Pipelines are essential to a production, connecting departments to work as a unit. Many artists don’t understand how pipelines work or how to build them. Let’s change that!
The term “pipeline” combines “pipe” and “line” to describe a process where something goes in one end and comes out the other process. It’s commonly used in visual effects, animation, and games, but “workflow” is a good synonym as well. Pipelines can range from a 3D software rendering pipeline to a production pipeline that manages the workflow and data output at each stage.