The Godot Engine community has unveiled the first development snapshot of Godot 4.5, signaling the end of the feature freeze and the introduction of several noteworthy enhancements.
“Mute Game” Toggle: Silence is Golden
Previously, developers had to rely on operating system tools or pause their work to mute audio during in-editor testing. Thanks to Malcolm Anderson’s contribution, a new “Mute Game” toggle has been integrated directly into the Game view. This allows developers to halt or restore audio output with a single click, streamlining the testing process.

Universal UID Support: Drag and Drop Simplified
With the introduction of UID (Unique Identifier) support in Godot 4.4, the engine began optimizing core components. However, preloaded resources lacked the ability to be loaded as UIDs when dragged. Tomasz Chabora addressed this limitation, enabling preloaded resources to be dropped as UIDs, further enhancing the engine’s flexibility.
Bug Fixes: Squashing Over 400 Issues
This snapshot isn’t just about new features; it also focuses on stability. The release addresses a substantial number of bug fixes, with over 400 issues resolved. This reflects the team’s commitment to providing a stable and reliable development environment.
As with any development snapshot, it’s advisable to thoroughly test these new features in your specific project environments before integrating them into production pipelines. For a comprehensive overview and to download the snapshot, visit the official announcement on the Godot Engine website.
Note: Always ensure that new features are compatible with your current projects before full integration.