</p>



<h2 id="lighting-shading-rendering" class="wp-block-heading">Lighting, Shading, Rendering</h2>



<p class="wp-block-paragraph">Texturing and shading of the station asset took place after the shoot. We wanted the station to be a place with a long history. For the walls we used many layers of paint and plaster in different colors and stages of decay, as well as matching the amount of street art and graffiti to the real set. Additionally, all surfaces got covered with dirt, moss and water stains to achieve a greater, more pleasing diversity of surface characteristics. Textures were made using a combination of hand painted assets and procedural workflows in Blender.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0160_0950_Baum_final_1.37.1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_0160_0950_Baum_final_1.37.1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164175" ></a><figcaption class="wp-element-caption">Full cg shot of the Little Giant makes himself comfortable on the tree mural of the station</figcaption></figure>



<p class="wp-block-paragraph">For the lighting of the train station we chose an old industrial lamp design for visual and functional purposes. The light sources could be easily adapted to different set conditions and made compositing of the real volumetric lighting easier, since they matched the size of the SkyPanel used on set.</p>



<p class="wp-block-paragraph">With the professional help of CG supervisor Frank Dürschinger, everything was rendered with Cycles, using light groups to add flexibility in compositing. The biggest challenge in the rendering process were shots that included both the station and the display board assets, which exceeded performance limitations and required some creative troubleshooting to work properly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Previs_Lighting_1.1.5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Previs_Lighting_1.1.5.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164109" ></a><figcaption class="wp-element-caption">The final shot, Anny leaving the train station</figcaption></figure>



<h2 id="compositing" class="wp-block-heading">Compositing</h2>



<p class="wp-block-paragraph">In our final step in VFX post production is compositing, where all the creative and technical elements developed throughout the production process come together. Martin Tallosy played a key role in guiding us as a Comp Mentor, providing invaluable insights and expertise. In compositing, the magic truly happens as CGI elements are seamlessly integrated with live-action footage, transforming individual components into a believable, cohesive world.</p>



<p class="wp-block-paragraph">A great example of this process is the final major set extension: the integration of the digital train station roof and the display board. We started by meticulously adjusting colors, contrast, and brightness to ensure the digital elements blended flawlessly with the live action shots. These subtle refinements are essential in creating the illusion of a unified world where every detail feels natural and immersive.</p>



<p class="wp-block-paragraph">Another crucial aspect of compositing is replicating real world lighting. By carefully transferring the light and shadow from the original footage onto the digital elements, we ensured a perfect match between the CGI and live action components. Accurately simulating real light sources – such as the warm glow of sunlight or the artificial ambiance of station lights – helped make the CGI elements feel as tangible and authentic as the real objects on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_greyshade_1.1.2-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_greyshade_1.1.2-1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164177" ></a><figcaption class="wp-element-caption">Grey shade set extension</figcaption></figure>



<p class="wp-block-paragraph">To enhance the scene further, we introduced a layer of digital mist. Beyond its aesthetic appeal, the mist played a functional role in harmonizing the real and digital elements, softening transitions and reinforcing the illusion of a naturally extended set. It added an extra layer of atmosphere, making the entire scene not just visually cohesive, but also emotionally immersive.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_final_1.1.2_1.1.3-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Setextention_final_1.1.2_1.1.3-1.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164178" ></a><figcaption class="wp-element-caption">The final render of the set-extension</figcaption></figure>



<p class="wp-block-paragraph">After compositing, our footage went to PHAROS for color grading, and we had the fantastic opportunity to watch Andreas Lautil at work. With his keen eye, he brought out even more from the footage and took the look to a whole new level.</p>



<h2 id="soundtrack-mixing" class="wp-block-heading">Soundtrack & Mixing</h2>



<p class="wp-block-paragraph">The film offers us a very introspective look into the world around our protagonist, and the music and sound conveys Anny’s emotions and her perception of her surroundings. The hectic noises of the station – the hurried footsteps of the people around her, and the blaring of the passing trains – add to her anxiety, making it more difficult for her to focus on where to go.</p>



<p class="wp-block-paragraph">The central piano piece and the score were composed by Victor Ardelean. He incorporated the out of tune sound of the actual piano, that was played on set, into the music. It grounds the scene and also represents her inner turmoil.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7592.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="800"  data-id="164181"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_016A7592.jpg?resize=1200%2C800&quality=80&ssl=1"  alt=""  class="wp-image-164181" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0078.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164182"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0078.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164182" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.6.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="503"  data-id="164180"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_WOHIN_Still_1.1.6.jpg?resize=1200%2C503&quality=80&ssl=1"  alt=""  class="wp-image-164180" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102800_DOLBY_ATMOS_Studio1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  data-id="164179"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102800_DOLBY_ATMOS_Studio1.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164179" ></a></figure>
<figcaption class="blocks-gallery-caption wp-element-caption">Music was the central part of the film, not only the piano, but also the sound design</figcaption></figure>



