JangaFX introduces EmberGen 1.0!

Particle simulation is when it crashes and splashes: Feature delights of the new version presented. Which functions are on the roadmap?

In nuce: arse in a cinema seat. An explosion on the screen. Then a second, even more bombastic explosion that presses you into the seat leather. Anyone who finds themselves here is sitting in the new Michael Bay after work – and pulling explosions with JangaFX out of the pipeline during working hours. For all bang-and-bang fans: at the beginning of July, JangaFX presented EmberGen version 1.0 in a livestream. EmberGen is a real-time GPU-based tool that allows users to simulate fire, smoke and other particle systems.

What can EmberGen 1.0 do? Perhaps the most exciting new feature announced is the complete overhaul of EmberGen’s GPU particle system! The associated innovations are said to include: a particle trail system, improved particle lighting, flames and smoke emitted from particles, and the ability to export particles to other DCC tools – in Alembic file format. According to the JangaFX roadmap, version 1.0 will be followed by further innovations – including Support for Deep EXR, a completely revised export function, or the ability to import multiple meshes.

Click further: The JangaFX roadmap. In the following one-and-a-half-hour video, interested parties can find out all about the new features of EmberGen 1.0. We last reported on EmberGen on 7 October 2021 , when it went into pre-release with version 0.7.5.

EmberGen 1.0: GPU particle overhaul, learn our most powerful feature ever!