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An Unreal Engine 5 scene shows a glowing, rigged humanoid figure in the viewport, surrounded by control handles and skeletal guides. Dark editor panels and parameter windows sit to the right, with a playback timeline along the bottom in a sleek black interface.

Vizibeat Drives UE5 Scenes From Music

Vizibeat maps audio, MIDI and show-control signals into procedural Unreal Engine animation, with live performance and Sequencer workflows.
A golden-brown croissant with flaky, layered pastry rests on a pale blue plate with a thin gold rim, set on a light marble surface. Softly blurred cups and saucers in the background add a quiet Paris café feel.

KitBash3D Paris: City Break, No Airport

The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
A dark cinema auditorium with rows of seated attendees facing a large screen. The screen shows a black-and-white hand-drawn character, while red curtains and cool blue lighting frame the stage, creating a formal festival presentation atmosphere.

ITFS 2027 Opens for Entries

ITFS 2027 opens five film competitions with November and January deadlines, AI-use disclosure and clearly specified delivery files.
A digital handwritten note on a white lined page reads “DIGITAL PRODUCTION” in bold black strokes, with “Test reMarkable Paper Pure” written below in red cursive. A thin red line trails downward in loose loops, and the minimal composition has a clean, sketchlike feel.

reMarkable Paper Pure: Let’s Test

A production test of reMarkable Paper Pure, covering the display, Marker, exports, Connect subscription, handwriting search and daily note-taking.
A split-screen view in Marvelous Designer shows a red garment torn apart into floating panels around a humanoid form. The left side presents the ragged 3D model on a dark gray workspace, while the right side shows a similar ripped version inside a rounded white preview panel against a lighter interface.

Marvelous Designer 2026.1 Rips Seams

Seam ripping, brush pinching, blend-shape animation and camera interchange give Marvelous Designer finer control over cloth and hand-offs.
A dense collage of broadcast graphics and conference screenshots showcases the MXL theme, with logos such as Appear, Techex, Riedel, TAG, Nevision, and Ross arranged in a grid of panels. Bright studio shots, color bars, and control-room interface visuals mix with dark backgrounds, neon accents, and layered video thumbnails, creating a busy, technical media-exchange montage.

MXL: One Acronym to Know for 2027

You do not need to rebuild a facility around MXL today. But if software-defined live production keeps spreading, know this acronym before 2027.
A dark-blue promotional banner for Scantic shows five iPhone screens in a row, each highlighting a different 3D scanning feature. Bright white headlines such as “Turn Reality Into 3D,” “Rooms, Cars & Objects,” and “Build 3D Right on iPhone” sit above the phones, with purple glow accents and photo-based interfaces creating a sleek, futuristic look.

Gaussian splats on the iPhone?

Scantic captures and reconstructs 3D Gaussian splats locally on an iPhone, keeping the acquisition and processing pipeline off the cloud.
A stylized orange-and-white squirrel stands on a moss-covered curved branch, its fluffy tail arcing high behind it. Softly blurred greenery and a cool blue forest backdrop frame the scene, while tiny white flowers and gentle sunlight create a lush, polished grooming showcase.

Ornatrix 4 Expands C4D Grooming

Warp Roots, procedural hair-card textures, improved clumping and Unreal colour export extend Ornatrix grooming inside Cinema 4D.

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