<p class="wp-block-paragraph">The piano was always the central part not only for the musical theme, but also the visual storytelling, and so every story element was built around it. Anny’s journey within the station gradually leads her to this instrument, which serves as both a physical and symbolic anchor. The untuned sound of the old piano that we used in the set and that the actress played on, was also incorporated into the recording of her piano piece.</p>



<p class="wp-block-paragraph">The score was built around it, as it already appeared in the beginning of the film when she quietly hums the tune to herself. It grows along with her emotional journey and later on at the piano she, with her growing confidence, the music swells into the release of her emotions as the magic of the station surrounds her.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102913.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_102913.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164183" ></a><figcaption class="wp-element-caption">Dr. Rodolfo Anes Silveira creating the soundtrack of Wohin</figcaption></figure>



<p class="wp-block-paragraph">Dr. Rodolfo Anes Silveira created the sound design, foleys and the re-recording dolby surround mixing of the whole film., transforming the film studio setting into the immersive atmosphere of a grand train station:</p>



<p class="wp-block-paragraph">“Considering and making use of the film’s impressionistic quality, in which the main character oscillates between two worlds—the real and the mental—it was necessary to establish several premises to structure and inform all possible conceptual options. In this sense, in a film without dialogue, where the transition between the boundaries of objectivity and subjectivity is expressed solely through visual stimuli, it was clear from the outset that it was imperative to accentuate and highlight this same transition through the sound design. Therefore, in line with the authors’ intent, I considered it appropriate to create a sonic imaginary that supports the protagonist’s further mental journeys, based on the film’s central and spatial metaphor: the train station—a place of departures and arrivals, physically as well as mentally. Thus, I decided to mark the boundary between the two worlds through the dualities of synchronous/asynchronous and linear/non-linear.</p>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow"></blockquote>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="810"  height="1080"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_IMG_0081.jpg?resize=810%2C1080&quality=80&ssl=1"  alt=""  class="wp-image-164185" ><figcaption class="wp-element-caption">Creation of the Dolby Atmos® Version of the film</figcaption></figure>



<ol class="wp-block-list">
<li>On the one hand, whenever the character operates on the objective level, synchronous sounds accompany the image, supporting the linearity of classical storytelling through a direct and obvious relationship between sound and visuals. These sounds exert dominance over the character, sometimes even limiting the perception of naturally produced noises such as footsteps, clothing movements, breathing, and others.</li>



<li>On the other hand, when the character moves within the subjective realm, all external noises are gently faded out, bringing the protagonist’s individual perception into focus. To represent the “journey of thoughts” through the film’s central metaphor, I also chose various sound textures derived from recordings of empty train stations, which were manipulated at reversed speeds and spatialized in the cinema using a multi-pitch tap delay. This effect was intended to express the instability and volatility of the protagonist’s thoughts—sometimes gentle, sometimes abrupt and pulsating.</li>
</ol>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_20241116_130506.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164184" ><figcaption class="wp-element-caption">Tschangis Chahrokh mixing the Atmos version</figcaption></figure>



<ul class="wp-block-list"></ul>



<p class="wp-block-paragraph">Finally, all dimensions and characteristics of the space (the train station) were considered, along with the various outstanding animations visually proposed by the VFX students, to enhance the authenticity of the station (echo, temperature, height, volume). This also served to give expressive depth to elements such as the paperstrips flying through the space and the small animated figures that embellish the entire film—a perfect connection between the two worlds. With all these premises in place, the sound mixing was merely a technical extension of this sonic experience.” – Dr. Rodolfo Anes Silveira</p>



<p class="wp-block-paragraph">In addition we had the wonderful opportunity to create a Dolby Atmos Version for the film. In combination with a seminar by Tschangis Chahrokh, we were invited to the Dolby Atmos® Studio 1 at PHAROS and got a detailed introduction to the technology of a Dolby Atmos® sound system. This immersive sound format added an extra layer of depth, giving the train station’s soundscape a multidimensional feel that further enhances the audience’s experience of Anny’s world.</p>



<figure class="wp-block-image size-full"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="900"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/04/small_Atmos_Mixing_Pharos.jpg?resize=1200%2C900&quality=80&ssl=1"  alt=""  class="wp-image-164186" ><figcaption class="wp-element-caption">Inside the studio 1 soundstage at PHAROS</figcaption></figure>



