Real-time Musculoskeletal Simulations Now Available for Predictive Motion Modeling
The SCONE plug-in for musculoskeletal simulations brings real-time interaction to a field often limited to medical research. Now, Artists in VFX, CGI and machine learning researchers can use musculoskeletal simulations for predictive biological motion. This is especially useful for gait simulations and scenarios with atypical muscle setups—without the need to cripple a mocap actor, for example.
Developed by Hyfydy, the tool is not aimed at media and entertainment but has caught the eye of the digital production world due to its unique applications. It’s available as a plug-in for SCONE, an open-source platform widely used for biological motion prediction, and is also accessible via Python API. SCONE integrates smoothly with various pipelines, providing reliable data for ML-driven projects.
The simulations provide medically accurate results and are adaptable to different body configurations. This offers new possibilities for those working on real-time VFX and motion capture, giving more accurate representations of human motion without relying on complex actor setups or artificial constraints.
Pricing:
For a one-year personal non-commercial license, the price is set at €995 for a single user. Commercial licensing requires direct inquiries for tailored pricing. Artists and developers should evaluate the tool in non-critical environments before deploying in active production pipelines to ensure it meets specific project needs.
See all the features here: Hyfydy Features
And have a look at SCONE as well.
And another silly video, because why not: