Everything in chronological order. If you want, you can use our RSS-Feed as well: FEED
DaVinci Resolve 21.1.1 Adds Async APIs
Audio-only trimming, audible mouse trims and asynchronous scripting expand Resolve’s toolkit, with new CR3 and Windows 11 USAC decoding.
Pipe It Draws Editable Networks in Unreal
Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
SyncKey Reducer Keeps Poses Together
Amir Porat’s reducer aligns surviving pose frames in Max and Maya, with error controls, rig exclusions and a few cleanup buttons worth reading twice.
Starting Pixel Live Reveals Its 2026 Line-up
Starting Pixel Live reveals its 14 October line-up: Vigil III, Netflix’s Berlin, live VFX plates, MetaHumans and AI workflows.
Alpaca3D: Retopo With a Reality Check
Live bake feedback, UV constraints and editable projection cages: Alpaca3D connects low-poly construction to texture-map output.
FrameRef 1.1 opens portals across your reference mess
FrameRef 1.1 tackles large reference collections with portals, voice memos, mind-map edges, labels, AI tagging, image tools and improved video navigation.
HSHL Is Hiring: Research Associate for Virtual Production
Your Unreal Engine and C++ skills could help shape the future of filmmaking. Join HSHL’s ProSys OSVP team and build tools for virtual production.
HSHL Is Hiring: Research Associate for Digital Locations
Join HSHL’s DigiLoc premier academic team and bring your Unreal Engine and 3D environment skills to applied research. You'll havea giant stage to work with! Apply by 20 October 2026.
Higx Optics ray-traces the glass instead of faking the bokeh
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Fridays for Fusion & Instancer2D: Foudini’s Copy to Points
Instancer 2D brings procedural 2D instancing, Fields, atlas textures and GPU performance to Fusion and other OpenFX hosts.
Colorboy: One More Node for Resolve?
Colorboy gathers camera transforms, grading and film effects in one Resolve OFX. What happens inside it, and do you need it?
Cinema 4D 2026.4 gets a built-in MCP server
Cinema 4D 2026.4 adds a built-in MCP server, allowing AI assistants to operate native Cinema 4D tools while keeping scene data editable.
SGO Workflows Slate automates burn-ins
Browser-based Workflows Slate turns pipeline metadata into reusable burn-ins and slates for dailies, VFX pulls and delivery.
MechaPaint 2.0 Paints Pixels and Plastic
MechaPaint 2.0 combines PBR painting, physical-paint matching, image-derived geometry, local AI and engine-ready delivery in one 3D workflow.
Colormass Scans 177 Reasons to Check Your Shader
Colormass offers free scanned materials for look development. The maps deserve a close look, and the licence deserves an even closer one.
Tripo P2.0: Put Quad Mesh Generation to the Test
Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Hair Bone Generator Maps Blender Strands
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
Blackmagic Camera 3.5 Opens the Iris
Blackmagic Camera 3.5 gets inside iPhone 18 Pro hardware with variable-aperture control, Pro Video Storage and Cinematic recording.
The Royal Way to Render
In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
Beauty Box 6.5 Finds Teeth So You Don’t Have To
Beauty Box 6.5 adds AI masks for teeth and eye whites, a new local inference engine and improved face tracking across major finishing hosts.
SoftRAID 9 Adds RAID 6, Minus the RAID Card
SoftRAID 9 adds RAID 6 and RAID 6+ for directly attached storage, including third-party hardware, with one substantial macOS condition.
Plugin Hub Tames Blender’s Tab Jungle
Plugin Hub herds Blender’s proliferating add-on panels into one tidy tab, with optional menu and floating-window access.
Adobe finishes buying Topaz Labs
Adobe has finished buying Topaz Labs. The apps stay standalone, while the AI heads deeper into Creative Cloud. Nobody panic. Yet.
KeyFlow Turns Maya Repetitions Into Buttons
Fenix Animator’s KeyFlow puts Maya animation chores into a customizable toolbar, from timing and mirroring to temporary rig controls.
All the World’s Codecs out of DaVinci Resolve
InterX brings FFmpeg-backed encoding, compliance checks and deep codec controls straight into DaVinci Resolve’s Deliver page on macOS.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.
AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
Animo Sliders Bring Maya Controls to Blender
Ehsan Bayat brings 16 Animo animation sliders to Blender for faster pose, timing and keyframe adjustments.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Fridays for Fusion: PROPAGATE, Finally
PROPAGATE copies changed parameters, connections, expressions and animation across Fusion nodes. An obvious idea, now available in software.
Pixel Lab Sells Gems Cheaper Than GPUs
Pixel Lab packs 30 gemstones and 40+ ancient tree stumps into PLY Gaussian splats. The gems are cheap. Your workstation probably isn't.
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
SwitchX 2.0 Adds 2160p and 10-Bit Output
Beeble doubles SwitchX shot length to 20 seconds, adds 2160p and 10-bit output, source-following camera motion and a draft-to-finish path.
Redshift 2026.9 Tightens the Bolts
Redshift 2026.9 adds Houdini 22 support, broader USD workflows and leaner render preparation, while clearing out a useful pile of production bugs.
Hardcraft Tames CAD Meshes in Blender
Hardcraft turns CAD structure into controllable Blender topology, with quads where they help and triangles where they make more sense.
GhostPencilPro Gives Max a Grease Pencil
GhostPencilPro brings Grease Pencil-style drawing, animation, .ABR brushes and scripting into 3ds Max, without making Max users learn Blender.
Animo Packs 500+ Maya Tools Into One Panel
Animo gathers 500+ Maya animation tools into one editor, adds direct reference media, hotkeys and six new sliders. Still beta. Still free.
FreePencil2 Draws Blender Lines in One Click
FreePencil2 turns Blender geometry into editable line art with one setup button, compositor edge detection and manual paint fixes.
Animcraft 6.0 Adds AI Rigging and Kimodo
Basefount adds automatic skinning and weight processing to Animcraft, plus NVIDIA Kimodo-based text-to-motion generation for character workflows.
Max Ultra MCP puts AI agents inside 3ds Max
Max Ultra MCP gives AI assistants a local, tool-based route into live 3ds Max scenes, with scene inspection, MaxScript, viewport and render control.
ArmorPaint 1.0 swaps Haxe for C
ArmorPaint 1.0 swaps Haxe for C, trims memory use and adds local AI, UV tools, sculpting and broader interchange.
Vizibeat Drives UE5 Scenes From Music
Vizibeat maps audio, MIDI and show-control signals into procedural Unreal Engine animation, with live performance and Sequencer workflows.
Datacolor expands Spyder Checkr card system
Datacolor adds standalone grey and white balance cards plus Photo and Video card decks, extending Spyder Checkr’s modular colour workflow.
KitBash3D Paris: City Break, No Airport
The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
Baselight 8: The feature list is the easy part
FilmLight explains why Baselight 8 adds mastering-focused audio tracks, a new linear-light grain model, Color Crosstalk, Color Correlation and ML-assisted Groups View.
EditingTools.io: The Post-production Toolbox
Rafael Maier explains why EditingTools.io bets on small tools, strict metadata, offline workflows and human support for modern postproduction.