A graphic showing multiple frames scattered across a dark background, connected by lines, with the phrase 'at once' prominently displayed at the bottom. The frames feature various images with warm tones.

Nuke 16: Compositing Without the Copy-Paste Circus

Foundry releases Nuke 16.0, introducing multi-shot compositing, faster review workflows, and improved BlinkScript functionality for streamlined post-production.

Foundry has dropped Nuke 16.0, and it’s about eliminating repetitive tasks, speeding up reviews, and giving artists more time for actual compositing instead of pipeline gymnastics. The headline feature? Multi-shot compositing.

Multi-Shot Workflows: Less Duplication, More Automation

For the first time, Nuke moves beyond single-shot compositing with Graph Scope Variables (GSV). This lets artists apply changes across multiple shots in a single script—ideal for handling sequences without duplicating nodes. A new Variables Panel provides visibility over all assigned variables, while the VariableSwitch and VariableGroup nodes streamline workflow automation. LiveGroups now support GSV, allowing multiple artists to work on different shots of the same script without versioning nightmares.

For rendering, GSV command-line support means compositors can specify variables per shot and send optimized jobs to the render farm without manual reconfiguration.

Node Graph Tweaks: Faster, Smoother, Smarter

Nuke’s Group Node internal view now allows artists to edit groups directly inside the Node Graph—no more unnecessary tab-hopping. Link Nodes enable linked copies of nodes where changes propagate automatically while allowing per-node overrides.

The Roto Node sees performance boosts, with better playback, motion blur handling, and responsiveness when dealing with large-scale roto work.

3D System (Beta): Smarter Geometry Handling

For artists working in 3D, the GeoConstrain Node now supports constraints to faces, vertices, and offsetting in time and space. The GeoXformPrim Node simplifies USD scene management, and ScanlineRender2 introduces a ray-tracing-based architecture for improved sampling, motion blur, and AOV outputs. Nuke also now supports USD version 24.05 for pipeline compatibility.

Review and Approval: Faster, More Flexible

In Nuke Studio and Hiero, review workflows get a boost with Multichannel Soft Effects, enabling quick shot adjustments.

A digital montage showing scenes from a film featuring large prehistoric creatures in a snowy landscape. One scene depicts a man encountering a dinosaur, while another showcases the tumultuous environment and a bear. The aesthetic has a cold, blue hue.

The new Contact Sheet provides two viewing modes—Pick Mode and Tag Mode—for flexible shot comparisons. Meanwhile, Quick Export accelerates timeline exports, boasting a speed increase of up to 12x.

BlinkScript: More Power, Fewer Headaches

Nuke 16.0 refines BlinkScript with a new editor, featuring better formatting, error handling, and shortcuts. Artists can now create reusable BlinkScript Library Files, and BlinkScript Safety Rails prevent unsafe operations from crashing the system.

Price and Availability

For pricing and licensing details, visit Foundry’s official website. As always, before integrating new workflows into production, test for stability—because no one wants surprises on delivery day.

A pricing table for Nuke software subscriptions. Four plans listed: Nuke for €2,989/yr, Nuke X for €4,529/yr, Nuke Studio for €5,519/yr, and Nuke Render for €396/yr. Each entry includes a brief description of services offered.