<h2 id="the-team" class="wp-block-heading">The Team</h2>



<p class="wp-block-paragraph"><strong>VFX Supervision:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok, Felix Zachau<br /><strong>VFX Pipeline TD:</strong> Jonas Kluger<br /><strong>3D Mentor:</strong> Berter Orpak<br /><strong>Concept Art & Previs:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok<br /><strong>Modeling & Texturing:</strong> Edgar Bauer, Silvia Loose, Franz Stöcker<br /><strong>Matchmove:</strong> Edgar Bauer, Mayra Ebensen, Franz Stöcker, Paula Wodniok<br /><strong>Simulation:</strong> Edgar Bauer, Franz Stöcker<br /><strong>Animation:</strong> Edgar Bauer, Mayra Ebensen, Franz Stöcker, Paula Wodniok<br /><strong>Compositing:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok<br /><strong>Lighting & Rendering:</strong> Edgar Bauer, Franz Stöcker, Paula Wodniok<br /><strong>Additional Retouch:</strong> Felix Zachau<br /><strong>VFX Producing:</strong> Edgar Bauer, Mayra Ebensen, Silvia Loose, Franz Stöcker, Paula Wodniok</p>



<h4 class="wp-block-heading" id="production">Production</h4>



<p class="wp-block-paragraph"><strong>Project Supervision:</strong> Prof. Jürgen Schopper<br /><strong>Project Consulting:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Line Producer:</strong> Ina Mikkat<br /><strong>Team Assistant:</strong> Petra Hereth<br /><strong>Production:</strong> Felix Nachbaur<br /><strong>Assistant Production:</strong> Luis Leinauer, Julia Tilk<br /><strong>Director:</strong> Matthias Zentner</p>



<h4 class="wp-block-heading" id="cast">Cast</h4>



<p class="wp-block-paragraph"><strong>Anny:</strong> Antonia Breidenbach<br /><strong>The Moirai:</strong> Monika John, Dieter Rita Scholl, Christiane Ziehl<br /><strong>Railroad guard:</strong> Olaf Weissenberg<br /><strong>Extras:</strong> Selma Ahrens, Alexander Bender, Vanessa Chu, Michael J. Fuchs, Oliver Kabitzky, Silvia Loose, Maximilian May, Andreas Mülle, Dominik Nowosolow, Jim Obmann, Anna Theißig, Eva Hertwig-Schink, Felix Zachau, Marija Zentner</p>



<h3 class="wp-block-heading" id="crew">Crew</h3>



<p class="wp-block-paragraph"><strong>Assistant Director:</strong> Antonia Kabitzky, Lukas Klaus<br /><strong>Script & Continuity:</strong> Elisabeth Plattner<br /><strong>Casting:</strong> Sophie Marie Lietke<br /><strong>Set-Runner:</strong> Benedikt Wittmann, Joachim Schmidt<br /><strong>Camera:</strong> Torsten Lippstock<br /><strong>Camera Assistants:</strong> Alex Seidl, Christopher Pütz<br /><strong>Gaffer:</strong> Thorsten Baier<br /><strong>Best Boys:</strong> Laurenz Feidicker, Florian Görres, Neo Kurz, Tonio Lausberg<br /><strong>Grip:</strong> Christian Klehr<br /><strong>Production Design:</strong> Susann Bieling<br /><strong>Art Director:</strong> Afra Bruckner<br /><strong>Head of Construction:</strong> Florian Schiener<br /><strong>Haze Operators:</strong> Laurenz Feidicker, Florian Görres, Neo Kurz, Tonio Lausberg<br /><strong>Costume Design:</strong> Katharina Ost<br /><strong>Assistant Costume Design:</strong> Victoria Dietrich<br /><strong>Head Makeup Artist:</strong> Birger Laube<br /><strong>Makeup Artists:</strong> Kitty Dezsi, Rebecca Faeh, Franziska Rosenbaum, Laura Wimmer, Emilia Tereszkiewicz, Julia Tischinski, Lea Steinbuechel<br /><strong>Sound Mixer:</strong> Phillip Hutter<br /><strong>Boom Operator:</strong> Niclas Raab<br /><strong>Music & Composition:</strong> Victor Ardelean<br /><strong>Rerecording Mixer Dolby Atmos:</strong> Tschangis Chahrokh<br /><strong>Rerecording Mixer Dolby Surround:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Sound Design & Foley:</strong> Dr. Rodolfo Anes Silveira<br /><strong>Editorial:</strong> Mihail Dervenski<br /><strong>Color Grading:</strong> Andreas Lautil</p>



<h3 class="wp-block-heading" id="technical-studio">Technical & Studio</h3>



<p class="wp-block-paragraph"><strong>Rental HFF Munich:</strong> Rainer Christoph, Boris Levine<br /><strong>Studio Manager:</strong> Peter Gottschall, Andreas Beckert<br /><strong>Raumdisposition:</strong> Beate Bialas, Sabina Kannewischer<br /><strong>Conforming:</strong> Martin Foerster</p>



