Simplify Your Blender to Unreal Workflow

Scott Rafferty’s BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5.
A computer screen displaying a 3D modeling software interface, with several cube objects arranged in the center and coding script visible on the left side. The right panel shows additional tool options and properties.

Transitioning assets from Blender to Unreal Engine 5 can often feel like trying to fit a square peg into a round hole. Enter Scott Rafferty’s Python script, BlenderCollection2Empty, designed to smooth out these workflow wrinkles.

Automated Collection Conversion

Traditionally, converting Blender collections into empties required manual effort, akin to herding cats. BlenderCollection2Empty automates this process: it parents all objects within a Blender collection to a newly generated empty. This ensures that complete hierarchies, child objects, and naming conventions are preserved, turning a tedious task into a one-click solution.

Enhanced Usability

Recognizing that convenience is king, Rafferty has updated BlenderCollection2Empty by integrating it into Blender’s sidebar. This enhancement makes the conversion process even more accessible, allowing artists to execute conversions without navigating through multiple menus.

Availability and Further Information

BlenderCollection2Empty is available for download on GitHub. For those interested in exploring more of Scott Rafferty’s projects, including MaterialVault, additional information can be found through these links.