3D wireframe model with gradient colors

Normal Problem? Normal Solution: Free Blender Add-on “Shading Normal Editor” Now Available

Stylized shading made easier: “Shading Normal Editor” for Blender fixes normals for shading effects—free and ready for download.

Stylized rendering workflows often suffer when meshes don’t behave politely with shading—usually thanks to dirty, broken normals. The free Blender add-on “Shading Normal Editor” steps into this mess with one clear mission: clean up shading normals to create cleaner, more intentional stylized shading effects.

Developed by “wrljet,” this tool allows artists to interactively edit face normals within Blender itself, without having to perform a destructive normal transfer from other meshes. The tool simplifies shading workflows especially when custom, stylized shading is a central visual requirement—as often needed in games, animations, and stylized VFX assets.

Interactive Face-Normal Editing

Once installed, “Shading Normal Editor” provides an editor interface directly inside Blender. Artists can select faces, tweak the normal directions interactively, and immediately see the shading results in the viewport. This avoids tedious export-import loops or the dark art of manually hacking vertex normals in external tools. Wrljet’s tool also emphasizes non-destructive workflows: normal edits can be modified at any time without wrecking the underlying mesh structure, which is particularly critical for iterative production work.

There is also a roadmap for upcoming features HERE

Toolchain Integration and Availability

The add-on is distributed through GitHub or through Superhivemarket with the complete source code openly available. Installation follows standard Blender add-on procedure: download the .zip file, install it via Blender’s Add-ons menu, and enable it. Current compatibility details were not specified in the source, so testing in production environments is recommended before relying on it in live projects—especially for studios handling pipeline-critical assets.

Pricing and Accessibility

The best part? “Shading Normal Editor” is completely free. Open-source enthusiasts and pragmatic shading artists alike can download, modify, and use the tool without reaching for the studio credit card. Pricing information remains unchanged even under extreme stress tests: free.

A Word to the Cautious

While the functionality looks highly practical for stylized projects, as always: new tools should be thoroughly tested for stability and compatibility with existing pipelines before being rolled into professional projects. Production is no place for surprises, unless you’re running a birthday party.