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A dark Blender workspace shows a black silhouette of a curly-haired head centered in the viewport, with an orange bone chain overlay tracing one side of the hair. Tool panels frame the scene on the left and right, and the muted gray interface creates a technical, work-in-progress look.

Hair Bone Generator Maps Blender Strands

Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
A smartphone displays the Blackmagic Camera app filming a snowboarder carving through fresh powder against bright blue sky and jagged white peaks. The interface overlays camera settings, a red record button, and exposure controls on a sleek black screen.

Blackmagic Camera 3.5 Opens the Iris

Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.
Glowing gold crown with blue gems in a neon data-center backdrop, celebrating 25 years

The Royal Way to Render

In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
AJA FS8 rackmount video interface centered on a stone surface, with a small front display, control buttons, and ventilation grille in the foreground. Above it, a monitoring screen shows a soccer broadcast and signal status panels, set against a dark background with a sleek, technical feel.

AJA FS8 Bridges SDI and ST 2110

AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender shader nodes for an Attribute feeding a Diffuse BSDF into Material Output sit above a 3D viewport showing a noisy Gaussian splat scene: a small table with clustered objects and a tall central form, lit against a dark background.

Blender 5.3 Brings Gaussian Splats Home

Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
A browser-based COLMAP point-cloud view shows a dense golden 3D reconstruction centered on a pale canvas, surrounded by blue camera frustums and sparse floating points. A small control panel in the upper left labels Camera 1 and displays OpenCV calibration values, giving the interface a technical, workspace feel.

COLMAP Moves Into the Browser

Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
A 3D web editor scene shows a park-like landscape with dense trees, a white bicycle beside a bench, and a small flower arrangement on a draped table in the foreground. Dark UI panels frame the view, with a banner reading “Rebuilt on WebGPU” in the lower left.

SuperSplat 3 Moves Editing to WebGPU

SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
An Unreal Engine 5 scene shows a glowing, rigged humanoid figure in the viewport, surrounded by control handles and skeletal guides. Dark editor panels and parameter windows sit to the right, with a playback timeline along the bottom in a sleek black interface.

Vizibeat Drives UE5 Scenes From Music

Vizibeat maps audio, MIDI and show-control signals into procedural Unreal Engine animation, with live performance and Sequencer workflows.
A golden-brown croissant with flaky, layered pastry rests on a pale blue plate with a thin gold rim, set on a light marble surface. Softly blurred cups and saucers in the background add a quiet Paris café feel.

KitBash3D Paris: City Break, No Airport

The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.

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