Close-up of textured fabric with intricate design

Fibric: Stitching Curves into Cloth—Procedurally

Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.

At FMX 2025, developers Pepe Buendia and Agustin Gonzalez unveiled Fibric, a next-generation toolset for creating advanced CGI clothing using curves within Houdini’s SOP (Surface Operators) context. This toolset allows artists to generate and manipulate fabric patterns, add realistic damage, stitching, and fine-tune details—all procedurally.

Fibric operates entirely within Houdini, eliminating the need for external software or plugins. It leverages Houdini’s native nodes and VEX to create UV-ready, quad-based geometry that is manifold and suitable for immediate use in rendering or simulation contexts.

A standout feature of Fibric is its custom Husk render-time procedural, which enables dynamic clothing wrapping and authoring. This allows for real-time look development with millions of points rendered in seconds using Karma XPU, all within a robust USD-supported workflow.

The presentation at FMX 2025 showcased the complete workflow using Leena, a pirate character developed specifically for the demo. While Leena is expected to be released to the community soon, the developers are finalizing details with SideFX before the launch.

The work, including Leena and Fibric, can also be explored on ArtStation, offering high-resolution previews of the clothing detail and garment logic. For a comprehensive overview of Fibric and its capabilities, watch the full presentation here:


Fibric: Procedural Clothing Creation | FMX HIVE 2025

As always, test in production only when you’re certain. Procedural wizardry is powerful—but real-time workflows demand real-world stability.