What does it really take to make it as a VFX artist?

How do young talents find the ideal path – to a successful visual effects career? Career tips from the on-set supervisor of Rainbow Six, Call of Duty & Co.

In nuce: In the latest episode of his 21 Artist Show, technical director and host Alexander Richter talks to Hugo Guerra, director, supervisor, lecturer and compositor, both in film and video game cinematics.

Let’s talk: Hugo Guerre talks to host Alexander Richter about what it takes to succeed in the visual effects industry, the added value of online courses – but also about why YouTube and other streaming platforms for content creators reflect a distorted picture of what the work behind the scenes of the visual effects industry really looks like.

Hugo Guerra’scareer – An outline : An important milestone on Hugo’s career path was The Mill (VFX Supervisor), before he later developed into an onset supervisor for video games such as Codemaster’s “Bodycount”, Ubisoft’s “Rainbow Six” or Activision’s “Call of Duty”. After joiningFire Without Smoke as director and visual effects supervisor, Hugo was involved in video game trailers for well-known companies such as Ubisoft, Deep Silver, Square Enix and Sony. Hugo has now been running his own training programme, Hugo’s Desk, for almost seven years.

Further information: If you like, you can visit Hugo Guerra on his homepage. For all other episodes of Alexander Richter’s podcasts worth listening to, visit him on Spotify. If you prefer to see which heads are attached to the respective voices, you can watch the whole thing as a moving image on YouTube . And if you want to learn more about visual effects, we recommend Alexander Richter’s blog .

Independent Compositor and YouTuber w/Hugo’s Desk