3D character model wearing a fur cape in design software.

Marvelous 2025: Now with Extra Fur, Fewer Triangles

Marvelous Designer 2025.0 refines simulation and modeling: new IK, UVs for sides and back, fur preview in 3D, better quads, modular workflow, and more.

CLO Virtual Fashion has released Marvelous Designer 2025.0, and it’s not shy about showing off its stitches. With nine headline features and a sprawling list of upgrades, the new version promises better usability, faster workflows, and a few furry surprises.

UI Improvement: Better Buttons, Less Guessing

The overall user interface has been reworked. Marvelous Designer now features a cleaner, more intuitive layout for easier navigation. Whether you’re managing assets, animating garments, or wondering why you still haven’t finished that one seam, the updated UI promises fewer detours.

Keyframe Animation: More Things, More Keys

Animation got an upgrade. The keyframe system now includes new keyframeable attributes such as wind and fabric properties. So yes, you can now animate not just how a cape flaps, but how aggressively it flaps—with full control over dynamic forces.

Quad Mesh Improvement: Bye Bye, Tri Party

Mesh generation has improved significantly. Triangle clutter has been minimized, resulting in cleaner quad mesh output and better edge flow. This upgrade also translates to faster modeling and cleaner exports—ideal for rigging and simulation pipelines.

IK Joint Mapping: More Natural Poses, Less Wrestler Stiffness

Inverse Kinematics (IK) joint mapping allows for more natural avatar posing. Artists can now move and rotate joints directly to adjust avatar positions, which should reduce the “chicken wing” problem of previous posing workflows.

Side and Back UV Expansion: Because Clothes Have Backs Too

UV generation now includes not just the front, but also the sides and back of garments. For texture artists, this means more predictable and complete UV layouts—no more side seams hiding in the texture abyss.

[Beta] Fur Strand in 3D Window: Fuzzy Logic

Marvelous Designer now supports fur strand visualisation in the 3D window. Artists can adjust Fur Parameters and Fur Shape, with the ability to export fur as splines. Yes, it’s in beta, but it’s already offering control and feedback for furry assets—whether that’s for fashion, creatures, or shaggy cosplays.

Modular Library: Reusable Fashion Building Blocks

Users can now create variations of previously saved garment groups or block sets. This modular approach makes it easier to mix, match, and iterate on designs without rebuilding from scratch. Welcome to kitbashing—now with pants.

Other Features Worth a Mention

While the above are the “key” updates, Marvelous Designer 2025.0 also includes support for USDZ export, OBJ zipper teeth presets, smooth corners for topstitching, color switching, FBX export with material names, schematic rendering, garment fit property tweaking, and the ability to load all texture maps at once. Also: auto fitting improvements, topstitch polygon optimization, and animation with trim simulation.

Among the less flashy but still practical additions: an improved Avatar Editor, Auto Seal, Blend Graphics with Fabric, and a new Sculpt Tool. Oh, and auto sewing. Machines might not take your job—but they’re definitely hemming closer.

Pricing and Availability

For up-to-date license models, visit the Marvelous Designer website.

Pricing table for subscription plans with features listed.

Caution Before Integration

As always, we recommend testing all new features before integrating them into production pipelines. Some, like the fur strand visualisation, are marked as beta—and even stable features may behave differently under production stress.