Blender’s MIO3 UV add-on has released an update featuring extensive tools for UV unwrapping and mesh transformation. MIO3 UV offers advanced capabilities for managing UV layouts directly in Blender, facilitating detailed control over texture placement and mesh modification. This add-on provides users with options to convert UV data into mesh forms and vice versa, adding flexibility for 3D modeling and texturing workflows.
Key features in MIO3 UV include precise UV-to-mesh transformations, allowing users to manipulate UV maps as editable 3D meshes, and support for multi-object workflows. The add-on’s UV tools also allow non-destructive editing, meaning artists can experiment with different layouts without committing changes, making it suitable for managing complex surfaces and reducing rework.
Users can generate UV shells and islands with custom alignment options to optimize texture distribution and avoid distortions. For finer control, MIO3 UV includes an option to mirror UV data, which supports symmetrical mapping on models—a valuable tool for maintaining consistent texturing on intricate designs. It also provides customizable settings for UV packing, which automatically arranges UV shells to maximize texture space and avoid overlaps.

Additionally, the add-on allows for extensive modifications to vertex and edge layouts, giving users the ability to finetune mesh geometry at the vertex level. These mesh editing tools are useful for adapting models to specific textures, ensuring smooth transitions and fewer manual adjustments.
The MIO3 UV add-on can be purchased for FREE on the Blender Market . This tool supports Blender’s native functionality while adding dedicated UV management features to streamline the workflow, offering precision in mesh-based texture applications. As with any new tool, testing is recommended to verify stability across project scales and ensure compatibility with Blender setups.