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	<title>splatting - DIGITAL PRODUCTION</title>
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		<title>Today: ICE.ART 2026.I kicks off on April 7</title>
		<link>https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 16:50:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ice_2026i_2048x1024.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference"." /></div><div><p>ICE.ART 2026.I begins April 7 at 5:00 PM CEST. Physics sims, Q and A, prizes, then stages and splats across three nights.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/ice_2026i_2048x1024.png?fit=1200%2C600&quality=72&ssl=1" width="1200" height="600" title="" alt="A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference"." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the event: <a href="https://www.ice.art/?utm_source=chatgpt.com">ICE.ART 3D Environment Conference 2026.I</a> is a free online environment conference hosted by <a href="https://digitalproduction.com/tag/vrbn/" title="vrbn">VRBN</a> and delivered via <a href="https://www.goto.com/webinar?utm_source=chatgpt.com">GoTo Webinar</a>. No lock in, no big fuss, just a very specific kind of nerd joy.</em></p>
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<p class="wp-block-paragraph"><a href="https://www.ice.art/" title="">ICE.ART 3D Environment Conference 2026.I</a> kicks off April 7, 2026, running 5:00 PM to 8:30 PM CEST as a live webinar on <a href="https://attendee.gotowebinar.com/register/96699203094794328" title="">GoTo Webinar</a>. Day I runs under the Physics Simulations banner, with an intro, two talks with Q and A, prizes, a panel discussion, and an open community chat. Registration is free of charge on the event site, so the only real cost is admitting you enjoy hearing other people talk about creativity, technology and physics. Bring a headset and a mildly disciplined browser tab situation.</p>



<h3 id="goran-pavles-brings-blockbuster-sim-scars-to-ice-art" class="wp-block-heading">Goran Pavles brings blockbuster sim scars to Ice.Art</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-1.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A man with a confident expression stands against a dark background, wearing a fitted black sweater. His short hair is neatly styled, and his calm demeanor exudes a sense of self-assuredness. The soft lighting highlights his facial features, adding depth to the scene."  class="wp-image-267043" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/goranpavles/">Goran Pavles</a> is a Visual Effects Supervisor at <a href="https://www.stormbornvfx.com/" title="">Stormborn VFX</a>. He leads a team at Stormborn Studios, an Emmy and VES Award winning visual effects company based in Vancouver. He has over 15 years of experience in VFX and specializes in complex FX driven sequences for film and television, including  2012, Man of Steel, and 300: Rise of an Empire, plus series work on Yu Yu Hakusho, 5 Days at Memorial, and The Penguin.  On the agenda, he is slated to present Artdirecting Physics Simulations for Hollywood Blockbusters, with Q and A.</p>



<h3 id="andre-thomas-lives-at-the-intersection-of-games-and-real-sets" class="wp-block-heading">André Thomas lives at the intersection of games and real sets</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-2.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A middle-aged man with short, neatly combed gray hair smiles warmly at the camera. He wears stylish black rectangular glasses and a dark gray textured shirt, giving him a friendly and approachable appearance. The background is plain and white."  class="wp-image-267044" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/andre-thomas-30343b/">Prof. Dr André Thomas </a>is Co-Head of the<a href="https://www.hslu.ch/de-ch/informatik/forschung/labs/immersive-realities/" title=""> Immersive Realities Research Lab at Lucerne </a>University of Applied Sciences and Arts. He founded <a href="https://triseum.com/">Triseum</a> in 2014, where he serves as CEO and leads the creation of award winning academic video games.  He has more than 30 years in CGI production and has worked on video games, live action feature films, and commercials, including being Head of Graphics for EA SPORTS Football titles and contributing graphics for films including Men in Black, Con Air, Independence Day, Valiant, Ant Bully, and Tomorrow Never Dies.  On the schedule image, he appears on Day II with Planning Physical Studios: Managing Business and Creativity.</p>



<h3 id="tobias-hauck-bridges-film-instincts-and-gis-scale" class="wp-block-heading">Tobias Hauck bridges film instincts and GIS scale</h3>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="250"  height="250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/image-5.jpg?resize=250%2C250&quality=80&ssl=1"  alt="A young man with short dark hair and a light beard smiles warmly at the camera. He wears a black shirt and stands against a softly blurred background filled with vibrant green plants, adding a refreshing, natural ambiance to the scene."  class="wp-image-267050" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://www.linkedin.com/in/tobiashauck">Tobias Hauck</a> is a Software Development Lead at the <a href="https://www.esri.com/de-de/about/about-esri/stuttgart-rd" title="">Esri Stuttgart Research and Development Center</a>. His work focuses on Reality Mapping, turning imagery and laser scans into accurate large scale 3D meshes and Gaussian splats for GIS and digital twin workflows. He is with Esri since 2016, previously worked in feature film visual effects, and brings a passion for rendering, computer animation, and 3D environment creation. On the agenda , he is listed on Day II with Geospatial Gaussian Splats: Creating 3D Maps of Large Envrionments, with Q and A.</p>



<h3 id="come-hang-out-learn-something-maybe-win-something" class="wp-block-heading">Come hang out, learn something, maybe win something</h3>



<p class="wp-block-paragraph">The agenda includes prizes and a panel discussion. By the way, the webinar puts attendees in listen-only mode  (You are muted automatically). The invite is simple: register, block the evenings, and bring at least one question you have been saving for a day when someone else has to answer it.</p>



<p class="wp-block-paragraph"><br />Homepage: <a href="https://www.ice.art/?utm_source=chatgpt.com">https://www.ice.art/</a><br />Registration: <a href="https://attendee.gotowebinar.com/register/96699203094794328">https://attendee.gotowebinar.com/register/96699203094794328</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">P.S: Afterwards, some or all of the talks will go online in full length on <a href="https://www.youtube.com/@ice_conference" title="">Youtube</a>. </p>



<p class="wp-block-paragraph"><a href="https://www.youtube.com/@ice_conference">https://www.youtube.com/@ice_conference</a></p><p>The post <a href="https://digitalproduction.com/2026/04/06/tomorrow-ice-art-2026-i-kicks-off-on-april-7/">Today: ICE.ART 2026.I kicks off on April 7</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A panoramic view of a city skyline under a dramatic, swirling sky. Clouds cast warm golden and brown hues above towering skyscrapers, while a stylized icy blue crystal, symbolizing the conference, hovers prominently. Text reads "ICE.ART 2026.1, 7 - 9 April 2026, The 3D Environment Conference".]]></media:description>
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		<item>
		<title>Alpha Pixel adds Gaussian Splats to Cinema 4D</title>
		<link>https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AlphaPixel]]></category>
		<category><![CDATA[Cinema4D]]></category>
		<category><![CDATA[Gaussian]]></category>
		<category><![CDATA[GaussianSplatStudio]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[PLY]]></category>
		<category><![CDATA[Polycam]]></category>
		<category><![CDATA[Redshift]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[splatting]]></category>
		<category><![CDATA[viewport]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=264162</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&quality=72&ssl=1" width="600" height="338" title="" alt="A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast." /></div><div><p>Scan a place, drop it into C4D, then art direct it like motion graphics. Gaussian splats just got a lot less precious.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/">Alpha Pixel adds Gaussian Splats to Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/c4d-gaussian-splat-effector-forces-fields-02.webp?fit=600%2C338&quality=72&ssl=1" width="600" height="338" title="" alt="A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast." /></div><div><p class="wp-block-paragraph"><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">Gaussian Splat Studio</a> brings Gaussian splat point data into Cinema 4D as something you can actually work with, not just stare at. The tool is built to import, view, render, and export Gaussian splats directly inside the host app, while keeping viewport controls and render controls in their own lanes. That separation matters because splats tend to swing between two extremes: either they look great and crawl, or they move fast and look like a snow globe during an earthquake.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/VtDRhdmJuyM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The core exchange format here is obviously PLY, the same file type commonly produced by mobile capture and processing services. The workflow shown starts with a real-world capture from a phone or camera, then a reconstruction step in a service such as <a href="https://polycam.ai/">Polycam</a>, which outputs PLY splat data for the plugin to ingest. The result inside Cinema 4D is a splat object you can navigate around, tweak, and eventually render or export back out again.</p>



<figure class="wp-block-image is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Effector-Forces-Fields-02.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Effector-Forces-Fields-02.webp"  style="width:700px;height:auto" ></figure>



<h3 id="viewport-control-that-admits-splats-can-be-ridiculous" class="wp-block-heading">Viewport control that admits splats can be ridiculous</h3>



