Music of the future at Nvidia’s GTC conference

VFX triad at the GTC: “Adobe Substance 3D enters into marriage with Nvidia’s Omniverse”, “Artist collaborations worldwide with Omniverse Cloud” and “Improved rendering on Nvidia’s online platforms”.

In nuce: During the four-day Nvidia GTC conference, numerous topics relating to the future of technology were discussed. Below we would like to introduce you to three of the thematic conference focal points that are important for the VFX industry.

  • New Approach to Fashion Design with Adobe Substance 3D & Omniverse (in German: “Neuer Ansatz für Modedesgin mit Adobe Substance 3D & Omniverse”)
  • Omniverse Cloud: New suite of cloud services that enables creatives to collaborate via the Omniverse platform
  • New features and services are added to the Nvidia Ecosystem: new Omniverse connections, including 3D design and rendering (especially support for the Hydra Render Delegate)

New Approach to Fashion Design with Adobe Substance 3D & Omniverse

The aim is to provide insights into which tools and techniques will make working with digital textiles easier in the future. The presentation will be led by Rob Bryant Jr, Senior 3D Artist at Nvidia, and Pierre Maheut, Head of Strategic Initiatives and Partnerships at Adobe. The main focus of the presentation will be on the release of the Substance 3D material extension. This Material Extension is designed to make it easier for artists to create the right materials or to add the right textures to their 3D objects. Naturally, Substance 3D’s tools are now connected to Nvidia’s Omniverse.

Rob will demonstrate how to create materials and visualisations close to the real world. Rob’s demonstration will be set in the context of the fashion industry.

On the other hand, Pierre will discuss the collaboration with Nvidia and explain how to use Substance 3D – for example, he will answer questions such as: How do I scan fabrics? How do I remove seams? How do I add details such as pleats to my fabric?

In the video below, Rob Bryant gives you an insight into what you can expect from his and Pierre’s programme:

Omniverse Cloud

Omniverse Cloud is a cloud-based platform designed to enable creative professionals to collaborate comfortably on 3D projects – no matter where in the world your project participants are located.

Omniverse Cloud is joined by Nucleus Cloud, a small tool that allows artists to access and edit 3D scenes with just a few clicks. The great advantage of Nucleus Cloud is that it does not require the transfer of large data sets. You can find much more information about Omniverse Cloud in the corresponding press release in Nvidia’s newsroom.

Another component is the Omniverse Create app, which is aimed at artists who want to create interactive 3D worlds in real time.

Nvidia is also launching Omniverse View , an app for users with which scenarios created in Omniverse can be viewed via Nvidia’s GeForce Now platform – with full simulation and rendering functionality, as stated on the website.

Nvidia Ecosystem: New connections for 3D design and rendering

With Nvidia’s Omniverse, artists around the world are putting their heads together to collaborate on 3D designs. The new versions and updates for Omniverse that Nvidia has now announced are therefore particularly important for artists.

In order to further promote synergies with 3D designers and rendering professionals, there are now new Omniverse connectors and libraries that are intended to expand the platform in a meaningful way, making the platform accessible to artists and designers, among others. If you want to find out more about the innovations in Nvidia’s ecosystem, you can read the corresponding blog post by Richard Kerris, Managing Director of Media and Entertainment at Nvidia.

Support for Hydra Render Delegate

The improvement in terms of rendering primarily concerns support for the Hydra Render Delegate. This allows users to switch back and forth between Hydra Renderer and Omniverse RTX Renderer within the Omniverse app. This function is currently in the beta phase for the following renderers: Chaos V-Ra, Maxon Redshift and Otoy Octane. Blender Cycles and Autodesk Arnold will also be supported soon.

Integration for asset libraries

Content from the asset libraries of TurboSquid, Sketchfab and Reallusion ActorCore is now available directly in the asset browsers of the Omniverse apps. Here you can choose from around one million Omniverse-compatible 3D assets. New Omniverse-compatible 3D assets, materials, textures, avatars and animations are now also available on the A23D asset library.

Click further: For more information on the GTC conference, which runs until tomorrow, visit nvidia.com/gtc .