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News: daily production-facing updates across post, VFX, animation, real-time, and tools. Releases, patches, interviews, research notes, and industry moves, written for fast scanning with source links and practical context, without pretending every update is “game-changing”.
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PBR Generator bakes 3ds Max materials
Leonid Kychko's 3ds Max script bakes complex shader networks into texture sets and rebuilds them for V-Ray or Physical Material.
Softie Adds XPBD Collisions to Blender
Softie combines fast Geometry Nodes deformation with an experimental XPBD mode for soft contact, self-collision and interactive sculpting.
Command Frame: After Effects macros without writing scripts
Command Frame turns After Effects actions into reusable command chains. The duller and more repetitive the job, the more sense it starts to make.
Marvelous Designer 2026.1 Rips Seams
Seam ripping, brush pinching, blend-shape animation and camera interchange give Marvelous Designer finer control over cloth and hand-offs.
Blackmagic Adds Script Hooks and Pre-Record
Resolve gains script access to timeline selections and render settings, while Cinema Camera 6K gets up to 10 minutes of pre-record.
MXL: One Acronym to Know for 2027
You do not need to rebuild a facility around MXL today. But if software-defined live production keeps spreading, know this acronym before 2027.
LUT Tuner Makes LUTs Tunable in Resolve
Excerpt: Cutpoint Labs turns edited .cube LUTs into adjustable Resolve DCTLs, complete with fit metrics, range controls and an inverse workflow.
Fridays for Fusion: Mug Advanced Halftone
Mug Advanced Halftone brings configurable print screens, jitter, palette reduction and RGB misregistration to Resolve and Fusion via Reactor.
Project Manager 4.01 speaks asset search
Project Manager adds local AI text search across 30-plus languages, reference-image search and a 12-language interface for 3ds Max libraries.
Gaussian splats on the iPhone?
Scantic captures and reconstructs 3D Gaussian splats locally on an iPhone, keeping the acquisition and processing pipeline off the cloud.
Cut Plane Makes Blender Bisects Interactive
Cut Plane turns Blender mesh bisecting into a live, positionable operation with snapping, mirrored cuts, numeric input and selective editing.
Media Plane adds nonlinear editing to Maya
Gizmify brings clip editing, retiming, compositing and scripted reference workflows directly into Maya with the beta Media Plane Editor.
Ornatrix 4 Expands C4D Grooming
Warp Roots, procedural hair-card textures, improved clumping and Unreal colour export extend Ornatrix grooming inside Cinema 4D.
UV Flex 0.3 Adds Spline UV Deformation to Blender
UV Flex 0.3 adds interactive split, merge, reshape and spline controls to Blender's UV Editor, including falloff and 2D IK.
KIRI Brings Gaussian Splats to After Effects
KIRI Innovations releases a free, open-source After Effects plugin for rendering, styling and animating Gaussian Splat scenes from PLY files.
Hearing Voices: What can AI in DaVinci Resolve 21 do for you?
We have been looking into transcription and subtitles from audio before, but Resolve 21 has added background processing and more AI in this field. Like going the other way, from text to audio, or from one voice to another. Are these features production-ready?
Armature 2 automates character rigging
FabricatorStudio's Windows app combines local AI and geodesic skinning with manual rig tools, USD hand-off and a free indie licence.
Fridays for Fusion: Free InPaint Macro Tackles Cleanup
InPaint adds a matte-driven cleanup helper to Reactor for Fusion shots where cloning falls apart on gradients and uneven surfaces.
EIZO ColorEdge CG3100X review: Is this the last great IPS monitor?
Four months with EIZO’s 30.5-inch DCI-4K flagship reveal a superbly uniform, silent IPS monitor that leaves very little room for excuses.
InstaMAT Guided Scatter Controls Rock Patterns
InstaMAT’s Guided Scatter steers tile-based rock patterns with masks, vectors, scale maps and collision controls; Abstract also reports SOC 2 compliance.
Blendkit expands to Maya, Godot and Rhino
Blendkit opens its asset library to Maya, Godot and Rhino through free open-source plugins, although the integrations remain early-stage software.
KitBash Buys ArtStation and Sketchfab
KitBash acquires ArtStation and Sketchfab from Epic. Nothing breaks today, but another chunk of the 3D ecosystem now has one owner.
Let’s talk to the Caddis developer.
Digital Production spoke with developer Mike Gaynor about the creation and implementation of Caddis.
ZEISS LensCore is here
ZEISS explains how LensCore recreates physical lens behaviour inside Nuke, supports custom lenses and fits into professional VFX pipelines.