<p class="wp-block-paragraph">Splat scenes vary wildly in scale and density. Different captures can come in at very different sizes (D’uh), so the plugin exposes world scale controls to get a scene into a sane range.</p>



<p class="wp-block-paragraph">It also acknowledges the other common splat reality: point counts can be enormous. A referenced example uses 12 million points, and the plugin includes options meant to keep navigation responsive. One of the visible tactics is interactive splat reduction in the viewport, where quality deliberately drops while you navigate, then returns when you stop moving. The reduction can be turned off, but it exists specifically to keep the editor usable.</p>



<p class="wp-block-paragraph">There is also a fast preview mode intended for heavy scenes, letting you switch to lighter display settings for camera setup, animation work, and general layout without changing the underlying splat source. The idea is simple: keep interaction smooth while you work, then restore full settings for final output.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Fast-Preview02.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Fast-Preview02.webp" ></figure>



<h3 id="three-looks-one-splat" class="wp-block-heading">Three looks, one splat</h3>



<p class="wp-block-paragraph">The plugin exposes multiple viewing and rendering looks for splat data. True Gaussian splat mode aims for a scan-faithful result. Point cloud mode is presented as both a stylized look and a faster way to iterate, with circular dot rendering as a deliberate aesthetic option. There is also a proxy geometry view described as a way to see what is happening under the hood, rather than a default look.</p>



<p class="wp-block-paragraph">Alongside those modes, the plugin provides controls for splat size and for the minimum and maximum pixel radius of splats. The workflow frames these as practical dials for balancing detail versus fill. Smaller splats carry more detail, larger splats help fill larger areas. Push the balance too far and thin features can disappear or areas can open up into holes, so the controls exist to tune a capture into something that holds together under motion and framing changes.</p>



<p class="wp-block-paragraph">A notey: not every PLY is oriented the same way. When a non-Gaussian splat PLY comes in on the wrong axis, the plugin includes a YZ flip option to correct orientation. That kind of messy reality is exactly what a production tool should deal with. If a format is technically correct but visually wrong, artists still have to ship.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Redshift-Tractor-Relight.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Redshift-Tractor-Relight.webp" ></figure>



<h3 id="rendering-paths-and-why-the-viewport-can-be-the-honest-one" class="wp-block-heading">Rendering paths and why the viewport can be the honest one</h3>



<p class="wp-block-paragraph">Gaussian Splat Studio supports rendering through the viewport as well as through <a href="https://digitalproduction.com/tag/cinema-4d/" title="Cinema 4D">Cinema 4D</a> render modes, including Redshift and the Standard and Physical renderers.</p>



<p class="wp-block-paragraph">The workflow shown treats the viewport render as a useful path for accuracy, while also outlining limitations. Native viewport rendering does not provide an alpha channel, so the tool includes an alpha mode that changes what the viewport output looks like. The result is not a perfectly white matte, and the explanation is that this is expected because semi-transparent values are part of how the splat output should composite more accurately. If a comp pipeline needs a harder matte, the suggestion is to adjust levels in the compositing step.</p>



<p class="wp-block-paragraph">For Standard and <a href="https://digitalproduction.com/tag/redshift/" title="Redshift">Redshift </a>rendering, the plugin builds what it needs in the background when you enable rendering, including generating a shader setup for the geometry it creates. Enabling rendering is off by default and is making the system a little slower while you work, so it is something you switch on when you actually need those render paths.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4DGaussianSplatImporterRenderOptions03.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4DGaussianSplatImporterRenderOptions03.webp" ></figure>



<h3 id="relighting-as-a-dial-not-a-fight" class="wp-block-heading">Relighting as a dial, not a fight</h3>



<p class="wp-block-paragraph">Splat captures often come with baked lighting characteristics. The workflow shown adds a relight blending control in the Redshift render appearance settings, letting the render transition between a fully luminescent look that preserves the captured lighting and a state that responds more to Redshift lights.</p>



<h3 id="mograph-friendly-splats-are-the-real-headline" class="wp-block-heading">MoGraph-friendly splats are the real headline</h3>



<p class="wp-block-paragraph">Once a splat lives in Cinema 4D as something editable, it becomes available to the same ecosystem of tools artists already use to art direct motion graphics and look development. The plugin supports MoGraph-style controls through Effectors, Forces, and Fields, with a workflow that matches common object setups: select the splat object, add an effector or force, and it registers into the plugin’s control tabs. If you add tools out of order, the workflow shown notes you can drag them in manually.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Main-Plugin-Viewport-Open.webp?w=1200&quality=72&ssl=1"  alt="https://alphapixel.net/wp-content/uploads/2026/03/C4D-Gaussian-Splat-Main-Plugin-Viewport-Open.webp" ></figure>