<h3 class="wp-block-heading" id="special-thanks">Special Thanks</h3>



<p class="wp-block-paragraph">Many thanks to: Luis Guggenberger, Jens Schneider, Dirk Mauche, Christoph Zapletal, Ando Avila, Fuat Yüksel, Martin Tallosy, Frank Dürschinger, Lissy Giglberger, and our movie dog Canela.</p><p>The post <a href="https://digitalproduction.com/2025/04/11/wohin/">WOHIN</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A person's hand holding a page with the word 'WOHIN' written in large blue letters against a red background. The page appears to contain sketches and notes in the margins.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">164089</post-id>	</item>
		<item>
		<title>ohmrolle 2009 spring collection</title>
		<link>https://digitalproduction.com/2009/04/16/ohmrolle-2009-spring-collection/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 15 Apr 2009 22:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[ohmrolle]]></category>
		<category><![CDATA[Short Film]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=11003</guid>

					<description><![CDATA[<div><p>The new programme of the FILM &#38; ANIMATION course includes short films, commercials, music videos and works from the field of motion graphics, whether shot in real life or animated. The event, initiated with great commitment by Prof Jürgen Schopper, has long since become a sought-after event for talent scouts from the film and television industry, for agencies, film productions or representatives of digital post-production.<br />
A direct link between teaching and practice on the one hand, the "ohmrolle" is also an interesting showcase for prospective students. Although the venue is the largest cinema in Nuremberg, tickets sell out within the first few hours.</p>
<p>Admission: 19:00 h<br />
Start: 19:30 h<br />
CINECITTA' Nuremberg<br />
Gewerbemuseumsplatz 3</p>
<p>The post <a href="https://digitalproduction.com/2009/04/16/ohmrolle-2009-spring-collection/">ohmrolle 2009 spring collection</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><h3 id="further-links">Further links:</h3>
<ul>
<li>More information
</li>
</ul><p>The post <a href="https://digitalproduction.com/2009/04/16/ohmrolle-2009-spring-collection/">ohmrolle 2009 spring collection</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">11003</post-id>	</item>
		<item>
		<title>interfilm Berlin presents the Golden Shorts</title>
		<link>https://digitalproduction.com/2009/02/11/interfilm-berlin-zeigt-die-golden-shorts/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 10 Feb 2009 23:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Short Film]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=12031</guid>

					<description><![CDATA[<div><p>Golden Shorts are the winners of Shorts Attack 2008, the twelve audience favourites of the 2008 Shorts Attack events in just under 90 minutes. </p>
<p>Shorts Attack! - always unique and exquisite: interfilm Berlin looks back on another successful series of events in the 7th year of Shorts Attack! Every month, the Berlin short film specialists invite you to watch extraordinary works from all over the world under catchy themes. The audience can always vote, and in this 83rd edition, the favourites from March 08 to January 09 will be screened once again. </p>
<p>The public's taste has proven to be competent and discerning: many of the original and expressive films have won prizes at interfilm Berlin and other international festivals.</p>
<p>When and where: Cinema Babylon Berlin:Mitte 10 pm  </p>
<p>The next Attack starts on Wednesday, 25 March 2009.</p>
<p>The post <a href="https://digitalproduction.com/2009/02/11/interfilm-berlin-zeigt-die-golden-shorts/">interfilm Berlin presents the Golden Shorts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><h3 id="further-links">Further links:</h3>
<ul>
<li>More information
</li>
</ul><p>The post <a href="https://digitalproduction.com/2009/02/11/interfilm-berlin-zeigt-die-golden-shorts/">interfilm Berlin presents the Golden Shorts</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">12031</post-id>	</item>
		<item>
		<title>Munich Film Festival</title>
		<link>https://digitalproduction.com/2008/06/20/filmfest-muenchen/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 19 Jun 2008 22:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Documentary film]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[munich]]></category>
		<category><![CDATA[Short Film]]></category>
		<guid isPermaLink="false">https://www.digitalproduction.com/?p=26096</guid>

					<description><![CDATA[<div><p>FILMFEST MÜNCHEN was organised for the first time in 1983. After the Berlin Film Festival, it is the largest film festival in Germany. To date, over 1,300,000 visitors have attended.</p>
<p>The post <a href="https://digitalproduction.com/2008/06/20/filmfest-muenchen/">Munich Film Festival</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div><h3 id="further-links">Further links:</h3>
<ul>
<li>More information
</li>
</ul><p>The post <a href="https://digitalproduction.com/2008/06/20/filmfest-muenchen/">Munich Film Festival</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">26096</post-id>	</item>
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