Autodesk Sets Mudbox End-of-Sale Dates
Autodesk ends annual and monthly Mudbox sales on November 7, 2026; Media & Entertainment Collection 2027 is the last collection to include it.
KeyTool Pro v1.0 for C4D
Animoore Studio’s free KeyTool Pro v1.0 brings live easing, bounce, elastic and practical keyframe utilities to Cinema 4D.
Sculptools Palette Organises Blender Sculpting
ProjectArgo’s free Blender extension puts sculpt brushes and tools into configurable radial palettes with hotkeys, sliders and JSON presets.
AccuFACE 2 Grand Launch: Professional-Grade Facial Mocap for CC5 HD Characters
Reallusion's AccuFACE 2 adds GPU facial tracking, CC5 HD mapping, non-linear curves, AMD support and a wider iClone mocap pipeline.
Workshop: Building a Real-Time Location
A practical workshop on reconstructing real locations in Unreal Engine, using Sonagraf’s Yoyogi project to explain each production decision.
MoonRay’s First ASWF Release Adds MaterialX
MoonRay’s first ASWF release adds MaterialX map graphs, HdMoonRay integration and production-focused lighting, volume and stability work.
Sequoia 2026.5 Unifies Spatial Panning
Boris FX Sequoia 2026.5 adds one panner for stereo, surround and ADM/Atmos mixes, plus ARA, video and export workflow updates.
Physical Atmosphere² 2.7.4 for Blender
Physical Atmosphere² 2.7.4 brings spectral skies, procedural clouds and weather-driven lighting to Blender 5.2.
Volinga brings 4D Gaussian Splats to Unreal
Volinga converts animated PLY sequences into compact NVOL assets for real-time 4D Gaussian Splat playback in Unreal Engine 5.8.
Maverick Render 2026.1 Adds Cutaways
Maverick Render 2026.1 adds non-destructive cutaways, web spinners, fSpy matching, broader undo and a refreshed CUDA and OptiX core.
Rebelle 8.3 Adds EXR Heightmap Export
Rebelle 8.3 adds brush colour jitter, interactive selection controls, smoother gradients and Pro-only 16-bit EXR impasto heightmaps.
Autodesk Flow Studio adds 3D Editor and Canvas
Autodesk adds 3D scene direction and a node-based Canvas to Flow Studio for more controllable AI-assisted filmmaking.
RenderMan 27.3 Adds MaterialX to XPU
Pixar’s RenderMan 27.3 adds native MaterialX and initial Cryptomatte support to XPU, plus stylized-look, hair and volume updates.
ICE.ART 2026.II Opens Registration
Free registration is open for ICE.ART 2026.II, an online 3D environment conference running 8 to 10 September, with its agenda still pending.
Golaem opens Houdini and Unreal bridges
Autodesk has published Golaem’s Houdini and Unreal cache bridges under Apache 2.0, with procedural loading, Layout edits and no geometry bake.
Mixos paints PBR in the browser
Browser-based PBR painter Mixos supports mesh imports, layer masking, 4K paid exports and a 2,669-material CC0 library.
Resolve 21 Manual Reaches 4,443 Pages
Blackmagic’s updated Resolve 21 reference manual documents editing, colour, Fusion, Fairlight, codecs, APIs and delivery across 4,443 pages.
Cascadeur 2026.2 Adds Animation Layers
Cascadeur 2026.2 previews additive animation layers, easing controls, localised UI packs, environmental posing and Python workflow updates.
Fridays for Fusion: Corner Pinner v0.13
Corner Pinner v0.13 expands a Fusion Fuse with tracker input, From Frame mode, DoD fixes and a delightfully specific overflow warning.
Reallusion Opens RTX Render Beta
Reallusion’s RTX Render beta brings path tracing, physical materials, lighting and colour controls to iClone 8 and Character Creator 5.
FilmLight Extends Colour Awards Deadline
FilmLight extends the 2026 Colour Awards deadline to 10 August and announces the first 15 jurors from cinematography and colour grading.
Blackmagic Shrinks 12G-SDI I/O
Three Thunderbolt 4 boxes cover 12G-SDI ingest, monitoring, fill and key, and replay up to 2160p60 without demanding half a rack.
Animates Suite tunes Blender keys
Blender animators get key selection, retiming, Key Amp, onion skins, editable motion paths and world-space locks in one add-on.
SmartUndo+ makes Blender Undo excellent
The Blender add-on adds per-object histories, per-F-curve undo, node-tree tracking and checkpoints for less Ctrl+Z Shenanigans.
Sisir Free Hair Grooming Tool
Free standalone grooming for Windows adds guide styling, procedural controls, masks, DCC bridge scripts and Alembic export.