<p class="wp-block-paragraph">This is the point where splats stop being a novelty and start being a production asset. If you can isolate, animate, and stylize parts of a capture with the same tools you use everywhere else, splats become another piece of the pipeline rather than a special-case import.</p>



<h3 id="export-cleanup-and-downstream-handoff" class="wp-block-heading">Export, cleanup, and downstream handoff</h3>



<p class="wp-block-paragraph">Gaussian Splat Studio supports exporting results back out as PLY, including exporting cleaned results and exporting as splat PLY. </p>



<p class="wp-block-paragraph">If your pipeline depends on strict interchange, it is also worth remembering that PLY is a general container format used across different kinds of point data. The workflow explicitly differentiates between Gaussian splat files and regular splat files that can both be PLY, which is why orientation fixes and viewing modes exist in the first place. If you need a reference for the file format itself, the PLY format specification is hosted by <a href="https://graphics.stanford.edu/data/3Dscanrep/">Stanford</a>.</p>



<h3 id="price-and-platform-support" class="wp-block-heading">Price and platform support</h3>



<p class="wp-block-paragraph">The price for Gaussian Splat Studio is $59.99. The product page lists compatibility for Cinema 4D versions 2024, 2025, and 2026, on Windows and Mac. As always, new tools and innovations should be tested before use in production, especially when they touch rendering, caching, and export handoffs that can ripple through an entire shot.</p>



<p class="wp-block-paragraph"><br /><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">https://alphapixel.net/products/c4d-gaussian-</a><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/" title="">splat</a><a href="https://alphapixel.net/products/c4d-gaussian-splat-plugin/?utm_source=chatgpt.com">-plugin/</a><br /></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/31/alpha-pixel-adds-gaussian-splats-to-cinema-4d/">Alpha Pixel adds Gaussian Splats to Cinema 4D</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A vibrant 3D render of a coral reef, showcasing a variety of colorful corals and marine life. The scene is illuminated with a spectrum of colors, highlighting the diverse shapes and textures of underwater flora, set against a dark background for contrast.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">264162</post-id>	</item>
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		<title>Save the date: ICE.ART 2026.I is in two weeks</title>
		<link>https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 16:11:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3D environments]]></category>
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		<category><![CDATA[ICE.ART]]></category>
		<category><![CDATA[physics]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=262544</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ice_2026i_1920x1080_register_now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A digital artwork promoting ICE.ART 2026, featuring a stylized iceberg in front of a city skyline under a dramatic clouded sky. Text includes "ICE.ART 2026.1, 7-9 April 2026, Register now! The 3D Environment Conference" in bright colors." /></div><div><p>The ICE.ART 3D Environment Conference 2026.I goes live on 7, 8, and 9 April 2026, each day from 5:00 PM to 8:30 PM CEST. It is a webinar series, so your commute is the distance from your chair to your snack stash.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/">Save the date: ICE.ART 2026.I is in two weeks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/ice_2026i_1920x1080_register_now.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A digital artwork promoting ICE.ART 2026, featuring a stylized iceberg in front of a city skyline under a dramatic clouded sky. Text includes "ICE.ART 2026.1, 7-9 April 2026, Register now! The 3D Environment Conference" in bright colors." /></div><div><p class="wp-block-paragraph"></p>
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<h3 id="three-evenings-three-tracks-one-calendar" class="wp-block-heading">Three evenings, three tracks, one calendar</h3>



<p class="wp-block-paragraph">The three track themes are set as Physics Simulations for Day I, Physical Sets and Stages for Day II, and Gaussian Splatting for Day III. Registration is free of charge, with sign-up<a href="https://attendee.gotowebinar.com/register/96699203094794328" title=""> routed through a GoTo Webinar registration page</a>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-31.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="809"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-31.png?resize=1200%2C809&quality=72&ssl=1"  alt="A detailed schedule of events from April 7 to April 9, 2026, featuring sessions on &#039;Physics Simulations,&#039; &#039;Physical Sets & Slopes,&#039; and &#039;Gaussian Splitting.&#039; Each section includes presentation titles, speakers, and times for panel discussions."  class="wp-image-262749" ></a></figure>



