TD Meetup 13: Nuke Multishot

Foundry’s Nuke 16.0 has introduced native support for the multi-shot compositing workflow, a feature that adds new Nuke variables to create a shot and sequence paired with new multi-shot nodes to integrate those in our node tree. It enables artists to reuse and dynamically adjust scripts across multiple shots within a single Nuke script. Read a full list of new features in Nuke 16.0 Beta 3 in the online release notes.

As compositors we are used to compositing Nuke shots one at a time. This use of single shots often came with the challenge of achieving consistency across multiple shots in a sequence. Artists often had to juggle multiple Nuke scripts, painstakingly recreating looks or manually copying setups from one script to another. Remember the projects where we had to open and adjust a grade node in ten different scripts just to get a consistent intensity across all the shots? A repetitive and mundane process.

Foundry’s Nuke 16.0 introduced native support for the Multishot compositing workflow, a feature that adds new Nuke variables to create a shot and sequence, paired with new Multishot nodes to integrate them into our node tree. This allows artists to reuse scripts across multiple shots and adapt them dynamically within a single Nuke script.