How much Intelligence in DaVinci Resolve’s AI?
DaVinci Resolve 21 spots faces, cats and chaotic slates. We tested how smart IntelliSearch really is before the RAM starts sweating.
Ripple Pro for 3ds Max
Ripple Pro brings modern ripple, wake and rain controls to 3ds Max, without relying on its ageing built-in modifier stack.
3DCoat 2026.11 Lets the Nodes Loose
The final 3DCoat 2026.11 release brings GPU node texturing, sculpt-time look development, voxel lattices and a sizeable modelling overhaul.
SideFX Teaches KineFX in Houdini 22
SideFX’s Max Rose presents two free Houdini 22 sessions on KineFX animation, Motion Mixer, secondary motion and retargeting.
B4D Tools Adds Blender 5.2 Support
B4D Tools 1.5.1 targets Blender motion graphics with cloners, effectors, fields, object tools and tiered licenses.
AutoRemesher Final Goes MIT
AutoRemesher reaches its final release under MIT, adding target quads, CLI operation and builds for Windows, macOS and Linux.
Hurricane puts multiphysics in Blender
Hurricane brings fluid, fabric, soft body, sand and grain simulation to Blender, with paid tiers, support and future GPU plans.
LaCie 8big Pro5: The Big Box
Fast, vast and decidedly audible: we tested the 192 TB LaCie 8big Pro5 with RAID 50, Thunderbolt 5 and real production workloads.
InstaMAT adds 2D UV painting
The July update brings 2D UV painting, UDIM handling, faster rebakes and fresher DCC support for texture-heavy work.
CameraMatch Adds Cinema 4D Workflow
CameraMatch AutoSetup v6 now supports Cinema 4D, adding automated camera matching for photomontage and archviz workflows.
Maya 2027.2 trains MotionMaker
Maya expands MotionMaker with custom model training, horse animation, cleaner path tools and wider DCC updates for artists.
3ds Max 2027.2 Adds Editable Splats
3ds Max 2027.2 brings editable 3DGS workflows, Points, Point Instance, Arnold 7.5.2 support and USD path diagnostics.
Material Maker 1.7 improves graph workflow
Material Maker 1.7 improves graph editing, adds a Dynamic Sky material, updates nodes and brings the open-source tool to Steam.
Acid Pro 2026 Returns to the Timeline
Acid Pro 2026 brings more loops, editable MIDI song projects, DLS patches and fresh licensing for quick music beds and beat assembly.
Character DNA Goes Free
Poly Hammer’s Character DNA base edition is free, GPLv3 source is public, and release 0.10.3 adds Blender 5.2 support.
Dehancer Brings Film Dirt to SCRATCH
SCRATCH users get Dehancer’s OFX film-emulation stack, with camera profiles, film stocks, print films and analogue damage for tasteful decay.
Free Crowd Reaction Mocap Pack
A free crowd reaction mocap pack brings 22 clips, about six minutes of claps, cheers, selfies and phone fiddling.
Blender 5.2 LTS lands with node physics
The LTS release brings XPBD hair and cloth, texture-aware Cycles rendering, new Geometry Nodes tools and EEVEE cleanup.
TXTRCast syncs Photoshop to Blender
TXTRCast syncs 2D paint strokes from apps such as Clip Studio Paint and Photoshop into Blender, with GPL-3.0 code and Windows-only limits.
das element 2.3 speeds library browsing
Version 2.3 adds AVIF import, popularity data, gallery navigation and CLI fixes aimed at large studio media libraries.
Howler 2027 adds 3D, Outpaint Fill and timeline curves
Howler 2027 adds Howler 3D, Outpaint Fill, editable timeline keyframes and a new curve system for animation work.
Fridays for Fusion: Power Renamer 25
Power Renamer 25 batch-renames Fusion media, updates node paths and provides conflict warnings, history and its own undo system.
Open glTF Roundtrip Lands in 3ds Max
Khronos releases a free open-source glTF 2.0 importer and exporter for 3ds Max, with PBR, compression, animation and extension support.
InstaLOD Extends Geometry Toolchain to C4D and Omniverse
InstaLOD's July update adds two host integrations, adaptive quad topology, folder conversion, scene merging and import-axis control.
Houdini 22: How Right Were We?
Houdini 22 arrived earlier than expected and confirms nearly all our keynote findings, with two experimental features carrying caveats.
D5 3.1 Turns Design Reviews Interactive
D5 Render 3.1 adds interactive presentations, ACEScg, seasonal vegetation and embedded D5 Lite workflows for Rhino and Revit.