<p class="wp-block-paragraph">Each day is structured around an intro block, multiple presentation slots, a panel discussion, and a wrap-up. The agenda also includes a prize lottery segment and a communal chat slot to hang out after the formal outro. Some presentation slots are still to be determined, so full session titles and speaker names are not complete currently.</p>



<h3 id="the-topics" class="wp-block-heading">The topics</h3>



<p class="wp-block-paragraph">Day I carries the Physics Simulations theme. One listed session title for this day is “Artdirecting Physics Simulations for Hollywood Blockbusters,” with Goran Pavles from <a href="https://www.stormbornvfx.com/?utm_source=chatgpt.com">Stormborn Studios</a>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-30.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="362"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-30.png?resize=1200%2C362&quality=72&ssl=1"  alt="Four award announcements showcasing winners from 2023 and 2025. Categories include Emmy, Leo, and VES awards for outstanding visual effects, with mentions of the productions &#039;5 Days at Memorial - Day Two&#039; and &#039;The Penguin&#039;."  class="wp-image-262646" ></a></figure>



<p class="wp-block-paragraph">If your work lives in fx heavy shots, large-scale destruction, or the fine art of making a solver behave on a deadline, this day looks designed to scratch that itch while staying in the orbit of environment craft.</p>



<p class="wp-block-paragraph">Day II is themed Physical Sets and Stages. Even without the speaker list, the track theme is clear: this is the part of the conference aimed at the reality-capture-to-digital handoff, the on-set-to-post handshake, and the practical constraints that keep virtual worlds grounded in physical ones.</p>



<p class="wp-block-paragraph">Day III is themed Gaussian Splatting. One session is Geospatial Gaussian Splats: Reality Mapping in ArcGIS, with the speaker Tobias Hauck from an Esri R&D Centre in Stuttgart.</p>



<h3 id="how-to-attend" class="wp-block-heading">How to attend?</h3>



<p class="wp-block-paragraph">The event is delivered as a webinar series with three scheduled sessions. The attendee email for the event includes a unique join link or a webinar ID for joining. Audio can be taken through computer audio or by telephone as an alternative option (Follow the Event there if you want to make it an apparently enormous phone call, to give you some space from your coworkers, family, whatever. We are not judging).</p>



<p class="wp-block-paragraph">Attend via Linkedin: <a href="https://www.linkedin.com/events/ice-art3denvironmentconference27437804320210702336">https://www.linkedin.com/events/ice-art3denvironmentconference27437804320210702336</a></p>



<p class="wp-block-paragraph">Register via GoTo Webinar: <a href="https://attendee.gotowebinar.com/register/96699203094794328">https://attendee.gotowebinar.com/register/96699203094794328</a></p>



<p class="wp-block-paragraph"><a href="https://discord.com/invite/m9patWzrPa" title="">Join the Discord! </a></p>



<h3 id="pricing-and-availability" class="wp-block-heading">Pricing and availability</h3>



<p class="wp-block-paragraph">Registration is free of charge on the conference website. No paid ticket tiers, upgrades, or pricing options beyond that free registration statement. You will join via GoTo Webinar, and registration is open now. The event is positioned as the conference for anything related to creating 3D environments, plus there are prizes to win (including free Digital Production Subscriptions), which is the most elegant way to justify watching another talk when your to-do list starts to stare back. Save the dates, tell your favorite env nerd, and warm up your question asking fingers.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/partner_digital_production_2_weeks.jpg?quality=80&ssl=1"><img data-recalc-dims="1" height="1080" width="1080"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/partner_digital_production_2_weeks.jpg?resize=1080%2C1080&quality=80&ssl=1"  alt="A promotional graphic for the ICE ART 2026.1 conference, featuring a modern city skyline at dusk. Text highlights include &quot;Proud ICE Partner,&quot; &quot;Two weeks left! Register now!&quot; and &quot;Attend to win prizes!&quot; in vibrant colors."  class="wp-image-262643" ></a></figure>



<p class="wp-block-paragraph">Register: <a href="https://www.ice.art/?utm_source=chatgpt.com">https://www.ice.art/</a><br />Questions: conference@ice.art</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/24/save-the-date-ice-art-2026-i-is-in-two-weeks/">Save the date: ICE.ART 2026.I is in two weeks</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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