How does texturing and shading work for spaceships?

How do you create Millennium Falcons, Battlestar Galactica or other space bolides professionally in Blender? This breakdown will help!

In nuce: In a detailed, illustrated breakdown posted on Artstation, 3D artist and art director Rasmus Poulsen explains the techniques he uses to texture and shade his sci-fi spaceships. The breakdown is appropriately entitled “Texturing & Shading Process Breakdown”. The whole thing is aimed at Blender users.

What can you expect in the breakdown? Step by step and always with plenty of illustrations, Rasmus shows you what his approach looks like – starting with “Research & Reference”, then continuing with “Texturing”, “Texture Map Applied”, “A.O. & Edge Detect Shading”, “Shader A.O. Setup”, “Shader Edge Detect Setup”, “Proper Tex-Mapping”, “Complete Material” and finally ending with “Complete Shader”. You can click through the complete, highly recommended Blender Breakdown on Artstation.

Click further: To keep up to date with Rasmus Poulsen’s work, we recommend following the talented 3D artist and art director on Artstation, Instagram, Twitter or Facebook .