“Comp” enters public alpha
Comp enters alpha on Windows and Apple silicon, with an optional AI worker and a firm warning against production use.
3DF Zephyr 9 Adds Gaussian Splatting
3DF Zephyr 9 integrates Gaussian Splatting and adds map tiles, faster photoconsistency, improved navigation and new export options.
Colour Awards deadline approaches
Entries for the 2026 colourist awards close 31 July, with documentaries folded into Spotlight and clear ProRes upload specs.
CityEngine 2026 expands Python and streets
CityEngine 2026 brings its Python 3 API out of beta, improves CGA authoring and adds more precise street editing tools.
Thinkbox MX reaches 3ds Max 2027
Krakatoa, Frost and XMesh community builds now cover 3ds Max 2018 to 2027. Stoke remains capped at 2026 for now.
EasyWaterscape Brings FFT Water to UE5
EasyWaterscape is a UE5.7+ water tool with FFT oceans, presets, CoastMaker, buoyancy and beta underwater/lake modes.
Nukepedia Rebuilt, nuBridge Reloaded
An interview with Nukepedia founder Frank Rueter, one of the long-standing Nuke community voices, about the platform rebuild, nuBridge and the next steps for 2D Compositing tools.
Matcha maps photo refs in Maya
Matcha for Maya manages reference cameras, projects photos onto models, paints masks and exports organized PSD stacks.
Adobe Premiere Beta Adds Generative Media Tool
Premiere beta adds Generative Media for timeline-based video and sound effects, with Firefly and partner models using credits.
Krokodove: a massive expansion of Fusion and Resolve’s creative arsenal
Nodes on hyperdrive. A huge new toolset for motion design and visual effects in DaVinci Resolve and Fusion Studio.
ICE.ART 2026.II Gets September Slot
ICE.ART 2026.II is scheduled for 8-10 September online, with 3D environment topics across games, VFX, GIS and AEC/BIM.
Adonis 2.1 Gives Digital Anatomy a Machine-Learning Layer
Inbibo’s Adonis 2.1 splits the digital anatomy framework into AdonisFX and AdonisML, adding machine-learning deformation, SmartTissue dynamics, topology-independent anatomy transfer and cleaner solver output for Maya and Houdini.
FilmLight fl-enhance: Baselight Tools Escape Into Python
FilmLight’s fl-enhance repository brings Baselight and Daylight scripts, shaders and FLAPI tools to GitHub, including LUT wrapping, ACES EXR transcoding and colour utilities.
Overgrown targets an open feature pipeline for Blender
Blender Studio is pushing Overgrown as a feature project with production logs, tools and docs, funded first through subscriber growth.
Fairlight Live 1.0 Goes Final
Blackmagic’s live audio mixer reaches 1.0 with ATEM USB, Core Audio, ASIO, SMPTE 2110, ASAF and free software pricing.
Roji Goes Deep on USD Rendering
Roji beta registration is open for a nodal USD workflow with MaterialX lookdev, Hydra review, path tracing and AI render support.
Flicker Free Gets Ghosting Fix Tips
Digital Anarchy adds practical Flicker Free video advice for ghosting, Time Radius, Motion Compensation and tricky repeating flicker.
FloorGen 2 hits the C4D boards
C4Dzone’s FloorGen 2 creates procedural floors, wall coverings, tile layouts and baseboards inside Cinema 4D for €27.
ARRI ALEXA 35 Live Xtreme adds 8x SDI HFR
ARRI's ALEXA 35 Live Xtreme outputs HFR over SDI for live production, keeping slow motion inside the same camera pipeline.
ByHand Makes Digital Sculpting Free on Windows
ByHand is a free, early-alpha Windows sculpting app for form studies, character work and commercial projects.
PR2XML Turns .prproj Into a Service
PR2XML converts Premiere project metadata online, previews timelines in the browser and sells export downloads via a €75 lifetime license.
Quick Finger Collision for Blender
Blender hand posing gets a tiny helper: finger bones stop at mesh contact, wrap around props, and cost $7.99.
Beeble adds SDR to HDR on the web
Beeble’s SDR to HDR tool converts short 8-bit clips into 16-bit ACES EXR sequences with masks, prompts and credit-based cloud processing.
Seamlessifier Rips Photo Textures
Seamlessifier turns photo snippets into seamless PNG textures, atlases included, with useful knobs and some honest rough edges.
Free Sci-Fi Desert City Kit on Fab
LAYA DESIGN’s Science Fiction Desert City Kit adds 120 Unreal Engine meshes, interiors, foliage, rocks and editable materials to Fab’s free rotation.