Everything in chronological order. If you want, you can use our RSS-Feed as well: FEED
ZBrush 2027: Sculpting on the Train
ZBrush 2027 brings Spotlight and 3D Layers to iPad, proper UV editing to desktop, and a welcome contrast to Mudbox's farewell.
Moho 14.5 Gives Your Rig a Live Audience
Webcam-driven characters, editable live takes and EXR export arrive in Moho 14.5. Your rig can finally attend the meeting on your behalf.
Plasticity 2026.2 Gets Its Parts Together
Plasticity 2026.2 adds reusable assets, live constraints, Project Align and finer surface controls. Some relationships remain strictly session-based.
Animatica Marionette: Pull Less, Pose More
Animatica brings offline posing and motion editing to Blender. We examine its Platige pedigree, practical limits and the Cascadeur connection.
Fibric for Houdini: A Sweater, Several Million Curves and No Regrets
Fibric builds knitted and woven fabrics from curves in Houdini, complete with stitches, fuzz and render-time deformation. Your RAM sends regards.
Red Giant 2027: Relight, Noise, Schmutz
Red Giant 2027 brings AI relighting to After Effects, procedural Maxon Noise, custom lens dirt, Autograph distortion and smarter Capsules.
NKZ Retopia 1.4.0: Relax Means Relax
NKZ Retopia 1.4.0 improves drawing on folds, rebuilds Relax and connects contour cuts, with in-tool saving and optional polygon animations.
CineMon 2 – now a Videorecorder and Audiomixer
CineMon 2 adds video recording, audio mixing and dual-input monitoring. Our Mac review explores image quality, timecode and capture limitations.
Advanced Radial Blur Lets RGB Wander
Mirza Beig’s free After Effects plug-in combines zoom blur, Gaussian softness and RGB smear, with separate masks and GPU shader passes.
Redshift 2027: More VRAM, Less Waiting
Redshift 2027 revamps GPU memory handling, speeds interactive feedback, adds procedural fur and expands DCC support, with launch-day fixes.
ohm.rent: Who Has the camera This Time?
Cameras, kits and calendar collisions: Alexander Vexler discusses ohm.rent, university equipment loans and keeping rental chaos out of the picture.
Cinema 4D 2027: Scatter, Foam and Fields
Cinema 4D 2027 adds native scatter, foam and bubbles, node-built effectors, CAD import upgrades and more detailed object-manager controls.
BlackRAW – a pocket-sized Studio
BlackRAW Studio brings BRAW and ProRes RAW playback, grading, proxies and NLE hand-off to iPhone and iPad. We test its speed and workflow limits.
TheGrain Brings Film Texture to Photo Finishing
TheGrain expands its photo-finishing workflow with Windows, 16-bit files and integrations for Photoshop, Lightroom Classic and Capture One.
Autograph 2027 Lets Agents Join the Comp
Autograph 2027 gains an MCP server, Cinema 4D scene transfer, improved typography, integrated Maxon Studio and broadcast demo projects.
RenderJuice Contest: $5,000 for Speedy Blender Animators
RenderJuice's free Blender Speed contest offers $5,000 in prizes for 5–30 second animations. Entries run October 15–31, 2026.
Clip Sweeper: Tidy Drives, Keep Your Head
Clip Sweeper finds unused footage across editing projects. We examine its safeguards, storage savings and why deletion needs a supervisor’s approval.
Maxon 2027.0: More Trees, Fewer Detours
Maxon 2027 brings Cinema 4D scatter and Liquid FX, ZBrush UVs, Redshift fur, Red Giant relighting and Autograph MCP. More deep dives follow.
ShotLink Brings Unreal Renders into After Effects
ShotLink feeds Unreal renders into After Effects, with separate passes, surface nulls and camera baking. A Blender integration is in beta.
MagicPicker 10 Gives Colour Some Boundaries
MagicPicker 10 adds named colour ranges, perceptual colour controls and native UXP support. Your palette gets boundaries. Your client remains unrestricted.
ARRI Film Lab 1.5 Adds More Film Formats
ARRI Film Lab 1.5 adds 8 mm, 16 mm and 65 mm looks, finer grain and halation controls, and ACES 2.0 support.
World Creator 4 Aims for Planetary Terrain
BiteTheBytes outlines World Creator 4. We examine the announced changes, existing terrain handoff and current licence options.
RizomUV 2027: More UVs, Less Wrestling
RizomUV 2027 adds live unfolding, density maps, a customizable interface and headless Python automation across Windows, macOS and Linux.
Nitro Retopo Tames Dense Blender Meshes
Nitro Retopo segments, repairs and rebuilds dense Blender meshes with artist-guided patches, topology patterns and automatic UVs.
SpyderPro Adds Deeper Calibration
SpyderPro adds denser greyscale measurements and detailed validation reports. Datacolor reports improvements across 24 tested displays.
Expression Alchemist: Nodes for AE Expressions
Expression Alchemist builds visual node graphs into native After Effects expressions. A clever workflow tool, with AI firmly optional.
Blender Survey 2026: What Should They Fix Next?
Blender wants your feedback again. The 2026 survey covers workflows, development priorities, money and the future of the project.
CatPin Cuts Models for a Better Fit
Editable cuts, adjustable connector clearances and batch part export bring Blender sculpts closer to a workable printed assembly.
ComfyUI’s AI Gets an AI Assistant
Comfy Agent builds and edits node graphs, reuses skills and runs generations on Cloud, with separate controls for editing and execution.
Das Element 2.3.2: Cleaner Ingest and Reverse Playback
Das Element 2.3.2 adds reverse playback, MTL support and CPU thread controls, while fixing ingest, RAW proxies and metadata.
Samplitude 2026.5 Goes Spatial
Samplitude 2026.5 adds a Spatial Panner, six-band VST3 processing, Stream Deck OSC controls, SoundApp ARA and 32-bit integer export.
CryptomatteExtractor Batches Masks into PSDs
Batch EXR and Corona CXR delivery brings named masks and render elements into layered documents for Photoshop and Affinity.
IngeTrazo: A Home for the Render Farm
A free architectural modeller combines SketchUp import, BIM quantities, drawing sheets, Blender rendering and Python extensions.
Vision Canvas: Blender’s UI, On Your Terms
Build a Blender control panel that answers to you: targeted properties, camera widgets, Python buttons, reusable animation and asset favourites.
PFTrack Solo: One Artist, All the Nodes
PFTrack Solo adds 37 previously restricted nodes, opening photogrammetry, stereo and depth workflows to individual artists.
Caddis Adds Particles, Loops and Animated Layouts
Caddis 1.1.0 adds particle simulation, graph loops, animated grids and Cryptomatte, with practical controls for procedural motion work.
DaVinci Resolve 21.1.1 Adds Async APIs
Audio-only trimming, audible mouse trims and asynchronous scripting expand Resolve’s toolkit, with new CR3 and Windows 11 USAC decoding.
Pipe It Draws Editable Networks in Unreal
Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
SyncKey Reducer Keeps Poses Together
Amir Porat’s reducer aligns surviving pose frames in Max and Maya, with error controls, rig exclusions and a few cleanup buttons worth reading twice.
Starting Pixel Live Reveals Its 2026 Line-up
Starting Pixel Live reveals its 14 October line-up: Vigil III, Netflix’s Berlin, live VFX plates, MetaHumans and AI workflows.
Alpaca3D: Retopo With a Reality Check
Live bake feedback, UV constraints and editable projection cages: Alpaca3D connects low-poly construction to texture-map output.
FrameRef 1.1 opens portals across your reference mess
FrameRef 1.1 tackles large reference collections with portals, voice memos, mind-map edges, labels, AI tagging, image tools and improved video navigation.
HSHL Is Hiring: Research Associate for Virtual Production
Your Unreal Engine and C++ skills could help shape the future of filmmaking. Join HSHL’s ProSys OSVP team and build tools for virtual production.
HSHL Is Hiring: Research Associate for Digital Locations
Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Higx Optics ray-traces the glass instead of faking the bokeh
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Fridays for Fusion & Instancer2D: Foudini’s Copy to Points
Instancer 2D brings procedural 2D instancing, Fields, atlas textures and GPU performance to Fusion and other OpenFX hosts.
Colorboy: One More Node for Resolve?
Colorboy gathers camera transforms, grading and film effects in one Resolve OFX. What happens inside it, and do you need it?
Cinema 4D 2026.4 gets a built-in MCP server
Cinema 4D 2026.4 adds a built-in MCP server, allowing AI assistants to operate native Cinema 4D tools while keeping scene data editable.
SGO Workflows Slate automates burn-ins
Browser-based Workflows Slate turns pipeline metadata into reusable burn-ins and slates for dailies, VFX pulls and delivery.
MechaPaint 2.0 Paints Pixels and Plastic
MechaPaint 2.0 combines PBR painting, physical-paint matching, image-derived geometry, local AI and engine-ready delivery in one 3D workflow.