The fire is lit—again. Version 6.7 of FumeFX for 3ds Max brings practical updates for visual effects artists working with fluid dynamics in postproduction, real-time graphics, or game cinematics. Known for its specialization in fire, smoke, and explosion simulation, this version emphasizes workflow efficiency, compatibility, and—yes—flames. As always: test before committing it to production, because new features can spark both joy and bugs.
New Fire & Explosion Presets
Version 6.7 introduces fire and explosion simulation presets designed to streamline setup time and reduce parameter guesswork. These presets allow artists to quickly initiate realistic simulations, focusing effort on creative choices instead of numeric tweaking.
Arnold Shader Updated for 3ds Max 2024
Arnold users can breathe easy—FumeFX’s Arnold shader is now compatible with 3ds Max 2024. No manual workaround needed to maintain your rendering pipeline if you’ve updated your environment.
Thinkbox Stoke MX Support Returns
Back by demand: support for Thinkbox Stoke MX, a tool enabling the manipulation of simulation data via particle reflow techniques. Stoke’s utility in retiming, blending, and customizing fluid sims is once again accessible within the FumeFX pipeline, offering TDs and simulation artists greater control over cache data.
Technical Snapshot
FumeFX uses a highly optimized simulation core with GPU-accelerated rendering for viewport previews and final output. It supports simulations involving fire, smoke, explosions, and other gaseous phenomena. The plugin integrates seamlessly into 3ds Max, supporting Arnold, V-Ray, and mental ray for final rendering workflows.
Licensing & Pricing
A perpetual license for FumeFX 6.7 is available for $695, with volume licensing options for studios. Pricing and purchase details can be found via Toolfarm or directly through Afterworks.